#ifndef __I_AR_MEDIA_ENGINE_H__
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#define __I_AR_MEDIA_ENGINE_H__
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#include <stdint.h>
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#define AM ar::media
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namespace ar {
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namespace media {
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/** **DEPRECATED** Type of audio device.
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*/
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enum MEDIA_SOURCE_TYPE {
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/** Audio playback device.
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*/
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AUDIO_PLAYOUT_SOURCE = 0,
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/** Microphone.
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*/
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AUDIO_RECORDING_SOURCE = 1,
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};
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/**
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* The IAudioFrameObserver class.
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*/
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class IAudioFrameObserver {
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public:
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/** The frame type. */
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enum AUDIO_FRAME_TYPE {
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/** 0: PCM16. */
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FRAME_TYPE_PCM16 = 0, // PCM 16bit little endian
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};
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/** Definition of AudioFrame */
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struct AudioFrame {
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/** The type of the audio frame. See #AUDIO_FRAME_TYPE
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*/
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AUDIO_FRAME_TYPE type;
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/** The number of samples per channel in the audio frame.
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*/
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int samples; //number of samples for each channel in this frame
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/**The number of bytes per audio sample, which is usually 16-bit (2-byte).
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*/
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int bytesPerSample; //number of bytes per sample: 2 for PCM16
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/** The number of audio channels.
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- 1: Mono
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- 2: Stereo (the data is interleaved)
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*/
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int channels; //number of channels (data are interleaved if stereo)
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/** The sample rate.
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*/
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int samplesPerSec; //sampling rate
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/** The data buffer of the audio frame. When the audio frame uses a stereo channel, the data buffer is interleaved.
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The size of the data buffer is as follows: `buffer` = `samples` × `channels` × `bytesPerSample`.
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*/
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void* buffer; //data buffer
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/** The timestamp (ms) of the external audio frame. You can use this parameter for the following purposes:
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- Restore the order of the captured audio frame.
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- Synchronize audio and video frames in video-related scenarios, including where external video sources are used.
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*/
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int64_t renderTimeMs;
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/** Reserved parameter.
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*/
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int avsync_type;
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};
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public:
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/** Retrieves the recorded audio frame.
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The SDK triggers this callback once every 10 ms.
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@param audioFrame Pointer to AudioFrame.
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@return
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- true: Valid buffer in AudioFrame, and the recorded audio frame is sent out.
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- false: Invalid buffer in AudioFrame, and the recorded audio frame is discarded.
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*/
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virtual bool onRecordAudioFrame(AudioFrame& audioFrame) = 0;
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/** Retrieves the audio playback frame every 10 ms for getting the audio.
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@param audioFrame Pointer to AudioFrame.
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@return
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- true: Valid buffer in AudioFrame, and the audio playback frame is sent out.
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- false: Invalid buffer in AudioFrame, and the audio playback frame is discarded.
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*/
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virtual bool onPlaybackAudioFrame(AudioFrame& audioFrame) = 0;
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/** Retrieves the mixed recorded and playback audio frame.
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@note This callback only returns the single-channel data.
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@param audioFrame Pointer to AudioFrame.
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@return
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- true: Valid buffer in AudioFrame and the mixed recorded and playback audio frame is sent out.
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- false: Invalid buffer in AudioFrame and the mixed recorded and playback audio frame is discarded.
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*/
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virtual bool onMixedAudioFrame(AudioFrame& audioFrame) = 0;
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/** Retrieves the audio frame of a specified user before mixing.
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The SDK triggers this callback if isMultipleChannelFrameWanted returns false.
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@param uid The user ID
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@param audioFrame Pointer to AudioFrame.
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@return
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- true: Valid buffer in AudioFrame, and the mixed recorded and playback audio frame is sent out.
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- false: Invalid buffer in AudioFrame, and the mixed recorded and playback audio frame is discarded.
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*/
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virtual bool onPlaybackAudioFrameBeforeMixing(const char* uid,
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AudioFrame& audioFrame) = 0;
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/** Determines whether to receive audio data from multiple channels.
