From d74b495736f0c04522ec54274b70fed0ded2878d Mon Sep 17 00:00:00 2001
From: zhongrj <646384940@qq.com>
Date: Tue, 27 Jun 2023 11:30:06 +0800
Subject: [PATCH] 任务新增导出

---
 public/libs/Cesium/Workers/createPolygonGeometry.js | 1079 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 1,079 insertions(+), 0 deletions(-)

diff --git a/public/libs/Cesium/Workers/createPolygonGeometry.js b/public/libs/Cesium/Workers/createPolygonGeometry.js
new file mode 100644
index 0000000..0aecd99
--- /dev/null
+++ b/public/libs/Cesium/Workers/createPolygonGeometry.js
@@ -0,0 +1,1079 @@
+/**
+ * Cesium - https://github.com/CesiumGS/cesium
+ *
+ * Copyright 2011-2020 Cesium Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Columbus View (Pat. Pend.)
+ *
+ * Portions licensed separately.
+ * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
+ */
+define(['./when-8d13db60', './Check-70bec281', './Math-61ede240', './Cartographic-fe4be337', './Cartesian2-85064f09', './BoundingSphere-775c5788', './Cartesian4-5af5bb24', './RuntimeError-ba10bc3e', './WebGLConstants-4c11ee5f', './ComponentDatatype-5862616f', './GeometryAttribute-ed9d707f', './PrimitiveType-97893bc7', './FeatureDetection-7bd32c34', './Transforms-a1cf7267', './buildModuleUrl-e7952659', './GeometryAttributes-aacecde6', './AttributeCompression-84a90a13', './GeometryPipeline-245a05d7', './EncodedCartesian3-a569cba8', './IndexDatatype-9435b55f', './IntersectionTests-397d9494', './Plane-8390418f', './arrayFill-9766fb2e', './GeometryOffsetAttribute-999fc023', './VertexFormat-fe4db402', './GeometryInstance-93a01b5d', './arrayRemoveDuplicates-f0b089b1', './BoundingRectangle-dc808c42', './EllipsoidTangentPlane-e324bfa4', './ArcType-66bc286a', './EllipsoidRhumbLine-f161e674', './earcut-2.2.1-b404d9e6', './PolygonPipeline-fd46002b', './PolygonGeometryLibrary-9cc18cc2', './EllipsoidGeodesic-84507801'], function (when, Check, _Math, Cartographic, Cartesian2, BoundingSphere, Cartesian4, RuntimeError, WebGLConstants, ComponentDatatype, GeometryAttribute, PrimitiveType, FeatureDetection, Transforms, buildModuleUrl, GeometryAttributes, AttributeCompression, GeometryPipeline, EncodedCartesian3, IndexDatatype, IntersectionTests, Plane, arrayFill, GeometryOffsetAttribute, VertexFormat, GeometryInstance, arrayRemoveDuplicates, BoundingRectangle, EllipsoidTangentPlane, ArcType, EllipsoidRhumbLine, earcut2_2_1, PolygonPipeline, PolygonGeometryLibrary, EllipsoidGeodesic) { 'use strict';
+
+    var scratchCarto1 = new Cartographic.Cartographic();
+        var scratchCarto2 = new Cartographic.Cartographic();
+        function adjustPosHeightsForNormal(position, p1, p2, ellipsoid) {
+            var carto1 = ellipsoid.cartesianToCartographic(position, scratchCarto1);
+            var height = carto1.height;
+            var p1Carto = ellipsoid.cartesianToCartographic(p1, scratchCarto2);
+            p1Carto.height = height;
+            ellipsoid.cartographicToCartesian(p1Carto, p1);
+
+            var p2Carto = ellipsoid.cartesianToCartographic(p2, scratchCarto2);
+            p2Carto.height = height - 100;
+            ellipsoid.cartographicToCartesian(p2Carto, p2);
+        }
+
+        var scratchBoundingRectangle = new BoundingRectangle.BoundingRectangle();
+        var scratchPosition = new Cartographic.Cartesian3();
+        var scratchNormal = new Cartographic.Cartesian3();
+        var scratchTangent = new Cartographic.Cartesian3();
+        var scratchBitangent = new Cartographic.Cartesian3();
+        var p1Scratch = new Cartographic.Cartesian3();
+        var p2Scratch = new Cartographic.Cartesian3();
+        var scratchPerPosNormal = new Cartographic.Cartesian3();
+        var scratchPerPosTangent = new Cartographic.Cartesian3();
+        var scratchPerPosBitangent = new Cartographic.Cartesian3();
+
+        var appendTextureCoordinatesOrigin = new Cartesian2.Cartesian2();
+        var appendTextureCoordinatesCartesian2 = new Cartesian2.Cartesian2();
+        var appendTextureCoordinatesCartesian3 = new Cartographic.Cartesian3();
+        var appendTextureCoordinatesQuaternion = new Transforms.Quaternion();
+        var appendTextureCoordinatesMatrix3 = new BoundingSphere.Matrix3();
+        var tangentMatrixScratch = new BoundingSphere.Matrix3();
+
+        function computeAttributes(options) {
+            var vertexFormat = options.vertexFormat;
+            var geometry = options.geometry;
+            var shadowVolume = options.shadowVolume;
+            var flatPositions = geometry.attributes.position.values;
+            var length = flatPositions.length;
+            var wall = options.wall;
+            var top = options.top || wall;
+            var bottom = options.bottom || wall;
+            if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent || shadowVolume) {
+                // PERFORMANCE_IDEA: Compute before subdivision, then just interpolate during subdivision.
+                // PERFORMANCE_IDEA: Compute with createGeometryFromPositions() for fast path when there's no holes.
