<template>
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<div style="padding:16px">
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<h2>1v1 语音通话 WebRTC Demo(对齐后端 ChatMessage,JS)</h2>
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<div style="display:flex;gap:10px;align-items:center;flex-wrap:wrap;">
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<span>我的 userId:</span>
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<input v-model="uid" style="width:120px" />
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<span>对方 userId:</span>
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<input v-model="peerUid" style="width:120px" />
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<button @click="connectWS" :disabled="connected">连接WS</button>
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<button @click="requestCall" :disabled="!connected || state!=='idle'">呼叫</button>
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<button v-if="state==='ringing'" @click="acceptCall">接听</button>
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<button v-if="state==='ringing'" @click="rejectCall">拒绝</button>
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<button @click="hangup" :disabled="!connected || (state!=='calling' && state!=='in-call')">挂断</button>
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<strong>状态:{{ state }}</strong>
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<strong v-if="state==='in-call'">通话时长:{{ durationText }}</strong>
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</div>
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<div style="margin-top:8px;color:#666">
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<small>提示:若 getUserMedia 不可用,请用 https 或 localhost 访问页面。</small>
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</div>
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<pre style="margin-top:12px;max-height:280px;overflow:auto;">{{ logText }}</pre>
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<audio ref="remoteAudio" autoplay></audio>
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</div>
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</template>
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<script setup>
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import { ref, computed, onBeforeUnmount } from 'vue'
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/** ✅ 你的 WS 地址前缀(后面拼 userId) */
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const WS_BASE = 'wss://域名/ws/chat?userId='
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const uid = ref('2')
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const peerUid = ref('3')
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const connected = ref(false)
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const state = ref('idle') // idle | calling | ringing | in-call
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const logText = ref('')
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const remoteAudio = ref(null)
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let ws = null
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let pc = null
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let localStream = null
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const pendingCandidates = []
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// 来电暂存
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let incomingFrom = null
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let acceptedByMe = false // 我是否已经点了接听
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let offeredByPeer = false // 是否已收到对方 offer(用于流程判断)
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// 计时
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let timer = null
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const seconds = ref(0)
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const durationText = computed(() => {
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const m = String(Math.floor(seconds.value / 60)).padStart(2, '0')
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const s = String(seconds.value % 60).padStart(2, '0')
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return `${m}:${s}`
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})
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function startTimer() {
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stopTimer()
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seconds.value = 0
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timer = setInterval(() => seconds.value++, 1000)
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}
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function stopTimer() {
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if (timer) clearInterval(timer)
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timer = null
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}
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// 心跳
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let pingTimer = null
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function startPing() {
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stopPing()
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// 每 25 秒发一次 ping(你后端有 PING/PONG)
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pingTimer = setInterval(() => {
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if (connected.value) send('ping', 'system', null)
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}, 25000)
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}
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function stopPing() {
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if (pingTimer) clearInterval(pingTimer)
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pingTimer = null
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}
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function log(...args) {
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const line = args.map(v => (typeof v === 'string' ? v : JSON.stringify(v))).join(' ')
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logText.value += `[${new Date().toLocaleTimeString()}] ${line}\n`
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console.log(...args)
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}
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/**
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* ✅ 严格按后端 ChatMessage 字段发:
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* { type, from, to, payload, timestamp }
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* 注意:后端会用 session 的 userId 覆盖 from,但我们带上也没坏处
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*/
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function send(type, to, payload) {
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if (!type) return
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if (!ws || ws.readyState !== WebSocket.OPEN) return
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const msg = {
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type, // "call/accept/busy/offer/answer/candidate/hangup/ping"
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from: String(uid.value),
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to: String(to),
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payload: payload ?? null,
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timestamp: Date.now(),
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}
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ws.send(JSON.stringify(msg))
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}
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/* ---------------- WebRTC ---------------- */
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function createPC() {
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pc = new RTCPeerConnection({
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iceServers: [{ urls: 'stun:stun.l.google.com:19302' }],
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})
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pc.onicecandidate = (e) => {
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if (e.candidate) {
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send('candidate', peerUid.value, { candidate: e.candidate.toJSON ? e.candidate.toJSON() : e.candidate })
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}
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}
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pc.ontrack = (e) => {
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log('✅ 收到远端音频流')
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const stream = e.streams[0]
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if (remoteAudio.value) {
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remoteAudio.value.srcObject = stream
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remoteAudio.value.play().catch(() => {})
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}
