| New file |
| | |
| | | /** |
| | | * Cesium - https://github.com/CesiumGS/cesium |
| | | * |
| | | * Copyright 2011-2020 Cesium Contributors |
| | | * |
| | | * Licensed under the Apache License, Version 2.0 (the "License"); |
| | | * you may not use this file except in compliance with the License. |
| | | * You may obtain a copy of the License at |
| | | * |
| | | * http://www.apache.org/licenses/LICENSE-2.0 |
| | | * |
| | | * Unless required by applicable law or agreed to in writing, software |
| | | * distributed under the License is distributed on an "AS IS" BASIS, |
| | | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| | | * See the License for the specific language governing permissions and |
| | | * limitations under the License. |
| | | * |
| | | * Columbus View (Pat. Pend.) |
| | | * |
| | | * Portions licensed separately. |
| | | * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details. |
| | | */ |
| | | define(['./when-8d13db60', './Check-70bec281', './Math-61ede240', './Cartographic-fe4be337', './Cartesian2-85064f09', './BoundingSphere-775c5788', './Cartesian4-5af5bb24', './RuntimeError-ba10bc3e', './WebGLConstants-4c11ee5f', './ComponentDatatype-5862616f', './GeometryAttribute-ed9d707f', './PrimitiveType-97893bc7', './FeatureDetection-7bd32c34', './Transforms-a1cf7267', './buildModuleUrl-e7952659', './GeometryAttributes-aacecde6', './AttributeCompression-84a90a13', './GeometryPipeline-245a05d7', './EncodedCartesian3-a569cba8', './IndexDatatype-9435b55f', './IntersectionTests-397d9494', './Plane-8390418f', './arrayFill-9766fb2e', './GeometryOffsetAttribute-999fc023', './VertexFormat-fe4db402', './GeometryInstance-93a01b5d', './EllipsoidRhumbLine-f161e674', './earcut-2.2.1-b404d9e6', './PolygonPipeline-fd46002b', './RectangleGeometryLibrary-e7665732'], function (when, Check, _Math, Cartographic, Cartesian2, BoundingSphere, Cartesian4, RuntimeError, WebGLConstants, ComponentDatatype, GeometryAttribute, PrimitiveType, FeatureDetection, Transforms, buildModuleUrl, GeometryAttributes, AttributeCompression, GeometryPipeline, EncodedCartesian3, IndexDatatype, IntersectionTests, Plane, arrayFill, GeometryOffsetAttribute, VertexFormat, GeometryInstance, EllipsoidRhumbLine, earcut2_2_1, PolygonPipeline, RectangleGeometryLibrary) { 'use strict'; |
| | | |
| | | var positionScratch = new Cartographic.Cartesian3(); |
| | | var normalScratch = new Cartographic.Cartesian3(); |
| | | var tangentScratch = new Cartographic.Cartesian3(); |
| | | var bitangentScratch = new Cartographic.Cartesian3(); |
| | | var rectangleScratch = new Cartesian2.Rectangle(); |
| | | var stScratch = new Cartesian2.Cartesian2(); |
| | | var bottomBoundingSphere = new BoundingSphere.BoundingSphere(); |
| | | var topBoundingSphere = new BoundingSphere.BoundingSphere(); |
| | | |
| | | function createAttributes(vertexFormat, attributes) { |
| | | var geo = new GeometryAttribute.Geometry({ |
| | | attributes : new GeometryAttributes.GeometryAttributes(), |
| | | primitiveType : PrimitiveType.PrimitiveType.TRIANGLES |
| | | }); |
| | | |
| | | geo.attributes.position = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.DOUBLE, |
| | | componentsPerAttribute : 3, |
| | | values : attributes.positions |
| | | }); |
| | | if (vertexFormat.normal) { |
| | | geo.attributes.normal = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT, |
| | | componentsPerAttribute : 3, |
| | | values : attributes.normals |
| | | }); |
| | | } |
| | | if (vertexFormat.tangent) { |
| | | geo.attributes.tangent = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT, |
| | | componentsPerAttribute : 3, |
| | | values : attributes.tangents |
| | | }); |
| | | } |
| | | if (vertexFormat.bitangent) { |
| | | geo.attributes.bitangent = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT, |
| | | componentsPerAttribute : 3, |
| | | values : attributes.bitangents |
| | | }); |
| | | } |
| | | return geo; |
| | | } |
| | | |
| | | function calculateAttributes(positions, vertexFormat, ellipsoid, tangentRotationMatrix) { |
| | | var length = positions.length; |
| | | |
| | | var normals = (vertexFormat.normal) ? new Float32Array(length) : undefined; |
| | | var tangents = (vertexFormat.tangent) ? new Float32Array(length) : undefined; |
| | | var bitangents = (vertexFormat.bitangent) ? new Float32Array(length) : undefined; |
| | | |
| | | var attrIndex = 0; |
| | | var bitangent = bitangentScratch; |
| | | var tangent = tangentScratch; |
| | | var normal = normalScratch; |
| | | if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) { |
| | | for (var i = 0; i < length; i += 3) { |
| | | var p = Cartographic.Cartesian3.fromArray(positions, i, positionScratch); |
| | | var attrIndex1 = attrIndex + 1; |
| | | var attrIndex2 = attrIndex + 2; |
| | | |
| | | normal = ellipsoid.geodeticSurfaceNormal(p, normal); |
| | | if (vertexFormat.tangent || vertexFormat.bitangent) { |
| | | Cartographic.Cartesian3.cross(Cartographic.Cartesian3.UNIT_Z, normal, tangent); |
| | | BoundingSphere.Matrix3.multiplyByVector(tangentRotationMatrix, tangent, tangent); |
| | | Cartographic.Cartesian3.normalize(tangent, tangent); |
| | | |
| | | if (vertexFormat.bitangent) { |
| | | Cartographic.Cartesian3.normalize(Cartographic.Cartesian3.cross(normal, tangent, bitangent), bitangent); |
| | | } |
| | | } |
| | | |
| | | if (vertexFormat.normal) { |
| | | normals[attrIndex] = normal.x; |
| | | normals[attrIndex1] = normal.y; |
| | | normals[attrIndex2] = normal.z; |
| | | } |
| | | if (vertexFormat.tangent) { |
| | | tangents[attrIndex] = tangent.x; |
| | | tangents[attrIndex1] = tangent.y; |
| | | tangents[attrIndex2] = tangent.z; |
| | | } |
| | | if (vertexFormat.bitangent) { |
| | | bitangents[attrIndex] = bitangent.x; |
| | | bitangents[attrIndex1] = bitangent.y; |
| | | bitangents[attrIndex2] = bitangent.z; |
| | | } |
| | | attrIndex += 3; |
| | | } |
| | | } |
| | | return createAttributes(vertexFormat, { |
| | | positions : positions, |
| | | normals : normals, |
| | | tangents : tangents, |
| | | bitangents : bitangents |
| | | }); |
| | | } |
| | | |
| | | var v1Scratch = new Cartographic.Cartesian3(); |
| | | var v2Scratch = new Cartographic.Cartesian3(); |
| | | |
| | | function calculateAttributesWall(positions, vertexFormat, ellipsoid) { |
| | | var length = positions.length; |
| | | |
| | | var normals = (vertexFormat.normal) ? new Float32Array(length) : undefined; |
| | | var tangents = (vertexFormat.tangent) ? new Float32Array(length) : undefined; |