+                var boundingRectangle = options.boundingRectangle;
+                var tangentPlane = options.tangentPlane;
+                var ellipsoid = options.ellipsoid;
+                var stRotation = options.stRotation;
+                var perPositionHeight = options.perPositionHeight;
+
+                var origin = appendTextureCoordinatesOrigin;
+                origin.x = boundingRectangle.x;
+                origin.y = boundingRectangle.y;
+
+                var textureCoordinates = vertexFormat.st ? new Float32Array(2 * (length / 3)) : undefined;
+                var normals;
+                if (vertexFormat.normal) {
+                    if (perPositionHeight && top && !wall) {
+                        normals = geometry.attributes.normal.values;
+                    } else {
+                        normals = new Float32Array(length);
+                    }
+                }
+                var tangents = vertexFormat.tangent ? new Float32Array(length) : undefined;
+                var bitangents = vertexFormat.bitangent ? new Float32Array(length) : undefined;
+                var extrudeNormals = shadowVolume ? new Float32Array(length) : undefined;
+
+                var textureCoordIndex = 0;
+                var attrIndex = 0;
+
+                var normal = scratchNormal;
+                var tangent = scratchTangent;
+                var bitangent = scratchBitangent;
+                var recomputeNormal = true;
+
+                var textureMatrix = appendTextureCoordinatesMatrix3;
+                var tangentRotationMatrix = tangentMatrixScratch;
+                if (stRotation !== 0.0) {
+                    var rotation = Transforms.Quaternion.fromAxisAngle(tangentPlane._plane.normal, stRotation, appendTextureCoordinatesQuaternion);
+                    textureMatrix = BoundingSphere.Matrix3.fromQuaternion(rotation, textureMatrix);
+
+                    rotation = Transforms.Quaternion.fromAxisAngle(tangentPlane._plane.normal, -stRotation, appendTextureCoordinatesQuaternion);
+                    tangentRotationMatrix = BoundingSphere.Matrix3.fromQuaternion(rotation, tangentRotationMatrix);
+                } else {
+                    textureMatrix = BoundingSphere.Matrix3.clone(BoundingSphere.Matrix3.IDENTITY, textureMatrix);
+                    tangentRotationMatrix = BoundingSphere.Matrix3.clone(BoundingSphere.Matrix3.IDENTITY, tangentRotationMatrix);
+                }
+
+                var bottomOffset = 0;
+                var bottomOffset2 = 0;
+
+                if (top && bottom) {
+                    bottomOffset = length / 2;
+                    bottomOffset2 = length / 3;
+
+                    length /= 2;
+                }
+
+                for ( var i = 0; i < length; i += 3) {
+                    var position = Cartographic.Cartesian3.fromArray(flatPositions, i, appendTextureCoordinatesCartesian3);
+
+                    if (vertexFormat.st) {
+                        var p = BoundingSphere.Matrix3.multiplyByVector(textureMatrix, position, scratchPosition);
+                        p = ellipsoid.scaleToGeodeticSurface(p,p);
+                        var st = tangentPlane.projectPointOntoPlane(p, appendTextureCoordinatesCartesian2);
+                        Cartesian2.Cartesian2.subtract(st, origin, st);
+
+                        var stx = _Math.CesiumMath.clamp(st.x / boundingRectangle.width, 0, 1);
+                        var sty = _Math.CesiumMath.clamp(st.y / boundingRectangle.height, 0, 1);
+                        if (bottom) {
+                            textureCoordinates[textureCoordIndex + bottomOffset2] = stx;
+                            textureCoordinates[textureCoordIndex + 1 + bottomOffset2] = sty;
+                        }
+                        if (top) {
+                            textureCoordinates[textureCoordIndex] = stx;
+                            textureCoordinates[textureCoordIndex + 1] = sty;
+                        }
+
+                        textureCoordIndex += 2;
+                    }
+
+                    if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent || shadowVolume) {
+                        var attrIndex1 = attrIndex + 1;
+                        var attrIndex2 = attrIndex + 2;
+
+                        if (wall) {
+                            if (i + 3 < length) {
+                                var p1 = Cartographic.Cartesian3.fromArray(flatPositions, i + 3, p1Scratch);
+
+                                if (recomputeNormal) {
+                                    var p2 = Cartographic.Cartesian3.fromArray(flatPositions, i + length, p2Scratch);
+                                    if (perPositionHeight) {
+                                        adjustPosHeightsForNormal(position, p1, p2, ellipsoid);
+                                    }
+                                    Cartographic.Cartesian3.subtract(p1, position, p1);
+                                    Cartographic.Cartesian3.subtract(p2, position, p2);
+                                    normal = Cartographic.Cartesian3.normalize(Cartographic.Cartesian3.cross(p2, p1, normal), normal);
+                                    recomputeNormal = false;
+                                }
+
+                                if (Cartographic.Cartesian3.equalsEpsilon(p1, position, _Math.CesiumMath.EPSILON10)) { // if we've reached a corner
+                                    recomputeNormal = true;
+                                }
+                            }
+
+                            if (vertexFormat.tangent || vertexFormat.bitangent) {
+                                bitangent = ellipsoid.geodeticSurfaceNormal(position, bitangent);
+                                if (vertexFormat.tangent) {
+                                    tangent = Cartographic.Cartesian3.normalize(Cartographic.Cartesian3.cross(bitangent, normal, tangent), tangent);
+                                }
+                            }
+                        } else {
+                            normal = ellipsoid.geodeticSurfaceNormal(position, normal);
+                            if (vertexFormat.tangent || vertexFormat.bitangent) {
+                                if (perPositionHeight) {
+                                    scratchPerPosNormal = Cartographic.Cartesian3.fromArray(normals, attrIndex, scratchPerPosNormal);
+                                    scratchPerPosTangent = Cartographic.Cartesian3.cross(Cartographic.Cartesian3.UNIT_Z, scratchPerPosNormal, scratchPerPosTangent);
+                                    scratchPerPosTangent = Cartographic.Cartesian3.normalize(BoundingSphere.Matrix3.multiplyByVector(tangentRotationMatrix, scratchPerPosTangent, scratchPerPosTangent), scratchPerPosTangent);
+                                    if (vertexFormat.bitangent) {
+                                        scratchPerPosBitangent = Cartographic.Cartesian3.normalize(Cartographic.Cartesian3.cross(scratchPerPosNormal, scratchPerPosTangent, scratchPerPosBitangent), scratchPerPosBitangent);
+                                    }
+                                }
+
+                                tangent = Cartographic.Cartesian3.cross(Cartographic.Cartesian3.UNIT_Z, normal, tangent);
+                                tangent = Cartographic.Cartesian3.normalize(BoundingSphere.Matrix3.multiplyByVector(tangentRotationMatrix, tangent, tangent), tangent);
+                                if (vertexFormat.bitangent) {
+                                    bitangent = Cartographic.Cartesian3.normalize(Cartographic.Cartesian3.cross(normal, tangent, bitangent), bitangent);
+                                }
+                            }
+                        }
+
+                        if (vertexFormat.normal) {
+                            if (options.wall) {
+                                normals[attrIndex + bottomOffset] = normal.x;
