From d74b495736f0c04522ec54274b70fed0ded2878d Mon Sep 17 00:00:00 2001
From: zhongrj <646384940@qq.com>
Date: Tue, 27 Jun 2023 11:30:06 +0800
Subject: [PATCH] 任务新增导出
---
public/libs/Cesium/Workers/TerrainEncoding-a807a704.js | 828 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 828 insertions(+), 0 deletions(-)
diff --git a/public/libs/Cesium/Workers/TerrainEncoding-a807a704.js b/public/libs/Cesium/Workers/TerrainEncoding-a807a704.js
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+/**
+ * Cesium - https://github.com/CesiumGS/cesium
+ *
+ * Copyright 2011-2020 Cesium Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Columbus View (Pat. Pend.)
+ *
+ * Portions licensed separately.
+ * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
+ */
+define(['exports', './when-8d13db60', './Check-70bec281', './Math-61ede240', './Cartographic-fe4be337', './Cartesian2-85064f09', './BoundingSphere-775c5788', './ComponentDatatype-5862616f', './AttributeCompression-84a90a13'], function (exports, when, Check, _Math, Cartographic, Cartesian2, BoundingSphere, ComponentDatatype, AttributeCompression) { 'use strict';
+
+ /**
+ * Determine whether or not other objects are visible or hidden behind the visible horizon defined by
+ * an {@link Ellipsoid} and a camera position. The ellipsoid is assumed to be located at the
+ * origin of the coordinate system. This class uses the algorithm described in the
+ * {@link https://cesium.com/blog/2013/04/25/Horizon-culling/|Horizon Culling} blog post.
+ *
+ * @alias EllipsoidalOccluder
+ *
+ * @param {Ellipsoid} ellipsoid The ellipsoid to use as an occluder.
+ * @param {Cartesian3} [cameraPosition] The coordinate of the viewer/camera. If this parameter is not
+ * specified, {@link EllipsoidalOccluder#cameraPosition} must be called before
+ * testing visibility.
+ *
+ * @constructor
+ *
+ * @example
+ * // Construct an ellipsoidal occluder with radii 1.0, 1.1, and 0.9.
+ * var cameraPosition = new Cesium.Cartesian3(5.0, 6.0, 7.0);
+ * var occluderEllipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
+ * var occluder = new Cesium.EllipsoidalOccluder(occluderEllipsoid, cameraPosition);
+ *
+ * @private
+ */
+ function EllipsoidalOccluder(ellipsoid, cameraPosition) {
+ //>>includeStart('debug', pragmas.debug);
+ Check.Check.typeOf.object('ellipsoid', ellipsoid);
+ //>>includeEnd('debug');
+
+ this._ellipsoid = ellipsoid;
+ this._cameraPosition = new Cartographic.Cartesian3();
+ this._cameraPositionInScaledSpace = new Cartographic.Cartesian3();
+ this._distanceToLimbInScaledSpaceSquared = 0.0;
+
+ // cameraPosition fills in the above values
+ if (when.defined(cameraPosition)) {
+ this.cameraPosition = cameraPosition;
+ }
+ }
+
+ Object.defineProperties(EllipsoidalOccluder.prototype, {
+ /**
+ * Gets the occluding ellipsoid.
+ * @memberof EllipsoidalOccluder.prototype
+ * @type {Ellipsoid}
+ */
+ ellipsoid : {
+ get: function() {
+ return this._ellipsoid;
+ }
+ },
+ /**
+ * Gets or sets the position of the camera.
+ * @memberof EllipsoidalOccluder.prototype
+ * @type {Cartesian3}
+ */
+ cameraPosition : {
+ get : function() {
+ return this._cameraPosition;
+ },
+ set : function(cameraPosition) {
+ // See https://cesium.com/blog/2013/04/25/Horizon-culling/
+ var ellipsoid = this._ellipsoid;
+ var cv = ellipsoid.transformPositionToScaledSpace(cameraPosition, this._cameraPositionInScaledSpace);
+ var vhMagnitudeSquared = Cartographic.Cartesian3.magnitudeSquared(cv) - 1.0;
+
+ Cartographic.Cartesian3.clone(cameraPosition, this._cameraPosition);
+ this._cameraPositionInScaledSpace = cv;
+ this._distanceToLimbInScaledSpaceSquared = vhMagnitudeSquared;
+ }
+ }
+ });
+
+ var scratchCartesian = new Cartographic.Cartesian3();
+
+ /**
+ * Determines whether or not a point, the <code>occludee</code>, is hidden from view by the occluder.
+ *
+ * @param {Cartesian3} occludee The point to test for visibility.
