import WxStorage from "../static/lib/wxStorage.js" //微信Storage
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// 需要永久存储,且下次APP启动需要取出的,在state中的变量名
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let saveStateKeys = ['userInfo', 'accessToken', 'isLogin'];
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// 保存变量到本地存储中
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const saveLifeData = function(key, value) {
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// 判断变量名是否在需要存储的数组中
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if (saveStateKeys.indexOf(key) != -1) {
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// 获取本地存储的lifeData对象,将变量添加到对象中
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let tmp = uni.getStorageSync('lifeData');
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// 第一次打开APP,不存在lifeData变量,故放一个{}空对象
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tmp = tmp ? tmp : {};
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tmp[key] = value;
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// 执行这一步后,所有需要存储的变量,都挂载在本地的lifeData对象中
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uni.setStorageSync(key, value);
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uni.setStorageSync('lifeData', tmp);
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}
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}
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const mutations = {
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$uStore(state, payload) {
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// 判断是否多层级调用,state中为对象存在的情况,诸如user.info.score = 1
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let nameArr = payload.name.split('.');
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let saveKey = '';
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let len = nameArr.length;
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if (nameArr.length >= 2) {
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let obj = state[nameArr[0]];
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for (let i = 1; i < len - 1; i++) {
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obj = obj[nameArr[i]];
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}
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obj[nameArr[len - 1]] = payload.value;
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saveKey = nameArr[0];
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} else {
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// 单层级变量,在state就是一个普通变量的情况
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state[payload.name] = payload.value;
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saveKey = payload.name;
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}
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// 保存变量到本地,见顶部函数定义
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saveLifeData(saveKey, state[saveKey])
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},
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login(state, data) {
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// console.log(data);
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state.loging = data.isit; //登录状态
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if (data.isit) { //写入用户数据
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state.message.useName = data.userName;
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state.puserName = data.userName;
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state.puserID = data.userID;
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state.avatar = data.avatar;
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}
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//储存用户
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WxStorage.set("init", "true");
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WxStorage.set("name", data.userName);
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WxStorage.set("ids", data.userID);
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WxStorage.set("accounts", data.accounts);
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WxStorage.set("pass", data.pass);
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},
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loginReset(state) { //重置
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state.loging = false;
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state.message.useName = '过客 ';
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WxStorage.clear();
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},
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getUse(state, data) {
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state.puserName = data.userName;
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state.puserID = data.userID;
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},
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getUserData(state, data) {
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state.UserData = data;
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}
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}
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export default mutations
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