/**
|
* Cesium - https://github.com/CesiumGS/cesium
|
*
|
* Copyright 2011-2020 Cesium Contributors
|
*
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
* you may not use this file except in compliance with the License.
|
* You may obtain a copy of the License at
|
*
|
* http://www.apache.org/licenses/LICENSE-2.0
|
*
|
* Unless required by applicable law or agreed to in writing, software
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
* See the License for the specific language governing permissions and
|
* limitations under the License.
|
*
|
* Columbus View (Pat. Pend.)
|
*
|
* Portions licensed separately.
|
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
|
*/
|
define(['exports', './when-8d13db60', './Check-70bec281', './WebGLConstants-4c11ee5f'], function (exports, when, Check, WebGLConstants) { 'use strict';
|
|
/**
|
* WebGL component datatypes. Components are intrinsics,
|
* which form attributes, which form vertices.
|
*
|
* @exports ComponentDatatype
|
*/
|
var ComponentDatatype = {
|
/**
|
* 8-bit signed byte corresponding to <code>gl.BYTE</code> and the type
|
* of an element in <code>Int8Array</code>.
|
*
|
* @type {Number}
|
* @constant
|
*/
|
BYTE : WebGLConstants.WebGLConstants.BYTE,
|
|
/**
|
* 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
|
* of an element in <code>Uint8Array</code>.
|
*
|
* @type {Number}
|
* @constant
|
*/
|
UNSIGNED_BYTE : WebGLConstants.WebGLConstants.UNSIGNED_BYTE,
|
|
/**
|
* 16-bit signed short corresponding to <code>SHORT</code> and the type
|
* of an element in <code>Int16Array</code>.
|
*
|
* @type {Number}
|
* @constant
|
*/
|
SHORT : WebGLConstants.WebGLConstants.SHORT,
|
|
/**
|
* 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
|
* of an element in <code>Uint16Array</code>.
|
*
|
* @type {Number}
|
* @constant
|
*/
|
UNSIGNED_SHORT : WebGLConstants.WebGLConstants.UNSIGNED_SHORT,
|
|
/**
|
* 32-bit signed int corresponding to <code>INT</code> and the type
|
* of an element in <code>Int32Array</code>.
|
*
|
* @memberOf ComponentDatatype
|
*
|
* @type {Number}
|
* @constant
|
*/
|
INT : WebGLConstants.WebGLConstants.INT,
|
|
/**
|
* 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
|
* of an element in <code>Uint32Array</code>.
|
*
|
* @memberOf ComponentDatatype
|
*
|
* @type {Number}
|
* @constant
|
*/
|
UNSIGNED_INT : WebGLConstants.WebGLConstants.UNSIGNED_INT,
|
|
/**
|
* 32-bit floating-point corresponding to <code>FLOAT</code> and the type
|
* of an element in <code>Float32Array</code>.
|
*
|
* @type {Number}
|
* @constant
|
*/
|
FLOAT : WebGLConstants.WebGLConstants.FLOAT,
|
|
/**
|
* 64-bit floating-point corresponding to <code>gl.DOUBLE</code> (in Desktop OpenGL;
|
* this is not supported in WebGL, and is emulated in Cesium via {@link GeometryPipeline.encodeAttribute})
|
* and the type of an element in <code>Float64Array</code>.
|
*
|
* @memberOf ComponentDatatype
|
*
|
* @type {Number}
|
* @constant
|
* @default 0x140A
|
*/
|
DOUBLE : WebGLConstants.WebGLConstants.DOUBLE
|
};
|
|
/**
|
* Returns the size, in bytes, of the corresponding datatype.
|
*
|
* @param {ComponentDatatype} componentDatatype The component datatype to get the size of.
|
* @returns {Number} The size in bytes.
|
*
|
* @exception {DeveloperError} componentDatatype is not a valid value.
