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|_==49492||_==49520||_==49548||_==49576||_==49604||_==49632||_==49660||_==49688||_==49716||_==49744||_==49772||_==49800||_==49828||_==49856||_==49884||_==49912||_==49940||_==49968||_==49996||_==50024||_==50052||_==50080||_==50108||_==50136||_==50164||_==50192||_==50220||_==50248||_==50276||_==50304||_==50332||_==50360||_==50388||_==50416||_==50444||_==50472||_==50500||_==50528||_==50556||_==50584||_==50612||_==50640||_==50668||_==50696||_==50724||_==50752||_==50780||_==50808||_==50836||_==50864||_==50892||_==50920||_==50948||_==50976||_==51004||_==51032||_==51060||_==51088||_==51116||_==51144||_==51172||_==51200||_==51228||_==51256||_==51284||_==51312||_==51340||_==51368||_==51396||_==51424||_==51452||_==51480||_==51508||_==51536||_==51564||_==51592||_==51620||_==51648||_==51676||_==51704||_==51732||_==51760||_==51788||_==51816||_==51844||_==51872||_==51900||_==51928||_==51956||_==51984||_==52012||_==52040||_==52068||_==52096||_==52124||_==52152||_==52180||_==52208||_==52236||_==52264||_==52292||_==52320||_==52348||_==52376||_==52404||_==52432||_==52460||_==52488||_==52516||_==52544||_==52572||_==52600||_==52628||_==52656||_==52684||_==52712||_==52740||_==52768||_==52796||_==52824||_==52852||_==52880||_==52908||_==52936||_==52964||_==52992||_==53020||_==53048||_==53076||_==53104||_==53132||_==53160||_==53188||_==53216||_==53244||_==53272||_==53300||_==53328||_==53356||_==53384||_==53412||_==53440||_==53468||_==53496||_==53524||_==53552||_==53580||_==53608||_==53636||_==53664||_==53692||_==53720||_==53748||_==53776||_==53804||_==53832||_==53860||_==53888||_==53916||_==53944||_==53972||_==54e3||_==54028||_==54056||_==54084||_==54112||_==54140||_==54168||_==54196||_==54224||_==54252||_==54280||_==54308||_==54336||_==54364||_==54392||_==54420||_==54448||_==54476||_==54504||_==54532||_==54560||_==54588||_==54616||_==54644||_==54672||_==54700||_==54728||_==54756||_==54784||_==54812||_==54840||_==54868||_==54896||_==54924||_==54952||_==54980||_==55008||_==55036||_==55064||_==55092||_==55120||_==55148||_==55176?u:44033<=_&&_<=44059||44061<=_&&_<=44087||44089<=_&&_<=44115||44117<=_&&_<=44143||44145<=_&&_<=44171||44173<=_&&_<=44199||44201<=_&&_<=44227||44229<=_&&_<=44255||44257<=_&&_<=44283||44285<=_&&_<=44311||44313<=_&&_<=44339||44341<=_&&_<=44367||44369<=_&&_<=44395||44397<=_&&_<=44423||44425<=_&&_<=44451||44453<=_&&_<=44479||44481<=_&&_<=44507||44509<=_&&_<=44535||44537<=_&&_<=44563||44565<=_&&_<=44591||44593<=_&&_<=44619||44621<=_&&_<=44647||44649<=_&&_<=44675||44677<=_&&_<=44703||44705<=_&&_<=44731||44733<=_&&_<=44759||44761<=_&&_<=44787||44789<=_&&_<=44815||44817<=_&&_<=44843||44845<=_&&_<=44871||44873<=_&&_<=44899||44901<=_&&_<=44927||44929<=_&&_<=44955||44957<=_&&_<=44983||44985<=_&&_<=45011||45013<=_&&_<=45039||45041<=_&&_<=45067||45069<=_&&_<=45095||45097<=_&&_<=45123||45125<=_&&_<=45151||45153<=_&&_<=45179||45181<=_&&_<=45207||45209<=_&&_<=45235||45237<=_&&_<=45263||45265<=_&&_<=45291||45293<=_&&_<=45319||45321<=_&&_<=45347||45349<=_&&_<=45375||45377<=_&&_<=45403||45405<=_&&_<=45431||45433<=_&&_<=45459||45461<=_&&_<=45487||45489<=_&&_<=45515||45517<=_&&_<=45543||45545<=_&&_<=45571||45573<=_&&_<=45599||45601<=_&&_<=45627||45629<=_&&_<=45655||45657<=_&&_<=45683||45685<=_&&_<=45711||45713<=_&&_<=45739||45741<=_&&_<=45767||45769<=_&&_<=45795||45797<=_&&_<=45823||45825<=_&&_<=45851||45853<=_&&_<=45879||45881<=_&&_<=45907||45909<=_&&_<=45935||45937<=_&&_<=45963||45965<=_&&_<=45991||45993<=_&&_<=46019||46021<=_&&_<=46047||46049<=_&&_<=46075||46077<=_&&_<=46103||46105<=_&&_<=46131||46133<=_&&_<=46159||46161<=_&&_<=46187||46189<=_&&_<=46215||46217<=_&&_<=46243||46245<=_&&_<=46271||46273<=_&&_<=46299||46301<=_&&_<=46327||46329<=_&&_<=46355||46357<=_&&_<=46383||46385<=_&&_<=46411||46413<=_&&_<=46439||46441<=_&&_<=46467||46469<=_&&_<=46495||46497<=_&&_<=46523||46525<=_&&_<=46551||46553<=_&&_<=46579||46581<=_&&_<=46607||46609<=_&&_<=46635||46637<=_&&_<=46663||46665<=_&&_<=46691||46693<=_&&_<=46719||46721<=_&&_<=46747||46749<=_&&_<=46775||46777<=_&&_<=46803||46805<=_&&_<=46831||46833<=_&&_<=46859||46861<=_&&_<=46887||46889<=_&&_<=46915||46917<=_&&_<=46943||46945<=_&&_<=46971||46973<=_&&_<=46999||47001<=_&&_<=47027||47029<=_&&_<=47055||47057<=_&&_<=47083||47085<=_&&_<=47111||47113<=_&&_<=47139||47141<=_&&_<=47167||47169<=_&&_<=47195||47197<=_&&_<=47223||47225<=_&&_<=47251||47253<=_&&_<=47279||47281<=_&&_<=47307||47309<=_&&_<=47335||47337<=_&&_<=47363||47365<=_&&_<=47391||47393<=_&&_<=47419||47421<=_&&_<=47447||47449<=_&&_<=47475||47477<=_&&_<=47503||47505<=_&&_<=47531||47533<=_&&_<=47559||47561<=_&&_<=47587||47589<=_&&_<=47615||47617<=_&&_<=47643||47645<=_&&_<=47671||47673<=_&&_<=47699||47701<=_&&_<=47727||47729<=_&&_<=47755||47757<=_&&_<=47783||47785<=_&&_<=47811||47813<=_&&_<=47839||47841<=_&&_<=47867||47869<=_&&_<=47895||47897<=_&&_<=47923||47925<=_&&_<=47951||47953<=_&&_<=47979||47981<=_&&_<=48007||48009<=_&&_<=48035||48037<=_&&_<=48063||48065<=_&&_<=48091||48093<=_&&_<=48119||48121<=_&&_<=48147||48149<=_&&_<=48175|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function(){if(x=(this.buf[this.pos]&127)>>>0,this.buf[this.pos++]<128||(x=(x|(this.buf[this.pos]&127)<<7)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&127)<<14)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&127)<<21)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&15)<<28)>>>0,this.buf[this.pos++]<128))return x;if((this.pos+=5)>this.len)throw this.pos=this.len,a(this,10);return x}}(),c.prototype.int32=function(){return this.uint32()|0},c.prototype.sint32=function(){var x=this.uint32();return x>>>1^-(x&1)|0};function h(){var m=new r(0,0),x=0;if(this.len-this.pos>4){for(;x<4;++x)if(m.lo=(m.lo|(this.buf[this.pos]&127)<>>0,this.buf[this.pos++]<128)return m;if(m.lo=(m.lo|(this.buf[this.pos]&127)<<28)>>>0,m.hi=(m.hi|(this.buf[this.pos]&127)>>4)>>>0,this.buf[this.pos++]<128)return m;x=0}else{for(;x<3;++x){if(this.pos>=this.len)throw a(this);if(m.lo=(m.lo|(this.buf[this.pos]&127)<>>0,this.buf[this.pos++]<128)return m}return m.lo=(m.lo|(this.buf[this.pos++]&127)<>>0,m}if(this.len-this.pos>4){for(;x<5;++x)if(m.hi=(m.hi|(this.buf[this.pos]&127)<>>0,this.buf[this.pos++]<128)return m}else for(;x<5;++x){if(this.pos>=this.len)throw a(this);if(m.hi=(m.hi|(this.buf[this.pos]&127)<>>0,this.buf[this.pos++]<128)return m}throw Error("invalid varint encoding")}c.prototype.bool=function(){return this.uint32()!==0};function p(m,x){return(m[x-4]|m[x-3]<<8|m[x-2]<<16|m[x-1]<<24)>>>0}c.prototype.fixed32=function(){if(this.pos+4>this.len)throw a(this,4);return p(this.buf,this.pos+=4)},c.prototype.sfixed32=function(){if(this.pos+4>this.len)throw a(this,4);return p(this.buf,this.pos+=4)|0};function g(){if(this.pos+8>this.len)throw a(this,8);return new r(p(this.buf,this.pos+=4),p(this.buf,this.pos+=4))}c.prototype.float=function(){if(this.pos+4>this.len)throw a(this,4);var x=i.float.readFloatLE(this.buf,this.pos);return this.pos+=4,x},c.prototype.double=function(){if(this.pos+8>this.len)throw a(this,4);var x=i.float.readDoubleLE(this.buf,this.pos);return this.pos+=8,x},c.prototype.bytes=function(){var x=this.uint32(),b=this.pos,T=this.pos+x;if(T>this.len)throw a(this,x);if(this.pos+=x,Array.isArray(this.buf))return this.buf.slice(b,T);if(b===T){var C=i.Buffer;return C?C.alloc(0):new this.buf.constructor(0)}return this._slice.call(this.buf,b,T)},c.prototype.string=function(){var x=this.bytes();return s.read(x,0,x.length)},c.prototype.skip=function(x){if(typeof x=="number"){if(this.pos+x>this.len)throw a(this,x);this.pos+=x}else do if(this.pos>=this.len)throw a(this);while(this.buf[this.pos++]&128);return this},c.prototype.skipType=function(m){switch(m){case 0:this.skip();break;case 1:this.skip(8);break;case 2:this.skip(this.uint32());break;case 3:for(;(m=this.uint32()&7)!==4;)this.skipType(m);break;case 5:this.skip(4);break;default:throw Error("invalid wire type "+m+" at offset "+this.pos)}return this},c._configure=function(m){o=m,c.create=f(),o._configure();var x=i.Long?"toLong":"toNumber";i.merge(c.prototype,{int64:function(){return h.call(this)[x](!1)},uint64:function(){return h.call(this)[x](!0)},sint64:function(){return h.call(this).zzDecode()[x](!1)},fixed64:function(){return g.call(this)[x](!0)},sfixed64:function(){return g.call(this)[x](!1)}})}},{15:15}],10:[function(e,t,n){"use strict";t.exports=r;var i=e(9);(r.prototype=Object.create(i.prototype)).constructor=r;var o=e(15);function r(s){i.call(this,s)}r._configure=function(){o.Buffer&&(r.prototype._slice=o.Buffer.prototype.slice)},r.prototype.string=function(){var a=this.uint32();return this.buf.utf8Slice?this.buf.utf8Slice(this.pos,this.pos=Math.min(this.pos+a,this.len)):this.buf.toString("utf-8",this.pos,this.pos=Math.min(this.pos+a,this.len))},r._configure()},{15:15,9:9}],11:[function(e,t,n){"use strict";t.exports={}},{}],12:[function(e,t,n){"use strict";var i=n;i.Service=e(13)},{13:13}],13:[function(e,t,n){"use strict";t.exports=o;var i=e(15);(o.prototype=Object.create(i.EventEmitter.prototype)).constructor=o;function o(r,s,a){if(typeof r!="function")throw TypeError("rpcImpl must be a function");i.EventEmitter.call(this),this.rpcImpl=r,this.requestDelimited=!!s,this.responseDelimited=!!a}o.prototype.rpcCall=function r(s,a,c,u,f){if(!u)throw TypeError("request must be specified");var h=this;if(!f)return i.asPromise(r,h,s,a,c,u);if(!h.rpcImpl)return setTimeout(function(){f(Error("already ended"))},0),undefined;try{return h.rpcImpl(s,a[h.requestDelimited?"encodeDelimited":"encode"](u).finish(),function(g,m){if(g)return h.emit("error",g,s),f(g);if(m===null)return h.end(!0),undefined;if(!(m instanceof c))try{m=c[h.responseDelimited?"decodeDelimited":"decode"](m)}catch(x){return h.emit("error",x,s),f(x)}return h.emit("data",m,s),f(null,m)})}catch(p){return h.emit("error",p,s),setTimeout(function(){f(p)},0),undefined}},o.prototype.end=function(s){return 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i.Long(this.lo|0,this.hi|0,!!u):{low:this.lo|0,high:this.hi|0,unsigned:!!u}};var a=String.prototype.charCodeAt;o.fromHash=function(u){return u===s?r:new o((a.call(u,0)|a.call(u,1)<<8|a.call(u,2)<<16|a.call(u,3)<<24)>>>0,(a.call(u,4)|a.call(u,5)<<8|a.call(u,6)<<16|a.call(u,7)<<24)>>>0)},o.prototype.toHash=function(){return String.fromCharCode(this.lo&255,this.lo>>>8&255,this.lo>>>16&255,this.lo>>>24,this.hi&255,this.hi>>>8&255,this.hi>>>16&255,this.hi>>>24)},o.prototype.zzEncode=function(){var u=this.hi>>31;return this.hi=((this.hi<<1|this.lo>>>31)^u)>>>0,this.lo=(this.lo<<1^u)>>>0,this},o.prototype.zzDecode=function(){var u=-(this.lo&1);return this.lo=((this.lo>>>1|this.hi<<31)^u)>>>0,this.hi=(this.hi>>>1^u)>>>0,this},o.prototype.length=function(){var u=this.lo,f=(this.lo>>>28|this.hi<<4)>>>0,h=this.hi>>>24;return h===0?f===0?u<16384?u<128?1:2:u<2097152?3:4:f<16384?f<128?5:6:f<2097152?7:8:h<128?9:10}},{15:15}],15:[function(e,t,n){"use strict";var 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a=="number"?i.Buffer?i._Buffer_allocUnsafe(a):new i.Array(a):i.Buffer?i._Buffer_from(a):typeof Uint8Array>"u"?a:new Uint8Array(a)},i.Array=typeof Uint8Array<"u"?Uint8Array:Array,i.Long=i.global.dcodeIO&&i.global.dcodeIO.Long||i.global.Long||i.inquire("long"),i.key2Re=/^true|false|0|1$/,i.key32Re=/^-?(?:0|[1-9][0-9]*)$/,i.key64Re=/^(?:[\\x00-\\xff]{8}|-?(?:0|[1-9][0-9]*))$/,i.longToHash=function(a){return a?i.LongBits.from(a).toHash():i.LongBits.zeroHash},i.longFromHash=function(a,c){var u=i.LongBits.fromHash(a);return i.Long?i.Long.fromBits(u.lo,u.hi,c):u.toNumber(!!c)};function o(s,a,c){for(var u=Object.keys(a),f=0;f-1;--h)if(c[f[h]]===1&&this[f[h]]!==undefined&&this[f[h]]!==null)return f[h]}},i.oneOfSetter=function(a){return function(c){for(var u=0;u127;)S[v++]=A&127|128,A>>>=7;S[v]=A}function x(A,S){this.len=A,this.next=undefined,this.val=S}x.prototype=Object.create(c.prototype),x.prototype.fn=m,h.prototype.uint32=function(S){return this.len+=(this.tail=this.tail.next=new 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Uint32Array(B),h+=k}}}return g.eofOffset=h,g},u=function(f,h,p,g,m,x,b){var T=(1<=h)v=D>>>S-h&T,S-=h;else{var M=h-S;v=(D&T)<>>S}x[A]=v=f?(S=v>>>A-f&b,A-=f):(D=f-A,S=(v&b)<>>A),u[C]=p[S];else for(O=Math.ceil((x-g)/m),C=0;C=f?(S=v>>>A-f&b,A-=f):(D=f-A,S=(v&b)<>>A),u[C]=S=u?(A=S>>>C-u&m,C-=u):(T=u-C,A=(S&m)<>>C),v[b]=A=f?(v=D>>>S&b,A-=f,S+=f):(O=f-A,v=D>>>S&b,D=c[T++],A=32-O,v|=(D&(1<=f?(v=D>>>S&b,A-=f,S+=f):(O=f-A,v=D>>>S&b,D=c[T++],A=32-O,v|=(D&(1<=u?(A=v>>>S&m,C-=u,S+=u):(T=u-C,A=v>>>S&m,v=c[x++],C=32-T,A|=(v&(1<=f?(b=T>>>x-f&p,x-=f):(C=f-x,b=(T&p)<>>x),u[m]=b;return u},originalUnstuff2:function(c,u,f,h){var p=(1<=f?(T=C>>>b&p,x-=f,b+=f):(A=f-x,T=C>>>b&p,C=c[g++],x=32-A,T|=(C&(1<=359?359:p;p-=m;do u+=c[g++]<<8,f+=u+=c[g++];while(--m);u=(u&65535)+(u>>>16),f=(f&65535)+(f>>>16)}return h&1&&(f+=u+=c[g]<<8),u=(u&65535)+(u>>>16),f=(f&65535)+(f>>>16),(f<<16|u)>>>0},readHeaderInfo:function(c,u){var f=u.ptr,h=new Uint8Array(c,f,6),p={};if(p.fileIdentifierString=String.fromCharCode.apply(null,h),p.fileIdentifierString.lastIndexOf("Lerc2",0)!==0)throw"Unexpected file identifier string (expect Lerc2 ): "+p.fileIdentifierString;f+=6;var g=new DataView(c,f,8),m=g.getInt32(0,!0);p.fileVersion=m,f+=4,m>=3&&(p.checksum=g.getUint32(4,!0),f+=4),g=new DataView(c,f,12),p.height=g.getUint32(0,!0),p.width=g.getUint32(4,!0),f+=8,m>=4?(p.numDims=g.getUint32(8,!0),f+=4):p.numDims=1,g=new DataView(c,f,40),p.numValidPixel=g.getUint32(0,!0),p.microBlockSize=g.getInt32(4,!0),p.blobSize=g.getInt32(8,!0),p.imageType=g.getInt32(12,!0),p.maxZError=g.getFloat64(16,!0),p.zMin=g.getFloat64(24,!0),p.zMax=g.getFloat64(32,!0),f+=40,u.headerInfo=p,u.ptr=f;var x,b;if(m>=3&&(b=m>=4?52:48,x=this.computeChecksumFletcher32(new Uint8Array(c,f-b,p.blobSize-14)),x!==p.checksum))throw"Checksum failed.";return!0},checkMinMaxRanges:function(c,u){var f=u.headerInfo,h=this.getDataTypeArray(f.imageType),p=f.numDims*this.getDataTypeSize(f.imageType),g=this.readSubArray(c,u.ptr,h,p),m=this.readSubArray(c,u.ptr+p,h,p);u.ptr+=2*p;var x,b=!0;for(x=0;x0){b=new Uint8Array(Math.ceil(p/8)),m=new DataView(c,f,x.numBytes);var C=m.getInt16(0,!0),A=2,S=0,v=0;do{if(C>0)for(;C--;)b[S++]=m.getUint8(A++);else for(v=m.getUint8(A++),C=-C;C--;)b[S++]=v;C=m.getInt16(A,!0),A+=2}while(A>3],D<<=O&7):D=b[O>>3],D&128&&(T[O]=1);u.pixels.resultMask=T,x.bitset=b,f+=x.numBytes}return u.ptr=f,u.mask=x,!0},readDataOneSweep:function(c,u,f){var h=u.ptr,p=u.headerInfo,g=p.numDims,m=p.width*p.height,x=p.imageType,b=p.numValidPixel*r.getDataTypeSize(x)*g,T,C=u.pixels.resultMask;if(f===Uint8Array)T=new Uint8Array(c,h,b);else{var A=new ArrayBuffer(b),S=new Uint8Array(A);S.set(new Uint8Array(c,h,b)),T=new f(A)}if(T.length===m*g)u.pixels.resultPixels=T;else{u.pixels.resultPixels=new f(m*g);var v=0,D=0,O=0,R=0;if(g>1)for(O=0;O=x)return!1;var b=new Uint32Array(x-m);r.decodeBits(c,u,b);var T=[],C,A,S,v;for(C=m;C0&&(T[A].second=E<<_>>>32-v,32-_>=v?(_+=v,_===32&&(_=0,w++,E=L[w])):(_+=v-32,w++,E=L[w],T[A].second|=E>>>32-_));var I=0,N=0,B=new s;for(C=0;C=f?N=f:N=I,I>=30&&console.log("WARning, large NUM LUT BITS IS "+I);var H=[],V,G,k,W,q,J;for(C=m;C0)if(V=[v,A],v<=N)for(G=T[A].second<=0;W--)q=G>>>W&1,q?(J.right||(J.right=new s),J=J.right):(J.left||(J.left=new s),J=J.left),W===0&&!J.val&&(J.val=V[1]);return{decodeLut:H,numBitsLUTQick:N,numBitsLUT:I,tree:B,stuffedData:L,srcPtr:w,bitPos:_}},readHuffman:function(c,u,f){var h=u.headerInfo,p=h.numDims,g=u.headerInfo.height,m=u.headerInfo.width,x=m*g,b=this.readHuffmanTree(c,u),T=b.decodeLut,C=b.tree,A=b.stuffedData,S=b.srcPtr,v=b.bitPos,D=b.numBitsLUTQick,O=b.numBitsLUT,R=u.headerInfo.imageType===0?128:0,M,L,_,E=u.pixels.resultMask,w,I,N,B,H,V,G,k=0;v>0&&(S++,v=0);var W=A[S],q=u.encodeMode===1,J=new f(x*p),j=J,K;for(K=0;K1&&(j=new f(J.buffer,x*K,x),k=0),u.headerInfo.numValidPixel===m*g)for(V=0,B=0;B>>32-D,I=w,32-v>>64-v-D,I=w),T[I])L=T[I][1],v+=T[I][0];else for(w=W<>>32-O,I=w,32-v>>64-v-O,I=w),M=C,G=0;G>>O-G-1&1,M=N?M.right:M.left,!(M.left||M.right)){L=M.val,v=v+G+1;break}v>=32&&(v-=32,S++,W=A[S]),_=L-R,q?(H>0?_+=k:B>0?_+=j[V-m]:_+=k,_&=255,j[V]=_,k=_):j[V]=_}else for(V=0,B=0;B>>32-D,I=w,32-v>>64-v-D,I=w),T[I])L=T[I][1],v+=T[I][0];else for(w=W<>>32-O,I=w,32-v>>64-v-O,I=w),M=C,G=0;G>>O-G-1&1,M=N?M.right:M.left,!(M.left||M.right)){L=M.val,v=v+G+1;break}v>=32&&(v-=32,S++,W=A[S]),_=L-R,q?(H>0&&E[V-1]?_+=k:B>0&&E[V-m]?_+=j[V-m]:_+=k,_&=255,j[V]=_,k=_):j[V]=_}u.ptr=u.ptr+(S+1)*4+(v>0?4:0)}u.pixels.resultPixels=J},decodeBits:function(c,u,f,h,p){{var g=u.headerInfo,m=g.fileVersion,x=0,b=new DataView(c,u.ptr,5),T=b.getUint8(0);x++;var C=T>>6,A=C===0?4:3-C,S=(T&32)>0,v=T&31,D=0;if(A===1)D=b.getUint8(x),x++;else if(A===2)D=b.getUint16(x,!0),x+=2;else if(A===4)D=b.getUint32(x,!0),x+=4;else throw"Invalid valid pixel count type";var O=2*g.maxZError,R,M,L,_,E,w,I,N,B,H,V=g.numDims>1?g.maxValues[p]:g.zMax;if(S){for(u.counter.lut++,N=b.getUint8(x),B=v,x++,_=Math.ceil((N-1)*v/8),E=Math.ceil(_/4),M=new ArrayBuffer(E*4),L=new Uint8Array(M),u.ptr+=x,L.set(new Uint8Array(c,u.ptr,_)),I=new Uint32Array(M),u.ptr+=_,H=0;N-1>>>H;)H++;_=Math.ceil(D*H/8),E=Math.ceil(_/4),M=new ArrayBuffer(E*4),L=new Uint8Array(M),L.set(new Uint8Array(c,u.ptr,_)),R=new Uint32Array(M),u.ptr+=_,m>=3?w=o.unstuffLUT2(I,v,N-1,h,O,V):w=o.unstuffLUT(I,v,N-1,h,O,V),m>=3?o.unstuff2(R,f,H,D,w):o.unstuff(R,f,H,D,w)}else u.counter.bitstuffer++,H=v,u.ptr+=x,H>0&&(_=Math.ceil(D*H/8),E=Math.ceil(_/4),M=new ArrayBuffer(E*4),L=new Uint8Array(M),L.set(new Uint8Array(c,u.ptr,_)),R=new Uint32Array(M),u.ptr+=_,m>=3?h==null?o.originalUnstuff2(R,f,H,D):o.unstuff2(R,f,H,D,!1,h,O,V):h==null?o.originalUnstuff(R,f,H,D):o.unstuff(R,f,H,D,!1,h,O,V))}},readTiles:function(c,u,f){var h=u.headerInfo,p=h.width,g=h.height,m=h.microBlockSize,x=h.imageType,b=r.getDataTypeSize(x),T=Math.ceil(p/m),C=Math.ceil(g/m);u.pixels.numBlocksY=C,u.pixels.numBlocksX=T,u.pixels.ptr=0;var A=0,S=0,v=0,D=0,O=0,R=0,M=0,L=0,_=0,E=0,w=0,I=0,N=0,B=0,H=0,V=0,G,k,W,q,J,j,K=new f(m*m),Q=g%m||m,de=p%m||m,xe,ce,ge=h.numDims,Te,De=u.pixels.resultMask,Ae=u.pixels.resultPixels;for(v=0;v1&&(Ae=new f(u.pixels.resultPixels.buffer,p*g*Te*b,p*g)),M=c.byteLength-u.ptr,G=new DataView(c,u.ptr,Math.min(10,M)),k={},V=0,L=G.getUint8(0),V++,_=L>>6&255,E=L>>2&15,E!==(D*m>>3&15))throw"integrity issue";if(j=L&3,j>3)throw u.ptr+=V,"Invalid block encoding ("+j+")";if(j===2){u.counter.constant++,u.ptr+=V;continue}else if(j===0){if(u.counter.uncompressed++,u.ptr+=V,N=O*R*b,B=c.byteLength-u.ptr,N=N1)for(g=0;g=-128&&u<=127;break;case 1:f=u>=0&&u<=255;break;case 2:f=u>=-32768&&u<=32767;break;case 3:f=u>=0&&u<=65536;break;case 4:f=u>=-2147483648&&u<=2147483647;break;case 5:f=u>=0&&u<=4294967296;break;case 6:f=u>=-34027999387901484e22&&u<=34027999387901484e22;break;case 7:f=u>=5e-324&&u<=17976931348623157e292;break;default:f=!1}return f},getDataTypeSize:function(c){var u=0;switch(c){case 0:case 1:u=1;break;case 2:case 3:u=2;break;case 4:case 5:case 6:u=4;break;case 7:u=8;break;default:u=c}return u},getDataTypeUsed:function(c,u){var f=c;switch(c){case 2:case 4:f=c-u;break;case 3:case 5:f=c-2*u;break;case 6:u===0?f=c:u===1?f=2:f=1;break;case 7:u===0?f=c:f=c-2*u+1;break;default:f=c;break}return f},getOnePixel:function(c,u,f,h){var p=0;switch(f){case 0:p=h.getInt8(u);break;case 1:p=h.getUint8(u);break;case 2:p=h.getInt16(u,!0);break;case 3:p=h.getUint16(u,!0);break;case 4:p=h.getInt32(u,!0);break;case 5:p=h.getUInt32(u,!0);break;case 6:p=h.getFloat32(u,!0);break;case 7:p=h.getFloat64(u,!0);break;default:throw"the decoder does not understand this pixel type"}return p}},s=function(c,u,f){this.val=c,this.left=u,this.right=f},a={decode:function(c,u){u=u||{};var f=u.noDataValue,h=0,p={};if(p.ptr=u.inputOffset||0,p.pixels={},!!r.readHeaderInfo(c,p)){var g=p.headerInfo,m=g.fileVersion,x=r.getDataTypeArray(g.imageType);r.readMask(c,p),g.numValidPixel!==g.width*g.height&&!p.pixels.resultMask&&(p.pixels.resultMask=u.maskData);var b=g.width*g.height;if(p.pixels.resultPixels=new x(b*g.numDims),p.counter={onesweep:0,uncompressed:0,lut:0,bitstuffer:0,constant:0,constantoffset:0},g.numValidPixel!==0)if(g.zMax===g.zMin)r.constructConstantSurface(p);else if(m>=4&&r.checkMinMaxRanges(c,p))r.constructConstantSurface(p);else{var T=new DataView(c,p.ptr,2),C=T.getUint8(0);if(p.ptr++,C)r.readDataOneSweep(c,p,x);else if(m>1&&g.imageType<=1&&Math.abs(g.maxZError-.5)<1e-5){var A=T.getUint8(1);if(p.ptr++,p.encodeMode=A,A>2||m<4&&A>1)throw"Invalid Huffman flag "+A;A?r.readHuffman(c,p,x):r.readTiles(c,p,x)}else r.readTiles(c,p,x)}p.eofOffset=p.ptr;var 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OEe=/^#([0-9a-f])([0-9a-f])([0-9a-f])([0-9a-f])?$/i,MEe=/^#([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})?$/i,LEe=/^rgba?\s*\(\s*([0-9.]+%?)\s*[,\s]+\s*([0-9.]+%?)\s*[,\s]+\s*([0-9.]+%?)(?:\s*[,\s/]+\s*([0-9.]+))?\s*\)$/i,NEe=/^hsla?\s*\(\s*([0-9.]+)\s*[,\s]+\s*([0-9.]+%)\s*[,\s]+\s*([0-9.]+%)(?:\s*[,\s/]+\s*([0-9.]+))?\s*\)$/i;ie.fromCssColorString=function(e,t){l(t)||(t=new ie),e=e.trim();let n=ie[e.toUpperCase()];if(l(n))return ie.clone(n,t),t;let i=OEe.exec(e);return i!==null?(t.red=parseInt(i[1],16)/15,t.green=parseInt(i[2],16)/15,t.blue=parseInt(i[3],16)/15,t.alpha=parseInt(y(i[4],"f"),16)/15,t):(i=MEe.exec(e),i!==null?(t.red=parseInt(i[1],16)/255,t.green=parseInt(i[2],16)/255,t.blue=parseInt(i[3],16)/255,t.alpha=parseInt(y(i[4],"ff"),16)/255,t):(i=LEe.exec(e),i!==null?(t.red=parseFloat(i[1])/(i[1].substr(-1)==="%"?100:255),t.green=parseFloat(i[2])/(i[2].substr(-1)==="%"?100:255),t.blue=parseFloat(i[3])/(i[3].substr(-1)==="%"?100:255),t.alpha=parseFloat(y(i[4],"1.0")),t):(i=NEe.exec(e),i!==null?ie.fromHsl(parseFloat(i[1])/360,parseFloat(i[2])/100,parseFloat(i[3])/100,parseFloat(y(i[4],"1.0")),t):(t=void 0,t))))};ie.packedLength=4;ie.pack=function(e,t,n){return n=y(n,0),t[n++]=e.red,t[n++]=e.green,t[n++]=e.blue,t[n]=e.alpha,t};ie.unpack=function(e,t,n){return t=y(t,0),l(n)||(n=new ie),n.red=e[t++],n.green=e[t++],n.blue=e[t++],n.alpha=e[t],n};ie.byteToFloat=function(e){return e/255};ie.floatToByte=function(e){return e===1?255:e*256|0};ie.clone=function(e,t){if(l(e))return l(t)?(t.red=e.red,t.green=e.green,t.blue=e.blue,t.alpha=e.alpha,t):new ie(e.red,e.green,e.blue,e.alpha)};ie.equals=function(e,t){return e===t||l(e)&&l(t)&&e.red===t.red&&e.green===t.green&&e.blue===t.blue&&e.alpha===t.alpha};ie.equalsArray=function(e,t,n){return e.red===t[n]&&e.green===t[n+1]&&e.blue===t[n+2]&&e.alpha===t[n+3]};ie.prototype.clone=function(e){return ie.clone(this,e)};ie.prototype.equals=function(e){return ie.equals(this,e)};ie.prototype.equalsEpsilon=function(e,t){return this===e||l(e)&&Math.abs(this.red-e.red)<=t&&Math.abs(this.green-e.green)<=t&&Math.abs(this.blue-e.blue)<=t&&Math.abs(this.alpha-e.alpha)<=t};ie.prototype.toString=function(){return`(${this.red}, ${this.green}, ${this.blue}, ${this.alpha})`};ie.prototype.toCssColorString=function(){let e=ie.floatToByte(this.red),t=ie.floatToByte(this.green),n=ie.floatToByte(this.blue);return this.alpha===1?`rgb(${e},${t},${n})`:`rgba(${e},${t},${n},${this.alpha})`};ie.prototype.toCssHexString=function(){let e=ie.floatToByte(this.red).toString(16);e.length<2&&(e=`0${e}`);let t=ie.floatToByte(this.green).toString(16);t.length<2&&(t=`0${t}`);let n=ie.floatToByte(this.blue).toString(16);if(n.length<2&&(n=`0${n}`),this.alpha<1){let i=ie.floatToByte(this.alpha).toString(16);return i.length<2&&(i=`0${i}`),`#${e}${t}${n}${i}`}return`#${e}${t}${n}`};ie.prototype.toBytes=function(e){let t=ie.floatToByte(this.red),n=ie.floatToByte(this.green),i=ie.floatToByte(this.blue),o=ie.floatToByte(this.alpha);return l(e)?(e[0]=t,e[1]=n,e[2]=i,e[3]=o,e):[t,n,i,o]};ie.prototype.toRgba=function(){return Qm[0]=ie.floatToByte(this.red),Qm[1]=ie.floatToByte(this.green),Qm[2]=ie.floatToByte(this.blue),Qm[3]=ie.floatToByte(this.alpha),$G[0]};ie.prototype.brighten=function(e,t){return e=1-e,t.red=1-(1-this.red)*e,t.green=1-(1-this.green)*e,t.blue=1-(1-this.blue)*e,t.alpha=this.alpha,t};ie.prototype.darken=function(e,t){return e=1-e,t.red=this.red*e,t.green=this.green*e,t.blue=this.blue*e,t.alpha=this.alpha,t};ie.prototype.withAlpha=function(e,t){return ie.fromAlpha(this,e,t)};ie.add=function(e,t,n){return n.red=e.red+t.red,n.green=e.green+t.green,n.blue=e.blue+t.blue,n.alpha=e.alpha+t.alpha,n};ie.subtract=function(e,t,n){return n.red=e.red-t.red,n.green=e.green-t.green,n.blue=e.blue-t.blue,n.alpha=e.alpha-t.alpha,n};ie.multiply=function(e,t,n){return n.red=e.red*t.red,n.green=e.green*t.green,n.blue=e.blue*t.blue,n.alpha=e.alpha*t.alpha,n};ie.divide=function(e,t,n){return n.red=e.red/t.red,n.green=e.green/t.green,n.blue=e.blue/t.blue,n.alpha=e.alpha/t.alpha,n};ie.mod=function(e,t,n){return n.red=e.red%t.red,n.green=e.green%t.green,n.blue=e.blue%t.blue,n.alpha=e.alpha%t.alpha,n};ie.lerp=function(e,t,n,i){return i.red=P.lerp(e.red,t.red,n),i.green=P.lerp(e.green,t.green,n),i.blue=P.lerp(e.blue,t.blue,n),i.alpha=P.lerp(e.alpha,t.alpha,n),i};ie.multiplyByScalar=function(e,t,n){return n.red=e.red*t,n.green=e.green*t,n.blue=e.blue*t,n.alpha=e.alpha*t,n};ie.divideByScalar=function(e,t,n){return n.red=e.red/t,n.green=e.green/t,n.blue=e.blue/t,n.alpha=e.alpha/t,n};ie.ALICEBLUE=Object.freeze(ie.fromCssColorString("#F0F8FF"));ie.ANTIQUEWHITE=Object.freeze(ie.fromCssColorString("#FAEBD7"));ie.AQUA=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.AQUAMARINE=Object.freeze(ie.fromCssColorString("#7FFFD4"));ie.AZURE=Object.freeze(ie.fromCssColorString("#F0FFFF"));ie.BEIGE=Object.freeze(ie.fromCssColorString("#F5F5DC"));ie.BISQUE=Object.freeze(ie.fromCssColorString("#FFE4C4"));ie.BLACK=Object.freeze(ie.fromCssColorString("#000000"));ie.BLANCHEDALMOND=Object.freeze(ie.fromCssColorString("#FFEBCD"));ie.BLUE=Object.freeze(ie.fromCssColorString("#0000FF"));ie.BLUEVIOLET=Object.freeze(ie.fromCssColorString("#8A2BE2"));ie.BROWN=Object.freeze(ie.fromCssColorString("#A52A2A"));ie.BURLYWOOD=Object.freeze(ie.fromCssColorString("#DEB887"));ie.CADETBLUE=Object.freeze(ie.fromCssColorString("#5F9EA0"));ie.CHARTREUSE=Object.freeze(ie.fromCssColorString("#7FFF00"));ie.CHOCOLATE=Object.freeze(ie.fromCssColorString("#D2691E"));ie.CORAL=Object.freeze(ie.fromCssColorString("#FF7F50"));ie.CORNFLOWERBLUE=Object.freeze(ie.fromCssColorString("#6495ED"));ie.CORNSILK=Object.freeze(ie.fromCssColorString("#FFF8DC"));ie.CRIMSON=Object.freeze(ie.fromCssColorString("#DC143C"));ie.CYAN=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.DARKBLUE=Object.freeze(ie.fromCssColorString("#00008B"));ie.DARKCYAN=Object.freeze(ie.fromCssColorString("#008B8B"));ie.DARKGOLDENROD=Object.freeze(ie.fromCssColorString("#B8860B"));ie.DARKGRAY=Object.freeze(ie.fromCssColorString("#A9A9A9"));ie.DARKGREEN=Object.freeze(ie.fromCssColorString("#006400"));ie.DARKGREY=ie.DARKGRAY;ie.DARKKHAKI=Object.freeze(ie.fromCssColorString("#BDB76B"));ie.DARKMAGENTA=Object.freeze(ie.fromCssColorString("#8B008B"));ie.DARKOLIVEGREEN=Object.freeze(ie.fromCssColorString("#556B2F"));ie.DARKORANGE=Object.freeze(ie.fromCssColorString("#FF8C00"));ie.DARKORCHID=Object.freeze(ie.fromCssColorString("#9932CC"));ie.DARKRED=Object.freeze(ie.fromCssColorString("#8B0000"));ie.DARKSALMON=Object.freeze(ie.fromCssColorString("#E9967A"));ie.DARKSEAGREEN=Object.freeze(ie.fromCssColorString("#8FBC8F"));ie.DARKSLATEBLUE=Object.freeze(ie.fromCssColorString("#483D8B"));ie.DARKSLATEGRAY=Object.freeze(ie.fromCssColorString("#2F4F4F"));ie.DARKSLATEGREY=ie.DARKSLATEGRAY;ie.DARKTURQUOISE=Object.freeze(ie.fromCssColorString("#00CED1"));ie.DARKVIOLET=Object.freeze(ie.fromCssColorString("#9400D3"));ie.DEEPPINK=Object.freeze(ie.fromCssColorString("#FF1493"));ie.DEEPSKYBLUE=Object.freeze(ie.fromCssColorString("#00BFFF"));ie.DIMGRAY=Object.freeze(ie.fromCssColorString("#696969"));ie.DIMGREY=ie.DIMGRAY;ie.DODGERBLUE=Object.freeze(ie.fromCssColorString("#1E90FF"));ie.FIREBRICK=Object.freeze(ie.fromCssColorString("#B22222"));ie.FLORALWHITE=Object.freeze(ie.fromCssColorString("#FFFAF0"));ie.FORESTGREEN=Object.freeze(ie.fromCssColorString("#228B22"));ie.FUCHSIA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.GAINSBORO=Object.freeze(ie.fromCssColorString("#DCDCDC"));ie.GHOSTWHITE=Object.freeze(ie.fromCssColorString("#F8F8FF"));ie.GOLD=Object.freeze(ie.fromCssColorString("#FFD700"));ie.GOLDENROD=Object.freeze(ie.fromCssColorString("#DAA520"));ie.GRAY=Object.freeze(ie.fromCssColorString("#808080"));ie.GREEN=Object.freeze(ie.fromCssColorString("#008000"));ie.GREENYELLOW=Object.freeze(ie.fromCssColorString("#ADFF2F"));ie.GREY=ie.GRAY;ie.HONEYDEW=Object.freeze(ie.fromCssColorString("#F0FFF0"));ie.HOTPINK=Object.freeze(ie.fromCssColorString("#FF69B4"));ie.INDIANRED=Object.freeze(ie.fromCssColorString("#CD5C5C"));ie.INDIGO=Object.freeze(ie.fromCssColorString("#4B0082"));ie.IVORY=Object.freeze(ie.fromCssColorString("#FFFFF0"));ie.KHAKI=Object.freeze(ie.fromCssColorString("#F0E68C"));ie.LAVENDER=Object.freeze(ie.fromCssColorString("#E6E6FA"));ie.LAVENDAR_BLUSH=Object.freeze(ie.fromCssColorString("#FFF0F5"));ie.LAWNGREEN=Object.freeze(ie.fromCssColorString("#7CFC00"));ie.LEMONCHIFFON=Object.freeze(ie.fromCssColorString("#FFFACD"));ie.LIGHTBLUE=Object.freeze(ie.fromCssColorString("#ADD8E6"));ie.LIGHTCORAL=Object.freeze(ie.fromCssColorString("#F08080"));ie.LIGHTCYAN=Object.freeze(ie.fromCssColorString("#E0FFFF"));ie.LIGHTGOLDENRODYELLOW=Object.freeze(ie.fromCssColorString("#FAFAD2"));ie.LIGHTGRAY=Object.freeze(ie.fromCssColorString("#D3D3D3"));ie.LIGHTGREEN=Object.freeze(ie.fromCssColorString("#90EE90"));ie.LIGHTGREY=ie.LIGHTGRAY;ie.LIGHTPINK=Object.freeze(ie.fromCssColorString("#FFB6C1"));ie.LIGHTSEAGREEN=Object.freeze(ie.fromCssColorString("#20B2AA"));ie.LIGHTSKYBLUE=Object.freeze(ie.fromCssColorString("#87CEFA"));ie.LIGHTSLATEGRAY=Object.freeze(ie.fromCssColorString("#778899"));ie.LIGHTSLATEGREY=ie.LIGHTSLATEGRAY;ie.LIGHTSTEELBLUE=Object.freeze(ie.fromCssColorString("#B0C4DE"));ie.LIGHTYELLOW=Object.freeze(ie.fromCssColorString("#FFFFE0"));ie.LIME=Object.freeze(ie.fromCssColorString("#00FF00"));ie.LIMEGREEN=Object.freeze(ie.fromCssColorString("#32CD32"));ie.LINEN=Object.freeze(ie.fromCssColorString("#FAF0E6"));ie.MAGEN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n=Z.addSeconds(e,gve,bve),i=Z.totalDays(n)-yve,o=P.toRadians(12.112)-P.toRadians(.052992)*i,r=P.toRadians(24.224)-P.toRadians(.105984)*i,s=P.toRadians(227.645)+P.toRadians(13.012)*i,a=P.toRadians(261.105)+P.toRadians(13.340716)*i,c=P.toRadians(358)+P.toRadians(.9856)*i;return B1.pitch=P.toRadians(180)-P.toRadians(3.878)*Math.sin(o)-P.toRadians(.12)*Math.sin(r)+P.toRadians(.07)*Math.sin(s)-P.toRadians(.017)*Math.sin(a),B1.roll=P.toRadians(66.53-90)+P.toRadians(1.543)*Math.cos(o)+P.toRadians(.24)*Math.cos(r)-P.toRadians(.028)*Math.cos(s)+P.toRadians(.007)*Math.cos(a),B1.heading=P.toRadians(244.375-90)+P.toRadians(13.17635831)*i+P.toRadians(3.558)*Math.sin(o)+P.toRadians(.121)*Math.sin(r)-P.toRadians(.064)*Math.sin(s)+P.toRadians(.016)*Math.sin(a)+P.toRadians(.025)*Math.sin(c),$.fromHeadingPitchRoll(B1,xve)};ci.computeIcrfToMoonFixedMatrix=function(e,t){l(t)||(t=new $);let n=ci.computeMoonFixedToIcrfMatrix(e,t);if(l(n))return $.transpose(n,t)};var Tve=new mT(0,0,0),Cve=new A0(0,0,0,0,0,0),g5=new $,y5=new $;ci.computeFixedToIcrfMatrix=function(e,t){l(t)||(t=new $);let n=ci.earthOrientationParameters.compute(e,Cve);if(!l(n))return;let i=e.dayNumber,o=e.secondsOfDay+x5,r=ci.iau2006XysData.computeXysRadians(i,o,Tve);if(!l(r))return;let s=r.x+n.xPoleOffset,a=r.y+n.yPoleOffset,c=1/(1+Math.sqrt(1-s*s-a*a)),u=g5;u[0]=1-c*s*s,u[3]=-c*s*a,u[6]=s,u[1]=-c*s*a,u[4]=1-c*a*a,u[7]=a,u[2]=-s,u[5]=-a,u[8]=1-c*(s*s+a*a);let f=$.fromRotationZ(-r.s,y5),h=$.multiply(u,f,g5),p=e.dayNumber,g=e.secondsOfDay-Z.computeTaiMinusUtc(e)+n.ut1MinusUtc,m=p-2451545,x=g/qn.SECONDS_PER_DAY,b=.779057273264+x+.00273781191135448*(m+x);b=b%1*P.TWO_PI;let T=$.fromRotationZ(b,y5),C=$.multiply(h,T,g5),A=Math.cos(n.xPoleWander),S=Math.cos(n.yPoleWander),v=Math.sin(n.xPoleWander),D=Math.sin(n.yPoleWander),O=i-_ve+o/qn.SECONDS_PER_DAY;O/=36525;let R=-47e-6*O*P.RADIANS_PER_DEGREE/3600,M=Math.cos(R),L=Math.sin(R),_=y5;return 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t=y(t,0),l(n)||(n=new vr),n.x=e[t++],n.y=e[t++],n.width=e[t++],n.height=e[t],n};vr.fromPoints=function(e,t){if(l(t)||(t=new vr),!l(e)||e.length===0)return t.x=0,t.y=0,t.width=0,t.height=0,t;let n=e.length,i=e[0].x,o=e[0].y,r=e[0].x,s=e[0].y;for(let a=1;an.width?n.width=i:i<0&&(n.width-=i,n.x=t.x),o>n.height?n.height=o:o<0&&(n.height-=o,n.y=t.y),n};vr.intersect=function(e,t){let n=e.x,i=e.y,o=t.x,r=t.y;return n>o+t.width||n+e.widthr+t.height?Wt.OUTSIDE:Wt.INTERSECTING};vr.equals=function(e,t){return e===t||l(e)&&l(t)&&e.x===t.x&&e.y===t.y&&e.width===t.width&&e.height===t.height};vr.prototype.clone=function(e){return vr.clone(this,e)};vr.prototype.intersect=function(e){return vr.intersect(this,e)};vr.prototype.equals=function(e){return vr.equals(this,e)};var qe=vr;var Ta={POINTS:te.POINTS,LINES:te.LINES,LINE_LOOP:te.LINE_LOOP,LINE_STRIP:te.LINE_STRIP,TRIANGLES:te.TRIANGLES,TRIANGLE_STRIP:te.TRIANGLE_STRIP,TRIANGLE_FAN:te.TRIANGLE_FAN};Ta.isLines=function(e){return e===Ta.LINES||e===Ta.LINE_LOOP||e===Ta.LINE_STRIP};Ta.isTriangles=function(e){return e===Ta.TRIANGLES||e===Ta.TRIANGLE_STRIP||e===Ta.TRIANGLE_FAN};Ta.validate=function(e){return e===Ta.POINTS||e===Ta.LINES||e===Ta.LINE_LOOP||e===Ta.LINE_STRIP||e===Ta.TRIANGLES||e===Ta.TRIANGLE_STRIP||e===Ta.TRIANGLE_FAN};var Me=Object.freeze(Ta);var gT=`in vec4 position; in vec2 textureCoordinates; out vec2 v_textureCoordinates; void main() { gl_Position = position; v_textureCoordinates = textureCoordinates; } `;var ur={CULL:1,OCCLUDE:2,EXECUTE_IN_CLOSEST_FRUSTUM:4,DEBUG_SHOW_BOUNDING_VOLUME:8,CAST_SHADOWS:16,RECEIVE_SHADOWS:32,PICK_ONLY:64,DEPTH_FOR_TRANSLUCENT_CLASSIFICATION:128};function HS(e){e=y(e,y.EMPTY_OBJECT),this._boundingVolume=e.boundingVolume,this._orientedBoundingBox=e.orientedBoundingBox,this._modelMatrix=e.modelMatrix,this._primitiveType=y(e.primitiveType,Me.TRIANGLES),this._vertexArray=e.vertexArray,this._count=e.count,this._offset=y(e.offset,0),this._instanceCount=y(e.instanceCount,0),this._shaderProgram=e.shaderProgram,this._uniformMap=e.uniformMap,this._renderState=e.renderState,this._framebuffer=e.framebuffer,this._pass=e.pass,this._owner=e.owner,this._debugOverlappingFrustums=0,this._pickId=e.pickId,this._pickMetadataAllowed=e.pickMetadataAllowed===!0,this._pickedMetadataInfo=void 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this._instanceCount},set:function(e){this._instanceCount!==e&&(this._instanceCount=e,this.dirty=!0)}},shaderProgram:{get:function(){return this._shaderProgram},set:function(e){this._shaderProgram!==e&&(this._shaderProgram=e,this.dirty=!0)}},castShadows:{get:function(){return Wa(this,ur.CAST_SHADOWS)},set:function(e){Wa(this,ur.CAST_SHADOWS)!==e&&(V_(this,ur.CAST_SHADOWS,e),this.dirty=!0)}},receiveShadows:{get:function(){return Wa(this,ur.RECEIVE_SHADOWS)},set:function(e){Wa(this,ur.RECEIVE_SHADOWS)!==e&&(V_(this,ur.RECEIVE_SHADOWS,e),this.dirty=!0)}},uniformMap:{get:function(){return this._uniformMap},set:function(e){this._uniformMap!==e&&(this._uniformMap=e,this.dirty=!0)}},renderState:{get:function(){return this._renderState},set:function(e){this._renderState!==e&&(this._renderState=e,this.dirty=!0)}},framebuffer:{get:function(){return this._framebuffer},set:function(e){this._framebuffer!==e&&(this._framebuffer=e,this.dirty=!0)}},pass:{get:function(){return this._pass},set:function(e){this._pass!==e&&(this._pass=e,this.dirty=!0)}},executeInClosestFrustum:{get:function(){return Wa(this,ur.EXECUTE_IN_CLOSEST_FRUSTUM)},set:function(e){Wa(this,ur.EXECUTE_IN_CLOSEST_FRUSTUM)!==e&&(V_(this,ur.EXECUTE_IN_CLOSEST_FRUSTUM,e),this.dirty=!0)}},owner:{get:function(){return this._owner},set:function(e){this._owner!==e&&(this._owner=e,this.dirty=!0)}},debugShowBoundingVolume:{get:function(){return Wa(this,ur.DEBUG_SHOW_BOUNDING_VOLUME)},set:function(e){Wa(this,ur.DEBUG_SHOW_BOUNDING_VOLUME)!==e&&(V_(this,ur.DEBUG_SHOW_BOUNDING_VOLUME,e),this.dirty=!0)}},debugOverlappingFrustums:{get:function(){return this._debugOverlappingFrustums},set:function(e){this._debugOverlappingFrustums!==e&&(this._debugOverlappingFrustums=e,this.dirty=!0)}},pickId:{get:function(){return this._pickId},set:function(e){this._pickId!==e&&(this._pickId=e,this.dirty=!0)}},pickMetadataAllowed:{get:function(){return this._pickMetadataAllowed}},pickedMetadataInfo:{get:function(){return this._pickedMetadataInfo},set:function(e){this._pickedMetadataInfo!==e&&(this._pickedMetadataInfo=e,this.dirty=!0)}},pickOnly:{get:function(){return Wa(this,ur.PICK_ONLY)},set:function(e){Wa(this,ur.PICK_ONLY)!==e&&(V_(this,ur.PICK_ONLY,e),this.dirty=!0)}},depthForTranslucentClassification:{get:function(){return Wa(this,ur.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)},set:function(e){Wa(this,ur.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)!==e&&(V_(this,ur.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION,e),this.dirty=!0)}}});HS.shallowClone=function(e,t){if(l(e))return l(t)||(t=new HS),t._boundingVolume=e._boundingVolume,t._orientedBoundingBox=e._orientedBoundingBox,t._modelMatrix=e._modelMatrix,t._primitiveType=e._primitiveType,t._vertexArray=e._vertexArray,t._count=e._count,t._offset=e._offset,t._instanceCount=e._instanceCount,t._shaderProgram=e._shaderProgram,t._uniformMap=e._uniformMap,t._renderState=e._renderState,t._framebuffer=e._framebuffer,t._pass=e._pass,t._owner=e._owner,t._debugOverlappingFrustums=e._debugOverlappingFrustums,t._pickId=e._pickId,t._pickMetadataAllowed=e._pickMetadataAllowed,t._pickedMetadataInfo=e._pickedMetadataInfo,t._flags=e._flags,t.dirty=!0,t.lastDirtyTime=0,t};HS.prototype.execute=function(e,t){e.draw(this,t)};var Qe=HS;var li={UNSIGNED_BYTE:te.UNSIGNED_BYTE,UNSIGNED_SHORT:te.UNSIGNED_SHORT,UNSIGNED_INT:te.UNSIGNED_INT,FLOAT:te.FLOAT,HALF_FLOAT:te.HALF_FLOAT_OES,UNSIGNED_INT_24_8:te.UNSIGNED_INT_24_8,UNSIGNED_SHORT_4_4_4_4:te.UNSIGNED_SHORT_4_4_4_4,UNSIGNED_SHORT_5_5_5_1:te.UNSIGNED_SHORT_5_5_5_1,UNSIGNED_SHORT_5_6_5:te.UNSIGNED_SHORT_5_6_5};li.toWebGLConstant=function(e,t){switch(e){case li.UNSIGNED_BYTE:return te.UNSIGNED_BYTE;case li.UNSIGNED_SHORT:return te.UNSIGNED_SHORT;case li.UNSIGNED_INT:return te.UNSIGNED_INT;case li.FLOAT:return te.FLOAT;case li.HALF_FLOAT:return t.webgl2?te.HALF_FLOAT:te.HALF_FLOAT_OES;case li.UNSIGNED_INT_24_8:return te.UNSIGNED_INT_24_8;case li.UNSIGNED_SHORT_4_4_4_4:return te.UNSIGNED_SHORT_4_4_4_4;case li.UNSIGNED_SHORT_5_5_5_1:return te.UNSIGNED_SHORT_5_5_5_1;case li.UNSIGNED_SHORT_5_6_5:return li.UNSIGNED_SHORT_5_6_5}};li.isPacked=function(e){return e===li.UNSIGNED_INT_24_8||e===li.UNSIGNED_SHORT_4_4_4_4||e===li.UNSIGNED_SHORT_5_5_5_1||e===li.UNSIGNED_SHORT_5_6_5};li.sizeInBytes=function(e){switch(e){case li.UNSIGNED_BYTE:return 1;case li.UNSIGNED_SHORT:case li.UNSIGNED_SHORT_4_4_4_4:case li.UNSIGNED_SHORT_5_5_5_1:case li.UNSIGNED_SHORT_5_6_5:case li.HALF_FLOAT:return 2;case li.UNSIGNED_INT:case li.FLOAT:case li.UNSIGNED_INT_24_8:return 4}};li.validate=function(e){return e===li.UNSIGNED_BYTE||e===li.UNSIGNED_SHORT||e===li.UNSIGNED_INT||e===li.FLOAT||e===li.HALF_FLOAT||e===li.UNSIGNED_INT_24_8||e===li.UNSIGNED_SHORT_4_4_4_4||e===li.UNSIGNED_SHORT_5_5_5_1||e===li.UNSIGNED_SHORT_5_6_5};li.getTypedArrayConstructor=function(e){let t=li.sizeInBytes(e);return t===Uint8Array.BYTES_PER_ELEMENT?Uint8Array:t===Uint16Array.BYTES_PER_ELEMENT?Uint16Array:t===Float32Array.BYTES_PER_ELEMENT&&e===li.FLOAT?Float32Array:Uint32Array};var Ke=Object.freeze(li);var ot={DEPTH_COMPONENT:te.DEPTH_COMPONENT,DEPTH_STENCIL:te.DEPTH_STENCIL,ALPHA:te.ALPHA,RED:te.RED,RG:te.RG,RGB:te.RGB,RGBA:te.RGBA,LUMINANCE:te.LUMINANCE,LUMINANCE_ALPHA:te.LUMINANCE_ALPHA,RGB_DXT1:te.COMPRESSED_RGB_S3TC_DXT1_EXT,RGBA_DXT1:te.COMPRESSED_RGBA_S3TC_DXT1_EXT,RGBA_DXT3:te.COMPRESSED_RGBA_S3TC_DXT3_EXT,RGBA_DXT5:te.COMPRESSED_RGBA_S3TC_DXT5_EXT,RGB_PVRTC_4BPPV1:te.COMPRESSED_RGB_PVRTC_4BPPV1_IMG,RGB_PVRTC_2BPPV1:te.COMPRESSED_RGB_PVRTC_2BPPV1_IMG,RGBA_PVRTC_4BPPV1:te.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,RGBA_PVRTC_2BPPV1:te.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,RGBA_ASTC:te.COMPRESSED_RGBA_ASTC_4x4_WEBGL,RGB_ETC1:te.COMPRESSED_RGB_ETC1_WEBGL,RGB8_ETC2:te.COMPRESSED_RGB8_ETC2,RGBA8_ETC2_EAC:te.COMPRESSED_RGBA8_ETC2_EAC,RGBA_BC7:te.COMPRESSED_RGBA_BPTC_UNORM};ot.componentsLength=function(e){switch(e){case ot.RGB:return 3;case ot.RGBA:return 4;case ot.LUMINANCE_ALPHA:case ot.RG:return 2;case ot.ALPHA:case ot.RED:case ot.LUMINANCE:return 1;default:return 1}};ot.validate=function(e){return e===ot.DEPTH_COMPONENT||e===ot.DEPTH_STENCIL||e===ot.ALPHA||e===ot.RED||e===ot.RG||e===ot.RGB||e===ot.RGBA||e===ot.LUMINANCE||e===ot.LUMINANCE_ALPHA||e===ot.RGB_DXT1||e===ot.RGBA_DXT1||e===ot.RGBA_DXT3||e===ot.RGBA_DXT5||e===ot.RGB_PVRTC_4BPPV1||e===ot.RGB_PVRTC_2BPPV1||e===ot.RGBA_PVRTC_4BPPV1||e===ot.RGBA_PVRTC_2BPPV1||e===ot.RGBA_ASTC||e===ot.RGB_ETC1||e===ot.RGB8_ETC2||e===ot.RGBA8_ETC2_EAC||e===ot.RGBA_BC7};ot.isColorFormat=function(e){return e===ot.RED||e===ot.ALPHA||e===ot.RGB||e===ot.RGBA||e===ot.LUMINANCE||e===ot.LUMINANCE_ALPHA};ot.isDepthFormat=function(e){return e===ot.DEPTH_COMPONENT||e===ot.DEPTH_STENCIL};ot.isCompressedFormat=function(e){return e===ot.RGB_DXT1||e===ot.RGBA_DXT1||e===ot.RGBA_DXT3||e===ot.RGBA_DXT5||e===ot.RGB_PVRTC_4BPPV1||e===ot.RGB_PVRTC_2BPPV1||e===ot.RGBA_PVRTC_4BPPV1||e===ot.RGBA_PVRTC_2BPPV1||e===ot.RGBA_ASTC||e===ot.RGB_ETC1||e===ot.RGB8_ETC2||e===ot.RGBA8_ETC2_EAC||e===ot.RGBA_BC7};ot.isDXTFormat=function(e){return e===ot.RGB_DXT1||e===ot.RGBA_DXT1||e===ot.RGBA_DXT3||e===ot.RGBA_DXT5};ot.isPVRTCFormat=function(e){return e===ot.RGB_PVRTC_4BPPV1||e===ot.RGB_PVRTC_2BPPV1||e===ot.RGBA_PVRTC_4BPPV1||e===ot.RGBA_PVRTC_2BPPV1};ot.isASTCFormat=function(e){return e===ot.RGBA_ASTC};ot.isETC1Format=function(e){return e===ot.RGB_ETC1};ot.isETC2Format=function(e){return e===ot.RGB8_ETC2||e===ot.RGBA8_ETC2_EAC};ot.isBC7Format=function(e){return e===ot.RGBA_BC7};ot.compressedTextureSizeInBytes=function(e,t,n){switch(e){case ot.RGB_DXT1:case ot.RGBA_DXT1:case ot.RGB_ETC1:case ot.RGB8_ETC2:return Math.floor((t+3)/4)*Math.floor((n+3)/4)*8;case ot.RGBA_DXT3:case ot.RGBA_DXT5:case ot.RGBA_ASTC:case ot.RGBA8_ETC2_EAC:return Math.floor((t+3)/4)*Math.floor((n+3)/4)*16;case ot.RGB_PVRTC_4BPPV1:case ot.RGBA_PVRTC_4BPPV1:return Math.floor((Math.max(t,8)*Math.max(n,8)*4+7)/8);case ot.RGB_PVRTC_2BPPV1:case ot.RGBA_PVRTC_2BPPV1:return Math.floor((Math.max(t,16)*Math.max(n,8)*2+7)/8);case ot.RGBA_BC7:return Math.ceil(t/4)*Math.ceil(n/4)*16;default:return 0}};ot.textureSizeInBytes=function(e,t,n,i){let o=ot.componentsLength(e);return Ke.isPacked(t)&&(o=1),o*Ke.sizeInBytes(t)*n*i};ot.alignmentInBytes=function(e,t,n){let i=ot.textureSizeInBytes(e,t,n,1)%4;return i===0?4:i===2?2:1};ot.createTypedArray=function(e,t,n,i){let o=Ke.getTypedArrayConstructor(t),r=ot.componentsLength(e)*n*i;return new o(r)};ot.flipY=function(e,t,n,i,o){if(o===1)return e;let r=ot.createTypedArray(t,n,i,o),s=ot.componentsLength(t),a=i*s;for(let c=0;c0&&console.log(`${Sh}Vertex shader compile log: ${c}`),c=e.getShaderInfoLog(r),l(c)&&c.length>0&&console.log(`${Sh}Fragment shader compile log: ${c}`),c=e.getProgramInfoLog(s),l(c)&&c.length>0&&console.log(`${Sh}Shader program link log: ${c}`)),e.deleteShader(o),e.deleteShader(r),s;let u,f=t._debugShaders;throw e.getShaderParameter(r,e.COMPILE_STATUS)?e.getShaderParameter(o,e.COMPILE_STATUS)?(c=e.getProgramInfoLog(s),console.error(`${Sh}Shader program link log: 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...; * * // Example * float pi = 3.0 * czm_piOverThree; */ const float czm_piOverThree = 1.0471975511965976; `;var BR=`/** * A built-in GLSL floating-point constant for pi/2. * * @alias czm_piOverTwo * @glslConstant * * @see CesiumMath.PI_OVER_TWO * * @example * // GLSL declaration * const float czm_piOverTwo = ...; * * // Example * float pi = 2.0 * czm_piOverTwo; */ const float czm_piOverTwo = 1.5707963267948966; `;var kR=`/** * A built-in GLSL floating-point constant for converting degrees to radians. * * @alias czm_radiansPerDegree * @glslConstant * * @see CesiumMath.RADIANS_PER_DEGREE * * @example * // GLSL declaration * const float czm_radiansPerDegree = ...; * * // Example * float rad = czm_radiansPerDegree * deg; */ const float czm_radiansPerDegree = 0.017453292519943295; `;var VR=`/** * The constant identifier for the 2D {@link SceneMode} * * @name czm_sceneMode2D * @glslConstant * @see czm_sceneMode * @see czm_sceneModeColumbusView * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneMode2D = 2.0; `;var UR=`/** * The constant identifier for the 3D {@link SceneMode} * * @name czm_sceneMode3D * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneModeMorphing */ const float czm_sceneMode3D = 3.0; `;var zR=`/** * The constant identifier for the Columbus View {@link SceneMode} * * @name czm_sceneModeColumbusView * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneModeColumbusView = 1.0; `;var HR=`/** * The constant identifier for the Morphing {@link SceneMode} * * @name czm_sceneModeMorphing * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneMode3D */ const float czm_sceneModeMorphing = 0.0; `;var GR=`/** * A built-in GLSL floating-point constant for one solar radius. * * @alias czm_solarRadius * @glslConstant * * @see CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var WR=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var jR=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var qR=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. Technically, the Mercator projection is defined * for any latitude up to (but not including) 90 degrees, but it makes sense * to cut it off sooner because it grows exponentially with increasing latitude. * The logic behind this particular cutoff value, which is the one used by * Google Maps, Bing Maps, and Esri, is that it makes the projection * square. That is, the rectangle is equal in the X and Y directions. * * The constant value is computed as follows: * czm_pi * 0.5 - (2.0 * atan(exp(-czm_pi))) * * @name czm_webMercatorMaxLatitude * @glslConstant */ const float czm_webMercatorMaxLatitude = 1.4844222297453324; `;var YR=`/** * @name czm_depthRangeStruct * @glslStruct */ struct czm_depthRangeStruct { float near; float far; }; `;var XR=`/** * Holds material information that can be used for lighting. Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var KR=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. * @property {float} waterMask The value of the water mask. 0 is land, 1 is water. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; float waterMask; }; `;var ZR=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec4} baseColor The base color of the material. * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec4 baseColor; vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; #ifdef USE_SPECULAR float specularWeight; #endif #ifdef USE_ANISOTROPY vec3 anisotropicT; vec3 anisotropicB; float anisotropyStrength; #endif #ifdef USE_CLEARCOAT float clearcoatFactor; float clearcoatRoughness; vec3 clearcoatNormal; // Add clearcoatF0 when KHR_materials_ior is implemented #endif }; `;var $R=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var QR=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var JR=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var eO=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var tO=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var nO=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var iO=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var oO=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var rO=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var sO=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var aO=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var cO=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var lO=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var uO=`/** * Apply a HSB color shift to an RGB color. * * @param {vec3} rgb The color in RGB space. * @param {vec3} hsbShift The amount to shift each component. The xyz components correspond to hue, saturation, and brightness. Shifting the hue by +/- 1.0 corresponds to shifting the hue by a full cycle. Saturation and brightness are clamped between 0 and 1 after the adjustment * @param {bool} ignoreBlackPixels If true, black pixels will be unchanged. This is necessary in some shaders such as atmosphere-related effects. * * @return {vec3} The RGB color after shifting in HSB space and clamping saturation and brightness to a valid range. */ vec3 czm_applyHSBShift(vec3 rgb, vec3 hsbShift, bool ignoreBlackPixels) { // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift // Hue cycles around so no clamp is needed. hsb.x += hsbShift.x; // hue hsb.y = clamp(hsb.y + hsbShift.y, 0.0, 1.0); // saturation // brightness // // Some shaders such as atmosphere-related effects need to leave black // pixels unchanged if (ignoreBlackPixels) { hsb.z = hsb.z > czm_epsilon7 ? hsb.z + hsbShift.z : 0.0; } else { hsb.z = hsb.z + hsbShift.z; } hsb.z = clamp(hsb.z, 0.0, 1.0); // Convert shifted hsb back to rgb return czm_HSBToRGB(hsb); } `;var fO=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var dO=`/** * Compute a rational approximation to tanh(x) * * @param {float} x A real number input * @returns {float} An approximation for tanh(x) */ float czm_approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } `;var hO=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var mO=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var pO=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var _O=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var gO=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var yO=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var xO=`float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) { float signedDistance = texture(clippingDistance, uv).r; return (signedDistance - 0.5) * 2.0; } void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) { // Position is completely outside of polygons bounds vec2 rectUv = clippingPosition; if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) { #ifdef CLIPPING_INVERSE discard; #endif return; } vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0)); vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005)); float dimension = float(extentsLength); if (extentsLength > 2) { dimension = ceil(log2(float(extentsLength))); } vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension; vec2 uv = textureOffset + rectUv / dimension; float signedDistance = getSignedDistance(uv, clippingDistance); #ifdef CLIPPING_INVERSE if (signedDistance > 0.0) { discard; } #else if (signedDistance < 0.0) { discard; } #endif } `;var bO=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var TO=`/** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {vec3} positionWC Position of the fragment in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } /** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {czm_ray} primaryRay Ray from the origin to sky fragment to in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( czm_ray primaryRay, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { vec3 direction = normalize(primaryRay.direction); float cosAngle = dot(direction, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } `;var CO=`/** * Compute atmosphere scattering for the ground atmosphere and fog. This method * uses automatic uniforms so it is always synced with the scene settings. * * @name czm_computeGroundAtmosphereScattering * @glslfunction * * @param {vec3} positionWC The position of the fragment in world coordinates. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeGroundAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); czm_computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var AO=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var EO=`/** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. This function uses automatic uniforms * so the atmosphere settings are always synced with the current scene. * * @name czm_computeScattering * @glslfunction * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + czm_approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + czm_approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(czm_atmosphereRayleighScaleHeight, czm_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((czm_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (czm_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = czm_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = czm_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((czm_atmosphereMieCoefficient * opticalDepth.y) + (czm_atmosphereRayleighCoefficient * opticalDepth.x)))); } `;var SO=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var vO=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var wO=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var DO=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var IO=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var PO=`/** * Approximate uv coordinates based on the ellipsoid normal. * * @name czm_ellipsoidTextureCoordinates * @glslFunction */ vec2 czm_ellipsoidTextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var RO=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var OO=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var MO=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var LO=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var NO=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var FO=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var BO=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var kO=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var VO=`/** * Select which direction vector to use for dynamic atmosphere lighting based on an enum value * * @name czm_getDynamicAtmosphereLightDirection * @glslfunction * @see DynamicAtmosphereLightingType.js * * @param {vec3} positionWC the position of the vertex/fragment in world coordinates. This is normalized and returned when dynamic lighting is turned off. * @param {float} lightEnum The enum value for selecting between light sources. * @return {vec3} The normalized light direction vector. Depending on the enum value, it is either positionWC, czm_lightDirectionWC or czm_sunDirectionWC */ vec3 czm_getDynamicAtmosphereLightDirection(vec3 positionWC, float lightEnum) { const float NONE = 0.0; const float SCENE_LIGHT = 1.0; const float SUNLIGHT = 2.0; vec3 lightDirection = positionWC * float(lightEnum == NONE) + czm_lightDirectionWC * float(lightEnum == SCENE_LIGHT) + czm_sunDirectionWC * float(lightEnum == SUNLIGHT); return normalize(lightDirection); } `;var UO=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var zO=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var HO=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var GO=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var WO=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var jO=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var qO=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var YO=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var XO=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var KO=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var ZO=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var $O=`/** * Find the maximum component of a vector. * * @name czm_maximumComponent * @glslFunction * * @param {vec2|vec3|vec4} v The input vector. * @returns {float} The value of the largest component. */ float czm_maximumComponent(vec2 v) { return max(v.x, v.y); } float czm_maximumComponent(vec3 v) { return max(max(v.x, v.y), v.z); } float czm_maximumComponent(vec4 v) { return max(max(max(v.x, v.y), v.z), v.w); } `;var QO=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var JO=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var eM=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var tM=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var nM=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var iM=`/** * Packs a depth value into a vec4 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec4} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var oM=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { float versine = 1.0 - VdotH; // pow(versine, 5.0) is slow. See https://stackoverflow.com/a/68793086/10082269 float versineSquared = versine * versine; return f0 + (f90 - f0) * versineSquared * versineSquared * versine; } #ifdef USE_ANISOTROPY /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} lightDirection The direction from the fragment to the light source, transformed to tangent-bitangent-normal coordinates * @param {vec3} viewDirection The direction from the fragment to the camera, transformed to tangent-bitangent-normal coordinates */ float smithVisibilityGGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 lightDirection, vec3 viewDirection) { vec3 roughnessScale = vec3(tangentialRoughness, bitangentRoughness, 1.0); float GGXV = lightDirection.z * length(roughnessScale * viewDirection); float GGXL = viewDirection.z * length(roughnessScale * lightDirection); float v = 0.5 / (GGXV + GGXL); return clamp(v, 0.0, 1.0); } /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} halfwayDirection The unit vector halfway between light and view directions, transformed to tangent-bitangent-normal coordinates */ float GGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 halfwayDirection) { float roughnessSquared = bitangentRoughness * tangentialRoughness; vec3 f = halfwayDirection * vec3(bitangentRoughness, tangentialRoughness, roughnessSquared); float w2 = roughnessSquared / dot(f, f); return roughnessSquared * w2 * w2 / czm_pi; } #endif /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; if (GGX > 0.0) { return 0.5 / GGX; } return 0.0; } /** * Estimate the fraction of the microfacets in a surface that are aligned with * the halfway vector, which is aligned halfway between the directions from * the fragment to the camera and from the fragment to the light source. * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotH The cosine of the angle between the surface normal and the halfway vector. * @return {float} The fraction of microfacets aligned to the halfway vector. */ float GGX(float alphaRoughness, float NdotH) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float f = (NdotH * alphaRoughnessSquared - NdotH) * NdotH + 1.0; return alphaRoughnessSquared / (czm_pi * f * f); } /** * Compute the strength of the specular reflection due to direct lighting. * * @param {vec3} normal The surface normal. * @param {vec3} lightDirection The unit vector pointing from the fragment to the light source. * @param {vec3} viewDirection The unit vector pointing from the fragment to the camera. * @param {vec3} halfwayDirection The unit vector pointing from the fragment to halfway between the light source and the camera. * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @return {float} The strength of the specular reflection. */ float computeDirectSpecularStrength(vec3 normal, vec3 lightDirection, vec3 viewDirection, vec3 halfwayDirection, float alphaRoughness) { float NdotL = clamp(dot(normal, lightDirection), 0.0, 1.0); float NdotV = clamp(dot(normal, viewDirection), 0.0, 1.0); float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float NdotH = clamp(dot(normal, halfwayDirection), 0.0, 1.0); float D = GGX(alphaRoughness, NdotH); return G * D; } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@MaterialStageFS} *