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@since v3.0.1
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After you register the audio frame observer, the SDK triggers this callback every time it captures an audio frame.
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In the multi-channel scenario, if you want to get audio data from multiple channels,
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set the return value of this callback as true. After that, the SDK triggers the
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\ref IAudioFrameObserver::onPlaybackAudioFrameBeforeMixingEx "onPlaybackAudioFrameBeforeMixingEx" callback to send you the before-mixing
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audio data from various channels. You can also get the channel ID of each audio frame.
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@note
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- Once you set the return value of this callback as true, the SDK triggers
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only the \ref IAudioFrameObserver::onPlaybackAudioFrameBeforeMixingEx "onPlaybackAudioFrameBeforeMixingEx" callback
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to send the before-mixing audio frame. \ref IAudioFrameObserver::onPlaybackAudioFrameBeforeMixing "onPlaybackAudioFrameBeforeMixing" is not triggered.
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In the multi-channel scenario, AR recommends setting the return value as true.
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- If you set the return value of this callback as false, the SDK triggers only the `onPlaybackAudioFrameBeforeMixing` callback to send the audio data.
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@return
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- `true`: Receive audio data from multiple channels.
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- `false`: Do not receive audio data from multiple channels.
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*/
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virtual bool isMultipleChannelFrameWanted() { return false; }
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/** Gets the before-mixing playback audio frame from multiple channels.
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After you successfully register the audio frame observer, if you set the return
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value of \ref IAudioFrameObserver::isMultipleChannelFrameWanted "isMultipleChannelFrameWanted" as true, the SDK triggers this callback each
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time it receives a before-mixing audio frame from any of the channel.
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@param channelId The channel ID of this audio frame.
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@param uid The ID of the user sending this audio frame.
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@param audioFrame The pointer to AudioFrame.
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@return
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- `true`: The data in AudioFrame is valid, and send this audio frame.
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- `false`: The data in AudioFrame in invalid, and do not send this audio frame.
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*/
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virtual bool onPlaybackAudioFrameBeforeMixingEx(const char *channelId,
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const char* uid, AudioFrame& audioFrame) { return true; }
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};
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/**
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* The IVideoFrameObserver class.
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*/
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class IVideoFrameObserver {
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public:
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/** The video frame type. */
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enum VIDEO_FRAME_TYPE {
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/**
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* 0: YUV420
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*/
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FRAME_TYPE_YUV420 = 0, // YUV 420 format
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/**
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* 1: YUV422
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*/
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FRAME_TYPE_YUV422 = 1, // YUV 422 format
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/**
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* 2: RGBA
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*/
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FRAME_TYPE_RGBA = 2, // RGBA format
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};
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/**
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* The frame position of the video observer.
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*/
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enum VIDEO_OBSERVER_POSITION {
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/**
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* 1: The post-capturer position, which corresponds to the video data in the onCaptureVideoFrame callback.
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*/
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POSITION_POST_CAPTURER = 1 << 0,
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/**
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* 2: The pre-renderer position, which corresponds to the video data in the onRenderVideoFrame callback.
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*/
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POSITION_PRE_RENDERER = 1 << 1,
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/**
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* 4: The pre-encoder position, which corresponds to the video data in the onPreEncodeVideoFrame callback.
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*/
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POSITION_PRE_ENCODER = 1 << 2,
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};
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/** Video frame information. The video data format is YUV420. The buffer provides a pointer to a pointer. The interface cannot modify the pointer of the buffer, but can modify the content of the buffer only.
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*/
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struct VideoFrame {
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VIDEO_FRAME_TYPE type;
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/** Video pixel width.
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*/
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int width; //width of video frame
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/** Video pixel height.
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*/
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int height; //height of video frame
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/** Line span of the Y buffer within the YUV data.
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*/
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int yStride; //stride of Y data buffer
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/** Line span of the U buffer within the YUV data.
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*/
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int uStride; //stride of U data buffer
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/** Line span of the V buffer within the YUV data.
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*/
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int vStride; //stride of V data buffer
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/** Pointer to the Y buffer pointer within the YUV data.
