/**
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* Cesium - https://github.com/CesiumGS/cesium
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*
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* Copyright 2011-2020 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
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*/
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define(['exports', './WebGLConstants-4c11ee5f'], function (exports, WebGLConstants) { 'use strict';
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/**
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* The type of a geometric primitive, i.e., points, lines, and triangles.
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*
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* @exports PrimitiveType
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*/
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var PrimitiveType = {
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/**
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* Points primitive where each vertex (or index) is a separate point.
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*
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* @type {Number}
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* @constant
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*/
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POINTS : WebGLConstants.WebGLConstants.POINTS,
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/**
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* Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.
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*
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* @type {Number}
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* @constant
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*/
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LINES : WebGLConstants.WebGLConstants.LINES,
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/**
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* Line loop primitive where each vertex (or index) after the first connects a line to
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* the previous vertex, and the last vertex implicitly connects to the first.
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*
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* @type {Number}
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* @constant
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*/
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LINE_LOOP : WebGLConstants.WebGLConstants.LINE_LOOP,
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/**
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* Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.
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*
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* @type {Number}
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* @constant
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*/
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LINE_STRIP : WebGLConstants.WebGLConstants.LINE_STRIP,
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/**
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* Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.
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*
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* @type {Number}
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* @constant
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*/
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TRIANGLES : WebGLConstants.WebGLConstants.TRIANGLES,
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/**
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* Triangle strip primitive where each vertex (or index) after the first two connect to
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* the previous two vertices forming a triangle. For example, this can be used to model a wall.
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*
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* @type {Number}
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* @constant
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*/
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TRIANGLE_STRIP : WebGLConstants.WebGLConstants.TRIANGLE_STRIP,
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/**
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* Triangle fan primitive where each vertex (or index) after the first two connect to
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* the previous vertex and the first vertex forming a triangle. For example, this can be used
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* to model a cone or circle.
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*
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* @type {Number}
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* @constant
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*/
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TRIANGLE_FAN : WebGLConstants.WebGLConstants.TRIANGLE_FAN,
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/**
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* @private
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*/
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validate : function(primitiveType) {
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return primitiveType === PrimitiveType.POINTS ||
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primitiveType === PrimitiveType.LINES ||
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primitiveType === PrimitiveType.LINE_LOOP ||
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primitiveType === PrimitiveType.LINE_STRIP ||
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primitiveType === PrimitiveType.TRIANGLES ||
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primitiveType === PrimitiveType.TRIANGLE_STRIP ||
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primitiveType === PrimitiveType.TRIANGLE_FAN;
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}
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};
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var PrimitiveType$1 = Object.freeze(PrimitiveType);
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exports.PrimitiveType = PrimitiveType$1;
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});
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