| | |
| | | that.viewer.scene.screenSpaceCameraController.enableTilt = true |
| | | } else { |
| | | that.tilesetLayer.show = false |
| | | var provider = new that.DC.Namespace.Cesium.WebMapTileServiceImageryProvider({ |
| | | url: 'http://www.tdtfz.com/OneMapServer/rest/services/fzsw2019/MapServer/WMTS/tile/1.0.0/fzsw2019/{Style}/{TileMatrixSet}/{TileMatrix}/{TileRow}/{TileCol}', |
| | | layer: 'fzsw2019', |
| | | style: 'default', |
| | | tileMatrixSetID: 'default028mm', |
| | | format: 'image/jpgpng', |
| | | tilingScheme: new that.DC.Namespace.Cesium.GeographicTilingScheme(), |
| | | maximumLevel: 19, |
| | | tileMatrixLabels: [ |
| | | '0', |
| | | '1', |
| | | '2', |
| | | '3', |
| | | '4', |
| | | '5', |
| | | '6', |
| | | '7', |
| | | '8', |
| | | '9', |
| | | '10', |
| | | '11', |
| | | '12', |
| | | '13', |
| | | '14', |
| | | '15', |
| | | '16', |
| | | '17', |
| | | '18', |
| | | '19' |
| | | ] |
| | | var provider = new that.DC.Namespace.Cesium.ArcGisMapServerImageryProvider({ |
| | | url: 'http://arcgis.jxpskj.com:6080/arcgis/rest/services/PingXiang25DMapDN/MapServer' |
| | | }) |
| | | |
| | | that.newLayer = that.viewer.imageryLayers.addImageryProvider(provider) |
| | | |
| | | that.wallLayer.show = true |
| | |
| | | that.viewer.camera.setView({ |
| | | // Cesium的坐标是以地心为原点,一向指向南美洲,一向指向亚洲,一向指向北极州 |
| | | // fromDegrees()方法,将经纬度和高程转换为世界坐标 |
| | | destination: that.DC.Namespace.Cesium.Cartesian3.fromDegrees(114.03928791, 27.62954732, 1000.0), |
| | | destination: that.DC.Namespace.Cesium.Cartesian3.fromDegrees(114.03928791, 27.62954732, 360.0), |
| | | orientation: { |
| | | // 指向 |
| | | heading: that.DC.Namespace.Cesium.Math.toRadians(0, 0), |
| | |
| | | |
| | | that.viewer.on(that.DC.SceneEventType.CAMERA_CHANGED, that.camerAzoom()) |
| | | // 最小 |
| | | that.viewer.scene.screenSpaceCameraController.minimumZoomDistance = 500 |
| | | that.viewer.scene.screenSpaceCameraController.minimumZoomDistance = 1.0 |
| | | // 最大 |
| | | that.viewer.scene.screenSpaceCameraController.maximumZoomDistance = 6000 |
| | | // 视角旋转 |