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*/
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void* yBuffer; //Y data buffer
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/** Pointer to the U buffer pointer within the YUV data.
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*/
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void* uBuffer; //U data buffer
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/** Pointer to the V buffer pointer within the YUV data.
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*/
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void* vBuffer; //V data buffer
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/** Set the rotation of this frame before rendering the video. Supports 0, 90, 180, 270 degrees clockwise.
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*/
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int rotation; // rotation of this frame (0, 90, 180, 270)
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/** The timestamp of the external audio frame. It is mandatory. You can use this parameter for the following purposes:
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- Restore the order of the captured audio frame.
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- Synchronize audio and video frames in video-related scenarios, including scenarios where external video sources are used.
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@note This timestamp is for rendering the video stream, and not for capturing the video stream.
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*/
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int64_t renderTimeMs;
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int avsync_type;
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};
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public:
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/** Occurs each time the SDK receives a video frame captured by the local camera.
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*
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* After you successfully register the video frame observer, the SDK triggers this callback each time a video frame is received. In this callback,
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* you can get the video data captured by the local camera. You can then pre-process the data according to your scenarios.
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*
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* After pre-processing, you can send the processed video data back to the SDK by setting the `videoFrame` parameter in this callback.
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*
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* @note
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* This callback does not support sending processed RGBA video data back to the SDK.
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*
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* @param videoFrame Pointer to VideoFrame.
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* @return Whether or not to ignore the current video frame if the pre-processing fails:
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* - true: Do not ignore.
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* - false: Ignore the current video frame, and do not send it back to the SDK.
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*/
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virtual bool onCaptureVideoFrame(VideoFrame& videoFrame) = 0;
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/** Occurs each time the SDK receives a video frame before encoding.
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*
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* After you successfully register the video frame observer, the SDK triggers this callback each time when it receives a video frame. In this callback, you can get the video data before encoding. You can then process the data according to your particular scenarios.
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*
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* After processing, you can send the processed video data back to the SDK by setting the `VideoFrame` parameter in this callback.
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*
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* @note
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* - The video data that this callback gets has been pre-processed, with its content cropped, rotated, and the image enhanced.
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* - This callback does not support sending processed RGBA video data back to the SDK.
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*
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* @param videoFrame A pointer to VideoFrame
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* @return Whether to ignore the current video frame if the processing fails:
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* - true: Do not ignore the current video frame.
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* - false: Ignore the current video frame, and do not send it back to the SDK.
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*/
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virtual bool onPreEncodeVideoFrame(VideoFrame& videoFrame) { return true; }
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/** Occurs each time the SDK receives a video encoded data after encoding.
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*
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* After you successfully register the video frame observer, the SDK triggers this callback each time when it receives a video frame. In this callback, you can get the video enccoded data after encoding. You can then process the data according to your particular scenarios.
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*/
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virtual bool onEncodeVideoData(bool keyFrame, const char*vidData, int vidLen) { return true; }
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/** Occurs each time the SDK receives a video frame sent by the remote user.
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*
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* After you successfully register the video frame observer, the SDK triggers this callback each time a video frame is received. In this callback,
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* you can get the video data sent by the remote user. You can then post-process the data according to your scenarios.
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*
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* After post-processing, you can send the processed data back to the SDK by setting the `videoFrame` parameter in this callback.
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*
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* @note
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* This callback does not support sending processed RGBA video data back to the SDK.
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*
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* @param uid ID of the remote user who sends the current video frame.
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* @param videoFrame Pointer to VideoFrame.
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* @return Whether or not to ignore the current video frame if the post-processing fails:
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* - true: Do not ignore.
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* - false: Ignore the current video frame, and do not send it back to the SDK.
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*/
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virtual bool onRenderVideoFrame(const char* uid, VideoFrame& videoFrame) = 0;
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/** Occurs each time the SDK receives a video frame and prompts you to set the video format.
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*
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* YUV420 is the default video format. If you want to receive other video formats, register this callback in the IVideoFrameObserver class.