+                                normals[attrIndex1 + bottomOffset] = normal.y;
+                                normals[attrIndex2 + bottomOffset] = normal.z;
+                            } else if (bottom){
+                                normals[attrIndex + bottomOffset] = -normal.x;
+                                normals[attrIndex1 + bottomOffset] = -normal.y;
+                                normals[attrIndex2 + bottomOffset] = -normal.z;
+                            }
+
+                            if ((top && !perPositionHeight) || wall) {
+                                normals[attrIndex] = normal.x;
+                                normals[attrIndex1] = normal.y;
+                                normals[attrIndex2] = normal.z;
+                            }
+                        }
+
+                        if (shadowVolume) {
+                            if (wall) {
+                                normal = ellipsoid.geodeticSurfaceNormal(position, normal);
+                            }
+                            extrudeNormals[attrIndex + bottomOffset] = -normal.x;
+                            extrudeNormals[attrIndex1 + bottomOffset] = -normal.y;
+                            extrudeNormals[attrIndex2 + bottomOffset] = -normal.z;
+                        }
+
+                        if (vertexFormat.tangent) {
+                            if (options.wall) {
+                                tangents[attrIndex + bottomOffset] = tangent.x;
+                                tangents[attrIndex1 + bottomOffset] = tangent.y;
+                                tangents[attrIndex2 + bottomOffset] = tangent.z;
+                            } else if (bottom) {
+                                tangents[attrIndex + bottomOffset] = -tangent.x;
+                                tangents[attrIndex1 + bottomOffset] = -tangent.y;
+                                tangents[attrIndex2 + bottomOffset] = -tangent.z;
+                            }
+
+                            if(top) {
+                                if (perPositionHeight) {
+                                    tangents[attrIndex] = scratchPerPosTangent.x;
+                                    tangents[attrIndex1] = scratchPerPosTangent.y;
+                                    tangents[attrIndex2] = scratchPerPosTangent.z;
+                                } else {
+                                    tangents[attrIndex] = tangent.x;
+                                    tangents[attrIndex1] = tangent.y;
+                                    tangents[attrIndex2] = tangent.z;
+                                }
+                            }
+                        }
+
+                        if (vertexFormat.bitangent) {
+                            if (bottom) {
+                                bitangents[attrIndex + bottomOffset] = bitangent.x;
+                                bitangents[attrIndex1 + bottomOffset] = bitangent.y;
+                                bitangents[attrIndex2 + bottomOffset] = bitangent.z;
+                            }
+                            if (top) {
+                                if (perPositionHeight) {
+                                    bitangents[attrIndex] = scratchPerPosBitangent.x;
+                                    bitangents[attrIndex1] = scratchPerPosBitangent.y;
+                                    bitangents[attrIndex2] = scratchPerPosBitangent.z;
+                                } else {
+                                    bitangents[attrIndex] = bitangent.x;
+                                    bitangents[attrIndex1] = bitangent.y;
+                                    bitangents[attrIndex2] = bitangent.z;
+                                }
+                            }
+                        }
+                        attrIndex += 3;
+                    }
+                }
+
+                if (vertexFormat.st) {
+                    geometry.attributes.st = new GeometryAttribute.GeometryAttribute({
+                        componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
+                        componentsPerAttribute : 2,
+                        values : textureCoordinates
+                    });
+                }
+
+                if (vertexFormat.normal) {
+                    geometry.attributes.normal = new GeometryAttribute.GeometryAttribute({
+                        componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
+                        componentsPerAttribute : 3,
+                        values : normals
+                    });
+                }
+
+                if (vertexFormat.tangent) {
+                    geometry.attributes.tangent = new GeometryAttribute.GeometryAttribute({
+                        componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
+                        componentsPerAttribute : 3,
+                        values : tangents
+                    });
+                }
+
+                if (vertexFormat.bitangent) {
+                    geometry.attributes.bitangent = new GeometryAttribute.GeometryAttribute({
+                        componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
+                        componentsPerAttribute : 3,
+                        values : bitangents
+                    });
+                }
+
+                if (shadowVolume) {
+                    geometry.attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({
+                        componentDatatype : ComponentDatatype.ComponentDatatype.FLOAT,
+                        componentsPerAttribute : 3,
+                        values : extrudeNormals
+                    });
+                }
+            }
+
+            if (options.extrude && when.defined(options.offsetAttribute)) {
+                var size = flatPositions.length / 3;
+                var offsetAttribute = new Uint8Array(size);
+
+                if (options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) {
+                    if ((top && bottom) || wall) {
+                        offsetAttribute = arrayFill.arrayFill(offsetAttribute, 1, 0, size / 2);
+                    } else if (top) {
+                        offsetAttribute = arrayFill.arrayFill(offsetAttribute, 1);
+                    }
+                } else {
+                    var offsetValue = options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;
+                    offsetAttribute = arrayFill.arrayFill(offsetAttribute, offsetValue);
+                }
+
+                geometry.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
+                    componentDatatype : ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
+                    componentsPerAttribute : 1,
+                    values : offsetAttribute
+                });
+            }
+
+            return geometry;
+        }
+
+        var startCartographicScratch = new Cartographic.Cartographic();
+        var endCartographicScratch = new Cartographic.Cartographic();
+        var idlCross = {
+            west : 0.0,
+            east : 0.0
+        };
+        var ellipsoidGeodesic = new EllipsoidGeodesic.EllipsoidGeodesic();
+        function computeRectangle(positions, ellipsoid, arcType, granularity, result) {
+            result = when.defaultValue(result, new Cartesian2.Rectangle());
+            if (!when.defined(positions) || positions.length < 3) {
+                result.west = 0.0;
+                result.north = 0.0;
+                result.south = 0.0;
+                result.east = 0.0;
+                return result;
+            }
+
+            if (arcType === ArcType.ArcType.RHUMB) {
+                return Cartesian2.Rectangle.fromCartesianArray(positions, ellipsoid, result);
+            }
+
+            if (!ellipsoidGeodesic.ellipsoid.equals(ellipsoid)) {
+                ellipsoidGeodesic = new EllipsoidGeodesic.EllipsoidGeodesic(undefined, undefined, ellipsoid);
+            }
+
+            result.west = Number.POSITIVE_INFINITY;