|
*
|
* @example
|
* // Returns Int8Array.BYTES_PER_ELEMENT
|
* var size = Cesium.ComponentDatatype.getSizeInBytes(Cesium.ComponentDatatype.BYTE);
|
*/
|
ComponentDatatype.getSizeInBytes = function(componentDatatype){
|
//>>includeStart('debug', pragmas.debug);
|
if (!when.defined(componentDatatype)) {
|
throw new Check.DeveloperError('value is required.');
|
}
|
//>>includeEnd('debug');
|
|
switch (componentDatatype) {
|
case ComponentDatatype.BYTE:
|
return Int8Array.BYTES_PER_ELEMENT;
|
case ComponentDatatype.UNSIGNED_BYTE:
|
return Uint8Array.BYTES_PER_ELEMENT;
|
case ComponentDatatype.SHORT:
|
return Int16Array.BYTES_PER_ELEMENT;
|
case ComponentDatatype.UNSIGNED_SHORT:
|
return Uint16Array.BYTES_PER_ELEMENT;
|
case ComponentDatatype.INT:
|
return Int32Array.BYTES_PER_ELEMENT;
|
case ComponentDatatype.UNSIGNED_INT:
|
return Uint32Array.BYTES_PER_ELEMENT;
|
case ComponentDatatype.FLOAT:
|
return Float32Array.BYTES_PER_ELEMENT;
|
case ComponentDatatype.DOUBLE:
|
return Float64Array.BYTES_PER_ELEMENT;
|
//>>includeStart('debug', pragmas.debug);
|
default:
|
throw new Check.DeveloperError('componentDatatype is not a valid value.');
|
//>>includeEnd('debug');
|
}
|
};
|
|
/**
|
* Gets the {@link ComponentDatatype} for the provided TypedArray instance.
|
*
|
* @param {TypedArray} array The typed array.
|
* @returns {ComponentDatatype} The ComponentDatatype for the provided array, or undefined if the array is not a TypedArray.
|
*/
|
ComponentDatatype.fromTypedArray = function(array) {
|
if (array instanceof Int8Array) {
|
return ComponentDatatype.BYTE;
|
}
|
if (array instanceof Uint8Array) {
|
return ComponentDatatype.UNSIGNED_BYTE;
|
}
|
if (array instanceof Int16Array) {
|
return ComponentDatatype.SHORT;
|
}
|
if (array instanceof Uint16Array) {
|
return ComponentDatatype.UNSIGNED_SHORT;
|
}
|
if (array instanceof Int32Array) {
|
return ComponentDatatype.INT;
|
}
|
if (array instanceof Uint32Array) {
|
return ComponentDatatype.UNSIGNED_INT;
|
}
|
if (array instanceof Float32Array) {
|
return ComponentDatatype.FLOAT;
|
}
|
if (array instanceof Float64Array) {
|
return ComponentDatatype.DOUBLE;
|
}
|
};
|
|
/**
|
* Validates that the provided component datatype is a valid {@link ComponentDatatype}
|
*
|
* @param {ComponentDatatype} componentDatatype The component datatype to validate.
|
* @returns {Boolean} <code>true</code> if the provided component datatype is a valid value; otherwise, <code>false</code>.
|
*
|
* @example
|
* if (!Cesium.ComponentDatatype.validate(componentDatatype)) {
|
* throw new Cesium.DeveloperError('componentDatatype must be a valid value.');
|
* }
|
*/
|
ComponentDatatype.validate = function(componentDatatype) {
|
return when.defined(componentDatatype) &&
|
(componentDatatype === ComponentDatatype.BYTE ||
|
componentDatatype === ComponentDatatype.UNSIGNED_BYTE ||
|
componentDatatype === ComponentDatatype.SHORT ||
|
componentDatatype === ComponentDatatype.UNSIGNED_SHORT ||
|
componentDatatype === ComponentDatatype.INT ||
|
componentDatatype === ComponentDatatype.UNSIGNED_INT ||
|
componentDatatype === ComponentDatatype.FLOAT ||
|
componentDatatype === ComponentDatatype.DOUBLE);
|
};
|
|
/**
|
* Creates a typed array corresponding to component data type.
|
*
|
* @param {ComponentDatatype} componentDatatype The component data type.
|
* @param {Number|Array} valuesOrLength The length of the array to create or an array.
|
* @returns {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} A typed array.
|
*
|
* @exception {DeveloperError} componentDatatype is not a valid value.