* * @name czm_pbrLighting * @glslFunction * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color */ vec3 czm_pbrLighting(vec3 viewDirectionEC, vec3 normalEC, vec3 lightDirectionEC, czm_modelMaterial material) { vec3 halfwayDirectionEC = normalize(viewDirectionEC + lightDirectionEC); float VdotH = clamp(dot(viewDirectionEC, halfwayDirectionEC), 0.0, 1.0); float NdotL = clamp(dot(normalEC, lightDirectionEC), 0.001, 1.0); vec3 f0 = material.specular; float reflectance = czm_maximumComponent(f0); // Typical dielectrics will have reflectance 0.04, so f90 will be 1.0. // In this case, at grazing angle, all incident energy is reflected. vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); #if defined(USE_SPECULAR) F *= material.specularWeight; #endif float alphaRoughness = material.roughness * material.roughness; #ifdef USE_ANISOTROPY mat3 tbn = mat3(material.anisotropicT, material.anisotropicB, normalEC); vec3 lightDirection = lightDirectionEC * tbn; vec3 viewDirection = viewDirectionEC * tbn; vec3 halfwayDirection = halfwayDirectionEC * tbn; float anisotropyStrength = material.anisotropyStrength; float tangentialRoughness = mix(alphaRoughness, 1.0, anisotropyStrength * anisotropyStrength); float bitangentRoughness = clamp(alphaRoughness, 0.001, 1.0); float G = smithVisibilityGGX_anisotropic(bitangentRoughness, tangentialRoughness, lightDirection, viewDirection); float D = GGX_anisotropic(bitangentRoughness, tangentialRoughness, halfwayDirection); vec3 specularContribution = F * G * D; #else float specularStrength = computeDirectSpecularStrength(normalEC, lightDirectionEC, viewDirectionEC, halfwayDirectionEC, alphaRoughness); vec3 specularContribution = F * specularStrength; #endif vec3 diffuseColor = material.diffuse; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL; } `;var rM=`// KhronosGroup https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral // Input color is non-negative and resides in the Linear Rec. 709 color space. // Output color is also Linear Rec. 709, but in the [0, 1] range. vec3 czm_pbrNeutralTonemapping(vec3 color) { const float startCompression = 0.8 - 0.04; const float desaturation = 0.15; float x = min(color.r, min(color.g, color.b)); float offset = czm_branchFreeTernary(x < 0.08, x - 6.25 * x * x, 0.04); color -= offset; float peak = max(color.r, max(color.g, color.b)); if (peak < startCompression) return color; const float d = 1.0 - startCompression; float newPeak = 1.0 - d * d / (peak + d - startCompression); color *= newPeak / peak; float g = 1.0 - 1.0 / (desaturation * (peak - newPeak) + 1.0); return mix(color, newPeak * vec3(1.0, 1.0, 1.0), g); } `;var sM=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var aM=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var cM=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var lM=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var uM=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var fM=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var dM=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var hM=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var mM=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var pM=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var _M=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var gM=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var yM=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var xM=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; vec3 L = L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); return max(L, vec3(0.0)); } `;var bM=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var TM=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var CM=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif } /** * A wrapper around the textureLod (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support in fragment shaders. * * @name czm_textureCubeLod * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. * @param {float} lod The mipmap level from which to sample. */ vec4 czm_textureCube(samplerCube sampler, vec3 p, float lod) { #if __VERSION__ == 300 return textureLod(sampler, p, lod); #elif defined(GL_EXT_shader_texture_lod) return textureCubeLodEXT(sampler, p, lod); #endif }`;var AM=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var EM=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; // This check handles the case when NaN values have gotten into \`highDifference\`. // Such a thing could happen on devices running iOS. if (length(highDifference) == 0.0) { highDifference = vec3(0); } vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var SM=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var vM=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var wM=`vec2 getLookupUv(vec2 dimensions, int i) { int pixY = i / int(dimensions.x); int pixX = i - (pixY * int(dimensions.x)); float pixelWidth = 1.0 / dimensions.x; float pixelHeight = 1.0 / dimensions.y; float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel float v = (float(pixY) + 0.5) * pixelHeight; return vec2(u, v); } vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) { vec2 textureDimensions = vec2(textureSize(extentsTexture, 0)); return texture(extentsTexture, getLookupUv(textureDimensions, index)); }`;var DM=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var IM=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var PM=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var RM=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var OM=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var MM=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var LM=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var NM=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexLogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexLogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var FM=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var 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i=(vT.dayNumber-zM.dayNumber+(vT.secondsOfDay-zM.secondsOfDay)/qn.SECONDS_PER_DAY)/(qn.DAYS_PER_JULIAN_CENTURY*10),o=.3595362*i,r=IIe+OIe*Math.cos(KJ*o)+UIe*Math.sin(KJ*o)+MIe*Math.cos(ZJ*o)+zIe*Math.sin(ZJ*o)+LIe*Math.cos($J*o)+HIe*Math.sin($J*o)+NIe*Math.cos(QJ*o)+GIe*Math.sin(QJ*o)+FIe*Math.cos(JJ*o)+WIe*Math.sin(JJ*o)+BIe*Math.cos(eee*o)+jIe*Math.sin(eee*o)+kIe*Math.cos(tee*o)+qIe*Math.sin(tee*o)+VIe*Math.cos(nee*o)+YIe*Math.sin(nee*o),s=PIe+RIe*i+XIe*Math.cos(iee*o)+nPe*Math.sin(iee*o)+KIe*Math.cos(oee*o)+iPe*Math.sin(oee*o)+ZIe*Math.cos(ree*o)+oPe*Math.sin(ree*o)+$Ie*Math.cos(see*o)+rPe*Math.sin(see*o)+QIe*Math.cos(aee*o)+sPe*Math.sin(aee*o)+JIe*Math.cos(cee*o)+aPe*Math.sin(cee*o)+ePe*Math.cos(lee*o)+cPe*Math.sin(lee*o)+tPe*Math.cos(uee*o)+lPe*Math.sin(uee*o),a=.0167086342-.0004203654*i,c=102.93734808*Ju+11612.3529*Kl*i,u=469.97289*Kl*i,f=174.87317577*Ju-8679.27034*Kl*i;return hee(r,a,u,c,f,s,t)}function mee(e,t){dee(e,vT);let 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0,this._splitPosition=0,this._pixelSizePerMeter=void 0,this._geometricToleranceOverMeter=void 0,this._minimumDisableDepthTestDistance=void 0}Object.defineProperties(wT.prototype,{frameState:{get:function(){return this._frameState}},viewport:{get:function(){return this._viewport},set:function(e){if(!qe.equals(e,this._viewport)){qe.clone(e,this._viewport);let t=this._viewport,n=this._viewportCartesian4;n.x=t.x,n.y=t.y,n.z=t.width,n.w=t.height,this._viewportDirty=!0}}},viewportCartesian4:{get:function(){return this._viewportCartesian4}},viewportOrthographic:{get:function(){return gee(this),this._viewportOrthographicMatrix}},viewportTransformation:{get:function(){return gee(this),this._viewportTransformation}},model:{get:function(){return this._model},set:function(e){F.clone(e,this._model),this._modelView3DDirty=!0,this._inverseModelView3DDirty=!0,this._inverseModelDirty=!0,this._inverseTransposeModelDirty=!0,this._modelViewDirty=!0,this._inverseModelViewDirty=!0,this._modelViewRelativeToEyeDirty=!0,this._inverseModelViewDirty=!0,this._modelViewProjectionDirty=!0,this._inverseModelViewProjectionDirty=!0,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewInfiniteProjectionDirty=!0,this._normalDirty=!0,this._inverseNormalDirty=!0,this._normal3DDirty=!0,this._inverseNormal3DDirty=!0,this._encodedCameraPositionMCDirty=!0}},inverseModel:{get:function(){return this._inverseModelDirty&&(this._inverseModelDirty=!1,F.inverse(this._model,this._inverseModel)),this._inverseModel}},inverseTransposeModel:{get:function(){let e=this._inverseTransposeModel;return this._inverseTransposeModelDirty&&(this._inverseTransposeModelDirty=!1,F.getMatrix3(this.inverseModel,e),$.transpose(e,e)),e}},view:{get:function(){return this._view}},view3D:{get:function(){return m6(this),this._view3D}},viewRotation:{get:function(){return m6(this),this._viewRotation}},viewRotation3D:{get:function(){return m6(this),this._viewRotation3D}},inverseView:{get:function(){return this._inverseView}},inverseView3D:{get:function(){return bee(this),this._inverseView3D}},inverseViewRotation:{get:function(){return this._inverseViewRotation}},inverseViewRotation3D:{get:function(){return bee(this),this._inverseViewRotation3D}},projection:{get:function(){return this._projection}},inverseProjection:{get:function(){return EPe(this),this._inverseProjection}},infiniteProjection:{get:function(){return this._infiniteProjection}},modelView:{get:function(){return SPe(this),this._modelView}},modelView3D:{get:function(){return vPe(this),this._modelView3D}},modelViewRelativeToEye:{get:function(){return OPe(this),this._modelViewRelativeToEye}},inverseModelView:{get:function(){return wPe(this),this._inverseModelView}},inverseModelView3D:{get:function(){return DPe(this),this._inverseModelView3D}},viewProjection:{get:function(){return IPe(this),this._viewProjection}},inverseViewProjection:{get:function(){return PPe(this),this._inverseViewProjection}},modelViewProjection:{get:function(){return RPe(this),this._modelViewProjection}},inverseModelViewProjection:{get:function(){return MPe(this),this._inverseModelViewProjection}},modelViewProjectionRelativeToEye:{get:function(){return LPe(this),this._modelViewProjectionRelativeToEye}},modelViewInfiniteProjection:{get:function(){return NPe(this),this._modelViewInfiniteProjection}},normal:{get:function(){return FPe(this),this._normal}},normal3D:{get:function(){return BPe(this),this._normal3D}},inverseNormal:{get:function(){return kPe(this),this._inverseNormal}},inverseNormal3D:{get:function(){return VPe(this),this._inverseNormal3D}},entireFrustum:{get:function(){return this._entireFrustum}},currentFrustum:{get:function(){return this._currentFrustum}},frustumPlanes:{get:function(){return this._frustumPlanes}},farDepthFromNearPlusOne:{get:function(){return this._farDepthFromNearPlusOne}},log2FarDepthFromNearPlusOne:{get:function(){return this._log2FarDepthFromNearPlusOne}},oneOverLog2FarDepthFromNearPlusOne:{get:function(){return this._oneOverLog2FarDepthFromNearPlusOne}},eyeHeight:{get:function(){return this._eyeHeight}},eyeHeight2D:{get:function(){return this._eyeHeight2D}},eyeEllipsoidNormalEC:{get:function(){return this._eyeEllipsoidNormalEC}},eyeEllipsoidCurvature:{get:function(){return this._eyeEllipsoidCurvature}},modelToEnu:{get:function(){return this._modelToEnu}},enuToModel:{get:function(){return this._enuToModel}},sunPositionWC:{get:function(){return this._sunPositionWC}},sunPositionColumbusView:{get:function(){return this._sunPositionColumbusView}},sunDirectionWC:{get:function(){return this._sunDirectionWC}},sunDirectionEC:{get:function(){return this._sunDirectionEC}},moonDirectionEC:{get:function(){return this._moonDirectionEC}},lightDirectionWC:{get:function(){return this._lightDirectionWC}},lightDirectionEC:{get:function(){return this._lightDirectionEC}},lightColor:{get:function(){return this._lightColor}},lightColorHdr:{get:function(){return this._lightColorHdr}},encodedCameraPositionMCHigh:{get:function(){return xee(this),this._encodedCameraPositionMC.high}},encodedCameraPositionMCLow:{get:function(){return xee(this),this._encodedCameraPositionMC.low}},temeToPseudoFixedMatrix:{get:function(){return this._temeToPseudoFixed}},pixelRatio:{get:function(){return this._pixelRatio}},fogDensity:{get:function(){return this._fogDensity}},fogVisualDensityScalar:{get:function(){return this._fogVisualDensityScalar}},fogMinimumBrightness:{get:function(){return this._fogMinimumBrightness}},atmosphereHsbShift:{get:function(){return this._atmosphereHsbShift}},atmosphereLightIntensity:{get:function(){return this._atmosphereLightIntensity}},atmosphereRayleighCoefficient:{get:function(){return this._atmosphereRayleighCoefficient}},atmosphereRayleighScaleHeight:{get:function(){return this._atmosphereRayleighScaleHeight}},atmosphereMieCoefficient:{get:function(){return this._atmosphereMieCoefficient}},atmosphereMieScaleHeight:{get:function(){return this._atmosphereMieScaleHeight}},atmosphereMieAnisotropy:{get:function(){return this._atmosphereMieAnisotropy}},atmosphereDynamicLighting:{get:function(){return this._atmosphereDynamicLighting}},geometricToleranceOverMeter:{get:function(){return this._geometricToleranceOverMeter}},pass:{get:function(){return this._pass}},backgroundColor:{get:function(){return this._backgroundColor}},brdfLut:{get:function(){return this._brdfLut}},environmentMap:{get:function(){return this._environmentMap}},sphericalHarmonicCoefficients:{get:function(){return this._sphericalHarmonicCoefficients}},specularEnvironmentMaps:{get:function(){return this._specularEnvironmentMaps}},specularEnvironmentMapsMaximumLOD:{get:function(){return this._specularEnvironmentMapsMaximumLOD}},splitPosition:{get:function(){return this._splitPosition}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance}},invertClassificationColor:{get:function(){return this._invertClassificationColor}},orthographicIn3D:{get:function(){return this._orthographicIn3D}},ellipsoid:{get:function(){return y(this._ellipsoid,ee.default)}}});function mPe(e,t){F.clone(t,e._view),F.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function pPe(e,t){F.clone(t,e._inverseView),F.getMatrix3(t,e._inverseViewRotation)}function _Pe(e,t){F.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function gPe(e,t){F.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}var _ee=new d,yPe=new F;function xPe(e,t){d.clone(t.positionWC,e._cameraPosition),d.clone(t.directionWC,e._cameraDirection),d.clone(t.rightWC,e._cameraRight),d.clone(t.upWC,e._cameraUp);let n=e._ellipsoid,i,o=t.positionCartographic;if(l(o)?(e._eyeHeight=o.height,e._eyeEllipsoidNormalEC=n.geodeticSurfaceNormalCartographic(o,e._eyeEllipsoidNormalEC),i=d.fromRadians(o.longitude,o.latitude,0,n,_ee)):(e._eyeHeight=-n.maximumRadius,d.magnitude(t.positionWC)>0&&(e._eyeEllipsoidNormalEC=d.normalize(t.positionWC,e._eyeEllipsoidNormalEC)),i=n.scaleToGeodeticSurface(t.positionWC,_ee)),e._encodedCameraPositionMCDirty=!0,!l(i))return;e._eyeEllipsoidNormalEC=$.multiplyByVector(e._viewRotation,e._eyeEllipsoidNormalEC,e._eyeEllipsoidNormalEC);let r=Ot.eastNorthUpToFixedFrame(i,n,yPe);e._enuToModel=F.multiplyTransformation(e.inverseModel,r,e._enuToModel),e._modelToEnu=F.inverseTransformation(e._enuToModel,e._modelToEnu),P.equalsEpsilon(n._radii.x,n._radii.y,P.EPSILON15)&&(e._eyeEllipsoidCurvature=n.getLocalCurvature(i,e._eyeEllipsoidCurvature))}var h6=new $,bPe=new fe;function TPe(e,t){Ot.computeIcrfToCentralBodyFixedMatrix(t.time,h6);let n=F0.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);$.multiplyByVector(h6,n,n),d.normalize(n,e._sunDirectionWC),n=$.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),d.normalize(n,n),n=F0.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),$.multiplyByVector(h6,n,n),$.multiplyByVector(e.viewRotation3D,n,n),d.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,bPe);i.project(r,e._sunPositionColumbusView)}wT.prototype.updateCamera=function(e){mPe(this,e.viewMatrix),pPe(this,e.inverseViewMatrix),xPe(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==ne.SCENE2D&&e.frustum instanceof nn};wT.prototype.updateFrustum=function(e){_Pe(this,e.projectionMatrix),l(e.infiniteProjectionMatrix)&&gPe(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=P.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;l(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};wT.prototype.updatePass=function(e){this._pass=e};var CPe=[],APe=new W_;wT.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===ne.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),TPe(this,e);let n=y(e.light,APe);n instanceof W_?(this._lightDirectionWC=d.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=d.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=d.normalize(d.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=$.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=d.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=d.multiplyByScalar(o,n.intensity,o);let r=d.maximumComponent(o);r>1?d.divideByScalar(o,r,this._lightColor):d.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=l(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=y(e.environmentMap,e.context.defaultCubeMap),this._sphericalHarmonicCoefficients=y(e.sphericalHarmonicCoefficients,CPe),this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,this._fogDensity=e.fog.density,this._fogVisualDensityScalar=e.fog.visualDensityScalar,this._fogMinimumBrightness=e.fog.minimumBrightness;let c=e.atmosphere;l(c)&&(this._atmosphereHsbShift=d.fromElements(c.hueShift,c.saturationShift,c.brightnessShift,this._atmosphereHsbShift),this._atmosphereLightIntensity=c.lightIntensity,this._atmosphereRayleighCoefficient=d.clone(c.rayleighCoefficient,this._atmosphereRayleighCoefficient),this._atmosphereRayleighScaleHeight=c.rayleighScaleHeight,this._atmosphereMieCoefficient=d.clone(c.mieCoefficient,this._atmosphereMieCoefficient),this._atmosphereMieScaleHeight=c.mieScaleHeight,this._atmosphereMieAnisotropy=c.mieAnisotropy,this._atmosphereDynamicLighting=c.dynamicLighting),this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=Ot.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let u=t.frustum.fov,f=this._viewport,h;l(u)?f.height>f.width?h=Math.tan(.5*u)*2/f.height:h=Math.tan(.5*u)*2/f.width:h=1/Math.max(f.width,f.height),this._geometricToleranceOverMeter=h*e.maximumScreenSpaceError,z.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function gee(e){if(e._viewportDirty){let t=e._viewport;F.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),F.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function EPe(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==ne.SCENE2D&&e._mode!==ne.MORPHING&&!e._orthographicIn3D?F.inverse(e._projection,e._inverseProjection):F.clone(F.ZERO,e._inverseProjection))}function SPe(e){e._modelViewDirty&&(e._modelViewDirty=!1,F.multiplyTransformation(e._view,e._model,e._modelView))}function vPe(e){e._modelView3DDirty&&(e._modelView3DDirty=!1,F.multiplyTransformation(e.view3D,e._model,e._modelView3D))}function wPe(e){e._inverseModelViewDirty&&(e._inverseModelViewDirty=!1,F.inverse(e.modelView,e._inverseModelView))}function DPe(e){e._inverseModelView3DDirty&&(e._inverseModelView3DDirty=!1,F.inverse(e.modelView3D,e._inverseModelView3D))}function IPe(e){e._viewProjectionDirty&&(e._viewProjectionDirty=!1,F.multiply(e._projection,e._view,e._viewProjection))}function PPe(e){e._inverseViewProjectionDirty&&(e._inverseViewProjectionDirty=!1,F.inverse(e.viewProjection,e._inverseViewProjection))}function RPe(e){e._modelViewProjectionDirty&&(e._modelViewProjectionDirty=!1,F.multiply(e._projection,e.modelView,e._modelViewProjection))}function OPe(e){if(e._modelViewRelativeToEyeDirty){e._modelViewRelativeToEyeDirty=!1;let t=e.modelView,n=e._modelViewRelativeToEye;n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=0,n[13]=0,n[14]=0,n[15]=t[15]}}function MPe(e){e._inverseModelViewProjectionDirty&&(e._inverseModelViewProjectionDirty=!1,F.inverse(e.modelViewProjection,e._inverseModelViewProjection))}function LPe(e){e._modelViewProjectionRelativeToEyeDirty&&(e._modelViewProjectionRelativeToEyeDirty=!1,F.multiply(e._projection,e.modelViewRelativeToEye,e._modelViewProjectionRelativeToEye))}function NPe(e){e._modelViewInfiniteProjectionDirty&&(e._modelViewInfiniteProjectionDirty=!1,F.multiply(e._infiniteProjection,e.modelView,e._modelViewInfiniteProjection))}function FPe(e){if(e._normalDirty){e._normalDirty=!1;let t=e._normal;F.getMatrix3(e.inverseModelView,t),$.transpose(t,t)}}function BPe(e){if(e._normal3DDirty){e._normal3DDirty=!1;let t=e._normal3D;F.getMatrix3(e.inverseModelView3D,t),$.transpose(t,t)}}function kPe(e){if(e._inverseNormalDirty){e._inverseNormalDirty=!1;let t=e._inverseNormal;F.getMatrix3(e.modelView,t),$.transpose(t,t)}}function VPe(e){if(e._inverseNormal3DDirty){e._inverseNormal3DDirty=!1;let t=e._inverseNormal3D;F.getMatrix3(e.modelView3D,t),$.transpose(t,t)}}var yee=new d;function xee(e){e._encodedCameraPositionMCDirty&&(e._encodedCameraPositionMCDirty=!1,F.multiplyByPoint(e.inverseModel,e._cameraPosition,yee),Gn.fromCartesian(yee,e._encodedCameraPositionMC))}var UPe=new d,zPe=new d,HPe=new d,GPe=new d,WPe=new fe,jPe=new d,qPe=new F;function YPe(e,t,n,i,o,r,s,a){let c=UPe;c.x=e.y,c.y=e.z,c.z=e.x;let u=zPe;u.x=n.y,u.y=n.z,u.z=n.x;let f=HPe;f.x=i.y,f.y=i.z,f.z=i.x;let h=GPe;h.x=t.y,h.y=t.z,h.z=t.x,r===ne.SCENE2D&&(c.z=o*.5);let p=s.unproject(c,WPe);p.longitude=P.clamp(p.longitude,-Math.PI,Math.PI),p.latitude=P.clamp(p.latitude,-P.PI_OVER_TWO,P.PI_OVER_TWO);let g=s.ellipsoid,m=g.cartographicToCartesian(p,jPe),x=Ot.eastNorthUpToFixedFrame(m,g,qPe);return F.multiplyByPointAsVector(x,u,u),F.multiplyByPointAsVector(x,f,f),F.multiplyByPointAsVector(x,h,h),l(a)||(a=new F),a[0]=u.x,a[1]=f.x,a[2]=-h.x,a[3]=0,a[4]=u.y,a[5]=f.y,a[6]=-h.y,a[7]=0,a[8]=u.z,a[9]=f.z,a[10]=-h.z,a[11]=0,a[12]=-d.dot(u,m),a[13]=-d.dot(f,m),a[14]=d.dot(h,m),a[15]=1,a}function m6(e){e._view3DDirty&&(e._mode===ne.SCENE3D?F.clone(e._view,e._view3D):YPe(e._cameraPosition,e._cameraDirection,e._cameraRight,e._cameraUp,e._frustum2DWidth,e._mode,e._mapProjection,e._view3D),F.getMatrix3(e._view3D,e._viewRotation3D),e._view3DDirty=!1)}function bee(e){e._inverseView3DDirty&&(F.inverseTransformation(e.view3D,e._inverseView3D),F.getMatrix3(e._inverseView3D,e._inverseViewRotation3D),e._inverseView3DDirty=!1)}var GM=wT;function Zl(e,t){let{getWebGLStub:n,requestWebgl1:i,webgl:o={},allowTextureFilterAnisotropic:r=!0}=y(t,{});o.alpha=y(o.alpha,!1),o.stencil=y(o.stencil,!0),o.powerPreference=y(o.powerPreference,"high-performance");let s=l(n)?n(e,o):XPe(e,o,i),c=typeof WebGL2RenderingContext<"u"&&s instanceof WebGL2RenderingContext;this._canvas=e,this._originalGLContext=s,this._gl=s,this._webgl2=c,this._id=Hn(),this.validateFramebuffer=!1,this.validateShaderProgram=!1,this.logShaderCompilation=!1,this._throwOnWebGLError=!1,this._shaderCache=new kM(this),this._textureCache=new UM;let u=s;this._stencilBits=u.getParameter(u.STENCIL_BITS),Ft._maximumCombinedTextureImageUnits=u.getParameter(u.MAX_COMBINED_TEXTURE_IMAGE_UNITS),Ft._maximumCubeMapSize=u.getParameter(u.MAX_CUBE_MAP_TEXTURE_SIZE),Ft._maximumFragmentUniformVectors=u.getParameter(u.MAX_FRAGMENT_UNIFORM_VECTORS),Ft._maximumTextureImageUnits=u.getParameter(u.MAX_TEXTURE_IMAGE_UNITS),Ft._maximumRenderbufferSize=u.getParameter(u.MAX_RENDERBUFFER_SIZE),Ft._maximumTextureSize=u.getParameter(u.MAX_TEXTURE_SIZE),Ft._maximumVaryingVectors=u.getParameter(u.MAX_VARYING_VECTORS),Ft._maximumVertexAttributes=u.getParameter(u.MAX_VERTEX_ATTRIBS),Ft._maximumVertexTextureImageUnits=u.getParameter(u.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Ft._maximumVertexUniformVectors=u.getParameter(u.MAX_VERTEX_UNIFORM_VECTORS),Ft._maximumSamples=this._webgl2?u.getParameter(u.MAX_SAMPLES):0;let f=u.getParameter(u.ALIASED_LINE_WIDTH_RANGE);Ft._minimumAliasedLineWidth=f[0],Ft._maximumAliasedLineWidth=f[1];let h=u.getParameter(u.ALIASED_POINT_SIZE_RANGE);Ft._minimumAliasedPointSize=h[0],Ft._maximumAliasedPointSize=h[1];let p=u.getParameter(u.MAX_VIEWPORT_DIMS);Ft._maximumViewportWidth=p[0],Ft._maximumViewportHeight=p[1];let g=u.getShaderPrecisionFormat(u.FRAGMENT_SHADER,u.HIGH_FLOAT);Ft._highpFloatSupported=g.precision!==0;let m=u.getShaderPrecisionFormat(u.FRAGMENT_SHADER,u.HIGH_INT);Ft._highpIntSupported=m.rangeMax!==0,this._antialias=u.getContextAttributes().antialias,this._standardDerivatives=!!dr(u,["OES_standard_derivatives"]),this._blendMinmax=!!dr(u,["EXT_blend_minmax"]),this._elementIndexUint=!!dr(u,["OES_element_index_uint"]),this._depthTexture=!!dr(u,["WEBGL_depth_texture","WEBKIT_WEBGL_depth_texture"]),this._fragDepth=!!dr(u,["EXT_frag_depth"]),this._debugShaders=dr(u,["WEBGL_debug_shaders"]),this._textureFloat=!!dr(u,["OES_texture_float"]),this._textureHalfFloat=!!dr(u,["OES_texture_half_float"]),this._textureFloatLinear=!!dr(u,["OES_texture_float_linear"]),this._textureHalfFloatLinear=!!dr(u,["OES_texture_half_float_linear"]),this._supportsTextureLod=!!dr(u,["EXT_shader_texture_lod"]),this._colorBufferFloat=!!dr(u,["EXT_color_buffer_float","WEBGL_color_buffer_float"]),this._floatBlend=!!dr(u,["EXT_float_blend"]),this._colorBufferHalfFloat=!!dr(u,["EXT_color_buffer_half_float"]),this._s3tc=!!dr(u,["WEBGL_compressed_texture_s3tc","MOZ_WEBGL_compressed_texture_s3tc","WEBKIT_WEBGL_compressed_texture_s3tc"]),this._pvrtc=!!dr(u,["WEBGL_compressed_texture_pvrtc","WEBKIT_WEBGL_compressed_texture_pvrtc"]),this._astc=!!dr(u,["WEBGL_compressed_texture_astc"]),this._etc=!!dr(u,["WEBG_compressed_texture_etc"]),this._etc1=!!dr(u,["WEBGL_compressed_texture_etc1"]),this._bc7=!!dr(u,["EXT_texture_compression_bptc"]),Yl.setKTX2SupportedFormats(this._s3tc,this._pvrtc,this._astc,this._etc,this._etc1,this._bc7);let x=r?dr(u,["EXT_texture_filter_anisotropic","WEBKIT_EXT_texture_filter_anisotropic"]):void 0;this._textureFilterAnisotropic=x,Ft._maximumTextureFilterAnisotropy=l(x)?u.getParameter(x.MAX_TEXTURE_MAX_ANISOTROPY_EXT):1;let b,T,C,A,S,v,D,O,R,M;if(c){let w=this;b=function(){return w._gl.createVertexArray()},T=function(I){w._gl.bindVertexArray(I)},C=function(I){w._gl.deleteVertexArray(I)},A=function(I,N,B,H,V){u.drawElementsInstanced(I,N,B,H,V)},S=function(I,N,B,H){u.drawArraysInstanced(I,N,B,H)},v=function(I,N){u.vertexAttribDivisor(I,N)},D=function(I){u.drawBuffers(I)}}else O=dr(u,["OES_vertex_array_object"]),l(O)&&(b=function(){return 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Ac(this),E=Ve.fromCache();this._defaultPassState=_,this._defaultRenderState=E,this._defaultTexture=void 0,this._defaultEmissiveTexture=void 0,this._defaultNormalTexture=void 0,this._defaultCubeMap=void 0,this._us=L,this._currentRenderState=E,this._currentPassState=_,this._currentFramebuffer=void 0,this._maxFrameTextureUnitIndex=0,this._vertexAttribDivisors=[],this._previousDrawInstanced=!1;for(let w=0;w"u")throw new re("The browser does not support WebGL. 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this._gl.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._gl.drawingBufferWidth}},defaultFramebuffer:{get:function(){return e1e}}});function Tee(e,t,n,i){let o=e._currentRenderState,r=e._currentPassState;e._currentRenderState=t,e._currentPassState=n,Ve.partialApply(e._gl,o,t,r,n,i)}var p6;typeof WebGLRenderingContext<"u"&&(p6=[te.BACK]);function _6(e,t){if(t!==e._currentFramebuffer){e._currentFramebuffer=t;let n=p6;if(l(t))t._bind(),n=t._getActiveColorAttachments();else{let i=e._gl;i.bindFramebuffer(i.FRAMEBUFFER,null)}e.drawBuffers&&e.glDrawBuffers(n)}}var t1e=new ti;Zl.prototype.clear=function(e,t){e=y(e,t1e),t=y(t,this._defaultPassState);let n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;l(o)&&(z.equals(this._clearColor,o)||(z.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),l(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),l(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=y(e.renderState,this._defaultRenderState);Tee(this,a,t,!0);let c=y(e.framebuffer,t.framebuffer);_6(this,c),n.clear(i)};function n1e(e,t,n,i,o){_6(e,t),Tee(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function i1e(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=y(t._modelMatrix,F.IDENTITY),n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let u=r.indexBuffer;l(u)?(s=s*u.bytesPerIndex,l(a)?a=Math.min(a,u.numberOfIndices):a=u.numberOfIndices,c===0?e._gl.drawElements(o,a,u.indexDatatype,s):e.glDrawElementsInstanced(o,a,u.indexDatatype,s,c)):(l(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}Zl.prototype.draw=function(e,t,n,i){t=y(t,this._defaultPassState);let o=y(e._framebuffer,t.framebuffer),r=y(e._renderState,this._defaultRenderState);n=y(n,e._shaderProgram),i=y(i,e._uniformMap),n1e(this,o,t,n,r),i1e(this,e,n,i)};Zl.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=p6;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=tt.createTypedArray(tt.RGBA,a,o,r);return _6(this,s),t.readPixels(n,i,o,r,tt.RGBA,Ke.toWebGLConstant(a,this),c),c};var Cee={position:0,textureCoordinates:1};Zl.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!l(e)){let t=new st({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Me.TRIANGLES});e=ni.fromGeometry({context:this,geometry:t,attributeLocations:Cee,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return e};Zl.prototype.createViewportQuadCommand=function(e,t){return t=y(t,y.EMPTY_OBJECT),new Qe({vertexArray:this.getViewportQuadVertexArray(),primitiveType:Me.TRIANGLES,renderState:t.renderState,shaderProgram:Qt.fromCache({context:this,vertexShaderSource:gT,fragmentShaderSource:e,attributeLocations:Cee}),uniformMap:t.uniformMap,owner:t.owner,framebuffer:t.framebuffer,pass:t.pass})};Zl.prototype.getObjectByPickColor=function(e){return this._pickObjects[e.toRgba()]};function g6(e,t,n){this._pickObjects=e,this.key=t,this.color=n}Object.defineProperties(g6.prototype,{object:{get:function(){return this._pickObjects[this.key]},set:function(e){this._pickObjects[this.key]=e}}});g6.prototype.destroy=function(){delete this._pickObjects[this.key]};Zl.prototype.createPickId=function(e){++this._nextPickColor[0];let t=this._nextPickColor[0];if(t===0)throw new re("Out of unique Pick IDs.");return this._pickObjects[t]=e,new g6(this._pickObjects,t,z.fromRgba(t))};Zl.prototype.isDestroyed=function(){return!1};Zl.prototype.destroy=function(){let e=this.cache;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];l(n.destroy)&&n.destroy()}return this._shaderCache=this._shaderCache.destroy(),this._textureCache=this._textureCache.destroy(),this._defaultTexture=this._defaultTexture&&this._defaultTexture.destroy(),this._defaultEmissiveTexture=this._defaultEmissiveTexture&&this._defaultEmissiveTexture.destroy(),this._defaultNormalTexture=this._defaultNormalTexture&&this._defaultNormalTexture.destroy(),this._defaultCubeMap=this._defaultCubeMap&&this._defaultCubeMap.destroy(),ue(this)};Zl._deprecationWarning=$s;var WM=Zl;function DT(e){e=y(e,y.EMPTY_OBJECT);let{context:t,width:n,height:i,colorRenderbuffers:o,colorTextures:r,depthStencilRenderbuffer:s,depthStencilTexture:a,destroyAttachments:c}=e;if(this._width=n,this._height=i,l(o)!==l(r))throw new he("Both color renderbuffer and texture attachments must be provided.");if(l(s)!==l(a))throw new he("Both depth-stencil renderbuffer and texture attachments must be provided.");this._renderFramebuffer=new zr({context:t,colorRenderbuffers:o,depthStencilRenderbuffer:s,destroyAttachments:c}),this._colorFramebuffer=new zr({context:t,colorTextures:r,depthStencilTexture:a,destroyAttachments:c})}DT.prototype.getRenderFramebuffer=function(){return this._renderFramebuffer};DT.prototype.getColorFramebuffer=function(){return this._colorFramebuffer};DT.prototype.blitFramebuffers=function(e,t){this._renderFramebuffer.bindRead(),this._colorFramebuffer.bindDraw();let n=e._gl,i=0;this._colorFramebuffer._colorTextures.length>0&&(i|=n.COLOR_BUFFER_BIT),l(this._colorFramebuffer.depthStencilTexture)&&(i|=n.DEPTH_BUFFER_BIT|(t?n.STENCIL_BUFFER_BIT:0)),n.blitFramebuffer(0,0,this._width,this._height,0,0,this._width,this._height,i,n.NEAREST),n.bindFramebuffer(n.READ_FRAMEBUFFER,null),n.bindFramebuffer(n.DRAW_FRAMEBUFFER,null)};DT.prototype.isDestroyed=function(){return!1};DT.prototype.destroy=function(){return this._renderFramebuffer.destroy(),this._colorFramebuffer.destroy(),ue(this)};var jM=DT;var hl={RGBA4:te.RGBA4,RGBA8:te.RGBA8,RGBA16F:te.RGBA16F,RGBA32F:te.RGBA32F,RGB5_A1:te.RGB5_A1,RGB565:te.RGB565,DEPTH_COMPONENT16:te.DEPTH_COMPONENT16,STENCIL_INDEX8:te.STENCIL_INDEX8,DEPTH_STENCIL:te.DEPTH_STENCIL,DEPTH24_STENCIL8:te.DEPTH24_STENCIL8,validate:function(e){return e===hl.RGBA4||e===hl.RGBA8||e===hl.RGBA16F||e===hl.RGBA32F||e===hl.RGB5_A1||e===hl.RGB565||e===hl.DEPTH_COMPONENT16||e===hl.STENCIL_INDEX8||e===hl.DEPTH_STENCIL||e===hl.DEPTH24_STENCIL8},getColorFormat:function(e){return e===te.FLOAT?hl.RGBA32F:e===te.HALF_FLOAT_OES?hl.RGBA16F:hl.RGBA8}},ml=Object.freeze(hl);function ev(e){e=y(e,y.EMPTY_OBJECT);let n=e.context._gl,i=Ft.maximumRenderbufferSize,o=y(e.format,ml.RGBA4),r=l(e.width)?e.width:n.drawingBufferWidth,s=l(e.height)?e.height:n.drawingBufferHeight,a=y(e.numSamples,1);this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(ev.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});ev.prototype._getRenderbuffer=function(){return this._renderbuffer};ev.prototype.isDestroyed=function(){return!1};ev.prototype.destroy=function(){return this._gl.deleteRenderbuffer(this._renderbuffer),ue(this)};var ef=ev;function ys(e){e=y(e,y.EMPTY_OBJECT),this._numSamples=y(e.numSamples,1),this._colorAttachmentsLength=y(e.colorAttachmentsLength,1),this._color=y(e.color,!0),this._depth=y(e.depth,!1),this._depthStencil=y(e.depthStencil,!1),this._supportsDepthTexture=y(e.supportsDepthTexture,!1),this._createColorAttachments=y(e.createColorAttachments,!0),this._createDepthAttachments=y(e.createDepthAttachments,!0),this._pixelDatatype=e.pixelDatatype,this._pixelFormat=e.pixelFormat,this._width=void 0,this._height=void 0,this._framebuffer=void 0,this._multisampleFramebuffer=void 0,this._colorTextures=void 0,this._color&&(this._colorTextures=new Array(this._colorAttachmentsLength),this._colorRenderbuffers=new Array(this._colorAttachmentsLength)),this._colorRenderbuffer=void 0,this._depthStencilRenderbuffer=void 0,this._depthStencilTexture=void 0,this._depthRenderbuffer=void 0,this._depthTexture=void 0,this._attachmentsDirty=!1}Object.defineProperties(ys.prototype,{framebuffer:{get:function(){return this._numSamples>1?this._multisampleFramebuffer.getRenderFramebuffer():this._framebuffer}},numSamples:{get:function(){return this._numSamples}},status:{get:function(){return this.framebuffer.status}}});ys.prototype.isDirty=function(e,t,n,i,o){n=y(n,1);let r=this._width!==e||this._height!==t,s=this._numSamples!==n,a=l(i)&&this._pixelDatatype!==i||l(o)&&this._pixelFormat!==o,c=n===1?l(this._framebuffer):l(this._multisampleFramebuffer);return this._attachmentsDirty||r||s||a||!c||this._color&&!l(this._colorTextures[0])};ys.prototype.update=function(e,t,n,i,o,r){if(i=e.msaa?y(i,1):1,o=y(o,this._color?y(this._pixelDatatype,Ke.UNSIGNED_BYTE):void 0),r=y(r,this._color?y(this._pixelFormat,tt.RGBA):void 0),this.isDirty(t,n,i,o,r)){if(this.destroy(),this._width=t,this._height=n,this._numSamples=i,this._pixelDatatype=o,this._pixelFormat=r,this._attachmentsDirty=!1,this._color&&this._createColorAttachments){for(let s=0;s1){let a=ml.getColorFormat(o);this._colorRenderbuffers[s]=new ef({context:e,width:t,height:n,format:a,numSamples:this._numSamples})}}this._depthStencil&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?(this._depthStencilTexture=new Rt({context:e,width:t,height:n,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST}),this._numSamples>1&&(this._depthStencilRenderbuffer=new ef({context:e,width:t,height:n,format:ml.DEPTH24_STENCIL8,numSamples:this._numSamples}))):this._depthStencilRenderbuffer=new ef({context:e,width:t,height:n,format:ml.DEPTH_STENCIL})),this._depth&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?this._depthTexture=new Rt({context:e,width:t,height:n,pixelFormat:tt.DEPTH_COMPONENT,pixelDatatype:Ke.UNSIGNED_INT,sampler:Zt.NEAREST}):this._depthRenderbuffer=new ef({context:e,width:t,height:n,format:ml.DEPTH_COMPONENT16})),this._numSamples>1?this._multisampleFramebuffer=new jM({context:e,width:this._width,height:this._height,colorTextures:this._colorTextures,colorRenderbuffers:this._colorRenderbuffers,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1}):this._framebuffer=new zr({context:e,colorTextures:this._colorTextures,depthTexture:this._depthTexture,depthRenderbuffer:this._depthRenderbuffer,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1})}};ys.prototype.getColorTexture=function(e){return e=y(e,0),this._colorTextures[e]};ys.prototype.setColorTexture=function(e,t){t=y(t,0),this._attachmentsDirty=e!==this._colorTextures[t],this._colorTextures[t]=e};ys.prototype.getColorRenderbuffer=function(e){return e=y(e,0),this._colorRenderbuffers[e]};ys.prototype.setColorRenderbuffer=function(e,t){t=y(t,0),this._attachmentsDirty=e!==this._colorRenderbuffers[t],this._colorRenderbuffers[t]=e};ys.prototype.getDepthRenderbuffer=function(){return this._depthRenderbuffer};ys.prototype.setDepthRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthRenderbuffer,this._depthRenderbuffer=e};ys.prototype.getDepthTexture=function(){return this._depthTexture};ys.prototype.setDepthTexture=function(e){this._attachmentsDirty=e!==this._depthTexture,this._depthTexture=e};ys.prototype.getDepthStencilRenderbuffer=function(){return this._depthStencilRenderbuffer};ys.prototype.setDepthStencilRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthStencilRenderbuffer,this._depthStencilRenderbuffer=e};ys.prototype.getDepthStencilTexture=function(){return this._depthStencilTexture};ys.prototype.setDepthStencilTexture=function(e){this._attachmentsDirty=e!==this._depthStencilTexture,this._depthStencilTexture=e};ys.prototype.prepareTextures=function(e,t){this._numSamples>1&&this._multisampleFramebuffer.blitFramebuffers(e,t)};ys.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this.framebuffer,t.execute(e,n),t.framebuffer=i};ys.prototype.destroyFramebuffer=function(){this._framebuffer=this._framebuffer&&this._framebuffer.destroy(),this._multisampleFramebuffer=this._multisampleFramebuffer&&this._multisampleFramebuffer.destroy()};ys.prototype.destroy=function(){if(this._color){let e=this._colorTextures,t=this._colorRenderbuffers;for(let n=0;n0?X.getSizeInBytes(e[0].componentDatatype):0,o=i>0?t%i:0,r=o===0?0:i-o;return t+=r,t};Os._createArrayViews=function(e,t){let n=[],i=0,o=e.length;for(let r=0;r0){let n=new ArrayBuffer(t*e.vertexSizeInBytes);if(l(e.arrayBuffer)){let r=new Uint8Array(n),s=new Uint8Array(e.arrayBuffer),a=s.length;for(let c=0;c0){t.needsCommit=!1;let n=t.vertexBuffer,i=e._size*t.vertexSizeInBytes,o=l(n);if(!o||n.sizeInBytes0){let i=e.vertexSizeInBytes*t,o=e.vertexSizeInBytes*n;e.vertexBuffer.copyFromArrayView(new Uint8Array(e.arrayBuffer,i,o),i)}}Os.prototype.endSubCommits=function(){let e=this._allBuffers;for(let t=0,n=e.length;t= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var KM=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; in float v_splitDirection; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var ZM=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) in float splitDirection; // splitDirection #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; out float v_splitDirection; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; v_splitDirection = splitDirection; } `;var $M=`in vec2 v_textureCoordinates; const float M_PI = 3.141592653589793; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float alphaRoughness, vec3 N) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float phi = 2.0 * M_PI * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (alphaRoughnessSquared - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; // 2.0 if NdotL = NdotV = 1.0 if (GGX > 0.0) { return 0.5 / GGX; // 1/4 if NdotL = NdotV = 1.0 } return 0.0; } vec2 integrateBrdf(float roughness, float NdotV) { vec3 V = vec3(sqrt(1.0 - NdotV * NdotV), 0.0, NdotV); float A = 0.0; float B = 0.0; const int NumSamples = 1024; float alphaRoughness = roughness * roughness; for (int i = 0; i < NumSamples; i++) { vec2 xi = hammersley2D(i, NumSamples); vec3 H = importanceSampleGGX(xi, alphaRoughness, vec3(0.0, 0.0, 1.0)); vec3 L = 2.0 * dot(V, H) * H - V; float NdotL = clamp(L.z, 0.0, 1.0); float NdotH = clamp(H.z, 0.0, 1.0); float VdotH = clamp(dot(V, H), 0.0, 1.0); if (NdotL > 0.0) { float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float G_Vis = 4.0 * G * VdotH * NdotL / NdotH; float Fc = pow(1.0 - VdotH, 5.0); A += (1.0 - Fc) * G_Vis; B += Fc * G_Vis; } } return vec2(A, B) / float(NumSamples); } void main() { out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0); } `;var QM=`uniform sampler2D u_noiseTexture; uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; in vec2 v_offset; in vec3 v_maximumSize; in vec4 v_color; in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var JM=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var eL=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0); float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0); out_FragColor = vec4(worley0, worley1, worley2, 1.0); } `;var tL=`uniform vec3 u_noiseTextureDimensions; in vec2 position; out vec2 v_position; void main() { gl_Position = vec4(position, 0.1, 1.0); float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; vec2 transformedPos = (position * 0.5) + vec2(0.5); transformedPos *= textureSliceWidth; transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows; transformedPos.y *= noiseTextureRows; v_position = transformedPos; } `;var nL=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var iL=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;var oL=`uniform samplerCube u_radianceMap; in vec2 v_textureCoordinates; const float twoSqrtPi = 2.0 * sqrt(czm_pi); // Coutesy of https://www.ppsloan.org/publications/StupidSH36.pdf float computeShBasis(int index, vec3 s) { if (index == 0) { // l = 0, m = 0 return 1.0 / twoSqrtPi; } if (index == 1) { // l = 1, m = -1 return -sqrt(3.0) * s.y / twoSqrtPi; } if (index == 2) { // l = 1, m = 0 return sqrt(3.0) * s.z / twoSqrtPi; } if (index == 3) { // l = 1, m = 1 return -sqrt(3.0) * s.x / twoSqrtPi; } if (index == 4) { // l = 2, m = -2 return sqrt(15.0) * s.y * s.x / twoSqrtPi; } if (index == 5) { // l = 2, m = -1 return -sqrt(15.0) * s.y * s.z / twoSqrtPi; } if (index == 6) { // l = 2, m = 0 return sqrt(5.0) * (3.0 * s.z * s.z - 1.0) / 2.0 / twoSqrtPi; } if (index == 7) { // l = 2, m = 1 return -sqrt(15.0) * s.x * s.z / twoSqrtPi; } if (index == 8) { // l = 2, m = 2 return sqrt(15.0) * (s.x * s.x - s.y * s.y) / 2.0 / twoSqrtPi; } return 0.0; } float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } // Sample count is relatively low for the sake of performance, but should still be enough to capture directionality needed for third-order harmonics const int samples = 256; const float solidAngle = 1.0 / float(samples); void main() { // Get the current coefficient based on the uv vec2 uv = v_textureCoordinates.xy * 3.0; int coefficientIndex = int(floor(uv.y) * 3.0 + floor(uv.x)); for (int i = 0; i < samples; ++i) { vec2 xi = hammersley2D(i, samples); float phi = czm_twoPi * xi.x; float cosTheta = 1.0 - 2.0 * sqrt(1.0 - xi.y * xi.y); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 direction = normalize(vec3(sinTheta * cos(phi), cosTheta, sinTheta * sin(phi))); // Generate the spherical harmonics basis from the direction float Ylm = computeShBasis(coefficientIndex, direction); vec3 lookupDirection = -direction.xyz; lookupDirection.z = -lookupDirection.z; vec4 color = czm_textureCube(u_radianceMap, lookupDirection, 0.0); // Use the relevant function for this coefficient out_FragColor += Ylm * color * solidAngle * sinTheta; } } `;var rL=`precision highp float; in vec2 v_textureCoordinates; uniform vec3 u_faceDirection; // Current cubemap face uniform vec3 u_positionWC; uniform mat4 u_enuToFixedFrame; uniform vec4 u_brightnessSaturationGammaIntensity; uniform vec4 u_groundColor; // alpha component represent albedo vec4 getCubeMapDirection(vec2 uv, vec3 faceDir) { vec2 scaledUV = uv * 2.0 - 1.0; if (faceDir.x != 0.0) { return vec4(faceDir.x, scaledUV.x * faceDir.x, -scaledUV.y, 0.0); } else if (faceDir.y != 0.0) { return vec4(scaledUV.x, -scaledUV.y * faceDir.y, faceDir.y, 0.0); } else { return vec4(scaledUV.x * faceDir.z, -faceDir.z, -scaledUV.y, 0.0); } } void main() { float height = length(u_positionWC); float atmosphereInnerRadius = u_radiiAndDynamicAtmosphereColor.y; float ellipsoidHeight = max(height - atmosphereInnerRadius, 0.0); // Scale the position to ensure the sky color is present, even when underground. vec3 positionWC = u_positionWC / height * (ellipsoidHeight + atmosphereInnerRadius); float atmosphereOuterRadius = u_radiiAndDynamicAtmosphereColor.x; float atmosphereHeight = atmosphereOuterRadius - atmosphereInnerRadius; vec3 direction = (u_enuToFixedFrame * getCubeMapDirection(v_textureCoordinates, u_faceDirection)).xyz; vec3 normalizedDirection = normalize(direction); czm_ray ray = czm_ray(positionWC, normalizedDirection); czm_raySegment intersection = czm_raySphereIntersectionInterval(ray, vec3(0.0), atmosphereInnerRadius); if (!czm_isEmpty(intersection)) { intersection = czm_rayEllipsoidIntersectionInterval(ray, vec3(0.0), czm_ellipsoidInverseRadii); } bool onEllipsoid = intersection.start >= 0.0; float rayLength = czm_branchFreeTernary(onEllipsoid, intersection.start, atmosphereOuterRadius); // Compute sky color for each position on a sphere at radius centered around the provided position's origin vec3 skyPositionWC = positionWC + normalizedDirection * rayLength; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirectionWC = normalize(czm_getDynamicAtmosphereLightDirection(skyPositionWC, lightEnum)); vec3 mieColor; vec3 rayleighColor; float opacity; czm_computeScattering( ray, rayLength, lightDirectionWC, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); vec4 atmopshereColor = czm_computeAtmosphereColor(ray, lightDirectionWC, rayleighColor, mieColor, opacity); #ifdef ATMOSPHERE_COLOR_CORRECT const bool ignoreBlackPixels = true; atmopshereColor.rgb = czm_applyHSBShift(atmopshereColor.rgb, czm_atmosphereHsbShift, ignoreBlackPixels); #endif vec3 lookupDirection = -normalizedDirection; // Flipping the X vector is a cheap way to get the inverse of czm_temeToPseudoFixed, since that's a rotation about Z. lookupDirection.x = -lookupDirection.x; lookupDirection = -normalize(czm_temeToPseudoFixed * lookupDirection); lookupDirection.x = -lookupDirection.x; // Values outside the atmopshere are rendered as black, when they should be treated as transparent float skyAlpha = clamp((1.0 - ellipsoidHeight / atmosphereHeight) * atmopshereColor.a, 0.0, 1.0); skyAlpha = czm_branchFreeTernary(length(atmopshereColor.rgb) <= czm_epsilon7, 0.0, skyAlpha); // Treat black as transparent // Blend starmap with atmopshere scattering float intensity = u_brightnessSaturationGammaIntensity.w; vec4 sceneSkyBoxColor = czm_textureCube(czm_environmentMap, lookupDirection); vec3 skyBackgroundColor = mix(czm_backgroundColor.rgb, sceneSkyBoxColor.rgb, sceneSkyBoxColor.a); vec4 combinedSkyColor = vec4(mix(skyBackgroundColor, atmopshereColor.rgb * intensity, skyAlpha), 1.0); // Compute ground color based on amount of reflected light, then blend it with ground atmosphere based on height vec3 up = normalize(positionWC); float occlusion = max(dot(lightDirectionWC, up), 0.05); vec4 groundColor = vec4(u_groundColor.rgb * u_groundColor.a * (vec3(intensity * occlusion) + atmopshereColor.rgb), 1.0); vec4 blendedGroundColor = mix(groundColor, atmopshereColor, clamp(ellipsoidHeight / atmosphereHeight, 0.0, 1.0)); vec4 color = czm_branchFreeTernary(onEllipsoid, blendedGroundColor, combinedSkyColor); float brightness = u_brightnessSaturationGammaIntensity.x; float saturation = u_brightnessSaturationGammaIntensity.y; float gamma = u_brightnessSaturationGammaIntensity.z; #ifdef ENVIRONMENT_COLOR_CORRECT color.rgb = mix(vec3(0.0), color.rgb, brightness); color.rgb = czm_saturation(color.rgb, saturation); #endif color.rgb = pow(color.rgb, vec3(gamma)); // Normally this would be in the ifdef above, but there is a precision issue with the atmopshere scattering transmittance (alpha). Having this line is a workaround for that issue, even when gamma is 1.0. color.rgb = czm_gammaCorrect(color.rgb); out_FragColor = color; } `;var sL=`precision highp float; in vec3 v_textureCoordinates; uniform float u_roughness; uniform samplerCube u_radianceTexture; uniform vec3 u_faceDirection; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float alphaRoughness, vec3 N) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float phi = czm_twoPi * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (alphaRoughnessSquared - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } // Sample count is relatively low for the sake of performance, but should still be enough to prevent artifacting in lower roughnesses const int samples = 128; void main() { vec3 normal = u_faceDirection; vec3 V = normalize(v_textureCoordinates); float roughness = u_roughness; vec4 color = vec4(0.0); float weight = 0.0; for (int i = 0; i < samples; ++i) { vec2 xi = hammersley2D(i, samples); vec3 H = importanceSampleGGX(xi, roughness, V); vec3 L = 2.0 * dot(V, H) * H - V; // reflected vector float NdotL = max(dot(V, L), 0.0); if (NdotL > 0.0) { color += vec4(czm_textureCube(u_radianceTexture, L).rgb, 1.0) * NdotL; weight += NdotL; } } out_FragColor = color / weight; } `;var aL=`in vec3 position; out vec3 v_textureCoordinates; uniform vec3 u_faceDirection; vec3 getCubeMapDirection(vec2 uv, vec3 faceDir) { vec2 scaledUV = uv; if (faceDir.x != 0.0) { return vec3(faceDir.x, scaledUV.y, scaledUV.x * faceDir.x); } else if (faceDir.y != 0.0) { return vec3(scaledUV.x, -faceDir.y, -scaledUV.y * faceDir.y); } else { return vec3(scaledUV.x * faceDir.z, scaledUV.y, -faceDir.z); } } void main() { v_textureCoordinates = getCubeMapDirection(position.xy, u_faceDirection); v_textureCoordinates.y = -v_textureCoordinates.y; v_textureCoordinates.z = -v_textureCoordinates.z; gl_Position = vec4(position, 1.0); } `;var cL=`in vec4 positionEC; void main() { vec3 position; vec3 direction; if (czm_orthographicIn3D == 1.0) { vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw; vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top position = vec3(mix(minPlane, maxPlane, uv), 0.0); direction = vec3(0.0, 0.0, -1.0); } else { position = vec3(0.0); direction = normalize(positionEC.xyz); } czm_ray ray = czm_ray(position, direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); if (!czm_isEmpty(intersection)) { out_FragColor = vec4(1.0, 1.0, 0.0, 1.0); } else { discard; } czm_writeLogDepth(); } `;var lL=`in vec4 position; out vec4 positionEC; void main() { positionEC = czm_modelView * position; gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); } `;var nv=`uniform vec3 u_radii; uniform vec3 u_oneOverEllipsoidRadiiSquared; in vec3 v_positionEC; vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side) { vec3 positionEC = czm_pointAlongRay(ray, intersection); vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz; vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared)); vec3 sphericalNormal = normalize(positionMC / u_radii); vec3 normalMC = geodeticNormal * side; // normalized surface normal (always facing the viewer) in model coordinates vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordinates vec2 st = czm_ellipsoidTextureCoordinates(sphericalNormal); vec3 positionToEyeEC = -positionEC; czm_materialInput materialInput; materialInput.s = st.s; materialInput.st = st; materialInput.str = (positionMC + u_radii) / u_radii; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef ONLY_SUN_LIGHTING return czm_private_phong(normalize(positionToEyeEC), material, czm_sunDirectionEC); #else return czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } void main() { // PERFORMANCE_TODO: When dynamic branching is available, compute ratio of maximum and minimum radii // in the vertex shader. Only when it is larger than some constant, march along the ray. // Otherwise perform one intersection test which will be the common case. // Test if the ray intersects a sphere with the ellipsoid's maximum radius. // For very oblate ellipsoids, using the ellipsoid's radii for an intersection test // may cause false negatives. This will discard fragments before marching the ray forward. float maxRadius = max(u_radii.x, max(u_radii.y, u_radii.z)) * 1.5; vec3 direction = normalize(v_positionEC); vec3 ellipsoidCenter = czm_modelView[3].xyz; float t1 = -1.0; float t2 = -1.0; float b = -2.0 * dot(direction, ellipsoidCenter); float c = dot(ellipsoidCenter, ellipsoidCenter) - maxRadius * maxRadius; float discriminant = b * b - 4.0 * c; if (discriminant >= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var iv=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var uL=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;var fL=`uniform vec4 u_initialColor; #if TEXTURE_UNITS > 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingDistance; in vec2 v_clippingPosition; flat in int v_regionIndex; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = czm_maximumComponent(colorDiff); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction = normalize(vec3(xy, -czm_currentFrustum.x)); czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; #ifdef SHOW_REFLECTIVE_OCEAN if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; #ifdef HAS_WATER_MASK materialInput.waterMask = mask; #endif czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; clipPolygons(u_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; rayleighColor = czm_applyHSBShift(rayleighColor, u_hsbShift, ignoreBlackPixels); mieColor = czm_applyHSBShift(mieColor, u_hsbShift, ignoreBlackPixels); #endif vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_pbrNeutralTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, czm_fogVisualDensityScalar), finalColor.a); #else // Apply ground atmosphere. This happens when the camera is far away from the earth. // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var dL=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_verticalExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingExtents; out vec2 v_clippingPosition; flat out int v_regionIndex; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) || defined(APPLY_MATERIAL) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_verticalExaggerationAndRelativeHeight.x; float relativeHeight = u_verticalExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 sphericalLatLong = czm_approximateSphericalCoordinates(position3DWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_clippingPosition = vec2(czm_infinity); v_regionIndex = -1; for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = unpackClippingExtents(u_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; float threshold = 0.01; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var ov=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var k0=`in vec4 v_color; in vec4 v_outlineColor; in float v_innerPercent; in float v_pixelDistance; in vec4 v_pickColor; in float v_splitDirection; void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var hL=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 distanceDisplayConditionAndDisableDepthAndSplitDirection; // near, far, disableDepthTestDistance, splitDirection out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; out float v_splitDirection; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.x; float farSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepthAndSplitDirection.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; v_splitDirection = distanceDisplayConditionAndDisableDepthAndSplitDirection.w; } `;var mL=`in vec2 v_textureCoordinates; uniform int u_polygonsLength; uniform int u_extentsLength; uniform highp sampler2D u_polygonTexture; uniform highp sampler2D u_extentsTexture; int getPolygonIndex(float dimension, vec2 coord) { vec2 uv = coord.xy * dimension; return int(floor(uv.y) * dimension + floor(uv.x)); } vec2 getLookupUv(ivec2 dimensions, int i) { int pixY = i / dimensions.x; int pixX = i - (pixY * dimensions.x); float pixelWidth = 1.0 / float(dimensions.x); float pixelHeight = 1.0 / float(dimensions.y); float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel float v = (float(pixY) + 0.5) * pixelHeight; return vec2(u, v); } vec4 getExtents(int i) { return texture(u_extentsTexture, getLookupUv(textureSize(u_extentsTexture, 0), i)); } ivec2 getPositionsLengthAndExtentsIndex(int i) { vec2 uv = getLookupUv(textureSize(u_polygonTexture, 0), i); vec4 value = texture(u_polygonTexture, uv); return ivec2(int(value.x), int(value.y)); } vec2 getPolygonPosition(int i) { vec2 uv = getLookupUv(textureSize(u_polygonTexture, 0), i); return texture(u_polygonTexture, uv).xy; } vec2 getCoordinates(vec2 textureCoordinates, vec4 extents) { float latitude = mix(extents.x, extents.x + 1.0 / extents.z, textureCoordinates.y); float longitude = mix(extents.y, extents.y + 1.0 / extents.w, textureCoordinates.x); return vec2(latitude, longitude); } void main() { int lastPolygonIndex = 0; out_FragColor = vec4(1.0); // Get the relevant region of the texture float dimension = float(u_extentsLength); if (u_extentsLength > 2) { dimension = ceil(log2(float(u_extentsLength))); } int regionIndex = getPolygonIndex(dimension, v_textureCoordinates); for (int polygonIndex = 0; polygonIndex < u_polygonsLength; polygonIndex++) { ivec2 positionsLengthAndExtents = getPositionsLengthAndExtentsIndex(lastPolygonIndex); int positionsLength = positionsLengthAndExtents.x; int polygonExtentsIndex = positionsLengthAndExtents.y; lastPolygonIndex += 1; // Only compute signed distance for the relevant part of the atlas if (polygonExtentsIndex == regionIndex) { float clipAmount = czm_infinity; vec4 extents = getExtents(polygonExtentsIndex); vec2 textureOffset = vec2(mod(float(polygonExtentsIndex), dimension), floor(float(polygonExtentsIndex) / dimension)) / dimension; vec2 p = getCoordinates((v_textureCoordinates - textureOffset) * dimension, extents); float s = 1.0; // Check each edge for absolute distance for (int i = 0, j = positionsLength - 1; i < positionsLength; j = i, i++) { vec2 a = getPolygonPosition(lastPolygonIndex + i); vec2 b = getPolygonPosition(lastPolygonIndex + j); vec2 ab = b - a; vec2 pa = p - a; float t = dot(pa, ab) / dot(ab, ab); t = clamp(t, 0.0, 1.0); vec2 pq = pa - t * ab; float d = length(pq); // Inside / outside computation to determine sign bvec3 cond = bvec3(p.y >= a.y, p.y < b.y, ab.x * pa.y > ab.y * pa.x); if (all(cond) || all(not(cond))) s = -s; if (abs(d) < abs(clipAmount)) { clipAmount = d; } } // Normalize the range to [0,1] vec4 result = (s * vec4(clipAmount * length(extents.zw))) / 2.0 + 0.5; // In the case where we've iterated through multiple polygons, take the minimum out_FragColor = min(out_FragColor, result); } lastPolygonIndex += positionsLength; } }`;var tf=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. We should never see both of these be true without // \`segmentCulled\` above also being true. if (prevSegmentCulled) { directionToPrevWC = -directionToNextWC; } else if (nextSegmentCulled) { directionToNextWC = -directionToPrevWC; } vec2 thisSegmentForwardWC, otherSegmentForwardWC; if (usePrevious) { thisSegmentForwardWC = -directionToPrevWC; otherSegmentForwardWC = directionToNextWC; } else { thisSegmentForwardWC = directionToNextWC; otherSegmentForwardWC = -directionToPrevWC; } vec2 thisSegmentLeftWC = vec2(-thisSegmentForwardWC.y, thisSegmentForwardWC.x); vec2 leftWC = thisSegmentLeftWC; float expandWidth = width * 0.5; // When lines are split at the anti-meridian, the position may be at the // same location as the next or previous position, and we need to handle // that to avoid producing NaNs. if (!czm_equalsEpsilon(prevEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1) && !czm_equalsEpsilon(nextEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1)) { vec2 otherSegmentLeftWC = vec2(-otherSegmentForwardWC.y, otherSegmentForwardWC.x); vec2 leftSumWC = thisSegmentLeftWC + otherSegmentLeftWC; float leftSumLength = length(leftSumWC); leftWC = leftSumLength < czm_epsilon6 ? thisSegmentLeftWC : (leftSumWC / leftSumLength); // The sine of the angle between the two vectors is given by the formula // |a x b| = |a||b|sin(theta) // which is // float sinAngle = length(cross(vec3(leftWC, 0.0), vec3(-thisSegmentForwardWC, 0.0))); // Because the z components of both vectors are zero, the x and y coordinate will be zero. // Therefore, the sine of the angle is just the z component of the cross product. vec2 u = -thisSegmentForwardWC; vec2 v = leftWC; float sinAngle = abs(u.x * v.y - u.y * v.x); expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 0.5); } vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio; return vec4(clippedPositionWC.xy + offset, -clippedPositionWC.z, 1.0) * (czm_projection * clippedPositionEC).w; } vec4 getPolylineWindowCoordinates(vec4 position, vec4 previous, vec4 next, float expandDirection, float width, bool usePrevious, out float angle) { vec4 positionEC = czm_modelViewRelativeToEye * position; vec4 prevEC = czm_modelViewRelativeToEye * previous; vec4 nextEC = czm_modelViewRelativeToEye * next; return getPolylineWindowCoordinatesEC(positionEC, prevEC, nextEC, expandDirection, width, usePrevious, angle); } `;var PT=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_st; void main() { czm_materialInput materialInput; vec2 st = v_st; st.t = czm_readNonPerspective(st.t, gl_FragCoord.w); materialInput.s = st.s; materialInput.st = st; materialInput.str = vec3(st, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #ifdef VECTOR_TILE out_FragColor *= u_highlightColor; #endif czm_writeLogDepth(); } `;var pL=`in vec4 v_startPlaneNormalEcAndHalfWidth; in vec4 v_endPlaneNormalEcAndBatchId; in vec4 v_rightPlaneEC; // Technically can compute distance for this here in vec4 v_endEcAndStartEcX; in vec4 v_texcoordNormalizationAndStartEcYZ; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #endif void main(void) { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); vec3 ecStart = vec3(v_endEcAndStartEcX.w, v_texcoordNormalizationAndStartEcYZ.zw); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_startPlaneNormalEcAndHalfWidth.w * czm_metersPerPixel(eyeCoordinate); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneNormalEcAndHalfWidth.xyz, -dot(ecStart, v_startPlaneNormalEcAndHalfWidth.xyz), eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneNormalEcAndBatchId.xyz, -dot(v_endEcAndStartEcX.xyz, v_endPlaneNormalEcAndBatchId.xyz), eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var _L=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var gL=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var yL=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var xL=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 position2DHigh; in vec3 position2DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 prevPosition2DHigh; in vec3 prevPosition2DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec3 nextPosition2DHigh; in vec3 nextPosition2DLow; in vec4 texCoordExpandAndBatchIndex; out vec2 v_st; out float v_width; out vec4 v_pickColor; out float v_polylineAngle; void main() { float texCoord = texCoordExpandAndBatchIndex.x; float expandDir = texCoordExpandAndBatchIndex.y; bool usePrev = texCoordExpandAndBatchIndex.z < 0.0; float batchTableIndex = texCoordExpandAndBatchIndex.w; vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex); float width = widthAndShow.x + 0.5; float show = widthAndShow.y; if (width < 1.0) { show = 0.0; } vec4 pickColor = batchTable_getPickColor(batchTableIndex); vec4 p, prev, next; if (czm_morphTime == 1.0) { p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz); prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz); next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz); } else if (czm_morphTime == 0.0) { p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy); next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy); } else { p = czm_columbusViewMorph( czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz), czm_morphTime); prev = czm_columbusViewMorph( czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy), czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz), czm_morphTime); next = czm_columbusViewMorph( czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy), czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz), czm_morphTime); } #ifdef DISTANCE_DISPLAY_CONDITION vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex); vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex); vec3 centerLow = centerLowAndRadius.xyz; float radius = centerLowAndRadius.w; vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex); float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { lengthSq = czm_eyeHeight2D.y; } else { vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz); lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius); } float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x; float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y; if (lengthSq < nearSq || lengthSq > farSq) { show = 0.0; } #endif float polylineAngle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle); gl_Position = czm_viewportOrthographic * positionWC * show; v_st.s = texCoord; v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w); v_width = width; v_pickColor = pickColor; v_polylineAngle = polylineAngle; } `;var bL=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var TL=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;var rv=`#ifdef TEXTURE_COORDINATES #ifdef SPHERICAL in vec4 v_sphericalExtents; #else // SPHERICAL in vec2 v_inversePlaneExtents; in vec4 v_westPlane; in vec4 v_southPlane; #endif // SPHERICAL in vec3 v_uvMinAndSphericalLongitudeRotation; in vec3 v_uMaxAndInverseDistance; in vec3 v_vMaxAndInverseDistance; #endif // TEXTURE_COORDINATES #ifdef PER_INSTANCE_COLOR in vec4 v_color; #endif #ifdef NORMAL_EC vec3 getEyeCoordinate3FromWindowCoordinate(vec2 fragCoord, float logDepthOrDepth) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(fragCoord, logDepthOrDepth); return eyeCoordinate.xyz / eyeCoordinate.w; } vec3 vectorFromOffset(vec4 eyeCoordinate, vec2 positiveOffset) { vec2 glFragCoordXY = gl_FragCoord.xy; // Sample depths at both offset and negative offset float upOrRightLogDepth = czm_unpackDepth(texture(czm_globeDepthTexture, (glFragCoordXY + positiveOffset) / czm_viewport.zw)); float downOrLeftLogDepth = czm_unpackDepth(texture(czm_globeDepthTexture, (glFragCoordXY - positiveOffset) / czm_viewport.zw)); // Explicitly evaluate both paths // Necessary for multifrustum and for edges of the screen bvec2 upOrRightInBounds = lessThan(glFragCoordXY + positiveOffset, czm_viewport.zw); float useUpOrRight = float(upOrRightLogDepth > 0.0 && upOrRightInBounds.x && upOrRightInBounds.y); float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;var CL=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; #ifdef EXTRUDED_GEOMETRY in vec3 extrudeDirection; uniform float u_globeMinimumAltitude; #endif // EXTRUDED_GEOMETRY #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif // PER_INSTANCE_COLOR #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL out vec4 v_sphericalExtents; #else // SPHERICAL out vec2 v_inversePlaneExtents; out vec4 v_westPlane; out vec4 v_southPlane; #endif // SPHERICAL out vec3 v_uvMinAndSphericalLongitudeRotation; out vec3 v_uMaxAndInverseDistance; out vec3 v_vMaxAndInverseDistance; #endif // TEXTURE_COORDINATES void main() { vec4 position = czm_computePosition(); #ifdef EXTRUDED_GEOMETRY float delta = min(u_globeMinimumAltitude, czm_geometricToleranceOverMeter * length(position.xyz)); delta *= czm_sceneMode == czm_sceneMode3D ? 1.0 : 0.0; //extrudeDirection is zero for the top layer position = position + vec4(extrudeDirection * delta, 0.0); #endif #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL v_sphericalExtents = czm_batchTable_sphericalExtents(batchId); v_uvMinAndSphericalLongitudeRotation.z = czm_batchTable_longitudeRotation(batchId); #else // SPHERICAL #ifdef COLUMBUS_VIEW_2D vec4 planes2D_high = czm_batchTable_planes2D_HIGH(batchId); vec4 planes2D_low = czm_batchTable_planes2D_LOW(batchId); // If the primitive is split across the IDL (planes2D_high.x > planes2D_high.w): // - If this vertex is on the east side of the IDL (position3DLow.y > 0.0, comparison with position3DHigh may produce artifacts) // - existing "east" is on the wrong side of the world, far away (planes2D_high/low.w) // - so set "east" as beyond the eastmost extent of the projection (idlSplitNewPlaneHiLow) vec2 idlSplitNewPlaneHiLow = vec2(EAST_MOST_X_HIGH - (WEST_MOST_X_HIGH - planes2D_high.w), EAST_MOST_X_LOW - (WEST_MOST_X_LOW - planes2D_low.w)); bool idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y > 0.0; planes2D_high.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.w); planes2D_low.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.w); // - else, if this vertex is on the west side of the IDL (position3DLow.y < 0.0) // - existing "west" is on the wrong side of the world, far away (planes2D_high/low.x) // - so set "west" as beyond the westmost extent of the projection (idlSplitNewPlaneHiLow) idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y < 0.0; idlSplitNewPlaneHiLow = vec2(WEST_MOST_X_HIGH - (EAST_MOST_X_HIGH - planes2D_high.x), WEST_MOST_X_LOW - (EAST_MOST_X_LOW - planes2D_low.x)); planes2D_high.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.x); planes2D_low.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.x); vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.xy), vec3(0.0, planes2D_low.xy))).xyz; vec3 northWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.x, planes2D_high.z), vec3(0.0, planes2D_low.x, planes2D_low.z))).xyz; vec3 southEastCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.w, planes2D_high.y), vec3(0.0, planes2D_low.w, planes2D_low.y))).xyz; #else // COLUMBUS_VIEW_2D // 3D case has smaller "plane extents," so planes encoded as a 64 bit position and 2 vec3s for distances/direction vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(czm_batchTable_southWest_HIGH(batchId), czm_batchTable_southWest_LOW(batchId))).xyz; vec3 northWestCorner = czm_normal * czm_batchTable_northward(batchId) + southWestCorner; vec3 southEastCorner = czm_normal * czm_batchTable_eastward(batchId) + southWestCorner; #endif // COLUMBUS_VIEW_2D vec3 eastWard = southEastCorner - southWestCorner; float eastExtent = length(eastWard); eastWard /= eastExtent; vec3 northWard = northWestCorner - southWestCorner; float northExtent = length(northWard); northWard /= northExtent; v_westPlane = vec4(eastWard, -dot(eastWard, southWestCorner)); v_southPlane = vec4(northWard, -dot(northWard, southWestCorner)); v_inversePlaneExtents = vec2(1.0 / eastExtent, 1.0 / northExtent); #endif // SPHERICAL vec4 uvMinAndExtents = czm_batchTable_uvMinAndExtents(batchId); vec4 uMaxVmax = czm_batchTable_uMaxVmax(batchId); v_uMaxAndInverseDistance = vec3(uMaxVmax.xy, uvMinAndExtents.z); v_vMaxAndInverseDistance = vec3(uMaxVmax.zw, uvMinAndExtents.w); v_uvMinAndSphericalLongitudeRotation.xy = uvMinAndExtents.xy; #endif // TEXTURE_COORDINATES #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif gl_Position = czm_depthClamp(czm_modelViewProjectionRelativeToEye * position); } `;var V0=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif void main(void) { #ifdef VECTOR_TILE out_FragColor = czm_gammaCorrect(u_highlightColor); #else out_FragColor = vec4(1.0); #endif czm_writeDepthClamp(); } `;var sv=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var AL=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(v_outerPositionWC, lightEnum); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_pbrNeutralTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; color.rgb = czm_applyHSBShift(color.rgb, u_hsbShift, ignoreBlackPixels); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var EL=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(positionWC.xyz, lightEnum); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;var SL=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var vL=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;var wL=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var DL=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var IL=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;var PL=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;var RL=`in vec3 startEllipsoidNormal; in vec3 endEllipsoidNormal; in vec4 startPositionAndHeight; in vec4 endPositionAndHeight; in vec4 startFaceNormalAndVertexCorner; in vec4 endFaceNormalAndHalfWidth; in float a_batchId; uniform mat4 u_modifiedModelView; uniform vec2 u_minimumMaximumVectorHeights; out vec4 v_startPlaneEC; out vec4 v_endPlaneEC; out vec4 v_rightPlaneEC; out float v_halfWidth; out vec3 v_volumeUpEC; void main() { // vertex corner IDs // 3-----------7 // /| left /| // / | 1 / | // 2-----------6 5 end // | / | / // start |/ right |/ // 0-----------4 // float isEnd = floor(startFaceNormalAndVertexCorner.w * 0.251); // 0 for front, 1 for end float isTop = floor(startFaceNormalAndVertexCorner.w * mix(0.51, 0.19, isEnd)); // 0 for bottom, 1 for top vec3 forward = endPositionAndHeight.xyz - startPositionAndHeight.xyz; vec3 right = normalize(cross(forward, startEllipsoidNormal)); vec4 position = vec4(startPositionAndHeight.xyz, 1.0); position.xyz += forward * isEnd; v_volumeUpEC = czm_normal * normalize(cross(right, forward)); // Push for volume height float offset; vec3 ellipsoidNormal = mix(startEllipsoidNormal, endEllipsoidNormal, isEnd); // offset height to create volume offset = mix(startPositionAndHeight.w, endPositionAndHeight.w, isEnd); offset = mix(u_minimumMaximumVectorHeights.y, u_minimumMaximumVectorHeights.x, isTop) - offset; position.xyz += offset * ellipsoidNormal; // move from RTC to EC position = u_modifiedModelView * position; right = czm_normal * right; // Push for width in a direction that is in the start or end plane and in a plane with right // N = normalEC ("right-facing" direction for push) // R = right // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 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czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var BL=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in vec3 tangent; in vec3 bitangent; in vec2 st; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; out vec3 v_tangentEC; out vec3 v_bitangentEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates v_tangentEC = czm_normal * tangent; // tangent in eye coordinates v_bitangentEC = czm_normal * bitangent; // bitangent in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var kL=`in vec3 v_positionEC; in vec3 v_normalEC; void main() { vec3 positionToEyeEC = -v_positionEC; vec3 normalEC = normalize(v_normalEC); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var VL=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var UL=`in vec3 v_positionEC; in vec3 v_normalEC; in vec2 v_st; void main() { vec3 positionToEyeEC = -v_positionEC; vec3 normalEC = normalize(v_normalEC); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = positionToEyeEC; materialInput.st = v_st; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var zL=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in vec2 st; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var H1e={ADD:te.FUNC_ADD,SUBTRACT:te.FUNC_SUBTRACT,REVERSE_SUBTRACT:te.FUNC_REVERSE_SUBTRACT,MIN:te.MIN,MAX:te.MAX},Ya=Object.freeze(H1e);var G1e={ZERO:te.ZERO,ONE:te.ONE,SOURCE_COLOR:te.SRC_COLOR,ONE_MINUS_SOURCE_COLOR:te.ONE_MINUS_SRC_COLOR,DESTINATION_COLOR:te.DST_COLOR,ONE_MINUS_DESTINATION_COLOR:te.ONE_MINUS_DST_COLOR,SOURCE_ALPHA:te.SRC_ALPHA,ONE_MINUS_SOURCE_ALPHA:te.ONE_MINUS_SRC_ALPHA,DESTINATION_ALPHA:te.DST_ALPHA,ONE_MINUS_DESTINATION_ALPHA:te.ONE_MINUS_DST_ALPHA,CONSTANT_COLOR:te.CONSTANT_COLOR,ONE_MINUS_CONSTANT_COLOR:te.ONE_MINUS_CONSTANT_COLOR,CONSTANT_ALPHA:te.CONSTANT_ALPHA,ONE_MINUS_CONSTANT_ALPHA:te.ONE_MINUS_CONSTANT_ALPHA,SOURCE_ALPHA_SATURATE:te.SRC_ALPHA_SATURATE},vo=Object.freeze(G1e);var W1e={DISABLED:Object.freeze({enabled:!1}),ALPHA_BLEND:Object.freeze({enabled:!0,equationRgb:Ya.ADD,equationAlpha:Ya.ADD,functionSourceRgb:vo.SOURCE_ALPHA,functionSourceAlpha:vo.ONE,functionDestinationRgb:vo.ONE_MINUS_SOURCE_ALPHA,functionDestinationAlpha:vo.ONE_MINUS_SOURCE_ALPHA}),PRE_MULTIPLIED_ALPHA_BLEND:Object.freeze({enabled:!0,equationRgb:Ya.ADD,equationAlpha:Ya.ADD,functionSourceRgb:vo.ONE,functionSourceAlpha:vo.ONE,functionDestinationRgb:vo.ONE_MINUS_SOURCE_ALPHA,functionDestinationAlpha:vo.ONE_MINUS_SOURCE_ALPHA}),ADDITIVE_BLEND:Object.freeze({enabled:!0,equationRgb:Ya.ADD,equationAlpha:Ya.ADD,functionSourceRgb:vo.SOURCE_ALPHA,functionSourceAlpha:vo.ONE,functionDestinationRgb:vo.ONE,functionDestinationAlpha:vo.ONE})},ln=Object.freeze(W1e);var j1e={FRONT:te.FRONT,BACK:te.BACK,FRONT_AND_BACK:te.FRONT_AND_BACK},bi=Object.freeze(j1e);function LT(e){e=y(e,y.EMPTY_OBJECT),this.material=e.material,this.translucent=y(e.translucent,!0),this._vertexShaderSource=e.vertexShaderSource,this._fragmentShaderSource=e.fragmentShaderSource,this._renderState=e.renderState,this._closed=y(e.closed,!1)}Object.defineProperties(LT.