| | |
| | | var view = ol2d.getView(); |
| | | |
| | | // view.setCenter([115.85883507433789, 28.708432053474827]) |
| | | view.setCenter([115.9032747077233, 28.67433116990186]); |
| | | view.setCenter([114.03841654, 27.62919726]); |
| | | |
| | | // |
| | | view.setZoom(13); |
| | |
| | | r = val[0][1].split(";"), |
| | | pname = val[1][0].split(";"), |
| | | p = val[1][1].split(";"); |
| | | this.routers = []; |
| | | this.potions = []; |
| | | for (let k in r) { |
| | | this.routers[k] = { |
| | | this.routers.push({ |
| | | label: "路径" + (+k + 1), |
| | | value: r[k], |
| | | routerName: rname[k], |
| | | notPath: true, |
| | | }; |
| | | }); |
| | | } |
| | | for (let k in p) { |
| | | this.potions[k] = { |
| | | this.potions.push({ |
| | | label: "标点" + (+k + 1), |
| | | value: p[k], |
| | | potionName: pname[k], |
| | | notPath: true, |
| | | }; |
| | | }); |
| | | } |
| | | // console.log(this.potions); |
| | | //刷新 |
| | | this.Refresh = !this.Refresh; |
| | | // this.Refresh = !this.Refresh; |
| | | }, |
| | | myRules() { |
| | | for (let i in this.routers) { |