+ * @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
+ *
+ * @example
+ * var cameraPosition = new Cesium.Cartesian3(0, 0, 2.5);
+ * var ellipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
+ * var occluder = new Cesium.EllipsoidalOccluder(ellipsoid, cameraPosition);
+ * var point = new Cesium.Cartesian3(0, -3, -3);
+ * occluder.isPointVisible(point); //returns true
+ */
+ EllipsoidalOccluder.prototype.isPointVisible = function(occludee) {
+ var ellipsoid = this._ellipsoid;
+ var occludeeScaledSpacePosition = ellipsoid.transformPositionToScaledSpace(occludee, scratchCartesian);
+ return isScaledSpacePointVisible(occludeeScaledSpacePosition, this._cameraPositionInScaledSpace, this._distanceToLimbInScaledSpaceSquared);
+ };
+
+ /**
+ * Determines whether or not a point expressed in the ellipsoid scaled space, is hidden from view by the
+ * occluder. To transform a Cartesian X, Y, Z position in the coordinate system aligned with the ellipsoid
+ * into the scaled space, call {@link Ellipsoid#transformPositionToScaledSpace}.
+ *
+ * @param {Cartesian3} occludeeScaledSpacePosition The point to test for visibility, represented in the scaled space.
+ * @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
+ *
+ * @example
+ * var cameraPosition = new Cesium.Cartesian3(0, 0, 2.5);
+ * var ellipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
+ * var occluder = new Cesium.EllipsoidalOccluder(ellipsoid, cameraPosition);
+ * var point = new Cesium.Cartesian3(0, -3, -3);
+ * var scaledSpacePoint = ellipsoid.transformPositionToScaledSpace(point);
+ * occluder.isScaledSpacePointVisible(scaledSpacePoint); //returns true
+ */
+ EllipsoidalOccluder.prototype.isScaledSpacePointVisible = function(occludeeScaledSpacePosition) {
+ return isScaledSpacePointVisible(occludeeScaledSpacePosition, this._cameraPositionInScaledSpace, this._distanceToLimbInScaledSpaceSquared);
+ };
+
+ var scratchCameraPositionInScaledSpaceShrunk = new Cartographic.Cartesian3();
+
+ /**
+ * Similar to {@link EllipsoidalOccluder#isScaledSpacePointVisible} except tests against an
+ * ellipsoid that has been shrunk by the minimum height when the minimum height is below
+ * the ellipsoid. This is intended to be used with points generated by
+ * {@link EllipsoidalOccluder#computeHorizonCullingPointPossiblyUnderEllipsoid} or
+ * {@link EllipsoidalOccluder#computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid}.
+ *
+ * @param {Cartesian3} occludeeScaledSpacePosition The point to test for visibility, represented in the scaled space of the possibly-shrunk ellipsoid.
+ * @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
+ */
+ EllipsoidalOccluder.prototype.isScaledSpacePointVisiblePossiblyUnderEllipsoid = function(occludeeScaledSpacePosition, minimumHeight) {
+ var ellipsoid = this._ellipsoid;
+ var vhMagnitudeSquared;
+ var cv;
+
+ if (when.defined(minimumHeight) && minimumHeight < 0.0 && ellipsoid.minimumRadius > -minimumHeight) {
+ // This code is similar to the cameraPosition setter, but unrolled for performance because it will be called a lot.
+ cv = scratchCameraPositionInScaledSpaceShrunk;
+ cv.x = this._cameraPosition.x / (ellipsoid.radii.x + minimumHeight);
+ cv.y = this._cameraPosition.y / (ellipsoid.radii.y + minimumHeight);
+ cv.z = this._cameraPosition.z / (ellipsoid.radii.z + minimumHeight);
+ vhMagnitudeSquared = cv.x * cv.x + cv.y * cv.y + cv.z * cv.z - 1.0;
+ } else {
+ cv = this._cameraPositionInScaledSpace;
+ vhMagnitudeSquared = this._distanceToLimbInScaledSpaceSquared;
+ }
+
+ return isScaledSpacePointVisible(occludeeScaledSpacePosition, cv, vhMagnitudeSquared);
+ };
+
+ /**
+ * Computes a point that can be used for horizon culling from a list of positions. If the point is below
+ * the horizon, all of the positions are guaranteed to be below the horizon as well. The returned point
+ * is expressed in the ellipsoid-scaled space and is suitable for use with
+ * {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
+ *
+ * @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
+ * A reasonable direction to use is the direction from the center of the ellipsoid to
+ * the center of the bounding sphere computed from the positions. The direction need not
+ * be normalized.
+ * @param {Cartesian3[]} positions The positions from which to compute the horizon culling point. The positions
+ * must be expressed in a reference frame centered at the ellipsoid and aligned with the
+ * ellipsoid's axes.
