From 1a2c1d005bf7de2528f73638fb24d31da812aad5 Mon Sep 17 00:00:00 2001
From: liuyg <376836862@qq.com>
Date: Tue, 22 Jun 2021 17:40:13 +0800
Subject: [PATCH] 增加模型
---
widgets/visibleArea/Widget.js | 12 +++++++++++-
1 files changed, 11 insertions(+), 1 deletions(-)
diff --git a/widgets/visibleArea/Widget.js b/widgets/visibleArea/Widget.js
index ffd7789..b49d923 100644
--- a/widgets/visibleArea/Widget.js
+++ b/widgets/visibleArea/Widget.js
@@ -45,6 +45,10 @@
color: new Cesium.Color(1.0, 1.0, 1.0, 1),
intensity: 0.55
};
+ // var URL_CONFIG = {
+ // SCENE_CBD: 'http://www.supermapol.com/realspace/services/3D-CBDCache20200416/rest/realspace',
+ // }
+ // var promise = scene.open(URL_CONFIG.SCENE_CBD);
directionalLight_1 = new Cesium.DirectionalLight(position1, dirLightOptions);//加载光源
scene.addLightSource(directionalLight_1);
var viewPosition;
@@ -56,6 +60,7 @@
// 先将此标记置为true,不激活鼠标移动事件中对可视域分析对象的操作
scene.viewFlag = true;
var pointHandler = new Cesium.DrawHandler(viewer, Cesium.DrawMode.Point);
+
// 创建可视域分析对象
var viewshed3D = new Cesium.ViewShed3D(scene);
var colorStr1 = viewshed3D.visibleAreaColor.toCssColorString();
@@ -271,7 +276,7 @@
viewModel.horizontalFov = viewshed3D.horizontalFov;
viewModel.verticalFov = viewshed3D.verticalFov;
} else {
- console.log('没打开');
+ // console.log('没打开');
}
}, Cesium.ScreenSpaceEventType.RIGHT_CLICK);
@@ -313,6 +318,7 @@
viewer.entities.removeAll();
viewshed3D.distance = 0.1;
scene.viewFlag = true;
+ // pointHandler.clear();
})
$('.jimu-widget-visibleArea').find(".closes").click(function () {
@@ -321,23 +327,27 @@
viewer.entities.removeAll();
viewshed3D.distance = 0.1;
scene.viewFlag = true;
+ pointHandler.clear();
})
// console.log(scene)
this.viewer = viewer;
this.viewshed3D = viewshed3D;
this.scene = scene;
+ this.pointHandler = pointHandler;
topic.subscribe("closev", lang.hitch(this, this.closev));
},
viewer: '',
viewshed3D: '',
scene: '',
+ pointHandler: '',
closev: function () {
$(".jimu-widget-visibleArea").hide();
$("#wrapper").hide();
this.viewer.entities.removeAll();
this.viewshed3D.distance = 0.1;
this.scene.viewFlag = true;
+ this.pointHandler.clear();
},
onOpen: function () {
--
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