| | |
| | | } |
| | | // 绘制 |
| | | drawTheArea(data){ |
| | | this.whetherToDraw = data |
| | | console.log('this',this.whetherToDraw); |
| | | |
| | | this.whetherToDraw = data |
| | | } |
| | | // 删除测区 |
| | | deleteTheArea(data) { |
| | |
| | | // 开始绘制 |
| | | startDrawing() { |
| | | if (!this.whetherToDraw) { |
| | | console.log('当前不允许绘制,whetherToDraw 为 false'); |
| | | console.log('当前不允许绘制'); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | const pickedEntity = this.viewer.scene.pick(movement.position)?.id |
| | | const isPoint = pickedEntity?.name === DrawPolygon.ENTITY_NAMES.POINT |
| | | console.log('pickedEntity',pickedEntity); |
| | | console.log('isPoint',isPoint); |
| | | |
| | | if (pickedEntity && isPoint) { |
| | | this.isDragging = true |
| | | this.draggedEntity = pickedEntity |
| | |
| | | // 编辑模式下,拖拽点实时更新 |
| | | if (this.editingMode && this.draggedEntity?.customData) { |
| | | this.draggedEntity.position = cartesian |
| | | this.curPolygon.positions[this.draggedEntity?.customData.ind] = cartesian |
| | | console.log('拖拽'); |
| | | |
| | | this.curPolygon.positions[this.draggedEntity?.customData.ind] = cartesian |
| | | } |
| | | |
| | | // 绘制模式下,实时更新最后一个点 |
| | |
| | | const isPolygonPoint = pickedAllEntity.find(i => i.id.name === DrawPolygon.ENTITY_NAMES.POINT) |
| | | const isPolygon = pickedAllEntity.find(i => i.id.name === DrawPolygon.ENTITY_NAMES.POLYGON) |
| | | if (this.drawingMode && !this.whetherToDraw) { |
| | | console.log('当前不允许绘制,无法添加点或闭合多边形'); |
| | | console.log('当前不允许绘制'); |
| | | return; // 阻断后续绘制逻辑 |
| | | } |
| | | // 如果不是绘制模式 |
| | |
| | | } else { |
| | | // 新增:不允许绘制时,确保绘制模式为 false,避免误触发 |
| | | this.drawingMode = false; |
| | | console.log('当前不允许绘制,初始化事件处理器但不启动绘制'); |
| | | console.log('当前不允许绘制'); |
| | | } |
| | | |
| | | let newPosition = positions.map(item => { |