+            result.east = Number.NEGATIVE_INFINITY;
+            result.south = Number.POSITIVE_INFINITY;
+            result.north = Number.NEGATIVE_INFINITY;
+
+            idlCross.west = Number.POSITIVE_INFINITY;
+            idlCross.east = Number.NEGATIVE_INFINITY;
+
+            var inverseChordLength = 1.0 / _Math.CesiumMath.chordLength(granularity, ellipsoid.maximumRadius);
+            var positionsLength = positions.length;
+            var endCartographic = ellipsoid.cartesianToCartographic(positions[0], endCartographicScratch);
+            var startCartographic = startCartographicScratch;
+            var swap;
+
+            for (var i = 1; i < positionsLength; i++) {
+                swap = startCartographic;
+                startCartographic = endCartographic;
+                endCartographic = ellipsoid.cartesianToCartographic(positions[i], swap);
+                ellipsoidGeodesic.setEndPoints(startCartographic, endCartographic);
+                interpolateAndGrowRectangle(ellipsoidGeodesic, inverseChordLength, result, idlCross);
+            }
+
+            swap = startCartographic;
+            startCartographic = endCartographic;
+            endCartographic = ellipsoid.cartesianToCartographic(positions[0], swap);
+            ellipsoidGeodesic.setEndPoints(startCartographic, endCartographic);
+            interpolateAndGrowRectangle(ellipsoidGeodesic, inverseChordLength, result, idlCross);
+
+            if (result.east - result.west > idlCross.west - idlCross.east) {
+                result.east = idlCross.east;
+                result.west = idlCross.west;
+            }
+
+            return result;
+        }
+
+        var interpolatedCartographicScratch = new Cartographic.Cartographic();
+        function interpolateAndGrowRectangle(ellipsoidGeodesic, inverseChordLength, result, idlCross) {
+            var segmentLength = ellipsoidGeodesic.surfaceDistance;
+
+            var numPoints = Math.ceil(segmentLength * inverseChordLength);
+            var subsegmentDistance = numPoints > 0 ? segmentLength / (numPoints - 1) : Number.POSITIVE_INFINITY;
+            var interpolationDistance = 0.0;
+
+            for (var i = 0; i < numPoints; i++) {
+                var interpolatedCartographic = ellipsoidGeodesic.interpolateUsingSurfaceDistance(interpolationDistance, interpolatedCartographicScratch);
+                interpolationDistance += subsegmentDistance;
+                var longitude = interpolatedCartographic.longitude;
+                var latitude = interpolatedCartographic.latitude;
+
+                result.west = Math.min(result.west, longitude);
+                result.east = Math.max(result.east, longitude);
+                result.south = Math.min(result.south, latitude);
+                result.north = Math.max(result.north, latitude);
+
+                idlCross.west = longitude > 0.0 ? Math.min(longitude, idlCross.west) : idlCross.west;
+                idlCross.east = longitude < 0.0 ? Math.max(longitude, idlCross.east) : idlCross.east;
+            }
+        }
+
+        var createGeometryFromPositionsExtrudedPositions = [];
+
+        function createGeometryFromPositionsExtruded(ellipsoid, polygon, granularity, hierarchy, perPositionHeight, closeTop, closeBottom, vertexFormat, arcType, extrudeOutering) {
+            var geos = {
+                walls : []
+            };
+            var i;
+
+            if (closeTop || closeBottom) {
+                var topGeo = PolygonGeometryLibrary.PolygonGeometryLibrary.createGeometryFromPositions(ellipsoid, polygon, granularity, perPositionHeight, vertexFormat, arcType);
+
+                var edgePoints = topGeo.attributes.position.values;
+                var indices = topGeo.indices;
+                var numPositions;
+                var newIndices;
+
+                if (closeTop && closeBottom) {
+                    var topBottomPositions = edgePoints.concat(edgePoints);
+
+                    numPositions = topBottomPositions.length / 3;
+
+                    newIndices = IndexDatatype.IndexDatatype.createTypedArray(numPositions, indices.length * 2);
+                    newIndices.set(indices);
+                    var ilength = indices.length;
+
+                    var length = numPositions / 2;
+
+                    for (i = 0; i < ilength; i += 3) {
+                        var i0 = newIndices[i] + length;
+                        var i1 = newIndices[i + 1] + length;
+                        var i2 = newIndices[i + 2] + length;
+
+                        newIndices[i + ilength] = i2;
+                        newIndices[i + 1 + ilength] = i1;
+                        newIndices[i + 2 + ilength] = i0;
+                    }
+
+                    topGeo.attributes.position.values = topBottomPositions;
+                    if (perPositionHeight && vertexFormat.normal) {
+                        var normals = topGeo.attributes.normal.values;
+                        topGeo.attributes.normal.values = new Float32Array(topBottomPositions.length);
+                        topGeo.attributes.normal.values.set(normals);
+                    }
+                    topGeo.indices = newIndices;
+                } else if (closeBottom) {
+                    numPositions = edgePoints.length / 3;
+                    newIndices = IndexDatatype.IndexDatatype.createTypedArray(numPositions, indices.length);
+
+                    for (i = 0; i < indices.length; i += 3) {
+                        newIndices[i] = indices[i + 2];
+                        newIndices[i + 1] = indices[i + 1];
+                        newIndices[i + 2] = indices[i];
+                    }
+
+                    topGeo.indices = newIndices;
+                }
+
+                geos.topAndBottom = new GeometryInstance.GeometryInstance({
+                    geometry : topGeo
+                });
+            }
+
+            var outerRing = hierarchy.outerRing;
+            var tangentPlane = EllipsoidTangentPlane.EllipsoidTangentPlane.fromPoints(outerRing, ellipsoid);
+            var positions2D = tangentPlane.projectPointsOntoPlane(outerRing, createGeometryFromPositionsExtrudedPositions);
+
+            var windingOrder = PolygonPipeline.PolygonPipeline.computeWindingOrder2D(positions2D);
+            if (windingOrder === PolygonPipeline.WindingOrder.CLOCKWISE) {
+                outerRing = outerRing.slice().reverse();
+            }
+
+            var wallGeo;
+            if(extrudeOutering) {
+                wallGeo = PolygonGeometryLibrary.PolygonGeometryLibrary.computeWallGeometry(outerRing, ellipsoid, granularity, perPositionHeight, arcType);
+                geos.walls.push(new GeometryInstance.GeometryInstance({
+                    geometry : wallGeo
+                }));
+            }
+
+
+            var holes = hierarchy.holes;
+            for (i = 0; i < holes.length; i++) {
+                var hole = holes[i];
+
+                tangentPlane = EllipsoidTangentPlane.EllipsoidTangentPlane.fromPoints(hole, ellipsoid);
+                positions2D = tangentPlane.projectPointsOntoPlane(hole, createGeometryFromPositionsExtrudedPositions);
+
+                windingOrder = PolygonPipeline.PolygonPipeline.computeWindingOrder2D(positions2D);
+                if (windingOrder === PolygonPipeline.WindingOrder.COUNTER_CLOCKWISE) {
+                    hole = hole.slice().reverse();
+                }
+
+                wallGeo = PolygonGeometryLibrary.PolygonGeometryLibrary.computeWallGeometry(hole, ellipsoid, granularity, perPositionHeight, arcType);
+                geos.walls.push(new GeometryInstance.GeometryInstance({
+                    geometry : wallGeo
+                }));
+            }
+
+            return geos;
+        }
+
+        /**
+         * A description of a polygon on the ellipsoid. The polygon is defined by a polygon hierarchy. Polygon geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.