| | | var bitangents = (vertexFormat.bitangent) ? new Float32Array(length) : undefined; |
| | | |
| | | var normalIndex = 0; |
| | | var tangentIndex = 0; |
| | | var bitangentIndex = 0; |
| | | var recomputeNormal = true; |
| | | |
| | | var bitangent = bitangentScratch; |
| | | var tangent = tangentScratch; |
| | | var normal = normalScratch; |
| | | if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) { |
| | | for (var i = 0; i < length; i += 6) { |
| | | var p = Cartographic.Cartesian3.fromArray(positions, i, positionScratch); |
| | | var p1 = Cartographic.Cartesian3.fromArray(positions, (i + 6) % length, v1Scratch); |
| | | if (recomputeNormal) { |
| | | var p2 = Cartographic.Cartesian3.fromArray(positions, (i + 3) % length, v2Scratch); |
| | | Cartographic.Cartesian3.subtract(p1, p, p1); |
| | | Cartographic.Cartesian3.subtract(p2, p, p2); |
| | | normal = Cartographic.Cartesian3.normalize(Cartographic.Cartesian3.cross(p2, p1, normal), normal); |
| | | recomputeNormal = false; |
| | | } |
| | | |
| | | if (Cartographic.Cartesian3.equalsEpsilon(p1, p, _Math.CesiumMath.EPSILON10)) { // if we've reached a corner |
| | | recomputeNormal = true; |
| | | } |
| | | |
| | | if (vertexFormat.tangent || vertexFormat.bitangent) { |
| | | bitangent = ellipsoid.geodeticSurfaceNormal(p, bitangent); |
| | | if (vertexFormat.tangent) { |
| | | tangent = Cartographic.Cartesian3.normalize(Cartographic.Cartesian3.cross(bitangent, normal, tangent), tangent); |
| | | } |
| | | } |
| | | |
| | | if (vertexFormat.normal) { |
| | | normals[normalIndex++] = normal.x; |
| | | normals[normalIndex++] = normal.y; |
| | | normals[normalIndex++] = normal.z; |
| | | normals[normalIndex++] = normal.x; |
| | | normals[normalIndex++] = normal.y; |
| | | normals[normalIndex++] = normal.z; |
| | | } |
| | | |
| | | if (vertexFormat.tangent) { |
| | | tangents[tangentIndex++] = tangent.x; |
| | | tangents[tangentIndex++] = tangent.y; |
| | | tangents[tangentIndex++] = tangent.z; |
| | | tangents[tangentIndex++] = tangent.x; |
| | | tangents[tangentIndex++] = tangent.y; |
| | | tangents[tangentIndex++] = tangent.z; |
| | | } |
| | | |
| | | if (vertexFormat.bitangent) { |
| | | bitangents[bitangentIndex++] = bitangent.x; |
| | | bitangents[bitangentIndex++] = bitangent.y; |
| | | bitangents[bitangentIndex++] = bitangent.z; |
| | | bitangents[bitangentIndex++] = bitangent.x; |
| | | bitangents[bitangentIndex++] = bitangent.y; |
| | | bitangents[bitangentIndex++] = bitangent.z; |
| | | } |
| | | } |
| | | } |
| | | |
| | | return createAttributes(vertexFormat, { |
| | | positions : positions, |
| | | normals : normals, |
| | | tangents : tangents, |
| | | bitangents : bitangents |
| | | }); |
| | | } |
| | | |
| | | function constructRectangle(rectangleGeometry, computedOptions) { |
| | | var vertexFormat = rectangleGeometry._vertexFormat; |
| | | var ellipsoid = rectangleGeometry._ellipsoid; |
| | | var height = computedOptions.height; |
| | | var width = computedOptions.width; |
| | | var northCap = computedOptions.northCap; |
| | | var southCap = computedOptions.southCap; |
| | | |
| | | var rowStart = 0; |
| | | var rowEnd = height; |
| | | var rowHeight = height; |
| | | var size = 0; |
| | | if (northCap) { |
| | | rowStart = 1; |
| | | rowHeight -= 1; |
| | | size += 1; |
| | | } |
| | | if (southCap) { |
| | | rowEnd -= 1; |
| | | rowHeight -= 1; |
| | | size += 1; |
| | | } |
| | | size += (width * rowHeight); |
| | | |
| | | var positions = (vertexFormat.position) ? new Float64Array(size * 3) : undefined; |
| | | var textureCoordinates = (vertexFormat.st) ? new Float32Array(size * 2) : undefined; |
| | | |
| | | var posIndex = 0; |
| | | var stIndex = 0; |
| | | |
| | | var position = positionScratch; |
| | | var st = stScratch; |
| | | |
| | | var minX = Number.MAX_VALUE; |
| | | var minY = Number.MAX_VALUE; |
| | | var maxX = -Number.MAX_VALUE; |
| | | var maxY = -Number.MAX_VALUE; |
| | | |
| | | for (var row = rowStart; row < rowEnd; ++row) { |
| | | for (var col = 0; col < width; ++col) { |
| | | RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(computedOptions, ellipsoid, vertexFormat.st, row, col, position, st); |
| | | |
| | | positions[posIndex++] = position.x; |
| | | positions[posIndex++] = position.y; |
| | | positions[posIndex++] = position.z; |
| | | |
| | | if (vertexFormat.st) { |
| | | textureCoordinates[stIndex++] = st.x; |
| | | textureCoordinates[stIndex++] = st.y; |
| | | |
| | | minX = Math.min(minX, st.x); |
| | | minY = Math.min(minY, st.y); |
| | | maxX = Math.max(maxX, st.x); |
| | | maxY = Math.max(maxY, st.y); |
| | | } |
| | | } |
| | | } |
| | | if (northCap) { |
| | | RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(computedOptions, ellipsoid, vertexFormat.st, 0, 0, position, st); |
| | | |
| | | positions[posIndex++] = position.x; |
| | | positions[posIndex++] = position.y; |
| | | positions[posIndex++] = position.z; |
| | | |
| | | if (vertexFormat.st) { |
| | | textureCoordinates[stIndex++] = st.x; |
| | | textureCoordinates[stIndex++] = st.y; |
| | | |
| | | minX = st.x; |
| | | minY = st.y; |
| | | maxX = st.x; |
| | | maxY = st.y; |
| | | } |
| | | } |
| | | if (southCap) { |
| | | RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(computedOptions, ellipsoid, vertexFormat.st, height - 1, 0, position, st); |
| | | |
| | | positions[posIndex++] = position.x; |
| | | positions[posIndex++] = position.y; |
| | | positions[posIndex] = position.z; |
| | | |
| | | if (vertexFormat.st) { |
| | | textureCoordinates[stIndex++] = st.x; |
| | | textureCoordinates[stIndex] = st.y; |
| | | |
| | | minX = Math.min(minX, st.x); |
| | | minY = Math.min(minY, st.y); |
| | | maxX = Math.max(maxX, st.x); |
| | | maxY = Math.max(maxY, st.y); |
| | | } |
| | | } |
| | | |
| | | if (vertexFormat.st && (minX < 0.0 || minY < 0.0 || maxX > 1.0 || maxY > 1.0)) { |
| | | for (var k = 0; k < textureCoordinates.length; k += 2) { |
| | | textureCoordinates[k] = (textureCoordinates[k] - minX) / (maxX - minX); |
| | | textureCoordinates[k + 1] = (textureCoordinates[k + 1] - minY) / (maxY - minY); |
| | | } |
| | | } |
| | | |
| | | var geo = calculateAttributes(positions, vertexFormat, ellipsoid, computedOptions.tangentRotationMatrix); |
| | | |
| | | var indicesSize = 6 * (width - 1) * (rowHeight - 1); |
| | | if (northCap) { |
| | | indicesSize += 3 * (width - 1); |
| | | } |
| | | if (southCap) { |
| | | indicesSize += 3 * (width - 1); |
| | | } |