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}}});LT.prototype.getFragmentShaderSource=function(){let e=[];return this.flat&&e.push("#define FLAT"),this.faceForward&&e.push("#define FACE_FORWARD"),l(this.material)&&e.push(this.material.shaderSource),e.push(this.fragmentShaderSource),e.join(` `)};LT.prototype.isTranslucent=function(){return l(this.material)&&this.material.isTranslucent()||!l(this.material)&&this.translucent};LT.prototype.getRenderState=function(){let e=this.isTranslucent(),t=Ge(this.renderState,!1);return e?(t.depthMask=!1,t.blending=ln.ALPHA_BLEND):t.depthMask=!0,t};LT.getDefaultRenderState=function(e,t,n){let i={depthTest:{enabled:!0}};return e&&(i.depthMask=!1,i.blending=ln.ALPHA_BLEND),t&&(i.cull={enabled:!0,face:bi.BACK}),l(n)&&(i=bt(n,i,!0)),i};var io=LT;var HL=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var GL=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; vec2 centerPixel = fract(repeat * st); float centerBump = texture(image, centerPixel).channel; float imageWidth = float(imageDimensions.x); vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0))); float rightBump = texture(image, rightPixel).channel; float imageHeight = float(imageDimensions.y); vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight))); float topBump = texture(image, leftPixel).channel; vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0))); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; material.diffuse = vec3(0.01); return material; } `;var WL=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = mod(floor(repeat.s * st.s) + floor(repeat.t * st.t), 2.0); // 0.0 or 1.0 // Find the distance from the closest separator (region between two colors) float scaledWidth = fract(repeat.s * st.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(repeat.t * st.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value = min(scaledWidth, scaledHeight); vec4 currentColor = mix(lightColor, darkColor, b); vec4 color = czm_antialias(lightColor, darkColor, currentColor, value, 0.03); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var jL=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0 vec4 color = mix(lightColor, darkColor, b); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var qL=`uniform sampler2D heights; uniform sampler2D colors; // This material expects heights to be sorted from lowest to highest. float getHeight(int idx, float invTexSize) { vec2 uv = vec2((float(idx) + 0.5) * invTexSize, 0.5); #ifdef OES_texture_float return texture(heights, uv).x; #else return czm_unpackFloat(texture(heights, uv)); #endif } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float height = materialInput.height; float invTexSize = 1.0 / float(heightsDimensions.x); float minHeight = getHeight(0, invTexSize); float maxHeight = getHeight(heightsDimensions.x - 1, invTexSize); // early-out when outside the height range if (height < minHeight || height > maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = heightTex; } } float lerper = heightBelow == heightAbove ? 1.0 : (height - heightBelow) / (heightAbove - heightBelow); vec2 colorUv = vec2(invTexSize * (float(idxBelow) + 0.5 + lerper), 0.5); vec4 color = texture(colors, colorUv); // undo preumultiplied alpha if (color.a > 0.0) { color.rgb /= color.a; } color.rgb = czm_gammaCorrect(color.rgb); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var YL=`uniform vec4 color; uniform float spacing; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float distanceToContour = mod(materialInput.height, spacing); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float dxc = abs(dFdx(materialInput.height)); float dyc = abs(dFdy(materialInput.height)); float dF = max(dxc, dyc) * czm_pixelRatio * width; float alpha = (distanceToContour < dF) ? 1.0 : 0.0; #else // If no derivatives available (IE 10?), use pixel ratio float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0; #endif vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a)); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var XL=`uniform sampler2D image; uniform float minimumHeight; uniform float maximumHeight; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0); vec4 rampColor = texture(image, vec2(scaledHeight, 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var KL=`uniform vec4 fadeInColor; uniform vec4 fadeOutColor; uniform float maximumDistance; uniform bool repeat; uniform vec2 fadeDirection; uniform vec2 time; float getTime(float t, float coord) { float scalar = 1.0 / maximumDistance; float q = distance(t, coord) * scalar; if (repeat) { float r = distance(t, coord + 1.0) * scalar; float s = distance(t, coord - 1.0) * scalar; q = min(min(r, s), q); } return clamp(q, 0.0, 1.0); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float s = getTime(time.x, st.s) * fadeDirection.s; float t = getTime(time.y, st.t) * fadeDirection.t; float u = length(vec2(s, t)); vec4 color = mix(fadeInColor, fadeOutColor, u); color = czm_gammaCorrect(color); material.emission = color.rgb; material.alpha = color.a; return material; } `;var ZL=`uniform vec4 color; uniform float cellAlpha; uniform vec2 lineCount; uniform vec2 lineThickness; uniform vec2 lineOffset; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float scaledWidth = fract(lineCount.s * st.s - lineOffset.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(lineCount.t * st.t - lineOffset.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value; // Fuzz Factor - Controls blurriness of lines #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) const float fuzz = 1.2; vec2 thickness = (lineThickness * czm_pixelRatio) - 1.0; // From "3D Engine Design for Virtual Globes" by Cozzi and Ring, Listing 4.13. vec2 dx = abs(dFdx(st)); vec2 dy = abs(dFdy(st)); vec2 dF = vec2(max(dx.s, dy.s), max(dx.t, dy.t)) * lineCount; value = min( smoothstep(dF.s * thickness.s, dF.s * (fuzz + thickness.s), scaledWidth), smoothstep(dF.t * thickness.t, dF.t * (fuzz + thickness.t), scaledHeight)); #else // If no derivatives available (IE 10?), revert to view-dependent fuzz const float fuzz = 0.05; vec2 range = 0.5 - (lineThickness * 0.05); value = min( 1.0 - smoothstep(range.s, range.s + fuzz, scaledWidth), 1.0 - smoothstep(range.t, range.t + fuzz, scaledHeight)); #endif // Edges taken from RimLightingMaterial.glsl // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float dRim = 1.0 - abs(dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC))); float sRim = smoothstep(0.8, 1.0, dRim); value *= (1.0 - sRim); vec4 halfColor; halfColor.rgb = color.rgb * 0.5; halfColor.a = color.a * (1.0 - ((1.0 - cellAlpha) * value)); halfColor = czm_gammaCorrect(halfColor); material.diffuse = halfColor.rgb; material.emission = halfColor.rgb; material.alpha = halfColor.a; return material; } `;var $L=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 textureValue = texture(image, fract(repeat * materialInput.st)); vec3 normalTangentSpace = textureValue.channels; normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0; normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0); normalTangentSpace = normalize(normalTangentSpace); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; return material; } `;var QL=`uniform vec4 color; float getPointOnLine(vec2 p0, vec2 p1, float x) { float slope = (p0.y - p1.y) / (p0.x - p1.x); return slope * (x - p0.x) + p0.y; } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float base = 1.0 - abs(fwidth(st.s)) * 10.0 * czm_pixelRatio; #else // If no derivatives available (IE 10?), 2.5% of the line will be the arrow head float base = 0.975; #endif vec2 center = vec2(1.0, 0.5); float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s); float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s); float halfWidth = 0.15; float s = step(0.5 - halfWidth, st.t); s *= 1.0 - step(0.5 + halfWidth, st.t); s *= 1.0 - step(base, st.s); float t = step(base, materialInput.st.s); t *= 1.0 - step(ptOnUpperLine, st.t); t *= step(ptOnLowerLine, st.t); // Find the distance from the closest separator (region between two colors) float dist; if (st.s < base) { float d1 = abs(st.t - (0.5 - halfWidth)); float d2 = abs(st.t - (0.5 + halfWidth)); dist = min(d1, d2); } else { float d1 = czm_infinity; if (st.t < 0.5 - halfWidth && st.t > 0.5 + halfWidth) { d1 = abs(st.s - base); } float d2 = abs(st.t - ptOnUpperLine); float d3 = abs(st.t - ptOnLowerLine); dist = min(min(d1, d2), d3); } vec4 outsideColor = vec4(0.0); vec4 currentColor = mix(outsideColor, color, clamp(s + t, 0.0, 1.0)); vec4 outColor = czm_antialias(outsideColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var JL=`uniform vec4 color; uniform vec4 gapColor; uniform float dashLength; uniform float dashPattern; in float v_polylineAngle; const float maskLength = 16.0; mat2 rotate(float rad) { float c = cos(rad); float s = sin(rad); return mat2( c, s, -s, c ); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 pos = rotate(v_polylineAngle) * gl_FragCoord.xy; // Get the relative position within the dash from 0 to 1 float dashPosition = fract(pos.x / (dashLength * czm_pixelRatio)); // Figure out the mask index. float maskIndex = floor(dashPosition * maskLength); // Test the bit mask. float maskTest = floor(dashPattern / pow(2.0, maskIndex)); vec4 fragColor = (mod(maskTest, 2.0) < 1.0) ? gapColor : color; if (fragColor.a < 0.005) { // matches 0/255 and 1/255 discard; } fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var eN=`uniform vec4 color; uniform float glowPower; uniform float taperPower; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5); if (taperPower <= 0.99999) { glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5)); } vec4 fragColor; fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb); fragColor.a = clamp(0.0, 1.0, glow) * color.a; fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var tN=`uniform vec4 color; uniform vec4 outlineColor; uniform float outlineWidth; in float v_width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width; float b = step(0.5 - halfInteriorWidth, st.t); b *= 1.0 - step(0.5 + halfInteriorWidth, st.t); // Find the distance from the closest separator (region between two colors) float d1 = abs(st.t - (0.5 - halfInteriorWidth)); float d2 = abs(st.t - (0.5 + halfInteriorWidth)); float dist = min(d1, d2); vec4 currentColor = mix(outlineColor, color, b); vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var nN=`uniform vec4 color; uniform vec4 rimColor; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC)); float s = smoothstep(1.0 - width, 1.0, d); vec4 outColor = czm_gammaCorrect(color); vec4 outRimColor = czm_gammaCorrect(rimColor); material.diffuse = outColor.rgb; material.emission = outRimColor.rgb * s; material.alpha = mix(outColor.a, outRimColor.a, s); return material; } `;var iN=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.slope / (czm_pi / 2.0), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var oN=`uniform vec4 evenColor; uniform vec4 oddColor; uniform float offset; uniform float repeat; uniform bool horizontal; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // Based on the Stripes Fragment Shader in the Orange Book (11.1.2) float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal)); float value = fract((coord - offset) * (repeat * 0.5)); float dist = min(value, min(abs(value - 0.5), 1.0 - value)); vec4 currentColor = mix(evenColor, oddColor, step(0.5, value)); vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var rN=`uniform vec4 waterColor; uniform vec4 landColor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 outColor = mix(landColor, waterColor, materialInput.waterMask); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var sN=`// Thanks for the contribution Jonas // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog uniform sampler2D specularMap; uniform sampler2D normalMap; uniform vec4 baseWaterColor; uniform vec4 blendColor; uniform float frequency; uniform float animationSpeed; uniform float amplitude; uniform float specularIntensity; uniform float fadeFactor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float time = czm_frameNumber * animationSpeed; // fade is a function of the distance from the fragment and the frequency of the waves float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor); float specularMapValue = texture(specularMap, materialInput.st).r; // note: not using directional motion at this time, just set the angle to 0.0; vec4 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l(e)||(e=Se.fetchJson(en("Assets/approximateTerrainHeights.json")).then(function(t){Wr._terrainHeights=t}),Wr._initPromise=e),e};Wr.getMinimumMaximumHeights=function(e,t){t=y(t,ee.default);let n=Fee(e),i=Wr._defaultMinTerrainHeight,o=Wr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Wr._terrainHeights[r];l(s)&&(i=s[0],o=s[1]),t.cartographicToCartesian(se.northeast(e,Lee),Oee),t.cartographicToCartesian(se.southwest(e,Lee),Mee),d.midpoint(Mee,Oee,A6);let a=t.scaleToGeodeticSurface(A6,aRe);if(l(a)){let c=d.distance(A6,a);i=Math.min(i,-c)}else i=Wr._defaultMinTerrainHeight}return i=Math.max(Wr._defaultMinTerrainHeight,i),{minimumTerrainHeight:i,maximumTerrainHeight:o}};Wr.getBoundingSphere=function(e,t){t=y(t,ee.default);let n=Fee(e),i=Wr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Wr._terrainHeights[r];l(s)&&(i=s[1])}let o=ae.fromRectangle3D(e,t,0);return ae.fromRectangle3D(e,t,i,Nee),ae.union(o,Nee,o)};function Fee(e){fe.fromRadians(e.east,e.north,0,dv[0]),fe.fromRadians(e.west,e.north,0,dv[1]),fe.fromRadians(e.east,e.south,0,dv[2]),fe.fromRadians(e.west,e.south,0,dv[3]);let t=0,n=0,i=0,o=0,r=Wr._terrainHeightsMaxLevel,s;for(s=0;s<=r;++s){let a=!1;for(let c=0;c<4;++c){let u=dv[c];if(cRe.positionToTileXY(u,s,hv),c===0)i=hv.x,o=hv.y;else if(i!==hv.x||o!==hv.y){a=!0;break}}if(a)break;t=i,n=o}if(s!==0)return{x:t,y:n,level:s>r?r:s-1}}Wr._terrainHeightsMaxLevel=6;Wr._defaultMaxTerrainHeight=9e3;Wr._defaultMinTerrainHeight=-1e5;Wr._terrainHeights=void 0;Wr._initPromise=void 0;Object.defineProperties(Wr,{initialized:{get:function(){return l(Wr._terrainHeights)}}});var ui=Wr;function vc(e,t,n){this.minimum=d.clone(y(e,d.ZERO)),this.maximum=d.clone(y(t,d.ZERO)),l(n)?n=d.clone(n):n=d.midpoint(this.minimum,this.maximum,new d),this.center=n}vc.fromCorners=function(e,t,n){return l(n)||(n=new vc),n.minimum=d.clone(e,n.minimum),n.maximum=d.clone(t,n.maximum),n.center=d.midpoint(e,t,n.center),n};vc.fromPoints=function(e,t){if(l(t)||(t=new vc),!l(e)||e.length===0)return t.minimum=d.clone(d.ZERO,t.minimum),t.maximum=d.clone(d.ZERO,t.maximum),t.center=d.clone(d.ZERO,t.center),t;let n=e[0].x,i=e[0].y,o=e[0].z,r=e[0].x,s=e[0].y,a=e[0].z,c=e.length;for(let h=1;h0?Wt.INSIDE:r+o<0?Wt.OUTSIDE:Wt.INTERSECTING};vc.prototype.clone=function(e){return vc.clone(this,e)};vc.prototype.intersectPlane=function(e){return vc.intersectPlane(this,e)};vc.prototype.equals=function(e){return vc.equals(this,e)};var G0=vc;var E6=new oe;function Oh(e,t){t=y(t,ee.default),e=t.scaleToGeodeticSurface(e);let n=Ot.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=d.fromCartesian4(F.getColumn(n,0,E6)),this._yAxis=d.fromCartesian4(F.getColumn(n,1,E6));let i=d.fromCartesian4(F.getColumn(n,2,E6));this._plane=an.fromPointNormal(e,i)}Object.defineProperties(Oh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var lRe=new G0;Oh.fromPoints=function(e,t){let n=G0.fromPoints(e,lRe);return new Oh(n.center,t)};var Bee=new pn,fN=new d;Oh.prototype.projectPointOntoPlane=function(e,t){let n=Bee;n.origin=e,d.normalize(e,n.direction);let i=Qn.rayPlane(n,this._plane,fN);if(l(i)||(d.negate(n.direction,n.direction),i=Qn.rayPlane(n,this._plane,fN)),l(i)){let o=d.subtract(i,this._origin,i),r=d.dot(this._xAxis,o),s=d.dot(this._yAxis,o);return l(t)?(t.x=r,t.y=s,t):new U(r,s)}};Oh.prototype.projectPointsOntoPlane=function(e,t){l(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:O.latitude,E=fe.fromRadians(L,e.north,n,TRe),w=fe.fromRadians(e.west,e.north,n,CRe),I=fe.fromRadians(e.west,_,n,ARe),N=fe.fromRadians(e.west,e.south,n,ERe),B=fe.fromRadians(L,e.south,n,SRe),H=i.cartographicToCartesian(E,vRe),V=i.cartographicToCartesian(w,Uee),G=i.cartographicToCartesian(I,wRe),k=i.cartographicToCartesian(N,zee),W=i.cartographicToCartesian(B,DRe),q=M.projectPointToNearestOnPlane(H,IRe),J=M.projectPointToNearestOnPlane(V,PRe),j=M.projectPointToNearestOnPlane(G,RRe),K=M.projectPointToNearestOnPlane(k,ORe),Q=M.projectPointToNearestOnPlane(W,MRe);return r=Math.min(J.x,j.x,K.x),s=-r,c=Math.max(J.y,q.y),a=Math.min(K.y,Q.y),w.height=N.height=t,V=i.cartographicToCartesian(w,Uee),k=i.cartographicToCartesian(N,zee),u=Math.min(an.getPointDistance(h,V),an.getPointDistance(h,k)),f=n,kee(M.origin,M.xAxis,M.yAxis,M.zAxis,r,s,a,c,u,f,o)}let p=e.south>0,g=e.north<0,m=p?e.south:g?e.north:0,x=se.center(e,Vee).longitude,b=d.fromRadians(x,m,n,i,LRe);b.z=0;let C=Math.abs(b.x)=c?Wt.INSIDE:Wt.INTERSECTING};var Wee=new d,jee=new d,qee=new d,GRe=new d,Hee=new d,WRe=new d;Oi.distanceSquaredTo=function(e,t){let n=d.subtract(t,e.center,Gee),i=e.halfAxes,o=$.getColumn(i,0,Wee),r=$.getColumn(i,1,jee),s=$.getColumn(i,2,qee),a=d.magnitude(o),c=d.magnitude(r),u=d.magnitude(s),f=!0,h=!0,p=!0;a>0?d.divideByScalar(o,a,o):f=!1,c>0?d.divideByScalar(r,c,r):h=!1,u>0?d.divideByScalar(s,u,s):p=!1;let g=!f+!h+!p,m,x,b;if(g===1){let S=o;m=r,x=s,h?p||(S=s,x=o):(S=r,m=o),b=d.cross(m,x,Hee),S===o?o=b:S===r?r=b:S===s&&(s=b)}else if(g===2){m=o,h?m=r:p&&(m=s);let S=d.UNIT_Y;S.equalsEpsilon(m,P.EPSILON3)&&(S=d.UNIT_X),x=d.cross(m,S,GRe),d.normalize(x,x),b=d.cross(m,x,Hee),d.normalize(b,b),m===o?(r=x,s=b):m===r?(s=x,o=b):m===s&&(o=x,r=b)}else g===3&&(o=d.UNIT_X,r=d.UNIT_Y,s=d.UNIT_Z);let T=WRe;T.x=d.dot(n,o),T.y=d.dot(n,r),T.z=d.dot(n,s);let C=0,A;return T.x<-a?(A=T.x+a,C+=A*A):T.x>a&&(A=T.x-a,C+=A*A),T.y<-c?(A=T.y+c,C+=A*A):T.y>c&&(A=T.y-c,C+=A*A),T.z<-u?(A=T.z+u,C+=A*A):T.z>u&&(A=T.z-u,C+=A*A),C};var jRe=new d,qRe=new d;Oi.computePlaneDistances=function(e,t,n,i){l(i)||(i=new ja);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=$.getColumn(a,0,Wee),u=$.getColumn(a,1,jee),f=$.getColumn(a,2,qee),h=d.add(c,u,jRe);d.add(h,f,h),d.add(h,s,h);let p=d.subtract(h,t,qRe),g=d.dot(n,p);return o=Math.min(g,o),r=Math.max(g,r),d.add(s,c,h),d.add(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.add(s,c,h),d.subtract(h,u,h),d.add(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.add(s,c,h),d.subtract(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.subtract(s,c,h),d.add(h,u,h),d.add(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.subtract(s,c,h),d.add(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.subtract(s,c,h),d.subtract(h,u,h),d.add(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.subtract(s,c,h),d.subtract(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),i.start=o,i.stop=r,i};var YRe=new d,XRe=new d,KRe=new d;Oi.computeCorners=function(e,t){l(t)||(t=[new d,new d,new d,new d,new d,new d,new d,new d]);let n=e.center,i=e.halfAxes,o=$.getColumn(i,0,YRe),r=$.getColumn(i,1,XRe),s=$.getColumn(i,2,KRe);return d.clone(n,t[0]),d.subtract(t[0],o,t[0]),d.subtract(t[0],r,t[0]),d.subtract(t[0],s,t[0]),d.clone(n,t[1]),d.subtract(t[1],o,t[1]),d.subtract(t[1],r,t[1]),d.add(t[1],s,t[1]),d.clone(n,t[2]),d.subtract(t[2],o,t[2]),d.add(t[2],r,t[2]),d.subtract(t[2],s,t[2]),d.clone(n,t[3]),d.subtract(t[3],o,t[3]),d.add(t[3],r,t[3]),d.add(t[3],s,t[3]),d.clone(n,t[4]),d.add(t[4],o,t[4]),d.subtract(t[4],r,t[4]),d.subtract(t[4],s,t[4]),d.clone(n,t[5]),d.add(t[5],o,t[5]),d.subtract(t[5],r,t[5]),d.add(t[5],s,t[5]),d.clone(n,t[6]),d.add(t[6],o,t[6]),d.add(t[6],r,t[6]),d.subtract(t[6],s,t[6]),d.clone(n,t[7]),d.add(t[7],o,t[7]),d.add(t[7],r,t[7]),d.add(t[7],s,t[7]),t};var ZRe=new $;Oi.computeTransformation=function(e,t){l(t)||(t=new F);let n=e.center,i=$.multiplyByUniformScale(e.halfAxes,2,ZRe);return F.fromRotationTranslation(i,n,t)};var $Re=new ae;Oi.isOccluded=function(e,t){let n=ae.fromOrientedBoundingBox(e,$Re);return!t.isBoundingSphereVisible(n)};Oi.prototype.intersectPlane=function(e){return Oi.intersectPlane(this,e)};Oi.prototype.distanceSquaredTo=function(e){return Oi.distanceSquaredTo(this,e)};Oi.prototype.computePlaneDistances=function(e,t,n){return Oi.computePlaneDistances(this,e,t,n)};Oi.prototype.computeCorners=function(e){return Oi.computeCorners(this,e)};Oi.prototype.computeTransformation=function(e){return Oi.computeTransformation(this,e)};Oi.prototype.isOccluded=function(e){return Oi.isOccluded(this,e)};Oi.equals=function(e,t){return e===t||l(e)&&l(t)&&d.equals(e.center,t.center)&&$.equals(e.halfAxes,t.halfAxes)};Oi.prototype.clone=function(e){return Oi.clone(this,e)};Oi.prototype.equals=function(e){return Oi.equals(this,e)};var wn=Oi;var dN={};dN.getHeight=function(e,t,n){return(e-n)*t+n};var QRe=new fe;dN.getPosition=function(e,t,n,i,o){let r=t.cartesianToCartographic(e,QRe);if(!l(r))return d.clone(e,o);let s=dN.getHeight(r.height,n,i);return d.fromRadians(r.longitude,r.latitude,s,t,o)};var Dr=dN;var Yee={TERRAIN:0,CESIUM_3D_TILE:1,BOTH:2};Yee.NUMBER_OF_CLASSIFICATION_TYPES=3;var Vn=Object.freeze(Yee);var JRe={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},wc=Object.freeze(JRe);function eOe(e,t){let n=[],i=e.length,o=0;for(;opl.MaximumLatitude?e=pl.MaximumLatitude:e<-pl.MaximumLatitude&&(e=-pl.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};pl.MaximumLatitude=pl.mercatorAngleToGeodeticLatitude(Math.PI);pl.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=pl.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return l(t)?(t.x=i,t.y=o,t.z=r,t):new d(i,o,r)};pl.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=pl.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return l(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var Mi=pl;function mOe(e,t,n){let i=!n,o=e.length,r;if(!i&&o>1){let s=e[0].modelMatrix;for(r=1;r=0){let u=i[a];o=u.offset+u.count,s=u.index,r=n[s].indices.length}else o=0,s=0,r=n[s].indices.length;let c=e.length;for(let u=0;ur&&(o=0,r=n[++s].indices.length),i.push({index:s,offset:o,count:p}),o+=p}}function gOe(e,t){let n=[];return v6(e,"geometry",t,n),v6(e,"westHemisphereGeometry",t,n),v6(e,"eastHemisphereGeometry",t,n),n}var fp={};fp.combineGeometry=function(e){let t,n,i=e.instances,o=i.length,r,s,a=!1;o>0&&(t=_Oe(e),t.length>0&&(n=Nn.createAttributeLocations(t[0]),e.createPickOffsets&&(r=gOe(i,t))),l(i[0].attributes)&&l(i[0].attributes.offset)&&(s=new Array(o),a=!0));let c=new Array(o),u=new Array(o);for(let f=0;f0&&(n.set(c.indices,s),s+=m)}return t.push(n.buffer),{stringTable:i,packedData:n}};fp.unpackCreateGeometryResults=function(e){let t=e.stringTable,n=e.packedData,i,o=new Array(n[0]),r=0,s=1;for(;s0){let v=b.length/T;for(S=Ne.createTypedArray(v,x),i=0;i= nearSq && distanceSq <= farSq) ? 1.0 : 0.0; gl_Position *= show; }`,`${i} ${o}`};function ete(e,t){if(!e.compressVertices)return t;let n=t.search(/in\s+vec3\s+normal;/g)!==-1,i=t.search(/in\s+vec2\s+st;/g)!==-1;if(!n&&!i)return t;let o=t.search(/in\s+vec3\s+tangent;/g)!==-1,r=t.search(/in\s+vec3\s+bitangent;/g)!==-1,s=i&&n?2:1;s+=o||r?1:0;let a=s>1?`vec${s}`:"float",c="compressedAttributes",u=`in ${a} ${c};`,f="",h="";if(i){f+=`vec2 st; `;let m=s>1?`${c}.x`:c;h+=` st = czm_decompressTextureCoordinates(${m}); `}n&&o&&r?(f+=`vec3 normal; vec3 tangent; vec3 bitangent; `,h+=` czm_octDecode(${c}.${i?"yz":"xy"}, normal, tangent, bitangent); `):(n&&(f+=`vec3 normal; `,h+=` normal = czm_octDecode(${c}${s>1?`.${i?"y":"x"}`:""}); `),o&&(f+=`vec3 tangent; `,h+=` tangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `),r&&(f+=`vec3 bitangent; `,h+=` bitangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `));let p=t;p=p.replace(/in\s+vec3\s+normal;/g,""),p=p.replace(/in\s+vec2\s+st;/g,""),p=p.replace(/in\s+vec3\s+tangent;/g,""),p=p.replace(/in\s+vec3\s+bitangent;/g,""),p=Ue.replaceMain(p,"czm_non_compressed_main");let g=`void main() { ${h} czm_non_compressed_main(); }`;return[u,f,p,g].join(` `)}function OOe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); gl_Position = czm_depthClamp(gl_Position);} `,t}function MOe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); #if defined(LOG_DEPTH) czm_writeLogDepth(); #else czm_writeDepthClamp(); #endif } `,t}function tte(e,t){let n=e.vertexAttributes}function LOe(e,t){return function(){return e[t]}}var w6=Math.max(zt.hardwareConcurrency-1,1),mN,NOe=new yi("combineGeometry");function FOe(e,t){let n,i,o,r,s=e._instanceIds;if(e._state===Ir.READY){n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let a=e._numberOfInstances=n.length,c=[],u=[];for(o=0;o0){let x=new Float64Array(h);for(m=[x.buffer],r=0;r0?(e._recomputeBoundingSpheres=!0,e._state=Ir.COMBINED):_v(e,t,Ir.FAILED,void 0)}).catch(function(h){_v(e,t,Ir.FAILED,h)})}}function BOe(e,t){let n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances],i=e._numberOfInstances=n.length,o=new Array(i),r=e._instanceIds,s,a,c=0;for(a=0;a0?(e._recomputeBoundingSpheres=!0,e._state=Ir.COMBINED):_v(e,t,Ir.FAILED,void 0)}function kOe(e,t){let n=e._batchTableAttributeIndices.offset;if(!e._recomputeBoundingSpheres||!l(n)){e._recomputeBoundingSpheres=!1;return}let i,o=e._offsetInstanceExtend,r=e._instanceBoundingSpheres,s=r.length,a=e._tempBoundingSpheres;if(!l(a)){for(a=new Array(s),i=0;i0||ae.intersectPlane(x,an.ORIGIN_ZX_PLANE)!==Wt.INTERSECTING?c.push(x):(u.push(x),f.push(x))}let h=c[0],p=f[0],g=u[0];for(i=1;i0){if(Ft.maximumVertexTextureImageUnits===0)throw new re("Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.");this._batchTable.update(e)}if(this._state!==Ir.COMPLETE&&this._state!==Ir.COMBINED&&(this.asynchronous?FOe(this,e):BOe(this,e)),this._state===Ir.COMBINED&&(VOe(this,e),ite(this,e),zOe(this,e)),!this.show||this._state!==Ir.COMPLETE)return;this._batchTableOffsetsUpdated||ite(this,e),this._recomputeBoundingSpheres&&kOe(this,e);let n=this.appearance,i=n.material,o=!1,r=!1;this._appearance!==n?(this._appearance=n,this._material=i,o=!0,r=!0):this._material!==i&&(this._material=i,r=!0);let s=this.depthFailAppearance,a=l(s)?s.material:void 0;this._depthFailAppearance!==s?(this._depthFailAppearance=s,this._depthFailMaterial=a,o=!0,r=!0):this._depthFailMaterial!==a&&(this._depthFailMaterial=a,r=!0);let c=this._appearance.isTranslucent();this._translucent!==c&&(this._translucent=c,o=!0),l(this._material)&&this._material.update(t);let u=n.closed&&c;o&&y(this._createRenderStatesFunction,HOe)(this,t,n,u),r&&y(this._createShaderProgramFunction,GOe)(this,e,n),(o||r)&&y(this._createCommandsFunction,WOe)(this,n,i,c,u,this._colorCommands,this._pickCommands,e),y(this._updateAndQueueCommandsFunction,jOe)(this,e,this._colorCommands,this._pickCommands,this.modelMatrix,this.cull,this.debugShowBoundingVolume,u)};var qOe=new ae,YOe=new ae;function fte(e,t,n){if(n===sn.TOP){let i=ae.clone(e,qOe),o=ae.clone(e,YOe);o.center=d.add(o.center,t,o.center),e=ae.union(i,o,e)}else n===sn.ALL&&(e.center=d.add(e.center,t,e.center));return e}function XOe(e,t,n){return function(){let i=e.getBatchedAttribute(t,n),o=e.attributes[n],r=o.componentsPerAttribute,s=X.createTypedArray(o.componentDatatype,r);return l(i.constructor.pack)?i.constructor.pack(i,s,0):s[0]=i,s}}function KOe(e,t,n,i,o){return function(r){let s=ate(r);e.setBatchedAttribute(t,n,s),o==="offset"&&(i._recomputeBoundingSpheres=!0,i._batchTableOffsetsUpdated=!1)}}var ZOe=new d;function $Oe(e,t,n){t.boundingSphere={get:function(){let i=e._instanceBoundingSpheres[n];if(l(i)){i=i.clone();let o=e.modelMatrix,r=t.offset;l(r)&&fte(i,d.fromArray(r.get(),0,ZOe),e._offsetInstanceExtend[n]),l(o)&&(i=ae.transform(i,o))}return i}},t.boundingSphereCV={get:function(){return e._instanceBoundingSpheresCV[n]}}}function QOe(e,t,n){t.pickId={get:function(){return e._pickIds[n]}}}hr.prototype.getGeometryInstanceAttributes=function(e){let t=this._perInstanceAttributeCache.get(e);if(l(t))return t;let n=-1,i=this._lastPerInstanceAttributeIndex,o=this._instanceIds,r=o.length;for(let u=0;uu&&(f=P.PI-s,s=-P.PI,u+=f),r-=P.EPSILON5,s-=P.EPSILON5,c+=P.EPSILON5,u+=P.EPSILON5;let h=1/(u-s),p=1/(c-r),g={sphericalExtents:new Dc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[r,s,p,h]}),longitudeRotation:new Dc({componentDatatype:X.FLOAT,componentsPerAttribute:1,normalize:!1,value:[f]})};return bte(g,t),Ate(e,i,g),g};rf.hasAttributesForTextureCoordinatePlanes=function(e){return l(e.southWest_HIGH)&&l(e.southWest_LOW)&&l(e.northward)&&l(e.eastward)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};rf.hasAttributesForSphericalExtents=function(e){return l(e.sphericalExtents)&&l(e.longitudeRotation)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};function dMe(e){return Math.max(e.width,e.height)>rf.MAX_WIDTH_FOR_PLANAR_EXTENTS}rf.shouldUseSphericalCoordinates=function(e){return dMe(e)};rf.MAX_WIDTH_FOR_PLANAR_EXTENTS=P.toRadians(1);var sf=rf;var hMe={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},Un=Object.freeze(hMe);var mMe={ZERO:te.ZERO,KEEP:te.KEEP,REPLACE:te.REPLACE,INCREMENT:te.INCR,DECREMENT:te.DECR,INVERT:te.INVERT,INCREMENT_WRAP:te.INCR_WRAP,DECREMENT_WRAP:te.DECR_WRAP},ft=Object.freeze(mMe);var _N={CESIUM_3D_TILE_MASK:128,SKIP_LOD_MASK:112,SKIP_LOD_BIT_SHIFT:4,CLASSIFICATION_MASK:15};_N.setCesium3DTileBit=function(){return{enabled:!0,frontFunction:Un.ALWAYS,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.REPLACE},backFunction:Un.ALWAYS,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.REPLACE},reference:_N.CESIUM_3D_TILE_MASK,mask:_N.CESIUM_3D_TILE_MASK}};var Vt=Object.freeze(_N);function W0(e){e=y(e,y.EMPTY_OBJECT);let t=e.geometryInstances;this.geometryInstances=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Vn.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._debugShowShadowVolume=!1,this._extruded=y(e._extruded,!1),this._uniformMap=e._uniformMap,this._sp=void 0,this._spStencil=void 0,this._spPick=void 0,this._spColor=void 0,this._spPick2D=void 0,this._spColor2D=void 0,this._rsStencilDepthPass=void 0,this._rsStencilDepthPass3DTiles=void 0,this._rsColorPass=void 0,this._rsPickPass=void 0,this._commandsIgnoreShow=[],this._ready=!1,this._primitive=void 0,this._pickPrimitive=e._pickPrimitive,this._hasSphericalExtentsAttribute=!1,this._hasPlanarExtentsAttributes=!1,this._hasPerColorAttribute=!1,this.appearance=e.appearance,this._createBoundingVolumeFunction=e._createBoundingVolumeFunction,this._updateAndQueueCommandsFunction=e._updateAndQueueCommandsFunction,this._usePickOffsets=!1,this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:y(e.vertexCacheOptimize,!1),interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:y(e.compressVertices,!0),_createBoundingVolumeFunction:void 0,_createRenderStatesFunction:void 0,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0,_createPickOffsets:!0}}Object.defineProperties(W0.prototype,{vertexCacheOptimize:{get:function(){return this._primitiveOptions.vertexCacheOptimize}},interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},compressVertices:{get:function(){return this._primitiveOptions.compressVertices}},ready:{get:function(){return this._ready}},_needs2DShader:{get:function(){return this._hasPlanarExtentsAttributes||this._hasSphericalExtentsAttribute}}});W0.isSupported=function(e){return e.context.stencilBuffer};function VT(e,t){let n=t?Un.EQUAL:Un.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:ft.KEEP,zFail:ft.DECREMENT_WRAP,zPass:ft.KEEP},backFunction:n,backOperation:{fail:ft.KEEP,zFail:ft.INCREMENT_WRAP,zPass:ft.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:wc.LESS_OR_EQUAL},depthMask:!1}}function R6(e){return{stencilTest:{enabled:e,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND}}var pMe={stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function _Me(e,t,n,i){if(l(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=Ve.fromCache(VT(o,!1)),e._rsStencilDepthPass3DTiles=Ve.fromCache(VT(o,!0)),e._rsColorPass=Ve.fromCache(R6(o,!1)),e._rsPickPass=Ve.fromCache(pMe)}function gMe(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=Ue.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function yMe(e,t){let n=t.context,i=e._primitive,o=CL;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=Pn._appendDistanceDisplayConditionToShader(i,o),o=Pn._modifyShaderPosition(e,o,t.scene3DOnly),o=Pn._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=gMe(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new Ue({defines:[a],sources:[o]}),u=new Ue({sources:[V0]}),f=e._primitive._attributeLocations,h=new sf(s,r,e.appearance);if(e._spStencil=Qt.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f}),e._primitive.allowPicking){let m=Ue.createPickVertexShaderSource(o);m=Pn._appendShowToShader(i,m),m=Pn._updatePickColorAttribute(m);let x=h.createPickFragmentShader(!1),b=h.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=Qt.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f}),s){let T=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!l(T)){let C=h.createPickFragmentShader(!0),A=h.createPickVertexShader([a],m,!0,t.mapProjection);T=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:A,fragmentShaderSource:C,attributeLocations:f})}e._spPick2D=T}}else e._spPick=Qt.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});o=Pn._appendShowToShader(i,o),c=new Ue({defines:[a],sources:[o]}),e._sp=Qt.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});let p=h.createFragmentShader(!1),g=h.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=Qt.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:g,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!l(m)){let x=h.createFragmentShader(!0),b=h.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f})}e._spColor2D=m}}function xMe(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),u=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=sf.hasAttributesForSphericalExtents(c),g=sf.hasAttributesForTextureCoordinatePlanes(c),h=c.color),s=0;s{l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};W0.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};W0.prototype.isDestroyed=function(){return!1};W0.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,ue(this)};var gv=W0;var AMe={u_globeMinimumAltitude:function(){return 55e3}};function _l(e){e=y(e,y.EMPTY_OBJECT);let t=e.appearance,n=e.geometryInstances;if(!l(t)&&l(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};_l.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};_l.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};_l.prototype.isDestroyed=function(){return!1};_l.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};_l._supportsMaterials=function(e){return e.depthTexture};_l.supportsMaterials=function(e){return _l._supportsMaterials(e.frameState.context)};var gl=_l;function UT(){he.throwInstantiationError()}Object.defineProperties(UT.prototype,{isConstant:{get:he.throwInstantiationError},definitionChanged:{get:he.throwInstantiationError}});UT.prototype.getType=he.throwInstantiationError;UT.prototype.getValue=he.throwInstantiationError;UT.prototype.equals=he.throwInstantiationError;var OMe=new Z;UT.getValue=function(e,t,n){let i;return l(e)||(e=Z.now(OMe)),l(t)&&(i=t.getType(e),l(i))?((!l(n)||n.type!==i)&&(n=Ki.fromType(i)),t.getValue(e,n.uniforms),n):((!l(n)||n.type!==Ki.ColorType)&&(n=Ki.fromType(Ki.ColorType)),z.clone(z.WHITE,n.uniforms.color),n)};var ir=UT;function j0(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 0,this._geometryUpdater=e,this._options=e._options,this._entity=e._entity,this._material=void 0}j0.prototype._isHidden=function(e,t,n){return!e.isShowing||!e.isAvailable(n)||!Y.getValueOrDefault(t.show,n,!0)};j0.prototype._setOptions=he.throwInstantiationError;j0.prototype.update=function(e){let t=this._geometryUpdater,n=t._onTerrain,i=this._primitives,o=this._orderedGroundPrimitives;n?o.remove(this._primitive):(i.removeAndDestroy(this._primitive),i.removeAndDestroy(this._outlinePrimitive),this._outlinePrimitive=void 0),this._primitive=void 0;let r=this._entity,s=r[this._geometryUpdater._geometryPropertyName];if(this._setOptions(r,s,e),this._isHidden(r,s,e))return;let a=this._geometryUpdater.shadowsProperty.getValue(e),c=this._options;if(!l(s.fill)||s.fill.getValue(e)){let u=t.fillMaterialProperty,f=u instanceof Ut,h,p=t._getIsClosed(c);if(f)h=new cn({closed:p,flat:n&&!t._supportsMaterialsforEntitiesOnTerrain});else{let g=ir.getValue(e,u,this._material);this._material=g,h=new co({material:g,translucent:g.isTranslucent(),closed:p})}if(n)c.vertexFormat=cn.VERTEX_FORMAT,this._primitive=o.add(new gl({geometryInstances:this._geometryUpdater.createFillGeometryInstance(e),appearance:h,asynchronous:!1,shadows:a,classificationType:this._geometryUpdater.classificationTypeProperty.getValue(e)}),Y.getValueOrUndefined(this._geometryUpdater.zIndex,e));else{c.vertexFormat=h.vertexFormat;let g=this._geometryUpdater.createFillGeometryInstance(e);f&&(h.translucent=g.attributes.color.value[3]!==255),this._primitive=i.add(new Pn({geometryInstances:g,appearance:h,asynchronous:!1,shadows:a}))}}if(!n&&l(s.outline)&&s.outline.getValue(e)){let u=this._geometryUpdater.createOutlineGeometryInstance(e),f=Y.getValueOrDefault(s.outlineWidth,e,1);this._outlinePrimitive=i.add(new Pn({geometryInstances:u,appearance:new cn({flat:!0,translucent:u.attributes.color.value[3]!==255,renderState:{lineWidth:t._scene.clampLineWidth(f)}}),asynchronous:!1,shadows:a}))}};j0.prototype.getBoundingSphere=function(e){let t=this._entity,n=this._primitive,i=this._outlinePrimitive,o;return l(n)&&n.show&&n.ready&&(o=n.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),at.DONE):l(i)&&i.show&&i.ready&&(o=i.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),at.DONE):l(n)&&!n.ready||l(i)&&!i.ready?at.PENDING:at.FAILED};j0.prototype.isDestroyed=function(){return!1};j0.prototype.destroy=function(){let e=this._primitives,t=this._orderedGroundPrimitives;this._geometryUpdater._onTerrain?t.remove(this._primitive):e.removeAndDestroy(this._primitive),e.removeAndDestroy(this._outlinePrimitive),ue(this)};var ii=j0;var MMe={AUTODETECT:0,ENU:1,INERTIAL:2,VELOCITY:3},K_=Object.freeze(MMe);var LMe={NONE:0,GEODESIC:1,RHUMB:2},Jt=Object.freeze(LMe);var Ite=P.EPSILON10;function NMe(e,t,n,i){if(!l(e))return;n=y(n,!1);let o=l(i),r=e.length;if(r<2)return e;let s,a=e[0],c,u,f=0,h=-1;for(s=1;sP.EPSILON12);let E=L*(t*t-n*n)/(n*n),w=1+E*(4096+E*(E*(320-175*E)-768))/16384,I=E*(256+E*(E*(74-47*E)-128))/1024,N=_*_,B=I*M*(_+I*(R*(2*N-1)-I*_*(4*M*M-3)*(4*N-3)/6)/4),H=n*w*(O-B),V=Math.atan2(g*D,b-C*v),G=Math.atan2(h*D,b*v-C);e._distance=H,e._startHeading=V,e._endHeading=G,e._uSquared=E}var VMe=new d,L6=new d;function Rte(e,t,n,i){let o=d.normalize(i.cartographicToCartesian(t,L6),VMe),r=d.normalize(i.cartographicToCartesian(n,L6),L6);kMe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude),e._start=fe.clone(t,e._start),e._end=fe.clone(n,e._end),e._start.height=0,e._end.height=0,FMe(e)}function yv(e,t,n){let i=y(n,ee.default);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._constants={},this._startHeading=void 0,this._endHeading=void 0,this._distance=void 0,this._uSquared=void 0,l(e)&&l(t)&&Rte(this,e,t,i)}Object.defineProperties(yv.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},startHeading:{get:function(){return this._startHeading}},endHeading:{get:function(){return this._endHeading}}});yv.prototype.setEndPoints=function(e,t){Rte(this,e,t,this._ellipsoid)};yv.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(this._distance*e,t)};yv.prototype.interpolateUsingSurfaceDistance=function(e,t){let n=this._constants,i=n.distanceRatio+e/n.b,o=Math.cos(2*i),r=Math.cos(4*i),s=Math.cos(6*i),a=Math.sin(2*i),c=Math.sin(4*i),u=Math.sin(6*i),f=Math.sin(8*i),h=i*i,p=i*h,g=n.u8Over256,m=n.u2Over4,x=n.u6Over64,b=n.u4Over16,T=2*p*g*o/3+i*(1-m+7*b/4-15*x/4+579*g/64-(b-15*x/4+187*g/16)*o-(5*x/4-115*g/16)*r-29*g*s/16)+(m/2-b+71*x/32-85*g/16)*a+(5*b/16-5*x/4+383*g/96)*c-h*((x-11*g/2)*a+5*g*c/2)+(29*x/96-29*g/16)*u+539*g*f/1536,C=Math.asin(Math.sin(T)*n.cosineAlpha),A=Math.atan(n.a/n.b*Math.tan(C));T=T-n.sigma;let S=Math.cos(2*n.sigma+T),v=Math.sin(T),D=Math.cos(T),O=n.cosineU*D,R=n.sineU*v,L=Math.atan2(v*n.sineHeading,O-R*n.cosineHeading)-Pte(n.f,n.sineAlpha,n.cosineSquaredAlpha,T,v,D,S);return l(t)?(t.longitude=this._start.longitude+L,t.latitude=A,t.height=0,t):new fe(this._start.longitude+L,A,0)};var Z_=yv;function F6(e,t,n){if(e===0)return t*n;let i=e*e,o=i*i,r=o*i,s=r*i,a=s*i,c=a*i,u=n,f=Math.sin(2*u),h=Math.sin(4*u),p=Math.sin(6*u),g=Math.sin(8*u),m=Math.sin(10*u),x=Math.sin(12*u);return t*((1-i/4-3*o/64-5*r/256-175*s/16384-441*a/65536-4851*c/1048576)*u-(3*i/8+3*o/32+45*r/1024+105*s/4096+2205*a/131072+6237*c/524288)*f+(15*o/256+45*r/1024+525*s/16384+1575*a/65536+155925*c/8388608)*h-(35*r/3072+175*s/12288+3675*a/262144+13475*c/1048576)*p+(315*s/131072+2205*a/524288+43659*c/8388608)*g-(693*a/1310720+6237*c/5242880)*m+1001*c/8388608*x)}function UMe(e,t,n){let i=e/n;if(t===0)return i;let o=i*i,r=o*i,s=r*i,a=t,c=a*a,u=c*c,f=u*c,h=f*c,p=h*c,g=p*c,m=Math.sin(2*i),x=Math.cos(2*i),b=Math.sin(4*i),T=Math.cos(4*i),C=Math.sin(6*i),A=Math.cos(6*i),S=Math.sin(8*i),v=Math.cos(8*i),D=Math.sin(10*i),O=Math.cos(10*i),R=Math.sin(12*i);return i+i*c/4+7*i*u/64+15*i*f/256+579*i*h/16384+1515*i*p/65536+16837*i*g/1048576+(3*i*u/16+45*i*f/256-i*(32*o-561)*h/4096-i*(232*o-1677)*p/16384+i*(399985-90560*o+512*s)*g/5242880)*x+(21*i*f/256+483*i*h/4096-i*(224*o-1969)*p/16384-i*(33152*o-112599)*g/1048576)*T+(151*i*h/4096+4681*i*p/65536+1479*i*g/16384-453*r*g/32768)*A+(1097*i*p/65536+42783*i*g/1048576)*v+8011*i*g/1048576*O+(3*c/8+3*u/16+213*f/2048-3*o*f/64+255*h/4096-33*o*h/512+20861*p/524288-33*o*p/512+s*p/1024+28273*g/1048576-471*o*g/8192+9*s*g/4096)*m+(21*u/256+21*f/256+533*h/8192-21*o*h/512+197*p/4096-315*o*p/4096+584039*g/16777216-12517*o*g/131072+7*s*g/2048)*b+(151*f/6144+151*h/4096+5019*p/131072-453*o*p/16384+26965*g/786432-8607*o*g/131072)*C+(1097*h/131072+1097*p/65536+225797*g/10485760-1097*o*g/65536)*S+(8011*p/2621440+8011*g/1048576)*D+293393*g/251658240*R}function zT(e,t){if(e===0)return Math.log(Math.tan(.5*(P.PI_OVER_TWO+t)));let n=e*Math.sin(t);return Math.log(Math.tan(.5*(P.PI_OVER_TWO+t)))-e/2*Math.log((1+n)/(1-n))}function zMe(e,t,n,i,o){let r=zT(e._ellipticity,n),s=zT(e._ellipticity,o);return Math.atan2(P.negativePiToPi(i-t),s-r)}function HMe(e,t,n,i,o,r,s){let a=e._heading,c=r-i,u=0;if(P.equalsEpsilon(Math.abs(a),P.PI_OVER_TWO,P.EPSILON8))if(t===n)u=t*Math.cos(o)*P.negativePiToPi(c);else{let f=Math.sin(o);u=t*Math.cos(o)*P.negativePiToPi(c)/Math.sqrt(1-e._ellipticitySquared*f*f)}else{let f=F6(e._ellipticity,t,o);u=(F6(e._ellipticity,t,s)-f)/Math.cos(a)}return Math.abs(u)}var GMe=new d,N6=new d;function Ote(e,t,n,i){let o=d.normalize(i.cartographicToCartesian(t,N6),GMe),r=d.normalize(i.cartographicToCartesian(n,N6),N6),s=i.maximumRadius,a=i.minimumRadius,c=s*s,u=a*a;e._ellipticitySquared=(c-u)/c,e._ellipticity=Math.sqrt(e._ellipticitySquared),e._start=fe.clone(t,e._start),e._start.height=0,e._end=fe.clone(n,e._end),e._end.height=0,e._heading=zMe(e,t.longitude,t.latitude,n.longitude,n.latitude),e._distance=HMe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude)}function Mte(e,t,n,i,o,r){if(n===0)return fe.clone(e,r);let s=o*o,a,c,u;if(Math.abs(P.PI_OVER_TWO-Math.abs(t))>P.EPSILON8){let f=F6(o,i,e.latitude),h=n*Math.cos(t),p=f+h;if(c=UMe(p,o,i),Math.abs(t)0?a=P.negativePiToPi(e.longitude+u):a=P.negativePiToPi(e.longitude-u)}return l(r)?(r.longitude=a,r.latitude=c,r.height=0,r):new fe(a,c,0)}function dp(e,t,n){let i=y(n,ee.default);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._heading=void 0,this._distance=void 0,this._ellipticity=void 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$;jT.convertToReferenceFrame=function(e,t,n,i,o){if(!l(t))return t;if(l(o)||(o=new d),n===i)return d.clone(t,o);let r=Ot.computeIcrfToCentralBodyFixedMatrix(e,cne);if(n===zi.INERTIAL)return $.multiplyByVector(r,t,o);if(n===zi.FIXED)return $.multiplyByVector($.transpose(r,cne),t,o)};var Lh=jT;function K0(e,t){this._definitionChanged=new me,this._value=d.clone(e),this._referenceFrame=y(t,zi.FIXED)}Object.defineProperties(K0.prototype,{isConstant:{get:function(){return!l(this._value)||this._referenceFrame===zi.FIXED}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});var WLe=new Z;K0.prototype.getValue=function(e,t){return l(e)||(e=Z.now(WLe)),this.getValueInReferenceFrame(e,zi.FIXED,t)};K0.prototype.setValue=function(e,t){let n=!1;d.equals(this._value,e)||(n=!0,this._value=d.clone(e)),l(t)&&this._referenceFrame!==t&&(n=!0,this._referenceFrame=t),n&&this._definitionChanged.raiseEvent(this)};K0.prototype.getValueInReferenceFrame=function(e,t,n){return Lh.convertToReferenceFrame(e,this._value,this._referenceFrame,t,n)};K0.prototype.equals=function(e){return this===e||e instanceof K0&&d.equals(this._value,e._value)&&this._referenceFrame===e._referenceFrame};var yl=K0;function Tv(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._positions=void 0,this._positionsSubscription=void 0,this._width=void 0,this._widthSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._cornerType=void 0,this._cornerTypeSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(Tv.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),positions:le("positions"),width:le("width"),height:le("height"),heightReference:le("heightReference"),extrudedHeight:le("extrudedHeight"),extrudedHeightReference:le("extrudedHeightReference"),cornerType:le("cornerType"),granularity:le("granularity"),fill:le("fill"),material:No("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition"),classificationType:le("classificationType"),zIndex:le("zIndex")});Tv.prototype.clone=function(e){return l(e)?(e.show=this.show,e.positions=this.positions,e.width=this.width,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.cornerType=this.cornerType,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new Tv(this)};Tv.prototype.merge=function(e){this.show=y(this.show,e.show),this.positions=y(this.positions,e.positions),this.width=y(this.width,e.width),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.cornerType=y(this.cornerType,e.cornerType),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var qT=Tv;function jLe(e){return e}function qLe(e,t){return le(e,t,jLe)}var xl=qLe;function Cv(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(Cv.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),length:le("length"),topRadius:le("topRadius"),bottomRadius:le("bottomRadius"),heightReference:le("heightReference"),fill:le("fill"),material:No("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),numberOfVerticalLines:le("numberOfVerticalLines"),slices:le("slices"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition")});Cv.prototype.clone=function(e){return l(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new Cv(this)};Cv.prototype.merge=function(e){this.show=y(this.show,e.show),this.length=y(this.length,e.length),this.topRadius=y(this.topRadius,e.topRadius),this.bottomRadius=y(this.bottomRadius,e.bottomRadius),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.slices=y(this.slices,e.slices),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var YT=Cv;function Av(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(Av.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),semiMajorAxis:le("semiMajorAxis"),semiMinorAxis:le("semiMinorAxis"),height:le("height"),heightReference:le("heightReference"),extrudedHeight:le("extrudedHeight"),extrudedHeightReference:le("extrudedHeightReference"),rotation:le("rotation"),stRotation:le("stRotation"),granularity:le("granularity"),fill:le("fill"),material:No("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),numberOfVerticalLines:le("numberOfVerticalLines"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition"),classificationType:le("classificationType"),zIndex:le("zIndex")});Av.prototype.clone=function(e){return l(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new Av(this)};Av.prototype.merge=function(e){this.show=y(this.show,e.show),this.semiMajorAxis=y(this.semiMajorAxis,e.semiMajorAxis),this.semiMinorAxis=y(this.semiMinorAxis,e.semiMinorAxis),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.rotation=y(this.rotation,e.rotation),this.stRotation=y(this.stRotation,e.stRotation),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var XT=Av;function Ev(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(Ev.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),radii:le("radii"),innerRadii:le("innerRadii"),minimumClock:le("minimumClock"),maximumClock:le("maximumClock"),minimumCone:le("minimumCone"),maximumCone:le("maximumCone"),heightReference:le("heightReference"),fill:le("fill"),material:No("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),stackPartitions:le("stackPartitions"),slicePartitions:le("slicePartitions"),subdivisions:le("subdivisions"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition")});Ev.prototype.clone=function(e){return l(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new Ev(this)};Ev.prototype.merge=function(e){this.show=y(this.show,e.show),this.radii=y(this.radii,e.radii),this.innerRadii=y(this.innerRadii,e.innerRadii),this.minimumClock=y(this.minimumClock,e.minimumClock),this.maximumClock=y(this.maximumClock,e.maximumClock),this.minimumCone=y(this.minimumCone,e.minimumCone),this.maximumCone=y(this.maximumCone,e.maximumCone),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.stackPartitions=y(this.stackPartitions,e.stackPartitions),this.slicePartitions=y(this.slicePartitions,e.slicePartitions),this.subdivisions=y(this.subdivisions,e.subdivisions),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var KT=Ev;function Sv(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(Sv.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),text:le("text"),font:le("font"),style:le("style"),scale:le("scale"),showBackground:le("showBackground"),backgroundColor:le("backgroundColor"),backgroundPadding:le("backgroundPadding"),pixelOffset:le("pixelOffset"),eyeOffset:le("eyeOffset"),horizontalOrigin:le("horizontalOrigin"),verticalOrigin:le("verticalOrigin"),heightReference:le("heightReference"),fillColor:le("fillColor"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),translucencyByDistance:le("translucencyByDistance"),pixelOffsetScaleByDistance:le("pixelOffsetScaleByDistance"),scaleByDistance:le("scaleByDistance"),distanceDisplayCondition:le("distanceDisplayCondition"),disableDepthTestDistance:le("disableDepthTestDistance")});Sv.prototype.clone=function(e){return l(e)?(e.show=this.show,e.text=this.text,e.font=this.font,e.style=this.style,e.scale=this.scale,e.showBackground=this.showBackground,e.backgroundColor=this.backgroundColor,e.backgroundPadding=this.backgroundPadding,e.pixelOffset=this.pixelOffset,e.eyeOffset=this.eyeOffset,e.horizontalOrigin=this.horizontalOrigin,e.verticalOrigin=this.verticalOrigin,e.heightReference=this.heightReference,e.fillColor=this.fillColor,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.translucencyByDistance=this.translucencyByDistance,e.pixelOffsetScaleByDistance=this.pixelOffsetScaleByDistance,e.scaleByDistance=this.scaleByDistance,e.distanceDisplayCondition=this.distanceDisplayCondition,e.disableDepthTestDistance=this.disableDepthTestDistance,e):new Sv(this)};Sv.prototype.merge=function(e){this.show=y(this.show,e.show),this.text=y(this.text,e.text),this.font=y(this.font,e.font),this.style=y(this.style,e.style),this.scale=y(this.scale,e.scale),this.showBackground=y(this.showBackground,e.showBackground),this.backgroundColor=y(this.backgroundColor,e.backgroundColor),this.backgroundPadding=y(this.backgroundPadding,e.backgroundPadding),this.pixelOffset=y(this.pixelOffset,e.pixelOffset),this.eyeOffset=y(this.eyeOffset,e.eyeOffset),this.horizontalOrigin=y(this.horizontalOrigin,e.horizontalOrigin),this.verticalOrigin=y(this.verticalOrigin,e.verticalOrigin),this.heightReference=y(this.heightReference,e.heightReference),this.fillColor=y(this.fillColor,e.fillColor),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.translucencyByDistance=y(this.translucencyByDistance,e.translucencyByDistance),this.pixelOffsetScaleByDistance=y(this.pixelOffsetScaleByDistance,e.pixelOffsetScaleByDistance),this.scaleByDistance=y(this.scaleByDistance,e.scaleByDistance),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.disableDepthTestDistance=y(this.disableDepthTestDistance,e.disableDepthTestDistance)};var Nh=Sv;var YLe=new d(1,1,1),XLe=d.ZERO,KLe=Oe.IDENTITY;function lne(e,t,n){this.translation=d.clone(y(e,XLe)),this.rotation=Oe.clone(y(t,KLe)),this.scale=d.clone(y(n,YLe))}lne.prototype.equals=function(e){return this===e||l(e)&&d.equals(this.translation,e.translation)&&Oe.equals(this.rotation,e.rotation)&&d.equals(this.scale,e.scale)};var Z0=lne;var Y6=new Z0;function vv(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new me,this._translation=void 0,this._translationSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this.translation=e.translation,this.rotation=e.rotation,this.scale=e.scale}Object.defineProperties(vv.prototype,{isConstant:{get:function(){return Y.isConstant(this._translation)&&Y.isConstant(this._rotation)&&Y.isConstant(this._scale)}},definitionChanged:{get:function(){return this._definitionChanged}},translation:le("translation"),rotation:le("rotation"),scale:le("scale")});var ZLe=new Z;vv.prototype.getValue=function(e,t){return l(e)||(e=Z.now(ZLe)),l(t)||(t=new Z0),t.translation=Y.getValueOrClonedDefault(this._translation,e,Y6.translation,t.translation),t.rotation=Y.getValueOrClonedDefault(this._rotation,e,Y6.rotation,t.rotation),t.scale=Y.getValueOrClonedDefault(this._scale,e,Y6.scale,t.scale),t};vv.prototype.equals=function(e){return this===e||e instanceof vv&&Y.equals(this._translation,e._translation)&&Y.equals(this._rotation,e._rotation)&&Y.equals(this._scale,e._scale)};var ZT=vv;function pp(e,t){this._propertyNames=[],this._definitionChanged=new me,l(e)&&this.merge(e,t)}Object.defineProperties(pp.prototype,{propertyNames:{get:function(){return this._propertyNames}},isConstant:{get:function(){let e=this._propertyNames;for(let t=0,n=e.length;t{this._terrainHeight=s.height,this.definitionChanged.raiseEvent()};this._removeCallbackFunc=e.updateHeight(i,r,this._heightReference)};var gNe=new Z;tC.prototype.getValue=function(e,t){l(e)||(e=Z.now(gNe));let n=Y.getValueOrDefault(this._heightReference,e,Ye.NONE),i=Y.getValueOrDefault(this._extrudedHeightReference,e,Ye.NONE);if(n===Ye.NONE&&!RT(i))return this._position=d.clone(d.ZERO,this._position),d.clone(d.ZERO,t);if(this._positionProperty.isConstant)return d.multiplyByScalar(this._normal,this._terrainHeight,t);let o=this._scene,r=this._positionProperty.getValue(e,mne);if(!l(r)||d.equals(r,d.ZERO)||!l(o.globe))return d.clone(d.ZERO,t);if(d.equalsEpsilon(this._position,r,P.EPSILON10))return d.multiplyByScalar(this._normal,this._terrainHeight,t);this._position=d.clone(r,this._position),this._updateClamping();let s=o.ellipsoid.geodeticSurfaceNormal(r,this._normal);return d.multiplyByScalar(s,this._terrainHeight,t)};tC.prototype.isDestroyed=function(){return!1};tC.prototype.destroy=function(){return l(this._removeEventListener)&&this._removeEventListener(),l(this._removeModeListener)&&this._removeModeListener(),l(this._removeCallbackFunc)&&this._removeCallbackFunc(),ue(this)};var nC=tC;function yNe(e,t,n,i){if(oi.prototype._onEntityPropertyChanged.call(this,e,t,n,i),this._observedPropertyNames.indexOf(t)===-1)return;let o=this._entity[this._geometryPropertyName];if(!l(o))return;l(this._terrainOffsetProperty)&&(this._terrainOffsetProperty.destroy(),this._terrainOffsetProperty=void 0);let r=o.heightReference;if(l(r)){let s=new kh(this._computeCenter.bind(this),!this._dynamic);this._terrainOffsetProperty=new nC(this._scene,s,r)}}var ng=yNe;var pne=d.ZERO,_ne=new d,xNe=new d,gne=new z;function bNe(e){this.id=e,this.vertexFormat=void 0,this.dimensions=void 0,this.offsetAttribute=void 0}function Jl(e,t){oi.call(this,{entity:e,scene:t,geometryOptions:new bNe(e),geometryPropertyName:"box",observedPropertyNames:["availability","position","orientation","box"]}),this._onEntityPropertyChanged(e,"box",e.box,void 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a=0;a"?e.evaluate=e._evaluateGreaterThan:e._value===">="?e.evaluate=e._evaluateGreaterThanOrEquals:e._value==="&&"?e.evaluate=e._evaluateAnd:e._value==="||"?e.evaluate=e._evaluateOr:e._value==="=~"?e.evaluate=e._evaluateRegExpMatch:e._value==="!~"?e.evaluate=e._evaluateRegExpNotMatch:l(BN[e._value])&&(e.evaluate=u2e(e._value)):e._type===pt.TERNARY?e.evaluate=f2e(e._value):e._type===pt.MEMBER?e._value==="brackets"?e.evaluate=e._evaluateMemberBrackets:e.evaluate=e._evaluateMemberDot:e._type===pt.ARRAY?e.evaluate=e._evaluateArray:e._type===pt.VARIABLE?e.evaluate=e._evaluateVariable:e._type===pt.VARIABLE_IN_STRING?e.evaluate=e._evaluateVariableString:e._type===pt.LITERAL_COLOR?e.evaluate=e._evaluateLiteralColor:e._type===pt.LITERAL_VECTOR?e.evaluate=e._evaluateLiteralVector:e._type===pt.LITERAL_STRING?e.evaluate=e._evaluateLiteralString:e._type===pt.REGEX?e.evaluate=e._evaluateRegExp:e._type===pt.BUILTIN_VARIABLE?e._value==="tiles3d_tileset_time"&&(e.evaluate=c2e):e.evaluate=e._evaluateLiteral}function c2e(e){return l(e)?e.content.tileset.timeSinceLoad:0}function l2e(e){let t=FN[e];return function(n){let i=this._left.evaluate(n);return t(e,i)}}function u2e(e){let t=BN[e];return function(n){let i=this._left.evaluate(n),o=this._right.evaluate(n);return t(e,i,o)}}function f2e(e){let t=h9[e];return function(n){let i=this._left.evaluate(n),o=this._right.evaluate(n),r=this._test.evaluate(n);return t(e,i,o,r)}}function kN(e,t){if(l(e))return e.getPropertyInherited(t)}Tt.prototype._evaluateLiteral=function(){return this._value};Tt.prototype._evaluateLiteralColor=function(e){let t=NN,n=this._left;if(this._value==="color")l(n)?n.length>1?(z.fromCssColorString(n[0].evaluate(e),t),t.alpha=n[1].evaluate(e)):z.fromCssColorString(n[0].evaluate(e),t):z.fromBytes(255,255,255,255,t);else if(this._value==="rgb")z.fromBytes(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),255,t);else if(this._value==="rgba"){let i=n[3].evaluate(e)*255;z.fromBytes(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),i,t)}else this._value==="hsl"?z.fromHsl(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),1,t):this._value==="hsla"&&z.fromHsl(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),n[3].evaluate(e),t);return oe.fromColor(t,Rn.getCartesian4())};Tt.prototype._evaluateLiteralVector=function(e){let t=Rn.getArray(),n=this._value,i=this._left,o=i.length;for(let a=0;a1)throw new re(`Invalid ${n} constructor. Not enough arguments.`);if(r>s&&o>1)throw new re(`Invalid ${n} constructor. Too many arguments.`);if(r===1){let a=t[0];t.push(a,a,a)}if(n==="vec2")return U.fromArray(t,0,Rn.getCartesian2());if(n==="vec3")return d.fromArray(t,0,Rn.getCartesian3());if(n==="vec4")return oe.fromArray(t,0,Rn.getCartesian4())};Tt.prototype._evaluateLiteralString=function(){return this._value};Tt.prototype._evaluateVariableString=function(e){let t=this._value,n=LN.exec(t);for(;n!==null;){let i=n[0],o=n[1],r=kN(e,o);l(r)||(r=""),t=t.replace(i,r),n=LN.exec(t)}return t};Tt.prototype._evaluateVariable=function(e){return kN(e,this._value)};function ex(e){return e._value==="feature"}Tt.prototype._evaluateMemberDot=function(e){if(ex(this._left))return kN(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof U||t instanceof d||t instanceof oe){if(n==="r")return t.x;if(n==="g")return t.y;if(n==="b")return t.z;if(n==="a")return t.w}return t[n]};Tt.prototype._evaluateMemberBrackets=function(e){if(ex(this._left))return kN(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof U||t instanceof d||t instanceof oe){if(n===0||n==="r")return t.x;if(n===1||n==="g")return t.y;if(n===2||n==="b")return t.z;if(n===3||n==="a")return t.w}return t[n]};Tt.prototype._evaluateArray=function(e){let t=[];for(let n=0;n" requires number arguments. Arguments are ${t} and ${n}.`);return t>n};Tt.prototype._evaluateGreaterThanOrEquals=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(typeof t!="number"||typeof n!="number")throw new re(`Operator ">=" requires number arguments. Arguments are ${t} and ${n}.`);return t>=n};Tt.prototype._evaluateOr=function(e){let t=this._left.evaluate(e);if(typeof t!="boolean")throw new re(`Operator "||" requires boolean arguments. First argument is ${t}.`);if(t)return!0;let n=this._right.evaluate(e);if(typeof n!="boolean")throw new re(`Operator "||" requires boolean arguments. Second argument is ${n}.`);return t||n};Tt.prototype._evaluateAnd=function(e){let t=this._left.evaluate(e);if(typeof t!="boolean")throw new re(`Operator "&&" requires boolean arguments. First argument is ${t}.`);if(!t)return!1;let n=this._right.evaluate(e);if(typeof n!="boolean")throw new re(`Operator "&&" requires boolean arguments. Second argument is ${n}.`);return t&&n};Tt.prototype._evaluatePlus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.add(t,n,Rn.getCartesian2());if(n instanceof d&&t instanceof d)return d.add(t,n,Rn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.add(t,n,Rn.getCartesian4());if(typeof t=="string"||typeof n=="string")return t+n;if(typeof t=="number"&&typeof n=="number")return t+n;throw new re(`Operator "+" requires vector or number arguments of matching types, or at least one string argument. Arguments are ${t} and ${n}.`)};Tt.prototype._evaluateMinus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.subtract(t,n,Rn.getCartesian2());if(n instanceof d&&t instanceof d)return d.subtract(t,n,Rn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.subtract(t,n,Rn.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t-n;throw new re(`Operator "-" requires vector or number arguments of matching types. Arguments are ${t} and ${n}.`)};Tt.prototype._evaluateTimes=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.multiplyComponents(t,n,Rn.getCartesian2());if(n instanceof U&&typeof t=="number")return U.multiplyByScalar(n,t,Rn.getCartesian2());if(t instanceof U&&typeof n=="number")return U.multiplyByScalar(t,n,Rn.getCartesian2());if(n instanceof d&&t instanceof d)return d.multiplyComponents(t,n,Rn.getCartesian3());if(n instanceof d&&typeof t=="number")return d.multiplyByScalar(n,t,Rn.getCartesian3());if(t instanceof d&&typeof n=="number")return d.multiplyByScalar(t,n,Rn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.multiplyComponents(t,n,Rn.getCartesian4());if(n instanceof oe&&typeof t=="number")return oe.multiplyByScalar(n,t,Rn.getCartesian4());if(t instanceof oe&&typeof n=="number")return oe.multiplyByScalar(t,n,Rn.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t*n;throw new re(`Operator "*" requires vector or number arguments. If both arguments are vectors they must be matching types. Arguments are ${t} and ${n}.`)};Tt.prototype._evaluateDivide=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.divideComponents(t,n,Rn.getCartesian2());if(t instanceof U&&typeof n=="number")return U.divideByScalar(t,n,Rn.getCartesian2());if(n instanceof d&&t instanceof d)return d.divideComponents(t,n,Rn.getCartesian3());if(t instanceof d&&typeof n=="number")return d.divideByScalar(t,n,Rn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.divideComponents(t,n,Rn.getCartesian4());if(t instanceof oe&&typeof n=="number")return oe.divideByScalar(t,n,Rn.