jxdnsong
2020-11-02 6fa14e0c88b2da2af1b89cb6b8599955975253bf
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/*
 * @Descripttion: 右键菜单部件
 * @version: 
 * @Author: song
 * @Date: 2020-10-24 08:57:47
 * @LastEditors: song
 * @LastEditTime: 2020-10-24 09:11:19
 */
define([
    'dojo/_base/declare',
    'jimu/BaseWidget'
],
    function (
        declare,
        BaseWidget
    ) {
        return declare([BaseWidget], {
            baseClass: 'jimu-widget-ContextMenu',
            name: 'ContextMenu',
            layers: {},
            yutiandata: null,
            startup: function () {
                this.inherited(arguments);
                var that = this;
                let contextMenu = window.dcViewer.contextMenu;
                contextMenu.enable = true;
                document.oncontextmenu = function () {
                    $("#nav_box").stop().hide();
                    $("#nav_box").find("li").remove();
                    return false;
                }
                var handler = new Cesium.ScreenSpaceEventHandler(window.viewer.scene.canvas);
                handler.setInputAction(function(click){
                    contextMenu.hide();
                    $("#nav_box").stop().hide();
                    $("#nav_box").find("li").remove();   
                },Cesium.ScreenSpaceEventType.LEFT_DOWN);
 