| | | var indices = IndexDatatype.IndexDatatype.createTypedArray(size, indicesSize); |
| | | var index = 0; |
| | | var indicesIndex = 0; |
| | | var i; |
| | | for (i = 0; i < rowHeight - 1; ++i) { |
| | | for (var j = 0; j < width - 1; ++j) { |
| | | var upperLeft = index; |
| | | var lowerLeft = upperLeft + width; |
| | | var lowerRight = lowerLeft + 1; |
| | | var upperRight = upperLeft + 1; |
| | | indices[indicesIndex++] = upperLeft; |
| | | indices[indicesIndex++] = lowerLeft; |
| | | indices[indicesIndex++] = upperRight; |
| | | indices[indicesIndex++] = upperRight; |
| | | indices[indicesIndex++] = lowerLeft; |
| | | indices[indicesIndex++] = lowerRight; |
| | | ++index; |
| | | } |
| | | ++index; |
| | | } |
| | | if (northCap || southCap) { |
| | | var northIndex = size - 1; |
| | | var southIndex = size - 1; |
| | | if (northCap && southCap) { |
| | | northIndex = size - 2; |
| | | } |
| | | |
| | | var p1; |
| | | var p2; |
| | | index = 0; |
| | | |
| | | if (northCap) { |
| | | for (i = 0; i < width - 1; i++) { |
| | | p1 = index; |
| | | p2 = p1 + 1; |
| | | indices[indicesIndex++] = northIndex; |
| | | indices[indicesIndex++] = p1; |
| | | indices[indicesIndex++] = p2; |
| | | ++index; |
| | | } |
| | | } |
| | | if (southCap) { |
| | | index = (rowHeight - 1) * (width); |
| | | for (i = 0; i < width - 1; i++) { |
| | | p1 = index; |
| | | p2 = p1 + 1; |
| | | indices[indicesIndex++] = p1; |
| | | indices[indicesIndex++] = southIndex; |
| | | indices[indicesIndex++] = p2; |
| | | ++index; |
| | | } |
| | | } |
| | | } |
| | | |
| | | geo.indices = indices; |
| | | if (vertexFormat.st) { |
| | | geo.attributes.st = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT, |
| | | componentsPerAttribute : 2, |
| | | values : textureCoordinates |
| | | }); |
| | | } |
| | | |
| | | return geo; |
| | | } |
| | | |
| | | function addWallPositions(wallPositions, posIndex, i, topPositions, bottomPositions) { |
| | | wallPositions[posIndex++] = topPositions[i]; |
| | | wallPositions[posIndex++] = topPositions[i + 1]; |
| | | wallPositions[posIndex++] = topPositions[i + 2]; |
| | | wallPositions[posIndex++] = bottomPositions[i]; |
| | | wallPositions[posIndex++] = bottomPositions[i + 1]; |
| | | wallPositions[posIndex] = bottomPositions[i + 2]; |
| | | return wallPositions; |
| | | } |
| | | |
| | | function addWallTextureCoordinates(wallTextures, stIndex, i, st) { |
| | | wallTextures[stIndex++] = st[i]; |
| | | wallTextures[stIndex++] = st[i + 1]; |
| | | wallTextures[stIndex++] = st[i]; |
| | | wallTextures[stIndex] = st[i + 1]; |
| | | return wallTextures; |
| | | } |
| | | |
| | | var scratchVertexFormat = new VertexFormat.VertexFormat(); |
| | | |
| | | function constructExtrudedRectangle(rectangleGeometry, computedOptions) { |
| | | var shadowVolume = rectangleGeometry._shadowVolume; |
| | | var offsetAttributeValue = rectangleGeometry._offsetAttribute; |
| | | var vertexFormat = rectangleGeometry._vertexFormat; |
| | | var minHeight = rectangleGeometry._extrudedHeight; |
| | | var maxHeight = rectangleGeometry._surfaceHeight; |
| | | var ellipsoid = rectangleGeometry._ellipsoid; |
| | | |
| | | var height = computedOptions.height; |
| | | var width = computedOptions.width; |
| | | |
| | | var i; |
| | | |
| | | if (shadowVolume) { |
| | | var newVertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, scratchVertexFormat); |
| | | newVertexFormat.normal = true; |
| | | rectangleGeometry._vertexFormat = newVertexFormat; |
| | | } |
| | | |
| | | var topBottomGeo = constructRectangle(rectangleGeometry, computedOptions); |
| | | |
| | | if (shadowVolume) { |
| | | rectangleGeometry._vertexFormat = vertexFormat; |
| | | } |
| | | |
| | | var topPositions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(topBottomGeo.attributes.position.values, maxHeight, ellipsoid, false); |
| | | topPositions = new Float64Array(topPositions); |
| | | var length = topPositions.length; |
| | | var newLength = length * 2; |
| | | var positions = new Float64Array(newLength); |
| | | positions.set(topPositions); |
| | | var bottomPositions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(topBottomGeo.attributes.position.values, minHeight, ellipsoid); |
| | | positions.set(bottomPositions, length); |
| | | topBottomGeo.attributes.position.values = positions; |
| | | |
| | | var normals = (vertexFormat.normal) ? new Float32Array(newLength) : undefined; |
| | | var tangents = (vertexFormat.tangent) ? new Float32Array(newLength) : undefined; |
| | | var bitangents = (vertexFormat.bitangent) ? new Float32Array(newLength) : undefined; |
| | | var textures = (vertexFormat.st) ? new Float32Array(newLength / 3 * 2) : undefined; |
| | | var topSt; |
| | | var topNormals; |
| | | if (vertexFormat.normal) { |
| | | topNormals = topBottomGeo.attributes.normal.values; |
| | | normals.set(topNormals); |
| | | for (i = 0; i < length; i++) { |
| | | topNormals[i] = -topNormals[i]; |
| | | } |
| | | normals.set(topNormals, length); |
| | | topBottomGeo.attributes.normal.values = normals; |
| | | } |
| | | if (shadowVolume) { |
| | | topNormals = topBottomGeo.attributes.normal.values; |
| | | if (!vertexFormat.normal) { |
| | | topBottomGeo.attributes.normal = undefined; |
| | | } |
| | | var extrudeNormals = new Float32Array(newLength); |
| | | for (i = 0; i < length; i++) { |
| | | topNormals[i] = -topNormals[i]; |
| | | } |
| | | extrudeNormals.set(topNormals, length); //only get normals for bottom layer that's going to be pushed down |
| | | topBottomGeo.attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT, |
| | | componentsPerAttribute : 3, |
| | | values : extrudeNormals |
| | | }); |
| | | } |
| | | |
| | | var offsetValue; |
| | | var hasOffsets = when.defined(offsetAttributeValue); |
| | | if (hasOffsets) { |
| | | var size = length / 3 * 2; |
| | | var offsetAttribute = new Uint8Array(size); |
| | | if (offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) { |
| | | offsetAttribute = arrayFill.arrayFill(offsetAttribute, 1, 0, size / 2); |
| | | } else { |
| | | offsetValue = offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1; |
| | | offsetAttribute = arrayFill.arrayFill(offsetAttribute, offsetValue); |
| | | } |
| | | |
| | | topBottomGeo.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE, |
| | | componentsPerAttribute : 1, |
| | | values : offsetAttribute |
| | | }); |
| | | } |
| | | |
| | | if (vertexFormat.tangent) { |
| | | var topTangents = topBottomGeo.attributes.tangent.values; |