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t/n;throw new re(`Operator "/" requires vector or number arguments of matching types, or a number as the second argument. Arguments are ${t} and ${n}.`)};Tt.prototype._evaluateMod=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.fromElements(t.x%n.x,t.y%n.y,Rn.getCartesian2());if(n instanceof d&&t instanceof d)return d.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,Rn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,t.w%n.w,Rn.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t%n;throw new re(`Operator "%" requires vector or number arguments of matching types. Arguments are ${t} and ${n}.`)};Tt.prototype._evaluateEqualsStrict=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);return n instanceof U&&t instanceof U||n instanceof d&&t instanceof d||n instanceof oe&&t instanceof oe?t.equals(n):t===n};Tt.prototype._evaluateNotEqualsStrict=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);return n instanceof U&&t instanceof U||n instanceof d&&t instanceof d||n instanceof oe&&t instanceof oe?!t.equals(n):t!==n};Tt.prototype._evaluateConditional=function(e){let t=this._test.evaluate(e);if(typeof t!="boolean")throw new re(`Conditional argument of conditional expression must be a boolean. 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Arguments are ${t} and ${n}.`);return t.test(n)};Tt.prototype._evaluateRegExpMatch=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(t instanceof RegExp&&typeof n=="string")return t.test(n);if(n instanceof RegExp&&typeof t=="string")return n.test(t);throw new re(`Operator "=~" requires one RegExp argument and one string argument. Arguments are ${t} and ${n}.`)};Tt.prototype._evaluateRegExpNotMatch=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(t instanceof RegExp&&typeof n=="string")return!t.test(n);if(n instanceof RegExp&&typeof t=="string")return!n.test(t);throw new re(`Operator "!~" requires one RegExp argument and one string argument. Arguments are ${t} and ${n}.`)};Tt.prototype._evaluateRegExpExec=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(!(t instanceof RegExp&&typeof n=="string"))throw new re(`RegExp.exec requires the first argument to be a RegExp and the second argument to be a string. Arguments are ${t} and ${n}.`);let i=t.exec(n);return l(i)?i[1]:null};Tt.prototype._evaluateToString=function(e){let t=this._left.evaluate(e);if(t instanceof RegExp||t instanceof U||t instanceof d||t instanceof oe)return String(t);throw new re(`Unexpected function call "${this._value}".`)};function Wne(e){let t=e._left,n=t.length;for(let a=0;a1){let p=u[0],g=u[1];return g!=="1.0"&&(t.translucent=!0),`vec4(${p}, ${g})`}}else return"vec4(1.0)";return`vec4(${u[0]}, 1.0)`}else{if(c==="rgb")return i=jne(this),l(i)?MN(i):`vec4(${u[0]} / 255.0, ${u[1]} / 255.0, ${u[2]} / 255.0, 1.0)`;if(c==="rgba")return u[3]!=="1.0"&&(t.translucent=!0),i=jne(this),l(i)?MN(i):`vec4(${u[0]} / 255.0, ${u[1]} / 255.0, ${u[2]} / 255.0, ${u[3]})`;if(c==="hsl")return i=Wne(this),l(i)?MN(i):`vec4(czm_HSLToRGB(vec3(${u[0]}, ${u[1]}, ${u[2]})), 1.0)`;if(c==="hsla")return i=Wne(this),l(i)?(i.alpha!==1&&(t.translucent=!0),MN(i)):(u[3]!=="1.0"&&(t.translucent=!0),`vec4(czm_HSLToRGB(vec3(${u[0]}, ${u[1]}, ${u[2]})), ${u[3]})`)}break;case pt.LITERAL_VECTOR:f=o.length,h=`${c}(`;for(let p=0;p0;){let f=t.pop();if(z.equals(f.color,a.color))u=m9(n,s,u,i,o,f.batchIds,r),a.batchIds=a.batchIds.concat(f.batchIds),a.count=u-a.offset;else{let h=u;u=m9(n,s,u,i,o,f.batchIds,r),f.offset=h,f.count=u-h,c.push(f),a=f}}e._va.indexBuffer.copyFromArrayView(s),e._indices=s,e._batchedIndices=c}function p9(e,t,n,i,o,r,s){let a=e.bytesPerIndex,c=r.length;for(let u=0;u0;){let h=t.pop();if(z.equals(h.color,r.color))u=p9(a,c,u,n,i,h.batchIds,o),r.batchIds=r.batchIds.concat(h.batchIds),r.count=u-r.offset;else{let p=u;u=p9(a,c,u,n,i,h.batchIds,o),h.offset=p,h.count=u-p,s.push(h),r=h}}let f=e._va;e._va=e._vaSwap,e._vaSwap=f,e._batchedIndices=s}function C2e(e,t){return t.color.toRgba()-e.color.toRgba()}function A2e(e,t){if(!e._batchDirty)return!1;let n=e._batchedIndices,i=n.length,o=!1,r={};for(let s=0;s=x&&s{e.isDestroyed()||(e._error=m)}):void 0}}function V2e(e){l(e._primitive)||(e._primitive=new aC({batchTable:e._batchTable,positions:e._positions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center,pickObject:y(e._pickObject,e)}),e._boxes=void 0,e._boxBatchIds=void 0,e._cylinders=void 0,e._cylinderBatchIds=void 0,e._ellipsoids=void 0,e._ellipsoidBatchIds=void 0,e._spheres=void 0,e._sphereBatchIds=void 0,e._center=void 0,e._modelMatrix=void 0,e._batchTable=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0,e._indices=void 0,e._indexOffsets=void 0,e._indexCounts=void 0,e._positions=void 0,e._vertexBatchIds=void 0,e._batchIds=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._verticesPromise=void 0)}nu.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};nu.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};nu.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};nu.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};nu.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=k2e(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};nu.prototype.isDestroyed=function(){return!1};nu.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var cg=nu;function Wh(e,t,n,i,o){this._tileset=e,this._tile=t,this._resource=n,this._geometries=void 0,this._metadata=void 0,this._batchTable=void 0,this._features=void 0,this.featurePropertiesDirty=!1,this._group=void 0,this._ready=!1,H2e(this,i,o)}Object.defineProperties(Wh.prototype,{featuresLength:{get:function(){return l(this._batchTable)?this._batchTable.featuresLength:0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return l(this._geometries)?this._geometries.trianglesLength:0}},geometryByteLength:{get:function(){return l(this._geometries)?this._geometries.geometryByteLength:0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return l(this._batchTable)?this._batchTable.batchTableByteLength:0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},batchTable:{get:function(){return this._batchTable}},group:{get:function(){return this._group},set:function(e){this._group=e}}});function U2e(e){return function(t,n){l(e._geometries)&&e._geometries.updateCommands(t,n)}}function z2e(e,t){let n,i,o,r,s,a=y(e.BOXES_LENGTH,0),c=y(e.CYLINDERS_LENGTH,0),u=y(e.ELLIPSOIDS_LENGTH,0),f=y(e.SPHERES_LENGTH,0);if(a>0&&l(e.BOX_BATCH_IDS)){let m=t.byteOffset+e.BOX_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,m,a)}if(c>0&&l(e.CYLINDER_BATCH_IDS)){let m=t.byteOffset+e.CYLINDER_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,m,c)}if(u>0&&l(e.ELLIPSOID_BATCH_IDS)){let m=t.byteOffset+e.ELLIPSOID_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,m,u)}if(f>0&&l(e.SPHERE_BATCH_IDS)){let m=t.byteOffset+e.SPHERE_BATCH_IDS.byteOffset;r=new Uint16Array(t.buffer,m,f)}let h=l(n)||l(i)||l(o)||l(r),p=a>0&&!l(n)||c>0&&!l(i)||u>0&&!l(o)||f>0&&!l(r);if(h&&p)throw new re("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)&&!l(r)){let m=0;if(!l(n)&&a>0)for(n=new Uint16Array(a),s=0;s0)for(i=new Uint16Array(c),s=0;s0)for(o=new Uint16Array(u),s=0;s0)for(r=new Uint16Array(f),s=0;s0&&(g=Bo(i,n,u),n+=u,f>0&&(m=new Uint8Array(t,n,f),m=new Uint8Array(m)));let x=y(h.BOXES_LENGTH,0),b=y(h.CYLINDERS_LENGTH,0),T=y(h.ELLIPSOIDS_LENGTH,0),C=y(h.SPHERES_LENGTH,0),A=x+b+T+C,S=new rg(e,A,g,m,U2e(e));if(e._batchTable=S,A===0)return;let v=e.tile.computedTransform,D;l(h.RTC_CENTER)&&(D=d.unpack(h.RTC_CENTER),F.multiplyByPoint(v,D,D));let O=z2e(h,p);if(x>0||b>0||T>0||C>0){let R,M,L,_;if(x>0){let E=p.byteOffset+h.BOXES.byteOffset;R=new Float32Array(p.buffer,E,cg.packedBoxLength*x)}if(b>0){let E=p.byteOffset+h.CYLINDERS.byteOffset;M=new Float32Array(p.buffer,E,cg.packedCylinderLength*b)}if(T>0){let E=p.byteOffset+h.ELLIPSOIDS.byteOffset;L=new Float32Array(p.buffer,E,cg.packedEllipsoidLength*T)}if(C>0){let E=p.byteOffset+h.SPHERES.byteOffset;_=new Float32Array(p.buffer,E,cg.packedSphereLength*C)}return e._geometries=new 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a=0;a10&&t*2>e.length&&(this._array=e.slice(t),t=0),this._offset=t,this._length--,n};Ag.prototype.peek=function(){if(this._length!==0)return this._array[this._offset]};Ag.prototype.contains=function(e){return this._array.indexOf(e)!==-1};Ag.prototype.clear=function(){this._array.length=this._offset=this._length=0};Ag.prototype.sort=function(e){this._offset>0&&(this._array=this._array.slice(this._offset),this._offset=0),this._array.sort(e)};var dx=Ag;var qo={};qo.computeHierarchyPackedLength=function(e,t){let n=0,i=[e];for(;i.length>0;){let o=i.pop();if(!l(o))continue;n+=2;let r=o.positions,s=o.holes;if(l(r)&&r.length>0&&(n+=r.length*t.packedLength),l(s)){let a=s.length;for(let c=0;c0;){let r=o.pop();if(!l(r))continue;let s=r.positions,a=r.holes;if(t[n++]=l(s)?s.length:0,t[n++]=l(a)?a.length:0,l(s)){let c=s.length;for(let u=0;u0?new Array(o):void 0;for(let a=0;aP.PI){let c=s;s=a,a=c}if(!(r.longitudea))return n.cartographicToCartesian(r)}function tUe(e,t,n,i){if(i===Jt.RHUMB)return eUe(e,t,n);let o=Qn.lineSegmentPlane(e,t,an.ORIGIN_XY_PLANE);if(l(o))return n.scaleToGeodeticSurface(o,o)}var nUe=new fe;function iUe(e,t,n){let i=[],o,r,s,a,c,u=0;for(;ut.cartesianToCartographic(h,nUe).longitude;if(s===0)i.push({position:u,type:s,visited:!1,next:a,theta:f(o)});else if(a!==0){if(c=tUe(o,r,t,n),++u,!l(c))continue;e.splice(u,0,c),i.push({position:u,type:s,visited:!1,next:a,theta:f(c)})}++u}return i}function yoe(e,t,n,i,o,r,s){let a=[],c=r,u=h=>p=>p.position===h,f=[];do{let h=n[c];a.push(h);let p=i.findIndex(u(c)),g=i[p];if(!l(g)){++c;continue}let{visited:m,type:x,next:b}=g;if(g.visited=!0,x===0){if(b===0){let S=i[p-(s?1:-1)];if(S?.position===c+1)S.visited=!0;else{++c;continue}}if(!m&&s&&b>0||r===c&&!s&&b<0){++c;continue}}if(!(s?x>=0:x<=0)){++c;continue}m||f.push(c);let C=p+(s?1:-1),A=i[C];if(!l(A)){++c;continue}c=A.position}while(c=0&&c!==r&&a.lengthu.theta-f.theta);let c=s[0].z>=0;o=yoe(i,o,s,a,1,0,c)}return i};qo.polygonsFromHierarchy=function(e,t,n,i,o,r){let s=[],a=[],c=new dx;c.enqueue(e);let u=l(r);for(;c.length!==0;){let f=c.dequeue(),h=f.positions,p=f.holes,g,m;if(i)for(m=h.length,g=0;g1){for(let O of D)c.enqueue(new Ka(O,p));continue}}let C=h.slice(),A=l(p)?p.length:0,S=[],v;for(g=0;gMath.PI&&(e-=P.TWO_PI),e}}});var CC=new fe,uUe=new d;Or.prototype.getLatitude=function(e){l(e)||(e=ee.default),CC.latitude=this.conformalLatitude,CC.longitude=this.longitude,CC.height=0;let t=this.ellipsoid.cartographicToCartesian(CC,uUe);return e.cartesianToCartographic(t,CC),CC.latitude};var fUe=new pn,dUe=new d,hUe=new d;Or.fromCartesian=function(e,t){let n=P.signNotZero(e.z),i=Or.NORTH_POLE_TANGENT_PLANE,o=Or.SOUTH_POLE;n<0&&(i=Or.SOUTH_POLE_TANGENT_PLANE,o=Or.NORTH_POLE);let r=fUe;r.origin=i.ellipsoid.scaleToGeocentricSurface(e,r.origin),r.direction=d.subtract(r.origin,o,dUe),d.normalize(r.direction,r.direction);let s=Qn.rayPlane(r,i.plane,hUe),a=d.subtract(s,o,s),c=d.dot(i.xAxis,a),u=n*d.dot(i.yAxis,a);return l(t)?(t.position=new U(c,u),t.tangentPlane=i,t):new Or(new U(c,u),i)};Or.fromCartesianArray=function(e,t){let n=e.length;l(t)?t.length=n:t=new Array(n);for(let i=0;i=0?s:s+P.TWO_PI;o.westOverIdl=Math.min(o.westOverIdl,a),o.eastOverIdl=Math.max(o.eastOverIdl,a),r.west=Math.min(r.west,s),r.east=Math.max(r.east,s);let c=e.getLatitude(n),u=c;if(r.south=Math.min(r.south,c),r.north=Math.max(r.north,c),i!==Jt.RHUMB){let p=U.subtract(t.position,e.position,RUe),g=U.dot(t.position,p)/U.dot(p,p);if(g>0&&g<1){let m=U.add(t.position,U.multiplyByScalar(p,-g,p),OUe),x=Bc.clone(t,MUe);x.position=m;let b=x.getLatitude(n);r.south=Math.min(r.south,b),r.north=Math.max(r.north,b),Math.abs(c)>Math.abs(b)&&(u=b)}}let f=t.x*e.y-e.x*t.y,h=Math.sign(f);h!==0&&(h*=U.angleBetween(t.position,e.position)),u>=0&&(o.northAngle+=h),u<=0&&(o.southAngle+=h)}var Eoe=new Bc,LUe=new Bc,pf={northAngle:0,southAngle:0,westOverIdl:0,eastOverIdl:0};_f.computeRectangleFromPositions=function(e,t,n,i){if(l(i)||(i=new se),e.length<3)return i;i.west=Number.POSITIVE_INFINITY,i.east=Number.NEGATIVE_INFINITY,i.south=Number.POSITIVE_INFINITY,i.north=Number.NEGATIVE_INFINITY,pf.northAngle=0,pf.southAngle=0,pf.westOverIdl=Number.POSITIVE_INFINITY,pf.eastOverIdl=Number.NEGATIVE_INFINITY;let o=e.length,r=Bc.fromCartesian(e[0],LUe);for(let s=1;spf.eastOverIdl-pf.westOverIdl&&(i.west=pf.westOverIdl,i.east=pf.eastOverIdl,i.east>P.PI&&(i.east=i.east-P.TWO_PI),i.west>P.PI&&(i.west=i.west-P.TWO_PI)),P.equalsEpsilon(Math.abs(pf.northAngle),P.TWO_PI,P.EPSILON10)&&(i.north=P.PI_OVER_TWO,i.east=P.PI,i.west=-P.PI),P.equalsEpsilon(Math.abs(pf.southAngle),P.TWO_PI,P.EPSILON10)&&(i.south=-P.PI_OVER_TWO,i.east=P.PI,i.west=-P.PI),i};var NUe=new Bc;function FUe(e,t,n){return e.height>=P.PI||e.width>=P.PI?Bc.fromCartesian(t[0],NUe).tangentPlane:ns.fromPoints(t,n)}var Soe=new fe;function BUe(e,t,n){return(i,o)=>{if(e.height>=P.PI||e.width>=P.PI){if(e.south<0&&e.north>0){l(o)||(o=[]);for(let 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g=e.rectangle,m=zn.polygonsFromHierarchy(r,h,BUe(g,p,n),!s,n,VUe(g,n,u,s)),x=m.hierarchy,b=m.polygons,T=function(I){return I},C=h?zn.polygonsFromHierarchy(f,!0,T,!1,n).polygons:void 0;if(x.length===0)return;let A=x[0].outerRing,S=UUe(A,g,n,o),v=[],D=e._height,O=e._extrudedHeight,R=e._perPositionHeightExtrude||!P.equalsEpsilon(D,O,0,P.EPSILON2),M={perPositionHeight:s,vertexFormat:t,geometry:void 0,rotationAxis:FUe(g,A,n).plane.normal,projectTo2d:kUe(g,A,n),boundingRectangle:S,ellipsoid:n,stRotation:o,textureCoordinates:void 0,bottom:!1,top:!0,wall:!1,extrude:!1,arcType:u},L;if(R)for(M.extrude=!0,M.top=a,M.bottom=c,M.shadowVolume=e._shadowVolume,M.offsetAttribute=e._offsetAttribute,L=0;L_w.equals(t,e))};qr.prototype.remove=function(e){let t=this._polygons,n=t.findIndex(i=>_w.equals(i,e));return n===-1?!1:(t.splice(n,1),this.polygonRemoved.raiseEvent(e,n),!0)};var GUe=new se;function WUe(e){let t=[],n=[],i=e.length;for(let r=0;rse.union(e[b].computeSphericalExtents(GUe),x,x),a),t[p]=void 0,n[p]=void 0,c=Math.max(a.height*2.5,.001),u=Math.max(a.width*2.5,.001),f=se.clone(a,f),f.south-=c,f.west-=u,f.north+=c,f.east+=u,f.south=Math.max(f.south,-Math.PI),f.west=Math.max(f.west,-Math.PI),f.north=Math.min(f.north,Math.PI),f.east=Math.min(f.east,Math.PI),p=-1}}t.push(f),n.push(h)}let o=new Map;return n.filter(l).forEach((r,s)=>r.forEach(a=>o.set(a,s))),{extentsList:t.filter(l),extentsIndexByPolygon:o}}qr.prototype.removeAll=function(){let e=this._polygons,t=e.length;for(let n=0;ns+a.length,0);if(n===this.totalPositions||(this._totalPositions=n,this.length===0))return;l(this._signedDistanceComputeCommand)&&(this._signedDistanceComputeCommand.canceled=!0,this._signedDistanceComputeCommand=void 0);let i=this._polygonsTexture,o=this._extentsTexture,r=this._signedDistanceTexture;if(l(i)){let s=i.width*i.height;(s{e._signedDistanceComputeCommand=void 0}})}var woe=new se,YUe=new se;qr.prototype.computeIntersectionWithBoundingVolume=function(e,t){let n=this._polygons,i=n.length,o=Wt.OUTSIDE;this.inverse&&(o=Wt.INSIDE);for(let r=0;r{if(Kn._activeComputeCommandCount>=Kn._maximumComputeCommandCount){Kn._nextFrameCommandQueue.push(e);return}t.commandList.push(e),Kn._activeComputeCommandCount++};Kn._updateCommandQueue=e=>{if(Kn._maximumComputeCommandCount=Math.log2(Ft.maximumCubeMapSize),Kn._nextFrameCommandQueue.length>0&&Kn._activeComputeCommandCounts,u_enuToFixedFrame:()=>c,u_faceDirection:()=>wr.getDirection(h,Ioe),u_positionWC:()=>r,u_brightnessSaturationGammaIntensity:()=>u,u_groundColor:()=>e.groundColor.withAlpha(e.groundAlbedo,JUe)},owner:e});m.postExecute=()=>{if(e.isDestroyed()||m.canceled){Kn._activeComputeCommandCount--;return}let x=e._radianceMapComputeCommands;x[g]=void 0;let b=new zr({context:n,colorTextures:[e._radianceMapTextures[g]]});b._bind(),e._radianceCubeMap[h].copyFromFramebuffer(),b._unBind(),b.destroy(),Kn._activeComputeCommandCount--,x.some(l)||(e._convolutionsCommandsDirty=!0,e._shouldRegenerateShaders=!0)},e._radianceMapComputeCommands[f]=m,Kn._queueCommand(m,t),f++}e._radianceCommandsDirty=!1}}function tze(e,t){let n=e._radianceCubeMap;n.generateMipmap();let i=e._mipmapLevels,o=e._textureDimensions,r=o.x/2,s=o.y/2,a=t.context,c=0,u=(h,p,g,m,x)=>()=>{if(e.isDestroyed()||h.canceled){Kn._activeComputeCommandCount--;return}let b=e._convolutionComputeCommands;b[p]=void 0,n.copyFace(t,g,m,x),c++,Kn._activeComputeCommandCount--,g.destroy(),e._specularMapTextures[p]=void 0;let T=e._specularMapTextures.length;c>=T&&(e._irradianceCommandDirty=!0,n.sampler=new Zt({minificationFilter:Kt.LINEAR_MIPMAP_LINEAR}),e._shouldRegenerateShaders=!0,e._va.destroy(),e._va=void 0,e._convolveSP.destroy(),e._convolveSP=void 0)},f=0;for(let 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n=t.context;if(!l(e._irradianceMapTexture))return;let i=new zr({context:n,colorTextures:[e._irradianceMapTexture],destroyAttachments:!1}),o=Poe,r=n.readPixels({x:0,y:0,width:o.x,height:o.y,framebuffer:i});for(let s=0;s<9;++s)e._sphericalHarmonicCoefficients[s]=d.unpack(r,s*4),d.multiplyByScalar(e._sphericalHarmonicCoefficients[s],e.atmosphereScatteringIntensity,e._sphericalHarmonicCoefficients[s]);i.destroy(),e._irradianceMapTexture.destroy(),e._irradianceMapTexture=void 0,e._shouldRegenerateShaders=!0}Kn.prototype.update=function(e){let t=e.mode;if(!Kn.isDynamicUpdateSupported(e)||!this.enabled||!this.shouldUpdate||!l(this._position)||t===ne.MORPHING){this._shouldRegenerateShaders=!1;return}Kn._updateCommandQueue(e);let i=e.atmosphere.dynamicLighting,o=ZUe(this,e)||i===vg.SUNLIGHT&&!Z.equalsEpsilon(e.time,this._lastTime,this.maximumSecondsDifference);if(this._shouldReset||o){this.reset(),this._shouldReset=!1,this._lastTime=Z.clone(e.time,this._lastTime);return}if(this._radianceMapDirty&&(eze(this,e),this._radianceMapDirty=!1),this._convolutionsCommandsDirty&&(tze(this,e),this._convolutionsCommandsDirty=!1),this._irradianceCommandDirty&&(nze(this,e),this._irradianceCommandDirty=!1),this._irradianceTextureDirty){this._shouldRegenerateShaders=!1;return}if(this._sphericalHarmonicCoefficientsDirty){ize(this,e),this._sphericalHarmonicCoefficientsDirty=!1;return}this._shouldRegenerateShaders=!1};Kn.prototype.isDestroyed=function(){return!1};Kn.prototype.destroy=function(){let e=this._radianceMapComputeCommands.length;for(let t=0;t4?(xt(`Property texture property ${e.id} is an array of length ${e.arrayLength}, but may have at most a length of 4`),!1):t!==ct.SCALAR?(xt(`Property texture property ${e.id} is an 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l(a)||(a=X.createArrayBufferView(n,e.buffer.buffer,e.buffer.byteOffset+r,o*i),s[t]=a),a}function IHe(e,t,n,i){let o=e._cachedTypedArrays,r=o[t];return l(r)||(r=X.createTypedArray(n,i),o[t]=r),r}Ew.prototype.getGlobalProperty=function(e,t,n){let i=this.json[e];if(l(i))return l(i.byteOffset)?(t=y(t,X.UNSIGNED_INT),n=y(n,1),hre(this,e,t,n,1,i.byteOffset)):i};Ew.prototype.hasProperty=function(e){return l(this.json[e])};Ew.prototype.getPropertyArray=function(e,t,n){let i=this.json[e];if(l(i))return l(i.byteOffset)?(l(i.componentType)&&(t=X.fromName(i.componentType)),hre(this,e,t,n,this.featuresLength,i.byteOffset)):IHe(this,e,t,i)};Ew.prototype.getProperty=function(e,t,n,i,o){let r=this.json[e];if(!l(r))return;let s=this.getPropertyArray(e,t,n);if(n===1)return s[i];for(let a=0;a0&&(m=Bo(i,t,u),t+=u,f>0&&(x=new Uint8Array(e,t,f),x=new Uint8Array(x),t+=f));let b=n+s-t;if(b===0)throw new re("glTF byte length must be greater than 0.");let T;return t%4===0?T=new 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u={upAxis:this._upAxis,forwardAxis:this._forwardAxis,releaseGltfJson:this._releaseGltfJson,incrementallyLoadTextures:this._incrementallyLoadTextures,loadAttributesAsTypedArray:this._loadAttributesAsTypedArray,enablePick:this._enablePick,loadIndicesForWireframe:this._loadIndicesForWireframe,loadPrimitiveOutline:this._loadPrimitiveOutline};if(r===0){let h=eu(e.gltf);h=h.replace(/[\s\0]+$/,"");let p=this._baseResource.getDerivedResource({url:h});u.gltfResource=p,u.baseResource=p}else u.gltfResource=this._i3dmResource,u.typedArray=e.gltf;let f=new Rg(u);return this._gltfLoader=f,this._state=Pp.LOADING,this._promise=f.load().then(()=>{if(!this.isDestroyed())return this._state=Pp.PROCESSING,this}).catch(h=>{if(!this.isDestroyed())throw $He(this,h)}),this._promise};function $He(e,t){return e.unload(),e._state=Pp.FAILED,e.getError("Failed to load i3dm",t)}Rp.prototype.process=function(e){if(this._state===Pp.READY)return!0;let t=this._gltfLoader,n=!1;if(this._state===Pp.PROCESSING&&(n=t.process(e)),!n)return!1;let i=t.components;return i.transform=F.multiplyTransformation(this._transform,i.transform,i.transform),e8e(this,i,e),QHe(this,i),this._components=i,this._arrayBuffer=void 0,this._state=Pp.READY,!0};function QHe(e,t){let n=e._batchTable,i=e._instancesLength;if(i===0)return;let o;if(l(n.json))o=Mg({count:i,batchTable:n.json,binaryBody:n.binary});else{let r=new El({name:Yh.BATCH_TABLE_CLASS_NAME,count:i});o=new ia({schema:{},propertyTables:[r]})}t.structuralMetadata=o}var ZF=new d,iW=new Array(4),JHe=new F;function e8e(e,t,n){let i,o=e._featureTable,r=e._instancesLength;if(r===0)return;let s=o.getGlobalProperty("RTC_CENTER",X.FLOAT,3),a=o.getGlobalProperty("EAST_NORTH_UP"),c=o.hasProperty("NORMAL_UP")||o.hasProperty("NORMAL_UP_OCT32P")||a,u=o.hasProperty("SCALE")||o.hasProperty("SCALE_NON_UNIFORM"),f=n8e(o,r),h;c&&(h=new Float32Array(4*r));let p;u&&(p=new Float32Array(3*r));let g=new 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LC(e){e=y(e,y.EMPTY_OBJECT);let t=e.points,n=e.times;this._times=n,this._points=t,this._pointType=oo.getPointType(t[0]),this._lastTimeIndex=0}Object.defineProperties(LC.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}}});LC.prototype.findTimeInterval=oo.prototype.findTimeInterval;LC.prototype.wrapTime=oo.prototype.wrapTime;LC.prototype.clampTime=oo.prototype.clampTime;LC.prototype.evaluate=function(e,t){let n=this.points,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);return this._pointType===Number?(1-r)*n[o]+r*n[o+1]:(l(t)||(t=new d),d.lerp(n[o],n[o+1],r,t))};var gx=LC;var bre={};bre.solve=function(e,t,n,i){let o=new Array(n.length),r=new Array(i.length),s=new Array(i.length),a;for(a=0;a=0;--a)s[a]=d.subtract(r[a],d.multiplyByScalar(s[a+1],o[a],s[a]),s[a]);return s};var vw=bre;var Tre=[],Cre=[],Are=[],Ere=[];function a8e(e,t,n){let i=Tre,o=Are,r=Cre,s=Ere;i.length=o.length=e.length-1,r.length=s.length=e.length;let a;i[0]=r[0]=1,o[0]=0;let c=s[0];for(l(c)||(c=s[0]=new d),d.clone(t,c),a=1;a0&&e.afterRender.push(a._raiseStartEvent)),a.loop===au.REPEAT)g=g-Math.floor(g);else if(a.loop===au.MIRRORED_REPEAT){let T=Math.floor(g),C=g-T;g=T%2===1?1-C:C}a.reverse&&(g=1-g);let b=g*u*a.multiplier;b=P.clamp(b,a.localStartTime,a.localStopTime),a.animate(b),a.update.numberOfListeners>0&&(a._updateEventTime=b,e.afterRender.push(a._raiseUpdateEvent)),i=!0,x||(a._state=Qh.STOPPED,a.stop.numberOfListeners>0&&e.afterRender.push(a._raiseStopEvent),a.removeOnStop&&i2.push(a))}}n=i2.length;for(let s=0;sP.EPSILON3}};var u2=wre;var f2=`#ifdef DIFFUSE_IBL vec3 sampleDiffuseEnvironment(vec3 cubeDir) { #ifdef CUSTOM_SPHERICAL_HARMONICS return czm_sphericalHarmonics(cubeDir, model_sphericalHarmonicCoefficients); #else return czm_sphericalHarmonics(cubeDir, czm_sphericalHarmonicCoefficients); #endif } #endif #ifdef SPECULAR_IBL vec3 sampleSpecularEnvironment(vec3 cubeDir, float roughness) { #ifdef CUSTOM_SPECULAR_IBL float lod = roughness * model_specularEnvironmentMapsMaximumLOD; return czm_textureCube(model_specularEnvironmentMaps, cubeDir, lod).rgb; #else float lod = roughness * czm_specularEnvironmentMapsMaximumLOD; return czm_textureCube(czm_specularEnvironmentMaps, cubeDir, lod).rgb; #endif } vec3 computeSpecularIBL(vec3 cubeDir, float NdotV, vec3 f0, float roughness) { // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 F = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 specularSample = sampleSpecularEnvironment(cubeDir, roughness); return specularSample * (F * brdfLut.x + brdfLut.y); } #endif #if defined(DIFFUSE_IBL) || defined(SPECULAR_IBL) /** * Compute the light contributions from environment maps and spherical harmonic coefficients. * See Fdez-Aguera, https://www.jcgt.org/published/0008/01/03/paper.pdf, for explanation * of the single- and multi-scattering terms. * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color. */ vec3 textureIBL(vec3 viewDirectionEC, vec3 normalEC, czm_modelMaterial material) { vec3 f0 = material.specular; float roughness = material.roughness; float specularWeight = 1.0; #ifdef USE_SPECULAR specularWeight = material.specularWeight; #endif float NdotV = clamp(dot(normalEC, viewDirectionEC), 0.0, 1.0); // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 singleScatterFresnel = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 FssEss = specularWeight * (singleScatterFresnel * brdfLut.x + brdfLut.y); #ifdef DIFFUSE_IBL vec3 normalMC = normalize(model_iblReferenceFrameMatrix * normalEC); vec3 irradiance = sampleDiffuseEnvironment(normalMC); vec3 averageFresnel = f0 + (1.0 - f0) / 21.0; float Ems = specularWeight * (1.0 - brdfLut.x - brdfLut.y); vec3 FmsEms = FssEss * averageFresnel * Ems / (1.0 - averageFresnel * Ems); vec3 dielectricScattering = (1.0 - FssEss - FmsEms) * material.diffuse; vec3 diffuseContribution = irradiance * (FmsEms + dielectricScattering) * model_iblFactor.x; #else vec3 diffuseContribution = vec3(0.0); #endif #ifdef USE_ANISOTROPY // Bend normal to account for anisotropic distortion of specular reflection vec3 anisotropyDirection = material.anisotropicB; vec3 anisotropicTangent = cross(anisotropyDirection, viewDirectionEC); vec3 anisotropicNormal = cross(anisotropicTangent, anisotropyDirection); float bendFactor = 1.0 - material.anisotropyStrength * (1.0 - roughness); float bendFactorPow4 = bendFactor * bendFactor * bendFactor * bendFactor; vec3 bentNormal = normalize(mix(anisotropicNormal, normalEC, bendFactorPow4)); vec3 reflectEC = reflect(-viewDirectionEC, bentNormal); #else vec3 reflectEC = reflect(-viewDirectionEC, normalEC); #endif #ifdef SPECULAR_IBL vec3 reflectMC = normalize(model_iblReferenceFrameMatrix * reflectEC); vec3 radiance = sampleSpecularEnvironment(reflectMC, roughness); vec3 specularContribution = radiance * FssEss * model_iblFactor.y; #else vec3 specularContribution = vec3(0.0); #endif return diffuseContribution + specularContribution; } #endif `;var Dre={name:"ImageBasedLightingPipelineStage"},b8e=new U;Dre.process=function(e,t,n){let i=t.imageBasedLighting,o=t.environmentMapManager,r=e.shaderBuilder,s;l(i.specularEnvironmentMaps)||(s=o.radianceCubeMap);let a=i.sphericalHarmonicCoefficients??o.sphericalHarmonicCoefficients;r.addDefine("USE_IBL_LIGHTING",void 0,_e.FRAGMENT),r.addUniform("vec2","model_iblFactor",_e.FRAGMENT),Uh.isSupported(n.context)&&((i.useSphericalHarmonics||i.useSpecularEnvironmentMaps||i.enabled)&&r.addUniform("mat3","model_iblReferenceFrameMatrix",_e.FRAGMENT),l(s)&&r.addDefine("COMPUTE_POSITION_WC_ATMOSPHERE",void 0,_e.BOTH),l(a)&&l(a[0])?(r.addDefine("DIFFUSE_IBL",void 0,_e.FRAGMENT),r.addDefine("CUSTOM_SPHERICAL_HARMONICS",void 0,_e.FRAGMENT),r.addUniform("vec3","model_sphericalHarmonicCoefficients[9]",_e.FRAGMENT)):i.useDefaultSphericalHarmonics&&r.addDefine("DIFFUSE_IBL",void 0,_e.FRAGMENT),l(i.specularEnvironmentCubeMap)&&i.specularEnvironmentCubeMap.ready||l(s)?(r.addDefine("SPECULAR_IBL",void 0,_e.FRAGMENT),r.addDefine("CUSTOM_SPECULAR_IBL",void 0,_e.FRAGMENT),r.addUniform("samplerCube","model_specularEnvironmentMaps",_e.FRAGMENT),r.addUniform("float","model_specularEnvironmentMapsMaximumLOD",_e.FRAGMENT)):t.useDefaultSpecularMaps&&r.addDefine("SPECULAR_IBL",void 0,_e.FRAGMENT)),r.addFragmentLines(f2);let c={model_iblFactor:function(){return U.multiplyByScalar(i.imageBasedLightingFactor,o?.intensity||1,b8e)},model_iblReferenceFrameMatrix:function(){return t._iblReferenceFrameMatrix},model_sphericalHarmonicCoefficients:function(){return a},model_specularEnvironmentMaps:function(){return i.specularEnvironmentCubeMap.texture},model_specularEnvironmentMapsMaximumLOD:function(){return i.specularEnvironmentCubeMap.maximumMipmapLevel}};l(s)&&(c.model_specularEnvironmentMaps=function(){return s},c.model_specularEnvironmentMapsMaximumLOD=function(){return o.maximumMipmapLevel}),e.uniformMap=bt(c,e.uniformMap)};var d2=Dre;var T8e=P.EPSILON16;function cW(e){e=y(e,y.EMPTY_OBJECT);let t=e.stage,n=e.runtimeArticulation;this._stage=t,this._runtimeArticulation=n,this._name=t.name,this._type=t.type,this._minimumValue=t.minimumValue,this._maximumValue=t.maximumValue,this._currentValue=t.initialValue}Object.defineProperties(cW.prototype,{stage:{get:function(){return this._stage}},runtimeArticulation:{get:function(){return this._runtimeArticulation}},name:{get:function(){return this._name}},type:{get:function(){return this._type}},minimumValue:{get:function(){return this._minimumValue}},maximumValue:{get:function(){return this._maximumValue}},currentValue:{get:function(){return this._currentValue},set:function(e){e=P.clamp(e,this.minimumValue,this.maximumValue),P.equalsEpsilon(this._currentValue,e,T8e)||(this._currentValue=e,this.runtimeArticulation._dirty=!0)}}});var C8e=new d,aW=new $;cW.prototype.applyStageToMatrix=function(e){let t=this.type,n=this.currentValue,i=C8e,o;switch(t){case Vc.XROTATE:o=$.fromRotationX(P.toRadians(n),aW),e=F.multiplyByMatrix3(e,o,e);break;case Vc.YROTATE:o=$.fromRotationY(P.toRadians(n),aW),e=F.multiplyByMatrix3(e,o,e);break;case Vc.ZROTATE:o=$.fromRotationZ(P.toRadians(n),aW),e=F.multiplyByMatrix3(e,o,e);break;case Vc.XTRANSLATE:i.x=n,i.y=0,i.z=0,e=F.multiplyByTranslation(e,i,e);break;case Vc.YTRANSLATE:i.x=0,i.y=n,i.z=0,e=F.multiplyByTranslation(e,i,e);break;case Vc.ZTRANSLATE:i.x=0,i.y=0,i.z=n,e=F.multiplyByTranslation(e,i,e);break;case Vc.XSCALE:i.x=n,i.y=1,i.z=1,e=F.multiplyByScale(e,i,e);break;case Vc.YSCALE:i.x=1,i.y=n,i.z=1,e=F.multiplyByScale(e,i,e);break;case Vc.ZSCALE:i.x=1,i.y=1,i.z=n,e=F.multiplyByScale(e,i,e);break;case Vc.UNIFORMSCALE:e=F.multiplyByUniformScale(e,n,e);break;default:break}return e};var h2=cW;function m2(e){e=y(e,y.EMPTY_OBJECT);let t=e.articulation,n=e.sceneGraph;this._articulation=t,this._sceneGraph=n,this._name=t.name,this._runtimeStages=[],this._runtimeStagesByName={},this._runtimeNodes=[],this._dirty=!0,A8e(this)}Object.defineProperties(m2.prototype,{articulation:{get:function(){return this._articulation}},sceneGraph:{get:function(){return this._sceneGraph}},name:{get:function(){return this._name}},runtimeStages:{get:function(){return this._runtimeStages}},runtimeNodes:{get:function(){return this._runtimeNodes}}});function A8e(e){let n=e.articulation.stages,i=n.length,o=e._runtimeStages,r=e._runtimeStagesByName;for(let s=0;s 0.0 && clipDistance < clippingPlanesEdgeWidth) { color = clippingPlanesEdgeColor; } } `;var Ire={name:"ModelClippingPlanesPipelineStage"},v8e=new U;Ire.process=function(e,t,n){let i=t.clippingPlanes,o=n.context,r=e.shaderBuilder;r.addDefine("HAS_CLIPPING_PLANES",void 0,_e.FRAGMENT),r.addDefine("CLIPPING_PLANES_LENGTH",i.length,_e.FRAGMENT),i.unionClippingRegions&&r.addDefine("UNION_CLIPPING_REGIONS",void 0,_e.FRAGMENT),xs.useFloatTexture(o)&&r.addDefine("USE_CLIPPING_PLANES_FLOAT_TEXTURE",void 0,_e.FRAGMENT);let s=xs.getTextureResolution(i,o,v8e);r.addDefine("CLIPPING_PLANES_TEXTURE_WIDTH",s.x,_e.FRAGMENT),r.addDefine("CLIPPING_PLANES_TEXTURE_HEIGHT",s.y,_e.FRAGMENT),r.addUniform("sampler2D","model_clippingPlanes",_e.FRAGMENT),r.addUniform("vec4","model_clippingPlanesEdgeStyle",_e.FRAGMENT),r.addUniform("mat4","model_clippingPlanesMatrix",_e.FRAGMENT),r.addFragmentLines(g2);let a={model_clippingPlanes:function(){return i.texture},model_clippingPlanesEdgeStyle:function(){let c=z.clone(i.edgeColor);return c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=bt(a,e.uniformMap)};var y2=Ire;var x2=`void modelClippingPolygonsStage(ProcessedAttributes attributes) { vec2 sphericalLatLong = czm_approximateSphericalCoordinates(v_positionWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_regionIndex = -1; v_clippingPosition = vec2(czm_infinity); for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = czm_unpackClippingExtents(model_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; } float threshold = 0.01; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } `;var b2=`void modelClippingPolygonsStage() { vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; czm_clipPolygons(model_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); } `;var Pre={name:"ModelClippingPolygonsPipelineStage"};Pre.process=function(e,t,n){let i=t.clippingPolygons,o=e.shaderBuilder;o.addDefine("ENABLE_CLIPPING_POLYGONS",void 0,_e.BOTH),i.inverse&&o.addDefine("CLIPPING_INVERSE",void 0,_e.FRAGMENT),o.addDefine("CLIPPING_POLYGON_REGIONS_LENGTH",i.extentsCount,_e.BOTH),o.addUniform("sampler2D","model_clippingDistance",_e.FRAGMENT),o.addUniform("sampler2D","model_clippingExtents",_e.VERTEX),o.addVarying("vec2","v_clippingPosition"),o.addVarying("int","v_regionIndex","flat"),o.addVertexLines(x2),o.addFragmentLines(b2);let r={model_clippingDistance:function(){return i.clippingTexture},model_clippingExtents:function(){return i.extentsTexture}};e.uniformMap=bt(r,e.uniformMap)};var T2=Pre;function Rre(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(Rre.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){l(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var C2=Rre;var A2=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var E2=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var S2=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var v2=new F,w8e=new F,D8e=new F,Mre={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:kre,_transformsToTypedArray:uW};Mre.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(A2);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,u=n.mode!==ne.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=s._enablePick&&!n.context.webgl2,h=[];G8e(e,n,i,h,u,f),q8e(e,n,i,h);let p={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,_e.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",_e.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",_e.VERTEX),p.u_instance_modifiedModelView=function(){let g=F.multiplyTransformation(s.modelMatrix,a.components.transform,v2);return u?F.multiplyTransformation(n.context.uniformState.view3D,g,v2):(n.mode!==ne.SCENE3D&&(g=Ot.basisTo2D(n.mapProjection,g,v2)),F.multiplyTransformation(n.context.uniformState.view,g,v2))},p.u_instance_nodeTransform=function(){return F.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,w8e)},r.addVertexLines(S2)):r.addVertexLines(E2),u){r.addDefine("USE_2D_INSTANCING",void 0,_e.VERTEX),r.addUniform("mat4","u_modelView2D",_e.VERTEX);let g=n.context,m=F.fromTranslation(c.instancingReferencePoint2D,new F);p.u_modelView2D=function(){return F.multiplyTransformation(g.uniformState.view,m,D8e)}}e.uniformMap=bt(p,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,h)};var Dw=new F,I8e=new d;function P8e(e,t,n,i,o){let r=F.multiplyTransformation(t,e,Dw);return r=F.multiplyTransformation(r,n,Dw),o=Ot.basisTo2D(i.mapProjection,r,o),o}function R8e(e,t,n,i,o){let r=F.fromTranslation(e,Dw),s=F.multiplyTransformation(t,r,Dw);s=F.multiplyTransformation(s,n,Dw);let a=F.getTranslation(s,I8e);return o=Hi.computeActualEllipsoidPosition(i,a,o),o}function Lre(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=F.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=F.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=F.clone(o.computedModelMatrix,t),t=F.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=F.clone(F.IDENTITY,n))}var Nre=new F,Fre=new F,O8e=new F,M8e=new d;function L8e(e,t,n,i){let o=Nre,r=Fre;Lre(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let u=0;u=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:tn.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var w2=Mre;var dW={};dW.name="ModelMatrixUpdateStage";dW.update=function(e,t,n){let i=n.mode!==ne.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;Vre(e,t,o,e.transformToRoot),e._transformDirty=!1}};function Y8e(e,t,n){e.modelMatrix=F.multiplyTransformation(t,n,e.modelMatrix),e.cullFace=Xt.getCullFace(e.modelMatrix,e.primitiveType)}function Vre(e,t,n,i){let o;i=F.multiplyTransformation(i,e.transform,new F),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=bt(o,e.uniformMap)};var O2=Wre;var jre={name:"ClassificationPipelineStage"};jre.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,_e.BOTH);let o=e.runtimePrimitive;l(o.batchLengths)||K8e(t,o)};function K8e(e,t){let n=Xt.getAttributeBySemantic(e,dt.POSITION);if(!l(n))throw new re("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=l(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=Xt.getAttributeBySemantic(e,dt.FEATURE_ID,0);if(!l(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let u=[],f=[0],h=r?i[0]:0,p=c[h],g=0;for(let x=1;xrGe(i,t,n)):[]}function rGe(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=Xt,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),u=new Array(c.length);for(let f=0;faGe(n,t)):[]}function aGe(e,t){let{sanitizeGlslIdentifier:n}=Xt,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(Ci.STRUCT_ID_METADATA_FS,r,o);let g=`attributes.texCoord_${a}`,m=g;if(l(h)&&!$.equals(h,$.IDENTITY)){let A=`${p}Transform`;n.addUniform("mat3",A,_e.FRAGMENT),i[A]=function(){return h},m=`vec2(${A} * vec3(${g}, 1.0))`}let x=`texture(${p}, ${m}).${c}`,b=s.unpackInShader(x),T=Jre({valueExpression:b,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:_e.FRAGMENT,property:s}),C=`metadata.${o} = ${T};`;n.addFunctionLines(Ci.FUNCTION_ID_INITIALIZE_METADATA_FS,[C])}function Zre(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=Qre(Ci.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(Ci.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(Ci.FUNCTION_ID_INITIALIZE_METADATA_FS,s),_e.includesVertexShader(r)&&(e.addStructField(Ci.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(Ci.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function $re(e,t){let{propertyStatistics:n}=t;if(!l(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===ct.ENUM)return;let s=Ci.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=Qre(s,n,a,r),u=`${r}MetadataStatistics`;e.addStructField(Ci.STRUCT_ID_METADATA_STATISTICS_FS,u,i),e.addFunctionLines(Ci.FUNCTION_ID_INITIALIZE_METADATA_FS,c),_e.includesVertexShader(t.shaderDestination)&&(e.addStructField(Ci.STRUCT_ID_METADATA_STATISTICS_VS,u,i),e.addFunctionLines(Ci.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function Qre(e,t,n,i){function o(r){let s=t[r.specName];if(l(s))return`${n}.${r.shaderName} = ${i}(${s});`}return l(t)?e.map(o).filter(l):[]}function Jre(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:u}=e;s.addUniform(c,o,u),s.addUniform(c,r,u);let{offset:f,scale:h}=n;return a[o]=()=>f,a[r]=()=>h,`czm_valueTransform(${o}, ${r}, ${t})`}var Ed=Ci;var _Ge={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},Cx=Object.freeze(_Ge);var oa={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out VertexInput vsInput, ProcessedAttributes attributes)",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_FS:"initializeInputStructFS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_FS:"void initializeInputStruct(out FragmentInput fsInput, ProcessedAttributes attributes)",_oneTimeWarning:xt};oa.process=function(e,t,n){let{shaderBuilder:i,model:o,alphaOptions:r}=e,{customShader:s}=o,{lightingModel:a,translucencyMode:c}=s;l(a)&&(e.lightingOptions.lightingModel=a),c===Cx.TRANSLUCENT?r.pass=we.TRANSLUCENT:c===Cx.OPAQUE&&(r.pass=void 0);let u=EGe(s,t);if(!u.customShaderEnabled)return;if(DGe(i,s,u),u.shouldComputePositionWC&&i.addDefine("COMPUTE_POSITION_WC_CUSTOM_SHADER",void 0,_e.BOTH),l(s.vertexShaderText)&&i.addDefine("HAS_CUSTOM_VERTEX_SHADER",void 0,_e.VERTEX),l(s.fragmentShaderText)){i.addDefine("HAS_CUSTOM_FRAGMENT_SHADER",void 0,_e.FRAGMENT);let p=kg.getDefineName(s.mode);i.addDefine(p,void 0,_e.FRAGMENT)}let f=s.uniforms;for(let p in f)if(f.hasOwnProperty(p)){let g=f[p];i.addUniform(g.type,p)}let h=s.varyings;for(let p in h)if(h.hasOwnProperty(p)){let g=h[p];i.addVarying(g,p)}e.uniformMap=bt(e.uniformMap,s.uniformMap)};function gGe(e){let t={};for(let n=0;n1?(g=e.attributeIndex,e.attributeIndex+=h):p&&!a?g=0:g=e.attributeIndex++,NGe(e,f,g,h,r,s)}WGe(i,t.attributes),t.primitiveType===Me.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(q2),i.addFragmentLines(j2)};function NGe(e,t,n,i,o,r){let s=e.shaderBuilder,a=Xt.getAttributeInfo(t),c=o&&!r;i>1?kGe(e,t,n,i):BGe(e,t,n,c),UGe(s,a,c),VGe(s,a),l(t.semantic)&&FGe(s,t),zGe(s,a,o),HGe(s,a,c),GGe(s,a)}function FGe(e,t){let{semantic:n,setIndex:i}=t;switch(n){case dt.NORMAL:e.addDefine("HAS_NORMALS");break;case dt.TANGENT:e.addDefine("HAS_TANGENTS");break;case dt.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case dt.TEXCOORD:case dt.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function BGe(e,t,n,i){let{quantization:o,semantic:r,setIndex:s}=t,{type:a,componentDatatype:c}=l(o)?o:t;r===dt.FEATURE_ID&&s>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=s+1);let u=r===dt.POSITION,f=u?0:n,h=tn.getNumberOfComponents(a),p={index:f,value:l(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:h,componentDatatype:c,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!u||!i)return;let g=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:g,count:t.count,componentsPerAttribute:h,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function kGe(e,t,n,i){let{quantization:o,normalized:r}=t,{type:s,componentDatatype:a}=l(o)?o:t,u=tn.getNumberOfComponents(s)/i,f=X.getSizeInBytes(a),h=u*f,p=t.byteStride;for(let g=0;g0,u=!l(a)&&c;if(l(r)&&!u){let x=p5e(a),b=_5e(r,x);g5e(i,b);let C=y5e(b).indexOf("normalMC")>=0,A=Xt.getAttributeBySemantic(t,dt.NORMAL);if(C&&!A)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");i.addDefine("COMPUTE_POSITION_WC_STYLE",void 0,_e.VERTEX),b.styleTranslucent&&(e.alphaOptions.pass=we.TRANSLUCENT)}let f=o.pointCloudShading;f.attenuation&&i.addDefine("HAS_POINT_CLOUD_ATTENUATION",void 0,_e.VERTEX),f.backFaceCulling&&i.addDefine("HAS_POINT_CLOUD_BACK_FACE_CULLING",void 0,_e.VERTEX);let h,p,g;_r.is3DTiles(o.type)&&(p=!0,h=o.content,g=h.tile.refine===Yo.ADD),i.addUniform("vec4","model_pointCloudParameters",_e.VERTEX),i.addVertexLines(tB);let m=e.uniformMap;m.model_pointCloudParameters=function(){let x=f5e,b=1;p&&(b=g?5:h.tileset.memoryAdjustedScreenSpaceError),x.x=y(f.maximumAttenuation,b),x.x*=n.pixelRatio;let T=d5e(e,t,f,h);x.y=T*f.geometricErrorScale;let C=n.context,A=n.camera.frustum,S;return n.mode===ne.SCENE2D||A instanceof nn?S=Number.POSITIVE_INFINITY:S=C.drawingBufferHeight/n.camera.frustum.sseDenominator,x.z=S,p&&(x.w=h.tileset.timeSinceLoad),x}};var hse=new d;function d5e(e,t,n,i){if(l(i)){let f=i.tile.geometricError;if(f>0)return f}if(l(n.baseResolution))return n.baseResolution;let o=Xt.getAttributeBySemantic(t,dt.POSITION),r=o.count,s=e.runtimeNode.transform,a=d.subtract(o.max,o.min,hse);a=F.multiplyByPointAsVector(s,a,hse);let c=a.x*a.y*a.z;return P.cbrt(c/r)}var h5e={colorStyleFunction:void 0,showStyleFunction:void 0,pointSizeStyleFunction:void 0,styleTranslucent:!1},m5e={POSITION:"attributes.positionMC",POSITION_ABSOLUTE:"v_positionWC",COLOR:"attributes.color_0",NORMAL:"attributes.normalMC"};function p5e(e){let t=Ge(m5e);if(!l(e))return t;for(let n=0;n0,p=l(i.skin),g=l(r),x=!(g&&l(r.fragmentShaderText))||r.mode!==kg.REPLACE_MATERIAL,b=Xt.hasQuantizedAttributes(n.attributes),T=o.debugWireframe&&Me.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),C=o.pointCloudShading,A=l(C)&&C.attenuation,S=l(C)&&C.backFaceCulling,v=n.primitiveType===Me.POINTS&&(l(s)||A||S),D=o._enableShowOutline&&l(n.outlineCoordinates),O=U5e(o,i,n),R=l(o.classificationType);u&&t.push(aB),t.push(Y2),T&&t.push(dB),R&&t.push(M2),h&&t.push(J2),p&&t.push(lB),v&&t.push(nB),b&&t.push(W2),x&&t.push($2),t.push(Tx),t.push(Ed),t.push(gf),O.hasPropertyTable&&(t.push(Ax),t.push(O2),t.push(F2)),f&&t.push(fB),g&&t.push(G2),t.push(K2),o.allowPicking&&t.push(eB),D&&t.push(rB),t.push(R2),t.push(sB)};function U5e(e,t,n){let i;return l(t.instances)&&(i=Xt.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),l(i))?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:(i=Xt.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),l(i)?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var hB=wse;function xW(e){e=y(e,y.EMPTY_OBJECT),this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],z5e(this)}Object.defineProperties(xW.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function z5e(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c czm_splitPosition) discard; if (model_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif } `;var CB={name:"ModelSplitterPipelineStage",SPLIT_DIRECTION_UNIFORM_NAME:"model_splitDirection"};CB.process=function(e,t,n){let i=e.shaderBuilder;i.addDefine("HAS_MODEL_SPLITTER",void 0,_e.FRAGMENT),i.addFragmentLines(TB);let o={};i.addUniform("float",CB.SPLIT_DIRECTION_UNIFORM_NAME,_e.FRAGMENT),o[CB.SPLIT_DIRECTION_UNIFORM_NAME]=function(){return t.splitDirection},e.uniformMap=bt(o,e.uniformMap)};var AB=CB;function W5e(e,t){this.model=e.model,this.shaderBuilder=e.shaderBuilder.clone(),this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.runtimeNode=t,this.attributes=[],this.attributeIndex=1,this.featureIdVertexAttributeSetIndex=0,this.instanceCount=0}var EB=W5e;function j5e(e){e=y(e,y.EMPTY_OBJECT),this.lightingModel=y(e.lightingModel,Mp.UNLIT)}var SB=j5e;function q5e(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=l(n.indices)?n.indices.count:Xt.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=Xt.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=d.clone(i.min,new d),this.positionMax=d.clone(i.max,new d),this.boundingSphere=ae.fromCornerPoints(this.positionMin,this.positionMax,new ae),this.lightingOptions=new SB,this.pickId=void 0}var vB=q5e;function TW(e){e=y(e,y.EMPTY_OBJECT);let t=e.command,n=e.primitiveRenderResources,i=n.model;this._command=t,this._model=i,this._runtimePrimitive=n.runtimePrimitive,this._modelMatrix=t.modelMatrix,this._boundingVolume=t.boundingVolume,this._cullFace=t.renderState.cull.face;let o=i.classificationType;this._classificationType=o,this._classifiesTerrain=o!==Vn.CESIUM_3D_TILE,this._classifies3DTiles=o!==Vn.TERRAIN,this._useDebugWireframe=i._enableDebugWireframe&&i.debugWireframe,this._pickId=n.pickId,this._commandListTerrain=[],this._commandList3DTiles=[],this._commandListIgnoreShow=[],this._commandListDebugWireframe=[],this._commandListTerrainPicking=[],this._commandList3DTilesPicking=[],Z5e(this)}function Y5e(e){return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:!0,frontFunction:e,frontOperation:{fail:ft.KEEP,zFail:ft.DECREMENT_WRAP,zPass:ft.KEEP},backFunction:e,backOperation:{fail:ft.KEEP,zFail:ft.INCREMENT_WRAP,zPass:ft.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:wc.LESS_OR_EQUAL},depthMask:!1}}var X5e={stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND},K5e={stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1},Rse=[];function Z5e(e){let t=e._command,n=Rse;if(e._useDebugWireframe){t.pass=we.OPAQUE,n.length=0,n.push(t),e._commandListDebugWireframe=Mw(e,n,e._commandListDebugWireframe);let r=e._commandListDebugWireframe,s=r.length;for(let a=0;as||o<-s&&r>-s}function zC(e,t){if(!l(t))return;let n=Lp.clone(t),i=Qe.shallowClone(t.command);return i.modelMatrix=e._modelMatrix2D,i.boundingVolume=e._boundingVolume2D,n.command=i,n.updateShadows=!1,n.is2D=!0,t.derivedCommand2D=n,e._derivedCommands.push(n),n}function o6e(e){zC(e,e._originalCommand),zC(e,e._translucentCommand),zC(e,e._skipLodBackfaceCommand),zC(e,e._skipLodStencilCommand),zC(e,e._silhouetteModelCommand),zC(e,e._silhouetteColorCommand)}function r6e(e){let t=Qe.shallowClone(e);t.pass=we.TRANSLUCENT;let n=Ge(e.renderState,!0);return n.cull.enabled=!1,n.depthMask=!1,n.blending=ln.ALPHA_BLEND,t.renderState=Ve.fromCache(n),t}function s6e(e,t){let n=t._silhouetteId%255,i=Qe.shallowClone(e),o=Ge(e.renderState,!0);return o.stencilTest={enabled:!0,frontFunction:te.ALWAYS,backFunction:te.ALWAYS,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE}},t.isInvisible()&&(o.colorMask={red:!1,green:!1,blue:!1,alpha:!1}),i.renderState=Ve.fromCache(o),i}function a6e(e,t){let n=t._silhouetteId%255,i=Qe.shallowClone(e),o=Ge(e.renderState,!0);o.cull.enabled=!1,(e.pass===we.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=we.TRANSLUCENT,o.depthMask=!1,o.blending=ln.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:te.NOTEQUAL,backFunction:te.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP}};let s=Ge(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=Ve.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function c6e(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=l6e(o);if(r!==s){let a=u6e(r),c=Ge(o.renderState,!0);c.stencilTest.reference=a,o.renderState=Ve.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function l6e(e){return(e.renderState.stencilTest.reference&Vt.SKIP_LOD_MASK)>>>Vt.SKIP_LOD_BIT_SHIFT}function u6e(e){return Vt.CESIUM_3D_TILE_MASK|e<0&&(h=Bo(n,t,a),t+=a,c>0&&(p=new Uint8Array(e,t,c),t+=c));let g=new $h(u,f),m=g.getGlobalProperty("POINTS_LENGTH");if(g.featuresLength=m,!l(m))throw new re("Feature table global property: POINTS_LENGTH must be defined");let x=g.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(x)&&(x=d.unpack(x));let b=R6e(g,h);if(b.rtcCenter=x,b.pointsLength=m,!b.hasPositions){let T=O6e(g);b.positions=T,b.hasPositions=b.hasPositions||l(T)}if(!b.hasPositions)throw new re("Either POSITION or POSITION_QUANTIZED must be defined.");if(!b.hasNormals){let T=L6e(g);b.normals=T,b.hasNormals=b.hasNormals||l(T)}if(!b.hasColors){let T=M6e(g);b.colors=T,b.hasColors=b.hasColors||l(T),b.hasConstantColor=l(b.constantColor),b.isTranslucent=l(T)&&T.isTranslucent}if(!b.hasBatchIds){let T=N6e(g);b.batchIds=T,b.hasBatchIds=b.hasBatchIds||l(T)}if(b.hasBatchIds){let T=g.getGlobalProperty("BATCH_LENGTH");if(!l(T))throw new re("Global property: BATCH_LENGTH must be defined when BATCH_ID is defined.");b.batchLength=T}return l(p)&&(p=new Uint8Array(p),b.batchTableJson=h,b.batchTableBinary=p),b};function R6e(e,t){let n=e.json,i,o,r,s=l(n.extensions)?n.extensions["3DTILES_draco_point_compression"]:void 0,a=l(t)&&l(t.extensions)?t.extensions["3DTILES_draco_point_compression"]:void 0;l(a)&&(r=a.properties);let c,u,f,h,p;if(l(s)){o=s.properties;let m=s.byteOffset,x=s.byteLength;if(!l(o)||!l(m)||!l(x))throw new re("Draco properties, byteOffset, and byteLength must be defined");i=e.buffer.slice(m,m+x),c=l(o.POSITION),u=l(o.RGB)||l(o.RGBA),f=l(o.NORMAL),h=l(o.BATCH_ID),p=l(o.RGBA)}let g;return l(i)&&(g={buffer:i,featureTableProperties:o,batchTableProperties:r,properties:bt(o,r),dequantizeInShader:!0}),{draco:g,hasPositions:c,hasColors:u,isTranslucent:p,hasNormals:f,hasBatchIds:h}}function O6e(e){let t=e.json,n;if(l(t.POSITION))return n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:dt.POSITION,semantic:dt.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:tn.VEC3};if(l(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!l(i))throw new re("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65535,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!l(r))throw new re("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized positions.");return{name:dt.POSITION,semantic:dt.POSITION,typedArray:n,isQuantized:!0,componentDatatype:X.FLOAT,type:tn.VEC3,quantizedRange:o,quantizedVolumeOffset:d.unpack(r),quantizedVolumeScale:d.unpack(i),quantizedComponentDatatype:X.UNSIGNED_SHORT,quantizedType:tn.VEC3}}}function M6e(e){let t=e.json,n;if(l(t.RGBA))return n=e.getPropertyArray("RGBA",X.UNSIGNED_BYTE,4),{name:dt.COLOR,semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:tn.VEC4,normalized:!0,isRGB565:!1,isTranslucent:!0};if(l(t.RGB))return n=e.getPropertyArray("RGB",X.UNSIGNED_BYTE,3),{name:"COLOR",semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:tn.VEC3,normalized:!0,isRGB565:!1,isTranslucent:!1};if(l(t.RGB565))return n=e.getPropertyArray("RGB565",X.UNSIGNED_SHORT,1),{name:"COLOR",semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.FLOAT,type:tn.VEC3,normalized:!1,isRGB565:!0,isTranslucent:!1};if(l(t.CONSTANT_RGBA)){let i=e.getGlobalProperty("CONSTANT_RGBA",X.UNSIGNED_BYTE,4),o=i[3],r=z.fromBytes(i[0],i[1],i[2],o),s=o<255;return{name:dt.COLOR,semantic:dt.COLOR,setIndex:0,constantColor:r,componentDatatype:X.FLOAT,type:tn.VEC4,isQuantized:!1,isTranslucent:s}}}function L6e(e){let t=e.json,n;if(l(t.NORMAL))return n=e.getPropertyArray("NORMAL",X.FLOAT,3),{name:dt.NORMAL,semantic:dt.NORMAL,typedArray:n,octEncoded:!1,octEncodedZXY:!1,componentDatatype:X.FLOAT,type:tn.VEC3};if(l(t.NORMAL_OCT16P))return n=e.getPropertyArray("NORMAL_OCT16P",X.UNSIGNED_BYTE,2),{name:dt.NORMAL,semantic:dt.NORMAL,typedArray:n,octEncoded:!0,octEncodedZXY:!1,quantizedRange:(1<<8)-1,quantizedType:tn.VEC2,quantizedComponentDatatype:X.UNSIGNED_BYTE,componentDatatype:X.FLOAT,type:tn.VEC3}}function N6e(e){let t=e.json;if(l(t.BATCH_ID)){let n=e.getPropertyArray("BATCH_ID",X.UNSIGNED_SHORT,1);return{name:dt.FEATURE_ID,semantic:dt.FEATURE_ID,setIndex:0,typedArray:n,componentDatatype:X.fromTypedArray(n),type:tn.SCALAR}}}var GC=kse;var F6e=bn.Components,B6e=bn.Scene,k6e=bn.Node,V6e=bn.Primitive,U6e=bn.Attribute,Vse=bn.Quantization,z6e=bn.FeatureIdAttribute,H6e=bn.Material,G6e=bn.MetallicRoughness;function Ug(e){e=y(e,y.EMPTY_OBJECT);let t=e.arrayBuffer,n=y(e.byteOffset,0);this._arrayBuffer=t,this._byteOffset=n,this._loadAttributesFor2D=y(e.loadAttributesFor2D,!1),this._parsedContent=void 0,this._decodePromise=void 0,this._decodedAttributes=void 0,this._promise=void 0,this._error=void 0,this._state=_t.UNLOADED,this._buffers=[],this._components=void 0,this._transform=F.IDENTITY}l(Object.create)&&(Ug.prototype=Object.create($i.prototype),Ug.prototype.constructor=Ug);Object.defineProperties(Ug.prototype,{cacheKey:{get:function(){}},components:{get:function(){return this._components}},transform:{get:function(){return this._transform}}});Ug.prototype.load=function(){if(l(this._promise))return this._promise;this._parsedContent=GC.parse(this._arrayBuffer,this._byteOffset),this._state=_t.PROCESSING,this._promise=Promise.resolve(this)};Ug.prototype.process=function(e){if(l(this._error)){let t=this._error;throw this._error=void 0,t}if(this._state===_t.READY)return!0;if(this._state===_t.PROCESSING){if(l(this._decodePromise))return!1;this._decodePromise=W6e(this,e.context)}return!1};function W6e(e,t){let i=e._parsedContent.draco,o;if(l(i)?o=mg.decodePointCloud(i,t):o=Promise.resolve(),!!l(o))return e._decodePromise=o,o.then(function(r){if(!e.isDestroyed())return l(r)&&j6e(e,i,r),n9e(e,t),e._state=_t.READY,e}).catch(function(r){e.unload(),e._state=_t.FAILED;let s="Failed to load Draco pnts";e._error=e.getError(s,r)})}function j6e(e,t,n){e._state=_t.READY;let i=e._parsedContent,o;if(l(n.POSITION)){if(o={name:"POSITION",semantic:dt.POSITION,typedArray:n.POSITION.array,componentDatatype:X.FLOAT,type:tn.VEC3,isQuantized:!1},l(n.POSITION.data.quantization)){let a=n.POSITION.data.quantization,c=a.range,u=d.fromElements(c,c,c),f=d.unpack(a.minValues),h=(1<0&&i9e(e,a,h,t),l(n.rtcCenter)&&(f.transform=F.multiplyByTranslation(f.transform,n.rtcCenter,f.transform));let p=n.positions;l(p)&&p.isQuantized&&(f.transform=F.multiplyByTranslation(f.transform,p.quantizedVolumeOffset,f.transform)),e._components=f,e._parsedContent=void 0,e._arrayBuffer=void 0}function i9e(e,t,n,i){let o=t.attributes,r=n.length;for(let s=0;s=0&&(a=ge)}}}}if(a!==Number.MAX_VALUE){if(s=pn.getPoint(t,a,s),n.mode!==ne.SCENE3D){d.fromElements(s.y,s.z,s.x,s);let f=n.mapProjection,h=f.ellipsoid,p=f.unproject(s,u9e);h.cartographicToCartesian(p,s)}return s}}function CW(e,t,n,i,o,r,s,a,c,u){let f=n+t*i;if(u.x=e[f],u.y=e[f+1],u.z=e[f+2],l(o))if(o.octEncoded){if(u=Ln.octDecodeInRange(u,o.normalizationRange,u),o.octEncodedZXY){let h=u.x;u.x=u.z,u.z=u.y,u.y=h}}else u=d.multiplyComponents(u,o.quantizedVolumeStepSize,u),u=d.add(u,o.quantizedVolumeOffset,u);return u=F.multiplyByPoint(r,u,u),s!==1&&Dr.getPosition(u,c,s,a,u),u}function ro(e){e=y(e,y.EMPTY_OBJECT),this._loader=e.loader,this._resource=e.resource,this.type=y(e.type,_r.GLTF),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(this.modelMatrix),this._scale=y(e.scale,1),this._minimumPixelSize=y(e.minimumPixelSize,0),this._maximumScale=e.maximumScale,this._clampedScale=l(this._maximumScale)?Math.min(this._scale,this._maximumScale):this._scale,this._computedScale=this._clampedScale,this._updateModelMatrix=!1,this.referenceMatrix=void 0,this._iblReferenceFrameMatrix=$.clone($.IDENTITY),this._resourcesLoaded=!1,this._drawCommandsBuilt=!1,this._ready=!1,this._customShader=e.customShader,this._content=e.content,this._texturesLoaded=!1,this._defaultTexture=void 0,this._activeAnimations=new o2(this),this._clampAnimations=y(e.clampAnimations,!0),this._userAnimationDirty=!1,this._id=e.id,this._idDirty=!1,this._color=z.clone(e.color),this._colorBlendMode=y(e.colorBlendMode,kc.HIGHLIGHT),this._colorBlendAmount=y(e.colorBlendAmount,.5);let t=y(e.silhouetteColor,z.RED);this._silhouetteColor=z.clone(t),this._silhouetteSize=y(e.silhouetteSize,0),this._silhouetteDirty=!1,this._silhouetteId=void 0,this._cull=y(e.cull,!0),this._opaquePass=y(e.opaquePass,we.OPAQUE),this._allowPicking=y(e.allowPicking,!0),this._show=y(e.show,!0),this._style=void 0,this._styleDirty=!1,this._styleCommandsNeeded=void 0;let n=y(e.featureIdLabel,"featureId_0");typeof n=="number"&&(n=`featureId_${n}`),this._featureIdLabel=n;let i=y(e.instanceFeatureIdLabel,"instanceFeatureId_0");typeof i=="number"&&(i=`instanceFeatureId_${i}`),this._instanceFeatureIdLabel=i,this._featureTables=[],this._featureTableId=void 0,this._featureTableIdDirty=!0,this._pipelineResources=[],this._modelResources=[],this._pickIds=[],this._boundingSphere=new ae,this._initialRadius=void 0,this._heightReference=y(e.heightReference,Ye.NONE),this._heightDirty=this._heightReference!==Ye.NONE,this._removeUpdateHeightCallback=void 0,this._enableVerticalExaggeration=y(e.enableVerticalExaggeration,!0),this._hasVerticalExaggeration=!1,this._clampedModelMatrix=void 0;let o=e.scene;l(o)&&l(o.terrainProviderChanged)&&(this._terrainProviderChangedCallback=o.terrainProviderChanged.addEventListener(()=>{this._heightDirty=!0})),this._scene=o,this._distanceDisplayCondition=e.distanceDisplayCondition;let r=new wp(e.pointCloudShading);this._pointCloudShading=r,this._attenuation=r.attenuation,this._pointCloudBackFaceCulling=r.backFaceCulling;let s=e.clippingPlanes;l(s)&&s.owner===void 0?xs.setOwner(s,this,"_clippingPlanes"):this._clippingPlanes=s,this._clippingPlanesState=0,this._clippingPlanesMatrix=F.clone(F.IDENTITY);let a=e.clippingPolygons;l(a)&&a.owner===void 0?Kh.setOwner(a,this,"_clippingPolygons"):this._clippingPolygons=a,this._clippingPolygonsState=0,this._lightColor=d.clone(e.lightColor),this._imageBasedLighting=l(e.imageBasedLighting)?e.imageBasedLighting:new oC,this._shouldDestroyImageBasedLighting=!l(e.imageBasedLighting),this._environmentMapManager=void 0;let c=new wg(e.environmentMapOptions);wg.setOwner(c,this,"_environmentMapManager"),this._backFaceCulling=y(e.backFaceCulling,!0),this._backFaceCullingDirty=!1,this._shadows=y(e.shadows,xn.ENABLED),this._shadowsDirty=!1,this._debugShowBoundingVolumeDirty=!1,this._debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this._enableDebugWireframe=y(e.enableDebugWireframe,!1),this._enableShowOutline=y(e.enableShowOutline,!0),this._debugWireframe=y(e.debugWireframe,!1),this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===_r.GLTF&&xt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltf, otherwise debugWireframe will be ignored.");let u=e.credit;typeof u=="string"&&(u=new At(u)),this._credits=[],this._credit=u,this._resourceCredits=[],this._gltfCredits=[],this._showCreditsOnScreen=y(e.showCreditsOnScreen,!1),this._showCreditsOnScreenDirty=!0,this._splitDirection=y(e.splitDirection,Gr.NONE),this._enableShowOutline=y(e.enableShowOutline,!0),this.showOutline=y(e.showOutline,!0),this.outlineColor=y(e.outlineColor,z.BLACK),this._classificationType=e.classificationType,this._statistics=new NB,this._sceneMode=void 0,this._projectTo2D=y(e.projectTo2D,!1),this._enablePick=y(e.enablePick,!1),this._fogRenderable=void 0,this._skipLevelOfDetail=!1,this._ignoreCommands=y(e.ignoreCommands,!1),this._errorEvent=new me,this._readyEvent=new me,this._texturesReadyEvent=new me,this._sceneGraph=void 0,this._nodesByName={},this.pickObject=e.pickObject}function AW(e,t){if(e._errorEvent.numberOfListeners>0){e._errorEvent.raiseEvent(t);return}console.log(t)}function d9e(e,t){let n=e._featureTables,i=t.propertyTables,o=i.length;for(let r=0;r0&&t===0||e===0&&t>0;this._silhouetteDirty=this._silhouetteDirty||n,this._backFaceCullingDirty=this._backFaceCullingDirty||n}this._silhouetteSize=e}},boundingSphere:{get:function(){let e=l(this._clampedModelMatrix)?this._clampedModelMatrix:this.modelMatrix;return Wse(this,e),this._boundingSphere}},debugShowBoundingVolume:{get:function(){return this._debugShowBoundingVolume},set:function(e){this._debugShowBoundingVolume!==e&&(this._debugShowBoundingVolumeDirty=!0),this._debugShowBoundingVolume=e}},debugWireframe:{get:function(){return this._debugWireframe},set:function(e){this._debugWireframe!==e&&this.resetDrawCommands(),this._debugWireframe=e,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===_r.GLTF&&xt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltfAsync, otherwise debugWireframe will be ignored.")}},show:{get:function(){return this._show},set:function(e){this._show=e}},featureIdLabel:{get:function(){return this._featureIdLabel},set:function(e){typeof e=="number"&&(e=`featureId_${e}`),e!==this._featureIdLabel&&(this._featureTableIdDirty=!0),this._featureIdLabel=e}},instanceFeatureIdLabel:{get:function(){return this._instanceFeatureIdLabel},set:function(e){typeof e=="number"&&(e=`instanceFeatureId_${e}`),e!==this._instanceFeatureIdLabel&&(this._featureTableIdDirty=!0),this._instanceFeatureIdLabel=e}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){e!==this._clippingPlanes&&(xs.setOwner(e,this,"_clippingPlanes"),this.resetDrawCommands())}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){e!==this._clippingPolygons&&(Kh.setOwner(e,this,"_clippingPolygons"),this.resetDrawCommands())}},enableVerticalExaggeration:{get:function(){return this._enableVerticalExaggeration},set:function(e){e!==this._enableVerticalExaggeration&&this.resetDrawCommands(),this._enableVerticalExaggeration=e}},hasVerticalExaggeration:{get:function(){return this._hasVerticalExaggeration}},lightColor:{get:function(){return this._lightColor},set:function(e){l(e)!==l(this._lightColor)&&this.resetDrawCommands(),this._lightColor=d.clone(e,this._lightColor)}},imageBasedLighting:{get:function(){return this._imageBasedLighting},set:function(e){e!==this._imageBasedLighting&&(this._shouldDestroyImageBasedLighting&&!this._imageBasedLighting.isDestroyed()&&this._imageBasedLighting.destroy(),this._imageBasedLighting=e,this._shouldDestroyImageBasedLighting=!1,this.resetDrawCommands())}},environmentMapManager:{get:function(){return this._environmentMapManager},set:function(e){e!==this.environmentMapManager&&(wg.setOwner(e,this,"_environmentMapManager"),this.resetDrawCommands())}},backFaceCulling:{get:function(){return this._backFaceCulling},set:function(e){e!==this._backFaceCulling&&(this._backFaceCullingDirty=!0),this._backFaceCulling=e}},scale:{get:function(){return this._scale},set:function(e){e!==this._scale&&(this._updateModelMatrix=!0),this._scale=e}},computedScale:{get:function(){return this._computedScale}},minimumPixelSize:{get:function(){return this._minimumPixelSize},set:function(e){e!==this._minimumPixelSize&&(this._updateModelMatrix=!0),this._minimumPixelSize=e}},maximumScale:{get:function(){return this._maximumScale},set:function(e){e!==this._maximumScale&&(this._updateModelMatrix=!0),this._maximumScale=e}},shadows:{get:function(){return this._shadows},set:function(e){e!==this._shadows&&(this._shadowsDirty=!0),this._shadows=e}},credit:{get:function(){return this._credit}},showCreditsOnScreen:{get:function(){return this._showCreditsOnScreen},set:function(e){this._showCreditsOnScreen!==e&&(this._showCreditsOnScreenDirty=!0),this._showCreditsOnScreen=e}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});ro.prototype.getNode=function(e){return this._nodesByName[e]};ro.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};ro.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};ro.prototype.getExtension=function(e){return this._loader.components.extensions[e]};ro.prototype.makeStyleDirty=function(){this._styleDirty=!0};ro.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var m9e=new F,p9e=new $,_9e=new F;ro.prototype.update=function(e){let t=!1;try{t=g9e(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")AW(this,n);else{let i=Xt.getError("model",this._resource,n);AW(this,i)}}if(y9e(this,e),x9e(this,e),b9e(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!l(n)){if(this._loader.isUnloaded())return;let r=Xt.getError("model",this._resource,new re("Failed to load model."));AW(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;l(i)&&i.propertyTableCount>0&&d9e(this,i);let o=new LB({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===ne.MORPHING)){if(T9e(this),C9e(this),A9e(this,e),E9e(this),S9e(this,e),v9e(this,e),w9e(this,e),D9e(this,e),I9e(this,e),P9e(this,e),R9e(this,e),this._defaultTexture=e.context.defaultTexture,O9e(this,e),M9e(this,e),L9e(this),N9e(this,e),V9e(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),B9e(this),U9e(this,e),z9e(this),H9e(this,e)}};function g9e(e,t){return!e._resourcesLoaded||e._loader.incrementallyLoadTextures&&!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function y9e(e,t){l(e._customShader)&&e._customShader.update(t)}function x9e(e,t){let n=e._environmentMapManager,i=t.passes.pick||t.passes.pickVoxel;e._ready&&n.owner===e&&!i&&(n.position=e._boundingSphere.center,n.shouldUpdate=!l(e._imageBasedLighting.sphericalHarmonicCoefficients)||!l(e._imageBasedLighting.specularEnvironmentMaps),n.update(t),n.shouldRegenerateShaders&&e.resetDrawCommands())}function b9e(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function T9e(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;l(n)&&n.propertyTableCount>0&&(e.featureTableId=h9e(t,e),e._styleDirty=!0,e.resetDrawCommands())}function C9e(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function A9e(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function q9e(e,t){let n=t.creditDisplay,i=e._credits,o=i.length;for(let r=0;r0&&e.alpha<1};ro.prototype.isInvisible=function(){let e=this.color;return l(e)&&e.alpha===0};function jse(e){return e.context.stencilBuffer}ro.prototype.hasSilhouette=function(e){return jse(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!l(this._classificationType)};ro.prototype.hasSkipLevelOfDetail=function(e){if(!