|
*
|
* @example
|
* // creates a Float32Array with length of 100
|
* var typedArray = Cesium.ComponentDatatype.createTypedArray(Cesium.ComponentDatatype.FLOAT, 100);
|
*/
|
ComponentDatatype.createTypedArray = function(componentDatatype, valuesOrLength) {
|
//>>includeStart('debug', pragmas.debug);
|
if (!when.defined(componentDatatype)) {
|
throw new Check.DeveloperError('componentDatatype is required.');
|
}
|
if (!when.defined(valuesOrLength)) {
|
throw new Check.DeveloperError('valuesOrLength is required.');
|
}
|
//>>includeEnd('debug');
|
|
switch (componentDatatype) {
|
case ComponentDatatype.BYTE:
|
return new Int8Array(valuesOrLength);
|
case ComponentDatatype.UNSIGNED_BYTE:
|
return new Uint8Array(valuesOrLength);
|
case ComponentDatatype.SHORT:
|
return new Int16Array(valuesOrLength);
|
case ComponentDatatype.UNSIGNED_SHORT:
|
return new Uint16Array(valuesOrLength);
|
case ComponentDatatype.INT:
|
return new Int32Array(valuesOrLength);
|
case ComponentDatatype.UNSIGNED_INT:
|
return new Uint32Array(valuesOrLength);
|
case ComponentDatatype.FLOAT:
|
return new Float32Array(valuesOrLength);
|
case ComponentDatatype.DOUBLE:
|
return new Float64Array(valuesOrLength);
|
//>>includeStart('debug', pragmas.debug);
|
default:
|
throw new Check.DeveloperError('componentDatatype is not a valid value.');
|
//>>includeEnd('debug');
|
}
|
};
|
|
/**
|
* Creates a typed view of an array of bytes.
|
*
|
* @param {ComponentDatatype} componentDatatype The type of the view to create.
|
* @param {ArrayBuffer} buffer The buffer storage to use for the view.
|
* @param {Number} [byteOffset] The offset, in bytes, to the first element in the view.
|
* @param {Number} [length] The number of elements in the view.
|
* @returns {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} A typed array view of the buffer.
|
*
|
* @exception {DeveloperError} componentDatatype is not a valid value.
|
*/
|
ComponentDatatype.createArrayBufferView = function(componentDatatype, buffer, byteOffset, length) {
|
//>>includeStart('debug', pragmas.debug);
|
if (!when.defined(componentDatatype)) {
|
throw new Check.DeveloperError('componentDatatype is required.');
|
}
|
if (!when.defined(buffer)) {
|
throw new Check.DeveloperError('buffer is required.');
|
}
|
//>>includeEnd('debug');
|
|
byteOffset = when.defaultValue(byteOffset, 0);
|
length = when.defaultValue(length, (buffer.byteLength - byteOffset) / ComponentDatatype.getSizeInBytes(componentDatatype));
|
|
switch (componentDatatype) {
|
case ComponentDatatype.BYTE:
|
return new Int8Array(buffer, byteOffset, length);
|
case ComponentDatatype.UNSIGNED_BYTE:
|
return new Uint8Array(buffer, byteOffset, length);
|
case ComponentDatatype.SHORT:
|
return new Int16Array(buffer, byteOffset, length);
|
case ComponentDatatype.UNSIGNED_SHORT:
|
return new Uint16Array(buffer, byteOffset, length);
|
case ComponentDatatype.INT:
|
return new Int32Array(buffer, byteOffset, length);
|
case ComponentDatatype.UNSIGNED_INT:
|
return new Uint32Array(buffer, byteOffset, length);
|
case ComponentDatatype.FLOAT:
|
return new Float32Array(buffer, byteOffset, length);
|
case ComponentDatatype.DOUBLE:
|
return new Float64Array(buffer, byteOffset, length);
|
//>>includeStart('debug', pragmas.debug);
|
default:
|
throw new Check.DeveloperError('componentDatatype is not a valid value.');
|
//>>includeEnd('debug');
|
}
|
};
|
|
/**
|
* Get the ComponentDatatype from its name.
|
*
|
* @param {String} name The name of the ComponentDatatype.
|
* @returns {ComponentDatatype} The ComponentDatatype.
|
*
|
* @exception {DeveloperError} name is not a valid value.
|
*/
|
ComponentDatatype.fromName = function(name) {
|
switch (name) {
|
case 'BYTE':
|
return ComponentDatatype.BYTE;
|
case 'UNSIGNED_BYTE':
|
return ComponentDatatype.UNSIGNED_BYTE;
|
case 'SHORT':
|
return ComponentDatatype.SHORT;
|
case 'UNSIGNED_SHORT':
|
return ComponentDatatype.UNSIGNED_SHORT;
|
case 'INT':
|
return ComponentDatatype.INT;
|
case 'UNSIGNED_INT':
|
return ComponentDatatype.UNSIGNED_INT;
|
case 'FLOAT':
|
return ComponentDatatype.FLOAT;
|
case 'DOUBLE':
|
return ComponentDatatype.DOUBLE;
|
//>>includeStart('debug', pragmas.debug);
|
default:
|
throw new Check.DeveloperError('name is not a valid value.');
|
//>>includeEnd('debug');
|
}
|
};
|
var ComponentDatatype$1 = Object.freeze(ComponentDatatype);
|
|
exports.ComponentDatatype = ComponentDatatype$1;
|
|
});
|