| | | tangents.set(topTangents); |
| | | for (i = 0; i < length; i++) { |
| | | topTangents[i] = -topTangents[i]; |
| | | } |
| | | tangents.set(topTangents, length); |
| | | topBottomGeo.attributes.tangent.values = tangents; |
| | | } |
| | | if (vertexFormat.bitangent) { |
| | | var topBitangents = topBottomGeo.attributes.bitangent.values; |
| | | bitangents.set(topBitangents); |
| | | bitangents.set(topBitangents, length); |
| | | topBottomGeo.attributes.bitangent.values = bitangents; |
| | | } |
| | | if (vertexFormat.st) { |
| | | topSt = topBottomGeo.attributes.st.values; |
| | | textures.set(topSt); |
| | | textures.set(topSt, length / 3 * 2); |
| | | topBottomGeo.attributes.st.values = textures; |
| | | } |
| | | |
| | | var indices = topBottomGeo.indices; |
| | | var indicesLength = indices.length; |
| | | var posLength = length / 3; |
| | | var newIndices = IndexDatatype.IndexDatatype.createTypedArray(newLength / 3, indicesLength * 2); |
| | | newIndices.set(indices); |
| | | for (i = 0; i < indicesLength; i += 3) { |
| | | newIndices[i + indicesLength] = indices[i + 2] + posLength; |
| | | newIndices[i + 1 + indicesLength] = indices[i + 1] + posLength; |
| | | newIndices[i + 2 + indicesLength] = indices[i] + posLength; |
| | | } |
| | | topBottomGeo.indices = newIndices; |
| | | |
| | | var northCap = computedOptions.northCap; |
| | | var southCap = computedOptions.southCap; |
| | | |
| | | var rowHeight = height; |
| | | var widthMultiplier = 2; |
| | | var perimeterPositions = 0; |
| | | var corners = 4; |
| | | var dupliateCorners = 4; |
| | | if (northCap) { |
| | | widthMultiplier -= 1; |
| | | rowHeight -= 1; |
| | | perimeterPositions += 1; |
| | | corners -= 2; |
| | | dupliateCorners -= 1; |
| | | } |
| | | if (southCap) { |
| | | widthMultiplier -= 1; |
| | | rowHeight -= 1; |
| | | perimeterPositions += 1; |
| | | corners -= 2; |
| | | dupliateCorners -= 1; |
| | | } |
| | | perimeterPositions += (widthMultiplier * width + 2 * rowHeight - corners); |
| | | |
| | | var wallCount = (perimeterPositions + dupliateCorners) * 2; |
| | | |
| | | var wallPositions = new Float64Array(wallCount * 3); |
| | | var wallExtrudeNormals = shadowVolume ? new Float32Array(wallCount * 3) : undefined; |
| | | var wallOffsetAttribute = hasOffsets ? new Uint8Array(wallCount) : undefined; |
| | | var wallTextures = (vertexFormat.st) ? new Float32Array(wallCount * 2) : undefined; |
| | | |
| | | var computeTopOffsets = offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP; |
| | | if (hasOffsets && !computeTopOffsets) { |
| | | offsetValue = offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.ALL ? 1 : 0; |
| | | wallOffsetAttribute = arrayFill.arrayFill(wallOffsetAttribute, offsetValue); |
| | | } |
| | | |
| | | var posIndex = 0; |
| | | var stIndex = 0; |
| | | var extrudeNormalIndex = 0; |
| | | var wallOffsetIndex = 0; |
| | | var area = width * rowHeight; |
| | | var threeI; |
| | | for (i = 0; i < area; i += width) { |
| | | threeI = i * 3; |
| | | wallPositions = addWallPositions(wallPositions, posIndex, threeI, topPositions, bottomPositions); |
| | | posIndex += 6; |
| | | if (vertexFormat.st) { |
| | | wallTextures = addWallTextureCoordinates(wallTextures, stIndex, i * 2, topSt); |
| | | stIndex += 4; |
| | | } |
| | | if (shadowVolume) { |
| | | extrudeNormalIndex += 3; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2]; |
| | | } |
| | | if (computeTopOffsets) { |
| | | wallOffsetAttribute[wallOffsetIndex++] = 1; |
| | | wallOffsetIndex += 1; |
| | | } |
| | | } |
| | | |
| | | if (!southCap) { |
| | | for (i = area - width; i < area; i++) { |
| | | threeI = i * 3; |
| | | wallPositions = addWallPositions(wallPositions, posIndex, threeI, topPositions, bottomPositions); |
| | | posIndex += 6; |
| | | if (vertexFormat.st) { |
| | | wallTextures = addWallTextureCoordinates(wallTextures, stIndex, i * 2, topSt); |
| | | stIndex += 4; |
| | | } |
| | | if (shadowVolume) { |
| | | extrudeNormalIndex += 3; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2]; |
| | | } |
| | | if (computeTopOffsets) { |
| | | wallOffsetAttribute[wallOffsetIndex++] = 1; |
| | | wallOffsetIndex += 1; |
| | | } |
| | | } |
| | | } else { |
| | | var southIndex = northCap ? area + 1 : area; |
| | | threeI = southIndex * 3; |
| | | |
| | | for (i = 0; i < 2; i++) { // duplicate corner points |
| | | wallPositions = addWallPositions(wallPositions, posIndex, threeI, topPositions, bottomPositions); |
| | | posIndex += 6; |
| | | if (vertexFormat.st) { |
| | | wallTextures = addWallTextureCoordinates(wallTextures, stIndex, southIndex * 2, topSt); |
| | | stIndex += 4; |
| | | } |
| | | if (shadowVolume) { |
| | | extrudeNormalIndex += 3; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2]; |
| | | } |
| | | if (computeTopOffsets) { |
| | | wallOffsetAttribute[wallOffsetIndex++] = 1; |
| | | wallOffsetIndex += 1; |
| | | } |
| | | } |
| | | } |
| | | |
| | | for (i = area - 1; i > 0; i -= width) { |
| | | threeI = i * 3; |
| | | wallPositions = addWallPositions(wallPositions, posIndex, threeI, topPositions, bottomPositions); |
| | | posIndex += 6; |
| | | if (vertexFormat.st) { |
| | | wallTextures = addWallTextureCoordinates(wallTextures, stIndex, i * 2, topSt); |
| | | stIndex += 4; |
| | | } |
| | | if (shadowVolume) { |
| | | extrudeNormalIndex += 3; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2]; |
| | | } |
| | | if (computeTopOffsets) { |
| | | wallOffsetAttribute[wallOffsetIndex++] = 1; |
| | | wallOffsetIndex += 1; |
| | | } |
| | | |
| | | } |
| | | |
| | | if (!northCap) { |
| | | for (i = width - 1; i >= 0; i--) { |
| | | threeI = i * 3; |
| | | wallPositions = addWallPositions(wallPositions, posIndex, threeI, topPositions, bottomPositions); |
| | | posIndex += 6; |
| | | if (vertexFormat.st) { |
| | | wallTextures = addWallTextureCoordinates(wallTextures, stIndex, i * 2, topSt); |
| | | stIndex += 4; |
| | | } |
| | | if (shadowVolume) { |
| | | extrudeNormalIndex += 3; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2]; |
| | | } |
| | | if (computeTopOffsets) { |
| | | wallOffsetAttribute[wallOffsetIndex++] = 1; |
| | | wallOffsetIndex += 1; |
| | | } |
| | | } |
| | | } else { |
| | | var northIndex = area; |
| | | threeI = northIndex * 3; |
| | | |
| | | for (i = 0; i < 2; i++) { // duplicate corner points |
| | | wallPositions = addWallPositions(wallPositions, posIndex, threeI, topPositions, bottomPositions); |
| | | posIndex += 6; |
