无人机管理后台前端(已迁走)
张含笑
2025-12-09 5808f76456ca0d40de5074f132b73a5a488e3e13
src/views/layerManagement/components/utils.js
@@ -111,7 +111,7 @@
   // 开始绘制
   startDrawing() {
      if (!this.whetherToDraw) {
         console.log('当前不允许绘制');
         return;
        }
       
@@ -180,35 +180,7 @@
   
      
   }
   // 清除不在范围内的点
   removeLastInvalidPoint() {
      const posLen = this.curPolygon.positions.length
      if (posLen === 0) return
      let targetPointId = ''
      let removeCount = 0
      if (posLen === 2) {
         removeCount = 2
         targetPointId = `${DrawPolygon.ENTITY_NAMES.POINT_ID_PREFIX}0`
      } else if (posLen > 2) {
         removeCount = 1
         const pointIndex = posLen - 2
         targetPointId = `${DrawPolygon.ENTITY_NAMES.POINT_ID_PREFIX}${pointIndex}`
      }
      this.curPolygon.positions.splice(posLen - removeCount, removeCount)
      const invalidPoint = this.editPolygonPointDataSource.entities.getById(targetPointId)
      if (invalidPoint) {
         this.editPolygonPointDataSource.entities.remove(invalidPoint)
      }
      if (this.curPolygon.positions.length === 0 && this.polygonEntity) {
         this.editPolygonDataSource.entities.remove(this.polygonEntity)
         this.polygonEntity = null
      }
   }
   // 添加一个点
   addPosition(position, isAdd = true) {
      // 第一个点要重复压入一次,形成动态绘制效果
@@ -325,7 +297,7 @@
      const isPolygonPoint = pickedAllEntity.find(i => i.id.name === DrawPolygon.ENTITY_NAMES.POINT)
      const isPolygon = pickedAllEntity.find(i => i.id.name === DrawPolygon.ENTITY_NAMES.POLYGON)
      if (this.drawingMode && !this.whetherToDraw) {
         console.log('当前不允许绘制');
         return; // 阻断后续绘制逻辑
        }
      // 如果不是绘制模式
@@ -449,12 +421,7 @@
      this.notify('getPolygonPositions', [])
      this.startDrawing()
   }
   // 删除图斑
   delSpot() {
      this.removeEntities()
      this.isPreviewMode = true
      this.startDrawing()
   }
   // 删除端点
   delPoint() {
      if (this.curPolygon.positions.length <= 3) {
@@ -565,7 +532,7 @@
        } else {
         // 新增:不允许绘制时,确保绘制模式为 false,避免误触发
         this.drawingMode = false;
         console.log('当前不允许绘制');
        }
      
      let newPosition = positions.map(item => {