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*
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* After you successfully register the video frame observer, the SDK triggers this callback each time it receives a video frame.
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* You need to set your preferred video data in the return value of this callback.
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*
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* @return Sets the video format: #VIDEO_FRAME_TYPE
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* - #FRAME_TYPE_YUV420 (0): (Default) YUV420.
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* - #FRAME_TYPE_RGBA (2): RGBA
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*/
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virtual VIDEO_FRAME_TYPE getVideoFormatPreference() { return FRAME_TYPE_YUV420; }
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/** Occurs each time the SDK receives a video frame and prompts you whether or not to rotate the captured video according to the rotation member in the VideoFrame class.
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*
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* The SDK does not rotate the captured video by default. If you want to rotate the captured video according to the rotation member in the VideoFrame class, register this callback in the IVideoFrameObserver class.
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*
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* After you successfully register the video frame observer, the SDK triggers this callback each time it receives a video frame. You need to set whether or not to rotate the video frame in the return value of this callback.
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*
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* @note
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* This callback applies to RGBA video data only.
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*
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* @return Sets whether or not to rotate the captured video:
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* - true: Rotate.
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* - false: (Default) Do not rotate.
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*/
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virtual bool getRotationApplied() { return false; }
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/** Occurs each time the SDK receives a video frame and prompts you whether or not to mirror the captured video.
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*
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* The SDK does not mirror the captured video by default. Register this callback in the IVideoFrameObserver class if you want to mirror the captured video.
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*
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* After you successfully register the video frame observer, the SDK triggers this callback each time a video frame is received.
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* You need to set whether or not to mirror the captured video in the return value of this callback.
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*
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* @note
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* This callback applies to RGBA video data only.
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*
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* @return Sets whether or not to mirror the captured video:
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* - true: Mirror.
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* - false: (Default) Do not mirror.
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*/
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virtual bool getMirrorApplied() { return false; }
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/** @since v3.0.0
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Sets whether to output the acquired video frame smoothly.
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If you want the video frames acquired from \ref IVideoFrameObserver::onRenderVideoFrame "onRenderVideoFrame" to be more evenly spaced, you can register the `getSmoothRenderingEnabled` callback in the `IVideoFrameObserver` class and set its return value as `true`.
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@note
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- Register this callback before joining a channel.
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- This callback applies to scenarios where the acquired video frame is self-rendered after being processed, not to scenarios where the video frame is sent back to the SDK after being processed.
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@return Set whether or not to smooth the video frames:
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- true: Smooth the video frame.
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- false: (Default) Do not smooth.
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*/
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virtual bool getSmoothRenderingEnabled(){ return false; }
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/**
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* Sets the frame position for the video observer.
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* @since v3.0.1
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*
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* After you successfully register the video observer, the SDK triggers this callback each time it receives a video frame. You can determine which position to observe by setting the return value.
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* The SDK provides 3 positions for observer. Each position corresponds to a callback function:
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* - `POSITION_POST_CAPTURER(1 << 0)`: The position after capturing the video data, which corresponds to the \ref onCaptureVideoFrame "onCaptureVideoFrame" callback.
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* - `POSITION_PRE_RENDERER(1 << 1)`: The position before receiving the remote video data, which corresponds to the \ref onRenderVideoFrame "onRenderVideoFrame" callback.
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* - `POSITION_PRE_ENCODER(1 << 2)`: The position before encoding the video data, which corresponds to the \ref onPreEncodeVideoFrame "onPreEncodeVideoFrame" callback.
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*
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* @note
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* - Use '|' (the OR operator) to observe multiple frame positions.
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* - This callback observes `POSITION_POST_CAPTURER(1 << 0)` and `POSITION_PRE_RENDERER(1 << 1)` by default.
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* - To conserve the system consumption, you can reduce the number of frame positions that you want to observe.
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*
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* @return A bit mask that controls the frame position of the video observer: #VIDEO_OBSERVER_POSITION.
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*
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*/
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virtual uint32_t getObservedFramePosition() { return static_cast<uint32_t>(POSITION_POST_CAPTURER | POSITION_PRE_RENDERER); }
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/** Determines whether to receive video data from multiple channels.