| | | if (vertexFormat.st) { |
| | | wallTextures = addWallTextureCoordinates(wallTextures, stIndex, northIndex * 2, topSt); |
| | | stIndex += 4; |
| | | } |
| | | if (shadowVolume) { |
| | | extrudeNormalIndex += 3; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1]; |
| | | wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2]; |
| | | } |
| | | if (computeTopOffsets) { |
| | | wallOffsetAttribute[wallOffsetIndex++] = 1; |
| | | wallOffsetIndex += 1; |
| | | } |
| | | } |
| | | } |
| | | |
| | | var geo = calculateAttributesWall(wallPositions, vertexFormat, ellipsoid); |
| | | |
| | | if (vertexFormat.st) { |
| | | geo.attributes.st = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT, |
| | | componentsPerAttribute : 2, |
| | | values : wallTextures |
| | | }); |
| | | } |
| | | if (shadowVolume) { |
| | | geo.attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT, |
| | | componentsPerAttribute : 3, |
| | | values : wallExtrudeNormals |
| | | }); |
| | | } |
| | | if (hasOffsets) { |
| | | geo.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE, |
| | | componentsPerAttribute : 1, |
| | | values : wallOffsetAttribute |
| | | }); |
| | | } |
| | | |
| | | var wallIndices = IndexDatatype.IndexDatatype.createTypedArray(wallCount, perimeterPositions * 6); |
| | | |
| | | var upperLeft; |
| | | var lowerLeft; |
| | | var lowerRight; |
| | | var upperRight; |
| | | length = wallPositions.length / 3; |
| | | var index = 0; |
| | | for (i = 0; i < length - 1; i += 2) { |
| | | upperLeft = i; |
| | | upperRight = (upperLeft + 2) % length; |
| | | var p1 = Cartographic.Cartesian3.fromArray(wallPositions, upperLeft * 3, v1Scratch); |
| | | var p2 = Cartographic.Cartesian3.fromArray(wallPositions, upperRight * 3, v2Scratch); |
| | | if (Cartographic.Cartesian3.equalsEpsilon(p1, p2, _Math.CesiumMath.EPSILON10)) { |
| | | continue; |
| | | } |
| | | lowerLeft = (upperLeft + 1) % length; |
| | | lowerRight = (lowerLeft + 2) % length; |
| | | wallIndices[index++] = upperLeft; |
| | | wallIndices[index++] = lowerLeft; |
| | | wallIndices[index++] = upperRight; |
| | | wallIndices[index++] = upperRight; |
| | | wallIndices[index++] = lowerLeft; |
| | | wallIndices[index++] = lowerRight; |
| | | } |
| | | |
| | | geo.indices = wallIndices; |
| | | |
| | | geo = GeometryPipeline.GeometryPipeline.combineInstances([ |
| | | new GeometryInstance.GeometryInstance({ |
| | | geometry : topBottomGeo |
| | | }), |
| | | new GeometryInstance.GeometryInstance({ |
| | | geometry : geo |
| | | }) |
| | | ]); |
| | | |
| | | return geo[0]; |
| | | } |
| | | |
| | | var scratchRectanglePoints = [new Cartographic.Cartesian3(), new Cartographic.Cartesian3(), new Cartographic.Cartesian3(), new Cartographic.Cartesian3()]; |
| | | var nwScratch = new Cartographic.Cartographic(); |
| | | var stNwScratch = new Cartographic.Cartographic(); |
| | | function computeRectangle(rectangle, granularity, rotation, ellipsoid, result) { |
| | | if (rotation === 0.0) { |
| | | return Cartesian2.Rectangle.clone(rectangle, result); |
| | | } |
| | | |
| | | var computedOptions = RectangleGeometryLibrary.RectangleGeometryLibrary.computeOptions(rectangle, granularity, rotation, 0, rectangleScratch, nwScratch); |
| | | |
| | | var height = computedOptions.height; |
| | | var width = computedOptions.width; |
| | | |
| | | var positions = scratchRectanglePoints; |
| | | RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(computedOptions, ellipsoid, false, 0, 0, positions[0]); |
| | | RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(computedOptions, ellipsoid, false, 0, width - 1, positions[1]); |
| | | RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(computedOptions, ellipsoid, false, height - 1, 0, positions[2]); |
| | | RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(computedOptions, ellipsoid, false, height - 1, width - 1, positions[3]); |
| | | |
| | | return Cartesian2.Rectangle.fromCartesianArray(positions, ellipsoid, result); |
| | | } |
| | | |
| | | /** |
| | | * A description of a cartographic rectangle on an ellipsoid centered at the origin. Rectangle geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}. |
| | | * |
| | | * @alias RectangleGeometry |
| | | * @constructor |
| | | * |
| | | * @param {Object} options Object with the following properties: |
| | | * @param {Rectangle} options.rectangle A cartographic rectangle with north, south, east and west properties in radians. |
| | | * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed. |
| | | * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle lies. |
| | | * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer. |
| | | * @param {Number} [options.height=0.0] The distance in meters between the rectangle and the ellipsoid surface. |
| | | * @param {Number} [options.rotation=0.0] The rotation of the rectangle, in radians. A positive rotation is counter-clockwise. |
| | | * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise. |
| | | * @param {Number} [options.extrudedHeight] The distance in meters between the rectangle's extruded face and the ellipsoid surface. |
| | | * |
| | | * @exception {DeveloperError} <code>options.rectangle.north</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>]. |
| | | * @exception {DeveloperError} <code>options.rectangle.south</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>]. |
| | | * @exception {DeveloperError} <code>options.rectangle.east</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>]. |
| | | * @exception {DeveloperError} <code>options.rectangle.west</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>]. |
| | | * @exception {DeveloperError} <code>options.rectangle.north</code> must be greater than <code>options.rectangle.south</code>. |
| | | * |
| | | * @see RectangleGeometry#createGeometry |
| | | * |
| | | * @demo {@link https://sandcastle.cesium.com/index.html?src=Rectangle.html|Cesium Sandcastle Rectangle Demo} |
| | | * |
| | | * @example |
| | | * // 1. create a rectangle |
| | | * var rectangle = new Cesium.RectangleGeometry({ |
| | | * ellipsoid : Cesium.Ellipsoid.WGS84, |
| | | * rectangle : Cesium.Rectangle.fromDegrees(-80.0, 39.0, -74.0, 42.0), |
| | | * height : 10000.0 |
| | | * }); |
| | | * var geometry = Cesium.RectangleGeometry.createGeometry(rectangle); |
| | | * |
| | | * // 2. create an extruded rectangle without a top |
| | | * var rectangle = new Cesium.RectangleGeometry({ |
| | | * ellipsoid : Cesium.Ellipsoid.WGS84, |