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
+ */
+ EllipsoidalOccluder.prototype.computeHorizonCullingPoint = function(directionToPoint, positions, result) {
+ return computeHorizonCullingPointFromPositions(this._ellipsoid, directionToPoint, positions, result);
+ };
+
+ var scratchEllipsoidShrunk = Cartesian2.Ellipsoid.clone(Cartesian2.Ellipsoid.UNIT_SPHERE);
+
+ /**
+ * Similar to {@link EllipsoidalOccluder#computeHorizonCullingPoint} except computes the culling
+ * point relative to an ellipsoid that has been shrunk by the minimum height when the minimum height is below
+ * the ellipsoid. The returned point is expressed in the possibly-shrunk ellipsoid-scaled space and is suitable
+ * for use with {@link EllipsoidalOccluder#isScaledSpacePointVisiblePossiblyUnderEllipsoid}.
+ *
+ * @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
+ * A reasonable direction to use is the direction from the center of the ellipsoid to
+ * the center of the bounding sphere computed from the positions. The direction need not
+ * be normalized.
+ * @param {Cartesian3[]} positions The positions from which to compute the horizon culling point. The positions
+ * must be expressed in a reference frame centered at the ellipsoid and aligned with the
+ * ellipsoid's axes.
+ * @param {Number} [minimumHeight] The minimum height of all positions. If this value is undefined, all positions are assumed to be above the ellipsoid.
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the possibly-shrunk ellipsoid-scaled space.
+ */
+ EllipsoidalOccluder.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid = function(directionToPoint, positions, minimumHeight, result) {
+ var possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(this._ellipsoid, minimumHeight, scratchEllipsoidShrunk);
+ return computeHorizonCullingPointFromPositions(possiblyShrunkEllipsoid, directionToPoint, positions, result);
+ };
+ /**
+ * Computes a point that can be used for horizon culling from a list of positions. If the point is below
+ * the horizon, all of the positions are guaranteed to be below the horizon as well. The returned point
+ * is expressed in the ellipsoid-scaled space and is suitable for use with
+ * {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
+ *
+ * @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
+ * A reasonable direction to use is the direction from the center of the ellipsoid to
+ * the center of the bounding sphere computed from the positions. The direction need not
+ * be normalized.
+ * @param {Number[]} vertices The vertices from which to compute the horizon culling point. The positions
+ * must be expressed in a reference frame centered at the ellipsoid and aligned with the
+ * ellipsoid's axes.
+ * @param {Number} [stride=3]
+ * @param {Cartesian3} [center=Cartesian3.ZERO]
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
+ */
+ EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVertices = function(directionToPoint, vertices, stride, center, result) {
+ return computeHorizonCullingPointFromVertices(this._ellipsoid, directionToPoint, vertices, stride, center, result);
+ };
+
+ /**
+ * Similar to {@link EllipsoidalOccluder#computeHorizonCullingPointFromVertices} except computes the culling
+ * point relative to an ellipsoid that has been shrunk by the minimum height when the minimum height is below
+ * the ellipsoid. The returned point is expressed in the possibly-shrunk ellipsoid-scaled space and is suitable
+ * for use with {@link EllipsoidalOccluder#isScaledSpacePointVisiblePossiblyUnderEllipsoid}.
+ *
+ * @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
+ * A reasonable direction to use is the direction from the center of the ellipsoid to
+ * the center of the bounding sphere computed from the positions. The direction need not
+ * be normalized.
+ * @param {Number[]} vertices The vertices from which to compute the horizon culling point. The positions
+ * must be expressed in a reference frame centered at the ellipsoid and aligned with the
+ * ellipsoid's axes.
+ * @param {Number} [stride=3]
+ * @param {Cartesian3} [center=Cartesian3.ZERO]
+ * @param {Number} [minimumHeight] The minimum height of all vertices. If this value is undefined, all vertices are assumed to be above the ellipsoid.
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the possibly-shrunk ellipsoid-scaled space.
+ */
+ EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid = function(directionToPoint, vertices, stride, center, minimumHeight, result) {
+ var possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(this._ellipsoid, minimumHeight, scratchEllipsoidShrunk);
+ return computeHorizonCullingPointFromVertices(possiblyShrunkEllipsoid, directionToPoint, vertices, stride, center, result);
+ };
+
+ var subsampleScratch = [];
+
+ /**
+ * Computes a point that can be used for horizon culling of a rectangle. If the point is below
+ * the horizon, the ellipsoid-conforming rectangle is guaranteed to be below the horizon as well.
+ * The returned point is expressed in the ellipsoid-scaled space and is suitable for use with
+ * {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
+ *
+ * @param {Rectangle} rectangle The rectangle for which to compute the horizon culling point.