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After you register the video frame observer, the SDK triggers this callback
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every time it captures a video frame.
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In the multi-channel scenario, if you want to get video data from multiple channels,
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set the return value of this callback as true. After that, the SDK triggers the
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onRenderVideoFrameEx callback to send you
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the video data from various channels. You can also get the channel ID of each video frame.
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@note
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- Once you set the return value of this callback as true, the SDK triggers only the `onRenderVideoFrameEx` callback to
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send the video frame. onRenderVideoFrame will not be triggered. In the multi-channel scenario, AR recommends setting the return value as true.
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- If you set the return value of this callback as false, the SDK triggers only the `onRenderVideoFrame` callback to send the video data.
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@return
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- `true`: Receive video data from multiple channels.
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- `false`: Do not receive video data from multiple channels.
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*/
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virtual bool isMultipleChannelFrameWanted() { return false; }
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/** Gets the video frame from multiple channels.
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After you successfully register the video frame observer, if you set the return value of
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isMultipleChannelFrameWanted as true, the SDK triggers this callback each time it receives a video frame
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from any of the channel.
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You can process the video data retrieved from this callback according to your scenario, and send the
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processed data back to the SDK using the `videoFrame` parameter in this callback.
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@note This callback does not support sending RGBA video data back to the SDK.
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@param channelId The channel ID of this video frame.
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@param uid The ID of the user sending this video frame.
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@param videoFrame The pointer to VideoFrame.
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@return Whether to send this video frame to the SDK if post-processing fails:
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- `true`: Send this video frame.
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- `false`: Do not send this video frame.
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*/
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virtual bool onRenderVideoFrameEx(const char *channelId, const char* uid, VideoFrame& videoFrame) { return true; }
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};
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class IVideoFrame {
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public:
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enum PLANE_TYPE {
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Y_PLANE = 0,
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U_PLANE = 1,
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V_PLANE = 2,
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NUM_OF_PLANES = 3
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};
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enum VIDEO_TYPE {
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VIDEO_TYPE_UNKNOWN = 0,
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VIDEO_TYPE_I420 = 1,
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VIDEO_TYPE_IYUV = 2,
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VIDEO_TYPE_RGB24 = 3,
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VIDEO_TYPE_ABGR = 4,
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VIDEO_TYPE_ARGB = 5,
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VIDEO_TYPE_ARGB4444 = 6,
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VIDEO_TYPE_RGB565 = 7,
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VIDEO_TYPE_ARGB1555 = 8,
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VIDEO_TYPE_YUY2 = 9,
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VIDEO_TYPE_YV12 = 10,
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VIDEO_TYPE_UYVY = 11,
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VIDEO_TYPE_MJPG = 12,
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VIDEO_TYPE_NV21 = 13,
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VIDEO_TYPE_NV12 = 14,
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VIDEO_TYPE_BGRA = 15,
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VIDEO_TYPE_RGBA = 16,
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VIDEO_TYPE_I422 = 17,
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};
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virtual void release() = 0;
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virtual const unsigned char* buffer(PLANE_TYPE type) const = 0;
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/** Copies the frame.
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If the required size is larger than the allocated size, new buffers of the adequate size will be allocated.
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@param dest_frame Address of the returned destination frame. See IVideoFrame.
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@return
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- 0: Success.
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- -1: Failure.
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*/
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virtual int copyFrame(IVideoFrame** dest_frame) const = 0;
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/** Converts the frame.
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@note The source and destination frames have equal heights.
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@param dst_video_type Type of the output video.
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@param dst_sample_size Required only for the parsing of M-JPEG.
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@param dst_frame Pointer to a destination frame. See IVideoFrame.
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@return
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- 0: Success.
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- < 0: Failure.
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*/
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virtual int convertFrame(VIDEO_TYPE dst_video_type, int dst_sample_size,
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unsigned char* dst_frame) const = 0;
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/** Retrieves the specified component in the YUV space.