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}
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pc.onconnectionstatechange = () => {
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log('pc.connectionState =', pc.connectionState)
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}
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}
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async function getLocalAudio() {
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if (localStream) return localStream
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if (!navigator.mediaDevices || !navigator.mediaDevices.getUserMedia) {
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log('❌ 当前环境不支持 getUserMedia:请使用 https 或 localhost 打开页面')
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throw new Error('getUserMedia not available')
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}
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try {
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localStream = await navigator.mediaDevices.getUserMedia({ audio: true })
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log('✅ 已获取本地麦克风')
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return localStream
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} catch (e) {
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log('❌ 获取麦克风失败:', String(e))
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throw e
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}
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}
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/** ✅ 关键:只 addTrack 一次,避免 “sender already exists” */
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async function ensureLocalTracksAdded() {
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if (!pc) createPC()
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const stream = await getLocalAudio()
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const existingTrackIds = new Set(
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pc.getSenders().map(s => (s.track ? s.track.id : null)).filter(Boolean)
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)
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stream.getTracks().forEach(track => {
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if (!existingTrackIds.has(track.id)) {
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pc.addTrack(track, stream)
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log('addTrack ok:', track.id)
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} else {
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// log('skip addTrack:', track.id)
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}
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})
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return stream
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}
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async function flushCandidates() {
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if (!pc || !pc.remoteDescription) return
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while (pendingCandidates.length) {
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const c = pendingCandidates.shift()
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try {
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await pc.addIceCandidate(new RTCIceCandidate(c))
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} catch (e) {
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log('addIceCandidate failed:', String(e))
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}
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}
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}
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/* ---------------- 信令处理 ---------------- */
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async function onSignal(msg) {
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if (!msg) return
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const t = (msg.type || '').toString()
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// ✅ 忽略后端回显给自己的消息(你的后端会回显 sender)
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if (msg.from && String(msg.from) === String(uid.value)) {
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return
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}
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// system 消息:login/pong/busy 仅记录
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if (msg.from === 'system') {
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log('system msg:', msg)
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return
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}
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if (!t) return
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if (t === 'call') {
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// 收到来电:弹接听按钮
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incomingFrom = String(msg.from)
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peerUid.value = incomingFrom
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acceptedByMe = false
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offeredByPeer = false
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state.value = 'ringing'
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log('📞 收到来电 call,来自', incomingFrom)
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return
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}
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if (t === 'accept') {
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// 主叫收到 accept:开始 offer
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log('✅ 对方接听 accept,开始建立连接(offer)')
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await startOffer()
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return
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}
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if (t === 'busy') {
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log('❌ 对方忙线/拒绝')
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cleanup(false)
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return
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}
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if (t === 'offer') {
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// 被叫收到 offer:只有点击接听后才真正应答(你要求“先点接听”)
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offeredByPeer = true
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incomingFrom = String(msg.from)
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peerUid.value = incomingFrom
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if (!acceptedByMe) {
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state.value = 'ringing'
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log('📩 收到 offer(但未接听),已等待用户点击接听')
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// 暂存 offer 到一个变量
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lastOfferSdp = msg.payload?.sdp
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return
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}
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// 已接听:直接 answer
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await answerOffer(msg.payload?.sdp, incomingFrom)
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return
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}
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if (t === 'answer') {
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log('✅ 收到 answer,通话建立')
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if (!pc) createPC()
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await pc.setRemoteDescription(new RTCSessionDescription(msg.payload?.sdp))
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await flushCandidates()
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state.value = 'in-call'
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startTimer()
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return
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}
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if (t === 'candidate') {
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const c = msg.payload?.candidate
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if (!c) return
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if (pc && pc.remoteDescription) {
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await pc.addIceCandidate(new RTCIceCandidate(c))
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} else {
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pendingCandidates.push(c)
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}
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return
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}
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if (t === 'hangup') {
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log('📴 对方挂断')