                contextMenu.addMenuItem('场景设置', () => {
                    $("#nav-mainbox").empty();
                    $("#mulu_rongqi").find("li").remove();
                    for (var i = 0; i < that.yutiandata.length; i++) {
                        if (that.yutiandata[i]["navParentId"] == 0) {
                            $(".sfoot img").stop().show();
                            $("#nav-mainbox").append("<li class='" + that.yutiandata[i]["navId"] + "'><span class='shead'></span><a>" + that.yutiandata[i]["navTitle"] + "</a><ul></ul></li>");
                        }
                        else {
                            break;
                        }
                    }
                    //x
                    var x = $('.dc-context-menu').css("transform").replace(/[^0-9\-,]/g, '').split(',')[4];
                    //y
                    var y = $('.dc-context-menu').css("transform").replace(/[^0-9\-,]/g, '').split(',')[5];
                    $("#nav_box").css({
                        "left": parseInt(x) + 123 + "px",
                        "top": parseInt(y) - 10 + "px"
                    }).stop().show()
                    $("#nav-mainbox").on("click", "li", function () {
                        if ($(this).text() == "开启雾天") {
                            window.viewer.scene.postProcessStages.removeAll();
                            if (that.yutiandata[1]["navTitle"] = "关闭雨天") {
                                that.yutiandata[1]["navTitle"] = "开启雨天"
                            }
                            if (that.yutiandata[2]["navTitle"] = "关闭雪天") {
                                that.yutiandata[2]["navTitle"] = "开启雪天"
                            }
                            if (that.yutiandata[3]["navTitle"] = "关闭日照") {
                                that.yutiandata[3]["navTitle"] = "开启日照"
                            }
                            var collection = window.viewer.scene.postProcessStages;
                            var fog = Cesium.PostProcessStageLibrary.createSnowStagew();
                            collection.add(fog);
                            $("#nav_box").stop().hide();
                            $("#nav_box").find("li").remove();
                            contextMenu.hide();
                            that.yutiandata[0]["navTitle"] = "关闭雾天"
                        }
                        else if ($(this).text() == "开启雨天") {
                            window.viewer.scene.postProcessStages.removeAll();
                            if (that.yutiandata[0]["navTitle"] = "关闭雾天") {
                                that.yutiandata[0]["navTitle"] = "开启雾天"
                            }
                            if (that.yutiandata[2]["navTitle"] = "关闭雪天") {
                                that.yutiandata[2]["navTitle"] = "开启雪天"
                            }
                            if (that.yutiandata[3]["navTitle"] = "关闭日照") {
                                that.yutiandata[3]["navTitle"] = "开启日照"
                            }
                            var collection = window.viewer.scene.postProcessStages;
                            var rain = Cesium.PostProcessStageLibrary.createSnowStagey();
                            collection.add(rain);
                            window.viewer.scene.skyAtmosphere.hueShift = -0.8;
                            window.viewer.scene.skyAtmosphere.saturationShift = -0.7;
                            window.viewer.scene.skyAtmosphere.brightnessShift = -0.33;
                            window.viewer.scene.fog.density = 0.001;
                            window.viewer.scene.fog.minimumBrightness = 0.8;
                            $("#nav_box").stop().hide();
                            $("#nav_box").find("li").remove();
                            contextMenu.hide();
                            that.yutiandata[1]["navTitle"] = "关闭雨天"
                        }
                        else if ($(this).text() == "开启雪天") {
                            window.viewer.scene.postProcessStages.removeAll();
                            if (that.yutiandata[0]["navTitle"] = "关闭雾天") {
                                that.yutiandata[0]["navTitle"] = "开启雾天"
                            }
                            if (that.yutiandata[1]["navTitle"] = "关闭雨天") {
                                that.yutiandata[1]["navTitle"] = "开启雨天"
                            }
                            if (that.yutiandata[3]["navTitle"] = "关闭日照") {
                                that.yutiandata[3]["navTitle"] = "开启日照"
                            }
                            var collection = window.viewer.scene.postProcessStages;
                            var snow = Cesium.PostProcessStageLibrary.createSnowStage();
                            collection.add(snow);
                            window.viewer.scene.skyAtmosphere.hueShift = -0.8;
                            window.viewer.scene.skyAtmosphere.saturationShift = -0.7;
                            window.viewer.scene.skyAtmosphere.brightnessShift = -0.33;
                            window.viewer.scene.fog.density = 0.001;
                            window.viewer.scene.fog.minimumBrightness = 0.8;
                            $("#nav_box").stop().hide();
                            $("#nav_box").find("li").remove();
                            contextMenu.hide();
                            that.yutiandata[2]["navTitle"] = "关闭雪天"
                        }
                        else if ($(this).text() == "开启日照") {
                            window.viewer.scene.postProcessStages.removeAll();
                            if (that.yutiandata[0]["navTitle"] = "关闭雾天") {
                                that.yutiandata[0]["navTitle"] = "开启雾天"
                            }
                            if (that.yutiandata[1]["navTitle"] = "关闭雨天") {
                                that.yutiandata[1]["navTitle"] = "开启雨天"
                            }
                            if (that.yutiandata[2]["navTitle"] = "关闭雪天") {
                                that.yutiandata[2]["navTitle"] = "开启雪天"
                            }
                            window.viewer.scene.postProcessStages.removeAll();
                            window.viewer.scene.globe.enableLighting = true//必须开启光照效果,
                            window.viewer.scene.dayAlpha = 0.0 //白天图层透明值
                            window.viewer.scene.nightAlpha = 3.0 //夜晚图层透明值
                            window.viewer.scene.brightness = 3.5 //图层发光亮度
                            $("#nav_box").stop().hide();
                            $("#nav_box").find("li").remove();
                            contextMenu.hide();
                            that.yutiandata[3]["navTitle"] = "关闭日照"
                        }
                        else if ($(this).text() == "关闭雨天") {
                            window.viewer.scene.postProcessStages.removeAll();
                            $("#nav_box").stop().hide();
                            $("#nav_box").find("li").remove();
                            contextMenu.hide();
                            that.yutiandata[1]["navTitle"] = "开启雨天"
                        }
                        else if ($(this).text() == "关闭雪天") {
                            window.viewer.scene.postProcessStages.removeAll();
                            $("#nav_box").stop().hide();
                            $("#nav_box").find("li").remove();
                            contextMenu.hide();
                            that.yutiandata[2]["navTitle"] = "开启雪天"
                        }