| | | * rectangle : Cesium.Rectangle.fromDegrees(-80.0, 39.0, -74.0, 42.0), |
| | | * height : 10000.0, |
| | | * extrudedHeight: 300000 |
| | | * }); |
| | | * var geometry = Cesium.RectangleGeometry.createGeometry(rectangle); |
| | | */ |
| | | function RectangleGeometry(options) { |
| | | options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT); |
| | | |
| | | var rectangle = options.rectangle; |
| | | |
| | | //>>includeStart('debug', pragmas.debug); |
| | | Check.Check.typeOf.object('rectangle', rectangle); |
| | | Cartesian2.Rectangle.validate(rectangle); |
| | | if (rectangle.north < rectangle.south) { |
| | | throw new Check.DeveloperError('options.rectangle.north must be greater than or equal to options.rectangle.south'); |
| | | } |
| | | //>>includeEnd('debug'); |
| | | |
| | | var height = when.defaultValue(options.height, 0.0); |
| | | var extrudedHeight = when.defaultValue(options.extrudedHeight, height); |
| | | |
| | | this._rectangle = Cartesian2.Rectangle.clone(rectangle); |
| | | this._granularity = when.defaultValue(options.granularity, _Math.CesiumMath.RADIANS_PER_DEGREE); |
| | | this._ellipsoid = Cartesian2.Ellipsoid.clone(when.defaultValue(options.ellipsoid, Cartesian2.Ellipsoid.WGS84)); |
| | | this._surfaceHeight = Math.max(height, extrudedHeight); |
| | | this._rotation = when.defaultValue(options.rotation, 0.0); |
| | | this._stRotation = when.defaultValue(options.stRotation, 0.0); |
| | | this._vertexFormat = VertexFormat.VertexFormat.clone(when.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT)); |
| | | this._extrudedHeight = Math.min(height, extrudedHeight); |
| | | this._shadowVolume = when.defaultValue(options.shadowVolume, false); |
| | | this._workerName = 'createRectangleGeometry'; |
| | | this._offsetAttribute = options.offsetAttribute; |
| | | this._rotatedRectangle = undefined; |
| | | |
| | | this._textureCoordinateRotationPoints = undefined; |
| | | } |
| | | |
| | | /** |
| | | * The number of elements used to pack the object into an array. |
| | | * @type {Number} |
| | | */ |
| | | RectangleGeometry.packedLength = Cartesian2.Rectangle.packedLength + Cartesian2.Ellipsoid.packedLength + VertexFormat.VertexFormat.packedLength + 7; |
| | | |
| | | /** |
| | | * Stores the provided instance into the provided array. |
| | | * |
| | | * @param {RectangleGeometry} value The value to pack. |
| | | * @param {Number[]} array The array to pack into. |
| | | * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. |
| | | * |
| | | * @returns {Number[]} The array that was packed into |
| | | */ |
| | | RectangleGeometry.pack = function(value, array, startingIndex) { |
| | | //>>includeStart('debug', pragmas.debug); |
| | | Check.Check.typeOf.object('value', value); |
| | | Check.Check.defined('array', array); |
| | | //>>includeEnd('debug'); |
| | | |
| | | startingIndex = when.defaultValue(startingIndex, 0); |
| | | |
| | | Cartesian2.Rectangle.pack(value._rectangle, array, startingIndex); |
| | | startingIndex += Cartesian2.Rectangle.packedLength; |
| | | |
| | | Cartesian2.Ellipsoid.pack(value._ellipsoid, array, startingIndex); |
| | | startingIndex += Cartesian2.Ellipsoid.packedLength; |
| | | |
| | | VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex); |
| | | startingIndex += VertexFormat.VertexFormat.packedLength; |
| | | |
| | | array[startingIndex++] = value._granularity; |
| | | array[startingIndex++] = value._surfaceHeight; |
| | | array[startingIndex++] = value._rotation; |
| | | array[startingIndex++] = value._stRotation; |
| | | array[startingIndex++] = value._extrudedHeight; |
| | | array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0; |
| | | array[startingIndex] = when.defaultValue(value._offsetAttribute, -1); |
| | | |
| | | return array; |
| | | }; |
| | | |
| | | var scratchRectangle = new Cartesian2.Rectangle(); |
| | | var scratchEllipsoid = Cartesian2.Ellipsoid.clone(Cartesian2.Ellipsoid.UNIT_SPHERE); |
| | | var scratchOptions = { |
| | | rectangle : scratchRectangle, |
| | | ellipsoid : scratchEllipsoid, |
| | | vertexFormat : scratchVertexFormat, |
| | | granularity : undefined, |
| | | height : undefined, |
| | | rotation : undefined, |
| | | stRotation : undefined, |
| | | extrudedHeight : undefined, |
| | | shadowVolume : undefined, |
| | | offsetAttribute: undefined |
| | | }; |
| | | |
| | | /** |
| | | * Retrieves an instance from a packed array. |
| | | * |
| | | * @param {Number[]} array The packed array. |
| | | * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. |
| | | * @param {RectangleGeometry} [result] The object into which to store the result. |
| | | * @returns {RectangleGeometry} The modified result parameter or a new RectangleGeometry instance if one was not provided. |
| | | */ |
| | | RectangleGeometry.unpack = function(array, startingIndex, result) { |
| | | //>>includeStart('debug', pragmas.debug); |
| | | Check.Check.defined('array', array); |
| | | //>>includeEnd('debug'); |
| | | |
| | | startingIndex = when.defaultValue(startingIndex, 0); |
| | | |
| | | var rectangle = Cartesian2.Rectangle.unpack(array, startingIndex, scratchRectangle); |
| | | startingIndex += Cartesian2.Rectangle.packedLength; |
| | | |
| | | var ellipsoid = Cartesian2.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid); |
| | | startingIndex += Cartesian2.Ellipsoid.packedLength; |
| | | |
| | | var vertexFormat = VertexFormat.VertexFormat.unpack(array, startingIndex, scratchVertexFormat); |
| | | startingIndex += VertexFormat.VertexFormat.packedLength; |
| | | |
| | | var granularity = array[startingIndex++]; |
| | | var surfaceHeight = array[startingIndex++]; |
| | | var rotation = array[startingIndex++]; |
| | | var stRotation = array[startingIndex++]; |
| | | var extrudedHeight = array[startingIndex++]; |
| | | var shadowVolume = array[startingIndex++] === 1.0; |
| | | var offsetAttribute = array[startingIndex]; |
| | | |
| | | if (!when.defined(result)) { |
| | | scratchOptions.granularity = granularity; |
| | | scratchOptions.height = surfaceHeight; |
| | | scratchOptions.rotation = rotation; |
| | | scratchOptions.stRotation = stRotation; |
| | | scratchOptions.extrudedHeight = extrudedHeight; |
| | | scratchOptions.shadowVolume = shadowVolume; |
| | | scratchOptions.offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute; |
| | | |
| | | return new RectangleGeometry(scratchOptions); |
| | | } |
| | | |
| | | result._rectangle = Cartesian2.Rectangle.clone(rectangle, result._rectangle); |