+         *
+         * @alias PolygonGeometry
+         * @constructor
+         *
+         * @param {Object} options Object with the following properties:
+         * @param {PolygonHierarchy} options.polygonHierarchy A polygon hierarchy that can include holes.
+         * @param {Number} [options.height=0.0] The distance in meters between the polygon and the ellipsoid surface.
+         * @param {Number} [options.extrudedHeight] The distance in meters between the polygon's extruded face and the ellipsoid surface.
+         * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
+         * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
+         * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
+         * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
+         * @param {Boolean} [options.perPositionHeight=false] Use the height of options.positions for each position instead of using options.height to determine the height.
+         * @param {Boolean} [options.closeTop=true] When false, leaves off the top of an extruded polygon open.
+         * @param {Boolean} [options.closeBottom=true] When false, leaves off the bottom of an extruded polygon open.
+         * @param {ArcType} [options.arcType=ArcType.GEODESIC] The type of line the polygon edges must follow. Valid options are {@link ArcType.GEODESIC} and {@link ArcType.RHUMB}.
+         *
+         * @see PolygonGeometry#createGeometry
+         * @see PolygonGeometry#fromPositions
+         *
+         * @demo {@link https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Polygon.html|Cesium Sandcastle Polygon Demo}
+         *
+         * @example
+         * // 1. create a polygon from points
+         * var polygon = new Cesium.PolygonGeometry({
+         *   polygonHierarchy : new Cesium.PolygonHierarchy(
+         *     Cesium.Cartesian3.fromDegreesArray([
+         *       -72.0, 40.0,
+         *       -70.0, 35.0,
+         *       -75.0, 30.0,
+         *       -70.0, 30.0,
+         *       -68.0, 40.0
+         *     ])
+         *   )
+         * });
+         * var geometry = Cesium.PolygonGeometry.createGeometry(polygon);
+         *
+         * // 2. create a nested polygon with holes
+         * var polygonWithHole = new Cesium.PolygonGeometry({
+         *   polygonHierarchy : new Cesium.PolygonHierarchy(
+         *     Cesium.Cartesian3.fromDegreesArray([
+         *       -109.0, 30.0,
+         *       -95.0, 30.0,
+         *       -95.0, 40.0,
+         *       -109.0, 40.0
+         *     ]),
+         *     [new Cesium.PolygonHierarchy(
+         *       Cesium.Cartesian3.fromDegreesArray([
+         *         -107.0, 31.0,
+         *         -107.0, 39.0,
+         *         -97.0, 39.0,
+         *         -97.0, 31.0
+         *       ]),
+         *       [new Cesium.PolygonHierarchy(
+         *         Cesium.Cartesian3.fromDegreesArray([
+         *           -105.0, 33.0,
+         *           -99.0, 33.0,
+         *           -99.0, 37.0,
+         *           -105.0, 37.0
+         *         ]),
+         *         [new Cesium.PolygonHierarchy(
+         *           Cesium.Cartesian3.fromDegreesArray([
+         *             -103.0, 34.0,
+         *             -101.0, 34.0,
+         *             -101.0, 36.0,
+         *             -103.0, 36.0
+         *           ])
+         *         )]
+         *       )]
+         *     )]
+         *   )
+         * });
+         * var geometry = Cesium.PolygonGeometry.createGeometry(polygonWithHole);
+         *
+         * // 3. create extruded polygon
+         * var extrudedPolygon = new Cesium.PolygonGeometry({
+         *   polygonHierarchy : new Cesium.PolygonHierarchy(
+         *     Cesium.Cartesian3.fromDegreesArray([
+         *       -72.0, 40.0,
+         *       -70.0, 35.0,
+         *       -75.0, 30.0,
+         *       -70.0, 30.0,
+         *       -68.0, 40.0
+         *     ])
+         *   ),
+         *   extrudedHeight: 300000
+         * });
+         * var geometry = Cesium.PolygonGeometry.createGeometry(extrudedPolygon);
+         */
+        function PolygonGeometry(options) {
+            //>>includeStart('debug', pragmas.debug);
+            Check.Check.typeOf.object('options', options);
+            Check.Check.typeOf.object('options.polygonHierarchy', options.polygonHierarchy);
+            if (when.defined(options.perPositionHeight) && options.perPositionHeight && when.defined(options.height)) {
+                throw new Check.DeveloperError('Cannot use both options.perPositionHeight and options.height');
+            }
+            if (when.defined(options.arcType) && options.arcType !== ArcType.ArcType.GEODESIC && options.arcType !== ArcType.ArcType.RHUMB) {
+                throw new Check.DeveloperError('Invalid arcType. Valid options are ArcType.GEODESIC and ArcType.RHUMB.');
+            }
+            //>>includeEnd('debug');
+
+            var polygonHierarchy = options.polygonHierarchy;
+            var vertexFormat = when.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
+            var ellipsoid = when.defaultValue(options.ellipsoid, Cartesian2.Ellipsoid.WGS84);
+            var granularity = when.defaultValue(options.granularity, _Math.CesiumMath.RADIANS_PER_DEGREE);
+            var stRotation = when.defaultValue(options.stRotation, 0.0);
+            var perPositionHeight = when.defaultValue(options.perPositionHeight, false);
+            var perPositionHeightExtrude = perPositionHeight && when.defined(options.extrudedHeight);
+            var height = when.defaultValue(options.height, 0.0);
+            var extrudedHeight = when.defaultValue(options.extrudedHeight, height);
+
+            if (!perPositionHeightExtrude) {
+                var h = Math.max(height, extrudedHeight);
+                extrudedHeight = Math.min(height, extrudedHeight);
+                height = h;
+            }
+
+            this._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat);
+            this._ellipsoid = Cartesian2.Ellipsoid.clone(ellipsoid);
+            this._granularity = granularity;
+            this._stRotation = stRotation;
+            this._height = height;
+            this._extrudedHeight = extrudedHeight;
+            this._closeTop = when.defaultValue(options.closeTop, true);
+            this._closeBottom = when.defaultValue(options.closeBottom, true);
+            this._extrudeOutering  = when.defaultValue(options.extrudeOutering, true);
+            this._polygonHierarchy = polygonHierarchy;
+            this._perPositionHeight = perPositionHeight;
+            this._perPositionHeightExtrude = perPositionHeightExtrude;
+            this._shadowVolume = when.defaultValue(options.shadowVolume, false);
+            this._workerName = 'createPolygonGeometry';
+            this._offsetAttribute = options.offsetAttribute;
+            this._arcType = when.defaultValue(options.arcType, ArcType.ArcType.GEODESIC);
+
+            this._rectangle = undefined;
+            this._textureCoordinateRotationPoints = undefined;
+
+            /**
+             * The number of elements used to pack the object into an array.