_r.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};ro.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return l(e)&&e.enabled&&e.length!==0};ro.prototype.pick=function(e,t,n,i,o){return Nw(this,e,t,n,i,o)};ro.prototype.isClippingPolygonsEnabled=function(){let e=this._clippingPolygons;return l(e)&&e.enabled&&e.length!==0};ro.prototype.isDestroyed=function(){return!1};ro.prototype.destroy=function(){let e=this._loader;l(e)&&e.destroy();let t=this._featureTables;if(l(t)){let r=t.length;for(let s=0;s0,i=l(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=l(i)&&l(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),Gse(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function Fw(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,enableVerticalExaggeration:n.enableVerticalExaggeration,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,clippingPolygons:n.clippingPolygons,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,enablePick:n.enablePick,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var em=ro;function Lr(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Lr.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return l(t)&&l(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(l(t)&&l(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Lr.prototype.getTextureIds=function(){return this._model.statistics.getTextureIds()};Lr.prototype.getTextureByteLengthById=function(e){return this._model.statistics.getTextureByteLengthById(e)};Lr.prototype.getExtension=function(e){return this._model.getExtension(e)};Lr.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};Lr.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return l(i)?n.featureTables[i].hasProperty(e,t):!1};Lr.prototype.applyDebugSettings=function(e,t){t=e?t:z.WHITE,this.featuresLength===0?this._model.color=t:l(this.batchTable)&&this.batchTable.setAllColor(t)};Lr.prototype.applyStyle=function(e){this._model.style=e};Lr.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,l(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0);let r=e.environmentMapManager;n.environmentMapManager!==o&&(n._environmentMapManager=r),l(o)&&l(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0);let s=e.clippingPolygons;l(s)&&i.clippingPolygonsDirty&&(n._clippingPolygons=s.enabled&&i._isClippedByPolygon?s:void 0),l(s)&&l(n._clippingPolygons)&&n._clippingPolygons!==s&&(n._clippingPolygons=s,n._clippingPolygonsState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:au.REPEAT}),this._ready=!0)};Lr.prototype.isDestroyed=function(){return!1};Lr.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),ue(this)};Lr.fromGltf=async function(e,t,n,i){let o=new Lr(e,t,n),s=Bw(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await em.fromGltfAsync(s);return o._model=c,o};Lr.fromB3dm=async function(e,t,n,i,o){let r=new Lr(e,t,n),a=Bw(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let u=await em.fromB3dm(a);return r._model=u,r};Lr.fromI3dm=async function(e,t,n,i,o){let r=new Lr(e,t,n),a=Bw(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await em.fromI3dm(a);return r._model=c,r};Lr.fromPnts=async function(e,t,n,i,o){let r=new Lr(e,t,n),a=Bw(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await em.fromPnts(a);return r._model=c,r};Lr.fromGeoJson=async function(e,t,n,i){let o=new Lr(e,t,n),s=Bw(e,t,o,{geoJson:i,resource:n}),a=await em.fromGeoJson(s);return o._model=a,o};Lr.prototype.pick=function(e,t,n){if(!l(this._model)||!this._ready)return;let i=t.verticalExaggeration,o=t.verticalExaggerationRelativeHeight;return this._model.pick(e,t,i,o,ee.WGS84,n)};function Bw(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:we.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enablePick:e._enablePick,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return bt(i,o)}var yf=Lr;function xf(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(xf.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});xf.fromJson=function(e,t,n,i){let o=new xf(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};xf.prototype.hasProperty=function(e,t){return!1};xf.prototype.getFeature=function(e){};xf.prototype.applyDebugSettings=function(e,t){};xf.prototype.applyStyle=function(e){};xf.prototype.update=function(e,t){};xf.prototype.pick=function(e,t,n){};xf.prototype.isDestroyed=function(){return!1};xf.prototype.destroy=function(){return ue(this)};var VB=xf;function pi(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;l(n)&&(n=Bt.clone(n)),l(i)&&(i=Bt.clone(i)),l(o)&&(o=Bt.clone(o)),l(r)&&(r=Mt.clone(r)),this._show=y(e.show,!0),this._position=d.clone(y(e.position,d.ZERO)),this._actualPosition=d.clone(this._position),this._pixelOffset=U.clone(y(e.pixelOffset,U.ZERO)),this._translate=new U(0,0),this._eyeOffset=d.clone(y(e.eyeOffset,d.ZERO)),this._heightReference=y(e.heightReference,Ye.NONE),this._verticalOrigin=y(e.verticalOrigin,Fn.CENTER),this._horizontalOrigin=y(e.horizontalOrigin,xi.CENTER),this._scale=y(e.scale,1),this._color=z.clone(y(e.color,z.WHITE)),this._rotation=y(e.rotation,0),this._alignedAxis=d.clone(y(e.alignedAxis,d.ZERO)),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=y(e.sizeInMeters,!1),this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=y(e.collection,t),this._pickId=void 0,this._pickPrimitive=y(e._pickPrimitive,this),this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageIndex=-1,this._imageIndexPromise=void 0,this._imageId=void 0,this._image=void 0,this._imageSubRegion=void 0,this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;l(s)&&(l(a)||(typeof s=="string"?a=s:l(s.src)?a=s.src:a=Hn()),this._imageId=a,this._image=s),l(e.imageSubRegion)&&(this._imageId=a,this._imageSubRegion=e.imageSubRegion),l(this._billboardCollection._textureAtlas)&&this._loadImage(),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=ne.SCENE3D,this._clusterShow=!0,this._outlineColor=z.clone(y(e.outlineColor,z.BLACK)),this._outlineWidth=y(e.outlineWidth,0),this._updateClamping(),this._splitDirection=y(e.splitDirection,Gr.NONE)}var qse=pi.SHOW_INDEX=0,zB=pi.POSITION_INDEX=1,Zse=pi.PIXEL_OFFSET_INDEX=2,X9e=pi.EYE_OFFSET_INDEX=3,K9e=pi.HORIZONTAL_ORIGIN_INDEX=4,Z9e=pi.VERTICAL_ORIGIN_INDEX=5,$9e=pi.SCALE_INDEX=6,HB=pi.IMAGE_INDEX_INDEX=7,Yse=pi.COLOR_INDEX=8,Q9e=pi.ROTATION_INDEX=9,J9e=pi.ALIGNED_AXIS_INDEX=10,eWe=pi.SCALE_BY_DISTANCE_INDEX=11,tWe=pi.TRANSLUCENCY_BY_DISTANCE_INDEX=12,nWe=pi.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,iWe=pi.DISTANCE_DISPLAY_CONDITION=14,oWe=pi.DISABLE_DEPTH_DISTANCE=15;pi.TEXTURE_COORDINATE_BOUNDS=16;var Xse=pi.SDF_INDEX=17,rWe=pi.SPLIT_DIRECTION_INDEX=18;pi.NUMBER_OF_PROPERTIES=19;function Do(e,t){let n=e._billboardCollection;l(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(pi.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Do(this,qse))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),d.clone(e,this._actualPosition),this._updateClamping(),Do(this,zB))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),Do(this,zB))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;U.equals(t,e)||(U.clone(e,t),Do(this,Zse))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Bt.equals(t,e)||(this._scaleByDistance=Bt.clone(e,t),Do(this,eWe))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Bt.equals(t,e)||(this._translucencyByDistance=Bt.clone(e,t),Do(this,tWe))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;Bt.equals(t,e)||(this._pixelOffsetScaleByDistance=Bt.clone(e,t),Do(this,nWe))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;d.equals(t,e)||(d.clone(e,t),Do(this,X9e))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,Do(this,K9e))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,Do(this,Z9e))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,Do(this,$9e))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),Do(this,Yse))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,Do(this,Q9e))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;d.equals(t,e)||(d.clone(e,t),Do(this,J9e))}},width:{get:function(){return y(this._width,this._imageWidth)},set:function(e){this._width!==e&&(this._width=e,Do(this,HB))}},height:{get:function(){return y(this._height,this._imageHeight)},set:function(e){this._height!==e&&(this._height=e,Do(this,HB))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,Do(this,Yse))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),Do(this,iWe))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Do(this,oWe))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,l(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageId},set:function(e){l(e)?typeof e=="string"?this.setImage(e,e):e instanceof Se?this.setImage(e.url,e):l(e.src)?this.setImage(e.src,e):this.setImage(Hn(),e):(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=void 0,this._image=void 0,this._imageIndexPromise=void 0,Do(this,HB))}},ready:{get:function(){return this._imageIndex!==-1}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=d.clone(e,this._actualClampedPosition),Do(this,zB)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Do(this,qse))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;z.equals(t,e)||(z.clone(e,t),Do(this,Xse))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Do(this,Xse))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,Do(this,rWe))}}});pi.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};pi.prototype._updateClamping=function(){pi._updateClamping(this._billboardCollection,this)};var GB=new fe;pi._updateClamping=function(e,t){let n=e._scene;if(!l(n))return;let i=y(n.ellipsoid,ee.default),o=n.frameState.mode,r=o!==t._mode;if(t._mode=o,(t._heightReference===Ye.NONE||r)&&l(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===Ye.NONE||!l(t._position))return;l(t._removeCallbackFunc)&&t._removeCallbackFunc();let s=i.cartesianToCartographic(t._position);if(!l(s)){t._actualClampedPosition=void 0;return}function a(u){let f=i.cartographicToCartesian(u,t._clampedPosition);RT(t._heightReference)&&(t._mode===ne.SCENE3D?(u.height+=s.height,i.cartographicToCartesian(u,f)):f.x+=s.height),t._clampedPosition=f}t._removeCallbackFunc=n.updateHeight(s,a,t._heightReference),fe.clone(s,GB);let c=n.getHeight(s,t._heightReference);l(c)&&(GB.height=c),a(GB)};pi.prototype._loadImage=function(){let e=this._billboardCollection._textureAtlas,t=this._imageId,n=this._image,i=this._imageSubRegion,o,r=this;function s(c){if(r._imageId!==t||r._image!==n||!qe.equals(r._imageSubRegion,i))return;let u=e.textureCoordinates[c];r._imageWidth=e.texture.width*u.width,r._imageHeight=e.texture.height*u.height,r._imageIndex=c,r._ready=!0,r._image=void 0,r._imageIndexPromise=void 0,Do(r,HB);let f=r._billboardCollection._scene;l(f)&&f.frameState.afterRender.push(()=>!0)}if(l(n)&&(o=e.addImage(t,n)),l(i)&&(o=e.addSubRegion(t,i)),this._imageIndexPromise=o,!l(o))return;let a=e.getImageIndex(t);if(l(a)&&!l(i)){s(a);return}o.then(s).catch(function(c){console.error(`Error loading image for billboard: ${c}`),r._imageIndexPromise=void 0})};pi.prototype.setImage=function(e,t){this._imageId!==e&&(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=e,this._image=t,l(this._billboardCollection._textureAtlas)&&this._loadImage())};pi.prototype.setImageSubRegion=function(e,t){this._imageId===e&&qe.equals(this._imageSubRegion,t)||(this._imageIndex=-1,this._imageId=e,this._imageSubRegion=qe.clone(t),l(this._billboardCollection._textureAtlas)&&this._loadImage())};pi.prototype._setTranslate=function(e){let t=this._translate;U.equals(t,e)||(U.clone(e,t),Do(this,Zse))};pi.prototype._getActualPosition=function(){return l(this._clampedPosition)?this._clampedPosition:this._actualPosition};pi.prototype._setActualPosition=function(e){l(this._clampedPosition)||d.clone(e,this._actualPosition),Do(this,zB)};var Kse=new oe;pi._computeActualPosition=function(e,t,n,i){return l(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===ne.SCENE3D?t:(F.multiplyByPoint(i,t,Kse),Hi.computeActualEllipsoidPosition(n,Kse))};var $se=new d;pi._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=F.multiplyByPoint(e,t,$se),a=Hi.worldWithEyeOffsetToWindowCoordinates(o,s,n,r);if(l(a))return U.add(a,i,a),a};var UB=new U(0,0);pi.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;l(t)||(t=new U),U.clone(this._pixelOffset,UB),U.add(UB,this._translate,UB);let i=n.modelMatrix,o=this._position;if(l(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==ne.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,GB);o=a.cartographicToCartesian(c,$se),i=F.IDENTITY}return pi._computeScreenSpacePosition(i,o,this._eyeOffset,UB,e,t)};pi.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===xi.RIGHT?s-=i:e.horizontalOrigin===xi.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===Fn.BOTTOM||e.verticalOrigin===Fn.BASELINE?a-=o:e.verticalOrigin===Fn.CENTER&&(a-=o*.5),l(n)||(n=new qe),n.x=s,n.y=a,n.width=i,n.height=o,n};pi.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&d.equals(this._position,e._position)&&this._imageId===e._imageId&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&qe.equals(this._imageSubRegion,e._imageSubRegion)&&z.equals(this._color,e._color)&&U.equals(this._pixelOffset,e._pixelOffset)&&U.equals(this._translate,e._translate)&&d.equals(this._eyeOffset,e._eyeOffset)&&Bt.equals(this._scaleByDistance,e._scaleByDistance)&&Bt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Bt.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&Mt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};pi.prototype._destroy=function(){l(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),l(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var uo=pi;var sWe={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},Io=Object.freeze(sWe);var aWe={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},ra=Object.freeze(aWe);function Np(e,t,n,i,o){this.bottomLeft=y(e,U.ZERO),this.topRight=y(t,U.ZERO),this.childNode1=n,this.childNode2=i,this.imageIndex=o}var cWe=new U(16,16);function Hg(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.borderWidthInPixels,1),n=y(e.initialSize,cWe);this._context=e.context,this._pixelFormat=y(e.pixelFormat,tt.RGBA),this._borderWidthInPixels=t,this._textureCoordinates=[],this._guid=Hn(),this._idHash={},this._indexHash={},this._initialSize=n,this._root=void 0}Object.defineProperties(Hg.prototype,{borderWidthInPixels:{get:function(){return this._borderWidthInPixels}},textureCoordinates:{get:function(){return this._textureCoordinates}},texture:{get:function(){return l(this._texture)||(this._texture=new Rt({context:this._context,width:this._initialSize.x,height:this._initialSize.y,pixelFormat:this._pixelFormat})),this._texture}},numberOfImages:{get:function(){return this._textureCoordinates.length}},guid:{get:function(){return this._guid}}});function lWe(e,t){let n=e._context,i=e.numberOfImages,o=2,r=e._borderWidthInPixels;if(i>0){let s=e._texture.width,a=e._texture.height,c=o*(s+t.width+r),u=o*(a+t.height+r),f=s/c,h=a/u,p=new Np(new U(s+r,r),new U(c,a)),g=new Np(new U,new U(c,a),e._root,p),m=new Np(new U(r,a+r),new U(c,u)),x=new Np(new U,new U(c,u),g,m);for(let C=0;Cs){t.childNode1=new Np(new U(t.bottomLeft.x,t.bottomLeft.y),new U(t.bottomLeft.x+n.width,t.topRight.y));let a=t.bottomLeft.x+n.width+e._borderWidthInPixels;a0)&&(e._shaderDisableDepthDistance=!0,f===Number.POSITIVE_INFINITY&&(f=-1));let p,g;if(l(o._labelDimensions))g=o._labelDimensions.x,p=o._labelDimensions.y;else{let T=0,C=0,A=o._imageIndex;if(A!==-1){let v=n[A];T=v.height,C=v.width}p=Math.round(y(o.height,e._textureAtlas.texture.dimensions.y*T));let S=e._textureAtlas.texture.width;g=Math.round(y(o.width,S*C))}let m=Math.floor(P.clamp(g,0,IW)),x=Math.floor(P.clamp(p,0,IW)),b=m*IW+x;e._instanced?(r=o._index,s(r,a,c,f,b)):(r=o._index*4,s(r+0,a,c,f,b),s(r+1,a,c,f,b),s(r+2,a,c,f,b),s(r+3,a,c,f,b))}function Tae(e,t,n,i,o){if(of(o.heightReference)){let m=e._scene,x=t.context,b=t.globeTranslucencyState.translucent,T=l(m.globe)&&m.globe.depthTestAgainstTerrain;e._shaderClampToGround=x.depthTexture&&!b&&T}let r,s=i[so.textureCoordinateBoundsOrLabelTranslate];if(Ft.maximumVertexTextureImageUnits>0){let m=0,x=0;l(o._labelTranslate)&&(m=o._labelTranslate.x,x=o._labelTranslate.y),e._instanced?(r=o._index,s(r,m,x,0,0)):(r=o._index*4,s(r+0,m,x,0,0),s(r+1,m,x,0,0),s(r+2,m,x,0,0),s(r+3,m,x,0,0));return}let a=0,c=0,u=0,f=0,h=o._imageIndex;if(h!==-1){let m=n[h];a=m.x,c=m.y,u=m.width,f=m.height}let p=a+u,g=c+f;e._instanced?(r=o._index,s(r,a,c,p,g)):(r=o._index*4,s(r+0,a,c,p,g),s(r+1,a,c,p,g),s(r+2,a,c,p,g),s(r+3,a,c,p,g))}function DWe(e,t,n,i,o){if(!l(e._batchTable))return;let r=i[so.a_batchId],s=o._batchIndex,a;e._instanced?(a=o._index,r(a,s)):(a=o._index*4,r(a+0,s),r(a+1,s),r(a+2,s),r(a+3,s))}function Cae(e,t,n,i,o){if(!e._sdf)return;let r,s=i[so.sdf],a=o.outlineColor,c=o.outlineWidth,u=z.floatToByte(a.red),f=z.floatToByte(a.green),h=z.floatToByte(a.blue),p=u*WC+f*tm+h,g=c/ra.RADIUS,m=z.floatToByte(a.alpha)*WC+z.floatToByte(g)*tm;e._instanced?(r=o._index,s(r,p,m)):(r=o._index*4,s(r+0,p+dae,m),s(r+1,p+hae,m),s(r+2,p+mae,m),s(r+3,p+pae,m))}function Aae(e,t,n,i,o){let r=i[so.splitDirection],s=0,a=o.splitDirection;l(a)&&(s=a);let c;e._instanced?(c=o._index,r(c,s)):(c=o._index*4,r(c+0,s),r(c+1,s),r(c+2,s),r(c+3,s))}function IWe(e,t,n,i,o){uae(e,t,n,i,o),_ae(e,t,n,i,o),gae(e,t,n,i,o),RW(e,t,n,i,o),OW(e,t,n,i,o),yae(e,t,n,i,o),xae(e,t,n,i,o),bae(e,t,n,i,o),Tae(e,t,n,i,o),DWe(e,t,n,i,o),Cae(e,t,n,i,o),Aae(e,t,n,i,o)}function PW(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=AWe(i,n,this._buffersUsage,this._instanced,this._batchTable,this._sdf),h=this._vaf.writers;for(let R=0;R0){let R=MWe;R.length=0,(c[Vw]||c[mWe]||c[hWe])&&R.push(uae),(c[kw]||c[eae]||c[fWe]||c[dWe]||c[uWe])&&(R.push(_ae),this._instanced&&R.push(OW)),(c[kw]||c[pWe]||c[oae])&&(R.push(gae),R.push(RW)),(c[kw]||c[nae])&&R.push(RW),c[tae]&&R.push(OW),c[iae]&&R.push(yae),c[rae]&&R.push(xae),(c[sae]||c[_We]||c[kw]||c[Vw])&&R.push(bae),(c[kw]||c[Vw])&&R.push(Tae),c[aae]&&R.push(Cae),c[cae]&&R.push(Aae);let M=R.length;if(h=this._vaf.writers,a/n>.1){for(let L=0;Ln*1.5&&(s.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,x=F.IDENTITY;e.mode===ne.SCENE3D?(x=this.modelMatrix,m=ae.clone(this._baseVolumeWC,this._boundingVolume)):m=ae.clone(this._baseVolume2D,this._boundingVolume),RWe(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===Io.OPAQUE||this._blendOption===Io.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!0}):this._rsOpaque=void 0;let R=this._blendOption===Io.TRANSLUCENT;this._blendOption===Io.TRANSLUCENT||this._blendOption===Io.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ve.fromCache({depthTest:{enabled:!0,func:R?te.LEQUAL:te.LESS},depthMask:R,blending:ln.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let T,C,A,S,v,D=Ft.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){T=ZM,C=KM,v=[],l(this._batchTable)&&(v.push("VECTOR_TILE"),T=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(T),C=this._batchTable.getFragmentShaderCallback(!1,void 0)(C)),A=new Ue({defines:v,sources:[T]}),this._instanced&&A.defines.push("INSTANCED"),this._shaderRotation&&A.defines.push("ROTATION"),this._shaderAlignedAxis&&A.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&A.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&A.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&A.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&A.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&A.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(D?A.defines.push("VERTEX_DEPTH_CHECK"):A.defines.push("FRAGMENT_DEPTH_CHECK"));let R=1-ra.CUTOFF;this._sdf&&A.defines.push("SDF");let M=l(this._batchTable)?"VECTOR_TILE":"";this._blendOption===Io.OPAQUE_AND_TRANSLUCENT&&(S=new Ue({defines:["OPAQUE",M],sources:[C]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._sp=Qt.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:A,fragmentShaderSource:S,attributeLocations:so}),S=new Ue({defines:["TRANSLUCENT",M],sources:[C]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._spTranslucent=Qt.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:A,fragmentShaderSource:S,attributeLocations:so})),this._blendOption===Io.OPAQUE&&(S=new Ue({defines:[M],sources:[C]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._sp=Qt.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:A,fragmentShaderSource:S,attributeLocations:so})),this._blendOption===Io.TRANSLUCENT&&(S=new Ue({defines:[M],sources:[C]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._spTranslucent=Qt.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:A,fragmentShaderSource:S,attributeLocations:so})),this._compiledShaderRotation=this._shaderRotation,this._compiledShaderAlignedAxis=this._shaderAlignedAxis,this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderPixelOffsetScaleByDistance=this._shaderPixelOffsetScaleByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance,this._compiledShaderClampToGround=this._shaderClampToGround,this._compiledSDF=this._sdf}let O=e.commandList;if(p.render||p.pick){let R=this._colorCommands,M=this._blendOption===Io.OPAQUE,L=this._blendOption===Io.OPAQUE_AND_TRANSLUCENT,_=this._vaf.va,E=_.length,w=this._uniforms,I;l(this._batchTable)?(w=this._batchTable.getUniformMapCallback()(w),I=this._batchTable.getPickId()):I="v_pickColor",R.length=E;let N=L?E*2:E;for(let B=0;B0}},labelOutlineColor:{get:function(){return this._label.outlineColor},set:function(e){this._label.outlineColor=e}},labelOutlineWidth:{get:function(){return this._label.outlineWidth},set:function(e){this._label.outlineWidth=e}},font:{get:function(){return this._label.font},set:function(e){this._label.font=e}},labelStyle:{get:function(){return this._label.style},set:function(e){this._label.style=e}},labelText:{get:function(){return this._label.text},set:function(e){l(e)||(e=""),this._label.text=e}},backgroundColor:{get:function(){return this._label.backgroundColor},set:function(e){this._label.backgroundColor=e}},backgroundPadding:{get:function(){return this._label.backgroundPadding},set:function(e){this._label.backgroundPadding=e}},backgroundEnabled:{get:function(){return this._label.showBackground},set:function(e){this._label.showBackground=e}},scaleByDistance:{get:function(){return this._label.scaleByDistance},set:function(e){this._label.scaleByDistance=e,this._billboard.scaleByDistance=e}},translucencyByDistance:{get:function(){return this._label.translucencyByDistance},set:function(e){this._label.translucencyByDistance=e,this._billboard.translucencyByDistance=e}},distanceDisplayCondition:{get:function(){return this._label.distanceDisplayCondition},set:function(e){this._label.distanceDisplayCondition=e,this._polyline.distanceDisplayCondition=e,this._billboard.distanceDisplayCondition=e}},heightOffset:{get:function(){return this._heightOffset},set:function(e){let t=y(this._heightOffset,0),n=this._content.tileset.ellipsoid,i=n.cartesianToCartographic(this._billboard.position,NWe);i.height=i.height-t+e;let o=n.cartographicToCartesian(i);this._billboard.position=o,this._label.position=this._billboard.position,this._polyline.positions=[this._polyline.positions[0],o],this._heightOffset=e}},anchorLineEnabled:{get:function(){return this._polyline.show},set:function(e){this._polyline.show=e}},anchorLineColor:{get:function(){return this._polyline.material.uniforms.color},set:function(e){this._polyline.material.uniforms.color=z.clone(e,this._polyline.material.uniforms.color)}},image:{get:function(){return this._billboardImage},set:function(e){let t=this._billboardImage!==e;this._billboardImage=e,t&&qC(this)}},disableDepthTestDistance:{get:function(){return this._label.disableDepthTestDistance},set:function(e){this._label.disableDepthTestDistance=e,this._billboard.disableDepthTestDistance=e}},horizontalOrigin:{get:function(){return this._billboard.horizontalOrigin},set:function(e){this._billboard.horizontalOrigin=e}},verticalOrigin:{get:function(){return this._billboard.verticalOrigin},set:function(e){this._billboard.verticalOrigin=e}},labelHorizontalOrigin:{get:function(){return this._label.horizontalOrigin},set:function(e){this._label.horizontalOrigin=e}},labelVerticalOrigin:{get:function(){return this._label.verticalOrigin},set:function(e){this._label.verticalOrigin=e}},content:{get:function(){return this._content}},tileset:{get:function(){return this._content.tileset}},primitive:{get:function(){return this._content.tileset}},pickIds:{get:function(){let e=this._pickIds;return e[0]=this._billboard.pickId,e[1]=this._label.pickId,e[2]=this._polyline.pickId,e}}});sa.defaultColor=z.WHITE;sa.defaultPointOutlineColor=z.BLACK;sa.defaultPointOutlineWidth=0;sa.defaultPointSize=8;function qC(e){let t=e._billboard;if(l(e._billboardImage)&&e._billboardImage!==t.image){t.image=e._billboardImage;return}if(l(e._billboardImage))return;let n=y(e._color,sa.defaultColor),i=y(e._pointOutlineColor,sa.defaultPointOutlineColor),o=y(e._pointOutlineWidth,sa.defaultPointOutlineWidth),r=y(e._pointSize,sa.defaultPointSize),s=e._billboardColor,a=e._billboardOutlineColor,c=e._billboardOutlineWidth,u=e._billboardSize;if(z.equals(n,s)&&z.equals(i,a)&&o===c&&r===u)return;e._billboardColor=z.clone(n,e._billboardColor),e._billboardOutlineColor=z.clone(i,e._billboardOutlineColor),e._billboardOutlineWidth=o,e._billboardSize=r;let f=n.alpha,h=n.toCssColorString(),p=i.toCssColorString(),g=JSON.stringify([h,r,p,o]);t.setImage(g,jC(f,h,p,o,r))}sa.prototype.hasProperty=function(e){return this._content.batchTable.hasProperty(this._batchId,e)};sa.prototype.getPropertyIds=function(e){return this._content.batchTable.getPropertyIds(this._batchId,e)};sa.prototype.getProperty=function(e){return this._content.batchTable.getProperty(this._batchId,e)};sa.prototype.getPropertyInherited=function(e){return 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m=g.getImageData(0,0,f,h).data,x=m.length,b=f*4,T,C,A,S;for(T=0;T=0;--T)if(m[T]!==255){S=T/b|0;break}let v=-1;for(T=0;T]/,o=[],r="",s=ss.LTR,a="",c=e.length;for(let u=0;u";case">":return"<"}}var qWe="\u05D0-\u05EA",YWe="\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF",Pae=new RegExp(`[${qWe}${YWe}]`);function XWe(e){let t=e.split(` `),n="";for(let i=0;iu+1?s[u+1].Type===ss.RTL?(c=h+c,a=0):(c=Gw(c,a,f.Word),a+=f.Word.length):c=Gw(c,0,h)):f.Type===ss.RTL?c=Gw(c,a,h):f.Type===ss.LTR?(c+=f.Word,a=c.length):(f.Type===ss.WEAK||f.Type===ss.BRACKETS)&&(u>0&&s[u-1].Type===ss.RTL?s.length>u+1?s[u+1].Type===ss.RTL?c=Gw(c,a,h):(c+=f.Word,a=c.length):c+=f.Word:(c+=f.Word,a=c.length))}n+=c,i0,h=t._backgroundBillboard,p=e._backgroundBillboardCollection;f?(l(h)||(h=p.add({collection:e,image:Fae,imageSubRegion:JWe}),t._backgroundBillboard=h),h.color=t._backgroundColor,h.show=t._show,h.position=t._position,h.eyeOffset=t._eyeOffset,h.pixelOffset=t._pixelOffset,h.horizontalOrigin=xi.LEFT,h.verticalOrigin=t._verticalOrigin,h.heightReference=t._heightReference,h.scale=t.totalScale,h.pickPrimitive=t,h.id=t._id,h.translucencyByDistance=t._translucencyByDistance,h.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,h.scaleByDistance=t._scaleByDistance,h.distanceDisplayCondition=t._distanceDisplayCondition,h.disableDepthTestDistance=t._disableDepthTestDistance,h.clusterShow=t.clusterShow):l(h)&&(p.remove(h),t._backgroundBillboard=h=void 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t=e._glyphs,n=e._renderedText,i,o,r=0,s=0,a=[],c=Number.NEGATIVE_INFINITY,u=0,f=1,h,p=t.length,g=e._backgroundBillboard,m=U.clone(l(g)?e._backgroundPadding:U.ZERO,rje);for(m.x/=e._relativeSize,m.y/=e._relativeSize,h=0;h0&&(T===xi.CENTER?v=-s/2-m.x:T===xi.RIGHT?v=-(s+m.x*2):v=0,rr.x=v*b,C===Fn.TOP?rr.y=x-u-c:C===Fn.CENTER?rr.y=(x-u)/2-c:C===Fn.BASELINE?rr.y=-m.y-c:rr.y=0,rr.y=rr.y*b,g.width=R,g.height=M,g._setTranslate(rr),g._labelTranslate=U.clone(rr,g._labelTranslate)),of(e.heightReference))for(h=0;h0?Io.TRANSLUCENT:this.blendOption;t.blendOption=r,n.blendOption=r,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};nm.prototype.isDestroyed=function(){return!1};nm.prototype.destroy=function(){return this.removeAll(),this._billboardCollection=this._billboardCollection.destroy(),this._textureAtlas=this._textureAtlas&&this._textureAtlas.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),this._backgroundTextureAtlas=this._backgroundTextureAtlas&&this._backgroundTextureAtlas.destroy(),ue(this)};var Bp=nm;var Hc={};Hc.numberOfPoints=function(e,t,n){let i=d.distance(e,t);return Math.ceil(i/n)};Hc.numberOfPointsRhumbLine=function(e,t,n){let i=Math.pow(e.longitude-t.longitude,2)+Math.pow(e.latitude-t.latitude,2);return Math.max(1,Math.ceil(Math.sqrt(i/(n*n))))};var aje=new fe;Hc.extractHeights=function(e,t){let n=e.length,i=new Array(n);for(let o=0;o0){t=y(t,F.IDENTITY);let o=F.inverseTransformation(t,cje),r=F.multiplyByPoint(o,d.ZERO,lje),s=d.normalize(F.multiplyByPointAsVector(o,d.UNIT_Y,kae),kae),a=an.fromPointNormal(r,s,uje),c=d.normalize(F.multiplyByPointAsVector(o,d.UNIT_X,Vae),Vae),u=an.fromPointNormal(r,c,fje),f=1;n.push(d.clone(e[0]));let h=n[0],p=e.length;for(let g=1;g2&&(this._actualPositions===this._positions&&(this._actualPositions=n.slice()),this._actualPositions.push(d.clone(this._actualPositions[0]))),this._length=this._actualPositions.length,this._id=e.id;let i;l(t)&&(i=F.clone(t.modelMatrix)),this._modelMatrix=i,this._segments=Ni.wrapLongitude(this._actualPositions,i),this._actualLength=void 0,this._propertiesChanged=new Uint32Array(Gae),this._polylineCollection=t,this._dirty=!1,this._pickId=void 0,this._boundingVolume=ae.fromPoints(this._actualPositions),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix),this._boundingVolume2D=new ae}var Hae=uu.POSITION_INDEX=0,yje=uu.SHOW_INDEX=1,xje=uu.WIDTH_INDEX=2,bje=uu.MATERIAL_INDEX=3,jw=uu.POSITION_SIZE_INDEX=4,Tje=uu.DISTANCE_DISPLAY_CONDITION=5,Gae=uu.NUMBER_OF_PROPERTIES=6;function kp(e,t){++e._propertiesChanged[t];let n=e._polylineCollection;l(n)&&(n._updatePolyline(e,t),e._dirty=!0)}Object.defineProperties(uu.prototype,{show:{get:function(){return this._show},set:function(e){e!==this._show&&(this._show=e,kp(this,yje))}},positions:{get:function(){return this._positions},set:function(e){let t=bo(e,d.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(d.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&kp(this,jw),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=ae.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),kp(this,Hae),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,kp(this,bje))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,kp(this,xje))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!d.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(d.clone(t[0]))):t.length>2&&d.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,kp(this,jw)}}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!l(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),kp(this,Tje))}}});uu.prototype.update=function(){let e=F.IDENTITY;l(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[Hae]>0||this._propertiesChanged[jw]>0;if((!F.equals(e,this._modelMatrix)||i)&&(this._segments=Ni.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=ae.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=F.clone(e,this._modelMatrix),this._segments.positions.length!==t)kp(this,jw);else{let o=n.length;for(let r=0;r2){if(o[zW]||o[Wae]){let m=e.mode===ne.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,x=Gn.fromCartesian(m.center,Qae),b=oe.fromElements(x.low.x,x.low.y,x.low.z,m.radius,Jae);this._batchTable.setBatchedAttribute(i._index,2,x.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[Sje]){let m=ece;m.x=0,m.y=Number.MAX_VALUE;let x=i.distanceDisplayCondition;l(x)&&(m.x=x.near,m.y=x.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c<$ae;++c)o[c]=0;let r=F.IDENTITY;e.mode===ne.SCENE3D&&(r=this.modelMatrix);let s=e.passes,a=e.morphTime!==0;if((!l(this._opaqueRS)||this._opaqueRS.depthTest.enabled!==a)&&(this._opaqueRS=Ve.fromCache({depthMask:a,depthTest:{enabled:a}})),(!l(this._translucentRS)||this._translucentRS.depthTest.enabled!==a)&&(this._translucentRS=Ve.fromCache({blending:ln.ALPHA_BLEND,depthMask:!a,depthTest:{enabled:a}})),this._batchTable.update(e),s.render||s.pick){let c=this._colorCommands;wje(this,e,c,r)}};var qw=new ae,jae=new ae;function wje(e,t,n,i){let o=t.context,r=t.commandList,s=n.length,a=0,c=!0,u=e._vertexArrays,f=e.debugShowBoundingVolume,p=e._batchTable.getUniformMapCallback(),g=u.length;for(let m=0;m0){let G=M.isTranslucent();a>=s?(_=new 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de=new ni({context:t,attributes:q,indexBuffer:I});e._vertexArrays.push({va:de,buckets:u[E]})}}}function Ije(e,t){return t instanceof Rt?t.id:t}var XB=[];function Pje(e){let t=Ki._uniformList[e.type],n=t.length;XB.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,u=i[c.type];l(u)||(u=i[c.type]=new im(c,t,n)),u.addPolyline(a)}}}function Oje(e,t){let n=t.mode;(e._mode!==n||!F.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=F.clone(e.modelMatrix),e._createVertexArray=!0)}function HW(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=g._index,T=this.getSegments(g,a),C=T.positions,A=T.lengths,S=C.length,v=g.getPickId(s).color,D=0,O=0,R;for(let H=0;H0||bs.x>0&&Ef.x<0)&&d.clone(bs,Ef),(bs.x<0&&Sf.x>0||bs.x>0&&Sf.x<0)&&d.clone(bs,Sf));let W=G?2:0,q=k?2:4;for(let J=W;J2&&(r.setBatchedAttribute(b,2,w),r.setBatchedAttribute(b,3,I),r.setBatchedAttribute(b,4,N))}};var Nje=new d,Fje=new d,Bje=new d,Xae=new d;im.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let u=this.polylines,f=u.length;for(let h=0;h0)g[0]=x;else continue}else g=p._segments.lengths;let m=g.length;if(m>0){let x=0;for(let b=0;bP.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:x}),x=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new UW(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),x+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:x}),c+4>P.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new UW(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};im.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=ae.fromPoints(o,e._boundingVolume2D);let u=e._boundingVolume2D.center;e._boundingVolume2D.center=new d(u.z,u.x,u.y)}return XC.positions=o,XC.lengths=e._segments.lengths,XC};var Zae;im.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*P.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=Zae,c=6*s*3;!l(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let u=this.getSegments(t,i),f=u.positions,h=u.lengths,p=0,g=0,m=0,x;s=f.length;for(let b=0;b0||bs.x>0&&Ef.x<0)&&d.clone(bs,Ef),(bs.x<0&&Sf.x>0||bs.x>0&&Sf.x<0)&&d.clone(bs,Sf));let S=C?2:0,v=A?2:4;for(let D=S;D{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,u=e._labelCollection,f=e._polylineCollection;n=e._positions;let h=e._batchIds,p=n.length/3;for(let g=0;g{e.isDestroyed()||(e._error=a)})}jg.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(g.packedBuffer),x=m[0];Jje(e,m),e._indices=Ne.getSizeInBytes(x)===2?new Uint16Array(g.indices):new Uint32Array(g.indices),e._indexOffsets=new Uint32Array(g.indexOffsets),e._indexCounts=new Uint32Array(g.indexCounts),e._batchedPositions=new Float32Array(g.positions),e._vertexBatchIds=new Uint16Array(g.batchIds),i7e(e),e._ready=!0}).catch(g=>{e.isDestroyed()||(e._error=g)})}function i7e(e){l(e._primitive)||(e._primitive=new aC({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}Vp.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};Vp.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};Vp.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};Vp.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};Vp.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=n7e(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};Vp.prototype.isDestroyed=function(){return!1};Vp.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var $B=Vp;function Dd(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ee.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=z.clone(z.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(Dd.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function o7e(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+d.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,d.pack(r,a,c),a}var r7e=new yi("createVectorTilePolylines",5),KC={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function s7e(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=o7e(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=r7e.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let h=f.indexDatatype;e._indices=h===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),a7e(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function a7e(e,t){if(!l(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let u=yt.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),f=yt.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),h=yt.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),p=yt.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),g=yt.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),m=yt.createIndexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),x=[{index:KC.previousPosition,vertexBuffer:u,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:KC.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:KC.nextPosition,vertexBuffer:h,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:KC.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:KC.a_batchId,vertexBuffer:g,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ni({context:t,attributes:x,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var Kw=new F,oce=new d;function c7e(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,Kw),F.multiplyByPoint(Kw,e._center,oce),F.setTranslation(Kw,oce,Kw),Kw},u_highlightColor:function(){return e._highlightColor}})}function l7e(e){if(l(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=Ve.fromCache({blending:ln.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var u7e=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function f7e(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(OL),o=n.getFragmentShaderCallback(!1,void 0,!1)(u7e),r=new Ue({defines:["VECTOR_TILE",zt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[tf,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=Qt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:KC})}function d7e(e,t){if(!l(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new Qe({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:we.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}Dd.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!l(n)||!l(i))return;let r,s,a=n.length,c=0,u=0;for(r=0;r{e.isDestroyed()||(e._error=f)})}function T7e(e,t){if(!l(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,u=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+u.byteLength,e._trianglesLength=u.length/3,e._geometryByteLength=f;let h=yt.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),p=yt.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),g=yt.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),m=yt.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),x=yt.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),b=yt.createVertexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW}),T=yt.createVertexBuffer({context:t,typedArray:c,usage:Fe.STATIC_DRAW}),C=yt.createIndexBuffer({context:t,typedArray:u,usage:Fe.STATIC_DRAW,indexDatatype:u.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),A=[{index:qg.startEllipsoidNormal,vertexBuffer:h,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:qg.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:qg.startPositionAndHeight,vertexBuffer:g,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:qg.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:qg.startFaceNormalAndVertexCorner,vertexBuffer:x,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:qg.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:qg.a_batchId,vertexBuffer:T,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ni({context:t,attributes:A,indexBuffer:C}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var Zw=new F,rce=new d;function C7e(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,Zw),F.multiplyByPoint(Zw,e._center,rce),F.setTranslation(Zw,rce,Zw),Zw},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function sce(e){return Ve.fromCache({cull:{enabled:!0,face:bi.FRONT},blending:ln.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:Un.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Un.EQUAL,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK}})}function A7e(e){l(e._rs)||(e._rs=sce(!1),e._rs3DTiles=sce(!0))}function E7e(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(RL),o=n.getFragmentShaderCallback(!1,void 0,!0)(PL),r=new Ue({defines:["VECTOR_TILE",zt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[tf,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=Qt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:qg})}function S7e(e,t){let n=e._command;if(!l(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new Qe({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:we.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=Qe.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=we.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===Vn.TERRAIN||i===Vn.BOTH)&&t.commandList.push(n),(i===Vn.CESIUM_3D_TILE||i===Vn.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}Up.prototype.getPositions=function(e){return ZC.getPolylinePositions(this,e)};Up.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}Up.prototype.update=function(e){let t=e.context;if(!this._ready){if(l(this._promise)||(this._promise=P7e(this).then(b7e(this,t))),l(this._error)){let i=this._error;throw this._error=void 0,i}return}C7e(this,t),E7e(this,t),A7e(this);let n=e.passes;(n.render||n.pick)&&S7e(this,e)};Up.prototype.isDestroyed=function(){return!1};Up.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),ue(this)};var QB=Up;var jW=32767,R7e=new fe,O7e=new d;function M7e(e,t,n,i,o){let r=e.length/3,s=e.subarray(0,r),a=e.subarray(r,2*r),c=e.subarray(2*r,3*r);Ln.zigZagDeltaDecode(s,a,c);let u=new Float64Array(e.length);for(let f=0;f0&&l(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&l(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&l(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let u=l(n)||l(i)||l(o),f=s>0&&!l(n)||a>0&&!l(i)||c>0&&!l(o);if(u&&f)throw new re("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)){let p=0;if(!l(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(T=Bo(i,n,u),n+=u,f>0&&(C=new Uint8Array(t,n,f),C=new Uint8Array(C),n+=f));let A=y(x.POLYGONS_LENGTH,0),S=y(x.POLYLINES_LENGTH,0),v=y(x.POINTS_LENGTH,0),D=A+S+v,O=new rg(e,D,T,C,L7e(e));if(e._batchTable=O,D===0)return;let R=new $h(x,b),M=R.getGlobalProperty("REGION");if(!l(M))throw new re("Feature table global property: REGION must be defined");let L=se.unpack(M),_=M[4],E=M[5],w=e._tile.computedTransform,I=R.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(I)?(I=d.unpack(I),F.multiplyByPoint(w,I,I)):(I=se.center(L),I.height=P.lerp(_,E,.5),I=ee.WGS84.cartographicToCartesian(I));let N=N7e(x,b);if(n+=(4-n%4)%4,A>0){R.featuresLength=A;let B=y(R.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1));if(!l(B))throw new re("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let H=y(R.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1));if(!l(H))throw new re("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let V=B.reduce(function(j,K){return j+K*2},0),G=H.reduce(function(j,K){return j+K},0),k=new Uint32Array(t,n,G);n+=h;let W=new Uint16Array(t,n,V);n+=p;let q,J;l(x.POLYGON_MINIMUM_HEIGHTS)&&l(x.POLYGON_MAXIMUM_HEIGHTS)&&(q=R.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),J=R.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new $B({positions:W,counts:B,indexCounts:H,indices:k,minimumHeight:_,maximumHeight:E,polygonMinimumHeights:q,polygonMaximumHeights:J,center:I,rectangle:L,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:O,batchIds:N.polygons,modelMatrix:w})}if(S>0){R.featuresLength=S;let B=y(R.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1));if(!l(B))throw new re("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let H=R.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!l(H)){H=new Uint16Array(S);for(let J=0;J0){let B=new Uint16Array(t,n,v*3);n+=m,e._points=new ZB({positions:B,batchIds:N.points,minimumHeight:_,maximumHeight:E,rectangle:L,batchTable:O})}}function qW(e){let t=e.featuresLength;if(!l(e._features)&&t>0){let n=new Array(t);l(e._polygons)&&e._polygons.createFeatures(e,n),l(e._polylines)&&e._polylines.createFeatures(e,n),l(e._points)&&e._points.createFeatures(e,n),e._features=n}}Pd.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};Pd.prototype.getFeature=function(e){return l(this._features)||qW(this),this._features[e]};Pd.prototype.applyDebugSettings=function(e,t){l(this._polygons)&&this._polygons.applyDebugSettings(e,t),l(this._polylines)&&this._polylines.applyDebugSettings(e,t),l(this._points)&&this._points.applyDebugSettings(e,t)};Pd.prototype.applyStyle=function(e){l(this._features)||qW(this),l(this._polygons)&&this._polygons.applyStyle(e,this._features),l(this._polylines)&&this._polylines.applyStyle(e,this._features),l(this._points)&&this._points.applyStyle(e,this._features)};Pd.prototype.update=function(e,t){let n=!0;l(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),l(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),l(this._points)&&(this._points.update(t),n=n&&this._points.ready),l(this._batchTable)&&n&&(l(this._features)||qW(this),this._batchTable.update(e,t),this._ready=!0)};Pd.prototype.pick=function(e,t,n){};Pd.prototype.getPolylinePositions=function(e){let t=this._polylines;if(l(t))return t.getPositions(e)};Pd.prototype.isDestroyed=function(){return!1};Pd.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function V7e(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var JC=H7e;function Gp(e){e=y(e,y.EMPTY_OBJECT);let t=e.tile,n=e.class;this._class=n,this._properties=t.properties,this._extensions=t.extensions,this._extras=t.extras}Object.defineProperties(Gp.prototype,{class:{get:function(){return this._class}},extras:{get:function(){return this._extras}},extensions:{get:function(){return this._extensions}}});Gp.prototype.hasProperty=function(e){return Bn.hasProperty(e,this._properties,this._class)};Gp.prototype.hasPropertyBySemantic=function(e){return Bn.hasPropertyBySemantic(e,this._properties,this._class)};Gp.prototype.getPropertyIds=function(e){return Bn.getPropertyIds(this._properties,this._class,e)};Gp.prototype.getProperty=function(e){return Bn.getProperty(e,this._properties,this._class)};Gp.prototype.setProperty=function(e,t){return Bn.setProperty(e,t,this._properties,this._class)};Gp.prototype.getPropertyBySemantic=function(e){return Bn.getPropertyBySemantic(e,this._properties,this._class)};Gp.prototype.setPropertyBySemantic=function(e,t){return Bn.setPropertyBySemantic(e,t,this._properties,this._class)};var n3=Gp;function XW(e,t){let n=ri(t,"3DTILES_metadata")?t.extensions["3DTILES_metadata"]:t.metadata;if(!l(n))return;if(!l(e.schema)){XW._oneTimeWarning("findTileMetadata-missing-root-schema","Could not find a metadata schema for tile metadata. For tilesets that contain external tilesets, make sure the schema is added to the root tileset.json.");return}let i=y(e.schema.classes,y.EMPTY_OBJECT);if(l(n.class)){let o=i[n.class];return new n3({tile:n,class:o})}}XW._oneTimeWarning=xt;var i3=XW;function G7e(e){let t=new Uint8Array(e),n=Gh(t);if(n==="glTF"&&(n="glb"),Bs.isBinaryFormat(n))return{contentType:n,binaryPayload:t};let i=W7e(t);if(l(i.root))return{contentType:Bs.EXTERNAL_TILESET,jsonPayload:i};if(l(i.asset))return{contentType:Bs.GLTF,jsonPayload:i};if(l(i.tileAvailability))return{contentType:Bs.IMPLICIT_SUBTREE_JSON,jsonPayload:i};if(l(i.type))return{contentType:Bs.GEOJSON,jsonPayload:i};if(l(i.voxelTable))return{contentType:Bs.VOXEL_JSON,jsonPayload:i};throw new re("Invalid tile content.")}function W7e(e){let t;try{t=Bo(e)}catch{throw new re("Invalid tile content.")}return t}var Wp=G7e;function vf(e,t,n,i){this._tileset=e,this._tile=t,this._tilesetResource=n,this._contents=[],this._contentsCreated=!1;let o=l(i.contents)?i.contents:i.content;this._innerContentHeaders=o,this._requestsInFlight=0,this._cancelCount=0,this._externalTilesetCount=0;let r=this._innerContentHeaders.length;this._arrayFetchPromises=new Array(r),this._requests=new Array(r),this._ready=!1,this._innerContentResources=new Array(r),this._serverKeys=new Array(r);for(let s=0;sX7e(e,r,s)),o=await Promise.all(i);if(e._contentsCreated=!0,e._contents=o.filter(l),e._externalTilesetCount===e._contents.length){let r=e._tile;r.hasRenderableContent=!1}return o}async function X7e(e,t,n){if(l(t))try{let i=Wp(t),o=e._tileset,r=e._innerContentResources[n],s=e._tile;i.contentType===Bs.EXTERNAL_TILESET&&(e._externalTilesetCount++,s.hasTilesetContent=!0),e._disableSkipLevelOfDetail=e._disableSkipLevelOfDetail||i.contentType===Bs.GEOMETRY||i.contentType===Bs.VECTOR;let a,c=$C[i.contentType];l(i.binaryPayload)?a=await Promise.resolve(c(o,s,r,i.binaryPayload.buffer,0)):a=await Promise.resolve(c(o,s,r,i.jsonPayload));let u=e._innerContentHeaders[n];if(s.hasImplicitContentMetadata){let h=s.implicitSubtree,p=s.implicitCoordinates;a.metadata=h.getContentMetadataView(p,n)}else s.hasImplicitContent||(a.metadata=QC(o,u));let f=JC(o,u);return l(f)&&(a.group=new rC({metadata:f})),a}catch(i){lce(e,n,i)}}function lce(e,t,n){let i=e._tileset,o=e._innerContentResources[t].url,r=l(n.message)?n.message:n.toString();i.tileFailed.numberOfListeners>0?i.tileFailed.raiseEvent({url:o,message:r}):(console.log(`A content failed to load: ${o}`),console.log(`Error: ${r}`))}vf.prototype.cancelRequests=function(){for(let e=0;ea?g=P.TWO_PI-c+a:g=a-c;let x=Math.ceil(g/t)+1,b=Math.ceil(m/t)+1,T=g/(x-1),C=m/(b-1),A=se.northwest(e,r),S=se.center(e,$7e);(n!==0||i!==0)&&(S.longitude=0;m--)Vs.computePosition(t,n,!1,g,m,x),h[p++]=x.x,h[p++]=x.y,h[p++]=x.z;for(m=0,g=i-2;g>0;g--)Vs.computePosition(t,n,!1,g,m,x),h[p++]=x.x,h[p++]=x.y,h[p++]=x.z;let b=h.length/3*2,T=Ne.createTypedArray(h.length/3,b),C=0;for(let S=0;S0){Df.longitude=(t.west+t.east)*.5,Df.latitude=u;let x=n.cartographicToCartesian(Df,iA.origin);d.clone(c,iA.direction);let b=an.fromPointNormal(e.southwestCornerCartesian,e.westNormal,yce);Qn.rayPlane(iA,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(x,s3)}else f=n.geodeticSurfaceNormalCartographic(se.southeast(t),s3);let h=d.cross(f,a,gce);d.normalize(h,e.southNormal);let p=t.north,g;if(p<0){Df.longitude=(t.west+t.east)*.5,Df.latitude=p;let x=n.cartographicToCartesian(Df,iA.origin);d.negate(c,iA.direction);let b=an.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,yce);Qn.rayPlane(iA,b,e.northeastCornerCartesian),g=n.geodeticSurfaceNormal(x,s3)}else g=n.geodeticSurfaceNormalCartographic(se.northwest(t),s3);let m=d.cross(a,g,gce);d.normalize(m,e.northNormal)}var lqe=new d,uqe=new d,fqe=new d(0,-1,0),dqe=new d(0,0,-1),xce=new d;function hqe(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!se.contains(e.rectangle,o)){let u=e.southwestCornerCartesian,f=e.northeastCornerCartesian,h=e.westNormal,p=e.southNormal,g=e.eastNormal,m=e.northNormal;t.mode!==ne.SCENE3D&&(u=t.mapProjection.project(se.southwest(e.rectangle),lqe),u.z=u.y,u.y=u.x,u.x=0,f=t.mapProjection.project(se.northeast(e.rectangle),uqe),f.z=f.y,f.y=f.x,f.x=0,h=fqe,g=d.UNIT_Y,p=dqe,m=d.UNIT_Z);let x=d.subtract(i,u,xce),b=d.dot(x,h),T=d.dot(x,p),C=d.subtract(i,f,xce),A=d.dot(C,g),S=d.dot(C,m);b>0?r+=b*b:A>0&&(r+=A*A),T>0?r+=T*T:S>0&&(r+=S*S)}let s,a,c;if(t.mode===ne.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let u=s-c;r+=u*u}else if(s0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):an.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,an.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=sj(an.projectPointOntoPlane(c,t,rj),i[0],c,o),d.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=vce(t,p[0],p[1]),d.distance(a,t)}let f=Number.MAX_VALUE,h;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=sj(an.projectPointOntoPlane(c,t,rj),i[r],c,this._edgeNormals[n[r]]),h=d.distanceSquared(a,t),h3)return a=sj(an.projectPointOntoPlane(this._boundingPlanes[1],t,rj),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),d.distance(a,t);let u=n[1]===2&&n[2]===5?0:1;return n[0]===0?d.distance(t,this._vertices[(n[1]-2+u)%4]):d.distance(t,this._vertices[4+(n[1]-2+u)%4])};var Pqe=new d,Rqe=new d;function vce(e,t,n){let i=d.subtract(n,t,Pqe),o=d.subtract(e,t,Rqe),r=d.dot(i,o);if(r<=0)return t;let s=d.dot(i,i);return r>=s?n:(r=r/s,new d((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var Oqe=new an(d.UNIT_X,0);function sj(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c0&&(m=!0,h+=u),s1||ri(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=l(n.transform)?F.unpack(n.transform):F.clone(F.IDENTITY);let a=l(i)?i.computedTransform:e.modelMatrix,c=F.multiply(a,this.transform,new F),u=l(i)?i._initialTransform:F.IDENTITY;this._initialTransform=F.multiply(u,this.transform,new F),this.computedTransform=c,this.metadata=i3(e,n),this._verticalExaggeration=1,this._verticalExaggerationRelativeHeight=0,this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;l(s)&&l(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let h;l(n.viewerRequestVolume)&&(h=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=h,this.geometricError=n.geometricError,this._geometricError=n.geometricError,l(this._geometricError)||(this._geometricError=l(i)?i._geometricError:e._geometricError,Zo._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;l(n.refine)?((n.refine==="replace"||n.refine==="add")&&Zo._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?Yo.REPLACE:Yo.ADD):l(i)?p=i.refine:p=Yo.REPLACE,this.refine=p,this.children=[],this.parent=i;let g,m=!1,x,b,T;if(t=Se.createIfNeeded(t),r)x=Ko.UNLOADED,b=t.clone();else if(l(s)){let v=s.uri;l(s.url)&&(Zo._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),v=s.url),v===""?(Zo._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),g=new $w(e,this),m=!0,x=Ko.READY):(x=Ko.UNLOADED,b=t.getDerivedResource({url:v}),T=Tc.getServerKey(b.getUrlComponent()))}else g=new $w(e,this),m=!0,x=Ko.READY;this._content=g,this._contentResource=b,this._contentState=x,this._expiredContent=void 0,this._serverKey=T,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasRenderableContent=!m,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let C=n.expire,A,S;l(C)&&(A=C.duration,l(C.date)&&(S=Z.fromIso8601(C.date))),this.expireDuration=A,this.expireDate=S,this.lastStyleTime=0,this._optimChildrenWithinParent=Od.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.clippingPolygonsDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._wasSelectedLastFrame=!1,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._isClippedByPolygon=!1,this._clippingPlanesState=0,this._clippingPolygonsState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=z.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new Z,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}Zo._deprecationWarning=$s;Object.defineProperties(Zo.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return y(this._contentBoundingVolume,this._boundingVolume)}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return l(this._color)||(this._color=new z),z.clone(this._color)},set:function(e){this._color=z.clone(e,this._color),this._colorDirty=!0}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||l(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===Ko.READY}},contentUnloaded:{get:function(){return this._contentState===Ko.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===Ko.EXPIRED}},contentFailed:{get:function(){return this._contentState===Ko.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var $g=new d;function Vqe(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=d.multiplyByScalar(s.directionWC,e._centerZDepth,$g),c=d.add(s.positionWC,a,$g),u=d.subtract(c,r,$g);if(d.magnitude(u)>o){let S=d.normalize(u,$g),v=d.multiplyByScalar(S,o,$g),D=d.add(r,v,$g),O=d.subtract(D,s.positionWC,$g),R=d.normalize(O,$g);e._foveatedFactor=1-Math.abs(d.dot(s.directionWC,R))}else e._foveatedFactor=0;let p=e.refine===Yo.REPLACE,g=n.isSkippingLevelOfDetail;if(p&&!g||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&g||n._pass===Uo.PRELOAD_FLIGHT||n._pass===Uo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),x=n.foveatedConeSize*m;if(e._foveatedFactor<=x)return!1;let b=m-x,T=P.clamp((e._foveatedFactor-x)/b,0,1),C=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,T),A=e._screenSpaceError===0&&l(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-C<=A}var Lce=new Z;Zo.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=y(n,1),r=l(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,u=a.frustum,f=c.drawingBufferWidth,h=c.drawingBufferHeight*o,p;if(e.mode===ne.SCENE2D||u instanceof nn){let g=u.offCenterFrustum;l(g)&&(u=g);let m=Math.max(u.top-u.bottom,u.right-u.left)/Math.max(f,h);p=s/m}else{let g=Math.max(this._distanceToCamera,P.EPSILON7),m=u.sseDenominator;if(p=s*h/(g*m),i.dynamicScreenSpaceError){let x=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,T=P.fog(g,x)*b;p-=T}}return p/=e.pixelRatio,p};function Uqe(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=l(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function zqe(e,t){let n=t.parent,o=l(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}Zo.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=l(t)?t.computedTransform:n.modelMatrix,o=l(t)?t._visibilityPlaneMask:gs.MASK_INDETERMINATE;this.updateTransform(i,e),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==gs.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=zqe(n,this),this._priorityProgressiveResolution=Uqe(n,this),this.priorityDeferred=Vqe(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};Zo.prototype.updateExpiration=function(){if(l(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=Z.now(Lce);Z.lessThan(this.expireDate,e)&&(this._contentState=Ko.EXPIRED,this._expiredContent=this._content)}};function Hqe(e){if(!l(e.expireDuration))return;let t=Z.now(Lce);Z.addSeconds(t,e.expireDuration,t),l(e.expireDate)?Z.lessThan(e.expireDate,t)&&Z.clone(t,e.expireDate):e.expireDate=Z.clone(t)}function Gqe(e){return function(){return e._priority}}Zo.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?Wqe(this):qqe(this)};function Wqe(e){let t=e._content,n=e._tileset;if(!l(t)){let o=ri(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new o3(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(l(i))return e._contentState=Ko.LOADING,i.then(o=>{if(!e.isDestroyed()&&l(o))return e._contentState=Ko.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=Ko.FAILED,o})}async function jqe(e,t,n,i,o){let r=e._contentState;e._contentState=Ko.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===$n.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=Ko.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===$n.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await Yqe(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=Ko.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=Ko.FAILED,a}}function qqe(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new nr({throttle:!0,throttleByServer:!0,type:ps.TILES3D,priorityFunction:Gqe(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!l(r)){++o.statistics.numberOfAttemptedRequests;return}return jqe(e,o,i,n,r)}async function Yqe(e,t){let n=Wp(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===Bs.GEOMETRY||n.contentType===Bs.VECTOR,(n.contentType===Bs.IMPLICIT_SUBTREE||n.contentType===Bs.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0,e.hasRenderableContent=!1),n.contentType===Bs.EXTERNAL_TILESET&&(e.hasTilesetContent=!0,e.hasRenderableContent=!1);let o,r=$C[n.contentType];if(e.isDestroyed())return;l(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,u=e.implicitCoordinates;o.metadata=c.getContentMetadataView(u,0)}else e.hasImplicitContent||(o.metadata=QC(i,s));let a=JC(i,s);return l(a)&&(o.group=new rC({metadata:a})),o}Zo.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};Zo.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=Ko.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this.clippingPolygonsDirty=this._clippingPolygonsState===0,this._clippingPolygonsState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var Nce=new ae;function lj(e,t){if(t.mode!==ne.SCENE3D&&!l(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,Nce);e._boundingVolume2D=new Zg(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._boundingVolume2D:e._boundingVolume}function Xqe(e,t){if(t.mode!==ne.SCENE3D&&!l(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,Nce);e._contentBoundingVolume2D=new Zg(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}Zo.prototype.visibility=function(e,t){let n=e.cullingVolume,i=lj(this,e),o=this._tileset,r=o.clippingPlanes;if(l(r)&&r.enabled){let a=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=a!==Wt.INSIDE,a===Wt.OUTSIDE)return gs.MASK_OUTSIDE}let s=o.clippingPolygons;if(l(s)&&s.enabled){let a=s.computeIntersectionWithBoundingVolume(i);this._isClippedByPolygon=a!==Wt.OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};Zo.prototype.contentVisibility=function(e){if(!l(this._contentBoundingVolume))return Wt.INSIDE;if(this._visibilityPlaneMask===gs.MASK_INSIDE)return Wt.INSIDE;let t=e.cullingVolume,n=Xqe(this,e),i=this._tileset,o=i.clippingPlanes;if(l(o)&&o.enabled){let s=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=s!==Wt.INSIDE,s===Wt.OUTSIDE)return Wt.OUTSIDE}let r=i.clippingPolygons;if(l(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(n);if(this._isClippedByPolygon=s!==Wt.OUTSIDE,s===Wt.INSIDE)return Wt.OUTSIDE}return t.computeVisibility(n)};Zo.prototype.distanceToTile=function(e){return lj(this,e).distanceToCamera(e)};var Kqe=new d;Zo.prototype.distanceToTileCenter=function(e){let n=lj(this,e).boundingVolume,i=d.subtract(n.center,e.camera.positionWC,Kqe);return d.dot(e.camera.directionWC,i)};Zo.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!l(t)||t.distanceToCamera(e)===0};var Fce=new $,Bce=new d,Zqe=new $,uj=new d,kce=new se,Vce=new wn,cj=new F;function $qe(e,t,n){let i=d.fromElements(e[0],e[1],e[2],uj),o=$.fromArray(e,3,Zqe);i=F.multiplyByPoint(t,i,i);let r=F.getMatrix3(t,Fce);return o=$.multiply(r,o,o),l(n)?(n.update(i,o),n):new fu(i,o)}function Pce(e,t,n,i){let o=se.unpack(e,0,kce),r=e[4],s=e[5],a=wn.fromRectangle(o,r,s,ee.WGS84,Vce),c=a.center,u=a.halfAxes;t=F.multiplyTransformation(t,F.inverseTransformation(n,cj),cj),c=F.multiplyByPoint(t,c,c);let f=F.getMatrix3(t,Fce);return u=$.multiply(f,u,u),l(i)&&i instanceof fu?(i.update(c,u),i):new fu(c,u)}function Qqe(e,t,n,i){if(!F.equalsEpsilon(t,n,P.EPSILON8))return i instanceof fu?Pce(e,t,n,i):Pce(e,t,n,void 0);let o=se.unpack(e,0,kce);return i instanceof If?(i.rectangle=se.clone(o,i.rectangle),i.minimumHeight=e[4],i.maximumHeight=e[5],i.computeBoundingVolumes(ee.WGS84),i):new If({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function Jqe(e,t,n){let i=d.fromElements(e[0],e[1],e[2],uj),o=e[3];i=F.multiplyByPoint(t,i,i);let r=F.getScale(t,Bce),s=d.maximumComponent(r);return o*=s,l(n)?(n.update(i,o),n):new Zg(i,o)}Zo.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(l(i)&&(o=gC.parseBoundingVolumeSemantic("TILE",i)),l(o)&&(e=o),!l(e))throw new re("boundingVolume must be defined");if(ri(e,"3DTILES_bounding_volume_S2"))return new c3(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(l(r)){let c=$qe(r,t,n);return this._verticalExaggeration!==1&&Rce(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c}if(l(s)){let c=Qqe(s,t,this._initialTransform,n);return this._verticalExaggeration===1||(c instanceof fu?Rce(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight):(c.minimumHeight=Dr.getHeight(c.minimumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.maximumHeight=Dr.getHeight(c.maximumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.computeBoundingVolumes(ee.WGS84))),c}if(l(a)){let c=Jqe(a,t,n);if(this._verticalExaggeration!==1){let u=Dr.getPosition(c.center,ee.WGS84,this._verticalExaggeration,this._verticalExaggerationRelativeHeight,uj),f=c.radius*this._verticalExaggeration;c.update(u,f)}return c}throw new re("boundingVolume must contain a sphere, region, or box")};var eYe=d.unpackArray(new Array(8*3).fill(0));function Rce(e,t,n){let i=e.boundingVolume.computeCorners(eYe).map(r=>Dr.getPosition(r,ee.WGS84,t,n,r)),o=wn.fromPoints(i,Vce);e.update(o.center,o.halfAxes)}Zo.prototype.updateTransform=function(e,t){e=y(e,F.IDENTITY);let n=F.multiplyTransformation(e,this.transform,cj),i=!F.equals(n,this.computedTransform),o=l(t)&&(this._verticalExaggeration!==t.verticalExaggeration||this._verticalExaggerationRelativeHeight!==t.verticalExaggerationRelativeHeight);if(!i&&!o)return;i&&F.clone(n,this.computedTransform),o&&(this._verticalExaggeration=t.verticalExaggeration,this._verticalExaggerationRelativeHeight=t.verticalExaggerationRelativeHeight);let r=this._header,s=this._contentHeader;this._boundingVolume=this.createBoundingVolume(r.boundingVolume,this.computedTransform,this._boundingVolume),l(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(s.boundingVolume,this.computedTransform,this._contentBoundingVolume)),l(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(r.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};Zo.prototype.updateGeometricErrorScale=function(){let e=F.getScale(this.computedTransform,Bce),t=d.maximumComponent(e);if(this.geometricError=this._geometricError*t,!l(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function tYe(e,t,n,i){if(!i.isRender)return;let o=l(e._contentHeader)&&l(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=z.WHITE:c=z.DARKGRAY:c=z.YELLOW,l(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let u=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");u.color=Gt.toValue(c,u.color)}else!r&&l(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(l(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(z.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&l(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&l(e._viewerRequestVolume)?(l(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(z.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&l(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||l(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=z.