                        else if ($(this).text() == "关闭雾天") {
                            window.viewer.scene.postProcessStages.removeAll();
                            $("#nav_box").stop().hide();
                            $("#nav_box").find("li").remove();
                            contextMenu.hide();
                            that.yutiandata[0]["navTitle"] = "开启雾天"
                        }
                        else if ($(this).text() == "关闭日照") {
                            window.viewer.scene.postProcessStages.removeAll();
                            window.viewer.scene.globe.enableLighting = false//必须开启光照效果,
                            window.viewer.scene.dayAlpha = 1.0 //白天图层透明值
                            window.viewer.scene.nightAlpha = 0.0 //夜晚图层透明值
                            window.viewer.scene.brightness = 3.5 //图层发光亮度
                            $("#nav_box").stop().hide();
                            $("#nav_box").find("li").remove();
                            contextMenu.hide();
                            that.yutiandata[3]["navTitle"] = "开启日照"
                        }
                    });
                }, this)
                $(".menu-items").click(function () {
                    $("#nav_box").stop().hide();
                    $("#nav_box").find("li").remove();
                });                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                //雾
                Cesium.PostProcessStageLibrary.createSnowStagew = function () {
                    var fog = new Cesium.PostProcessStage({
                        name: 'czm_fog',
                        fragmentShader: fs_fog()
                    });
                    return fog;
                }
                //雨
                Cesium.PostProcessStageLibrary.createSnowStagey = function () {
                    var rain = new Cesium.PostProcessStage({
                        name: 'czm_rain',
                        fragmentShader: fs_rain()
                    });
                    return rain;
                }
                Cesium.PostProcessStageLibrary.createSnowStage = function () {
                    var snow = new Cesium.PostProcessStage({
                        name: 'czm_snow',
                        fragmentShader: fs_snow()
                    });
                    return snow;
                }
                //雾
                function fs_fog() {
                    return "  uniform sampler2D colorTexture;\n" +
                        "  uniform sampler2D depthTexture;\n" +
                        "  varying vec2 v_textureCoordinates;\n" +
                        "  void main(void)\n" +
                        "  {\n" +
                        "      vec4 origcolor=texture2D(colorTexture, v_textureCoordinates);\n" +
                        "      vec4 fogcolor=vec4(0.8,0.8,0.8,0.5);\n" +
                        "\n" +
                        "      float depth = czm_readDepth(depthTexture, v_textureCoordinates);\n" +
                        "      vec4 depthcolor=texture2D(depthTexture, v_textureCoordinates);\n" +
                        "\n" +
                        "      float f=(depthcolor.r-0.22)/0.5;\n" +
                        "      if(f<0.0) f=0.0;\n" +
                        "      else if(f>1.0) f=1.0;\n" +
                        "      gl_FragColor = mix(origcolor,fogcolor,f);\n" +
                        "   }"
                }
                //雨
                function fs_rain() {
                    return 'uniform sampler2D colorTexture;\n'
                        + 'varying vec2 v_textureCoordinates;\n'
                        + '    float hash(float x){\n'
                        + '         return fract(sin(x*133.3)*13.13);\n'
                        + '     }\n'
                        + '    void main(void){\n'
                        + '         float time = czm_frameNumber / 60.0;\n'
                        + '         vec2 resolution = czm_viewport.zw; \n'
                        + '         vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n'
                        + '         vec3 c=vec3(.6,.7,.8); \n'
                        + '         float a=-.4;\n'
                        + '         float si=sin(a),co=cos(a);\n'
                        + '         uv*=mat2(co,-si,si,co);\n'
                        + '         uv*=length(uv+vec2(0,4.9))*.3+1.;\n'
                        + '         float v=1.-sin(hash(floor(uv.x*100.))*2.);\n'
                        + '         float b=clamp(abs(sin(20.*time*v+uv.y*(5./(2.+v))))-.95,0.,1.)*20.;\n'
                        + '         c*=v*b; \n'
                        + '         gl_FragColor = mix(texture2D(colorTexture, v_textureCoordinates), vec4(c,1), 0.5); \n'
                        + '    }';
                }
                //雪
                function fs_snow() {
                    return 'uniform sampler2D colorTexture;\n'
                        + 'varying vec2 v_textureCoordinates;\n'
                        + 'float snow(vec2 uv,float scale)\n'
                        + '{\n'
                        + '    float time = czm_frameNumber / 60.0;\n'
                        + '    float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\n'
                        + '    uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\n'
                        + '    uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\n'
                        + '    p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\n'
                        + '    k=smoothstep(0.,k,sin(f.x+f.y)*0.01);\n'
                        + '    return k*w;\n'
                        + '}\n'
                        + 'void main(void){\n'
                        + '     vec2 resolution = czm_viewport.zw;\n'
                        + '     vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n'
                        + '     vec3 finalColor=vec3(0);\n'
                        + '     float c = 0.0;\n'
                        + '     c+=snow(uv,30.)*.0;\n'
                        + '     c+=snow(uv,20.)*.0;\n'
                        + '     c+=snow(uv,15.)*.0;\n'
                        + '     c+=snow(uv,10.);\n'
                        + '     c+=snow(uv,8.);\n'
                        + '     c+=snow(uv,6.);\n'
                        + '     c+=snow(uv,5.);\n'
                        + '     finalColor=(vec3(c));\n'
                        + '     gl_FragColor = mix(texture2D(colorTexture, v_textureCoordinates), vec4(finalColor,1), 0.5);\n'
                        + '}';
                }
            },
 
            onOpen: function () {
                var self = this;
                //面板打开的时候触发 (when open this panel trigger)
                $.getJSON("/widgets/ContextMenu/nav.json", function (data) {
                    self.yutiandata = data
                })
                $(".menu-item").append("<span class='sfoot'><img src='/widgets/ContextMenu/image/1.png' style='width:10px; height:10px;'/></span>");
            },
 
            onClose: function () {
                //面板关闭的时候触发 (when this panel is closed trigger)
            },
 
            onMinimize: function () {
                this.resize();
            },
 
            onMaximize: function () {
                this.resize();
            },
 
            resize: function () {
 
            },
 
 
            destroy: function () {
                //销毁的时候触发
                //todo
                //do something before this func
                this.inherited(arguments);
            }
 
        });
    });