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cleanup(false)
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return
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}
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if (t === 'pong') {
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// 心跳响应
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// log('pong')
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return
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}
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}
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// 暂存 offer(用于“先点接听再 answer”)
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let lastOfferSdp = null
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/* ---------------- 业务操作 ---------------- */
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function connectWS() {
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if (ws) ws.close()
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ws = new WebSocket(WS_BASE + encodeURIComponent(uid.value))
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ws.onopen = () => {
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connected.value = true
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log('WS 已连接 userId=', uid.value)
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startPing()
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}
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ws.onclose = () => {
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connected.value = false
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log('WS 已关闭')
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stopPing()
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}
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ws.onerror = (e) => log('WS error', e)
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ws.onmessage = (e) => {
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const msg = JSON.parse(e.data)
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log('收到信令', msg)
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onSignal(msg)
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}
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}
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function requestCall() {
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state.value = 'calling'
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incomingFrom = null
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acceptedByMe = false
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offeredByPeer = false
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lastOfferSdp = null
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send('call', peerUid.value, null)
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log('➡️ 发起呼叫 call 给', peerUid.value)
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}
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function acceptCall() {
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if (!incomingFrom) return
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acceptedByMe = true
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// 先告诉对方我接听了(后端会把双方置忙)
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send('accept', incomingFrom, null)
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log('✅ 已点击接听,发送 accept 给', incomingFrom)
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state.value = 'calling'
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// 如果 offer 已经提前到达(我们暂存了),立刻 answer
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if (lastOfferSdp) {
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answerOffer(lastOfferSdp, incomingFrom)
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lastOfferSdp = null
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}
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}
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function rejectCall() {
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if (!incomingFrom) return
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// 你后端没有 reject,用 busy 表示拒绝/不可接听
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send('busy', incomingFrom, null)
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log('❌ 已拒绝来电,发送 busy 给', incomingFrom)
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incomingFrom = null
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acceptedByMe = false
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offeredByPeer = false
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lastOfferSdp = null
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state.value = 'idle'
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}
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async function startOffer() {
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if (!pc) createPC()
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// ✅ 不会重复 addTrack
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await ensureLocalTracksAdded()
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const offer = await pc.createOffer()
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await pc.setLocalDescription(offer)
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send('offer', peerUid.value, { sdp: pc.localDescription })
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log('➡️ 已发送 offer 给', peerUid.value)
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}
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async function answerOffer(offerSdp, from) {
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if (!offerSdp) {
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log('❌ offer sdp 为空,无法接听')
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return
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}
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if (!pc) createPC()
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await pc.setRemoteDescription(new RTCSessionDescription(offerSdp))
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await flushCandidates()
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await ensureLocalTracksAdded()
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const answer = await pc.createAnswer()
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await pc.setLocalDescription(answer)
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send('answer', from, { sdp: pc.localDescription })
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log('⬅️ 已发送 answer 给', from)
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state.value = 'in-call'
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startTimer()
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}
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function hangup() {
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cleanup(true)
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}
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/* ---------------- 清理 ---------------- */
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function cleanup(sendToPeer) {
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try {
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if (sendToPeer) send('hangup', peerUid.value, null)
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} catch {}
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stopTimer()
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if (pc) {
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pc.getSenders().forEach(s => s.track && s.track.stop())
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pc.close()
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}
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if (localStream) {
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localStream.getTracks().forEach(t => t.stop())
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}
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pc = null
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localStream = null
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pendingCandidates.length = 0
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incomingFrom = null
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acceptedByMe = false
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offeredByPeer = false
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lastOfferSdp = null
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state.value = 'idle'
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}
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onBeforeUnmount(() => {
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cleanup(false)
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stopPing()
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if (ws) ws.close()
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})
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</script>
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