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function nYe(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&l(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(l(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=Ko.FAILED,o}}function iYe(e,t){let n=t.clippingPlanes,i=0;l(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}function oYe(e,t){let n=t.clippingPolygons,i=0;l(n)&&e._isClippedByPolygon&&n.enabled&&(i=n.clippingPolygonsState),i!==e._clippingPolygonsState&&(e._clippingPolygonsState=i,e.clippingPolygonsDirty=!0)}Zo.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;iYe(this,e),oYe(this,e),tYe(this,e,t,n),nYe(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};Fx.prototype.trim=function(){this._trimTiles=!0};var p3=Fx;function _3(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function dj(e,t){let n;return t==="_loadTimestamp"?n=Z.toDate(e).getTime():n=e,n}_3.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=dj(e,n),this._referenceMaximum[n]=dj(t,n)};function aYe(e,t){let n=e.tilePropertyName;if(l(n)){let i=dj(t[n],n);return l(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var fj=[new z(.1,.1,.1,1),new z(.153,.278,.878,1),new z(.827,.231,.49,1),new z(.827,.188,.22,1),new z(1,.592,.259,1),new z(1,.843,0,1)];_3.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!l(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=aYe(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+P.EPSILON7,c=P.clamp(i-o,0,s)/s,u=fj.length-1,f=c*u,h=Math.floor(f),p=Math.ceil(f),g=f-h,m=fj[h],x=fj[p],b=z.clone(z.WHITE);b.red=P.lerp(m.red,x.red,g),b.green=P.lerp(m.green,x.green,g),b.blue=P.lerp(m.blue,x.blue,g),e._debugColor=b};_3.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(l(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=l(t)&&l(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var g3=_3;function fA(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.texturesReferenceCounterById={},this.batchTableByteLength=0}fA.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};fA.prototype.incrementSelectionCounts=function(e){this.numberOfFeaturesSelected+=e.featuresLength,this.numberOfPointsSelected+=e.pointsLength,this.numberOfTrianglesSelected+=e.trianglesLength;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i>1)&858993459,e=(e^e>>2)&252645135,e=(e^e>>4)&16711935,e=(e^e>>8)&65535,e}function mj(e){return e&=153391689,e=(e^e>>2)&51130563,e=(e^e>>4)&50393103,e=(e^e>>8)&4278190335,e=(e^e>>16)&1023,e}oD.encode2D=function(e,t){return(Gce(e)|Gce(t)<<1)>>>0};oD.decode2D=function(e,t){return l(t)||(t=new Array(2)),t[0]=Wce(e),t[1]=Wce(e>>1),t};oD.encode3D=function(e,t,n){return hj(e)|hj(t)<<1|hj(n)<<2};oD.decode3D=function(e,t){return l(t)||(t=new Array(3)),t[0]=mj(e),t[1]=mj(e>>1),t[2]=mj(e>>2),t};var Bx=oD;function zo(e){this.subdivisionScheme=e.subdivisionScheme,this.subtreeLevels=e.subtreeLevels,this.level=e.level,this.x=e.x,this.y=e.y,this.z=void 0,e.subdivisionScheme===os.OCTREE&&(this.z=e.z)}Object.defineProperties(zo.prototype,{childIndex:{get:function(){let e=0;return e|=this.x&1,e|=(this.y&1)<<1,this.subdivisionScheme===os.OCTREE&&(e|=(this.z&1)<<2),e}},mortonIndex:{get:function(){return this.subdivisionScheme===os.OCTREE?Bx.encode3D(this.x,this.y,this.z):Bx.encode2D(this.x,this.y)}},tileIndex:{get:function(){let e=this.subdivisionScheme===os.OCTREE?((1<<3*this.level)-1)/7:((1<<2*this.level)-1)/3,t=this.mortonIndex;return e+t}}});zo.prototype.getDescendantCoordinates=function(e){let t=this.level+e.level,n=(this.x<>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===os.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};zo.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===os.OCTREE?this.z===e.z:!0)};zo.prototype.isImplicitTilesetRoot=function(){return this.level===0};zo.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};zo.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};zo.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===os.OCTREE&&(e.z=this.z),e};var jce=[0,0,0];zo.fromMortonIndex=function(e,t,n,i){let o;return e===os.OCTREE?(o=Bx.decode3D(i,jce),new zo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=Bx.decode2D(i,jce),new zo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};zo.fromTileIndex=function(e,t,n){let i,o,r;return e===os.OCTREE?(i=Math.floor(P.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(P.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),zo.fromMortonIndex(e,t,i,r)};var hA=zo;function Xp(){}Xp.selectTiles=function(e,t){he.throwInstantiationError()};Xp.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};Xp.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};Xp.selectTile=function(e,t){if(e.contentVisibility(t)===Wt.OUTSIDE)return;e._wasSelectedLastFrame=!0;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];qce(r,t),e._visible=r._visible;return}if(dYe(e,t)){e._visible=!1;return}let i=e.refine===Yo.REPLACE,o=e._optimChildrenWithinParent===Od.USE_OPTIMIZATION;if(i&&o&&n&&!hYe(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function dYe(e,t){let{parent:n,tileset:i}=e;return!l(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==Yo.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function hYe(e,t){let n=!1,i=e.children;for(let o=0;o0;){rD.stackMaximumLength=Math.max(rD.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===Yo.ADD,u=a.refine===Yo.REPLACE,f=pYe(a);f&&_Ye(a,s,t),(c||u&&!f)&&(gYe(e,a),o(a,t),yYe(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return rD.stack.trim(rD.stackMaximumLength),n};function pYe(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function _Ye(e,t,n){let{children:i}=e;for(let o=0;o0;){sD.stackMaximumLength=Math.max(sD.stackMaximumLength,a.length);let c=a.pop(),u=c.parent,f=!l(u)||u._refines;c._refines=i(c)?xYe(c,a,t)&&f:!1;let h=!c._refines&&f;c.hasRenderableContent?c.refine===Yo.ADD?(pj(c,t),o(c,t)):c.refine===Yo.REPLACE&&(o(c,t),h&&pj(c,t)):(n._emptyTiles.push(c),o(c,t),h&&pj(c,t)),r(c,t),s(c,t)}}function TYe(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=aa,s=!0,a=aD.stack;for(a.push(e);a.length>0;){aD.stackMaximumLength=Math.max(aD.stackMaximumLength,a.length);let c=a.pop(),u=c.children,f=u.length,h=!c.hasRenderableContent&&n(c);if(!h&&!c.contentAvailable&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),h)for(let p=0;p0;){lD.stackMaximumLength=Math.max(lD.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function vYe(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=aa;for(let u=0;ut:e._screenSpaceError>t:!0}function DYe(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=aa,c=cD.stack;for(c.push(e);c.length>0;){cD.stackMaximumLength=Math.max(cD.stackMaximumLength,c.length);let u=c.pop();EYe(u,t);let f=u.parent,h=!l(f)||f._refines;u._refines=o(u)?vYe(u,c,t)&&h:!1;let p=!u._refines&&h;u.hasRenderableContent?u.refine===Yo.ADD?(T3(u,t),r(u,t)):u.refine===Yo.REPLACE&&(wYe(u,i)?(r(u,t),p&&T3(u,t)):p?(T3(u,t),r(u,t)):SYe(n,u)&&r(u,t)):(n._emptyTiles.push(u),r(u,t),p&&T3(u,t)),s(u,t),a(u,t)}}function IYe(e,t){let{selectTile:n,canTraverse:i}=aa,{stack:o,ancestorStack:r}=Kp,s;for(o.push(e);o.length>0||r.length>0;){if(Kp.stackMaximumLength=Math.max(Kp.stackMaximumLength,o.length),Kp.ancestorStackMaximumLength=Math.max(Kp.ancestorStackMaximumLength,r.length),r.length>0){let u=r.peek();if(u._stackLength===o.length){r.pop(),u!==s&&(u._finalResolution=!1),n(u,t);continue}}let a=o.pop();if(!l(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===Yo.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let u=a.children;for(let f=0;fui._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=Ot.eastNorthUpToFixedFrame(p)),s._clippingPlanesOriginMatrix=F.clone(s._initialClippingPlanesOriginMatrix),s};$o.loadJson=function(e){return Se.createIfNeeded(e).fetchJson()};$o.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};$o.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!l(i))throw new re("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new re("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");l(t.extensionsRequired)&&$o.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;l(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=Zce(this,e,t.root,n);l(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===Yo.ADD;let u=c._header.children;if(l(u))for(let f=0;fb.minimumRadius){let A=fe.fromCartesian(C,b,RYe);n=d.normalize(a.positionWC,$ce),i=a.directionWC,o=a.positionCartographic.height,r=0,s=A.height*2}else{let A=F.multiplyByPoint(x,a.positionWC,LYe);if(n=d.UNIT_Z,i=F.multiplyByPointAsVector(x,a.directionWC,NYe),i=d.normalize(i,i),o=A.z,u instanceof fu){let S=$.getColumn(T.halfAxes,2,FYe),v=d.magnitude(S);r=C.z-v,s=C.z+v}else if(u instanceof Zg){let S=T.radius;r=C.z-S,s=C.z+S}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,h=r+(s-r)*f,p=s,g=P.clamp((o-h)/(p-h),0,1),m=1-Math.abs(d.dot(i,n));m=m*(1-g),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function kYe(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();l(o)&&(o.then(r=>{!l(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{ele(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?QYe(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function Jce(e,t){return e._priority-t._priority}$o.prototype.postPassesUpdate=function(e){l(this._root)&&(VYe(this,e),eXe(this,e),this._cache.unloadTiles(this,nle),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};$o.prototype.prePassesUpdate=function(e){if(!l(this._root))return;qYe(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,l(t)&&t.enabled&&t.update(e);let n=this._clippingPolygons;l(n)&&n.enabled&&n.update(e),l(this._loadTimestamp)||(this._loadTimestamp=Z.clone(e.time)),this._timeSinceLoad=Math.max(Z.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&BYe(this,e),e.newFrame&&this._cache.reset()};function VYe(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==Ko.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function UYe(e){let t=e._requestedTiles;t.sort(Jce);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`),console.log(e.stack))}function zYe(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}var HYe=new fe,GYe=new fe,WYe=new d;function jYe(e,t,n){if(!e.enableCollision||!e.show)return;let i=e._addHeightCallbacks,o=t.boundingSphere;for(let r of i){if(r.invoked||t._wasSelectedLastFrame)continue;let s=r.ellipsoid,a=fe.clone(r.positionCartographic,HYe),c=fe.fromCartesian(o.center,s,GYe);l(c)&&(a.height=c.height);let u=fe.toCartesian(a,s,WYe);d.distance(u,o.center)<=o.radius&&n.afterRender.push(()=>{l(r.callback)&&r.callback(a),r.invoked=!1})}}function qYe(e,t){zYe(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let u=n[c];try{u.process(e,t),u.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(u))}catch(f){--r.numberOfTilesProcessing,ele(f,e,u)}}e.totalMemoryUsageInBytes0&&YYe(e)}function YYe(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${Qce(e.content.texturesByteLength)}`,i+=` Geometry Memory: 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i=n.cesium.credits;for(let o=0;oi.showOnScreen=i.showOnScreen||e._showCreditsOnScreen),e._credits=t}$o.prototype.getTraversal=function(e){let{pass:t}=e;return t===Uo.MOST_DETAILED_PRELOAD||t===Uo.MOST_DETAILED_PICK?x3:this.isSkippingLevelOfDetail?C3:b3};$o.prototype.update=function(e){this.updateForPass(e,e.tilesetPassState)};$o.prototype.updateForPass=function(e,t){let n=t.pass;if(n===Uo.PRELOAD&&(!this.preloadWhenHidden||this.show)||n===Uo.PRELOAD_FLIGHT&&(!this.preloadFlightDestinations||!this.show&&!this.preloadWhenHidden)||n===Uo.REQUEST_RENDER_MODE_DEFER_CHECK&&(!this._cullRequestsWhileMoving&&this.foveatedTimeDelay<=0||!this.show))return;let i=e.commandList,o=e.camera,r=e.cullingVolume;t.ready=!1;let s=Uo.getPassOptions(n),a=s.ignoreCommands,c=y(t.commandList,i),u=c.length;if(e.commandList=c,e.camera=y(t.camera,o),e.cullingVolume=y(t.cullingVolume,r),s.isRender){let p=this._environmentMapManager;l(this._root)&&(p.position=this.boundingSphere.center),p.update(e)}let f=this._clippingPolygons;l(f)&&f.enabled&&f.queueCommands(e);let h=this._statisticsPerPass[n];(this.show||a)&&(this._pass=n,t.ready=iXe(this,e,h,s)),a&&(c.length=u),e.commandList=i,e.camera=o,e.cullingVolume=r};$o.prototype.hasExtension=function(e){return l(this._extensionsUsed)?this._extensionsUsed.indexOf(e)>-1:!1};$o.prototype.isDestroyed=function(){return!1};$o.prototype.destroy=function(){if(this._tileDebugLabels=this._tileDebugLabels&&this._tileDebugLabels.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),l(this._root)){let e=tle;for(e.push(this._root);e.length>0;){let t=e.pop();t.destroy();let n=t.children;for(let i=0;i{let r=this._addHeightCallbacks,s=r.length;for(let a=0;a{let f=ae.distanceSquaredTo(c.contentBoundingVolume.boundingSphere,e.origin),h=ae.distanceSquaredTo(u.contentBoundingVolume.boundingSphere,e.origin);return f-h});let a;for(let c=0;c-1;i--)yj(this,e[i],t,n);return ue(this)};Qg.prototype.getBoundingSphere=function(e,t){let n=this._tilesetHash[e.id];if(!l(n)||n.loadFail)return at.FAILED;let i=n.tilesetPrimitive;return l(i)?i.show?(ae.clone(i.boundingSphere,t),at.DONE):at.FAILED:at.PENDING};Qg.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._tilesetHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._tileset)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._tileset)?s.set(r.id,r):(yj(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],yj(this,r,a,c),s.remove(r.id)};function yj(e,t,n,i){let o=n[t.id];l(o)&&(l(o.tilesetPrimitive)&&i.removeAndDestroy(o.tilesetPrimitive),delete n[t.id])}async function uXe(e,t,n,i){t[n.id]={url:e.url,loadFail:!1};try{let o=await Ts.fromUrl(e);if(o.id=n,i.add(o),!l(t[n.id]))return;t[n.id].tilesetPrimitive=o}catch(o){console.error(o),t[n.id].loadFail=!0}}var E3=Qg;var fXe=z.WHITE,dXe=z.BLACK,hXe=new U(2,2);function mA(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new me,this._evenColor=void 0,this._evenColorSubscription=void 0,this._oddColor=void 0,this._oddColorSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this.evenColor=e.evenColor,this.oddColor=e.oddColor,this.repeat=e.repeat}Object.defineProperties(mA.prototype,{isConstant:{get:function(){return Y.isConstant(this._evenColor)&&Y.isConstant(this._oddColor)&&Y.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},evenColor:le("evenColor"),oddColor:le("oddColor"),repeat:le("repeat")});mA.prototype.getType=function(e){return"Checkerboard"};var mXe=new Z;mA.prototype.getValue=function(e,t){return l(e)||(e=Z.now(mXe)),l(t)||(t={}),t.lightColor=Y.getValueOrClonedDefault(this._evenColor,e,fXe,t.lightColor),t.darkColor=Y.getValueOrClonedDefault(this._oddColor,e,dXe,t.darkColor),t.repeat=Y.getValueOrDefault(this._repeat,e,hXe),t};mA.prototype.equals=function(e){return this===e||e instanceof mA&&Y.equals(this._evenColor,e._evenColor)&&Y.equals(this._oddColor,e._oddColor)&&Y.equals(this._repeat,e._repeat)};var uD=mA;var ole={id:void 0};function fD(e){if(e._firing){e._refire=!0;return}if(e._suspendCount===0){let t=e._addedEntities,n=e._removedEntities,i=e._changedEntities;if(i.length!==0||t.length!==0||n.length!==0){e._firing=!0;do{e._refire=!1;let o=t.values.slice(0),r=n.values.slice(0),s=i.values.slice(0);t.removeAll(),n.removeAll(),i.removeAll(),e._collectionChanged.raiseEvent(e,o,r,s)}while(e._refire);e._firing=!1}}}function nc(e){this._owner=e,this._entities=new vt,this._addedEntities=new vt,this._removedEntities=new vt,this._changedEntities=new vt,this._suspendCount=0,this._collectionChanged=new me,this._id=Hn(),this._show=!0,this._firing=!1,this._refire=!1}nc.prototype.suspendEvents=function(){this._suspendCount++};nc.prototype.resumeEvents=function(){this._suspendCount--,fD(this)};Object.defineProperties(nc.prototype,{collectionChanged:{get:function(){return this._collectionChanged}},id:{get:function(){return this._id}},values:{get:function(){return this._entities.values}},show:{get:function(){return this._show},set:function(e){if(e===this._show)return;this.suspendEvents();let t,n=[],i=this._entities.values,o=i.length;for(t=0;t-1;c--)s=a[c],sle(e,p,g,s);for(r=n-1;r>=0;r--)for(u=t[r],u.collectionChanged.addEventListener(Nr.prototype._onCollectionChanged,e),a=u.values,g=u.id,c=a.length-1;c>-1;c--){s=a[c],rle(e,p,g,s);let x=h.getById(s.id);l(x)||(x=f.getById(s.id),l(x)?xj(x):(S3.id=s.id,x=new or(S3)),h.add(x)),x.merge(s)}e._collectionsCopy=t.slice(0),f.suspendEvents(),f.removeAll();let m=h.values;for(r=0;r=0;a--)c=i[a].getById(x),l(c)&&(l(u)||(u=r.getById(x),xj(u)),u.merge(c));l(u)||r.removeById(x),u=void 0}let g=t.length;for(s=0;s=0;a--)c=i[a].getById(x),l(c)&&(l(u)||(u=r.getById(x),l(u)?xj(u):(S3.id=x,u=new or(S3),r.add(u))),u.merge(c));u=void 0}r.resumeEvents()};Nr.prototype._onDefinitionChanged=function(e,t,n,i){let o=this._collections,r=this._composite,s=o.length,a=e.id,c=r.getById(a),u=c[t],f=!l(u),h=!0;for(let p=s-1;p>=0;p--){let g=o[p].getById(e.id);if(l(g)){let m=g[t];if(l(m)){if(h)if(h=!1,l(m.merge)&&l(m.clone))u=m.clone(u);else{u=m;break}u.merge(m)}}}f&&c.propertyNames.indexOf(t)===-1&&c.addProperty(t),c[t]=u};var cle=Nr;function bj(){this._removalFunctions=[]}bj.prototype.add=function(e,t,n){let i=e.addEventListener(t,n);this._removalFunctions.push(i);let o=this;return function(){i();let r=o._removalFunctions;r.splice(r.indexOf(i),1)}};bj.prototype.removeAll=function(){let e=this._removalFunctions;for(let 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En({start:n[i-1].start,stop:n[i-1].stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:n[i-1].isStopIncluded||e.stop.equals(n[i-1].stop)&&e.isStopIncluded,data:e.data}),n.splice(i-1,1),--i):(o=Z.compare(n[i-1].stop,e.stop),(o>0||o===0&&n[i-1].isStopIncluded&&!e.isStopIncluded)&&n.splice(i,0,new En({start:e.stop,stop:n[i-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i-1].isStopIncluded,data:n[i-1].data})),n[i-1]=new En({start:n[i-1].start,stop:e.start,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:n[i-1].data}))));i0||o===0&&(e.isStopIncluded||n[i].isStartIncluded));)if(l(t)?t(n[i].data,e.data):n[i].data===e.data)e=new En({start:e.start,stop:Z.greaterThan(n[i].stop,e.stop)?n[i].stop:e.stop,isStartIncluded:e.isStartIncluded,isStopIncluded:Z.greaterThan(n[i].stop,e.stop)?n[i].isStopIncluded:e.isStopIncluded,data:e.data}),n.splice(i,1);else if(n[i]=new En({start:e.stop,stop:n[i].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i].isStopIncluded,data:n[i].data}),n[i].isEmpty)n.splice(i,1);else break;n.splice(i,0,e),this._changedEvent.raiseEvent(this)};Fr.prototype.removeInterval=function(e){if(e.isEmpty)return!1;let t=this._intervals,n=Mo(t,e,Aj);n<0&&(n=~n);let i=!1;for(n>0&&(Z.greaterThan(t[n-1].stop,e.start)||t[n-1].stop.equals(e.start)&&t[n-1].isStopIncluded&&e.isStartIncluded)&&(i=!0,(Z.greaterThan(t[n-1].stop,e.stop)||t[n-1].isStopIncluded&&!e.isStopIncluded&&t[n-1].stop.equals(e.stop))&&t.splice(n,0,new En({start:e.stop,stop:t[n-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:t[n-1].isStopIncluded,data:t[n-1].data})),t[n-1]=new En({start:t[n-1].start,stop:e.start,isStartIncluded:t[n-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:t[n-1].data})),n=1e3&&(o+=Math.floor(i/1e3),i=i%1e3),o>=60&&(r+=Math.floor(o/60),o=o%60),r>=60&&(s+=Math.floor(r/60),r=r%60),s>=24&&(a+=Math.floor(s/24),s=s%24),dD[2]=yh(u)?29:28;a>dD[c]||c>=13;)a>dD[c]&&(a-=dD[c],++c),c>=13&&(--c,u+=Math.floor(c/12),c=c%12,++c),dD[2]=yh(u)?29:28;return ic.millisecond=i,ic.second=o,ic.minute=r,ic.hour=s,ic.day=a,ic.month=c,ic.year=u,Z.fromGregorianDate(ic,n)}var pXe=new Z,_Xe=/P(?:([\d.,]+)Y)?(?:([\d.,]+)M)?(?:([\d.,]+)W)?(?:([\d.,]+)D)?(?:T(?:([\d.,]+)H)?(?:([\d.,]+)M)?(?:([\d.,]+)S)?)?/;function lle(e,t){if(!l(e)||e.length===0)return!1;if(t.year=0,t.month=0,t.day=0,t.hour=0,t.minute=0,t.second=0,t.millisecond=0,e[0]==="P"){let n=e.match(_Xe);if(!l(n))return!1;if(l(n[1])&&(t.year=Number(n[1].replace(",","."))),l(n[2])&&(t.month=Number(n[2].replace(",","."))),l(n[3])&&(t.day=Number(n[3].replace(",","."))*7),l(n[4])&&(t.day+=Number(n[4].replace(",","."))),l(n[5])&&(t.hour=Number(n[5].replace(",","."))),l(n[6])&&(t.minute=Number(n[6].replace(",","."))),l(n[7])){let i=Number(n[7].replace(",","."));t.second=Math.floor(i),t.millisecond=i%1*1e3}}else e[e.length-1]!=="Z"&&(e+="Z"),Z.toGregorianDate(Z.fromIso8601(e,pXe),t);return t.year||t.month||t.day||t.hour||t.minute||t.second||t.millisecond}var hD=new M_;Fr.fromIso8601=function(e,t){let n=e.iso8601.split("/"),i=Z.fromIso8601(n[0]),o=Z.fromIso8601(n[1]),r=[];if(!lle(n[2],hD))r.push(i,o);else{let s=Z.clone(i);for(r.push(s);Z.compare(s,o)<0;)s=Cj(s,hD),Z.compare(o,s)<=0&&Z.clone(o,s),r.push(s)}return Fr.fromJulianDateArray({julianDates:r,isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Fr.fromIso8601DateArray=function(e,t){return Fr.fromJulianDateArray({julianDates:e.iso8601Dates.map(function(n){return Z.fromIso8601(n)}),isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Fr.fromIso8601DurationArray=function(e,t){let n=e.epoch,i=e.iso8601Durations,o=y(e.relativeToPrevious,!1),r=[],s,a,c=i.length;for(let u=0;u=0?-a:a}var MXe=new d(-1,0,0),Vx=new F,LXe=new F,vj=new $,NXe=$.IDENTITY.clone(),FXe=new d,BXe=new oe,ule=new d;function Zp(e,t,n,i,o,r,s,a){let c=FXe,u=BXe;Vx=Ot.eastNorthUpToFixedFrame(e,o,Vx),c=F.multiplyByPointAsVector(Vx,MXe,c),c=d.normalize(c,c);let f=OXe(c,t,e,o);vj=$.fromRotationZ(f,vj),ule.z=r,Vx=F.multiplyTransformation(Vx,F.fromRotationTranslation(vj,ule,LXe),Vx);let h=NXe;h[0]=s;for(let p=0;p0){let x=u?2:1;for(let b=0;b=0};var UXe=new d,zXe=new d;pD.computePositions=function(e,t,n,i,o){let r=i._ellipsoid,s=RXe(e,r),a=i._granularity,c=i._cornerType,u=o?VXe(t,n):fle(t,n),f=o?fle(t,n):void 0,h=n.height/2,p=n.width/2,g=e.length,m=[],x=o?[]:void 0,b=CXe,T=AXe,C=EXe,A=SXe,S=vXe,v=wXe,D=DXe,O=IXe,R=PXe,M=e[0],L=e[1];A=r.geodeticSurfaceNormal(M,A),b=d.subtract(L,M,b),b=d.normalize(b,b),O=d.cross(A,b,O),O=d.normalize(O,O);let _=s[0],E=s[1];o&&(x=Zp(M,O,f,x,r,_+h,1,1)),R=d.clone(M,R),M=L,T=d.negate(b,T);let w,I;for(let H=1;HDe;p--)Te=P.PI_OVER_TWO-p*ge,Q[ce++]=1-de*(1+Math.cos(Te)),Q[ce++]=.5*(1+Math.sin(Te));for(p=De;p>0;p--)Te=P.PI_OVER_TWO-ge*p,Q[ce++]=1-xe*(1+Math.cos(Te)),Q[ce++]=.5*(1+Math.sin(Te));for(p=f-b;p>0;p--)Q[ce++]=p*xe,Q[ce++]=1;for(p=1;p0;p--)Q[ce++]=(p-1)*xe,Q[ce++]=1}c.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:Q})}return t.normal&&(c.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.normals})),t.tangent&&(c.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.tangents})),t.bitangent&&(c.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.bitangents})),{attributes:c,indices:V}}function eKe(e,t){if(!t.normal&&!t.tangent&&!t.bitangent&&!t.st)return e;let n=e.position.values,i,o;(t.normal||t.bitangent)&&(i=e.normal.values,o=e.bitangent.values);let r=e.position.values.length/18,s=r*3,a=r*2,c=s*2,u;if(t.normal||t.bitangent||t.tangent){let f=t.normal?new Float32Array(s*6):void 0,h=t.tangent?new Float32Array(s*6):void 0,p=t.bitangent?new Float32Array(s*6):void 0,g=vle,m=wle,x=R3,b=O3,T=JXe,C=Dle,A=c;for(u=0;u-t?(o=aKe,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),Oj(e,o,i)};lm.prototype.computeHorizonCullingPoint=function(e,t,n){return jle(this._ellipsoid,e,t,n)};var Gle=ee.clone(ee.UNIT_SPHERE);lm.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=Wle(this._ellipsoid,n,Gle);return jle(o,e,t,i)};lm.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return qle(this._ellipsoid,e,t,n,i,o)};lm.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=Wle(this._ellipsoid,o,Gle);return qle(s,e,t,n,i,r)};var cKe=[];lm.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=se.subsample(e,t,0,cKe),o=ae.fromPoints(i);if(!(d.magnitude(o.center)<.1*t.minimumRadius))return this.computeHorizonCullingPoint(o.center,i,n)};var lKe=new d;function Wle(e,t,n){if(l(t)&&t<0&&e.minimumRadius>-t){let i=d.fromElements(e.radii.x+t,e.radii.y+t,e.radii.z+t,lKe);e=ee.fromCartesian3(i,n)}return e}function jle(e,t,n,i){l(i)||(i=new d);let o=Kle(e,t),r=0;for(let s=0,a=n.length;s0:s>o&&s*s/d.magnitudeSquared(r)>o)}var uKe=new d,fKe=new d;function Yle(e,t,n){let i=e.transformPositionToScaledSpace(t,uKe),o=d.magnitudeSquared(i),r=Math.sqrt(o),s=d.divideByScalar(i,r,fKe);o=Math.max(1,o),r=Math.max(1,r);let a=d.dot(s,n),c=d.magnitude(d.cross(s,n,s)),u=1/r,f=Math.sqrt(o-1)*u;return 1/(a*u-c*f)}function Xle(e,t,n){if(!(t<=0||t===1/0||t!==t))return d.multiplyByScalar(e,t,n)}var Rj=new d;function Kle(e,t){return d.equals(t,d.ZERO)?t:(e.transformPositionToScaledSpace(t,Rj),d.normalize(Rj,Rj))}var oy=lm;function yr(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.scaleByDistance,o=e.distanceDisplayCondition;l(n)&&(n=Bt.clone(n)),l(i)&&(i=Bt.clone(i)),l(o)&&(o=Mt.clone(o)),this._show=y(e.show,!0),this._position=d.clone(y(e.position,d.ZERO)),this._actualPosition=d.clone(this._position),this._color=z.clone(y(e.color,z.WHITE)),this._outlineColor=z.clone(y(e.outlineColor,z.TRANSPARENT)),this._outlineWidth=y(e.outlineWidth,0),this._pixelSize=y(e.pixelSize,10),this._scaleByDistance=i,this._translucencyByDistance=n,this._distanceDisplayCondition=o,this._disableDepthTestDistance=y(e.disableDepthTestDistance,0),this._id=e.id,this._collection=y(e.collection,t),this._clusterShow=!0,this._pickId=void 0,this._pointPrimitiveCollection=t,this._dirty=!1,this._index=-1,this._splitDirection=y(e.splitDirection,Gr.NONE)}var Zle=yr.SHOW_INDEX=0,Jle=yr.POSITION_INDEX=1,dKe=yr.COLOR_INDEX=2,hKe=yr.OUTLINE_COLOR_INDEX=3,mKe=yr.OUTLINE_WIDTH_INDEX=4,pKe=yr.PIXEL_SIZE_INDEX=5,_Ke=yr.SCALE_BY_DISTANCE_INDEX=6,gKe=yr.TRANSLUCENCY_BY_DISTANCE_INDEX=7,yKe=yr.DISTANCE_DISPLAY_CONDITION_INDEX=8,xKe=yr.DISABLE_DEPTH_DISTANCE_INDEX=9,bKe=yr.SPLIT_DIRECTION_INDEX=10;yr.NUMBER_OF_PROPERTIES=11;function du(e,t){let n=e._pointPrimitiveCollection;l(n)&&(n._updatePointPrimitive(e,t),e._dirty=!0)}Object.defineProperties(yr.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,du(this,Zle))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),d.clone(e,this._actualPosition),du(this,Jle))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Bt.equals(t,e)||(this._scaleByDistance=Bt.clone(e,t),du(this,_Ke))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Bt.equals(t,e)||(this._translucencyByDistance=Bt.clone(e,t),du(this,gKe))}},pixelSize:{get:function(){return this._pixelSize},set:function(e){this._pixelSize!==e&&(this._pixelSize=e,du(this,pKe))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),du(this,dKe))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;z.equals(t,e)||(z.clone(e,t),du(this,hKe))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,du(this,mKe))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(this._distanceDisplayCondition,e)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),du(this,yKe))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,du(this,xKe))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,du(this,Zle))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,du(this,bKe))}}});yr.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this,collection:this._collection,id:this._id})),this._pickId};yr.prototype._getActualPosition=function(){return this._actualPosition};yr.prototype._setActualPosition=function(e){d.clone(e,this._actualPosition),du(this,Jle)};var $le=new oe;yr._computeActualPosition=function(e,t,n){return t.mode===ne.SCENE3D?e:(F.multiplyByPoint(n,e,$le),Hi.computeActualEllipsoidPosition(t,$le))};var Qle=new oe;yr._computeScreenSpacePosition=function(e,t,n,i){let o=F.multiplyByVector(e,oe.fromElements(t.x,t.y,t.z,1,Qle),Qle);return Hi.worldToWindowCoordinates(n,o,i)};yr.prototype.computeScreenSpacePosition=function(e,t){let n=this._pointPrimitiveCollection;l(t)||(t=new U);let i=n.modelMatrix,o=yr._computeScreenSpacePosition(i,this._actualPosition,e,t);if(l(o))return o.y=e.canvas.clientHeight-o.y,o};yr.getScreenSpaceBoundingBox=function(e,t,n){let i=e.pixelSize,o=i*.5,r=t.x-o,s=t.y-o,a=i,c=i;return l(n)||(n=new qe),n.x=r,n.y=s,n.width=a,n.height=c,n};yr.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&d.equals(this._position,e._position)&&z.equals(this._color,e._color)&&this._pixelSize===e._pixelSize&&this._outlineWidth===e._outlineWidth&&this._show===e._show&&z.equals(this._outlineColor,e._outlineColor)&&Bt.equals(this._scaleByDistance,e._scaleByDistance)&&Bt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Mt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};yr.prototype._destroy=function(){this._pickId=this._pickId&&this._pickId.destroy(),this._pointPrimitiveCollection=void 0};var Us=yr;var TKe=Us.SHOW_INDEX,Nj=Us.POSITION_INDEX,eue=Us.COLOR_INDEX,CKe=Us.OUTLINE_COLOR_INDEX,AKe=Us.OUTLINE_WIDTH_INDEX,EKe=Us.PIXEL_SIZE_INDEX,tue=Us.SCALE_BY_DISTANCE_INDEX,nue=Us.TRANSLUCENCY_BY_DISTANCE_INDEX,iue=Us.DISTANCE_DISPLAY_CONDITION_INDEX,SKe=Us.DISABLE_DEPTH_DISTANCE_INDEX,vKe=Us.SPLIT_DIRECTION_INDEX,Fj=Us.NUMBER_OF_PROPERTIES,oc={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepthAndSplitDirection:5};function Mf(e){e=y(e,y.EMPTY_OBJECT),this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(Fj),this._maxPixelSize=1,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(F.IDENTITY),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.blendOption=y(e.blendOption,Io.OPAQUE_AND_TRANSLUCENT),this._blendOption=void 0,this._mode=ne.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(Mf.prototype,{length:{get:function(){return Bj(this),this._pointPrimitives.length}}});function oue(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1));let f=0,h=i.splitDirection;l(h)&&(f=h),r(o,s,a,u,f)}function DKe(e,t,n,i){rue(e,t,n,i),sue(e,t,n,i),aue(e,t,n,i),cue(e,t,n,i),lue(e,t,n,i)}function Lj(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=wKe(c,n,this._buffersUsage),a=this._vaf.writers;for(let v=0;v0){let v=RKe;v.length=0,(r[Nj]||r[AKe]||r[EKe])&&v.push(rue),(r[eue]||r[CKe])&&v.push(sue),(r[TKe]||r[nue])&&v.push(aue),r[tue]&&v.push(cue),(r[iue]||r[SKe]||r[vKe])&&v.push(lue);let D=v.length;if(a=this._vaf.writers,o/n>.1){for(let O=0;On*1.5&&(i.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let h,p=F.IDENTITY;e.mode===ne.SCENE3D?(p=this.modelMatrix,h=ae.clone(this._baseVolumeWC,this._boundingVolume)):h=ae.clone(this._baseVolume2D,this._boundingVolume),PKe(this,e,h);let g=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,g&&(this._blendOption===Io.OPAQUE||this._blendOption===Io.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:te.LEQUAL},depthMask:!0}):this._rsOpaque=void 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Ue({sources:[hL]}),this._shaderScaleByDistance&&m.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&m.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderDistanceDisplayCondition&&m.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&m.defines.push("DISABLE_DEPTH_DISTANCE"),this._blendOption===Io.OPAQUE_AND_TRANSLUCENT&&(x=new Ue({defines:["OPAQUE"],sources:[k0]}),this._sp=Qt.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:oc}),x=new Ue({defines:["TRANSLUCENT"],sources:[k0]}),this._spTranslucent=Qt.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:oc})),this._blendOption===Io.OPAQUE&&(x=new Ue({sources:[k0]}),this._sp=Qt.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:oc})),this._blendOption===Io.TRANSLUCENT&&(x=new Ue({sources:[k0]}),this._spTranslucent=Qt.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:oc})),this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance);let b,T,C,A,S=e.commandList;if(u.render||f){let v=this._colorCommands,D=this._blendOption===Io.OPAQUE,O=this._blendOption===Io.OPAQUE_AND_TRANSLUCENT;b=this._vaf.va,T=b.length,v.length=T;let R=O?T*2:T;for(A=0;A>4;if(o!==kj)throw new Error(`Got v${o} data when expected v${kj}.`);let r=uue[i&15];if(!r)throw new Error("Unrecognized array type.");let[s]=new Uint16Array(t,2,1),[a]=new Uint32Array(t,4,1);return new e(a,s,r,t)}constructor(t,n=64,i=Float64Array,o){if(isNaN(t)||t<0)throw new Error(`Unpexpected numItems value: 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g=p+h>>1,m=r[2*g],x=r[2*g+1];fue(m,x,t,n)<=u&&c.push(o[g]),(f===0?t-i<=m:n-i<=x)&&(a.push(p),a.push(g-1),a.push(1-f)),(f===0?t+i>=m:n+i>=x)&&(a.push(g+1),a.push(h),a.push(1-f))}return c}};function Uj(e,t,n,i,o,r){if(o-i<=n)return;let s=i+o>>1;due(e,t,s,i,o,r),Uj(e,t,n,i,s-1,1-r),Uj(e,t,n,s+1,o,1-r)}function due(e,t,n,i,o,r){for(;o>i;){if(o-i>600){let u=o-i+1,f=n-i+1,h=Math.log(u),p=.5*Math.exp(2*h/3),g=.5*Math.sqrt(h*p*(u-p)/u)*(f-u/2<0?-1:1),m=Math.max(i,Math.floor(n-f*p/u+g)),x=Math.min(o,Math.floor(n+(u-f)*p/u+g));due(e,t,n,m,x,r)}let s=t[2*n+r],a=i,c=o;for(CD(e,t,i,n),t[2*o+r]>s&&CD(e,t,i,o);as;)c--}t[2*i+r]===s?CD(e,t,i,c):(c++,CD(e,t,c,o)),c<=n&&(i=c+1),n<=c&&(o=c-1)}}function CD(e,t,n,i){Vj(e,n,i),Vj(t,2*n,2*i),Vj(t,2*n+1,2*i+1)}function Vj(e,t,n){let i=e[t];e[t]=e[n],e[n]=i}function fue(e,t,n,i){let o=e-n,r=t-i;return o*o+r*r}function Bd(e){e=y(e,y.EMPTY_OBJECT),this._enabled=y(e.enabled,!1),this._pixelRange=y(e.pixelRange,80),this._minimumClusterSize=y(e.minimumClusterSize,2),this._clusterBillboards=y(e.clusterBillboards,!0),this._clusterLabels=y(e.clusterLabels,!0),this._clusterPoints=y(e.clusterPoints,!0),this._labelCollection=void 0,this._billboardCollection=void 0,this._pointCollection=void 0,this._clusterBillboardCollection=void 0,this._clusterLabelCollection=void 0,this._clusterPointCollection=void 0,this._collectionIndicesByEntity={},this._unusedLabelIndices=[],this._unusedBillboardIndices=[],this._unusedPointIndices=[],this._previousClusters=[],this._previousHeight=void 0,this._enabledDirty=!1,this._clusterDirty=!1,this._cluster=void 0,this._removeEventListener=void 0,this._clusterEvent=new me,this.show=y(e.show,!0)}function hue(e,t){e.x-=t,e.y-=t,e.width+=t*2,e.height+=t*2}var OKe=new qe;function mue(e,t,n,i,o){if(l(e._labelCollection)&&i._clusterLabels?o=Ix.getScreenSpaceBoundingBox(e,t,o):l(e._billboardCollection)&&i._clusterBillboards?o=uo.getScreenSpaceBoundingBox(e,t,o):l(e._pointPrimitiveCollection)&&i._clusterPoints&&(o=Us.getScreenSpaceBoundingBox(e,t,o)),hue(o,n),i._clusterLabels&&!l(e._labelCollection)&&l(e.id)&&_ue(i,e.id.id)&&l(e.id._label)){let r=i._collectionIndicesByEntity[e.id.id].labelIndex,s=i._labelCollection.get(r),a=Ix.getScreenSpaceBoundingBox(s,t,OKe);hue(a,n),o=qe.union(o,a,o)}return o}function MKe(e,t){if(e.clusterShow=!0,!l(e._labelCollection)&&l(e.id)&&_ue(t,e.id.id)&&l(e.id._label)){let n=t._collectionIndicesByEntity[e.id.id].labelIndex,i=t._labelCollection.get(n);i.clusterShow=!0}}function pue(e,t,n,i){let o={billboard:i._clusterBillboardCollection.add(),label:i._clusterLabelCollection.add(),point:i._clusterPointCollection.add()};o.billboard.show=!1,o.point.show=!1,o.label.show=!0,o.label.text=t.toLocaleString(),o.label.id=n,o.billboard.position=o.label.position=o.point.position=e,i._clusterEvent.raiseEvent(n,o)}function _ue(e,t){return l(e)&&l(e._collectionIndicesByEntity[t])&&l(e._collectionIndicesByEntity[t].labelIndex)}function zj(e,t,n,i,o){if(!l(e))return;let r=e.length;for(let s=0;s0){let N=new AD(C.length,64,Uint32Array);for(let B=0;B=f)for(pue(B.position,E,_,e),p.push(B),S=0;S=f){let k=d.multiplyByScalar(G,1/E,G);for(pue(k,E,_,e),p.push({position:k,width:V.width,height:V.height,minimumWidth:D.width,minimumHeight:D.height}),S=0;S0?(a=u.shift(),c=r.get(a)):(c=r.add(),a=r.length-1),s[i]=a;let f=this;return Promise.resolve().then(function(){f._clusterDirty=!0}),c}}function Wj(e,t){let n=e._collectionIndicesByEntity[t];!l(n.billboardIndex)&&!l(n.labelIndex)&&!l(n.pointIndex)&&delete 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o={center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:e._ellipsoid,rotation:e._rotation,height:t,granularity:e._granularity,vertexFormat:e._vertexFormat,stRotation:e._stRotation},r;if(i)o.extrudedHeight=n,o.shadowVolume=e._shadowVolume,o.offsetAttribute=e._offsetAttribute,r=N$e(o);else if(r=O$e(o),l(e._offsetAttribute)){let s=r.attributes.position.values.length,a=e._offsetAttribute===sn.NONE?0:1,c=new Uint8Array(s/3).fill(a);r.attributes.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:c})}return new st({attributes:r.attributes,indices:r.indices,primitiveType:Me.TRIANGLES,boundingSphere:r.boundingSphere,offsetAttribute:e._offsetAttribute})};pm.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new pm({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:o,rotation:e._rotation,stRotation:e._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};function F$e(e){let t=-e._stRotation;if(t===0)return[0,0,0,1,1,0];let i=gu.computeEllipsePositions({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,rotation:e._rotation,granularity:e._granularity},!1,!0).outerPositions,o=i.length/3,r=new Array(o);for(let c=0;c0){let m=Math.min(u,c);g=Math.round(c/m);let x=Math.min(g*u,c);for(p=0;p0&&(S=!0,T+=c-1),s0&&f!==x-1&&h!==0&&h!==b-1&&(L[q]=!0),q++;p=0;let J,j;for(f=1;f=ke&&f1||v>1))for(let E=0;E0;f-=u)Te=f*3,W=WA(W,Q,Te,p,b),Q+=6,o.st&&(j=jA(j,de,f*2,v),de+=4),n&&(xe+=3,q[xe++]=D[Te],q[xe++]=D[Te+1],q[xe++]=D[Te+2]),K&&(J[ce++]=1,ce+=1);if(w){let 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u=0;u0){l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=ir.getValue(e,this.materialProperty,this.material);let a;l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=ir.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),a=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new Pn({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=ir.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Ut)&&(this.depthFailMaterial=ir.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};QA.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new gl({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};eE.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=ir.getValue(e,this.materialProperty,this.material),n=new gl({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=ir.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};tE.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new Pn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new cn({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(h=!0,t=0;t0)for(h=!0,t=0;t-1;a--)c=s[a],u=c.id,f=this._updaterSets.get(u),f.entity===c?f.forEach(function(x){h._removeUpdater(x),h._insertUpdaterIntoBatch(e,x)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaterSets.get(u),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new ZA(c,this._scene),this._updaterSets.set(u,f),f.forEach(function(x){h._insertUpdaterIntoBatch(e,x)}),this._subscriptions.set(u,f.geometryChanged.addEventListener(Rl._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,g=this._batches,m=g.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var Ok=Rl;var NJe=1,FJe="30px sans-serif",BJe=Xo.FILL,kJe=z.WHITE,VJe=z.BLACK,UJe=1,zJe=!1,HJe=new z(.165,.165,.165,.8),GJe=new U(7,5),WJe=U.ZERO,jJe=d.ZERO,qJe=Ye.NONE,YJe=xi.CENTER,XJe=Fn.CENTER,KJe=new d,ZJe=new z,$Je=new z,QJe=new z,JJe=new U,eet=new d,tet=new U,net=new Bt,iet=new Bt,oet=new Bt,ret=new Mt;function Ade(e){this.entity=e,this.label=void 0,this.index=void 0}function gy(e,t){t.collectionChanged.addEventListener(gy.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}gy.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],l(r._label)&&l(r._position)&&s.set(r.id,new Ade(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._label)&&l(r._position)?s.contains(r.id)||s.set(r.id,new Ade(r)):(A7(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],A7(s.get(r.id),r,a),s.remove(r.id)};function A7(e,t,n){l(e)&&(e.label=void 0,n.removeLabel(t))}var Mk=gy;var set=1,aet=!0,cet=0,uet=!0,fet=!0,det=xn.ENABLED,het=Ye.NONE,met=z.RED,pet=0,_et=z.WHITE,get=kc.HIGHLIGHT,yet=.5,xet=new U(1,1),Ede={maximumPositionEpsilon:Number.POSITIVE_INFINITY},bet=new F,Tet=new F,Sde=new z,vde=new Array(4),Cet=new d;function yy(e,t){t.collectionChanged.addEventListener(yy.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new vt,this._onCollectionChanged(t,t.values,[],[])}async function Aet(e,t,n,i,o){let r=e._primitives,s=e._modelHash;try{let a=await em.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene,environmentMapOptions:o});if(e.isDestroyed()||!l(s[t.id]))return;a.id=t,r.add(a),s[t.id].modelPrimitive=a,a.errorEvent.addEventListener(c=>{l(s[t.id])&&(console.log(c),c.name!=="TextureError"&&a.incrementallyLoadTextures&&(s[t.id].loadFailed=!0))})}catch(a){if(e.isDestroyed()||!l(s[t.id]))return;console.log(a),s[t.id].loadFailed=!0}}yy.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)E7(this,e[i],t,n);return ue(this)};var Lk=new d,Eet=new fe;yy.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!l(n))return at.FAILED;if(n.loadFailed)return at.FAILED;let i=n.modelPrimitive;if(!l(i)||!i.show)return at.PENDING;if(!i.ready||!n.modelUpdated)return at.PENDING;let o=this._scene,r=y(o.ellipsoid,ee.default);if(i.heightReference!==Ye.NONE){let a=i.modelMatrix;Lk.x=a[12],Lk.y=a[13],Lk.z=a[14];let c=r.cartesianToCartographic(Lk,Eet),u=o.getHeight(c,i.heightReference);return l(u)&&(of(i.heightReference)?c.height=u:c.height+=u),ae.clone(i.boundingSphere,t),t.center=r.cartographicToCartesian(c),at.DONE}return ae.clone(i.boundingSphere,t),at.DONE};yy.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._model)&&l(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._model)&&l(r._position)?(vet(r,a),s.set(r.id,r)):(E7(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],E7(this,r,a,c),s.remove(r.id)};function E7(e,t,n,i){let o=n[t.id];l(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function vet(e,t){let n=t[e.id];l(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var Nk=yy;function xy(e){this._definitionChanged=new me,this._value=void 0,this._removeSubscription=void 0,this.setValue(e)}Object.defineProperties(xy.prototype,{isConstant:{get:function(){return Y.isConstant(this._value)}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return l(this._value)?this._value.referenceFrame:zi.FIXED}}});var wet=new Z;xy.prototype.getValue=function(e,t){return l(e)||(e=Z.now(wet)),this.getValueInReferenceFrame(e,zi.FIXED,t)};xy.prototype.setValue=function(e){this._value!==e&&(this._value=e,l(this._removeSubscription)&&(this._removeSubscription(),this._removeSubscription=void 0),l(e)&&(this._removeSubscription=e.definitionChanged.addEventListener(this._raiseDefinitionChanged,this)),this._definitionChanged.raiseEvent(this))};xy.prototype.getValueInReferenceFrame=function(e,t,n){if(l(this._value))return n=this._value.getValueInReferenceFrame(e,t,n),l(n)?ee.default.scaleToGeodeticSurface(n,n):void 0};xy.prototype.equals=function(e){return this===e||e instanceof xy&&this._value===e._value};xy.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var s_=xy;var Det=60,Iet=1,Dde=new En,S7=new En,v7=new En;function wde(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function Pet(e,t,n,i,o,r,s,a,c){let u=a,f;f=e.getValueInReferenceFrame(t,r,c[u]),l(f)&&(c[u++]=f);let h=!l(o)||Z.lessThanOrEquals(o,t)||Z.greaterThanOrEquals(o,n),p=0,g=i.length,m=i[p],x=n,b=!1,T,C,A;for(;p0&&!b){let S=i[p+1],v=Z.secondsDifference(S,m);b=v>s,b&&(T=Math.ceil(v/s),C=0,A=v/Math.max(T,2),T=Math.max(T-1,1))}if(b&&C0){let g=h.pop();c=this._polylineCollection.get(g),t.index=g}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=Y.getValueOrDefault(i._resolution,e,Det);c.show=!0,c.positions=Pde(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=ir.getValue(e,i._material,c.material),c.width=Y.getValueOrDefault(i._width,e,Iet),c.distanceDisplayCondition=Y.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};qD.prototype.removeObject=function(e){let t=e.polyline;l(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};qD.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),ue(this)};function by(e,t){t.collectionChanged.addEventListener(by.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}by.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&l(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],l(r._path)&&l(r._position)&&a.set(r.id,new wde(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._path)&&l(r._position)?a.contains(r.id)||a.set(r.id,new wde(r)):(s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};by._subSample=Pde;var Fk=by;var Rde=z.WHITE,Ode=z.BLACK,Mde=0,Lde=1,Nde=0,Fde=Gr.NONE,Bde=new z,Bet=new d,kde=new z,Vde=new Bt,Ude=new Bt,zde=new Mt;function Hde(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function Ty(e,t){t.collectionChanged.addEventListener(Ty.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}Ty.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(u.scale=1,g=g||T!==r.outlineWidth||C!==r.pixelSize||!z.equals(x,r.color)||!z.equals(b,r.outlineColor)):(u.scale=C/50,C=50,g=g||T!==r.outlineWidth||!z.equals(x,r.color)||!z.equals(b,r.outlineColor)),g){r.color=z.clone(x,r.color),r.outlineColor=z.clone(b,r.outlineColor),r.pixelSize=C,r.outlineWidth=T;let A=x.alpha,S=x.toCssColorString(),v=b.toCssColorString(),D=JSON.stringify([S,C,v,T]);u.setImage(D,jC(A,S,v,T,C))}m&&u._updateClamping()}}return!0};Ty.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!l(n)||!(l(n.pointPrimitive)||l(n.billboard)))return at.FAILED;if(l(n.pointPrimitive))t.center=d.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!l(i._clampedPosition))return at.PENDING;t.center=d.clone(i._clampedPosition,t.center)}return t.radius=0,at.DONE};Ty.prototype.isDestroyed=function(){return!1};Ty.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(Ty.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],l(r._point)&&l(r._position)&&s.set(r.id,new Hde(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._point)&&l(r._position)?s.contains(r.id)||s.set(r.id,new Hde(r)):(YD(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],YD(s.get(r.id),r,a),s.remove(r.id)};function YD(e,t,n){if(l(e)){let i=e.pointPrimitive;if(l(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;l(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var Bk=Ty;var Yde=[];function ket(e,t,n,i,o){let r=Yde;r.length=o;let s,a=n.red,c=n.green,u=n.blue,f=n.alpha,h=i.red,p=i.green,g=i.blue,m=i.alpha;if(z.equals(n,i)){for(s=0;s0?new Array(o):void 0;for(i=0;i0){let N=0,B=h[0];i=i.filter(function(H,V){let G=!1;return o?G=V===B||V===0&&B===1:G=V+1===B,G?(N++,B=h[N],!1):!0})}let g=p.length;if(g<2||t<=0)return;if(r===Jt.GEODESIC||r===Jt.RHUMB){let N,B;r===Jt.GEODESIC?(N=P.chordLength(s,a.maximumRadius),B=Ni.numberOfPoints):(N=s,B=Ni.numberOfPointsRhumbLine);let H=Ni.extractHeights(p,a);if(l(i)){let V=1;for(c=0;c0)return ae.fromPoints(t.positions,e),at.DONE}return at.FAILED};KD.prototype.isDestroyed=function(){return!1};KD.prototype.destroy=function(){let t=this._geometryUpdater._scene.id+this._primitives._guid,n=kk[t];l(n)&&(n.remove(this._line),n.length===0&&(this._primitives.removeAndDestroy(n),delete kk[t])),l(this._groundPolylinePrimitive)&&this._groundPrimitives.remove(this._groundPolylinePrimitive),ue(this)};var Vk=qd;var Yet=new z,Xet=new Mt,Ket=new Mt;function Yd(e,t,n,i,o){let r;n instanceof Ut?r=is:r=Aa,this.orderedGroundPrimitives=e,this.classificationType=t,this.appearanceType=r,this.materialProperty=n,this.updaters=new vt,this.createPrimitive=!0,this.primitive=void 0,this.oldPrimitive=void 0,this.geometry=new vt,this.material=void 0,this.updatersWithAttributes=new vt,this.attributes=new vt,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(Yd.prototype.onMaterialChanged,this),this.subscriptions=new vt,this.showsUpdated=new vt,this.zIndex=i,this._asynchronous=o}Yd.prototype.onMaterialChanged=function(){this.invalidated=!0};Yd.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof Ut&&t instanceof Ut?!0:l(t)&&t.equals(n)};Yd.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!Y.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};Yd.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return l(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};Yd.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new Mh({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===Aa&&(this.material=ir.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===Aa&&(this.material=ir.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};oE.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],u=c.id,f=this._updaters.get(u),f.entity===c?(Qde(this,f),Jde(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaters.get(u),Qde(this,f),f.destroy(),this._updaters.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new Vk(c,this._scene),this._updaters.set(u,f),Jde(this,e,f),this._subscriptions.set(u,f.geometryChanged.addEventListener(ym._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let h=!0,p=this._batches,g=p.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var zk=ym;function Ol(e){gl.initializeTerrainHeights(),Mh.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new 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r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.extra_bits,c=e.stat_desc.extra_base,u=e.stat_desc.max_length,f,h,p,g,m,x,b=0;for(g=0;g<=15;g++)o.bl_count[g]=0;for(r[o.heap[o.heap_max]*2+1]=0,f=o.heap_max+1;f<573;f++)h=o.heap[f],g=r[r[h*2+1]*2+1]+1,g>u&&(g=u,b++),r[h*2+1]=g,!(h>e.max_code)&&(o.bl_count[g]++,m=0,h>=c&&(m=a[h-c]),x=r[h*2],o.opt_len+=x*(g+m),s&&(o.static_len+=x*(s[h*2+1]+m)));if(b!==0){do{for(g=u-1;o.bl_count[g]===0;)g--;o.bl_count[g]--,o.bl_count[g+1]+=2,o.bl_count[u]--,b-=2}while(b>0);for(g=u;g!==0;g--)for(h=o.bl_count[g];h!==0;)p=o.heap[--f],!(p>e.max_code)&&(r[p*2+1]!=g&&(o.opt_len+=(g-r[p*2+1])*r[p*2],r[p*2+1]=g),h--)}}function n(o,r){let s=0;do s|=o&1,o>>>=1,s<<=1;while(--r>0);return s>>>1}function i(o,r,s){let a=[],c=0,u,f,h;for(u=1;u<=15;u++)a[u]=c=c+s[u-1]<<1;for(f=0;f<=r;f++)h=o[f*2+1],h!==0&&(o[f*2]=n(a[h]++,h))}e.build_tree=function(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.elems,c,u,f=-1,h;for(o.heap_len=0,o.heap_max=573,c=0;c=1;c--)o.pqdownheap(r,c);h=a;do c=o.heap[1],o.heap[1]=o.heap[o.heap_len--],o.pqdownheap(r,1),u=o.heap[1],o.heap[--o.heap_max]=c,o.heap[--o.heap_max]=u,r[h*2]=r[c*2]+r[u*2],o.depth[h]=Math.max(o.depth[c],o.depth[u])+1,r[c*2+1]=r[u*2+1]=h,o.heap[1]=h++,o.pqdownheap(r,1);while(o.heap_len>=2);o.heap[--o.heap_max]=o.heap[1],t(o),i(r,e.max_code,o.bl_count)}}ar._length_code=[0,1,2,3,4,5,6,7].concat(...hV([[2,8],[2,9],[2,10],[2,11],[4,12],[4,13],[4,14],[4,15],[8,16],[8,17],[8,18],[8,19],[16,20],[16,21],[16,22],[16,23],[32,24],[32,25],[32,26],[31,27],[1,28]]));ar.base_length=[0,1,2,3,4,5,6,7,8,10,12,14,16,20,24,28,32,40,48,56,64,80,96,112,128,160,192,224,0];ar.base_dist=[0,1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,256,384,512,768,1024,1536,2048,3072,4096,6144,8192,12288,16384,24576];ar.d_code=function(e){return e<256?Tme[e]:Tme[256+(e>>>7)]};ar.extra_lbits=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];ar.extra_dbits=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];ar.extra_blbits=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];ar.bl_order=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];function Ia(e,t,n,i,o){let r=this;r.static_tree=e,r.extra_bits=t,r.extra_base=n,r.elems=i,r.max_length=o}var Tnt=[12,140,76,204,44,172,108,236,28,156,92,220,60,188,124,252,2,130,66,194,34,162,98,226,18,146,82,210,50,178,114,242,10,138,74,202,42,170,106,234,26,154,90,218,58,186,122,250,6,134,70,198,38,166,102,230,22,150,86,214,54,182,118,246,14,142,78,206,46,174,110,238,30,158,94,222,62,190,126,254,1,129,65,193,33,161,97,225,17,145,81,209,49,177,113,241,9,137,73,201,41,169,105,233,25,153,89,217,57,185,121,249,5,133,69,197,37,165,101,229,21,149,85,213,53,181,117,245,13,141,77,205,45,173,109,237,29,157,93,221,61,189,125,253,19,275,147,403,83,339,211,467,51,307,179,435,115,371,243,499,11,267,139,395,75,331,203,459,43,299,171,427,107,363,235,491,27,283,155,411,91,347,219,475,59,315,187,443,123,379,251,507,7,263,135,391,71,327,199,455,39,295,167,423,103,359,231,487,23,279,151,407,87,343,215,471,55,311,183,439,119,375,247,503,15,271,143,399,79,335,207,463,47,303,175,431,111,367,239,495,31,287,159,415,95,351,223,479,63,319,191,447,127,383,255,511,0,64,32,96,16,80,48,112,8,72,40,104,24,88,56,120,4,68,36,100,20,84,52,116,3,131,67,195,35,163,99,227],Cnt=hV([[144,8],[112,9],[24,7],[8,8]]);Ia.static_ltree=mV(Tnt.map((e,t)=>[e,Cnt[t]]));var Ant=[0,16,8,24,4,20,12,28,2,18,10,26,6,22,14,30,1,17,9,25,5,21,13,29,3,19,11,27,7,23],Ent=hV([[30,5]]);Ia.static_dtree=mV(Ant.map((e,t)=>[e,Ent[t]]));Ia.static_l_desc=new Ia(Ia.static_ltree,ar.extra_lbits,257,286,15);Ia.static_d_desc=new Ia(Ia.static_dtree,ar.extra_dbits,0,30,15);Ia.static_bl_desc=new Ia(null,ar.extra_blbits,0,19,7);var Snt=9,vnt=8;function Am(e,t,n,i,o){let r=this;r.good_length=e,r.max_lazy=t,r.nice_length=n,r.max_chain=i,r.func=o}var Ame=0,fV=1,ib=2,Zd=[new Am(0,0,0,0,Ame),new Am(4,4,8,4,fV),new Am(4,5,16,8,fV),new Am(4,6,32,32,fV),new Am(4,4,16,16,ib),new Am(8,16,32,32,ib),new Am(8,16,128,128,ib),new Am(8,32,128,256,ib),new Am(32,128,258,1024,ib),new Am(32,258,258,4096,ib)],aV=["need dictionary","stream end","","","stream error","data error","","buffer error","",""],Hf=0,cV=1,nI=2,lV=3,wnt=32,iq=42,uV=113,iI=666,oq=8,Dnt=0,rq=1,Int=2,xr=3,dV=258,Cu=dV+xr+1;function Cme(e,t,n,i){let o=e[t*2],r=e[n*2];return o=3&&H[ar.bl_order[Le]*2+1]===0;Le--);return e.opt_len+=3*(Le+1)+5+5+4,Le}function De(Le){e.pending_buf[e.pending++]=Le}function Ae(Le){De(Le&255),De(Le>>>8&255)}function Be(Le){De(Le>>8&255),De(Le&255&255)}function ze(Le,it){let je,Xe=it;Q>16-Xe?(je=Le,K|=je<>>16-Q,Q+=Xe-16):(K|=Le<=8&&(De(K&255),K>>>=8,Q-=8)}function jt(){ze(rq<<1,3),Ze(256,Ia.static_ltree),ke(),1+j+10-Q<9&&(ze(rq<<1,3),Ze(256,Ia.static_ltree),ke()),j=7}function lt(Le,it){let je,Xe,mt;if(e.dist_buf[q]=Le,e.lc_buf[q]=it&255,q++,Le===0?N[it*2]++:(J++,Le--,N[(ar._length_code[it]+256+1)*2]++,B[ar.d_code(Le)*2]++),!(q&8191)&&_>2){for(je=q*8,Xe=v-T,mt=0;mt<30;mt++)je+=B[mt*2]*(5+ar.extra_dbits[mt]);if(je>>>=3,J8?Ae(K):Q>0&&De(K&255),K=0,Q=0}function on(Le,it,je){In(),j=8,je&&(Ae(it),Ae(~it)),e.pending_buf.set(c.subarray(Le,Le+it),e.pending),e.pending+=it}function pe(Le,it,je){ze((Dnt<<1)+(je?1:0),3),on(Le,it,!0)}function Ce(Le,it,je){let Xe,mt,Ht=0;_>0?(V.build_tree(e),G.build_tree(e),Ht=Te(),Xe=e.opt_len+3+7>>>3,mt=e.static_len+3+7>>>3,mt<=Xe&&(Xe=mt)):Xe=mt=it+5,it+4<=Xe&&Le!=-1?pe(Le,it,je):mt==Xe?(ze((rq<<1)+(je?1:0),3),ut(Ia.static_ltree,Ia.static_dtree)):(ze((Int<<1)+(je?1:0),3),Ct(V.max_code+1,G.max_code+1,Ht+1),ut(N,B)),xe(),je&&In()}function hn(Le){Ce(T>=0?T:-1,v-T,Le),T=v,t.flush_pending()}function ht(){let Le,it,je,Xe;do{if(Xe=u-O-v,Xe===0&&v===0&&O===0)Xe=r;else if(Xe==-1)Xe--;else if(v>=r+r-Cu){c.set(c.subarray(r,r+r),0),D-=r,v-=r,T-=r,Le=g,je=Le;do it=h[--je]&65535,h[je]=it>=r?it-r:0;while(--Le!==0);Le=r,je=Le;do it=f[--je]&65535,f[je]=it>=r?it-r:0;while(--Le!==0);Xe+=r}if(t.avail_in===0)return;Le=t.read_buf(c,v+O,Xe),O+=Le,O>=xr&&(p=c[v]&255,p=(p<i-5&&(it=i-5);;){if(O<=1){if(ht(),O===0&&Le==0)return Hf;if(O===0)break}if(v+=O,O=0,je=T+it,(v===0||v>=je)&&(O=v-je,v=je,hn(!1),t.avail_out===0)||v-T>=r-Cu&&(hn(!1),t.avail_out===0))return Hf}return hn(Le==4),t.avail_out===0?Le==4?nI:Hf:Le==4?lV:cV}function Eo(Le){let it=M,je=v,Xe,mt,Ht=R,gn=v>r-Cu?v-(r-Cu):0,So=I,yo=a,Na=v+dV,Fa=c[je+Ht-1],gi=c[je+Ht];R>=w&&(it>>=2),So>O&&(So=O);do if(Xe=Le,!(c[Xe+Ht]!=gi||c[Xe+Ht-1]!=Fa||c[Xe]!=c[je]||c[++Xe]!=c[je+1])){je+=2,Xe++;do;while(c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&jeHt){if(D=Le,Ht=mt,mt>=So)break;Fa=c[je+Ht-1],gi=c[je+Ht]}}while((Le=f[Le&yo]&65535)>gn&&--it!==0);return Ht<=O?Ht:O}function Ys(Le){let it=0,je;for(;;){if(O=xr&&(p=(p<=xr)if(je=lt(v-D,C-xr),O-=C,C<=L&&O>=xr){C--;do v++,p=(p<=xr&&(p=(p<4096)&&(C=xr-1)),R>=xr&&C<=R){Xe=v+O-xr,je=lt(v-1-A,R-xr),O-=R-1,R-=2;do++v<=Xe&&(p=(p<Snt||Xe!=oq||je<9||je>15||it<0||it>9||Ht<0||Ht>2?-2:(Le.dstate=e,s=je,r=1<9||je<0||je>2?-2:(Zd[_].func!=Zd[it].func&&Le.total_in!==0&&(Xe=Le.deflate(1)),_!=it&&(_=it,L=Zd[_].max_lazy,w=Zd[_].good_length,I=Zd[_].nice_length,M=Zd[_].max_chain),E=je,Xe)},e.deflateSetDictionary=function(Le,it,je){let Xe=je,mt,Ht=0;if(!it||n!=iq)return-2;if(Xer-Cu&&(Xe=r-Cu,Ht=je-Xe),c.set(it.subarray(Ht,Ht+Xe),0),v=Xe,T=Xe,p=c[0]&255,p=(p<4||it<0)return-2;if(!Le.next_out||!Le.next_in&&Le.avail_in!==0||n==iI&&it!=4)return Le.msg=aV[4],-2;if(Le.avail_out===0)return Le.msg=aV[7],-5;if(t=Le,Ht=o,o=it,n==iq&&(Xe=oq+(s-8<<4)<<8,mt=(_-1&255)>>1,mt>3&&(mt=3),Xe|=mt<<6,v!==0&&(Xe|=wnt),Xe+=31-Xe%31,n=uV,Be(Xe)),e.pending!==0){if(t.flush_pending(),t.avail_out===0)return o=-1,0}else if(t.avail_in===0&&it<=Ht&&it!=4)return t.msg=aV[7],-5;if(n==iI&&t.avail_in!==0)return Le.msg=aV[7],-5;if(t.avail_in!==0||O!==0||it!=0&&n!=iI){switch(gn=-1,Zd[_].func){case Ame:gn=no(it);break;case fV:gn=Ys(it);break;case ib:gn=Cr(it);break;default:}if((gn==nI||gn==lV)&&(n=iI),gn==Hf||gn==nI)return t.avail_out===0&&(o=-1),0;if(gn==cV){if(it==1)jt();else if(pe(0,0,!1),it==3)for(je=0;jen&&(o=n),o===0?0:(i.avail_in-=o,e.set(i.next_in.subarray(i.next_in_index,i.next_in_index+o),t),i.next_in_index+=o,i.total_in+=o,o)},flush_pending(){let e=this,t=e.dstate.pending;t>e.avail_out&&(t=e.avail_out),t!==0&&(e.next_out.set(e.dstate.pending_buf.subarray(e.dstate.pending_out,e.dstate.pending_out+t),e.next_out_index),e.next_out_index+=t,e.dstate.pending_out+=t,e.total_out+=t,e.avail_out-=t,e.dstate.pending-=t,e.dstate.pending===0&&(e.dstate.pending_out=0))}};function Sme(e){let t=this,n=new Eme,i=Rnt(e&&e.chunkSize?e.chunkSize:64*1024),o=0,r=new Uint8Array(i),s=e?e.level:-1;typeof s>"u"&&(s=-1),n.deflateInit(s),n.next_out=r,t.append=function(a,c){let u,f,h=0,p=0,g=0,m=[];if(a.length){n.next_in_index=0,n.next_in=a,n.avail_in=a.length;do{if(n.next_out_index=0,n.avail_out=i,u=n.deflate(o),u!=0)throw new Error("deflating: "+n.msg);n.next_out_index&&(n.next_out_index==i?m.push(new Uint8Array(r)):m.push(r.subarray(0,n.next_out_index))),g+=n.next_out_index,c&&n.next_in_index>0&&n.next_in_index!=h&&(c(n.next_in_index),h=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return m.length>1?(f=new Uint8Array(g),m.forEach(function(x){f.set(x,p),p+=x.length})):f=m[0]?new Uint8Array(m[0]):new Uint8Array,f}},t.flush=function(){let a,c,u=0,f=0,h=[];do{if(n.next_out_index=0,n.avail_out=i,a=n.deflate(4),a!=1&&a!=0)throw new Error("deflating: "+n.msg);i-n.avail_out>0&&h.push(r.slice(0,n.next_out_index)),f+=n.next_out_index}while(n.avail_in>0||n.avail_out===0);return n.deflateEnd(),c=new Uint8Array(f),h.forEach(function(p){c.set(p,u),u+=p.length}),c}}function Rnt(e){return e+5*(Math.floor(e/16383)+1)}var Au=[0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535],jme=1440,Ont=0,Mnt=4,Lnt=9,Nnt=5,Fnt=[96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,192,80,7,10,0,8,96,0,8,32,0,9,160,0,8,0,0,8,128,0,8,64,0,9,224,80,7,6,0,8,88,0,8,24,0,9,144,83,7,59,0,8,120,0,8,56,0,9,208,81,7,17,0,8,104,0,8,40,0,9,176,0,8,8,0,8,136,0,8,72,0,9,240,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,200,81,7,13,0,8,100,0,8,36,0,9,168,0,8,4,0,8,132,0,8,68,0,9,232,80,7,8,0,8,92,0,8,28,0,9,152,84,7,83,0,8,124,0,8,60,0,9,216,82,7,23,0,8,108,0,8,44,0,9,184,0,8,12,0,8,140,0,8,76,0,9,248,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,196,81,7,11,0,8,98,0,8,34,0,9,164,0,8,2,0,8,130,0,8,66,0,9,228,80,7,7,0,8,90,0,8,26,0,9,148,84,7,67,0,8,122,0,8,58,0,9,212,82,7,19,0,8,106,0,8,42,0,9,180,0,8,10,0,8,138,0,8,74,0,9,244,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,204,81,7,15,0,8,102,0,8,38,0,9,172,0,8,6,0,8,134,0,8,70,0,9,236,80,7,9,0,8,94,0,8,30,0,9,156,84,7,99,0,8,126,0,8,62,0,9,220,82,7,27,0,8,110,0,8,46,0,9,188,0,8,14,0,8,142,0,8,78,0,9,252,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,194,80,7,10,0,8,97,0,8,33,0,9,162,0,8,1,0,8,129,0,8,65,0,9,226,80,7,6,0,8,89,0,8,25,0,9,146,83,7,59,0,8,121,0,8,57,0,9,210,81,7,17,0,8,105,0,8,41,0,9,178,0,8,9,0,8,137,0,8,73,0,9,242,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,202,81,7,13,0,8,101,0,8,37,0,9,170,0,8,5,0,8,133,0,8,69,0,9,234,80,7,8,0,8,93,0,8,29,0,9,154,84,7,83,0,8,125,0,8,61,0,9,218,82,7,23,0,8,109,0,8,45,0,9,186,0,8,13,0,8,141,0,8,77,0,9,250,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,198,81,7,11,0,8,99,0,8,35,0,9,166,0,8,3,0,8,131,0,8,67,0,9,230,80,7,7,0,8,91,0,8,27,0,9,150,84,7,67,0,8,123,0,8,59,0,9,214,82,7,19,0,8,107,0,8,43,0,9,182,0,8,11,0,8,139,0,8,75,0,9,246,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,206,81,7,15,0,8,103,0,8,39,0,9,174,0,8,7,0,8,135,0,8,71,0,9,238,80,7,9,0,8,95,0,8,31,0,9,158,84,7,99,0,8,127,0,8,63,0,9,222,82,7,27,0,8,111,0,8,47,0,9,190,0,8,15,0,8,143,0,8,79,0,9,254,96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,193,80,7,10,0,8,96,0,8,32,0,9,161,0,8,0,0,8,128,0,8,64,0,9,225,80,7,6,0,8,88,0,8,24,0,9,145,83,7,59,0,8,120,0,8,56,0,9,209,81,7,17,0,8,104,0,8,40,0,9,177,0,8,8,0,8,136,0,8,72,0,9,241,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,201,81,7,13,0,8,100,0,8,36,0,9,169,0,8,4,0,8,132,0,8,68,0,9,233,80,7,8,0,8,92,0,8,28,0,9,153,84,7,83,0,8,124,0,8,60,0,9,217,82,7,23,0,8,108,0,8,44,0,9,185,0,8,12,0,8,140,0,8,76,0,9,249,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,197,81,7,11,0,8,98,0,8,34,0,9,165,0,8,2,0,8,130,0,8,66,0,9,229,80,7,7,0,8,90,0,8,26,0,9,149,84,7,67,0,8,122,0,8,58,0,9,213,82,7,19,0,8,106,0,8,42,0,9,181,0,8,10,0,8,138,0,8,74,0,9,245,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,205,81,7,15,0,8,102,0,8,38,0,9,173,0,8,6,0,8,134,0,8,70,0,9,237,80,7,9,0,8,94,0,8,30,0,9,157,84,7,99,0,8,126,0,8,62,0,9,221,82,7,27,0,8,110,0,8,46,0,9,189,0,8,14,0,8,142,0,8,78,0,9,253,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,195,80,7,10,0,8,97,0,8,33,0,9,163,0,8,1,0,8,129,0,8,65,0,9,227,80,7,6,0,8,89,0,8,25,0,9,147,83,7,59,0,8,121,0,8,57,0,9,211,81,7,17,0,8,105,0,8,41,0,9,179,0,8,9,0,8,137,0,8,73,0,9,243,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,203,81,7,13,0,8,101,0,8,37,0,9,171,0,8,5,0,8,133,0,8,69,0,9,235,80,7,8,0,8,93,0,8,29,0,9,155,84,7,83,0,8,125,0,8,61,0,9,219,82,7,23,0,8,109,0,8,45,0,9,187,0,8,13,0,8,141,0,8,77,0,9,251,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,199,81,7,11,0,8,99,0,8,35,0,9,167,0,8,3,0,8,131,0,8,67,0,9,231,80,7,7,0,8,91,0,8,27,0,9,151,84,7,67,0,8,123,0,8,59,0,9,215,82,7,19,0,8,107,0,8,43,0,9,183,0,8,11,0,8,139,0,8,75,0,9,247,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,207,81,7,15,0,8,103,0,8,39,0,9,175,0,8,7,0,8,135,0,8,71,0,9,239,80,7,9,0,8,95,0,8,31,0,9,159,84,7,99,0,8,127,0,8,63,0,9,223,82,7,27,0,8,111,0,8,47,0,9,191,0,8,15,0,8,143,0,8,79,0,9,255],Bnt=[80,5,1,87,5,257,83,5,17,91,5,4097,81,5,5,89,5,1025,85,5,65,93,5,16385,80,5,3,88,5,513,84,5,33,92,5,8193,82,5,9,90,5,2049,86,5,129,192,5,24577,80,5,2,87,5,385,83,5,25,91,5,6145,81,5,7,89,5,1537,85,5,97,93,5,24577,80,5,4,88,5,769,84,5,49,92,5,12289,82,5,13,90,5,3073,86,5,193,192,5,24577],knt=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,0,0],Vnt=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,112,112],Unt=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577],znt=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13],Dy=15;function lq(){let e=this,t,n,i,o,r,s;function a(u,f,h,p,g,m,x,b,T,C,A){let S,v,D,O,R,M,L,_,E,w,I,N,B,H,V;w=0,R=h;do i[u[f+w]]++,w++,R--;while(R!==0);if(i[0]==h)return x[0]=-1,b[0]=0,0;for(_=b[0],M=1;M<=Dy&&i[M]===0;M++);for(L=M,_R&&(_=R),b[0]=_,H=1<N+_;){if(O++,N+=_,V=D-N,V=V>_?_:V,(v=1<<(M=L-N))>S+1&&(v-=S+1,B=L,Mjme)return-3;r[O]=I=C[0],C[0]+=V,O!==0?(s[O]=R,o[0]=M,o[1]=_,M=R>>>N-_,o[2]=I-r[O-1]-M,T.set(o,(r[O-1]+M)*3)):x[0]=I}for(o[1]=L-N,w>=h?o[0]=192:A[w]>>N;M>>=1)R^=M;for(R^=M,E=(1<257?(C==-3?T.msg="oversubscribed distance tree":C==-5?(T.msg="incomplete distance tree",C=-3):C!=-4&&(T.msg="empty distance tree with lengths",C=-3),C):0)}}lq.inflate_trees_fixed=function(e,t,n,i){return e[0]=Lnt,t[0]=Nnt,n[0]=Fnt,i[0]=Bnt,0};var pV=0,vme=1,wme=2,Dme=3,Ime=4,Pme=5,Rme=6,sq=7,Ome=8,_V=9;function Hnt(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,u=0,f=0,h,p=0,g,m=0;function x(b,T,C,A,S,v,D,O){let R,M,L,_,E,w,I,N,B,H,V,G,k,W,q,J;I=O.next_in_index,N=O.avail_in,E=D.bitb,w=D.bitk,B=D.write,H=B>=M[J+1],w-=M[J+1],D.win[B++]=M[J+2],H--;continue}do{if(E>>=M[J+1],w-=M[J+1],_&16){for(_&=15,k=M[J+2]+(E&Au[_]),E>>=_,w-=_;w<15;)N--,E|=(O.read_byte(I++)&255)<>=M[J+1],w-=M[J+1],_&16){for(_&=15;w<_;)N--,E|=(O.read_byte(I++)&255)<>=_,w-=_,H-=k,B>=W)q=B-W,B-q>0&&2>B-q?(D.win[B++]=D.win[q++],D.win[B++]=D.win[q++],k-=2):(D.win.set(D.win.subarray(q,q+2),B),B+=2,q+=2,k-=2);else{q=B-W;do q+=D.end;while(q<0);if(_=D.end-q,k>_){if(k-=_,B-q>0&&_>B-q)do D.win[B++]=D.win[q++];while(--_!==0);else D.win.set(D.win.subarray(q,q+_),B),B+=_,q+=_,_=0;q=0}}if(B-q>0&&k>B-q)do D.win[B++]=D.win[q++];while(--k!==0);else D.win.set(D.win.subarray(q,q+k),B),B+=k,q+=k,k=0;break}else if(!(_&64))R+=M[J+2],R+=E&Au[_],J=(L+R)*3,_=M[J];else return O.msg="invalid distance code",k=O.avail_in-N,k=w>>3>3:k,N+=k,I-=k,w-=k<<3,D.bitb=E,D.bitk=w,O.avail_in=N,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,-3;while(!0);break}if(_&64)return _&32?(k=O.avail_in-N,k=w>>3>3:k,N+=k,I-=k,w-=k<<3,D.bitb=E,D.bitk=w,O.avail_in=N,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,1):(O.msg="invalid literal/length code",k=O.avail_in-N,k=w>>3>3:k,N+=k,I-=k,w-=k<<3,D.bitb=E,D.bitk=w,O.avail_in=N,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,-3);if(R+=M[J+2],R+=E&Au[_],J=(L+R)*3,(_=M[J])===0){E>>=M[J+1],w-=M[J+1],D.win[B++]=M[J+2],H--;break}}while(!0)}while(H>=258&&N>=10);return k=O.avail_in-N,k=w>>3>3:k,N+=k,I-=k,w-=k<<3,D.bitb=E,D.bitk=w,O.avail_in=N,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,0}e.init=function(b,T,C,A,S,v){t=pV,u=b,f=T,h=C,p=A,g=S,m=v,i=null},e.proc=function(b,T,C){let A,S,v,D=0,O=0,R=0,M,L,_,E;for(R=T.next_in_index,M=T.avail_in,D=b.bitb,O=b.bitk,L=b.write,_=L=258&&M>=10&&(b.bitb=D,b.bitk=O,T.avail_in=M,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=L,C=x(u,f,h,p,g,m,b,T),R=T.next_in_index,M=T.avail_in,D=b.bitb,O=b.bitk,L=b.write,_=L>>=i[S+1],O-=i[S+1],v=i[S],v===0){s=i[S+2],t=Rme;break}if(v&16){a=v&15,n=i[S+2],t=wme;break}if(!(v&64)){r=v,o=S/3+i[S+2];break}if(v&32){t=sq;break}return t=_V,T.msg="invalid literal/length code",C=-3,b.bitb=D,b.bitk=O,T.avail_in=M,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=L,b.inflate_flush(T,C);case wme:for(A=a;O>=A,O-=A,r=f,i=g,o=m,t=Dme;case Dme:for(A=r;O>=i[S+1],O-=i[S+1],v=i[S],v&16){a=v&15,c=i[S+2],t=Ime;break}if(!(v&64)){r=v,o=S/3+i[S+2];break}return t=_V,T.msg="invalid distance code",C=-3,b.bitb=D,b.bitk=O,T.avail_in=M,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=L,b.inflate_flush(T,C);case Ime:for(A=a;O>=A,O-=A,t=Pme;case Pme:for(E=L-c;E<0;)E+=b.end;for(;n!==0;){if(_===0&&(L==b.end&&b.read!==0&&(L=0,_=L7&&(O-=8,M++,R--),b.write=L,C=b.inflate_flush(T,C),L=b.write,_=Lx.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(A,A+T),C),C+=T,A+=T,A==n.end&&(A=0,n.write==n.end&&(n.write=0),T=n.write-A,T>x.