+ * @param {Ellipsoid} ellipsoid The ellipsoid on which the rectangle is defined. This may be different from
+ * the ellipsoid used by this instance for occlusion testing.
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
+ */
+ EllipsoidalOccluder.prototype.computeHorizonCullingPointFromRectangle = function(rectangle, ellipsoid, result) {
+ //>>includeStart('debug', pragmas.debug);
+ Check.Check.typeOf.object('rectangle', rectangle);
+ //>>includeEnd('debug');
+
+ var positions = Cartesian2.Rectangle.subsample(rectangle, ellipsoid, 0.0, subsampleScratch);
+ var bs = BoundingSphere.BoundingSphere.fromPoints(positions);
+
+ // If the bounding sphere center is too close to the center of the occluder, it doesn't make
+ // sense to try to horizon cull it.
+ if (Cartographic.Cartesian3.magnitude(bs.center) < 0.1 * ellipsoid.minimumRadius) {
+ return undefined;
+ }
+
+ return this.computeHorizonCullingPoint(bs.center, positions, result);
+ };
+
+ var scratchEllipsoidShrunkRadii = new Cartographic.Cartesian3();
+
+ function getPossiblyShrunkEllipsoid(ellipsoid, minimumHeight, result) {
+ if (when.defined(minimumHeight) && minimumHeight < 0.0 && ellipsoid.minimumRadius > -minimumHeight) {
+ var ellipsoidShrunkRadii = Cartographic.Cartesian3.fromElements(
+ ellipsoid.radii.x + minimumHeight,
+ ellipsoid.radii.y + minimumHeight,
+ ellipsoid.radii.z + minimumHeight,
+ scratchEllipsoidShrunkRadii
+ );
+ ellipsoid = Cartesian2.Ellipsoid.fromCartesian3(ellipsoidShrunkRadii, result);
+ }
+ return ellipsoid;
+ }
+
+ function computeHorizonCullingPointFromPositions(ellipsoid, directionToPoint, positions, result) {
+ //>>includeStart('debug', pragmas.debug);
+ Check.Check.typeOf.object('directionToPoint', directionToPoint);
+ Check.Check.defined('positions', positions);
+ //>>includeEnd('debug');
+
+ if (!when.defined(result)) {
+ result = new Cartographic.Cartesian3();
+ }
+
+ var scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint);
+ var resultMagnitude = 0.0;
+
+ for (var i = 0, len = positions.length; i < len; ++i) {
+ var position = positions[i];
+ var candidateMagnitude = computeMagnitude(ellipsoid, position, scaledSpaceDirectionToPoint);
+ if (candidateMagnitude < 0.0) {
+ // all points should face the same direction, but this one doesn't, so return undefined
+ return undefined;
+ }
+ resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
+ }
+
+ return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
+ }
+
+ var positionScratch = new Cartographic.Cartesian3();
+
+ function computeHorizonCullingPointFromVertices(ellipsoid, directionToPoint, vertices, stride, center, result) {
+ //>>includeStart('debug', pragmas.debug);
+ Check.Check.typeOf.object('directionToPoint', directionToPoint);
+ Check.Check.defined('vertices', vertices);
+ Check.Check.typeOf.number('stride', stride);
+ //>>includeEnd('debug');
+
+ if (!when.defined(result)) {
+ result = new Cartographic.Cartesian3();
+ }
+
+ stride = when.defaultValue(stride, 3);
+ center = when.defaultValue(center, Cartographic.Cartesian3.ZERO);
+ var scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint);
+ var resultMagnitude = 0.0;
+
+ for (var i = 0, len = vertices.length; i < len; i += stride) {
+ positionScratch.x = vertices[i] + center.x;
+ positionScratch.y = vertices[i + 1] + center.y;
+ positionScratch.z = vertices[i + 2] + center.z;
+
+ var candidateMagnitude = computeMagnitude(ellipsoid, positionScratch, scaledSpaceDirectionToPoint);
+ if (candidateMagnitude < 0.0) {
+ // all points should face the same direction, but this one doesn't, so return undefined
+ return undefined;
+ }
+ resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
+ }
+
+ return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
+ }
+
+ function isScaledSpacePointVisible(occludeeScaledSpacePosition, cameraPositionInScaledSpace, distanceToLimbInScaledSpaceSquared) {
+ // See https://cesium.com/blog/2013/04/25/Horizon-culling/
+ var cv = cameraPositionInScaledSpace;
+ var vhMagnitudeSquared = distanceToLimbInScaledSpaceSquared;
+ var vt = Cartographic.Cartesian3.subtract(occludeeScaledSpacePosition, cv, scratchCartesian);
+ var vtDotVc = -Cartographic.Cartesian3.dot(vt, cv);
+ // If vhMagnitudeSquared < 0 then we are below the surface of the ellipsoid and
+ // in this case, set the culling plane to be on V.