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@param type Component type: #PLANE_TYPE
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*/
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virtual int allocated_size(PLANE_TYPE type) const = 0;
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/** Retrieves the stride of the specified component in the YUV space.
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@param type Component type: #PLANE_TYPE
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*/
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virtual int stride(PLANE_TYPE type) const = 0;
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/** Retrieves the width of the frame.
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*/
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virtual int width() const = 0;
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/** Retrieves the height of the frame.
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*/
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virtual int height() const = 0;
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/** Retrieves the timestamp (90 ms) of the frame.
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*/
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virtual unsigned int timestamp() const = 0;
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/** Retrieves the render time (ms).
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*/
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virtual int64_t render_time_ms() const = 0;
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/** Checks if a plane is of zero size.
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@return
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- true: The plane is of zero size.
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- false: The plane is not of zero size.
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*/
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virtual bool IsZeroSize() const = 0;
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virtual VIDEO_TYPE GetVideoType() const = 0;
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};
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/** **DEPRECATED** */
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class IExternalVideoRenderCallback {
|
public:
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/** Occurs when the video view size has changed.
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*/
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virtual void onViewSizeChanged(int width, int height) = 0;
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/** Occurs when the video view is destroyed.
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*/
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virtual void onViewDestroyed() = 0;
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};
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/** **DEPRECATED** */
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struct ExternalVideoRenerContext {
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IExternalVideoRenderCallback* renderCallback;
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/** Video display window.
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*/
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void* view;
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/** Video display mode: \ref ar::rtc::RENDER_MODE_TYPE "RENDER_MODE_TYPE" */
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int renderMode;
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/** The image layer location.
|
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- 0: (Default) The image is at the bottom of the stack
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- 100: The image is at the top of the stack.
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|
@note If the value is set to below 0 or above 100, the #ERR_INVALID_ARGUMENT error occurs.
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*/
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int zOrder;
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/** Video layout distance from the left.
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*/
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float left;
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/** Video layout distance from the top.
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*/
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float top;
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/** Video layout distance from the right.
|
*/
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float right;
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/** Video layout distance from the bottom.
|
*/
|
float bottom;
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};
|
|
class IExternalVideoRender {
|
public:
|
virtual void release() = 0;
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virtual int initialize() = 0;
|
virtual int deliverFrame(const IVideoFrame& videoFrame, int rotation,
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bool mirrored) = 0;
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};
|
|
class IExternalVideoRenderFactory {
|
public:
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virtual IExternalVideoRender* createRenderInstance(
|
const ExternalVideoRenerContext& context) = 0;
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};
|
|
/** The external video frame.
|
*/
|
struct ExternalVideoFrame
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{
|
/** The video buffer type.
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*/
|
enum VIDEO_BUFFER_TYPE
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{
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/** 1: The video buffer in the format of raw data.
|
*/
|
VIDEO_BUFFER_RAW_DATA = 1,
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/** 10: The video buffer in the format of h264 extra data.
|
*/
|
VIDEO_BUFFER_H264_EXTRA_DATA = 10,
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/** 11: The video buffer in the format of h264 data.
|
*/
|
VIDEO_BUFFER_H264_DATA = 11,
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|
};
|
|
/** The video pixel format.
|
*/
|
enum VIDEO_PIXEL_FORMAT
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{
|
/** 0: The video pixel format is unknown.
|
*/
|
VIDEO_PIXEL_UNKNOWN = 0,
|
/** 1: The video pixel format is I420.