| | | result._ellipsoid = Cartesian2.Ellipsoid.clone(ellipsoid, result._ellipsoid); |
| | | result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat); |
| | | result._granularity = granularity; |
| | | result._surfaceHeight = surfaceHeight; |
| | | result._rotation = rotation; |
| | | result._stRotation = stRotation; |
| | | result._extrudedHeight = extrudedHeight; |
| | | result._shadowVolume = shadowVolume; |
| | | result._offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute; |
| | | |
| | | return result; |
| | | }; |
| | | |
| | | /** |
| | | * Computes the bounding rectangle based on the provided options |
| | | * |
| | | * @param {Object} options Object with the following properties: |
| | | * @param {Rectangle} options.rectangle A cartographic rectangle with north, south, east and west properties in radians. |
| | | * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle lies. |
| | | * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer. |
| | | * @param {Number} [options.rotation=0.0] The rotation of the rectangle, in radians. A positive rotation is counter-clockwise. |
| | | * @param {Rectangle} [result] An object in which to store the result. |
| | | * |
| | | * @returns {Rectangle} The result rectangle |
| | | */ |
| | | RectangleGeometry.computeRectangle = function(options, result) { |
| | | options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT); |
| | | |
| | | var rectangle = options.rectangle; |
| | | |
| | | //>>includeStart('debug', pragmas.debug); |
| | | Check.Check.typeOf.object('rectangle', rectangle); |
| | | Cartesian2.Rectangle.validate(rectangle); |
| | | if (rectangle.north < rectangle.south) { |
| | | throw new Check.DeveloperError('options.rectangle.north must be greater than or equal to options.rectangle.south'); |
| | | } |
| | | //>>includeEnd('debug'); |
| | | |
| | | var granularity = when.defaultValue(options.granularity, _Math.CesiumMath.RADIANS_PER_DEGREE); |
| | | var ellipsoid = when.defaultValue(options.ellipsoid, Cartesian2.Ellipsoid.WGS84); |
| | | var rotation = when.defaultValue(options.rotation, 0.0); |
| | | |
| | | return computeRectangle(rectangle, granularity, rotation, ellipsoid, result); |
| | | }; |
| | | |
| | | var tangentRotationMatrixScratch = new BoundingSphere.Matrix3(); |
| | | var quaternionScratch = new Transforms.Quaternion(); |
| | | var centerScratch = new Cartographic.Cartographic(); |
| | | /** |
| | | * Computes the geometric representation of a rectangle, including its vertices, indices, and a bounding sphere. |
| | | * |
| | | * @param {RectangleGeometry} rectangleGeometry A description of the rectangle. |
| | | * @returns {Geometry|undefined} The computed vertices and indices. |
| | | * |
| | | * @exception {DeveloperError} Rotated rectangle is invalid. |
| | | */ |
| | | RectangleGeometry.createGeometry = function(rectangleGeometry) { |
| | | if ((_Math.CesiumMath.equalsEpsilon(rectangleGeometry._rectangle.north, rectangleGeometry._rectangle.south, _Math.CesiumMath.EPSILON10) || |
| | | (_Math.CesiumMath.equalsEpsilon(rectangleGeometry._rectangle.east, rectangleGeometry._rectangle.west, _Math.CesiumMath.EPSILON10)))) { |
| | | return undefined; |
| | | } |
| | | |
| | | var rectangle = rectangleGeometry._rectangle; |
| | | var ellipsoid = rectangleGeometry._ellipsoid; |
| | | var rotation = rectangleGeometry._rotation; |
| | | var stRotation = rectangleGeometry._stRotation; |
| | | var vertexFormat = rectangleGeometry._vertexFormat; |
| | | |
| | | var computedOptions = RectangleGeometryLibrary.RectangleGeometryLibrary.computeOptions(rectangle, rectangleGeometry._granularity, rotation, stRotation, rectangleScratch, nwScratch, stNwScratch); |
| | | |
| | | var tangentRotationMatrix = tangentRotationMatrixScratch; |
| | | if (stRotation !== 0 || rotation !== 0) { |
| | | var center = Cartesian2.Rectangle.center(rectangle, centerScratch); |
| | | var axis = ellipsoid.geodeticSurfaceNormalCartographic(center, v1Scratch); |
| | | Transforms.Quaternion.fromAxisAngle(axis, -stRotation, quaternionScratch); |
| | | BoundingSphere.Matrix3.fromQuaternion(quaternionScratch, tangentRotationMatrix); |
| | | } else { |
| | | BoundingSphere.Matrix3.clone(BoundingSphere.Matrix3.IDENTITY, tangentRotationMatrix); |
| | | } |
| | | |
| | | var surfaceHeight = rectangleGeometry._surfaceHeight; |
| | | var extrudedHeight = rectangleGeometry._extrudedHeight; |
| | | var extrude = !_Math.CesiumMath.equalsEpsilon(surfaceHeight, extrudedHeight, 0, _Math.CesiumMath.EPSILON2); |
| | | |
| | | computedOptions.lonScalar = 1.0 / rectangleGeometry._rectangle.width; |
| | | computedOptions.latScalar = 1.0 / rectangleGeometry._rectangle.height; |
| | | computedOptions.tangentRotationMatrix = tangentRotationMatrix; |
| | | |
| | | var geometry; |
| | | var boundingSphere; |
| | | rectangle = rectangleGeometry._rectangle; |
| | | if (extrude) { |
| | | geometry = constructExtrudedRectangle(rectangleGeometry, computedOptions); |
| | | var topBS = BoundingSphere.BoundingSphere.fromRectangle3D(rectangle, ellipsoid, surfaceHeight, topBoundingSphere); |
| | | var bottomBS = BoundingSphere.BoundingSphere.fromRectangle3D(rectangle, ellipsoid, extrudedHeight, bottomBoundingSphere); |
| | | boundingSphere = BoundingSphere.BoundingSphere.union(topBS, bottomBS); |
| | | } else { |
| | | geometry = constructRectangle(rectangleGeometry, computedOptions); |
| | | geometry.attributes.position.values = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(geometry.attributes.position.values, surfaceHeight, ellipsoid, false); |
| | | |
| | | if (when.defined(rectangleGeometry._offsetAttribute)) { |
| | | var length = geometry.attributes.position.values.length; |
| | | var applyOffset = new Uint8Array(length / 3); |
| | | var offsetValue = rectangleGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1; |
| | | arrayFill.arrayFill(applyOffset, offsetValue); |
| | | geometry.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({ |
| | | componentDatatype : ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE, |
| | | componentsPerAttribute : 1, |
| | | values: applyOffset |
| | | }); |
| | | } |
| | | |
| | | boundingSphere = BoundingSphere.BoundingSphere.fromRectangle3D(rectangle, ellipsoid, surfaceHeight); |
| | | } |
| | | |
| | | if (!vertexFormat.position) { |
| | | delete geometry.attributes.position; |
| | | } |
| | | |
| | | return new GeometryAttribute.Geometry({ |
| | | attributes : geometry.attributes, |
| | | indices : geometry.indices, |