+ var isOccluded = vhMagnitudeSquared < 0 ? vtDotVc > 0 : (vtDotVc > vhMagnitudeSquared &&
+ vtDotVc * vtDotVc / Cartographic.Cartesian3.magnitudeSquared(vt) > vhMagnitudeSquared);
+ return !isOccluded;
+ }
+
+ var scaledSpaceScratch = new Cartographic.Cartesian3();
+ var directionScratch = new Cartographic.Cartesian3();
+
+ function computeMagnitude(ellipsoid, position, scaledSpaceDirectionToPoint) {
+ var scaledSpacePosition = ellipsoid.transformPositionToScaledSpace(position, scaledSpaceScratch);
+ var magnitudeSquared = Cartographic.Cartesian3.magnitudeSquared(scaledSpacePosition);
+ var magnitude = Math.sqrt(magnitudeSquared);
+ var direction = Cartographic.Cartesian3.divideByScalar(scaledSpacePosition, magnitude, directionScratch);
+
+ // For the purpose of this computation, points below the ellipsoid are consider to be on it instead.
+ magnitudeSquared = Math.max(1.0, magnitudeSquared);
+ magnitude = Math.max(1.0, magnitude);
+
+ var cosAlpha = Cartographic.Cartesian3.dot(direction, scaledSpaceDirectionToPoint);
+ var sinAlpha = Cartographic.Cartesian3.magnitude(Cartographic.Cartesian3.cross(direction, scaledSpaceDirectionToPoint, direction));
+ var cosBeta = 1.0 / magnitude;
+ var sinBeta = Math.sqrt(magnitudeSquared - 1.0) * cosBeta;
+
+ return 1.0 / (cosAlpha * cosBeta - sinAlpha * sinBeta);
+ }
+
+ function magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result) {
+ // The horizon culling point is undefined if there were no positions from which to compute it,
+ // the directionToPoint is pointing opposite all of the positions, or if we computed NaN or infinity.
+ if (resultMagnitude <= 0.0 || resultMagnitude === 1.0 / 0.0 || resultMagnitude !== resultMagnitude) {
+ return undefined;
+ }
+
+ return Cartographic.Cartesian3.multiplyByScalar(scaledSpaceDirectionToPoint, resultMagnitude, result);
+ }
+
+ var directionToPointScratch = new Cartographic.Cartesian3();
+
+ function computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint) {
+ if (Cartographic.Cartesian3.equals(directionToPoint, Cartographic.Cartesian3.ZERO)) {
+ return directionToPoint;
+ }
+
+ ellipsoid.transformPositionToScaledSpace(directionToPoint, directionToPointScratch);
+ return Cartographic.Cartesian3.normalize(directionToPointScratch, directionToPointScratch);
+ }
+
+ /**
+ * This enumerated type is used to determine how the vertices of the terrain mesh are compressed.
+ *
+ * @exports TerrainQuantization
+ *
+ * @private
+ */
+ var TerrainQuantization = {
+ /**
+ * The vertices are not compressed.
+ *
+ * @type {Number}
+ * @constant
+ */
+ NONE : 0,
+
+ /**
+ * The vertices are compressed to 12 bits.
+ *
+ * @type {Number}
+ * @constant
+ */
+ BITS12 : 1
+ };
+
+ var TerrainQuantization$1 = Object.freeze(TerrainQuantization);
+
+ var cartesian3Scratch = new Cartographic.Cartesian3();
+ var cartesian3DimScratch = new Cartographic.Cartesian3();
+ var cartesian2Scratch = new Cartesian2.Cartesian2();
+ var matrix4Scratch = new BoundingSphere.Matrix4();
+ var matrix4Scratch2 = new BoundingSphere.Matrix4();
+
+ var SHIFT_LEFT_12 = Math.pow(2.0, 12.0);
+
+ /**
+ * Data used to quantize and pack the terrain mesh. The position can be unpacked for picking and all attributes
+ * are unpacked in the vertex shader.
+ *
+ * @alias TerrainEncoding
+ * @constructor
+ *
+ * @param {AxisAlignedBoundingBox} axisAlignedBoundingBox The bounds of the tile in the east-north-up coordinates at the tiles center.
+ * @param {Number} minimumHeight The minimum height.
+ * @param {Number} maximumHeight The maximum height.
+ * @param {Matrix4} fromENU The east-north-up to fixed frame matrix at the center of the terrain mesh.
+ * @param {Boolean} hasVertexNormals If the mesh has vertex normals.
+ * @param {Boolean} [hasWebMercatorT=false] true if the terrain data includes a Web Mercator texture coordinate; otherwise, false.