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*/
|
VIDEO_PIXEL_I420 = 1,
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/** 2: The video pixel format is BGRA.
|
*/
|
VIDEO_PIXEL_BGRA = 2,
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/** 3: The video pixel format is NV21.
|
*/
|
VIDEO_PIXEL_NV21 = 3,
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/** 4: The video pixel format is RGBA.
|
*/
|
VIDEO_PIXEL_RGBA = 4,
|
/** 5: The video pixel format is IMC2.
|
*/
|
VIDEO_PIXEL_IMC2 = 5,
|
/** 7: The video pixel format is ARGB.
|
*/
|
VIDEO_PIXEL_ARGB = 7,
|
/** 8: The video pixel format is NV12.
|
*/
|
VIDEO_PIXEL_NV12 = 8,
|
/** 16: The video pixel format is I422.
|
*/
|
VIDEO_PIXEL_I422 = 16,
|
/** 32: The video is key frame.
|
*/
|
VIDEO_KEY_FRAME = 32,
|
/** 64: The video is normal frame.
|
*/
|
VIDEO_NOR_FRAME = 64,
|
};
|
|
/** The buffer type. See #VIDEO_BUFFER_TYPE
|
*/
|
VIDEO_BUFFER_TYPE type;
|
/** The pixel format. See #VIDEO_PIXEL_FORMAT
|
*/
|
VIDEO_PIXEL_FORMAT format;
|
/** The video buffer.
|
*/
|
void* buffer;
|
/** The length of video buffer.
|
*/
|
int length;
|
/** Line spacing of the incoming video frame, which must be in pixels instead of bytes. For textures, it is the width of the texture.
|
*/
|
int stride;
|
/** Width of the incoming video frame.
|
*/
|
int width;
|
/** Height of the incoming video frame.
|
*/
|
int height;
|
/** [Raw data related parameter] The number of pixels trimmed from the left. The default value is 0.
|
*/
|
int cropLeft;
|
/** [Raw data related parameter] The number of pixels trimmed from the top. The default value is 0.
|
*/
|
int cropTop;
|
/** [Raw data related parameter] The number of pixels trimmed from the right. The default value is 0.
|
*/
|
int cropRight;
|
/** [Raw data related parameter] The number of pixels trimmed from the bottom. The default value is 0.
|
*/
|
int cropBottom;
|
/** [Raw data related parameter] The clockwise rotation of the video frame. You can set the rotation angle as 0, 90, 180, or 270. The default value is 0.
|
*/
|
int rotation;
|
/** Timestamp of the incoming video frame (ms). An incorrect timestamp results in frame loss or unsynchronized audio and video.
|
*/
|
long long timestamp;
|
|
ExternalVideoFrame()
|
:cropLeft(0)
|
,cropTop(0)
|
,cropRight(0)
|
,cropBottom(0)
|
,rotation(0)
|
{}
|
};
|
|
class IMediaEngine {
|
public:
|
virtual void release() = 0;
|
/** Registers an audio frame observer object.
|
|
This method is used to register an audio frame observer object (register a callback). This method is required to register callbacks when the engine is required to provide an \ref IAudioFrameObserver::onRecordAudioFrame "onRecordAudioFrame" or \ref IAudioFrameObserver::onPlaybackAudioFrame "onPlaybackAudioFrame" callback.
|
|
@param observer Audio frame observer object instance. If NULL is passed in, the registration is canceled.
|
@return
|
- 0: Success.
|
- < 0: Failure.
|
*/
|
virtual int registerAudioFrameObserver(IAudioFrameObserver* observer) = 0;
|
/** Registers a video frame observer object.
|
|
You need to implement the IVideoFrameObserver class in this method, and register callbacks according to your scenarios.
|
|
After you successfully register the video frame observer, the SDK triggers the registered callbacks each time a video frame is received.
|
|
@note When handling the video data returned in the callbacks, pay attention to the changes in the `width` and `height` parameters,
|
which may be adapted under the following circumstances:
|
- When the network condition deteriorates, the video resolution decreases incrementally.
|
- If the user adjusts the video profile, the resolution of the video returned in the callbacks also changes.
|
@param observer Video frame observer object instance. If NULL is passed in, the registration is canceled.
|
@return
|
- 0: Success.
|
- < 0: Failure.
|
*/
|
virtual int registerVideoFrameObserver(IVideoFrameObserver* observer) = 0;
|
/** **DEPRECATED** */
|
virtual int registerVideoRenderFactory(IExternalVideoRenderFactory* factory) = 0;
|
/** **DEPRECATED** Use \ref ar::media::IMediaEngine::pushAudioFrame(IAudioFrameObserver::AudioFrame* frame) "pushAudioFrame(IAudioFrameObserver::AudioFrame* frame)" instead.
