liuyg
2022-01-07 04b6dba74c7051dcc0947b08a4f70b595672e3f2
src/store/modules/mobile.js
@@ -45,6 +45,9 @@
    tilesetLayer: null, //2.5d模型
    usetowpointfive: null,
    tilesetLayer: null, //瀑布流
    audioData: null, //语音
    audioState: false, //语音状态
  },
  mutations: {
    MSET_VIEWER(state, viewer) {
@@ -134,13 +137,13 @@
        // state.mviewer.flyTo(state.tileset);
        //3D视角不限制
        state.mviewer.scene.screenSpaceCameraController.minimumZoomDistance = 100;
        state.mviewer.scene.screenSpaceCameraController.minimumZoomDistance = 80;
        // 最大
        state.mviewer.scene.screenSpaceCameraController.maximumZoomDistance = 4000000;
        // 设置相机缩小时的速率
        state.mviewer.scene.screenSpaceCameraController._minimumZoomRate = 3000;
        state.mviewer.scene.screenSpaceCameraController._minimumZoomRate = 10000;
        // 设置相机放大时的速率
        state.mviewer.scene.screenSpaceCameraController._maximumZoomRate = 3000;
        state.mviewer.scene.screenSpaceCameraController._maximumZoomRate = 5906376272000;
        // 视角平移
        state.mviewer.scene.screenSpaceCameraController.enableRotate = true;
        // 视角缩放
@@ -156,7 +159,7 @@
        };
        state.tilesetLayer.show = false; //隐藏3d图形
        state.newLayer = state.usetowpointfive(); //添加2.5d图形贴片
        state.wallLayer.show = true; //打开瀑布
        state.wallLayer.show = false; //打开瀑布
        state.startPointFn(); //移动默认视角
        //2.5D视角限制
@@ -296,11 +299,14 @@
      // })
      commit("MSET_POPUPDOM", popupsDom);
    },
    closeMobileWindowsDom({ state, commit }) {
    closeMobileWindowsDom({ state, commit, dispatch }) {
      if (!state.MobileWindowsHide && state.popupsDom) {
        state.popupsDom.closeOur();
        commit("MSET_MOBILEWINDOWSHIDE", true);
      }
        if (state.audioData) {
          dispatch("MSET_GETAUDIOBEGIN", "notOpen");
        }
      } //cancel
    },
    CHANGETOC3({ state, commit }, data) {
      // //转换经纬度坐标 成世界坐标cartesian3
@@ -483,6 +489,26 @@
        },
      });
    },
    MSET_GETAUDIO({ state, commit, dispatch }, val) {
      state.audioData = new window.SpeechSynthesisUtterance();
      state.audioData.text = val;
      state.audioData.onstart = function (e) {
        state.audioState = true;
      };
      state.audioData.onend = function (event) {
        state.audioState = false;
      };
    },
    MSET_GETAUDIOBEGIN({ state, commit, dispatch }, val) {
      if (state.audioState) {
        window.speechSynthesis.cancel();
        state.audioState = false;
      } else {
        if (val != "notOpen") {
          window.speechSynthesis.speak(state.audioData);
        }
      }
    },
  },
};