| | | primitiveType : geometry.primitiveType, |
| | | boundingSphere : boundingSphere, |
| | | offsetAttribute : rectangleGeometry._offsetAttribute |
| | | }); |
| | | }; |
| | | |
| | | /** |
| | | * @private |
| | | */ |
| | | RectangleGeometry.createShadowVolume = function(rectangleGeometry, minHeightFunc, maxHeightFunc) { |
| | | var granularity = rectangleGeometry._granularity; |
| | | var ellipsoid = rectangleGeometry._ellipsoid; |
| | | |
| | | var minHeight = minHeightFunc(granularity, ellipsoid); |
| | | var maxHeight = maxHeightFunc(granularity, ellipsoid); |
| | | |
| | | return new RectangleGeometry({ |
| | | rectangle : rectangleGeometry._rectangle, |
| | | rotation : rectangleGeometry._rotation, |
| | | ellipsoid : ellipsoid, |
| | | stRotation : rectangleGeometry._stRotation, |
| | | granularity : granularity, |
| | | extrudedHeight : maxHeight, |
| | | height : minHeight, |
| | | vertexFormat : VertexFormat.VertexFormat.POSITION_ONLY, |
| | | shadowVolume : true |
| | | }); |
| | | }; |
| | | |
| | | var unrotatedTextureRectangleScratch = new Cartesian2.Rectangle(); |
| | | var points2DScratch = [new Cartesian2.Cartesian2(), new Cartesian2.Cartesian2(), new Cartesian2.Cartesian2()]; |
| | | var rotation2DScratch = new GeometryAttribute.Matrix2(); |
| | | var rectangleCenterScratch = new Cartographic.Cartographic(); |
| | | |
| | | function textureCoordinateRotationPoints(rectangleGeometry) { |
| | | if (rectangleGeometry._stRotation === 0.0) { |
| | | return [0, 0, 0, 1, 1, 0]; |
| | | } |
| | | |
| | | var rectangle = Cartesian2.Rectangle.clone(rectangleGeometry._rectangle, unrotatedTextureRectangleScratch); |
| | | var granularity = rectangleGeometry._granularity; |
| | | var ellipsoid = rectangleGeometry._ellipsoid; |
| | | |
| | | // Rotate to align the texture coordinates with ENU |
| | | var rotation = rectangleGeometry._rotation - rectangleGeometry._stRotation; |
| | | |
| | | var unrotatedTextureRectangle = computeRectangle(rectangle, granularity, rotation, ellipsoid, unrotatedTextureRectangleScratch); |
| | | |
| | | // Assume a computed "east-north" texture coordinate system based on spherical or planar tricks, bounded by `boundingRectangle`. |
| | | // The "desired" texture coordinate system forms an oriented rectangle (un-oriented computed) around the geometry that completely and tightly bounds it. |
| | | // We want to map from the "east-north" texture coordinate system into the "desired" system using a pair of lines (analagous planes in 2D) |
| | | // Compute 3 corners of the "desired" texture coordinate system in "east-north" texture space by the following in cartographic space: |
| | | // - rotate 3 of the corners in unrotatedTextureRectangle by stRotation around the center of the bounding rectangle |
| | | // - apply the "east-north" system's normalization formula to the rotated cartographics, even though this is likely to produce values outside [0-1]. |
| | | // This gives us a set of points in the "east-north" texture coordinate system that can be used to map "east-north" texture coordinates to "desired." |
| | | |
| | | var points2D = points2DScratch; |
| | | points2D[0].x = unrotatedTextureRectangle.west; |
| | | points2D[0].y = unrotatedTextureRectangle.south; |
| | | |
| | | points2D[1].x = unrotatedTextureRectangle.west; |
| | | points2D[1].y = unrotatedTextureRectangle.north; |
| | | |
| | | points2D[2].x = unrotatedTextureRectangle.east; |
| | | points2D[2].y = unrotatedTextureRectangle.south; |
| | | |
| | | var boundingRectangle = rectangleGeometry.rectangle; |
| | | var toDesiredInComputed = GeometryAttribute.Matrix2.fromRotation(rectangleGeometry._stRotation, rotation2DScratch); |
| | | var boundingRectangleCenter = Cartesian2.Rectangle.center(boundingRectangle, rectangleCenterScratch); |
| | | |
| | | for (var i = 0; i < 3; ++i) { |
| | | var point2D = points2D[i]; |
| | | point2D.x -= boundingRectangleCenter.longitude; |
| | | point2D.y -= boundingRectangleCenter.latitude; |
| | | GeometryAttribute.Matrix2.multiplyByVector(toDesiredInComputed, point2D, point2D); |
| | | point2D.x += boundingRectangleCenter.longitude; |
| | | point2D.y += boundingRectangleCenter.latitude; |
| | | |
| | | // Convert point into east-north texture coordinate space |
| | | point2D.x = (point2D.x - boundingRectangle.west) / boundingRectangle.width; |
| | | point2D.y = (point2D.y - boundingRectangle.south) / boundingRectangle.height; |
| | | } |
| | | |
| | | var minXYCorner = points2D[0]; |
| | | var maxYCorner = points2D[1]; |
| | | var maxXCorner = points2D[2]; |
| | | var result = new Array(6); |
| | | Cartesian2.Cartesian2.pack(minXYCorner, result); |
| | | Cartesian2.Cartesian2.pack(maxYCorner, result, 2); |
| | | Cartesian2.Cartesian2.pack(maxXCorner, result, 4); |
| | | return result; |
| | | } |
| | | |
| | | Object.defineProperties(RectangleGeometry.prototype, { |
| | | /** |
| | | * @private |
| | | */ |
| | | rectangle : { |
| | | get : function() { |
| | | if (!when.defined(this._rotatedRectangle)) { |
| | | this._rotatedRectangle = computeRectangle(this._rectangle, this._granularity, this._rotation, this._ellipsoid); |
| | | } |
| | | return this._rotatedRectangle; |
| | | } |
| | | }, |
| | | /** |
| | | * For remapping texture coordinates when rendering RectangleGeometries as GroundPrimitives. |
| | | * This version permits skew in textures by computing offsets directly in cartographic space and |
| | | * more accurately approximates rendering RectangleGeometries with height as standard Primitives. |
| | | * @see Geometry#_textureCoordinateRotationPoints |
| | | * @private |
| | | */ |
| | | textureCoordinateRotationPoints : { |
| | | get : function() { |
| | | if (!when.defined(this._textureCoordinateRotationPoints)) { |
| | | this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(this); |
| | | } |
| | | return this._textureCoordinateRotationPoints; |
| | | } |
| | | } |
| | | }); |
| | | |
| | | function createRectangleGeometry(rectangleGeometry, offset) { |
| | | if (when.defined(offset)) { |
| | | rectangleGeometry = RectangleGeometry.unpack(rectangleGeometry, offset); |
| | | } |
| | | rectangleGeometry._ellipsoid = Cartesian2.Ellipsoid.clone(rectangleGeometry._ellipsoid); |
| | | rectangleGeometry._rectangle = Cartesian2.Rectangle.clone(rectangleGeometry._rectangle); |
| | | return RectangleGeometry.createGeometry(rectangleGeometry); |
| | | } |
| | | |
| | | return createRectangleGeometry; |
| | | |
| | | }); |