+ *
+ * @private
+ */
+ function TerrainEncoding(axisAlignedBoundingBox, minimumHeight, maximumHeight, fromENU, hasVertexNormals, hasWebMercatorT) {
+ var quantization = TerrainQuantization$1.NONE;
+ var center;
+ var toENU;
+ var matrix;
+
+ if (when.defined(axisAlignedBoundingBox) && when.defined(minimumHeight) && when.defined(maximumHeight) && when.defined(fromENU)) {
+ var minimum = axisAlignedBoundingBox.minimum;
+ var maximum = axisAlignedBoundingBox.maximum;
+
+ var dimensions = Cartographic.Cartesian3.subtract(maximum, minimum, cartesian3DimScratch);
+ var hDim = maximumHeight - minimumHeight;
+ var maxDim = Math.max(Cartographic.Cartesian3.maximumComponent(dimensions), hDim);
+
+ if (maxDim < SHIFT_LEFT_12 - 1.0) {
+ quantization = TerrainQuantization$1.BITS12;
+ } else {
+ quantization = TerrainQuantization$1.NONE;
+ }
+
+ quantization = TerrainQuantization$1.NONE;//防止精度损失,出现地形模型匹配不上,默认不压缩
+
+ center = axisAlignedBoundingBox.center;
+ toENU = BoundingSphere.Matrix4.inverseTransformation(fromENU, new BoundingSphere.Matrix4());
+
+ var translation = Cartographic.Cartesian3.negate(minimum, cartesian3Scratch);
+ BoundingSphere.Matrix4.multiply(BoundingSphere.Matrix4.fromTranslation(translation, matrix4Scratch), toENU, toENU);
+
+ var scale = cartesian3Scratch;
+ scale.x = 1.0 / dimensions.x;
+ scale.y = 1.0 / dimensions.y;
+ scale.z = 1.0 / dimensions.z;
+ BoundingSphere.Matrix4.multiply(BoundingSphere.Matrix4.fromScale(scale, matrix4Scratch), toENU, toENU);
+
+ matrix = BoundingSphere.Matrix4.clone(fromENU);
+ BoundingSphere.Matrix4.setTranslation(matrix, Cartographic.Cartesian3.ZERO, matrix);
+
+ fromENU = BoundingSphere.Matrix4.clone(fromENU, new BoundingSphere.Matrix4());
+
+ var translationMatrix = BoundingSphere.Matrix4.fromTranslation(minimum, matrix4Scratch);
+ var scaleMatrix = BoundingSphere.Matrix4.fromScale(dimensions, matrix4Scratch2);
+ var st = BoundingSphere.Matrix4.multiply(translationMatrix, scaleMatrix,matrix4Scratch);
+
+ BoundingSphere.Matrix4.multiply(fromENU, st, fromENU);
+ BoundingSphere.Matrix4.multiply(matrix, st, matrix);
+ }
+
+ /**
+ * How the vertices of the mesh were compressed.
+ * @type {TerrainQuantization}
+ */
+ this.quantization = quantization;
+
+ /**
+ * The minimum height of the tile including the skirts.
+ * @type {Number}
+ */
+ this.minimumHeight = minimumHeight;
+
+ /**
+ * The maximum height of the tile.
+ * @type {Number}
+ */
+ this.maximumHeight = maximumHeight;
+
+ /**
+ * The center of the tile.
+ * @type {Cartesian3}
+ */
+ this.center = center;
+
+ /**
+ * A matrix that takes a vertex from the tile, transforms it to east-north-up at the center and scales
+ * it so each component is in the [0, 1] range.
+ * @type {Matrix4}
+ */
+ this.toScaledENU = toENU;
+
+ /**
+ * A matrix that restores a vertex transformed with toScaledENU back to the earth fixed reference frame
+ * @type {Matrix4}
+ */
+ this.fromScaledENU = fromENU;
+
+ /**
+ * The matrix used to decompress the terrain vertices in the shader for RTE rendering.
+ * @type {Matrix4}
+ */
+ this.matrix = matrix;
+
+ /**
+ * The terrain mesh contains normals.
+ * @type {Boolean}
+ */
+ this.hasVertexNormals = hasVertexNormals;
+
+ /**
+ * The terrain mesh contains a vertical texture coordinate following the Web Mercator projection.