|
|
Pushes the external audio frame.
|
|
@param type Type of audio capture device: #MEDIA_SOURCE_TYPE.
|
@param frame Audio frame pointer: \ref IAudioFrameObserver::AudioFrame "AudioFrame".
|
@param wrap Whether to use the placeholder. We recommend setting the default value.
|
- true: Use.
|
- false: (Default) Not use.
|
|
@return
|
- 0: Success.
|
- < 0: Failure.
|
*/
|
virtual int pushAudioFrame(MEDIA_SOURCE_TYPE type,
|
IAudioFrameObserver::AudioFrame* frame,
|
bool wrap) = 0;
|
/** Pushes the external audio frame.
|
|
@param frame Pointer to the audio frame: \ref IAudioFrameObserver::AudioFrame "AudioFrame".
|
|
@return
|
- 0: Success.
|
- < 0: Failure.
|
*/
|
virtual int pushAudioFrame(IAudioFrameObserver::AudioFrame* frame) = 0;
|
/** Pulls the remote audio data.
|
*
|
* Before calling this method, call the
|
* \ref ar::rtc::IRtcEngine::setExternalAudioSink
|
* "setExternalAudioSink(enabled: true)" method to enable and set the
|
* external audio sink.
|
*
|
* After a successful method call, the app pulls the decoded and mixed
|
* audio data for playback.
|
*
|
* @note
|
* - Once you call the \ref ar::media::IMediaEngine::pullAudioFrame
|
* "pullAudioFrame" method successfully, the app will not retrieve any audio
|
* data from the
|
* \ref ar::media::IAudioFrameObserver::onPlaybackAudioFrame
|
* "onPlaybackAudioFrame" callback.
|
* - The difference between the
|
* \ref ar::media::IAudioFrameObserver::onPlaybackAudioFrame
|
* "onPlaybackAudioFrame" callback and the
|
* \ref ar::media::IMediaEngine::pullAudioFrame "pullAudioFrame" method is as
|
* follows:
|
* - `onPlaybackAudioFrame`: The SDK sends the audio data to the app once
|
* every 10 ms. Any delay in processing the audio frames may result in audio
|
* jitter.
|
* - `pullAudioFrame`: The app pulls the remote audio data. After setting the
|
* audio data parameters, the SDK adjusts the frame buffer and avoids
|
* problems caused by jitter in the external audio playback.
|
*
|
* @param frame Pointers to the audio frame.
|
* See: \ref IAudioFrameObserver::AudioFrame "AudioFrame".
|
*
|
* @return
|
* - 0: Success.
|
* - < 0: Failure.
|
*/
|
virtual int pullAudioFrame(IAudioFrameObserver::AudioFrame* frame) = 0;
|
/** Configures the external video source.
|
|
@param enable Sets whether to use the external video source:
|
- true: Use the external video source.
|
- false: (Default) Do not use the external video source.
|
|
@param useTexture Sets whether to use texture as an input:
|
- true: Use texture as an input.
|
- false: (Default) Do not use texture as an input.
|
|
@return
|
- 0: Success.
|
- < 0: Failure.
|
*/
|
virtual int setExternalVideoSource(bool enable, bool useTexture) = 0;
|
/** Pushes the video frame using the \ref ExternalVideoFrame "ExternalVideoFrame" and passes the video frame to the AR SDK.
|
|
@param frame Video frame to be pushed. See \ref ExternalVideoFrame "ExternalVideoFrame".
|
|
@note In the `COMMUNICATION` profile, this method does not support video frames in the Texture format.
|
|
@return
|
- 0: Success.
|
- < 0: Failure.
|
*/
|
virtual int pushVideoFrame(ExternalVideoFrame *frame) = 0;
|
|
virtual void SetHeadset(bool bHead) = 0;
|
};
|
|
} // namespace media
|
|
} // namespace ar
|
|
#endif // AR_MEDIA_ENGINE_H
|