+             * @type {Number}
+             */
+            this.packedLength = PolygonGeometryLibrary.PolygonGeometryLibrary.computeHierarchyPackedLength(polygonHierarchy) + Cartesian2.Ellipsoid.packedLength + VertexFormat.VertexFormat.packedLength + 12;
+        }
+
+        /**
+         * A description of a polygon from an array of positions. Polygon geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.
+         *
+         * @param {Object} options Object with the following properties:
+         * @param {Cartesian3[]} options.positions An array of positions that defined the corner points of the polygon.
+         * @param {Number} [options.height=0.0] The height of the polygon.
+         * @param {Number} [options.extrudedHeight] The height of the polygon extrusion.
+         * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
+         * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
+         * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
+         * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
+         * @param {Boolean} [options.perPositionHeight=false] Use the height of options.positions for each position instead of using options.height to determine the height.
+         * @param {Boolean} [options.closeTop=true] When false, leaves off the top of an extruded polygon open.
+         * @param {Boolean} [options.closeBottom=true] When false, leaves off the bottom of an extruded polygon open.
+         * @param {ArcType} [options.arcType=ArcType.GEODESIC] The type of line the polygon edges must follow. Valid options are {@link ArcType.GEODESIC} and {@link ArcType.RHUMB}.
+         * @returns {PolygonGeometry}
+         *
+         *
+         * @example
+         * // create a polygon from points
+         * var polygon = Cesium.PolygonGeometry.fromPositions({
+         *   positions : Cesium.Cartesian3.fromDegreesArray([
+         *     -72.0, 40.0,
+         *     -70.0, 35.0,
+         *     -75.0, 30.0,
+         *     -70.0, 30.0,
+         *     -68.0, 40.0
+         *   ])
+         * });
+         * var geometry = Cesium.PolygonGeometry.createGeometry(polygon);
+         *
+         * @see PolygonGeometry#createGeometry
+         */
+        PolygonGeometry.fromPositions = function(options) {
+            options = when.defaultValue(options, when.defaultValue.EMPTY_OBJECT);
+
+            //>>includeStart('debug', pragmas.debug);
+            Check.Check.defined('options.positions', options.positions);
+            //>>includeEnd('debug');
+
+            var newOptions = {
+                polygonHierarchy : {
+                    positions : options.positions
+                },
+                height : options.height,
+                extrudedHeight : options.extrudedHeight,
+                vertexFormat : options.vertexFormat,
+                stRotation : options.stRotation,
+                ellipsoid : options.ellipsoid,
+                granularity : options.granularity,
+                perPositionHeight : options.perPositionHeight,
+                closeTop : options.closeTop,
+                closeBottom : options.closeBottom,
+                offsetAttribute : options.offsetAttribute,
+                arcType : options.arcType
+            };
+            return new PolygonGeometry(newOptions);
+        };
+
+        /**
+         * Stores the provided instance into the provided array.
+         *
+         * @param {PolygonGeometry} value The value to pack.
+         * @param {Number[]} array The array to pack into.
+         * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
+         *
+         * @returns {Number[]} The array that was packed into
+         */
+        PolygonGeometry.pack = function(value, array, startingIndex) {
+            //>>includeStart('debug', pragmas.debug);
+            Check.Check.typeOf.object('value', value);
+            Check.Check.defined('array', array);
+            //>>includeEnd('debug');
+
+            startingIndex = when.defaultValue(startingIndex, 0);
+
+            startingIndex = PolygonGeometryLibrary.PolygonGeometryLibrary.packPolygonHierarchy(value._polygonHierarchy, array, startingIndex);
+
+            Cartesian2.Ellipsoid.pack(value._ellipsoid, array, startingIndex);
+            startingIndex += Cartesian2.Ellipsoid.packedLength;
+
+            VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
+            startingIndex += VertexFormat.VertexFormat.packedLength;
+
+            array[startingIndex++] = value._height;
+            array[startingIndex++] = value._extrudedHeight;
+            array[startingIndex++] = value._granularity;
+            array[startingIndex++] = value._stRotation;
+            array[startingIndex++] = value._perPositionHeightExtrude ? 1.0 : 0.0;
+            array[startingIndex++] = value._perPositionHeight ? 1.0 : 0.0;
+            array[startingIndex++] = value._closeTop ? 1.0 : 0.0;
+            array[startingIndex++] = value._closeBottom ? 1.0 : 0.0;
+            array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0;
+            array[startingIndex++] = when.defaultValue(value._offsetAttribute, -1);
+            array[startingIndex++] = value._arcType;
+            array[startingIndex] = value.packedLength;
+
+            return array;
+        };
+
+        var scratchEllipsoid = Cartesian2.Ellipsoid.clone(Cartesian2.Ellipsoid.UNIT_SPHERE);
+        var scratchVertexFormat = new VertexFormat.VertexFormat();
+
+        //Only used to avoid inability to default construct.
+        var dummyOptions = {
+            polygonHierarchy : {}
+        };
+
+        /**
+         * Retrieves an instance from a packed array.
+         *
+         * @param {Number[]} array The packed array.
+         * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
+         * @param {PolygonGeometry} [result] The object into which to store the result.