+ * @type {Boolean}
+ */
+ this.hasWebMercatorT = when.defaultValue(hasWebMercatorT, false);
+ }
+
+ TerrainEncoding.prototype.encode = function(vertexBuffer, bufferIndex, position, uv, height, normalToPack, webMercatorT) {
+ var u = uv.x;
+ var v = uv.y;
+
+ if (this.quantization === TerrainQuantization$1.BITS12) {
+ position = BoundingSphere.Matrix4.multiplyByPoint(this.toScaledENU, position, cartesian3Scratch);
+
+ position.x = _Math.CesiumMath.clamp(position.x, 0.0, 1.0);
+ position.y = _Math.CesiumMath.clamp(position.y, 0.0, 1.0);
+ position.z = _Math.CesiumMath.clamp(position.z, 0.0, 1.0);
+
+ var hDim = this.maximumHeight - this.minimumHeight;
+ var h = _Math.CesiumMath.clamp((height - this.minimumHeight) / hDim, 0.0, 1.0);
+
+ Cartesian2.Cartesian2.fromElements(position.x, position.y, cartesian2Scratch);
+ var compressed0 = AttributeCompression.AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
+
+ Cartesian2.Cartesian2.fromElements(position.z, h, cartesian2Scratch);
+ var compressed1 = AttributeCompression.AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
+
+ Cartesian2.Cartesian2.fromElements(u, v, cartesian2Scratch);
+ var compressed2 = AttributeCompression.AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
+
+ vertexBuffer[bufferIndex++] = compressed0;
+ vertexBuffer[bufferIndex++] = compressed1;
+ vertexBuffer[bufferIndex++] = compressed2;
+
+ if (this.hasWebMercatorT) {
+ Cartesian2.Cartesian2.fromElements(webMercatorT, 0.0, cartesian2Scratch);
+ var compressed3 = AttributeCompression.AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
+ vertexBuffer[bufferIndex++] = compressed3;
+ }
+ } else {
+ Cartographic.Cartesian3.subtract(position, this.center, cartesian3Scratch);
+
+ vertexBuffer[bufferIndex++] = cartesian3Scratch.x;
+ vertexBuffer[bufferIndex++] = cartesian3Scratch.y;
+ vertexBuffer[bufferIndex++] = cartesian3Scratch.z;
+ vertexBuffer[bufferIndex++] = height;
+ vertexBuffer[bufferIndex++] = u;
+ vertexBuffer[bufferIndex++] = v;
+
+ if (this.hasWebMercatorT) {
+ vertexBuffer[bufferIndex++] = webMercatorT;
+ }
+ }
+
+ if (this.hasVertexNormals) {
+ vertexBuffer[bufferIndex++] = AttributeCompression.AttributeCompression.octPackFloat(normalToPack);
+ }
+
+ return bufferIndex;
+ };
+
+ TerrainEncoding.prototype.decodePosition = function(buffer, index, result) {
+ if (!when.defined(result)) {
+ result = new Cartographic.Cartesian3();
+ }
+
+ index *= this.getStride();
+
+ if (this.quantization === TerrainQuantization$1.BITS12) {
+ var xy = AttributeCompression.AttributeCompression.decompressTextureCoordinates(buffer[index], cartesian2Scratch);
+ result.x = xy.x;
+ result.y = xy.y;
+
+ var zh = AttributeCompression.AttributeCompression.decompressTextureCoordinates(buffer[index + 1], cartesian2Scratch);
+ result.z = zh.x;
+
+ return BoundingSphere.Matrix4.multiplyByPoint(this.fromScaledENU, result, result);
+ }
+
+ result.x = buffer[index];
+ result.y = buffer[index + 1];
+ result.z = buffer[index + 2];
+ return Cartographic.Cartesian3.add(result, this.center, result);
+ };
+
+ TerrainEncoding.prototype.decodeTextureCoordinates = function(buffer, index, result) {
+ if (!when.defined(result)) {
+ result = new Cartesian2.Cartesian2();
+ }
+
+ index *= this.getStride();
+
+ if (this.quantization === TerrainQuantization$1.BITS12) {
+ return AttributeCompression.AttributeCompression.decompressTextureCoordinates(buffer[index + 2], result);
+ }
+
+ return Cartesian2.Cartesian2.fromElements(buffer[index + 4], buffer[index + 5], result);
+ };
+
+ TerrainEncoding.prototype.decodeHeight = function(buffer, index) {
+ index *= this.getStride();
+
+ if (this.quantization === TerrainQuantization$1.BITS12) {
+ var zh = AttributeCompression.AttributeCompression.decompressTextureCoordinates(buffer[index + 1], cartesian2Scratch);
+ return zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight;
+ }
+
+ return buffer[index + 3];
+ };
+
+ TerrainEncoding.prototype.decodeWebMercatorT = function(buffer, index) {