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(A,A+T),C),C+=T,A+=T),x.next_out_index=C,n.read=A,b},n.proc=function(x,b){let T,C,A,S,v,D,O,R;for(S=x.next_in_index,v=x.avail_in,C=n.bitb,A=n.bitk,D=n.write,O=D>>1){case 0:C>>>=3,A-=3,T=A&7,C>>>=T,A-=T,i=aq;break;case 1:M=[],L=[],_=[[]],E=[[]],lq.inflate_trees_fixed(M,L,_,E),f.init(M[0],L[0],_[0],0,E[0],0),C>>>=3,A-=3,i=gV;break;case 2:C>>>=3,A-=3,i=Nme;break;case 3:return C>>>=3,A-=3,i=ob,x.msg="invalid block type",b=-3,n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b)}break;case aq:for(;A<32;){if(v!==0)b=0;else return n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);v--,C|=(x.read_byte(S++)&255)<>>16&65535)!=(C&65535))return i=ob,x.msg="invalid stored block lengths",b=-3,n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);o=C&65535,C=A=0,i=o!==0?Lme:h!==0?yV:lE;break;case Lme:if(v===0||O===0&&(D==n.end&&n.read!==0&&(D=0,O=Dv&&(T=v),T>O&&(T=O),n.win.set(x.read_buf(S,T),D),S+=T,v-=T,D+=T,O-=T,(o-=T)!==0)break;i=h!==0?yV:lE;break;case Nme:for(;A<14;){if(v!==0)b=0;else return n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);v--,C|=(x.read_byte(S++)&255)<29||(T>>5&31)>29)return i=ob,x.msg="too many length or distance symbols",b=-3,n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);if(T=258+(T&31)+(T>>5&31),!a||a.length>>=14,A-=14,s=0,i=Fme;case Fme:for(;s<4+(r>>>10);){for(;A<3;){if(v!==0)b=0;else return n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);v--,C|=(x.read_byte(S++)&255)<>>=3,A-=3}for(;s<19;)a[Mme[s++]]=0;if(c[0]=7,T=m.inflate_trees_bits(a,c,u,p,x),T!=0)return b=T,b==-3&&(a=null,i=ob),n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);s=0,i=Bme;case Bme:for(;T=r,!(s>=258+(T&31)+(T>>5&31));){let H,V;for(T=c[0];A>>=T,A-=T,a[s++]=V;else{for(R=V==18?7:V-14,H=V==18?11:3;A>>=T,A-=T,H+=C&Au[R],C>>>=R,A-=R,R=s,T=r,R+H>258+(T&31)+(T>>5&31)||V==16&&R<1)return a=null,i=ob,x.msg="invalid bit length repeat",b=-3,n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);V=V==16?a[R-1]:0;do a[R++]=V;while(--H!==0);s=R}}if(u[0]=-1,w=[],I=[],N=[],B=[],w[0]=9,I[0]=6,T=r,T=m.inflate_trees_dynamic(257+(T&31),1+(T>>5&31),a,w,I,N,B,p,x),T!=0)return T==-3&&(a=null,i=ob),b=T,n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);f.init(w[0],I[0],p,N[0],p,B[0]),i=gV;case gV:if(n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,(b=f.proc(n,x,b))!=1)return n.inflate_flush(x,b);if(b=0,f.free(x),S=x.next_in_index,v=x.avail_in,C=n.bitb,A=n.bitk,D=n.write,O=D15?(e.inflateEnd(n),-2):(e.wbits=i,n.istate.blocks=new Gnt(n,1<>4)+8>s.wbits){s.mode=Iy,n.msg="invalid win size",s.marker=5;break}s.mode=Vme;case Vme:if(n.avail_in===0)return o;if(o=i,n.avail_in--,n.total_in++,r=n.read_byte(n.next_in_index++)&255,((s.method<<8)+r)%31!==0){s.mode=Iy,n.msg="incorrect header check",s.marker=5;break}if(!(r&Wnt)){s.mode=oI;break}s.mode=Ume;case Ume:if(n.avail_in===0)return o;o=i,n.avail_in--,n.total_in++,s.need=(n.read_byte(n.next_in_index++)&255)<<24&4278190080,s.mode=zme;case zme:if(n.avail_in===0)return o;o=i,n.avail_in--,n.total_in++,s.need+=(n.read_byte(n.next_in_index++)&255)<<16&16711680,s.mode=Hme;case Hme:if(n.avail_in===0)return o;o=i,n.avail_in--,n.total_in++,s.need+=(n.read_byte(n.next_in_index++)&255)<<8&65280,s.mode=Gme;case Gme:return n.avail_in===0?o:(o=i,n.avail_in--,n.total_in++,s.need+=n.read_byte(n.next_in_index++)&255,s.mode=cq,2);case cq:return s.mode=Iy,n.msg="need dictionary",s.marker=0,-2;case oI:if(o=s.blocks.proc(n,o),o==-3){s.mode=Iy,s.marker=0;break}if(o==0&&(o=i),o!=1)return o;o=i,s.blocks.reset(n,s.was),s.mode=Wme;case Wme:return n.avail_in=0,1;case Iy:return-3;default:return-2}},e.inflateSetDictionary=function(n,i,o){let r=0,s=o;if(!n||!n.istate||n.istate.mode!=cq)return-2;let a=n.istate;return s>=1<0&&n.next_in_index!=p&&(c(n.next_in_index),p=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return u.length>1?(h=new Uint8Array(m),u.forEach(function(x){h.set(x,g),g+=x.length})):h=u[0]?new Uint8Array(u[0]):new Uint8Array,h}},t.flush=function(){n.inflateEnd()}}var rb="/",uq=new Date(2107,11,31),fq=new Date(1980,0,1),Ei=void 0,Eu="undefined",c_="function";var rI=class{constructor(t){return class extends TransformStream{constructor(n,i){let o=new t(i);super({transform(r,s){s.enqueue(o.append(r))},flush(r){let s=o.flush();s&&r.enqueue(s)}})}}}};var Knt=64,Xme=2;try{typeof navigator!=Eu&&navigator.hardwareConcurrency&&(Xme=navigator.hardwareConcurrency)}catch{}var Znt={chunkSize:512*1024,maxWorkers:Xme,terminateWorkerTimeout:5e3,useWebWorkers:!0,useCompressionStream:!0,workerScripts:Ei,CompressionStreamNative:typeof CompressionStream!=Eu&&CompressionStream,DecompressionStreamNative:typeof DecompressionStream!=Eu&&DecompressionStream},Ry=Object.assign({},Znt);function sI(){return Ry}function xV(e){return Math.max(e.chunkSize,Knt)}function uE(e){let{baseURL:t,chunkSize:n,maxWorkers:i,terminateWorkerTimeout:o,useCompressionStream:r,useWebWorkers:s,Deflate:a,Inflate:c,CompressionStream:u,DecompressionStream:f,workerScripts:h}=e;if(Py("baseURL",t),Py("chunkSize",n),Py("maxWorkers",i),Py("terminateWorkerTimeout",o),Py("useCompressionStream",r),Py("useWebWorkers",s),a&&(Ry.CompressionStream=new rI(a)),c&&(Ry.DecompressionStream=new rI(c)),Py("CompressionStream",u),Py("DecompressionStream",f),h!==Ei){let{deflate:p,inflate:g}=h;if((p||g)&&(Ry.workerScripts||(Ry.workerScripts={})),p){if(!Array.isArray(p))throw new Error("workerScripts.deflate must be an array");Ry.workerScripts.deflate=p}if(g){if(!Array.isArray(g))throw new Error("workerScripts.inflate must be an array");Ry.workerScripts.inflate=g}}}function Py(e,t){t!==Ei&&(Ry[e]=t)}var Kme=[];for(let e=0;e<256;e++){let t=e;for(let n=0;n<8;n++)t&1?t=t>>>1^3988292384:t=t>>>1;Kme[e]=t}var l_=class{constructor(t){this.crc=t||-1}append(t){let n=this.crc|0;for(let i=0,o=t.length|0;i>>8^Kme[(n^t[i])&255];this.crc=n}get(){return~this.crc}};var aI=class extends TransformStream{constructor(){let t,n=new l_;super({transform(i,o){n.append(i),o.enqueue(i)},flush(){let i=new Uint8Array(4);new DataView(i.buffer).setUint32(0,n.get()),t.value=i}}),t=this}};function fE(e){if(typeof TextEncoder==Eu){e=unescape(encodeURIComponent(e));let t=new Uint8Array(e.length);for(let n=0;n0&&t&&(e[n-1]=Xc.partial(t,e[n-1]&2147483648>>t-1,1)),e},partial(e,t,n){return e===32?t:(n?t|0:t<<32-e)+e*1099511627776},getPartial(e){return Math.round(e/1099511627776)||32},_shiftRight(e,t,n,i){for(i===void 0&&(i=[]);t>=32;t-=32)i.push(n),n=0;if(t===0)return i.concat(e);for(let s=0;s>>t),n=e[s]<<32-t;let o=e.length?e[e.length-1]:0,r=Xc.getPartial(o);return i.push(Xc.partial(t+r&31,t+r>32?n:i.pop(),1)),i}},cI={bytes:{fromBits(e){let n=Xc.bitLength(e)/8,i=new Uint8Array(n),o;for(let r=0;r>>24,o<<=8;return 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dq={};dq.aes=class{constructor(e){let t=this;t._tables=[[[],[],[],[],[]],[[],[],[],[],[]]],t._tables[0][0][0]||t._precompute();let n=t._tables[0][4],i=t._tables[1],o=e.length,r,s,a,c=1;if(o!==4&&o!==6&&o!==8)throw new Error("invalid aes key size");for(t._key=[s=e.slice(0),a=[]],r=o;r<4*o+28;r++){let u=s[r-1];(r%o===0||o===8&&r%o===4)&&(u=n[u>>>24]<<24^n[u>>16&255]<<16^n[u>>8&255]<<8^n[u&255],r%o===0&&(u=u<<8^u>>>24^c<<24,c=c<<1^(c>>7)*283)),s[r]=s[r-o]^u}for(let u=0;r;u++,r--){let f=s[u&3?r:r-4];r<=4||u<4?a[u]=f:a[u]=i[0][n[f>>>24]]^i[1][n[f>>16&255]]^i[2][n[f>>8&255]]^i[3][n[f&255]]}}encrypt(e){return this._crypt(e,0)}decrypt(e){return this._crypt(e,1)}_precompute(){let e=this._tables[0],t=this._tables[1],n=e[4],i=t[4],o=[],r=[],s,a,c,u;for(let f=0;f<256;f++)r[(o[f]=f<<1^(f>>7)*283)^f]=f;for(let f=s=0;!n[f];f^=a||1,s=r[s]||1){let h=s^s<<1^s<<2^s<<3^s<<4;h=h>>8^h&255^99,n[f]=h,i[h]=f,u=o[c=o[a=o[f]]];let p=u*16843009^c*65537^a*257^f*16843008,g=o[h]*257^h*16843008;for(let m=0;m<4;m++)e[m][f]=g=g<<24^g>>>8,t[m][h]=p=p<<24^p>>>8}for(let f=0;f<5;f++)e[f]=e[f].slice(0),t[f]=t[f].slice(0)}_crypt(e,t){if(e.length!==4)throw new Error("invalid aes block size");let n=this._key[t],i=n.length/4-2,o=[0,0,0,0],r=this._tables[t],s=r[0],a=r[1],c=r[2],u=r[3],f=r[4],h=e[0]^n[0],p=e[t?3:1]^n[1],g=e[2]^n[2],m=e[t?1:3]^n[3],x=4,b,T,C;for(let A=0;A>>24]^a[p>>16&255]^c[g>>8&255]^u[m&255]^n[x],T=s[p>>>24]^a[g>>16&255]^c[m>>8&255]^u[h&255]^n[x+1],C=s[g>>>24]^a[m>>16&255]^c[h>>8&255]^u[p&255]^n[x+2],m=s[m>>>24]^a[h>>16&255]^c[p>>8&255]^u[g&255]^n[x+3],x+=4,h=b,p=T,g=C;for(let A=0;A<4;A++)o[t?3&-A:A]=f[h>>>24]<<24^f[p>>16&255]<<16^f[g>>8&255]<<8^f[m&255]^n[x++],b=h,h=p,p=g,g=m,m=b;return o}};var $me={getRandomValues(e){let t=new Uint32Array(e.buffer),n=i=>{let o=987654321,r=4294967295;return function(){return o=36969*(o&65535)+(o>>16)&r,i=18e3*(i&65535)+(i>>16)&r,(((o<<16)+i&r)/4294967296+.5)*(Math.random()>.5?1:-1)}};for(let i=0,o;i>24&255)===255){let t=e>>16&255,n=e>>8&255,i=e&255;t===255?(t=0,n===255?(n=0,i===255?i=0:++i):++n):++t,e=0,e+=t<<16,e+=n<<8,e+=i}else e+=1<<24;return e}incCounter(e){(e[0]=this.incWord(e[0]))===0&&(e[1]=this.incWord(e[1]))}calculate(e,t,n){let i;if(!(i=t.length))return[];let o=Xc.bitLength(t);for(let r=0;r>5)+1<<2,r,s,a,c,u,f=new ArrayBuffer(o),h=new DataView(f),p=0,g=Xc;for(t=cI.bytes.toBits(t),u=1;p<(o||1);u++){for(r=s=e.encrypt(g.concat(t,[u])),a=1;ao&&(e=new n().update(e).finalize());for(let r=0;rthis.resolveReady=s),password:ope(t,n),signed:i,strength:o-1,pending:new Uint8Array})},async transform(s,a){let c=this,{password:u,strength:f,resolveReady:h,ready:p}=c;u?(await ait(c,f,u,Gf(s,0,uI[f]+2)),s=Gf(s,uI[f]+2),r?a.error(new Error(u_)):h()):await p;let g=new Uint8Array(s.length-Ly-(s.length-Ly)%dE);a.enqueue(npe(c,s,g,0,Ly,!0))},async flush(s){let{signed:a,ctr:c,hmac:u,pending:f,ready:h}=this;if(u&&c){await h;let p=Gf(f,0,f.length-Ly),g=Gf(f,f.length-Ly),m=new Uint8Array;if(p.length){let x=dI(Em,p);u.update(x);let b=c.update(x);m=fI(Em,b)}if(a){let x=Gf(fI(Em,u.digest()),0,Ly);for(let b=0;bthis.resolveReady=r),password:ope(t,n),strength:i-1,pending:new Uint8Array})},async transform(r,s){let a=this,{password:c,strength:u,resolveReady:f,ready:h}=a,p=new Uint8Array;c?(p=await cit(a,u,c),f()):await h;let g=new Uint8Array(p.length+r.length-r.length%dE);g.set(p,0),s.enqueue(npe(a,r,g,p.length,0))},async flush(r){let{ctr:s,hmac:a,pending:c,ready:u}=this;if(a&&s){await u;let f=new Uint8Array;if(c.length){let h=s.update(dI(Em,c));a.update(h),f=fI(Em,h)}o.signature=fI(Em,a.digest()).slice(0,Ly),r.enqueue(pq(f,o.signature))}}}),o=this}};function npe(e,t,n,i,o,r){let{ctr:s,hmac:a,pending:c}=e,u=t.length-o;c.length&&(t=pq(c,t),n=fit(n,u-u%dE));let f;for(f=0;f<=u-dE;f+=dE){let h=dI(Em,Gf(t,f,f+dE));r&&a.update(h);let p=s.update(h);r||a.update(p),n.set(fI(Em,p),f+i)}return e.pending=Gf(t,f),n}async function ait(e,t,n,i){let o=await ipe(e,t,n,Gf(i,0,uI[t])),r=Gf(i,uI[t]);if(o[0]!=r[0]||o[1]!=r[1])throw new Error(My)}async function cit(e,t,n){let i=bV(new Uint8Array(uI[t])),o=await ipe(e,t,n,i);return pq(i,o)}async function ipe(e,t,n,i){e.password=null;let o=await lit(Qnt,n,tit,!1,nit),r=await uit(Object.assign({salt:i},mq),o,8*(lI[t]*2+2)),s=new Uint8Array(r),a=dI(Em,Gf(s,0,lI[t])),c=dI(Em,Gf(s,lI[t],lI[t]*2)),u=Gf(s,lI[t]*2);return Object.assign(e,{keys:{key:a,authentication:c,passwordVerification:u},ctr:new rit(new oit(a),Array.from(iit)),hmac:new sit(c)}),u}async function lit(e,t,n,i,o){if(Qme)try{return await hI.importKey(e,t,n,i,o)}catch{return Qme=!1,Oy.importKey(t)}else return Oy.importKey(t)}async function uit(e,t,n){if(Jme)try{return await hI.deriveBits(e,t,n)}catch{return Jme=!1,Oy.pbkdf2(t,e.salt,mq.iterations,n)}else return Oy.pbkdf2(t,e.salt,mq.iterations,n)}function ope(e,t){return t===Ei?fE(e):t}function pq(e,t){let n=e;return e.length+t.length&&(n=new Uint8Array(e.length+t.length),n.set(e,0),n.set(t,e.length)),n}function fit(e,t){if(t&&t>e.length){let n=e;e=new Uint8Array(t),e.set(n,0)}return e}function Gf(e,t,n){return e.subarray(t,n)}function fI(e,t){return e.fromBits(t)}function dI(e,t){return e.toBits(t)}var hE=12,EV=class extends TransformStream{constructor({password:t,passwordVerification:n,checkPasswordOnly:i}){super({start(){Object.assign(this,{password:t,passwordVerification:n}),cpe(this,t)},transform(o,r){let s=this;if(s.password){let a=rpe(s,o.subarray(0,hE));if(s.password=null,a[hE-1]!=s.passwordVerification)throw new Error(My);o=o.subarray(hE)}i?r.error(new Error(u_)):r.enqueue(rpe(s,o))}})}},SV=class extends TransformStream{constructor({password:t,passwordVerification:n}){super({start(){Object.assign(this,{password:t,passwordVerification:n}),cpe(this,t)},transform(i,o){let r=this,s,a;if(r.password){r.password=null;let c=bV(new Uint8Array(hE));c[hE-1]=r.passwordVerification,s=new 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TransformStream{constructor(t,n){super({});let i=this,{codecType:o}=t,r;o.startsWith(PV)?r=vV:o.startsWith(RV)&&(r=wV);let s=0,a=0,c=new r(t,n),u=super.readable,f=new TransformStream({transform(p,g){p&&p.length&&(a+=p.length,g.enqueue(p))},flush(){Object.assign(i,{inputSize:a})}}),h=new TransformStream({transform(p,g){p&&p.length&&(s+=p.length,g.enqueue(p))},flush(){let{signature:p}=c;Object.assign(i,{signature:p,outputSize:s,inputSize:a})}});Object.defineProperty(i,"readable",{get(){return u.pipeThrough(f).pipeThrough(c).pipeThrough(h)}})}},IV=class extends TransformStream{constructor(t){let n;super({transform:i,flush(o){n&&n.length&&o.enqueue(n)}});function i(o,r){if(n){let s=new Uint8Array(n.length+o.length);s.set(n),s.set(o,n.length),o=s,n=null}o.length>t?(r.enqueue(o.slice(0,t)),i(o.slice(t),r)):n=o}}};var Tpe=typeof Worker!=Eu;var mE=class{constructor(t,{readable:n,writable:i},{options:o,config:r,streamOptions:s,useWebWorkers:a,transferStreams:c,scripts:u},f){let{signal:h}=s;return Object.assign(t,{busy:!0,readable:n.pipeThrough(new IV(r.chunkSize)).pipeThrough(new bq(n,s),{signal:h}),writable:i,options:Object.assign({},o),scripts:u,transferStreams:c,terminate(){return new Promise(p=>{let{worker:g,busy:m}=t;g?(m?t.resolveTerminated=p:(g.terminate(),p()),t.interface=null):p()})},onTaskFinished(){let{resolveTerminated:p}=t;p&&(t.resolveTerminated=null,t.terminated=!0,t.worker.terminate(),p()),t.busy=!1,f(t)}}),(a&&Tpe?dit:Cpe)(t,r)}},bq=class extends TransformStream{constructor(t,{onstart:n,onprogress:i,size:o,onend:r}){let s=0;super({async start(){n&&await xq(n,o)},async transform(a,c){s+=a.length,i&&await xq(i,s,o),c.enqueue(a)},async flush(){t.size=s,r&&await xq(r,s)}})}};async function xq(e,...t){try{await e(...t)}catch{}}function Cpe(e,t){return{run:()=>hit(e,t)}}function dit(e,t){let{baseURL:n,chunkSize:i}=t;if(!e.interface){let o;try{o=_it(e.scripts[0],n,e)}catch{return Tpe=!1,Cpe(e,t)}Object.assign(e,{worker:o,interface:{run:()=>mit(e,{chunkSize:i})}})}return e.interface}async function hit({options:e,readable:t,writable:n,onTaskFinished:i},o){try{let r=new DV(e,o);await t.pipeThrough(r).pipeTo(n,{preventClose:!0,preventAbort:!0});let{signature:s,inputSize:a,outputSize:c}=r;return{signature:s,inputSize:a,outputSize:c}}finally{i()}}async function mit(e,t){let n,i,o=new Promise((p,g)=>{n=p,i=g});Object.assign(e,{reader:null,writer:null,resolveResult:n,rejectResult:i,result:o});let{readable:r,options:s,scripts:a}=e,{writable:c,closed:u}=pit(e.writable),f=OV({type:_pe,scripts:a.slice(1),options:s,config:t,readable:r,writable:c},e);f||Object.assign(e,{reader:r.getReader(),writer:c.getWriter()});let h=await o;return f||await c.getWriter().close(),await u,h}function pit(e){let t,n=new Promise(o=>t=o);return{writable:new WritableStream({async write(o){let r=e.getWriter();await r.ready,await r.write(o),r.releaseLock()},close(){t()},abort(o){return e.getWriter().abort(o)}}),closed:n}}var xpe=!0,bpe=!0;function _it(e,t,n){let i={type:"module"},o,r;typeof e==c_&&(e=e());try{o=new URL(e,t)}catch{o=e}if(xpe)try{r=new Worker(o)}catch{xpe=!1,r=new Worker(o,i)}else r=new Worker(o,i);return r.addEventListener(ppe,s=>git(s,n)),r}function OV(e,{worker:t,writer:n,onTaskFinished:i,transferStreams:o}){try{let{value:r,readable:s,writable:a}=e,c=[];if(r&&(r.byteLength!T.busy);if(b)return Epe(b),new mE(b,e,t,x);if(ab.lengthTq.push({resolve:T,stream:e,workerOptions:t}))}function x(b){if(Tq.length){let[{resolve:T,stream:C,workerOptions:A}]=Tq.splice(0,1);T(new mE(b,C,A,x))}else b.worker?(Epe(b),yit(b,t)):ab=ab.filter(T=>T!=b)}}function yit(e,t){let{config:n}=t,{terminateWorkerTimeout:i}=n;Number.isFinite(i)&&i>=0&&(e.terminated?e.terminated=!1:e.terminateTimeout=setTimeout(async()=>{ab=ab.filter(o=>o!=e);try{await e.terminate()}catch{}},i))}function Epe(e){let{terminateTimeout:t}=e;t&&(clearTimeout(t),e.terminateTimeout=null)}var xit="Writer iterator completed too soon",bit="text/plain";var Tit="Content-Type";var Cit=64*1024,Eq="writable",pE=class{constructor(){this.size=0}init(){this.initialized=!0}},LV=class extends pE{get readable(){let t=this,{chunkSize:n=Cit}=t,i=new ReadableStream({start(){this.chunkOffset=0},async pull(o){let{offset:r=0,size:s,diskNumberStart:a}=i,{chunkOffset:c}=this;o.enqueue(await Pa(t,r+c,Math.min(n,s-c),a)),c+n>s?o.close():this.chunkOffset+=n}});return i}},Cq=class extends pE{constructor(){super();let t=this,n=new WritableStream({write(i){return t.writeUint8Array(i)}});Object.defineProperty(t,Eq,{get(){return n}})}writeUint8Array(){}};var NV=class extends Cq{constructor(t){super(),Object.assign(this,{data:"data:"+(t||"")+";base64,",pending:[]})}writeUint8Array(t){let n=this,i=0,o=n.pending,r=n.pending.length;for(n.pending="",i=0;i2?n.data+=btoa(o):n.pending=o}getData(){return this.data+btoa(this.pending)}},f_=class extends LV{constructor(t){super(),Object.assign(this,{blob:t,size:t.size})}async readUint8Array(t,n){let i=this,o=t+n,s=await(t||on&&(s=s.slice(t,o)),new Uint8Array(s)}},mI=class extends pE{constructor(t){super();let n=this,i=new TransformStream,o=[];t&&o.push([Tit,t]),Object.defineProperty(n,Eq,{get(){return i.writable}}),n.blob=new Response(i.readable,{headers:o}).blob()}getData(){return this.blob}},FV=class extends f_{constructor(t){super(new Blob([t],{type:bit}))}},BV=class extends mI{constructor(t){super(t),Object.assign(this,{encoding:t,utf8:!t||t.toLowerCase()=="utf-8"})}async getData(){let{encoding:t,utf8:n}=this,i=await super.getData();if(i.text&&n)return i.text();{let o=new FileReader;return new Promise((r,s)=>{Object.assign(o,{onload:({target:a})=>r(a.result),onerror:()=>s(o.error)}),o.readAsText(i,t)})}}};var Aq=class extends LV{constructor(t){super(),this.readers=t}async init(){let t=this,{readers:n}=t;t.lastDiskNumber=0,t.lastDiskOffset=0,await Promise.all(n.map(async(i,o)=>{await i.init(),o!=n.length-1&&(t.lastDiskOffset+=i.size),t.size+=i.size})),super.init()}async readUint8Array(t,n,i=0){let o=this,{readers:r}=this,s,a=i;a==-1&&(a=r.length-1);let c=t;for(;c>=r[a].size;)c-=r[a].size,a++;let u=r[a],f=u.size;if(c+n<=f)s=await Pa(u,c,n);else{let h=f-c;s=new Uint8Array(n),s.set(await Pa(u,c,h)),s.set(await o.readUint8Array(t+h,n-h,i),h)}return o.lastDiskNumber=Math.max(a,o.lastDiskNumber),s}},kV=class extends pE{constructor(t,n=4294967295){super();let i=this;Object.assign(i,{diskNumber:0,diskOffset:0,size:0,maxSize:n,availableSize:n});let o,r,s,a=new WritableStream({async write(f){let{availableSize:h}=i;if(s)f.length>=h?(await c(f.slice(0,h)),await u(),i.diskOffset+=o.size,i.diskNumber++,s=null,await this.write(f.slice(h))):await c(f);else{let{value:p,done:g}=await t.next();if(g&&!p)throw new Error(xit);o=p,o.size=0,o.maxSize&&(i.maxSize=o.maxSize),i.availableSize=i.maxSize,await wm(o),r=p.writable,s=r.getWriter(),await this.write(f)}},async close(){await s.ready,await u()}});Object.defineProperty(i,Eq,{get(){return a}});async function c(f){let h=f.length;h&&(await s.ready,await s.write(f),o.size+=h,i.size+=h,i.availableSize-=h)}async function u(){r.size=o.size,await s.close()}}};async function wm(e,t){if(e.init&&!e.initialized)await e.init(t);else return Promise.resolve()}function VV(e){return Array.isArray(e)&&(e=new Aq(e)),e instanceof ReadableStream&&(e={readable:e}),e}function UV(e){e.writable===Ei&&typeof e.next==c_&&(e=new kV(e)),e instanceof WritableStream&&(e={writable:e});let{writable:t}=e;return t.size===Ei&&(t.size=0),e instanceof kV||Object.assign(e,{diskNumber:0,diskOffset:0,availableSize:1/0,maxSize:1/0}),e}function Pa(e,t,n,i){return e.readUint8Array(t,n,i)}var Spe="\0\u263A\u263B\u2665\u2666\u2663\u2660\u2022\u25D8\u25CB\u25D9\u2642\u2640\u266A\u266B\u263C\u25BA\u25C4\u2195\u203C\xB6\xA7\u25AC\u21A8\u2191\u2193\u2192\u2190\u221F\u2194\u25B2\u25BC !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u2302\xC7\xFC\xE9\xE2\xE4\xE0\xE5\xE7\xEA\xEB\xE8\xEF\xEE\xEC\xC4\xC5\xC9\xE6\xC6\xF4\xF6\xF2\xFB\xF9\xFF\xD6\xDC\xA2\xA3\xA5\u20A7\u0192\xE1\xED\xF3\xFA\xF1\xD1\xAA\xBA\xBF\u2310\xAC\xBD\xBC\xA1\xAB\xBB\u2591\u2592\u2593\u2502\u2524\u2561\u2562\u2556\u2555\u2563\u2551\u2557\u255D\u255C\u255B\u2510\u2514\u2534\u252C\u251C\u2500\u253C\u255E\u255F\u255A\u2554\u2569\u2566\u2560\u2550\u256C\u2567\u2568\u2564\u2565\u2559\u2558\u2552\u2553\u256B\u256A\u2518\u250C\u2588\u2584\u258C\u2590\u2580\u03B1\xDF\u0393\u03C0\u03A3\u03C3\xB5\u03C4\u03A6\u0398\u03A9\u03B4\u221E\u03C6\u03B5\u2229\u2261\xB1\u2265\u2264\u2320\u2321\xF7\u2248\xB0\u2219\xB7\u221A\u207F\xB2\u25A0 ".split(""),Ait=Spe.length==256;function vpe(e){if(Ait){let t="";for(let n=0;nthis[n]=t[n])}};var Gq="File format is not recognized",Dit="End of central directory not found",Iit="End of Zip64 central directory locator not found",Pit="Central directory header not found",Rit="Local file header not found",Oit="Zip64 extra field not found",Mit="File contains encrypted entry",Lit="Encryption method not supported",Ipe="Compression method not supported",Ppe="Split zip file",Rpe="utf-8",Ope="cp437",Nit=[[Iq,4294967295],[Pq,4294967295],[Rq,4294967295],[zV,65535]],Fit={[65535]:{getValue:cs,bytes:4},[4294967295]:{getValue:WV,bytes:8}},JV=class{constructor(t,n={}){Object.assign(this,{reader:VV(t),options:n,config:sI()})}async*getEntriesGenerator(t={}){let n=this,{reader:i}=n,{config:o}=n;if(await wm(i),(i.size===Ei||!i.readUint8Array)&&(i=new f_(await new Response(i.readable).blob()),await wm(i)),i.size<22)throw new Error(Gq);i.chunkSize=xV(o);let r=await zit(i,101010256,i.size,22,65535*16);if(!r){let L=await Pa(i,0,4),_=ha(L);throw cs(_)==134695760?new Error(Ppe):new Error(Dit)}let s=ha(r),a=cs(s,12),c=cs(s,16),u=r.offset,f=da(s,20),h=u+22+f,p=da(s,4),g=i.lastDiskNumber||0,m=da(s,6),x=da(s,8),b=0,T=0;if(c==4294967295||a==4294967295||x==65535||m==65535){let L=await Pa(i,r.offset-20,20),_=ha(L);if(cs(_,0)==117853008){c=WV(_,8);let E=await Pa(i,c,56,-1),w=ha(E),I=r.offset-20-56;if(cs(w,0)!=101075792&&c!=I){let N=c;c=I,b=c-N,E=await Pa(i,c,56,-1),w=ha(E)}if(cs(w,0)!=101075792)throw new Error(Iit);p==65535&&(p=cs(w,16)),m==65535&&(m=cs(w,20)),x==65535&&(x=WV(w,32)),a==4294967295&&(a=WV(w,40)),c-=a}}if(c>=i.size&&(b=i.size-c-a-22,c=i.size-a-22),g!=p)throw new Error(Ppe);if(c<0)throw new Error(Gq);let C=0,A=await Pa(i,c,a,m),S=ha(A);if(a){let L=r.offset-a;if(cs(S,C)!=33639248&&c!=L){let _=c;c=L,b+=c-_,A=await Pa(i,c,a,m),S=ha(A)}}let v=r.offset-c-(i.lastDiskOffset||0);if(a!=v&&v>=0&&(a=v,A=await Pa(i,c,a,m),S=ha(A)),c<0||c>=i.size)throw new Error(Gq);let D=Kc(n,t,"filenameEncoding"),O=Kc(n,t,"commentEncoding");for(let L=0;L>8==0,V=B>>8==3,G=A.subarray(w,I),k=da(S,C+32),W=N+k,q=A.subarray(N,W),J=E,j=E,K=cs(S,C+38),Q=H&&(gE(S,C+38)&16)==16||V&&(K>>16&16384)==16384||G.length&&G[G.length-1]==rb.charCodeAt(0),de=V&&(K>>16&73)==73,xe=cs(S,C+42)+b;Object.assign(_,{versionMadeBy:B,msDosCompatible:H,compressedSize:0,uncompressedSize:0,commentLength:k,directory:Q,offset:xe,diskNumberStart:da(S,C+34),internalFileAttributes:da(S,C+36),externalFileAttributes:K,rawFilename:G,filenameUTF8:J,commentUTF8:j,rawExtraField:A.subarray(I,N),executable:de}),_.internalFileAttribute=_.internalFileAttributes,_.externalFileAttribute=_.externalFileAttributes;let ce=Kc(n,t,"decodeText")||pI,ge=J?Rpe:D||Ope,Te=j?Rpe:O||Ope,De=ce(G,ge);De===Ei&&(De=pI(G,ge));let Ae=ce(q,Te);Ae===Ei&&(Ae=pI(q,Te)),Object.assign(_,{rawComment:q,filename:De,comment:Ae,directory:Q||De.endsWith(rb)}),T=Math.max(xe,T),Npe(_,_,S,C+6),_.zipCrypto=_.encrypted&&!_.extraFieldAES;let Be=new Ny(_);Be.getData=(Ze,Et)=>_.getData(Ze,Be,Et),C=W;let{onprogress:ze}=t;if(ze)try{await ze(L+1,x,new Ny(_))}catch{}yield Be}let R=Kc(n,t,"extractPrependedData"),M=Kc(n,t,"extractAppendedData");return R&&(n.prependedData=T>0?await Pa(i,0,T):new Uint8Array),n.comment=f?await Pa(i,u+22,f):new Uint8Array,M&&(n.appendedData=h>>8&255:p>>>24&255),signature:p,compressed:u!=0&&!v,encrypted:o.encrypted&&!v,useWebWorkers:Kc(o,i,"useWebWorkers"),useCompressionStream:Kc(o,i,"useCompressionStream"),transferStreams:Kc(o,i,"transferStreams"),checkPasswordOnly:E},config:f,streamOptions:{signal:_,size:M,onstart:I,onprogress:N,onend:B}},V=0;try{({outputSize:V}=await MV({readable:L,writable:w},H))}catch(G){if(!E||G.message!=u_)throw G}finally{let G=Kc(o,i,"preventClose");w.size+=V,!G&&!w.locked&&await w.getWriter().close()}return E?Ei:t.getData?t.getData():w}};function Lpe(e,t,n){let i=e.rawBitFlag=da(t,n+2),o=(i&1)==1,r=cs(t,n+6);Object.assign(e,{encrypted:o,version:da(t,n),bitFlag:{level:(i&6)>>1,dataDescriptor:(i&8)==8,languageEncodingFlag:(i&2048)==2048},rawLastModDate:r,lastModDate:Hit(r),filenameLength:da(t,n+22),extraFieldLength:da(t,n+24)})}function Npe(e,t,n,i,o){let{rawExtraField:r}=t,s=t.extraField=new Map,a=ha(new Uint8Array(r)),c=0;try{for(;ct[o]==r);for(let o=0,r=0;o=5&&(r.push(_E),s.push(HV));let a=1;r.forEach((c,u)=>{if(e.data.length>=a+4){let f=cs(i,a);t[c]=e[c]=new Date(f*1e3);let h=s[u];e[h]=f}a+=4})}async function zit(e,t,n,i,o){let r=new Uint8Array(4),s=ha(r);Git(s,0,t);let a=i+o;return await c(i)||await c(Math.min(a,n));async function c(u){let f=n-u,h=await Pa(e,f,u);for(let p=h.length-i;p>=0;p--)if(h[p]==r[0]&&h[p+1]==r[1]&&h[p+2]==r[2]&&h[p+3]==r[3])return{offset:f+p,buffer:h.slice(p,p+i).buffer}}}function Kc(e,t,n){return t[n]===Ei?e.options[n]:t[n]}function Hit(e){let t=(e&4294901760)>>16,n=e&65535;try{return new 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D(),T=!0,c||(E=await cot(g,E,M,o)),await O(M),g.diskNumberStart=s.diskNumber,L=s.diskOffset,await E.stream().pipeTo(M,{preventClose:!0,preventAbort:!0,signal:u}),M.size+=E.size,T=!1}if(g.offset=e.offset-L,g.zip64)lot(g,o);else if(g.offset>4294967295)throw new Error(sY);return e.offset+=g.size,g}catch(R){if(m&&T||!m&&C){if(e.hasCorruptedEntries=!0,R)try{R.corruptedEntry=!0}catch{}m?e.offset+=A.writable.size:e.offset=A.writable.size}throw r.delete(t),R}finally{m&&e.bufferedWrites--,b&&b(),x&&x()}function v(){g.lock=new Promise(R=>b=R)}async function D(){e.writerLocked=!0;let{lockWriter:R}=e;e.lockWriter=new Promise(M=>x=()=>{e.writerLocked=!1,M()}),await R}async function O(R){qi(f.localHeaderArray)>s.availableSize&&(s.availableSize=0,await Dm(R,new Uint8Array))}}async function iot(e,t,{diskNumberStart:n,lock:i},o,r,s){let{headerInfo:a,dataDescriptorInfo:c,metadataSize:u}=o,{localHeaderArray:f,headerArray:h,lastModDate:p,rawLastModDate:g,encrypted:m,compressed:x,version:b,compressionMethod:T,rawExtraFieldExtendedTimestamp:C,extraFieldExtendedTimestampFlag:A,rawExtraFieldNTFS:S,rawExtraFieldAES:v}=a,{dataDescriptorArray:D}=c,{rawFilename:O,lastAccessDate:R,creationDate:M,password:L,rawPassword:_,level:E,zip64:w,zip64UncompressedSize:I,zip64CompressedSize:N,zip64Offset:B,zip64DiskNumberStart:H,zipCrypto:V,dataDescriptor:G,directory:k,executable:W,versionMadeBy:q,rawComment:J,rawExtraField:j,useWebWorkers:K,onstart:Q,onprogress:de,onend:xe,signal:ce,encryptionStrength:ge,extendedTimestamp:Te,msDosCompatible:De,internalFileAttributes:Ae,externalFileAttributes:Be,useCompressionStream:ze,passThrough:Ze}=s,Et={lock:i,versionMadeBy:q,zip64:w,directory:!!k,executable:!!W,filenameUTF8:!0,rawFilename:O,commentUTF8:!0,rawComment:J,rawExtraFieldExtendedTimestamp:C,rawExtraFieldNTFS:S,rawExtraFieldAES:v,rawExtraField:j,extendedTimestamp:Te,msDosCompatible:De,internalFileAttributes:Ae,externalFileAttributes:Be,diskNumberStart:n},{signature:Ct,uncompressedSize:ke}=s,jt=0;Ze||(ke=0);let{writable:lt}=t;if(e){e.chunkSize=xV(r),await Dm(lt,f);let In=e.readable,on=In.size=e.size,pe={options:{codecType:PV,level:E,rawPassword:_,password:L,encryptionStrength:ge,zipCrypto:m&&V,passwordVerification:m&&V&&g>>8&255,signed:!Ze,compressed:x&&!Ze,encrypted:m&&!Ze,useWebWorkers:K,useCompressionStream:ze,transferStreams:!1},config:r,streamOptions:{signal:ce,size:on,onstart:Q,onprogress:de,onend:xe}},Ce=await MV({readable:In,writable:lt},pe);jt=Ce.outputSize,Ze||(ke=Ce.inputSize,Ct=Ce.signature),lt.size+=ke}else await Dm(lt,f);let ut;if(w){let In=4;I&&(In+=8),N&&(In+=8),B&&(In+=8),H&&(In+=4),ut=new Uint8Array(In)}else ut=new Uint8Array;return aot({signature:Ct,rawExtraFieldZip64:ut,compressedSize:jt,uncompressedSize:ke,headerInfo:a,dataDescriptorInfo:c},s),G&&await Dm(lt,D),Object.assign(Et,{uncompressedSize:ke,compressedSize:jt,lastModDate:p,rawLastModDate:g,creationDate:M,lastAccessDate:R,encrypted:m,zipCrypto:V,size:u+jt,compressionMethod:T,version:b,headerArray:h,signature:Ct,rawExtraFieldZip64:ut,extraFieldExtendedTimestampFlag:A,zip64UncompressedSize:I,zip64CompressedSize:N,zip64Offset:B,zip64DiskNumberStart:H}),Et}function oot(e){let{rawFilename:t,lastModDate:n,lastAccessDate:i,creationDate:o,level:r,zip64:s,zipCrypto:a,useUnicodeFileNames:c,dataDescriptor:u,directory:f,rawExtraField:h,encryptionStrength:p,extendedTimestamp:g,encrypted:m}=e,{version:x,compressionMethod:b}=e,T=!f&&(r>0||r===Ei&&b!==0),C;if(m&&!a){C=new Uint8Array(qi(Upe)+2);let B=Ra(C);to(B,0,39169),As(C,Upe,2),rY(B,8,p)}else C=new Uint8Array;let A,S,v;if(g){S=new Uint8Array(9+(i?4:0)+(o?4:0));let B=Ra(S);to(B,0,21589),to(B,2,qi(S)-4),v=1+(i?2:0)+(o?4:0),rY(B,4,v);let H=5;ji(B,H,Math.floor(n.getTime()/1e3)),H+=4,i&&(ji(B,H,Math.floor(i.getTime()/1e3)),H+=4),o&&ji(B,H,Math.floor(o.getTime()/1e3));try{A=new Uint8Array(36);let V=Ra(A),G=oY(n);to(V,0,10),to(V,2,32),to(V,8,1),to(V,10,24),Ll(V,12,G),Ll(V,20,oY(i)||G),Ll(V,28,oY(o)||G)}catch{A=new Uint8Array}}else A=S=new Uint8Array;let D=0;c&&(D=D|2048),u&&(D=D|8),b===Ei&&(b=T?8:0),b==8&&(r>=1&&r<3&&(D=D|6),r>=3&&r<5&&(D=D|1),r===9&&(D=D|2)),s&&(x=x>45?x:45),m&&(D=D|1,a||(x=x>51?x:51,C[9]=b,b=99));let O=new Uint8Array(26),R=Ra(O);to(R,0,x),to(R,2,D),to(R,4,b);let M=new Uint32Array(1),L=Ra(M),_;nuq?_=uq:_=n,to(L,0,(_.getHours()<<6|_.getMinutes())<<5|_.getSeconds()/2),to(L,2,(_.getFullYear()-1980<<4|_.getMonth()+1)<<5|_.getDate());let E=M[0];ji(R,6,E),to(R,22,qi(t));let w=qi(C,S,A,h);to(R,24,w);let I=new Uint8Array(30+qi(t)+w),N=Ra(I);return ji(N,0,67324752),As(I,O,4),As(I,t,30),As(I,C,30+qi(t)),As(I,S,30+qi(t,C)),As(I,A,30+qi(t,C,S)),As(I,h,30+qi(t,C,S,A)),{localHeaderArray:I,headerArray:O,headerView:R,lastModDate:n,rawLastModDate:E,encrypted:m,compressed:T,version:x,compressionMethod:b,extraFieldExtendedTimestampFlag:v,rawExtraFieldExtendedTimestamp:S,rawExtraFieldNTFS:A,rawExtraFieldAES:C,extraFieldLength:w}}function rot(e,t){let{headerInfo:n}=e,{localHeaderArray:i,extraFieldLength:o}=n,r=Ra(i),s=64-(t+qi(i))%64;s<4&&(s+=64);let a=new Uint8Array(s),c=Ra(a);to(c,0,6534),to(c,2,s-2);let u=i;n.localHeaderArray=i=new Uint8Array(qi(u)+s),As(i,u),As(i,a,qi(u)),r=Ra(i),to(r,28,o+s),e.metadataSize+=s}function sot(e){let{zip64:t,dataDescriptor:n,dataDescriptorSignature:i}=e,o=new Uint8Array,r,s=0;return n&&(o=new Uint8Array(t?i?24:20:i?16:12),r=Ra(o),i&&(s=4,ji(r,0,134695760))),{dataDescriptorArray:o,dataDescriptorView:r,dataDescriptorOffset:s}}function aot(e,t){let{signature:n,rawExtraFieldZip64:i,compressedSize:o,uncompressedSize:r,headerInfo:s,dataDescriptorInfo:a}=e,{headerView:c,encrypted:u}=s,{dataDescriptorView:f,dataDescriptorOffset:h}=a,{zip64:p,zip64UncompressedSize:g,zip64CompressedSize:m,zipCrypto:x,dataDescriptor:b}=t;if((!u||x)&&n!==Ei&&(ji(c,10,n),b&&ji(f,h,n)),p){let T=Ra(i);to(T,0,1),to(T,2,qi(i)-4);let C=4;g&&(ji(c,18,4294967295),Ll(T,C,BigInt(r)),C+=8),m&&(ji(c,14,4294967295),Ll(T,C,BigInt(o))),b&&(Ll(f,h+4,BigInt(o)),Ll(f,h+12,BigInt(r)))}else ji(c,14,o),ji(c,18,r),b&&(ji(f,h+4,o),ji(f,h+8,r))}async function cot(e,t,n,{zipCrypto:i}){let o;o=await t.slice(0,26).arrayBuffer(),o.byteLength!=26&&(o=o.slice(0,26));let r=new DataView(o);return(!e.encrypted||i)&&ji(r,14,e.signature),e.zip64?(ji(r,18,4294967295),ji(r,22,4294967295)):(ji(r,18,e.compressedSize),ji(r,22,e.uncompressedSize)),await Dm(n,new Uint8Array(o)),t.slice(o.byteLength)}function lot(e,t){let{rawExtraFieldZip64:n,offset:i,diskNumberStart:o}=e,{zip64UncompressedSize:r,zip64CompressedSize:s,zip64Offset:a,zip64DiskNumberStart:c}=t,u=Ra(n),f=4;r&&(f+=8),s&&(f+=8),a&&(Ll(u,f,BigInt(i)),f+=8),c&&ji(u,f,o)}async function uot(e,t,n){let{files:i,writer:o}=e,{diskOffset:r,writable:s}=o,{diskNumber:a}=o,c=0,u=0,f=e.offset-r,h=i.size;for(let[,v]of i){let{rawFilename:D,rawExtraFieldZip64:O,rawExtraFieldAES:R,rawComment:M,rawExtraFieldNTFS:L,rawExtraField:_,extendedTimestamp:E,extraFieldExtendedTimestampFlag:w,lastModDate:I}=v,N;if(E){N=new Uint8Array(9);let B=Ra(N);to(B,0,21589),to(B,2,5),rY(B,4,w),ji(B,5,Math.floor(I.getTime()/1e3))}else N=new Uint8Array;v.rawExtraFieldCDExtendedTimestamp=N,u+=46+qi(D,M,O,R,L,N,_)}let p=new Uint8Array(u),g=Ra(p);await wm(o);let m=0;for(let[v,D]of 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f&&(p.height+=h),p}PY._sampleTerrainMostDetailed=TE;var CE=PY;var mrt={NONE:0,LERC:1},th=Object.freeze(mrt);var prt={NONE:0,BITS12:1},ma=Object.freeze(prt);var db=new d,_rt=new d,Wf=new U,yU=new F,grt=new F,yrt=Math.pow(2,12);function ac(e,t,n,i,o,r,s,a,c,u){let f=ma.NONE,h,p;if(l(t)&&l(n)&&l(i)&&l(o)){let g=t.minimum,m=t.maximum,x=d.subtract(m,g,_rt),b=i-n;Math.max(d.maximumComponent(x),b)0,g=y(e.isGeographic,!0),m=y(e.ellipsoid,ee.default),x=1/m.maximumRadius,b=se.clone(e.nativeRectangle),T=se.clone(e.rectangle),C,A,S,v;l(T)?(C=T.west,A=T.south,S=T.east,v=T.north):g?(C=a(b.west),A=a(b.south),S=a(b.east),v=a(b.north)):(C=b.west*x,A=s-2*o(r(-b.south*x)),S=b.east*x,v=s-2*o(r(-b.north*x)));let D=e.relativeToCenter,O=l(D);D=O?D:d.ZERO;let R=y(e.includeWebMercatorT,!1),M=y(e.exaggeration,1),L=y(e.exaggerationRelativeHeight,0),E=M!==1,w=y(e.structure,Rm.DEFAULT_STRUCTURE),I=y(w.heightScale,Rm.DEFAULT_STRUCTURE.heightScale),N=y(w.heightOffset,Rm.DEFAULT_STRUCTURE.heightOffset),B=y(w.elementsPerHeight,Rm.DEFAULT_STRUCTURE.elementsPerHeight),H=y(w.stride,Rm.DEFAULT_STRUCTURE.stride),V=y(w.elementMultiplier,Rm.DEFAULT_STRUCTURE.elementMultiplier),G=y(w.isBigEndian,Rm.DEFAULT_STRUCTURE.isBigEndian),k=se.computeWidth(b),W=se.computeHeight(b),q=k/(u-1),J=W/(f-1);g||(k*=x,W*=x);let j=m.radiiSquared,K=j.x,Q=j.y,de=j.z,xe=65536,ce=-65536,ge=Ot.eastNorthUpToFixedFrame(D,m),Te=F.inverseTransformation(ge,brt),De,Ae;R&&(De=Mi.geodeticLatitudeToMercatorAngle(A),Ae=1/(Mi.geodeticLatitudeToMercatorAngle(v)-De));let Be=Trt;Be.x=Number.POSITIVE_INFINITY,Be.y=Number.POSITIVE_INFINITY,Be.z=Number.POSITIVE_INFINITY;let ze=Crt;ze.x=Number.NEGATIVE_INFINITY,ze.y=Number.NEGATIVE_INFINITY,ze.z=Number.NEGATIVE_INFINITY;let Ze=Number.POSITIVE_INFINITY,Et=u*f,Ct=h>0?u*2+f*2:0,ke=Et+Ct,jt=new Array(ke),lt=new Array(ke),ut=new Array(ke),In=R?new Array(ke):[],on=E?new Array(ke):[],pe=0,Ce=f,hn=0,ht=u;p&&(--pe,++Ce,--hn,++ht);let no=1e-5;for(let Xe=pe;Xe=f&&(mt=f-1);let Ht=b.north-J*mt;g?Ht=a(Ht):Ht=s-2*o(r(-Ht*x));let gn=(Ht-A)/(v-A);gn=P.clamp(gn,0,1);let So=Xe===pe,yo=Xe===Ce-1;h>0&&(So?Ht+=no*W:yo&&(Ht-=no*W));let Na=t(Ht),Fa=n(Ht),gi=de*Fa,fi;R&&(fi=(Mi.geodeticLatitudeToMercatorAngle(Ht)-De)*Ae);for(let Xs=hn;Xs=u&&(kr=u-1);let rl=mt*(u*H)+kr*H,po;if(B===1)po=c[rl];else{po=0;let Ro;if(G)for(Ro=0;Ro=0;--Ro)po=po*V+c[rl+Ro]}po=po*I+N,ce=Math.max(ce,po),xe=Math.min(xe,po);let Ar=b.west+q*kr;g?Ar=a(Ar):Ar=Ar*x;let Zm=(Ar-C)/(S-C);Zm=P.clamp(Zm,0,1);let Vr=mt*u+kr;if(h>0){let Ro=Xs===hn,rn=Xs===ht-1,Ee=So||yo||Ro||rn;if((So||yo)&&(Ro||rn))continue;Ee&&(po-=h,Ro?(Vr=Et+(f-mt-1),Ar-=no*k):yo?Vr=Et+f+(u-kr-1):rn?(Vr=Et+f+u+mt,Ar+=no*k):So&&(Vr=Et+f+u+f+kr))}let zu=Na*t(Ar),Ba=Na*n(Ar),b0=K*zu,Ks=Q*Ba,yc=1/i(b0*zu+Ks*Ba+gi*Fa),es=b0*yc,Hu=Ks*yc,Gu=gi*yc,Wu=new d;Wu.x=es+zu*po,Wu.y=Hu+Ba*po,Wu.z=Gu+Fa*po,F.multiplyByPoint(Te,Wu,RY),d.minimumByComponent(RY,Be,Be),d.maximumByComponent(RY,ze,ze),Ze=Math.min(Ze,po),jt[Vr]=Wu,ut[Vr]=new U(Zm,gn),lt[Vr]=po,R&&(In[Vr]=fi),E&&(on[Vr]=m.geodeticSurfaceNormal(Wu))}}let Eo=ae.fromPoints(jt),Ys;l(T)&&(Ys=wn.fromRectangle(T,xe,ce,m));let Cr;O&&(Cr=new oy(m).computeHorizonCullingPointPossiblyUnderEllipsoid(D,jt,xe));let hs=new G0(Be,ze,D),Le=new $c(D,hs,Ze,ce,ge,!1,R,E,M,L),it=new Float32Array(ke*Le.stride),je=0;for(let Xe=0;Xe0?A=ls.getRegularGridAndSkirtIndicesAndEdgeIndices(C.gridWidth,C.gridHeight):A=ls.getRegularGridIndicesAndEdgeIndices(C.gridWidth,C.gridHeight);let S=C.gridWidth*C.gridHeight;return T._mesh=new nh(h,new Float32Array(C.vertices),A.indices,A.indexCountWithoutSkirts,S,C.minimumHeight,C.maximumHeight,ae.clone(C.boundingSphere3D),d.clone(C.occludeePointInScaledSpace),C.numberOfAttributes,wn.clone(C.orientedBoundingBox),$c.clone(C.encoding),A.westIndicesSouthToNorth,A.southIndicesEastToWest,A.eastIndicesNorthToSouth,A.northIndicesWestToEast),T._buffer=void 0,T._mesh})};h_.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),u=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(se.center(u)),h=this._structure,g=ls.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?x=ls.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):x=ls.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new nh(f,m.vertices,x.indices,x.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),this._mesh};h_.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,u=r.isBigEndian,f=r.heightOffset,h=r.heightScale,p=l(this._mesh),g=this._encoding===th.LERC;if(!p&&g)return;let x;if(p){let b=this._mesh.vertices,T=this._mesh.encoding;x=k_e(b,T,f,h,e,i,o,t,n)}else x=vrt(this._buffer,a,c,s,u,e,i,o,t,n),x=x*h+f;return x};h_.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(a))return;let c=this._width,u=this._height,f=this._structure,h=f.stride,p=new this._bufferType(c*u*h),g=a.vertices,m=a.encoding,x=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),T=f.heightOffset,C=f.heightScale,A=f.elementsPerHeight,S=f.elementMultiplier,v=f.isBigEndian,D=Math.pow(S,A-1);for(let O=0;Of.highestEncodedHeight?f.highestEncodedHeight:_,wrt(p,A,S,D,h,v,O*c+M,_)}}return Promise.resolve(new h_({buffer:p,width:c,height:u,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};h_.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(g=s-1,p=s-2);let m=h|0,x=m+1;x>=a&&(x=a-1,m=a-2);let b=f-p,T=h-m;m=a-1-m,x=a-1-x;let C=CU(e,t,n,i,o,m*s+p),A=CU(e,t,n,i,o,m*s+g),S=CU(e,t,n,i,o,x*s+p),v=CU(e,t,n,i,o,x*s+g);return V_e(b,T,C,A,S,v)}function k_e(e,t,n,i,o,r,s,a,c){let u=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),h=u|0,p=h+1;p>=r&&(p=r-1,h=r-2);let g=f|0,m=g+1;m>=s&&(m=s-1,g=s-2);let x=u-h,b=f-g;g=s-1-g,m=s-1-m;let T=(t.decodeHeight(e,g*r+h)-n)/i,C=(t.decodeHeight(e,g*r+p)-n)/i,A=(t.decodeHeight(e,m*r+h)-n)/i,S=(t.decodeHeight(e,m*r+p)-n)/i;return V_e(x,b,T,C,A,S)}function V_e(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function wrt(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var cc=h_;function AE(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=e.tilingScheme,l(this._tilingScheme)||(this._tilingScheme=new Zi({ellipsoid:y(e.ellipsoid,ee.default)})),this._levelZeroMaximumGeometricError=ls.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,64,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new me}Object.defineProperties(AE.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});AE.prototype.requestTileGeometry=function(e,t,n,i){return Promise.resolve(new cc({buffer:new Uint8Array(16*16),width:16,height:16}))};AE.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<0&&(Te=O?R.clippingPlanesState:0);let De=0;l(L)&&L.length>0&&(De=M?L.clippingPolygonsState:0);let Ae=n.surfaceShader;if(l(Ae)&&Ae.numberOfDayTextures===i&&Ae.flags===ge&&Ae.material===this.material&&Ae.clippingShaderState===Te&&Ae.clippingPolygonShaderState===De)return Ae.shaderProgram;let Be=this._shadersByTexturesFlags[i];if(l(Be)||(Be=this._shadersByTexturesFlags[i]=[]),Ae=Be[ge],!l(Ae)||Ae.material!==this.material||Ae.clippingShaderState!==Te||Ae.clippingPolygonShaderState!==De){let ze=this.baseVertexShaderSource.clone(),Ze=this.baseFragmentShaderSource.clone();Te!==0&&Ze.sources.unshift(Uy(R,t.context)),De!==0&&(Ze.sources.unshift(Frt(t.context)),ze.sources.unshift(Brt(t.context))),ze.defines.push(W),Ze.defines.push(`TEXTURE_UNITS ${i}`,Q,xe),o&&Ze.defines.push("APPLY_BRIGHTNESS"),r&&Ze.defines.push("APPLY_CONTRAST"),s&&Ze.defines.push("APPLY_HUE"),a&&Ze.defines.push("APPLY_SATURATION"),c&&Ze.defines.push("APPLY_GAMMA"),u&&Ze.defines.push("APPLY_ALPHA"),f&&Ze.defines.push("APPLY_DAY_NIGHT_ALPHA"),p&&Ze.defines.push("HAS_WATER_MASK"),g&&(Ze.defines.push("SHOW_REFLECTIVE_OCEAN"),ze.defines.push("SHOW_REFLECTIVE_OCEAN")),m&&Ze.defines.push("SHOW_OCEAN_WAVES"),N&&Ze.defines.push("APPLY_COLOR_TO_ALPHA"),V&&(ze.defines.push("UNDERGROUND_COLOR"),Ze.defines.push("UNDERGROUND_COLOR")),G&&(ze.defines.push("TRANSLUCENT"),Ze.defines.push("TRANSLUCENT")),x&&(S?(ze.defines.push("ENABLE_VERTEX_LIGHTING"),Ze.defines.push("ENABLE_VERTEX_LIGHTING")):(ze.defines.push("ENABLE_DAYNIGHT_SHADING"),Ze.defines.push("ENABLE_DAYNIGHT_SHADING"))),b&&(ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),Ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),T&&(ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"),Ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"))),C&&(ze.defines.push("GROUND_ATMOSPHERE"),Ze.defines.push("GROUND_ATMOSPHERE"),A&&(ze.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"),Ze.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"))),ze.defines.push("INCLUDE_WEB_MERCATOR_Y"),Ze.defines.push("INCLUDE_WEB_MERCATOR_Y"),D&&(ze.defines.push("FOG"),Ze.defines.push("FOG")),h&&Ze.defines.push("APPLY_SPLIT"),O&&Ze.defines.push("ENABLE_CLIPPING_PLANES"),M&&(Ze.defines.push("ENABLE_CLIPPING_POLYGONS"),ze.defines.push("ENABLE_CLIPPING_POLYGONS"),L.inverse&&Ze.defines.push("CLIPPING_INVERSE"),Ze.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${L.extentsCount}`),ze.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${L.extentsCount}`)),w&&Ze.defines.push("COLOR_CORRECT"),I&&Ze.defines.push("HIGHLIGHT_FILL_TILE"),B&&ze.defines.push("GEODETIC_SURFACE_NORMALS"),H&&ze.defines.push("EXAGGERATION");let Et=` vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend) { vec4 color = initialColor; `;E&&(Et+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let ke=0;ke0?n.raiseEvent(c):l(t)&&console.log(`An error occurred in "${t.constructor.name}": ${d_(i)}`),c};EU.reportSuccess=function(e){l(e)&&(e.timesRetried=-1)};var Po=EU;var Urt={UNLOADED:0,TRANSITIONING:1,RECEIVED:2,TEXTURE_LOADED:3,READY:4,FAILED:5,INVALID:6,PLACEHOLDER:7},ai=Object.freeze(Urt);var zrt={START:0,LOADING:1,DONE:2,FAILED:3},pa=Object.freeze(zrt);var Hrt={FAILED:0,UNLOADED:1,RECEIVING:2,RECEIVED:3,TRANSFORMING:4,TRANSFORMED:5,READY:6},ho=Object.freeze(Hrt);function Qo(){this.imagery=[],this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe(0,0,1,1),this.terrainData=void 0,this.vertexArray=void 0,this.tileBoundingRegion=void 0,this.occludeePointInScaledSpace=new d,this.boundingVolumeSourceTile=void 0,this.boundingVolumeIsFromMesh=!1,this.terrainState=ho.UNLOADED,this.mesh=void 0,this.fill=void 0,this.pickBoundingSphere=new ae,this.surfaceShader=void 0,this.isClipped=!0,this.clippedByBoundaries=!1}Object.defineProperties(Qo.prototype,{eligibleForUnloading:{get:function(){let e=this.terrainState,n=!(e===ho.RECEIVING||e===ho.TRANSFORMING),i=this.imagery;for(let o=0,r=i.length;n&&o=0&&(f=C)}return f!==Number.MAX_VALUE?pn.getPoint(e,f,o):void 0};Qo.prototype.freeResources=function(){l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=ho.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t=ho.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)tst(t.context,s);else{let u=s._findAncestorTileWithTerrainData(e);l(u)&&l(u.data.waterMaskTexture)&&(s.waterMaskTexture=u.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,u,s.waterMaskTranslationAndScale))}}function Krt(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=pa.FAILED;return}let c=a.data.terrainData,u=a.x,f=a.y,h=a.level;if(!l(c))return;let p=c.upsample(i.tilingScheme,u,f,h,o,r,s);l(p)&&(e.terrainState=ho.RECEIVING,Promise.resolve(p).then(function(g){l(g)&&(e.terrainData=g,e.terrainState=ho.RECEIVED)}).catch(function(){e.terrainState=ho.FAILED}))}function Zrt(e,t,n,i,o){function r(c){if(!l(c)){e.terrainState=ho.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=ho.RECEIVED,e.request=void 0}function s(c){if(e.request.state===$n.CANCELLED){e.terrainData=void 0,e.terrainState=ho.UNLOADED,e.request=void 0;return}e.terrainState=ho.FAILED,e.request=void 0;let u=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=Po.reportError(t._requestError,t,t.errorEvent,u,n,i,o),t._requestError.retry&&a()}function a(){let c=new nr({throttle:!1,throttleByServer:!0,type:ps.TERRAIN});e.request=c;let u=t.requestTileGeometry(n,i,o,c);l(u)?(e.terrainState=ho.RECEIVING,Promise.resolve(u).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=ho.UNLOADED,e.request=void 0)}a()}var $rt={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function Qrt(e,t,n,i,o,r){let s=n.tilingScheme,a=$rt;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.verticalExaggeration,a.exaggerationRelativeHeight=t.verticalExaggerationRelativeHeight,a.throttle=!0;let u=e.terrainData.createMesh(a);l(u)&&(e.terrainState=ho.TRANSFORMING,Promise.resolve(u).then(function(f){e.mesh=f,e.terrainState=ho.TRANSFORMED}).catch(function(){e.terrainState=ho.FAILED}))}Qo._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=yt.createVertexBuffer({context:e,typedArray:n,usage:Fe.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!l(s)||s.isDestroyed()){let a=t.indices;s=yt.createIndexBuffer({context:e,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ni({context:e,attributes:o,indexBuffer:s})};Qo._freeVertexArray=function(e){if(l(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),l(t)&&!t.isDestroyed()&&l(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function Jrt(e,t,n,i,o,r,s){e.vertexArray=Qo._createVertexArrayForMesh(t,e.mesh),e.terrainState=ho.READY,e.fill=e.fill&&e.fill.destroy(s)}function est(e){let t=e.cache.tile_waterMaskData;if(!l(t)){let n=Rt.create({context:e,pixelFormat:tt.LUMINANCE,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:hi.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function tst(e,t){let n=t.terrainData.waterMask,i=est(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=Rt.create({context:e,pixelFormat:tt.LUMINANCE,pixelDatatype:Ke.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}Qo.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;l(t)&&(!l(t.data)||!l(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};Qo.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var ih=Qo;function zy(e){if(e=y(e,y.EMPTY_OBJECT),this._ellipsoid=y(e.ellipsoid,ee.default),this._numberOfLevelZeroTilesX=y(e.numberOfLevelZeroTilesX,1),this._numberOfLevelZeroTilesY=y(e.numberOfLevelZeroTilesY,1),this._projection=new Mi(this._ellipsoid),l(e.rectangleSouthwestInMeters)&&l(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new U(-i,-i),this._rectangleNortheastInMeters=new U(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new se(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(zy.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});zy.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let x=g/u|0;return x>=r&&(x=r-1),l(n)?(n.x=m,n.y=x,n):new U(m,x)};var us=zy;var LY,z_e="AAPTxy8BH1VEsoebNVZXo8HurEOF051kAEKlhkOhBEc9BmQqcRjhPIHVEibuj83EgmzqMYMKlkDSXfDI_aVhgS53pQJj5gRndVO3co_eEvHb0zzYJdeBjDAW2_64bW-L6Me4YVq47D8LJswKSJVELWk4g6f3TB8wprt9QrTkB6DlBRIpV-G3oRFCspR8Muj3QGzKWMs-USdfAtfId0Yum55vSTjE2ssMyIRfiNOZaCEpVcs.AT1_aIa2UGdx",EE={};EE.defaultAccessToken=z_e;EE.defaultWorldImageryServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/World_Imagery/MapServer"});EE.defaultWorldHillshadeServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer"});EE.defaultWorldOceanServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer"});EE.getDefaultTokenCredit=function(e){if(e===z_e){if(!l(LY)){let t=' This application is using a default ArcGIS access token. Please assign Cesium.ArcGisMapService.defaultAccessToken with an API key from your ArcGIS Developer account before using the ArcGIS tile services. You can sign up for a free ArcGIS Developer account at https://developers.arcgis.com/.';LY=new At(t,!0)}return LY}};var jf=EE;function NY(e){e=y(e,y.EMPTY_OBJECT),this._pixelsToCheck=e.pixelsToCheck,this._missingImagePixels=void 0,this._missingImageByteLength=void 0,this._isReady=!1;let t=Se.createIfNeeded(e.missingImageUrl),n=this;function i(r){l(r.blob)&&(n._missingImageByteLength=r.blob.size);let s=xh(r);if(e.disableCheckIfAllPixelsAreTransparent){let a=!0,c=r.width,u=e.pixelsToCheck;for(let f=0,h=u.length;a&&f0&&(a=!1)}a&&(s=void 0)}n._missingImagePixels=s,n._isReady=!0}function o(){n._missingImagePixels=void 0,n._isReady=!0}t.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}).then(i).catch(o)}NY.prototype.isReady=function(){return this._isReady};NY.prototype.shouldDiscardImage=function(e){let t=this._pixelsToCheck,n=this._missingImagePixels;if(!l(n)||l(e.blob)&&e.blob.size!==this._missingImageByteLength)return!1;let i=xh(e),o=e.width;for(let r=0,s=t.length;r1&&o==="name"?(t=1,n=i):t>2&&o==="title"?(t=2,n=i):t>3&&/name/i.test(i)?(t=3,n=i):t>4&&/title/i.test(i)&&(t=4,n=i)}l(n)&&(this.name=e[n])};FY.prototype.configureDescriptionFromProperties=function(e){function t(n){let i='';for(let o in n)if(n.hasOwnProperty(o)){let r=n[o];l(r)&&(typeof r=="object"?i+=``:i+=``)}return i+="
${o}${t(r)}
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",i}this.description=t(e)};var Mm=FY;function SE(){he.throwInstantiationError()}Object.defineProperties(SE.prototype,{rectangle:{get:he.throwInstantiationError},tileWidth:{get:he.throwInstantiationError},tileHeight:{get:he.throwInstantiationError},maximumLevel:{get:he.throwInstantiationError},minimumLevel:{get:he.throwInstantiationError},tilingScheme:{get:he.throwInstantiationError},tileDiscardPolicy:{get:he.throwInstantiationError},errorEvent:{get:he.throwInstantiationError},credit:{get:he.throwInstantiationError},proxy:{get:he.throwInstantiationError},hasAlphaChannel:{get:he.throwInstantiationError}});SE.prototype.getTileCredits=function(e,t,n){he.throwInstantiationError()};SE.prototype.requestImage=function(e,t,n,i){he.throwInstantiationError()};SE.prototype.pickFeatures=function(e,t,n,i,o){he.throwInstantiationError()};var nst=/\.ktx2$/i;SE.loadImage=function(e,t){let n=Se.createIfNeeded(t);return nst.test(n.url)?Yl(n):l(e)&&l(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var Bl=SE;var ist={SATELLITE:1,OCEANS:2,HILLSHADE:3},Lm=Object.freeze(ist);function H_e(e){this.useTiles=y(e.usePreCachedTilesIfAvailable,!0);let t=e.ellipsoid;this.tilingScheme=y(e.tilingScheme,new Zi({ellipsoid:t})),this.rectangle=y(e.rectangle,this.tilingScheme.rectangle),this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new At(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=y(e.tileWidth,256),this.tileHeight=y(e.tileHeight,256),this.maximumLevel=e.maximumLevel}H_e.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!l(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new SU({missingImageUrl:G_e(e,0,0,this.maximumLevel).url,pixelsToCheck:[new U(0,0),new U(200,20),new U(20,200),new U(80,110),new U(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function ost(e,t){let n=e.tileInfo;if(!l(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new us({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new Zi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new re(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,l(e.fullExtent)){if(l(e.fullExtent.spatialReference)&&l(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new Mi,o=e.fullExtent,r=i.unproject(new d(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new d(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new se(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=se.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} is not supported.`;throw new re(i)}}else t.rectangle=t.tilingScheme.rectangle;t.useTiles=!0}l(e.copyrightText)&&e.copyrightText.length>0&&(l(t.credit)?t.tileCredits=[new At(e.copyrightText)]:t.credit=new At(e.copyrightText))}function rst(e,t){let n=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(n+=`: ${t.message}`),new re(n)}async function sst(e,t){let n=e.getDerivedResource({queryParameters:{f:"json"}});try{let i=await n.fetchJson();ost(i,t)}catch(i){rst(e,i)}}function Nm(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new Zi({ellipsoid:e.ellipsoid})),this._useTiles=y(e.usePreCachedTilesIfAvailable,!0),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new At(t)),this.enablePickFeatures=y(e.enablePickFeatures,!0),this._errorEvent=new me}Nm.fromBasemapType=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n,i,o;switch(e){case Lm.SATELLITE:{n=y(t.token,jf.defaultAccessToken),i=Se.createIfNeeded(jf.defaultWorldImageryServer),i.appendForwardSlash();let r=jf.getDefaultTokenCredit(n);l(r)&&(o=At.clone(r))}break;case Lm.OCEANS:{n=y(t.token,jf.defaultAccessToken),i=Se.createIfNeeded(jf.defaultWorldOceanServer),i.appendForwardSlash();let r=jf.getDefaultTokenCredit(n);l(r)&&(o=At.clone(r))}break;case Lm.HILLSHADE:{n=y(t.token,jf.defaultAccessToken),i=Se.createIfNeeded(jf.defaultWorldHillshadeServer),i.appendForwardSlash();let r=jf.getDefaultTokenCredit(n);l(r)&&(o=At.clone(r))}break;default:}return Nm.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function G_e(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof Pi?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(Nm.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});Nm.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=Se.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&n.setQueryParameters({token:t.token});let i=new Nm(t);i._resource=n;let o=new H_e(t);return y(t.usePreCachedTilesIfAvailable,!0)&&await sst(n,o),o.build(i),i};Nm.prototype.getTileCredits=function(e,t,n){return this._tileCredits};Nm.prototype.requestImage=function(e,t,n,i){return Bl.loadImage(this,G_e(this,e,t,n,i))};Nm.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof Pi)s=P.toDegrees(i),a=P.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let u="visible";l(this._layers)&&(u+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:u};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let g=[],m=p.results;if(!l(m))return g;for(let x=0;xo.coverageAreas?.some(r=>l(r.bbox)))),t.attributionList=i}function lst(e,t,n){let i=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(i+=`: ${t.message}`),Po.reportError(void 0,n,l(n)?n._errorEvent:void 0,i,void 0,void 0,void 0,t),new re(i)}async function ust(e,t,n){let i=e.url,o=Ss._metadataCache[i];l(o)||(o=e.fetchJsonp("jsonp"),Ss._metadataCache[i]=o);try{let r=await o;return cst(r,t)}catch(r){lst(e,r,n)}}function Ss(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=1,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._mapStyle=y(e.mapStyle,SI.AERIAL),this._mapLayer=e.mapLayer,this._culture=y(e.culture,""),this._key=e.key,this._tileDiscardPolicy=e.tileDiscardPolicy,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new wI),this._proxy=e.proxy,this._credit=new At(``),this._tilingScheme=new us({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 0,this._maximumLevel=void 0,this._imageUrlTemplate=void 0,this._imageUrlSubdomains=void 0,this._attributionList=void 0,this._errorEvent=new me}Object.defineProperties(Ss.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},key:{get:function(){return this._key}},mapStyle:{get:function(){return this._mapStyle}},mapLayer:{get:function(){return this._mapLayer}},culture:{get:function(){return this._culture}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return l(this.mapLayer)}}});Ss.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.tileProtocol;l(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=y(t.mapStyle,SI.AERIAL),o=Se.createIfNeeded(e);o.appendForwardSlash();let r={incl:"ImageryProviders",key:t.key,uriScheme:n};l(t.mapLayer)&&(r.mapLayer=t.mapLayer),l(t.culture)&&(r.culture=t.culture);let s=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:r}),a=new Ss(t);a._resource=o;let c=new W_e(t);return await ust(s,c),c.build(a),a};var fst=new se;Ss.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,fst);return mst(this._attributionList,n,i)};Ss.prototype.requestImage=function(e,t,n,i){let o=Bl.loadImage(this,dst(this,e,t,n,i));if(l(o))return o.catch(function(r){return l(r.blob)&&r.blob.size===0?wI.EMPTY_IMAGE:Promise.reject(r)})};Ss.prototype.pickFeatures=function(e,t,n,i,o){};Ss.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=h.zoomMin&&t<=h.zoomMax){let p=se.intersection(n,h.bbox,hst);l(p)&&(c=!0)}}c&&i.push(s.credit)}return i}Ss._metadataCache={};var wU=Ss;var j_e=/{[^}]+}/g,q_e={x:yst,y:bst,z:Ast,s:Est,reverseX:xst,reverseY:Tst,reverseZ:Cst,westDegrees:Sst,southDegrees:vst,eastDegrees:wst,northDegrees:Dst,westProjected:Ist,southProjected:Pst,eastProjected:Rst,northProjected:Ost,width:Mst,height:Lst},pst=bt(q_e,{i:Nst,j:Fst,reverseI:Bst,reverseJ:kst,longitudeDegrees:Ust,latitudeDegrees:zst,longitudeProjected:Hst,latitudeProjected:Gst,format:jst});function DI(e){e=y(e,y.EMPTY_OBJECT),this._errorEvent=new me;let t=Se.createIfNeeded(e.url),n=Se.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():l(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new us({ellipsoid:e.ellipsoid})),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._rectangle=se.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new At(o)),this._credit=o,this._hasAlphaChannel=y(e.hasAlphaChannel,!0);let r=e.customTags,s=bt(q_e,r),a=bt(pst,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this.enablePickFeatures=y(e.enablePickFeatures,!0)}Object.defineProperties(DI.prototype,{url:{get:function(){return this._resource.url}},urlSchemeZeroPadding:{get:function(){return this._urlSchemeZeroPadding}},pickFeaturesUrl:{get:function(){return this._pickFeaturesResource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});DI.prototype.getTileCredits=function(e,t,n){};DI.prototype.requestImage=function(e,t,n,i){return Bl.loadImage(this,_st(this,e,t,n,i))};DI.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!l(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(u,f){return u.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let u=s._getFeatureInfoFormats[r],f=gst(s,e,t,n,i,o,u.format);return++r,u.type==="json"?f.fetchJson().then(u.callback).catch(c):u.type==="xml"?f.fetchXML().then(u.callback).catch(c):u.type==="text"||u.type==="html"?f.fetchText().then(u.callback).catch(c):f.fetch({responseType:u.format}).then(a.bind(void 0,u)).catch(c)}return c()};var DU=!1,Du=new se,IU=!1,II=new se;function _st(e,t,n,i,o){DU=!1,IU=!1;let r=e._resource,s=r.getUrlComponent(!0),a=e._tags,c={},u=s.match(j_e);return l(u)&&u.forEach(function(f){let h=f.substring(1,f.length-1);l(a[h])&&(c[h]=a[h](e,t,n,i))}),r.getDerivedResource({request:o,templateValues:c})}var BY=!1,wE=new U,kY=!1;function gst(e,t,n,i,o,r,s){DU=!1,IU=!1,BY=!1,kY=!1;let a=e._pickFeaturesResource,c=a.getUrlComponent(!0),u=e._pickFeaturesTags,f={},h=c.match(j_e);return l(h)&&h.forEach(function(p){let g=p.substring(1,p.length-1);l(u[g])&&(f[g]=u[g](e,t,n,i,o,r,s))}),a.getDerivedResource({templateValues:f})}function DE(e,t,n){if(e&&e.urlSchemeZeroPadding&&e.urlSchemeZeroPadding.hasOwnProperty(t)){let i=e.urlSchemeZeroPadding[t];if(typeof i=="string"){let o=i.length;o>1&&(n=n.length>=o?n:new Array(o-n.toString().length+1).join("0")+n)}}return n}function yst(e,t,n,i){return DE(e,"{x}",t)}function xst(e,t,n,i){let o=e.tilingScheme.getNumberOfXTilesAtLevel(i)-t-1;return DE(e,"{reverseX}",o)}function bst(e,t,n,i){return DE(e,"{y}",n)}function Tst(e,t,n,i){let o=e.tilingScheme.getNumberOfYTilesAtLevel(i)-n-1;return DE(e,"{reverseY}",o)}function Cst(e,t,n,i){let o=e.maximumLevel,r=l(o)&&it.rectangle.east&&(e.east=t.rectangle.east),e.southt.rectangle.north&&(e.north=t.rectangle.north),e}function X_e(e,t,n){let i=e.positionToTileXY(se.southwest(t),n),o=e.positionToTileXY(se.northeast(t),n);return(Math.abs(o.x-i.x)+1)*(Math.abs(o.y-i.y)+1)>4?0:n}qf._metadataSuccess=function(e,t,n,i,o){let r=/tileformat/i,s=/tileset/i,a=/tilesets/i,c=/boundingbox/i,u,f,h,p=[],g=e.childNodes[0].childNodes;for(let R=0;R`),this._tilingScheme=void 0,this._version=void 0,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=e.maximumLevel,this._errorEvent=new me}Object.defineProperties(kl.prototype,{url:{get:function(){return this._url}},path:{get:function(){return this._path}},proxy:{get:function(){return this._resource.proxy}},channel:{get:function(){return this._channel}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},version:{get:function(){return this._version}},requestType:{get:function(){return this._requestType}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});kl.fromUrl=async function(e,t,n){n=y(n,{});let i=y(n.path,"/default_map"),o=Se.createIfNeeded(e).getDerivedResource({url:i[0]==="/"?i.substring(1):i});o.appendForwardSlash();let r=o.getDerivedResource({url:"query",queryParameters:{request:"Json",vars:"geeServerDefs",is2d:"t"}}),s=new K_e(n);s.channel=t,await Xst(r,s);let a=new kl(n);return s.build(a),a._resource=o,a._url=e,a._path=i,a};kl.prototype.getTileCredits=function(e,t,n){};kl.prototype.requestImage=function(e,t,n,i){let o=this._resource.getDerivedResource({url:"query",request:i,queryParameters:{request:this._requestType,channel:this._channel,version:this._version,x:e,y:t,z:n+1}});return Bl.loadImage(this,o)};kl.prototype.pickFeatures=function(e,t,n,i,o){};kl._logoUrl=void 0;Object.defineProperties(kl,{logoUrl:{get:function(){return l(kl._logoUrl)||(kl._logoUrl=en("Assets/Images/google_earth_credit.png")),kl._logoUrl},set:function(e){kl._logoUrl=e}}});var MU=kl;var Kst=/\/$/,Z_e=new At('© Mapbox © OpenStreetMap Improve this map');function IE(e){e=y(e,y.EMPTY_OBJECT);let t=e.mapId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Se.createIfNeeded(y(e.url,"https://{s}.tiles.mapbox.com/v4/"));this._mapId=t,this._accessToken=n;let o=y(e.format,"png");/\./.test(o)||(o=`.${o}`),this._format=o;let r=i.getUrlComponent();Kst.test(r)||(r+="/"),r+=`${t}/{z}/{x}/{y}${this._format}`,i.url=r,i.setQueryParameters({access_token:n});let s;l(e.credit)?(s=e.credit,typeof s=="string"&&(s=new At(s))):s=Z_e,this._resource=i,this._imageryProvider=new lc({url:i,credit:s,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(IE.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});IE.prototype.getTileCredits=function(e,t,n){};IE.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};IE.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};IE._defaultCredit=Z_e;var LU=IE;function mb(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=y(e.rectangle,se.MAX_VALUE),n=new Zi({rectangle:t,numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});this._tilingScheme=n,this._image=void 0,this._texture=void 0,this._hasError=!1,this._errorEvent=new me;let i=e.credit;typeof i=="string"&&(i=new At(i)),this._credit=i;let o=Se.createIfNeeded(e.url);this._resource=o,this._tileWidth=e.tileWidth,this._tileHeight=e.tileHeight}Object.defineProperties(mb.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return 0}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});function Zst(e,t,n,i){let o=`Failed to load image ${e.url}`;l(t)&&l(t.message)&&(o+=`: ${t.message}`);let r=Po.reportError(i,n,l(n)?n._errorEvent:void 0,o,0,0,0,t);if(r.retry)return UY(e,n,r);throw l(n)&&(n._hasError=!0),new re(o)}async function UY(e,t,n){try{return await Bl.loadImage(null,e)}catch(i){return Zst(e,i,t,n)}}mb.fromUrl=async function(e,t){let n=Se.createIfNeeded(e),i=await UY(n);t=y(t,y.EMPTY_OBJECT);let o=new mb({...t,url:e,tileWidth:i.width,tileHeight:i.height});return o._image=i,o};mb.prototype.getTileCredits=function(e,t,n){};mb.prototype.requestImage=async function(e,t,n,i){if(!this._hasError&&!l(this._image)){let o=await UY(this._resource,this);return this._image=o,Po.reportSuccess(this._errorEvent),o}return this._image};mb.prototype.pickFeatures=function(e,t,n,i,o){};var NU=mb;function $st(e,t,n){this.type=e,l(t)||(e==="json"?t="application/json":e==="xml"?t="text/xml":e==="html"?t="text/html":e==="text"&&(t="text/plain")),this.format=t,l(n)||(e==="json"?n=Qst:e==="xml"?n=nat:(e==="html"||e==="text")&&(n=$_e)),this.callback=n}function Qst(e){let t=[],n=e.features;for(let i=0;i0)for(let r=0;r\s*<\/body>/im,lat=//im,uat=/([\s\S]*)<\/title>/im;function $_e(e){if(cat.test(e)||lat.test(e))return;let t,n=uat.exec(e);n&&n.length>1&&(t=n[1]);let i=new Mm;return i.name=t,i.description=e,i.data=e,[i]}var PE=$st;function PI(e){e=y(e,y.EMPTY_OBJECT),this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(PI.prototype,{clock:{get:function(){return 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nr({throttle:!1,throttleByServer:!0,type:ps.IMAGERY,priorityFunction:t.priorityFunction}),u=e._requestImageFunction(a.x,a.y,a.level,c,n);return l(u)?(r[s]={promise:u,request:c},!0):!1}var RE=PI;var dat=[3034,3035,3042,3043,3044],hat=[4471,4559];function oh(e){if(e=y(e,y.EMPTY_OBJECT),l(e.times)&&!l(e.clock))throw new he("options.times was specified, so options.clock is required.");this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._getFeatureInfoUrl=y(e.getFeatureInfoUrl,e.url);let t=Se.createIfNeeded(e.url),n=Se.createIfNeeded(this._getFeatureInfoUrl);t.setQueryParameters(oh.DefaultParameters,!0),n.setQueryParameters(oh.GetFeatureInfoDefaultParameters,!0),l(e.parameters)&&t.setQueryParameters(tge(e.parameters)),l(e.getFeatureInfoParameters)&&n.setQueryParameters(tge(e.getFeatureInfoParameters));let i=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new RE({clock:e.clock,times:e.times,requestImageFunction:function(s,a,c,u,f){return nge(i,s,a,c,u,f)},reloadFunction:function(){l(i._reload)&&i._reload()}}));let o={};if(o.layers=e.layers,o.bbox="{westProjected},{southProjected},{eastProjected},{northProjected}",o.width="{width}",o.height="{height}",parseFloat(t.queryParameters.version)>=1.3){o.crs=y(e.crs,e.tilingScheme&&e.tilingScheme.projection instanceof Mi?"EPSG:3857":"CRS:84");let s=o.crs.split(":");if(s[0]==="EPSG"&&s.length===2){let a=Number(s[1]);(a>=4e3&&a<5e3&&!hat.includes(a)||dat.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=y(e.srs,e.tilingScheme&&e.tilingScheme.projection instanceof Mi?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new lc({url:t,pickFeaturesUrl:n,tilingScheme:y(e.tilingScheme,new Zi({ellipsoid:e.ellipsoid})),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:y(e.getFeatureInfoFormats,oh.DefaultGetFeatureInfoFormats),enablePickFeatures:e.enablePickFeatures})}function 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this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});oh.