+         */
+        PolygonGeometry.unpack = function(array, startingIndex, result) {
+            //>>includeStart('debug', pragmas.debug);
+            Check.Check.defined('array', array);
+            //>>includeEnd('debug');
+
+            startingIndex = when.defaultValue(startingIndex, 0);
+
+            var polygonHierarchy = PolygonGeometryLibrary.PolygonGeometryLibrary.unpackPolygonHierarchy(array, startingIndex);
+            startingIndex = polygonHierarchy.startingIndex;
+            delete polygonHierarchy.startingIndex;
+
+            var ellipsoid = Cartesian2.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
+            startingIndex += Cartesian2.Ellipsoid.packedLength;
+
+            var vertexFormat = VertexFormat.VertexFormat.unpack(array, startingIndex, scratchVertexFormat);
+            startingIndex += VertexFormat.VertexFormat.packedLength;
+
+            var height = array[startingIndex++];
+            var extrudedHeight = array[startingIndex++];
+            var granularity = array[startingIndex++];
+            var stRotation = array[startingIndex++];
+            var perPositionHeightExtrude = array[startingIndex++] === 1.0;
+            var perPositionHeight = array[startingIndex++] === 1.0;
+            var closeTop = array[startingIndex++] === 1.0;
+            var closeBottom = array[startingIndex++] === 1.0;
+            var shadowVolume = array[startingIndex++] === 1.0;
+            var offsetAttribute = array[startingIndex++];
+            var arcType = array[startingIndex++];
+            var packedLength = array[startingIndex];
+
+            if (!when.defined(result)) {
+                result = new PolygonGeometry(dummyOptions);
+            }
+
+            result._polygonHierarchy = polygonHierarchy;
+            result._ellipsoid = Cartesian2.Ellipsoid.clone(ellipsoid, result._ellipsoid);
+            result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
+            result._height = height;
+            result._extrudedHeight = extrudedHeight;
+            result._granularity = granularity;
+            result._stRotation = stRotation;
+            result._perPositionHeightExtrude = perPositionHeightExtrude;
+            result._perPositionHeight = perPositionHeight;
+            result._closeTop = closeTop;
+            result._closeBottom = closeBottom;
+            result._shadowVolume = shadowVolume;
+            result._offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute;
+            result._arcType = arcType;
+            result.packedLength = packedLength;
+            return result;
+        };
+
+        /**
+         * Returns the bounding rectangle given the provided options
+         *
+         * @param {Object} options Object with the following properties:
+         * @param {PolygonHierarchy} options.polygonHierarchy A polygon hierarchy that can include holes.
+         * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions sampled.
+         * @param {ArcType} [options.arcType=ArcType.GEODESIC] The type of line the polygon edges must follow. Valid options are {@link ArcType.GEODESIC} and {@link ArcType.RHUMB}.
+         * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
+         * @param {Rectangle} [result] An object in which to store the result.
+         *
+         * @returns {Rectangle} The result rectangle
+         */
+        PolygonGeometry.computeRectangle = function(options, result) {
+            //>>includeStart('debug', pragmas.debug);
+            Check.Check.typeOf.object('options', options);
+            Check.Check.typeOf.object('options.polygonHierarchy', options.polygonHierarchy);
+            //>>includeEnd('debug');
+
+            var granularity = when.defaultValue(options.granularity, _Math.CesiumMath.RADIANS_PER_DEGREE);
+            var arcType = when.defaultValue(options.arcType, ArcType.ArcType.GEODESIC);
+            //>>includeStart('debug', pragmas.debug);
+            if (arcType !== ArcType.ArcType.GEODESIC && arcType !== ArcType.ArcType.RHUMB) {
+                throw new Check.DeveloperError('Invalid arcType. Valid options are ArcType.GEODESIC and ArcType.RHUMB.');
+            }
+            //>>includeEnd('debug');
+
+            var polygonHierarchy = options.polygonHierarchy;
+            var ellipsoid = when.defaultValue(options.ellipsoid, Cartesian2.Ellipsoid.WGS84);
+
+            return computeRectangle(polygonHierarchy.positions, ellipsoid, arcType, granularity, result);
+        };
+
+        /**
+         * Computes the geometric representation of a polygon, including its vertices, indices, and a bounding sphere.
+         *
+         * @param {PolygonGeometry} polygonGeometry A description of the polygon.
+         * @returns {Geometry|undefined} The computed vertices and indices.
+         */
+        PolygonGeometry.createGeometry = function(polygonGeometry) {
+            var vertexFormat = polygonGeometry._vertexFormat;
+            var ellipsoid = polygonGeometry._ellipsoid;
+            var granularity = polygonGeometry._granularity;
+            var stRotation = polygonGeometry._stRotation;
+            var polygonHierarchy = polygonGeometry._polygonHierarchy;
+            var perPositionHeight = polygonGeometry._perPositionHeight;
+            var closeTop = polygonGeometry._closeTop;
+            var closeBottom = polygonGeometry._closeBottom;
+            var arcType = polygonGeometry._arcType;
+
+            var outerPositions = polygonHierarchy.positions;
+            if (outerPositions.length < 3) {
+                return;
+            }
+
+            var tangentPlane = EllipsoidTangentPlane.EllipsoidTangentPlane.fromPoints(outerPositions, ellipsoid);
+
+            var results = PolygonGeometryLibrary.PolygonGeometryLibrary.polygonsFromHierarchy(polygonHierarchy, tangentPlane.projectPointsOntoPlane.bind(tangentPlane), !perPositionHeight, ellipsoid);
+            var hierarchy = results.hierarchy;
+            var polygons = results.polygons;
+
+            if (hierarchy.length === 0) {
+                return;
+            }
+
+            outerPositions = hierarchy[0].outerRing;
+            var boundingRectangle = PolygonGeometryLibrary.PolygonGeometryLibrary.computeBoundingRectangle(tangentPlane.plane.normal, tangentPlane.projectPointOntoPlane.bind(tangentPlane), outerPositions, stRotation, scratchBoundingRectangle);
+
+            var geometries = [];
+
+            var height = polygonGeometry._height;
+            var extrudedHeight = polygonGeometry._extrudedHeight;
+            var extrude = polygonGeometry._perPositionHeightExtrude || !_Math.CesiumMath.equalsEpsilon(height, extrudedHeight, 0, _Math.CesiumMath.EPSILON2);
+
+            var options = {
+                perPositionHeight: perPositionHeight,
+                vertexFormat: vertexFormat,
+                geometry: undefined,
+                tangentPlane: tangentPlane,
+                boundingRectangle: boundingRectangle,
+                ellipsoid: ellipsoid,
+                stRotation: stRotation,
+                bottom: false,
+                top: true,
+                wall: false,
+                extrude: false,
+                arcType: arcType
+            };
+
+            var i;
+
+            if (extrude) {
+                options.extrude = true;
+                options.top = closeTop;
+                options.bottom = closeBottom;
+                options.shadowVolume = polygonGeometry._shadowVolume;
+                options.offsetAttribute = polygonGeometry._offsetAttribute;
+                for (i = 0; i < polygons.length; i++) {
+                    var splitGeometry = createGeometryFromPositionsExtruded(ellipsoid, polygons[i], granularity, hierarchy[i], perPositionHeight, closeTop, closeBottom, vertexFormat, arcType, polygonGeometry._extrudeOutering);