+ index *= this.getStride();
+
+ if (this.quantization === TerrainQuantization$1.BITS12) {
+ return AttributeCompression.AttributeCompression.decompressTextureCoordinates(buffer[index + 3], cartesian2Scratch).x;
+ }
+
+ return buffer[index + 6];
+ };
+
+ TerrainEncoding.prototype.getOctEncodedNormal = function(buffer, index, result) {
+ var stride = this.getStride();
+ index = (index + 1) * stride - 1;
+
+ var temp = buffer[index] / 256.0;
+ var x = Math.floor(temp);
+ var y = (temp - x) * 256.0;
+
+ return Cartesian2.Cartesian2.fromElements(x, y, result);
+ };
+
+ TerrainEncoding.prototype.getStride = function() {
+ var vertexStride;
+
+ switch (this.quantization) {
+ case TerrainQuantization$1.BITS12:
+ vertexStride = 3;
+ break;
+ default:
+ vertexStride = 6;
+ }
+
+ if (this.hasWebMercatorT) {
+ ++vertexStride;
+ }
+
+ if (this.hasVertexNormals) {
+ ++vertexStride;
+ }
+
+ return vertexStride;
+ };
+
+ var attributesNone = {
+ position3DAndHeight : 0,
+ textureCoordAndEncodedNormals : 1
+ };
+ var attributes = {
+ compressed0 : 0,
+ compressed1 : 1
+ };
+
+ TerrainEncoding.prototype.getAttributes = function(buffer) {
+ var datatype = ComponentDatatype.ComponentDatatype.FLOAT;
+ var sizeInBytes = ComponentDatatype.ComponentDatatype.getSizeInBytes(datatype);
+ var stride;
+
+ if (this.quantization === TerrainQuantization$1.NONE) {
+ var position3DAndHeightLength = 4;
+ var numTexCoordComponents = 2;
+
+ if (this.hasWebMercatorT) {
+ ++numTexCoordComponents;
+ }
+
+ if (this.hasVertexNormals) {
+ ++numTexCoordComponents;
+ }
+
+ stride = (position3DAndHeightLength + numTexCoordComponents) * sizeInBytes;
+
+ return [{
+ index : attributesNone.position3DAndHeight,
+ vertexBuffer : buffer,
+ componentDatatype : datatype,
+ componentsPerAttribute : position3DAndHeightLength,
+ offsetInBytes : 0,
+ strideInBytes : stride
+ }, {
+ index : attributesNone.textureCoordAndEncodedNormals,
+ vertexBuffer : buffer,
+ componentDatatype : datatype,
+ componentsPerAttribute : numTexCoordComponents,
+ offsetInBytes : position3DAndHeightLength * sizeInBytes,
+ strideInBytes : stride
+ }];
+ }
+
+ var numCompressed0 = 3;
+ var numCompressed1 = 0;
+
+ if (this.hasWebMercatorT || this.hasVertexNormals) {
+ ++numCompressed0;
+ }
+
+ if (this.hasWebMercatorT && this.hasVertexNormals) {
+ ++numCompressed1;
+
+ stride = (numCompressed0 + numCompressed1) * sizeInBytes;
+
+ return [{
+ index : attributes.compressed0,
+ vertexBuffer : buffer,
+ componentDatatype : datatype,
+ componentsPerAttribute : numCompressed0,
+ offsetInBytes : 0,
+ strideInBytes : stride
+ }, {
+ index : attributes.compressed1,
+ vertexBuffer : buffer,
+ componentDatatype : datatype,
+ componentsPerAttribute : numCompressed1,
+ offsetInBytes : numCompressed0 * sizeInBytes,
+ strideInBytes : stride
+ }];
+ }
+ return [{
+ index : attributes.compressed0,
+ vertexBuffer : buffer,
+ componentDatatype : datatype,
+ componentsPerAttribute : numCompressed0
+ }];
+ };
+
+ TerrainEncoding.prototype.getAttributeLocations = function() {
+ if (this.quantization === TerrainQuantization$1.NONE) {
+ return attributesNone;
+ }
+ return attributes;
+ };
+
+ TerrainEncoding.clone = function(encoding, result) {
+ if (!when.defined(result)) {
+ result = new TerrainEncoding();
+ }
+
+ result.quantization = encoding.quantization;
+ result.minimumHeight = encoding.minimumHeight;
+ result.maximumHeight = encoding.maximumHeight;
+ result.center = Cartographic.Cartesian3.clone(encoding.center);
+ result.toScaledENU = BoundingSphere.Matrix4.clone(encoding.toScaledENU);
+ result.fromScaledENU = BoundingSphere.Matrix4.clone(encoding.fromScaledENU);
+ result.matrix = BoundingSphere.Matrix4.clone(encoding.matrix);
+ result.hasVertexNormals = encoding.hasVertexNormals;
+ result.hasWebMercatorT = encoding.hasWebMercatorT;
+ return result;
+ };
+
+ exports.EllipsoidalOccluder = EllipsoidalOccluder;
+ exports.TerrainEncoding = TerrainEncoding;
+
+});
--
Gitblit v1.9.3