+
+                    var topAndBottom;
+                    if (closeTop && closeBottom) {
+                        topAndBottom = splitGeometry.topAndBottom;
+                        options.geometry = PolygonGeometryLibrary.PolygonGeometryLibrary.scaleToGeodeticHeightExtruded(topAndBottom.geometry, height, extrudedHeight, ellipsoid, perPositionHeight);
+                    } else if (closeTop) {
+                        topAndBottom = splitGeometry.topAndBottom;
+                        topAndBottom.geometry.attributes.position.values = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(topAndBottom.geometry.attributes.position.values, height, ellipsoid, !perPositionHeight);
+                        options.geometry = topAndBottom.geometry;
+                    } else if (closeBottom) {
+                        topAndBottom = splitGeometry.topAndBottom;
+                        topAndBottom.geometry.attributes.position.values = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(topAndBottom.geometry.attributes.position.values, extrudedHeight, ellipsoid, true);
+                        options.geometry = topAndBottom.geometry;
+                    }
+                    if (closeTop || closeBottom) {
+                        options.wall = false;
+                        topAndBottom.geometry = computeAttributes(options);
+                        geometries.push(topAndBottom);
+                    }
+
+                    var walls = splitGeometry.walls;
+                    options.wall = true;
+                    for ( var k = 0; k < walls.length; k++) {
+                        var wall = walls[k];
+                        options.geometry = PolygonGeometryLibrary.PolygonGeometryLibrary.scaleToGeodeticHeightExtruded(wall.geometry, height, extrudedHeight, ellipsoid, perPositionHeight);
+                        wall.geometry = computeAttributes(options);
+                        geometries.push(wall);
+                    }
+                }
+            } else {
+                for (i = 0; i < polygons.length; i++) {
+                    var geometryInstance = new GeometryInstance.GeometryInstance({
+                        geometry : PolygonGeometryLibrary.PolygonGeometryLibrary.createGeometryFromPositions(ellipsoid, polygons[i], granularity, perPositionHeight, vertexFormat, arcType)
+                    });
+                    geometryInstance.geometry.attributes.position.values = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(geometryInstance.geometry.attributes.position.values, height, ellipsoid, !perPositionHeight);
+                    options.geometry = geometryInstance.geometry;
+                    geometryInstance.geometry = computeAttributes(options);
+
+                    if (when.defined(polygonGeometry._offsetAttribute)) {
+                        var length = geometryInstance.geometry.attributes.position.values.length;
+                        var applyOffset = new Uint8Array(length / 3);
+                        var offsetValue = polygonGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;
+                        arrayFill.arrayFill(applyOffset, offsetValue);
+                        geometryInstance.geometry.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
+                            componentDatatype : ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
+                            componentsPerAttribute : 1,
+                            values: applyOffset
+                        });
+                    }
+
+                    geometries.push(geometryInstance);
+                }
+            }
+
+            var geometry = GeometryPipeline.GeometryPipeline.combineInstances(geometries)[0];
+            geometry.attributes.position.values = new Float64Array(geometry.attributes.position.values);
+            geometry.indices = IndexDatatype.IndexDatatype.createTypedArray(geometry.attributes.position.values.length / 3, geometry.indices);
+
+            var attributes = geometry.attributes;
+            var boundingSphere = BoundingSphere.BoundingSphere.fromVertices(attributes.position.values);
+
+            if (!vertexFormat.position) {
+                delete attributes.position;
+            }
+
+            return new GeometryAttribute.Geometry({
+                attributes : attributes,
+                indices : geometry.indices,
+                primitiveType : geometry.primitiveType,
+                boundingSphere : boundingSphere,
+                offsetAttribute : polygonGeometry._offsetAttribute
+            });
+        };
+
+        /**
+         * @private
+         */
+        PolygonGeometry.createShadowVolume = function(polygonGeometry, minHeightFunc, maxHeightFunc) {
+            var granularity = polygonGeometry._granularity;
+            var ellipsoid = polygonGeometry._ellipsoid;
+
+            var minHeight = minHeightFunc(granularity, ellipsoid);
+            var maxHeight = maxHeightFunc(granularity, ellipsoid);
+
+            return new PolygonGeometry({
+                polygonHierarchy : polygonGeometry._polygonHierarchy,
+                ellipsoid : ellipsoid,
+                stRotation : polygonGeometry._stRotation,
+                granularity : granularity,
+                perPositionHeight : false,
+                extrudedHeight : minHeight,
+                height : maxHeight,
+                vertexFormat : VertexFormat.VertexFormat.POSITION_ONLY,
+                shadowVolume: true,
+                arcType : polygonGeometry._arcType
+            });
+        };
+
+        function textureCoordinateRotationPoints(polygonGeometry) {
+            var stRotation = -polygonGeometry._stRotation;
+            if (stRotation === 0.0) {
+                return [0, 0, 0, 1, 1, 0];
+            }
+            var ellipsoid = polygonGeometry._ellipsoid;
+            var positions = polygonGeometry._polygonHierarchy.positions;
+            var boundingRectangle = polygonGeometry.rectangle;
+            return GeometryAttribute.Geometry._textureCoordinateRotationPoints(positions, stRotation, ellipsoid, boundingRectangle);
+        }
+
+        Object.defineProperties(PolygonGeometry.prototype, {
+            /**
+             * @private
+             */
+            rectangle : {
+                get : function() {
+                    if (!when.defined(this._rectangle)) {
+                        var positions = this._polygonHierarchy.positions;
+                        this._rectangle = computeRectangle(positions, this._ellipsoid, this._arcType, this._granularity);
+                    }
+
+                    return this._rectangle;
+                }
+            },
+            /**
+             * For remapping texture coordinates when rendering PolygonGeometries as GroundPrimitives.
+             * @private
+             */
+            textureCoordinateRotationPoints : {
+                get : function() {
+                    if (!when.defined(this._textureCoordinateRotationPoints)) {
+                        this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(this);
+                    }
+                    return this._textureCoordinateRotationPoints;
+                }
+            }
+        });
+
+    function createPolygonGeometry(polygonGeometry, offset) {
+        if (when.defined(offset)) {
+            polygonGeometry = PolygonGeometry.unpack(polygonGeometry, offset);
+        }
+        polygonGeometry._ellipsoid = Cartesian2.Ellipsoid.clone(polygonGeometry._ellipsoid);
+        return PolygonGeometry.createGeometry(polygonGeometry);
+    }
+
+    return createPolygonGeometry;
+
+});

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