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};oh.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=nge(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};oh.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=l(r)?r.currentInterval:void 0;return mat(this,e,t,n,i,o,s)};oh.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});oh.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});oh.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new PE("json","application/json")),Object.freeze(new PE("xml","text/xml")),Object.freeze(new PE("text","text/html"))]);function tge(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var BU=oh;var pat=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function RI(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=Se.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!l(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(pat),this._useKvp=!0;else{let h={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(h),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=y(e.format,"image/jpeg"),this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new us({ellipsoid:e.ellipsoid}),this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._dimensions=e.dimensions;let s=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new RE({clock:e.clock,times:e.times,requestImageFunction:function(h,p,g,m,x){return ige(s,h,p,g,m,x)},reloadFunction:function(){l(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(se.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(se.northeast(this._rectangle),this._minimumLevel),u=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new me;let f=e.credit;this._credit=typeof f=="string"?new At(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():l(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function ige(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=l(s)?s[i]:i.toString(),c=e._subdomains,u=e._dimensions,f=l(r)?r.data:void 0,h,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},h=e._resource.getDerivedResource({request:o}),h.setTemplateValues(p),l(u)&&h.setTemplateValues(u),l(f)&&h.setTemplateValues(f);else{let g={};g.tilematrix=a,g.layer=e._layer,g.style=e._style,g.tilerow=n,g.tilecol=t,g.tilematrixset=e._tileMatrixSetID,g.format=e._format,l(u)&&(g=bt(g,u)),l(f)&&(g=bt(g,f)),p={s:c[(t+n+i)%c.length]},h=e._resource.getDerivedResource({queryParameters:g,request:o}),h.setTemplateValues(p)}return Bl.loadImage(e,h)}Object.defineProperties(RI.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,l(this._reload)&&this._reload())}}});RI.prototype.getTileCredits=function(e,t,n){};RI.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=ige(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};RI.prototype.pickFeatures=function(e,t,n,i,o){};var kU=RI;var _at={ARCGIS_MAPSERVER:Hy.fromUrl,BING:async(e,t)=>wU.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,MU.fromUrl(e,n,t)},MAPBOX:(e,t)=>new LU({url:e,...t}),SINGLE_TILE:NU.fromUrl,TMS:hb.fromUrl,URL_TEMPLATE:(e,t)=>new lc({url:e,...t}),WMS:(e,t)=>new BU({url:e,...t}),WMTS:(e,t)=>new kU({url:e,...t})};function Fm(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new me}Object.defineProperties(Fm.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});Fm.fromAssetId=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=lf._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=Fm._endpointCache[i];l(o)||(o=n.fetchJson(),Fm._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new re(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!l(a))s=await hb.fromUrl(new lf(r,n));else{let u=_at[a];if(!l(u))throw new re(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},h=f.url;delete f.url,s=await u(h,f)}let c=new Fm(t);return s.errorEvent.addEventListener(function(u){u.provider=c,c._errorEvent.raiseEvent(u)}),c._tileCredits=lf.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};Fm.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return l(i)?this._tileCredits.concat(i):this._tileCredits};Fm.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};Fm.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};Fm._endpointCache={};var Gy=Fm;var gat={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},Wy=Object.freeze(gat);function yat(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.style,Wy.AERIAL);return Gy.fromAssetId(t)}var jy=yat;function OE(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=ai.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!l(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}OE.createPlaceholder=function(e){let t=new OE(e,0,0,0);return t.addReference(),t.state=ai.PLACEHOLDER,t};OE.prototype.addReference=function(){++this.referenceCount};OE.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),l(this.parent)&&this.parent.releaseReference(),l(this.image)&&l(this.image.destroy)&&this.image.destroy(),l(this.texture)&&this.texture.destroy(),l(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),ue(this),0):this.referenceCount};OE.prototype.processStateMachine=function(e,t,n){this.state===ai.UNLOADED&&!n&&(this.state=ai.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===ai.RECEIVED&&(this.state=ai.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===ai.READY&&t&&!this.texture;(this.state===ai.TEXTURE_LOADED||i)&&(this.state=ai.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var OI=OE;function GY(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}GY.prototype.freeResources=function(){l(this.readyImagery)&&this.readyImagery.releaseReference(),l(this.loadingImagery)&&this.loadingImagery.releaseReference()};GY.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===ai.READY)return l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;l(r)&&(r.state!==ai.READY||!this.useWebMercatorT&&!l(r.texture));)r.state!==ai.FAILED&&r.state!==ai.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,l(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===ai.FAILED||i.state===ai.INVALID?l(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var MI=GY;function _i(e,t){this._imageryProvider=e,this._readyEvent=new me,this._errorEvent=new me,t=y(t,y.EMPTY_OBJECT),e=y(e,y.EMPTY_OBJECT),this.alpha=y(t.alpha,y(e._defaultAlpha,1)),this.nightAlpha=y(t.nightAlpha,y(e._defaultNightAlpha,1)),this.dayAlpha=y(t.dayAlpha,y(e._defaultDayAlpha,1)),this.brightness=y(t.brightness,y(e._defaultBrightness,_i.DEFAULT_BRIGHTNESS)),this.contrast=y(t.contrast,y(e._defaultContrast,_i.DEFAULT_CONTRAST)),this.hue=y(t.hue,y(e._defaultHue,_i.DEFAULT_HUE)),this.saturation=y(t.saturation,y(e._defaultSaturation,_i.DEFAULT_SATURATION)),this.gamma=y(t.gamma,y(e._defaultGamma,_i.DEFAULT_GAMMA)),this.splitDirection=y(t.splitDirection,_i.DEFAULT_SPLIT),this.minificationFilter=y(t.minificationFilter,y(e._defaultMinificationFilter,_i.DEFAULT_MINIFICATION_FILTER)),this.magnificationFilter=y(t.magnificationFilter,y(e._defaultMagnificationFilter,_i.DEFAULT_MAGNIFICATION_FILTER)),this.show=y(t.show,!0),this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=y(t.rectangle,se.MAX_VALUE),this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new MI(OI.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=y(t.colorToAlphaThreshold,_i.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD)}Object.defineProperties(_i.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return l(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});_i.DEFAULT_BRIGHTNESS=1;_i.DEFAULT_CONTRAST=1;_i.DEFAULT_HUE=0;_i.DEFAULT_SATURATION=1;_i.DEFAULT_GAMMA=1;_i.DEFAULT_SPLIT=Gr.NONE;_i.DEFAULT_MINIFICATION_FILTER=Kt.LINEAR;_i.DEFAULT_MAGNIFICATION_FILTER=hi.LINEAR;_i.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;_i.fromProviderAsync=function(e,t){let n=new _i(void 0,t);return Aat(n,Promise.resolve(e)),n};_i.fromWorldImagery=function(e){return e=y(e,y.EMPTY_OBJECT),_i.fromProviderAsync(jy({style:e.style}),e)};_i.prototype.isBaseLayer=function(){return this._isBaseLayer};_i.prototype.isDestroyed=function(){return!1};_i.prototype.destroy=function(){return ue(this)};var sge=new se,oge=new se,WY=new se,age=new se;_i.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return se.intersection(e.rectangle,t)};_i.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!l(t)||l(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||l(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;l(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof Mi&&e.rectangle.north<Mi.MaximumLatitude&&e.rectangle.south>-Mi.MaximumLatitude,s=se.intersection(o.rectangle,this._rectangle,sge),a=se.intersection(e.rectangle,s,oge);if(!l(a)){if(!this.isBaseLayer())return!1;let w=s,I=e.rectangle;a=oge,I.south>=w.north?a.north=a.south=w.north:I.north<=w.south?a.north=a.south=w.south:(a.south=Math.max(I.south,w.south),a.north=Math.min(I.north,w.north)),I.west>=w.east?a.west=a.east=w.east:I.east<=w.west?a.west=a.east=w.west:(a.west=Math.max(I.west,w.west),a.east=Math.min(I.east,w.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),h=Tat(this,f,c);h=Math.max(0,h);let p=o.maximumLevel;if(h>p&&(h=p),l(o.minimumLevel)){let w=o.minimumLevel;h<w&&(h=w)}let g=o.tilingScheme,m=g.positionToTileXY(se.northwest(a),h),x=g.positionToTileXY(se.southeast(a),h),b=e.rectangle.width/512,T=e.rectangle.height/512,C=g.tileXYToRectangle(m.x,m.y,h);Math.abs(C.south-e.rectangle.north)<T&&m.y<x.y&&++m.y,Math.abs(C.east-e.rectangle.west)<b&&m.x<x.x&&++m.x;let A=g.tileXYToRectangle(x.x,x.y,h);Math.abs(A.north-e.rectangle.south)<T&&x.y>m.y&&--x.y,Math.abs(A.west-e.rectangle.east)<b&&x.x>m.x&&--x.x;let S=se.clone(e.rectangle,age),v=g.tileXYToRectangle(m.x,m.y,h),D=se.intersection(v,s,WY),O;r?(g.rectangleToNativeRectangle(S,S),g.rectangleToNativeRectangle(v,v),g.rectangleToNativeRectangle(D,D),g.rectangleToNativeRectangle(s,s),O=g.tileXYToNativeRectangle.bind(g),b=S.width/512,T=S.height/512):O=g.tileXYToRectangle.bind(g);let R,M=0,L=1,_;!this.isBaseLayer()&&Math.abs(D.west-S.west)>=b&&(M=Math.min(1,(D.west-S.west)/S.width)),!this.isBaseLayer()&&Math.abs(D.north-S.north)>=T&&(L=Math.max(0,(D.north-S.south)/S.height));let E=L;for(let w=m.x;w<=x.x;w++)if(R=M,v=O(w,m.y,h),D=se.simpleIntersection(v,s,WY),!!l(D)){M=Math.min(1,(D.east-S.west)/S.width),w===x.x&&(this.isBaseLayer()||Math.abs(D.east-S.east)<b)&&(M=1),L=E;for(let I=m.y;I<=x.y;I++){if(_=L,v=O(w,I,h),D=se.simpleIntersection(v,s,WY),!l(D))continue;L=Math.max(0,(D.south-S.south)/S.height),I===x.y&&(this.isBaseLayer()||Math.abs(D.south-S.south)<T)&&(L=0);let N=new oe(R,L,M,_),B=this.getImageryFromCache(w,I,h);i.imagery.splice(n,0,new MI(B,N,r)),++n}}return!0};_i.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,sge),i=c.rectangleToNativeRectangle(i,age)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};_i.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!l(s))return o();e.image=s,e.state=ai.RECEIVED,e.request=void 0,Po.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===$n.CANCELLED){e.state=ai.UNLOADED,e.request=void 0;return}e.state=ai.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=Po.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new nr({throttle:!1,throttleByServer:!0,type:ps.IMAGERY});e.request=s,e.state=ai.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!l(a)){e.state=ai.UNLOADED,e.request=void 0;return}l(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};_i.prototype._createTextureWebGL=function(e,t){let n=new Zt({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return l(i.internalFormat)?new Rt({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new Rt({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?tt.RGBA:tt.RGB,sampler:n})};_i.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(l(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(l(r)){if(!r.isReady()){t.state=ai.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=ai.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof Mi?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=ai.TEXTURE_LOADED};function rge(e,t,n){return`${e}:${t}:${n}`}_i.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===Kt.LINEAR&&i===hi.LINEAR&&!tt.isCompressedFormat(t.pixelFormat)&&P.isPowerOfTwo(t.width)&&P.isPowerOfTwo(t.height)){n=Kt.LINEAR_MIPMAP_LINEAR;let r=Ft.maximumTextureFilterAnisotropy,s=Math.min(r,y(this._maximumAnisotropy,r)),a=rge(n,i,s),c=e.cache.imageryLayerMipmapSamplers;l(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let u=c[a];l(u)||(u=c[a]=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(ap.NICEST),t.sampler=u}else{let r=rge(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;l(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];l(a)||(a=s[r]=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};_i.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=y(n,!0),n&&!(this._imageryProvider.tilingScheme.projection instanceof Pi)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new ll({persists:!0,owner:this,preExecute:function(c){bat(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=ai.READY,t.releaseReference()},canceled:function(){t.state=ai.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=ai.READY};_i.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};_i.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){l(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};_i.prototype.getImageryFromCache=function(e,t,n,i){let o=cge(e,t,n),r=this._imageryCache[o];return l(r)||(r=new OI(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};_i.prototype.removeImageryFromCache=function(e){let t=cge(e.x,e.y,e.level);delete this._imageryCache[t]};function cge(e,t,n){return JSON.stringify([e,t,n])}var VU={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new U,texture:void 0},xat=zt.supportsTypedArrays()?new Float32Array(2*64):void 0;function bat(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!l(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){l(this.framebuffer)&&this.framebuffer.destroy(),l(this.vertexArray)&&this.vertexArray.destroy(),l(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),T=0;for(let D=0;D<64;++D){let O=D/63;b[T++]=0,b[T++]=O,b[T++]=1,b[T++]=O}let C={position:0,webMercatorT:1},A=ls.getRegularGridIndices(2,64),S=yt.createIndexBuffer({context:t,typedArray:A,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});o.vertexArray=new ni({context:t,attributes:[{index:C.position,vertexBuffer:yt.createVertexBuffer({context:t,typedArray:b,usage:Fe.STATIC_DRAW}),componentsPerAttribute:2},{index:C.webMercatorT,vertexBuffer:yt.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Fe.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:S});let v=new Ue({sources:[TL]});o.shaderProgram=Qt.fromCache({context:t,vertexShaderSource:v,fragmentShaderSource:bL,attributeLocations:C}),o.sampler=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:hi.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;VU.textureDimensions.x=r,VU.textureDimensions.y=s,VU.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),h=new Rt({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});P.isPowerOfTwo(r)&&P.isPowerOfTwo(s)&&h.generateMipmap(ap.NICEST);let p=i.south,g=i.north,m=xat,x=0;for(let b=0;b<64;++b){let T=b/63,C=P.lerp(p,g,T);a=Math.sin(C);let S=(.5*Math.log((1+a)/(1-a))-c)*f;m[x++]=S,m[x++]=S}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=h,e.uniformMap=VU,e.vertexArray=o.vertexArray}function Tat(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof Pi?1:Math.cos(n),a=o.rectangle,u=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(u)/Math.log(2);return Math.round(f)|0}function Cat(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function Aat(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){Cat(e._errorEvent,i)}}var uc=_i;var Eat={WEST:0,NORTH:1,EAST:2,SOUTH:3,NORTHWEST:4,NORTHEAST:5,SOUTHWEST:6,SOUTHEAST:7},_n=Eat;var lge={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=lge.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},Yn=lge;function LE(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}LE.prototype.update=function(e,t,n){this.changedThisFrame&&(_ge(e,t,this.tile,n),this.changedThisFrame=!1)};LE.prototype.destroy=function(e){this._destroyVertexArray(e),l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};LE.prototype._destroyVertexArray=function(e){l(this.vertexArray)&&(l(e)?e.push(this.vertexArray):ih._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var Sat=new dx;LE.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=Sat;a.clear();for(let u=0;u<t.length;++u){let f=t[u];l(f.data.vertexArray)&&a.enqueue(t[u])}let c=a.dequeue();for(;c!==void 0;){let u=c.findTileToWest(r),f=c.findTileToSouth(r),h=c.findTileToEast(r),p=c.findTileToNorth(r);vs(e,n,c,u,s,_n.EAST,!1,a,i),vs(e,n,c,f,s,_n.NORTH,!1,a,i),vs(e,n,c,h,s,_n.WEST,!1,a,i),vs(e,n,c,p,s,_n.SOUTH,!1,a,i);let g=u.findTileToNorth(r),m=u.findTileToSouth(r),x=h.findTileToNorth(r),b=h.findTileToSouth(r);vs(e,n,c,g,s,_n.SOUTHEAST,!1,a,i),vs(e,n,c,x,s,_n.SOUTHWEST,!1,a,i),vs(e,n,c,m,s,_n.NORTHEAST,!1,a,i),vs(e,n,c,b,s,_n.NORTHWEST,!1,a,i),c=a.dequeue()}};function vs(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let u=i;for(;u&&(u._lastSelectionResultFrame!==o||Yn.wasKicked(u._lastSelectionResult)||Yn.originalResult(u._lastSelectionResult)===Yn.CULLED);){if(s)return;let f=u.parent;if(r>=_n.NORTHWEST&&f!==void 0)switch(r){case _n.NORTHWEST:u=u===f.northwestChild?f:void 0;break;case _n.NORTHEAST:u=u===f.northeastChild?f:void 0;break;case _n.SOUTHWEST:u=u===f.southwestChild?f:void 0;break;case _n.SOUTHEAST:u=u===f.southeastChild?f:void 0;break}else u=f}if(u!==void 0){if(u._lastSelectionResult===Yn.RENDERED){if(l(u.data.vertexArray))return;vat(e,t,n,u,r,o,a,c);return}if(Yn.originalResult(i._lastSelectionResult)!==Yn.CULLED)switch(r){case _n.WEST:vs(e,t,n,i.northwestChild,o,r,!0,a,c),vs(e,t,n,i.southwestChild,o,r,!0,a,c);break;case _n.EAST:vs(e,t,n,i.southeastChild,o,r,!0,a,c),vs(e,t,n,i.northeastChild,o,r,!0,a,c);break;case _n.SOUTH:vs(e,t,n,i.southwestChild,o,r,!0,a,c),vs(e,t,n,i.southeastChild,o,r,!0,a,c);break;case _n.NORTH:vs(e,t,n,i.northeastChild,o,r,!0,a,c),vs(e,t,n,i.northwestChild,o,r,!0,a,c);break;case _n.NORTHWEST:vs(e,t,n,i.northwestChild,o,r,!0,a,c);break;case _n.NORTHEAST:vs(e,t,n,i.northeastChild,o,r,!0,a,c);break;case _n.SOUTHWEST:vs(e,t,n,i.southwestChild,o,r,!0,a,c);break;case _n.SOUTHEAST:vs(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new he("Invalid edge")}}}function vat(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new LE(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),wat(e,t,n,i,o,a)}function wat(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;l(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(_ge(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let u,f;switch(o){case _n.WEST:u=s.westMeshes,f=s.westTiles;break;case _n.SOUTH:u=s.southMeshes,f=s.southTiles;break;case _n.EAST:u=s.eastMeshes,f=s.eastTiles;break;case _n.NORTH:u=s.northMeshes,f=s.northTiles;break;case _n.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case _n.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case _n.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case _n.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||u[0]!==a||u.length!==1,u[0]=a,f[0]=n,u.length=1,f.length=1;return}let h,p,g,m,x=n.rectangle,b,T=i.rectangle;switch(o){case _n.WEST:for(b=(T.north-T.south)*P.EPSILON5,h=0;h<f.length&&(g=f[h],m=g.rectangle,!P.greaterThan(x.north,m.south,b));++h);for(p=h;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.south,m.north,b));++p);break;case _n.SOUTH:for(b=(T.east-T.west)*P.EPSILON5,h=0;h<f.length&&(g=f[h],m=g.rectangle,!P.lessThan(x.west,m.east,b));++h);for(p=h;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.east,m.west,b));++p);break;case _n.EAST:for(b=(T.north-T.south)*P.EPSILON5,h=0;h<f.length&&(g=f[h],m=g.rectangle,!P.lessThan(x.south,m.north,b));++h);for(p=h;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.north,m.south,b));++p);break;case _n.NORTH:for(b=(T.east-T.west)*P.EPSILON5,h=0;h<f.length&&(g=f[h],m=g.rectangle,!P.greaterThan(x.east,m.west,b));++h);for(p=h;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.west,m.east,b));++p);break}p-h===1?(s.changedThisFrame=s.changedThisFrame||u[h]!==a,u[h]=a,f[h]=n):(s.changedThisFrame=!0,u.splice(h,p-h,a),f.splice(h,p-h,n))}var pb=new fe,Dat=new fe,ME=new d,XY=new d,jY=new U,qY=new U,Iu=new U;function qU(){this.height=0,this.encodedNormal=new U}function UU(e,t,n,i,o,r,s,a,c){if(l(o))return o;let u;if(l(r)&&l(s))u=(r.height+s.height)*.5;else if(l(r))u=r.height;else if(l(s))u=s.height;else if(l(a))u=a.height;else{let h=e.tile.data.tileBoundingRegion,p=0,g=0;l(h)&&(p=h.minimumHeight,g=h.maximumHeight),u=(p+g)*.5}return gge(e,t,n,i,u,c),c}var Iat={minimumHeight:0,maximumHeight:0},Pat=new d,uge=new qU,fge=new qU,dge=new qU,hge=new qU,Rat=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,Oat={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function _ge(e,t,n,i){ih.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.verticalExaggeration,c=t.verticalExaggerationRelativeHeight,u=a!==1,f=n.tilingScheme.ellipsoid,h=HU(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,dge),p=HU(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,uge),g=HU(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,fge),m=HU(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,hge);h=UU(r,f,0,1,h,p,m,g,dge),p=UU(r,f,0,0,p,h,g,m,uge),g=UU(r,f,1,1,g,p,m,h,fge),m=UU(r,f,1,1,m,g,h,p,hge);let x=p.height,b=g.height,T=h.height,C=m.height,A=Math.min(x,b,T,C),S=Math.max(x,b,T,C),v=(A+S)*.5,D,O,R=e.getLevelMaximumGeometricError(n.level),M=f.maximumRadius-R,L=Math.acos(M/f.maximumRadius)*4;if(L*=1.5,s.width>L&&S-A<=R){let w=new cc({width:9,height:9,buffer:Rat,structure:{heightOffset:S}}),I=Oat;I.tilingScheme=n.tilingScheme,I.x=n.x,I.y=n.y,I.level=n.level,I.exaggeration=a,I.exaggerationRelativeHeight=c,r.mesh=w._createMeshSync(I)}else{let w=u,I=se.center(s,Dat);I.height=v;let N=f.cartographicToCartesian(I,Pat),B=new $c(N,void 0,void 0,void 0,void 0,!0,!0,w,a,c),H=5,V;for(V=r.westMeshes,D=0,O=V.length;D<O;++D)H+=V[D].eastIndicesNorthToSouth.length;for(V=r.southMeshes,D=0,O=V.length;D<O;++D)H+=V[D].northIndicesWestToEast.length;for(V=r.eastMeshes,D=0,O=V.length;D<O;++D)H+=V[D].westIndicesSouthToNorth.length;for(V=r.northMeshes,D=0,O=V.length;D<O;++D)H+=V[D].southIndicesEastToWest.length;let G=Iat;G.minimumHeight=A,G.maximumHeight=S;let k=B.stride,W=new Float32Array(H*k),q=0,J=q;q=zU(f,s,B,W,q,0,1,h.height,h.encodedNormal,1,G),q=WU(r,f,B,W,q,r.westTiles,r.westMeshes,_n.EAST,G);let j=q;q=zU(f,s,B,W,q,0,0,p.height,p.encodedNormal,0,G),q=WU(r,f,B,W,q,r.southTiles,r.southMeshes,_n.NORTH,G);let K=q;q=zU(f,s,B,W,q,1,0,g.height,g.encodedNormal,0,G),q=WU(r,f,B,W,q,r.eastTiles,r.eastMeshes,_n.WEST,G);let Q=q;q=zU(f,s,B,W,q,1,1,m.height,m.encodedNormal,1,G),q=WU(r,f,B,W,q,r.northTiles,r.northMeshes,_n.SOUTH,G),A=G.minimumHeight,S=G.maximumHeight;let de=wn.fromRectangle(s,A,S,n.tilingScheme.ellipsoid),xe=Mi.geodeticLatitudeToMercatorAngle(s.south),ce=1/(Mi.geodeticLatitudeToMercatorAngle(s.north)-xe),ge=(Mi.geodeticLatitudeToMercatorAngle(I.latitude)-xe)*ce,Te=f.geodeticSurfaceNormalCartographic(pb,XY),De=Ln.octEncode(Te,jY),Ae=q;B.encode(W,q*k,de.center,U.fromElements(.5,.5,Iu),v,De,ge,Te),++q;let Be=q,ze=Be<256?1:2,Ze=(Be-1)*3,Et=Ze*ze,Ct=(W.length-Be*k)*Float32Array.BYTES_PER_ELEMENT,ke;if(Ct>=Et){let pe=Be*k*Float32Array.BYTES_PER_ELEMENT;ke=Be<256?new Uint8Array(W.buffer,pe,Ze):new Uint16Array(W.buffer,pe,Ze)}else ke=Be<256?new Uint8Array(Ze):new Uint16Array(Ze);W=new Float32Array(W.buffer,0,Be*k);let jt=0;for(D=0;D<Be-2;++D)ke[jt++]=Ae,ke[jt++]=D,ke[jt++]=D+1;ke[jt++]=Ae,ke[jt++]=D,ke[jt++]=0;let lt=[];for(D=j;D>=J;--D)lt.push(D);let ut=[];for(D=K;D>=j;--D)ut.push(D);let In=[];for(D=Q;D>=K;--D)In.push(D);let on=[];for(on.push(0),D=Ae-1;D>=Q;--D)on.push(D);r.mesh=new nh(B.center,W,ke,Ze,Be,A,S,ae.fromOrientedBoundingBox(de),Vat(e,de.center,s,A,S),B.stride,de,B,lt,ut,In,on)}let _=t.context;r._destroyVertexArray(i),r.vertexArray=ih._createVertexArrayForMesh(_,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let E=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let w=o._findAncestorTileWithTerrainData(n);l(w)&&l(w.data.waterMaskTexture)&&(r.waterMaskTexture=w.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,w,r.waterMaskTranslationAndScale))}l(E)&&(--E.referenceCount,E.referenceCount===0&&E.destroy())}function zU(e,t,n,i,o,r,s,a,c,u,f){let h=pb;h.longitude=P.lerp(t.west,t.east,r),h.latitude=P.lerp(t.south,t.north,s),h.height=a;let p=e.cartographicToCartesian(h,ME),g;n.hasGeodeticSurfaceNormals&&(g=e.geodeticSurfaceNormal(p,XY));let m=qY;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,u,g),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var jU=new se;function LI(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=se.clone(e.rectangle,jU),o.west-=P.TWO_PI,o.east-=P.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=se.clone(e.rectangle,jU),o.west+=P.TWO_PI,o.east+=P.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,u=o.north-o.south,f=(r.south-o.south)/u,h=(r.north-o.south)/u,p=(n.x-a)/(c-a),g=(n.y-f)/(h-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(g)<Math.EPSILON5?g=0:Math.abs(g-1)<Math.EPSILON5&&(g=1),i.x=p,i.y=g,i}var Mat=new U;function YY(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var Lat=new U,Nat=new d;function Fat(e,t,n,i,o,r,s,a,c,u){let f=i.encoding,h=i.vertices,p=LI(t,n,f.decodeTextureCoordinates(h,o,Iu),Iu),g=LI(t,n,f.decodeTextureCoordinates(h,r,qY),qY),m;c?m=(s-p.x)/(g.x-p.x):m=(a-p.y)/(g.y-p.y);let x=f.decodeHeight(h,o),b=f.decodeHeight(h,r),T=n.rectangle;pb.longitude=P.lerp(T.west,T.east,s),pb.latitude=P.lerp(T.south,T.north,a),u.height=pb.height=P.lerp(x,b,m);let C;if(f.hasVertexNormals){let A=f.getOctEncodedNormal(h,o,Mat),S=f.getOctEncodedNormal(h,r,Lat),v=Ln.octDecode(A.x,A.y,ME),D=Ln.octDecode(S.x,S.y,Nat);C=d.lerp(v,D,m,ME),d.normalize(C,C),Ln.octEncode(C,u.encodedNormal)}else C=e.geodeticSurfaceNormalCartographic(pb,ME),Ln.octEncode(C,u.encodedNormal)}function gge(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(pb,ME);Ln.octEncode(s,r.encodedNormal)}function HU(e,t,n,i,o,r,s,a,c,u,f){if(pge(e,t,a,s,!1,n,i,f)||pge(e,t,u,c,!0,n,i,f))return f;let p;if(KY(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],YY(r,p,n,i,f),f;let g;if(n===0?i===0?g=GU(e.westMeshes,e.westTiles,_n.EAST,e.southMeshes,e.southTiles,_n.NORTH,n,i):g=GU(e.northMeshes,e.northTiles,_n.SOUTH,e.westMeshes,e.westTiles,_n.EAST,n,i):i===0?g=GU(e.southMeshes,e.southTiles,_n.NORTH,e.eastMeshes,e.eastTiles,_n.WEST,n,i):g=GU(e.eastMeshes,e.eastTiles,_n.WEST,e.northMeshes,e.northTiles,_n.SOUTH,n,i),l(g))return gge(e,t,n,i,g,f),f}function GU(e,t,n,i,o,r,s,a){let c=mge(e,t,!1,n,s,a),u=mge(i,o,!0,r,s,a);return l(c)&&l(u)?(c+u)*.5:l(c)?c:u}function WU(e,t,n,i,o,r,s,a,c){for(let u=0;u<r.length;++u)o=Bat(e,t,n,i,o,r[u],s[u],a,c);return o}function Bat(e,t,n,i,o,r,s,a,c){let u=r.rectangle;a===_n.EAST&&e.tile.x===0?(u=se.clone(r.rectangle,jU),u.west-=P.TWO_PI,u.east-=P.TWO_PI):a===_n.WEST&&r.x===0&&(u=se.clone(r.rectangle,jU),u.west+=P.TWO_PI,u.east+=P.TWO_PI);let f=e.tile.rectangle,h,p;o>0&&(n.decodeTextureCoordinates(i,o-1,Iu),h=Iu.x,p=Iu.y);let g,m;switch(a){case _n.WEST:g=s.westIndicesSouthToNorth,m=!1;break;case _n.NORTH:g=s.northIndicesWestToEast,m=!0;break;case _n.EAST:g=s.eastIndicesNorthToSouth,m=!1;break;case _n.SOUTH:g=s.southIndicesEastToWest,m=!0;break}let x=r,b=e.tile,T=s.encoding,C=s.vertices,A=n.stride,S,v;T.hasWebMercatorT&&(S=Mi.geodeticLatitudeToMercatorAngle(f.south),v=1/(Mi.geodeticLatitudeToMercatorAngle(f.north)-S));for(let D=0;D<g.length;++D){let O=g[D],R=T.decodeTextureCoordinates(C,O,Iu);LI(x,b,R,R);let M=R.x,L=R.y,_=m?M:L;if(_<0||_>1||Math.abs(M-h)<P.EPSILON5&&Math.abs(L-p)<P.EPSILON5)continue;let E=Math.abs(M)<P.EPSILON5||Math.abs(M-1)<P.EPSILON5,w=Math.abs(L)<P.EPSILON5||Math.abs(L-1)<P.EPSILON5;if(E&&w)continue;let I=T.decodePosition(C,O,ME),N=T.decodeHeight(C,O),B;T.hasVertexNormals?B=T.getOctEncodedNormal(C,O,jY):(B=jY,B.x=0,B.y=0);let H=L;if(T.hasWebMercatorT){let G=P.lerp(f.south,f.north,L);H=(Mi.geodeticLatitudeToMercatorAngle(G)-S)*v}let V;n.hasGeodeticSurfaceNormals&&(V=t.geodeticSurfaceNormal(I,XY)),n.encode(i,o*A,I,R,N,B,H,V),c.minimumHeight=Math.min(c.minimumHeight,N),c.maximumHeight=Math.max(c.maximumHeight,N),++o}return o}function mge(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let u=s;u!==a;u+=c){let f=e[u],h=t[u];if(!KY(h,f))continue;let p;switch(i){case _n.WEST:p=f.westIndicesSouthToNorth;break;case _n.SOUTH:p=f.southIndicesEastToWest;break;case _n.EAST:p=f.eastIndicesNorthToSouth;break;case _n.NORTH:p=f.northIndicesWestToEast;break}let g=p[n?0:p.length-1];if(l(g))return f.encoding.decodeHeight(f.vertices,g)}}function KY(e,t){return l(t)&&(!l(e.data.fill)||!e.data.fill.changedThisFrame)}function pge(e,t,n,i,o,r,s,a){let c,u,f,h,p,g=i[o?0:n.length-1],m=n[o?0:n.length-1];if(KY(g,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,u=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,u=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,u=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,u=o,f=!o),c.length>0)){h=o?0:c.length-1,p=c[h],m.encoding.decodeTextureCoordinates(m.vertices,p,Iu);let x=LI(g,e.tile,Iu,Iu);if(x.x===r&&x.y===s)return YY(m,p,r,s,a),!0;if(h=Mo(c,u?r:s,function(b,T){m.encoding.decodeTextureCoordinates(m.vertices,b,Iu);let C=LI(g,e.tile,Iu,Iu);return f?u?C.x-r:C.y-s:u?r-C.x:s-C.y}),h<0){if(h=~h,h>0&&h<c.length)return Fat(t,g,e.tile,m,c[h-1],c[h],r,s,u,a),!0}else return YY(m,c[h],r,s,a),!0}return!1}var kat=[new d,new d,new d,new d];function Vat(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=kat;return d.fromRadians(n.west,n.south,o,a,c[0]),d.fromRadians(n.east,n.south,o,a,c[1]),d.fromRadians(n.west,n.north,o,a,c[2]),d.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var NI=LE;function Jo(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.showWaterEffect=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=xn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new me,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(Jo.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(Jo.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(Jo.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(Jo.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new me,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new z(0,0,.5,1),this._clippingPlanes=void 0,this._clippingPolygons=void 0,this.cartographicLimitRectangle=se.clone(se.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldVerticalExaggeration=void 0,this._oldVerticalExaggerationRelativeHeight=void 0}Object.defineProperties(Jo.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(l(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,l(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){xs.setOwner(e,this,"_clippingPlanes")}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){Kh.setOwner(e,this,"_clippingPolygons")}}});function Uat(e,t){let n=e.loadingImagery;l(n)||(n=e.readyImagery);let i=t.loadingImagery;return l(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}Jo.prototype.update=function(e){this._imageryLayers._update()};function zat(e,t){let n=t.creditDisplay,i=e._terrainProvider;l(i)&&l(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&l(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}Jo.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort(Uat)})),zat(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)ih._freeVertexArray(t[i]);t.length=0};Jo.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let o=0,r=t.length;o<r;++o){let s=t[o];l(s)&&(s.length=0)}let n=this._clippingPlanes;l(n)&&n.enabled&&n.update(e);let i=this._clippingPolygons;l(i)&&i.enabled&&(i.update(e),i.queueCommands(e)),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};Jo.prototype.endUpdate=function(e){if(!l(this._renderState)){this._renderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:wc.LESS}}),this._blendRenderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:wc.LESS_OR_EQUAL},blending:ln.ALPHA_BLEND});let s=Ge(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=Ve.fromCache(s),s=Ge(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=Ve.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&NI.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.verticalExaggeration,i=e.verticalExaggerationRelativeHeight,o=this._oldVerticalExaggeration!==n||this._oldVerticalExaggerationRelativeHeight!==i;this._oldVerticalExaggeration=n,this._oldVerticalExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(l(c))for(let u=0,f=c.length;u<f;++u){let h=c[u],p=h.data.tileBoundingRegion;fct(this,h,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function Cge(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}Jo.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)Cge(t[n],e)};Jo.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};Jo.prototype.getLevelMaximumGeometricError=function(e){return l(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};Jo.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;l(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===Yn.CULLED_BUT_NEEDED,o=n.terrainState),ih.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==br.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,ih.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var Hat=new ae,Age=new se,Gat=new se,Wat=new fe;function XU(e,t){if(t.west<t.east)return t;let n=se.clone(t,Gat);return se.center(e,Wat).longitude>0?n.east=P.PI:n.west=-P.PI,n}function Ege(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;if(l(n)&&n.enabled)return!0;let i=e._clippingPolygons;return!!(l(i)&&i.enabled||!se.equals(e.cartographicLimitRectangle,se.MAX_VALUE))}Jo.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=Ege(this,t);if(t.fog.enabled&&!o&&P.fog(i,t.fog.density)>=1)return br.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return br.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;l(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let u=XU(e.rectangle,this.cartographicLimitRectangle),f=se.simpleIntersection(u,e.rectangle,Age);if(!l(f))return br.NONE;if(se.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==ne.SCENE3D&&(c=Hat,ae.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),d.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===ne.MORPHING&&l(r.renderedMesh)&&(c=ae.union(s.boundingSphere,c,c))),!l(c))return br.PARTIAL;let h=this._clippingPlanes;if(l(h)&&h.enabled){let b=h.computeIntersectionWithBoundingVolume(c);if(e.isClipped=b!==Wt.INSIDE,b===Wt.OUTSIDE)return br.NONE}let p=this._clippingPolygons;if(l(p)&&p.enabled){let b=p.computeIntersectionWithBoundingVolume(s);e.isClipped=b!==Wt.OUTSIDE}let g,m=a.computeVisibility(c);if(m===Wt.OUTSIDE?g=br.NONE:m===Wt.INTERSECTING?g=br.PARTIAL:m===Wt.INSIDE&&(g=br.FULL),g===br.NONE)return g;let x=t.mode===ne.SCENE3D&&t.camera.frustum instanceof nn;if(t.mode===ne.SCENE3D&&!x&&l(n)&&!o){let b=r.occludeePointInScaledSpace;return!l(b)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(b,s.minimumHeight)?g:br.NONE}return g};Jo.prototype.canRefine=function(e){return l(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var jat=[],qat=[];Jo.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=jat;i.length=this._imageryLayers.length;let o=!1,r=!1,s;l(n)&&(o=n.terrainState===ho.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(l(s))for(a=0,c=s.length;a<c;++a){let h=s[a],p=h.loadingImagery,g=!l(p)||p.state===ai.FAILED||p.state===ai.INVALID,m=(h.loadingImagery||h.readyImagery).imageryLayer._layerIndex;i[m]=g&&i[m]}let u=this.quadtree._lastSelectionFrameNumber,f=qat;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let h=f.pop(),p=h._lastSelectionResultFrame===u?h._lastSelectionResult:Yn.NONE;if(p===Yn.RENDERED){let g=h.data;if(!l(g))continue;if(!o&&h.data.terrainState===ho.READY)return!1;let m=h.data.imagery;for(a=0,c=m.length;a<c;++a){let x=m[a],b=x.loadingImagery,T=!l(b)||b.state===ai.FAILED||b.state===ai.INVALID,C=(x.loadingImagery||x.readyImagery).imageryLayer._layerIndex;if(T&&!i[C])return!1}}else p===Yn.REFINED&&f.push(h.southwestChild,h.southeastChild,h.northwestChild,h.northeastChild)}return!0};var Yat=new d;Jo.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=d.subtract(i.center,o,Yat),a=d.magnitude(s);return a<P.EPSILON5?0:(d.divideByScalar(s,a,s),(1-d.dot(s,r))*e._distance)};var yge=new F,YU=new F,Xat=new oe,Kat=new oe,Zat=new oe,$at=new d,xge=new d,Qat=new d,Jat=new d;Jo.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let u=i[a];l(u.readyImagery)&&u.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];l(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;l(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var ect=[new d,new d,new d,new d];function bge(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=ect;return d.fromRadians(n.west,n.south,o,a,c[0]),d.fromRadians(n.east,n.south,o,a,c[1]),d.fromRadians(n.west,n.north,o,a,c[2]),d.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}Jo.prototype.computeDistanceToTile=function(e,t){tct(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,u=Math.abs(c-r),f=Math.abs(c-s);u>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function tct(e,t,n){let i=e.data;i===void 0&&(i=e.data=new ih);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new If({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,u=e,f=i.mesh,h=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(h!==void 0&&h._minimumHeight!==void 0&&h._maximumHeight!==void 0)r.minimumHeight=h._minimumHeight,r.maximumHeight=h._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let g=p.data;if(g!==void 0){let m=g.mesh,x=g.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(x!==void 0&&x._minimumHeight!==void 0&&x._maximumHeight!==void 0){r.minimumHeight=x._minimumHeight,r.maximumHeight=x._maximumHeight;break}}p=p.parent}u=p}if(u!==void 0){let p=n.verticalExaggeration,g=n.verticalExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=Dr.getHeight(r.minimumHeight,p,g),r.maximumHeight=Dr.getHeight(r.maximumHeight,p,g)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=wn.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=ae.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=d.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),l(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=bge(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let x=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||x)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=bge(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=u,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}Jo.prototype.isDestroyed=function(){return!1};Jo.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),ue(this)};function nct(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,u;for(u=0;u<c;++u)if(o=a[u],r=y(o.readyImagery,o.loadingImagery),r.imageryLayer===t){s=u;break}if(s!==-1){let f=s+e;if(o=a[f],r=l(o)?y(o.readyImagery,o.loadingImagery):void 0,!l(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(u=s;u<f;++u)a[u].freeResources();a.splice(s,e)}return!0}}Jo.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(l(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,u=c.length,f=-1,h=0;for(a=0;a<u;++a){let g=c[a];if(y(g.readyImagery,g.loadingImagery).imageryLayer===e)f===-1&&(f=a),++h;else if(f!==-1)break}if(f===-1)return;let p=f+h;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=nct(h,e,n),s.state=pa.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=pa.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==Yn.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};Jo.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],u=c.loadingImagery;if(l(u)||(u=c.readyImagery),u.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),l(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};Jo.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};Jo.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var ict=new F,oct=new F;function Tge(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_verticalExaggerationAndRelativeHeight:function(){return this.properties.verticalExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=F.multiplyByPoint(i,this.properties.rtc,xge);return F.setTranslation(i,o,yge),yge},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=F.multiplyByPoint(i,this.properties.rtc,xge);return F.setTranslation(i,r,YU),F.multiply(o,YU,YU),YU},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return l(i)&&l(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=l(i)?F.multiply(e.context.uniformState.view,i.modelMatrix,ict):F.IDENTITY;return F.inverseTranspose(o,oct)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_clippingDistance:function(){let i=t._clippingPolygons.clippingTexture;return l(i)?i:e.context.defaultTexture},u_clippingExtents:function(){let i=t._clippingPolygons.extentsTexture;return l(i)?i:e.context.defaultTexture},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new z(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new U(65e5,9e6),nightFadeDistance:new U(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new d(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new d(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new d,center3D:void 0,rtc:new d,modifiedModelView:new F,tileRectangle:new oe,verticalExaggerationAndRelativeHeight:new U(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new U,southMercatorYAndOneOverHeight:new U,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new U,scaleAndBias:new F,clippingPlanesEdgeColor:z.clone(z.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:z.clone(z.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return l(t.materialUniformMap)?bt(n,t.materialUniformMap):n}function rct(e,t,n){let i=n.data,o,r;if(l(i.vertexArray)?(o=i.mesh,r=i.vertexArray):l(i.fill)&&l(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!l(o)||!l(r))){if(l(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=sct(e,r,o),i.wireframeVertexArray.mesh=o}}function sct(e,t,n){let o={indices:n.indices,primitiveType:Me.TRIANGLES};Nn.toWireframe(o);let r=o.indices,s=yt.createIndexBuffer({context:e,typedArray:r,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ni({context:e,attributes:t._attributes,indexBuffer:s})}var Sge,vge,KU;(function(){let e=new wt({geometry:Rh.fromDimensions({dimensions:new d(2,2,2)})}),t=new wt({geometry:new Kg({radius:1})}),n=new F,i,o;function r(s){return new Pn({geometryInstances:s,appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1})}Sge=function(s,a){return s===i||(KU(),i=s,n=F.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=Gt.fromColor(a),o=r(e)),o},vge=function(s,a){return s===i||(KU(),i=s,n=F.fromTranslation(s.center,n),n=F.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=Gt.fromColor(a),o=r(t)),o},KU=function(){l(o)&&(o.destroy(),o=void 0,i=void 0)}})();var act=new oe(0,0,0,0),cct={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,enableClippingPolygons:void 0,clippingPolygons:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},lct=z.TRANSPARENT,uct=new Bt;function fct(e,t,n){let i=t.data;l(i.vertexArray)||(i.fill===void 0&&(i.fill=new NI(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(l(r)&&l(r.credits)){let pe=r.credits;for(let Ce=0,hn=pe.length;Ce<hn;++Ce)o.addCreditToNextFrame(pe[Ce])}let s=Ft.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!l(a)&&l(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let u=n.cameraUnderground,f=n.globeTranslucencyState,h=f.translucent,p=f.frontFaceAlphaByDistance,g=f.backFaceAlphaByDistance,m=f.rectangle,x=y(e.undergroundColor,lct),b=y(e.undergroundColorAlphaByDistance,uct),T=Ege(e,n)&&n.mode===ne.SCENE3D&&x.alpha>0&&(b.nearValue>0||b.farValue>0),C=e.lambertDiffuseMultiplier,A=e.vertexShadowDarkness,S=e.hasWaterMask&&l(a),v=S&&e.showWaterEffect,D=e.oceanNormalMap,O=v&&l(D),R=e.terrainProvider,M=l(R)&&e.terrainProvider.hasVertexNormals,L=n.fog.enabled&&n.fog.renderable&&!u,_=e.showGroundAtmosphere&&n.mode===ne.SCENE3D,E=xn.castShadows(e.shadows)&&!h,w=xn.receiveShadows(e.shadows)&&!h,I=e.hueShift,N=e.saturationShift,B=e.brightnessShift,H=!(P.equalsEpsilon(I,0,P.EPSILON7)&&P.equalsEpsilon(N,0,P.EPSILON7)&&P.equalsEpsilon(B,0,P.EPSILON7)),V=!1;if(_){let pe=d.magnitude(n.camera.positionWC),Ce=e.nightFadeOutDistance;V=pe>Ce}S&&--s,O&&--s,l(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,l(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,l(e.clippingPolygons)&&e.clippingPolygons.enabled&&(--s,--s),s-=f.numberOfTextureUniforms;let G=i.renderedMesh,k=G.center,W=G.encoding,q=i.tileBoundingRegion,J=n.verticalExaggeration,j=n.verticalExaggerationRelativeHeight,K=J!==1,Q=W.hasGeodeticSurfaceNormals,de=Xat,xe=0,ce=0,ge=0,Te=0,De=!1;if(n.mode!==ne.SCENE3D){let pe=n.mapProjection,Ce=pe.project(se.southwest(t.rectangle),Qat),hn=pe.project(se.northeast(t.rectangle),Jat);if(de.x=Ce.x,de.y=Ce.y,de.z=hn.x,de.w=hn.y,n.mode!==ne.MORPHING&&(k=$at,k.x=0,k.y=(de.z+de.x)*.5,k.z=(de.w+de.y)*.5,de.x-=k.y,de.y-=k.z,de.z-=k.y,de.w-=k.z),n.mode===ne.SCENE2D&&W.quantization===ma.BITS12){let ht=1/(Math.pow(2,12)-1)*.5,no=(de.z-de.x)*ht,Eo=(de.w-de.y)*ht;de.x-=no,de.y-=Eo,de.z+=no,de.w+=Eo}pe instanceof Mi&&(xe=t.rectangle.south,ce=t.rectangle.north,ge=Mi.geodeticLatitudeToMercatorAngle(xe),Te=1/(Mi.geodeticLatitudeToMercatorAngle(ce)-ge),De=!0)}let Ae=cct;Ae.frameState=n,Ae.surfaceTile=i,Ae.hasWaterMask=S,Ae.showReflectiveOcean=v,Ae.showOceanWaves=O,Ae.enableLighting=e.enableLighting,Ae.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Ae.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Ae.showGroundAtmosphere=_,Ae.atmosphereLightIntensity=e.atmosphereLightIntensity,Ae.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Ae.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Ae.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Ae.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Ae.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Ae.perFragmentGroundAtmosphere=V,Ae.hasVertexNormals=M,Ae.useWebMercatorProjection=De,Ae.clippedByBoundaries=i.clippedByBoundaries,Ae.hasGeodeticSurfaceNormals=Q,Ae.hasExaggeration=K;let Be=i.imagery,ze=0,Ze=Be.length,Et=e.showSkirts&&!u&&!h,Ct=e.backFaceCulling&&!u&&!h,ke=Ct?e._renderState:e._disableCullingRenderState,jt=Ct?e._blendRenderState:e._disableCullingBlendRenderState,lt=ke,ut=e._firstPassInitialColor,In=n.context;if(l(e._debug.boundingSphereTile)||KU(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let pe=e._drawCommands.length;for(let Ce=0;Ce<pe;++Ce)e._uniformMaps[Ce]=Tge(n,e)}do{let pe=0,Ce,hn;if(e._drawCommands.length<=e._usedDrawCommands?(Ce=new Qe,Ce.owner=t,Ce.cull=!1,Ce.boundingVolume=new ae,Ce.orientedBoundingBox=void 0,hn=Tge(n,e),e._drawCommands.push(Ce),e._uniformMaps.push(hn)):(Ce=e._drawCommands[e._usedDrawCommands],hn=e._uniformMaps[e._usedDrawCommands]),Ce.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let Ks=q.boundingVolume,sl=q.boundingSphere;l(Ks)?Sge(Ks,z.RED).update(n):l(sl)&&vge(sl,z.RED).update(n)}let ht=hn.properties;oe.clone(ut,ht.initialColor),ht.oceanNormalMap=D,ht.lightingFadeDistance.x=e.lightingFadeOutDistance,ht.lightingFadeDistance.y=e.lightingFadeInDistance,ht.nightFadeDistance.x=e.nightFadeOutDistance,ht.nightFadeDistance.y=e.nightFadeInDistance,ht.atmosphereLightIntensity=e.atmosphereLightIntensity,ht.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,ht.atmosphereMieCoefficient=e.atmosphereMieCoefficient,ht.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,ht.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,ht.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,ht.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let no=u?g:p,Eo=u?p:g;l(no)&&(oe.fromElements(no.near,no.nearValue,no.far,no.farValue,ht.frontFaceAlphaByDistance),oe.fromElements(Eo.near,Eo.nearValue,Eo.far,Eo.farValue,ht.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,ht.undergroundColorAlphaByDistance),z.clone(x,ht.undergroundColor),ht.lambertDiffuseMultiplier=C,ht.vertexShadowDarkness=A;let Ys=!l(i.vertexArray)&&l(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;Ys&&z.clone(e.fillHighlightColor,ht.fillHighlightColor),ht.verticalExaggerationAndRelativeHeight.x=J,ht.verticalExaggerationAndRelativeHeight.y=j,ht.center3D=G.center,d.clone(k,ht.rtc),oe.clone(de,ht.tileRectangle),ht.southAndNorthLatitude.x=xe,ht.southAndNorthLatitude.y=ce,ht.southMercatorYAndOneOverHeight.x=ge,ht.southMercatorYAndOneOverHeight.y=Te;let Cr=Kat,hs=XU(t.rectangle,e.cartographicLimitRectangle),Le=Zat,it=XU(t.rectangle,m);d.fromElements(I,N,B,ht.hsbShift);let je=t.rectangle,Xe=1/je.width,mt=1/je.height;Cr.x=(hs.west-je.west)*Xe,Cr.y=(hs.south-je.south)*mt,Cr.z=(hs.east-je.west)*Xe,Cr.w=(hs.north-je.south)*mt,oe.clone(Cr,ht.localizedCartographicLimitRectangle),Le.x=(it.west-je.west)*Xe,Le.y=(it.south-je.south)*mt,Le.z=(it.east-je.west)*Xe,Le.w=(it.north-je.south)*mt,oe.clone(Le,ht.localizedTranslucencyRectangle);let Ht=L&&P.fog(t._distance,n.fog.density)>P.EPSILON3;H=H&&(Ht||_);let gn=!1,So=!1,yo=!1,Na=!1,Fa=!1,gi=!1,fi=!1,Xs=!1,kr=!1,rl=!1;for(;pe<s&&ze<Ze;){let Ks=Be[ze],sl=Ks.readyImagery;if(++ze,!l(sl)||sl.imageryLayer.alpha===0)continue;let yc=Ks.useWebMercatorT?sl.textureWebMercator:sl.texture,es=sl.imageryLayer;l(Ks.textureTranslationAndScale)||(Ks.textureTranslationAndScale=es._calculateTextureTranslationAndScale(t,Ks)),ht.dayTextures[pe]=yc,ht.dayTextureTranslationAndScale[pe]=Ks.textureTranslationAndScale,ht.dayTextureTexCoordsRectangle[pe]=Ks.textureCoordinateRectangle,ht.dayTextureUseWebMercatorT[pe]=Ks.useWebMercatorT,ht.dayTextureAlpha[pe]=es.alpha,gi=gi||ht.dayTextureAlpha[pe]!==1,ht.dayTextureNightAlpha[pe]=es.nightAlpha,fi=fi||ht.dayTextureNightAlpha[pe]!==1,ht.dayTextureDayAlpha[pe]=es.dayAlpha,fi=fi||ht.dayTextureDayAlpha[pe]!==1,ht.dayTextureBrightness[pe]=es.brightness,gn=gn||ht.dayTextureBrightness[pe]!==uc.DEFAULT_BRIGHTNESS,ht.dayTextureContrast[pe]=es.contrast,So=So||ht.dayTextureContrast[pe]!==uc.DEFAULT_CONTRAST,ht.dayTextureHue[pe]=es.hue,yo=yo||ht.dayTextureHue[pe]!==uc.DEFAULT_HUE,ht.dayTextureSaturation[pe]=es.saturation,Na=Na||ht.dayTextureSaturation[pe]!==uc.DEFAULT_SATURATION,ht.dayTextureOneOverGamma[pe]=1/es.gamma,Fa=Fa||ht.dayTextureOneOverGamma[pe]!==1/uc.DEFAULT_GAMMA,ht.dayTextureSplit[pe]=es.splitDirection,Xs=Xs||ht.dayTextureSplit[pe]!==0;let Hu=ht.dayTextureCutoutRectangles[pe];if(l(Hu)||(Hu=ht.dayTextureCutoutRectangles[pe]=new oe),oe.clone(oe.ZERO,Hu),l(es.cutoutRectangle)){let Ro=XU(je,es.cutoutRectangle),rn=se.simpleIntersection(Ro,je,Age);kr=l(rn)||kr,Hu.x=(Ro.west-je.west)*Xe,Hu.y=(Ro.south-je.south)*mt,Hu.z=(Ro.east-je.west)*Xe,Hu.w=(Ro.north-je.south)*mt}let Gu=ht.colorsToAlpha[pe];l(Gu)||(Gu=ht.colorsToAlpha[pe]=new oe);let Wu=l(es.colorToAlpha)&&es.colorToAlphaThreshold>0;if(rl=rl||Wu,Wu){let Ro=es.colorToAlpha;Gu.x=Ro.red,Gu.y=Ro.green,Gu.z=Ro.blue,Gu.w=es.colorToAlphaThreshold}else Gu.w=-1;if(l(sl.credits)){let Ro=sl.credits;for(let rn=0,Ee=Ro.length;rn<Ee;++rn)o.addCreditToNextFrame(Ro[rn])}++pe}ht.dayTextures.length=pe,ht.waterMask=a,oe.clone(c,ht.waterMaskTranslationAndScale),ht.minMaxHeight.x=W.minimumHeight,ht.minMaxHeight.y=W.maximumHeight,F.clone(W.matrix,ht.scaleAndBias);let po=e._clippingPlanes,Ar=l(po)&&po.enabled&&t.isClipped;Ar&&(ht.clippingPlanesEdgeColor=z.clone(po.edgeColor,ht.clippingPlanesEdgeColor),ht.clippingPlanesEdgeWidth=po.edgeWidth);let Zm=e._clippingPolygons,Vr=l(Zm)&&Zm.enabled&&t.isClipped;Ae.numberOfDayTextures=pe,Ae.applyBrightness=gn,Ae.applyContrast=So,Ae.applyHue=yo,Ae.applySaturation=Na,Ae.applyGamma=Fa,Ae.applyAlpha=gi,Ae.applyDayNightAlpha=fi,Ae.applySplit=Xs,Ae.enableFog=Ht,Ae.enableClippingPlanes=Ar,Ae.clippingPlanes=po,Ae.enableClippingPolygons=Vr,Ae.clippingPolygons=Zm,Ae.hasImageryLayerCutout=kr,Ae.colorCorrect=H,Ae.highlightFillTile=Ys,Ae.colorToAlpha=rl,Ae.showUndergroundColor=T,Ae.translucent=h;let zu=i.renderedMesh.indices.length;Et||(zu=i.renderedMesh.indexCountWithoutSkirts),Ce.shaderProgram=e._surfaceShaderSet.getShaderProgram(Ae),Ce.castShadows=E,Ce.receiveShadows=w,Ce.renderState=lt,Ce.primitiveType=Me.TRIANGLES,Ce.vertexArray=i.vertexArray||i.fill.vertexArray,Ce.count=zu,Ce.uniformMap=hn,Ce.pass=we.GLOBE,e._debug.wireframe&&(rct(In,e,t),l(i.wireframeVertexArray)&&(Ce.vertexArray=i.wireframeVertexArray,Ce.primitiveType=Me.LINES,Ce.count=zu*2));let Ba=Ce.boundingVolume,b0=Ce.orientedBoundingBox;n.mode!==ne.SCENE3D?(ae.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,q.minimumHeight,q.maximumHeight,Ba),d.fromElements(Ba.center.z,Ba.center.x,Ba.center.y,Ba.center),n.mode===ne.MORPHING&&(Ba=ae.union(q.boundingSphere,Ba,Ba))):(Ce.boundingVolume=ae.clone(q.boundingSphere,Ba),Ce.orientedBoundingBox=wn.clone(q.boundingVolume,b0)),Ce.dirty=!0,h&&f.updateDerivedCommands(Ce,n),Cge(Ce,n),lt=jt,ut=act}while(ze<Ze)}var ZU=Jo;function wge(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=se.clone(se.MAX_VALUE)}Object.defineProperties(wge.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=Bt.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=Bt.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),se.clone(e,this._rectangle)}}});var $U=wge;function ws(){this._layers=[],this.layerAdded=new me,this.layerRemoved=new me,this.layerMoved=new me,this.layerShownOrHidden=new me}Object.defineProperties(ws.prototype,{length:{get:function(){return this._layers.length}}});ws.prototype.add=function(e,t){l(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};ws.prototype.addImageryProvider=function(e,t){let n=new uc(e);return this.add(n,t),n};ws.prototype.remove=function(e,t){t=y(t,!0);let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};ws.prototype.removeAll=function(e){e=y(e,!0);let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};ws.prototype.contains=function(e){return this.indexOf(e)!==-1};ws.prototype.indexOf=function(e){return this._layers.indexOf(e)};ws.prototype.get=function(e){return this._layers[e]};function QU(e,t){return e.indexOf(t)}function Dge(e,t,n){let i=e._layers;if(t=P.clamp(t,0,i.length-1),n=P.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}ws.prototype.raise=function(e){let t=QU(this._layers,e);Dge(this,t,t+1)};ws.prototype.lower=function(e){let t=QU(this._layers,e);Dge(this,t,t-1)};ws.prototype.raiseToTop=function(e){let t=QU(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};ws.prototype.lowerToBottom=function(e){let t=QU(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var dct=new se;function Ige(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!l(r)&&a<o.length;++a){let c=o[a];se.contains(c.rectangle,t)&&(r=c)}if(!l(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],u=c.readyImagery;if(!l(u)||!u.imageryLayer.ready)continue;let f=u.imageryLayer.imageryProvider;if(n&&!l(f.pickFeatures)||!se.contains(u.rectangle,t))continue;let h=dct,p=1/1024;h.west=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),h.east=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),h.south=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),h.north=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),se.contains(h,t)&&i(u)}}ws.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[];if(Ige(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};ws.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[],r=[];if(Ige(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);l(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let u=s[c],f=r[c];if(l(u)&&u.length>0)for(let h=0;h<u.length;++h){let p=u[h];p.imageryLayer=f,l(p.position)||(p.position=i),a.push(p)}}return a})};ws.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};ws.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};ws.prototype.isDestroyed=function(){return!1};ws.prototype.destroy=function(){return this.removeAll(!0),ue(this)};ws.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(l(i._show)&&(l(n)||(n=[]),n.push(i)),i._show=i.show);if(l(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var JU=ws;function Pge(e){this._ellipsoid=new oy(e.ellipsoid,d.ZERO)}Object.defineProperties(Pge.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var ez=Pge;function Jc(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=Yn.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this.state=pa.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}Jc.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new Jc({tilingScheme:e,x:s,y:r,level:0});return i};Jc.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(l(t)&&l(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(l(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(Jc.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return l(this._southwestChild)||(this._southwestChild=new Jc({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return l(this._southeastChild)||(this._southeastChild=new Jc({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return l(this._northwestChild)||(this._northwestChild=new Jc({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return l(this._northeastChild)||(this._northeastChild=new Jc({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<pa.DONE}},eligibleForUnloading:{get:function(){let e=!0;return l(this.data)&&(e=this.data.eligibleForUnloading,l(e)||(e=!0)),e}}});Jc.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};Jc.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};Jc.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};Jc.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};Jc.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};Jc.prototype.freeResources=function(){this.state=pa.START,this.renderable=!1,this.upsampledFromParent=!1,l(this.data)&&l(this.data.freeResources)&&this.data.freeResources(),tz(this._southwestChild),this._southwestChild=void 0,tz(this._southeastChild),this._southeastChild=void 0,tz(this._northwestChild),this._northwestChild=void 0,tz(this._northeastChild),this._northeastChild=void 0};function tz(e){l(e)&&e.freeResources()}var nz=Jc;function iz(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}iz.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};iz.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&l(this._lastBeforeStartOfFrame)&&this.count>e&&l(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),Rge(this,t)),t=i}};function Rge(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}iz.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!l(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(l(e.replacementPrevious)||l(e.replacementNext))&&Rge(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var oz=iz;function Yf(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new oz,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=y(e.maximumScreenSpaceError,2),this.tileCacheSize=y(e.tileCacheSize,100),this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new ez({ellipsoid:n}),this._tileLoadProgressEvent=new me,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(Yf.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});Yf.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function hct(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,Mge(e);let n=e._levelZeroTiles;if(l(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}Yf.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;l(t);)t.state!==pa.START&&e(t),t=t.replacementNext};Yf.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};Yf.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};Yf.prototype.update=function(e){l(this._tileProvider.update)&&this._tileProvider.update(e)};function Mge(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}Yf.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(hct(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),Mge(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};Yf.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),gct(this,e),wct(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function mct(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=me.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}Yf.prototype.endFrame=function(e){!e.passes.render||e.mode===ne.MORPHING||(Act(this,e),vct(this,e),mct(this,e))};Yf.prototype.isDestroyed=function(){return!1};Yf.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var BI,Oge=new fe;function pct(e,t){let n=se.center(e.rectangle,Oge),i=n.longitude-BI.longitude,o=n.latitude-BI.latitude;n=se.center(t.rectangle,Oge);let r=n.longitude-BI.longitude,s=n.latitude-BI.latitude;return i*i+o*o-(r*r+s*s)}var _ct=new d,FI=[];function gct(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!l(e._levelZeroTiles)){let x=r.tilingScheme;if(l(x)){let b=r.tilingScheme;e._levelZeroTiles=nz.createLevelZeroTiles(b);let T=e._levelZeroTiles.length;if(FI.length<T)for(FI=new Array(T),o=0;o<T;++o)FI[o]===void 0&&(FI[o]=new kI)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;BI=t.camera.positionCartographic,a.sort(pct);let u=e._addHeightCallbacks,f=e._removeHeightCallbacks,h=t.frameNumber,p;if(u.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(h,u,f);u.length=0,f.length=0}let g=t.camera;e._cameraPositionCartographic=g.positionCartographic;let m=F.getTranslation(g.transform,_ct);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?Oa(e,s,r,t,c,!1,FI[o]):(p_(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=h}function p_(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function kI(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function Lge(){this.southwest=new kI,this.southeast=new kI,this.northwest=new kI,this.northeast=new kI}Lge.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var QY=new Array(31);for(let e=0;e<QY.length;++e)QY[e]=new Lge;function yct(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=Tct(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,u=n.northwestChild,f=n.northeastChild,h=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===h?n._lastSelectionResult:Yn.NONE,g=e.tileProvider;if(s||i){let m=Yn.originalResult(p)===Yn.RENDERED,x=Yn.originalResult(p)===Yn.CULLED||p===Yn.NONE,b=n.state===pa.DONE,T=m||x||b;if(T||l(g.canRenderWithoutLosingDetail)&&(T=g.canRenderWithoutLosingDetail(n)),T){s&&p_(e,e._tileLoadQueueMedium,n,t),rz(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&p_(e,e._tileLoadQueueHigh,n,t)}if(g.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&u.upsampledFromParent&&f.upsampledFromParent){rz(e,n),p_(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(u),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.REFINED;let x=e._tilesToRender.length,b=e._tileLoadQueueLow.length,T=e._tileLoadQueueMedium.length,C=e._tileLoadQueueHigh.length,A=e._tileToUpdateHeights.length;if(xct(e,a,c,u,f,t,i,o),x!==e._tilesToRender.length){let S=o.allAreRenderable,v=o.anyWereRenderedLastFrame,D=o.notYetRenderableCount,O=!1;if(!S&&!v){let R=e._tilesToRender;for(let L=x;L<R.length;++L){let _=R[L];for(;_!==void 0&&_._lastSelectionResult!==Yn.KICKED&&_!==n;)_._lastSelectionResult=Yn.kick(_._lastSelectionResult),_=_.parent}e._tilesToRender.length=x,e._tileToUpdateHeights.length=A,rz(e,n),n._lastSelectionResult=Yn.RENDERED;let M=p===Yn.RENDERED;!M&&D>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=T,e._tileLoadQueueHigh.length=C,p_(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,O=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=M,M||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!O&&p_(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,rz(e,n),p_(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function xct(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,u=e._tileProvider,f=e._occluders,h=QY[t.level],p=h.southwest,g=h.southeast,m=h.northwest,x=h.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(Oa(e,t,u,r,f,s,p),Oa(e,n,u,r,f,s,g),Oa(e,i,u,r,f,s,m),Oa(e,o,u,r,f,s,x)):(Oa(e,i,u,r,f,s,m),Oa(e,t,u,r,f,s,p),Oa(e,o,u,r,f,s,x),Oa(e,n,u,r,f,s,g)):c.latitude<t.rectangle.north?(Oa(e,n,u,r,f,s,g),Oa(e,t,u,r,f,s,p),Oa(e,o,u,r,f,s,x),Oa(e,i,u,r,f,s,m)):(Oa(e,o,u,r,f,s,x),Oa(e,i,u,r,f,s,m),Oa(e,n,u,r,f,s,g),Oa(e,t,u,r,f,s,p)),h.combine(a)}function bct(e,t){let n=t.rectangle;return l(e._cameraPositionCartographic)&&se.contains(n,e._cameraPositionCartographic)||l(e._cameraReferenceFrameOriginCartographic)&&se.contains(n,e._cameraReferenceFrameOriginCartographic)}function Oa(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==br.NONE)return yct(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,bct(e,t)){(!l(t.data)||!l(t.data.vertexArray))&&p_(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:Yn.NONE;c!==Yn.CULLED_BUT_NEEDED&&c!==Yn.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=Yn.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(p_(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=Yn.CULLED):t._lastSelectionResult=Yn.CULLED;t._lastSelectionResultFrame=i.frameNumber}function Tct(e,t,n){if(t.mode===ne.SCENE2D||t.camera.frustum instanceof nn||t.camera.frustum instanceof Hr)return Cct(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=P.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function Cct(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;l(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,u=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),h=u/f;return t.fog.enabled&&t.mode!==ne.SCENE2D&&(h-=P.fog(n._distance,t.fog.density)*t.fog.sse),h/=t.pixelRatio,h}function rz(e,t){e._tilesToRender.push(t)}function Act(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=Ai()+e._loadQueueTimeSlice,s=e._tileProvider,a=ZY(e,t,s,r,n,!1);a=ZY(e,t,s,r,i,a),ZY(e,t,s,r,o,a)}function Ect(e,t){return e._loadPriority-t._loadPriority}function ZY(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(Ect);for(let s=0,a=o.length;s<a&&(Ai()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var NE=new pn,$Y=new fe,qy=new d,Sct=[];function vct(e,t){if(!l(e.tileProvider.tilingScheme))return;let n=Sct;n.length=0;let i=e._tileToUpdateHeights,o=Ai(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,u=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let h=i[0];if(!l(h.data)||!l(h.data.mesh)){let x=h._lastSelectionResultFrame===e._lastSelectionFrameNumber?h._lastSelectionResult:Yn.NONE;(x===Yn.RENDERED||x===Yn.CULLED_BUT_NEEDED)&&n.push(h),i.shift(),e._lastTileIndex=0;continue}let p=h.customData,g=p.length,m=!1;for(f=e._lastTileIndex;f<g;++f){let x=p[f],b=h.data.terrainData,T=l(b)&&b.wasCreatedByUpsampling();if(h.level>x.level&&!T){if(l(x.positionOnEllipsoidSurface)||(x.positionOnEllipsoidSurface=d.fromRadians(x.positionCartographic.longitude,x.positionCartographic.latitude,0,u)),a===ne.SCENE3D){let A=u.geodeticSurfaceNormal(x.positionOnEllipsoidSurface,NE.direction),S=u.getSurfaceNormalIntersectionWithZAxis(x.positionOnEllipsoidSurface,11500,NE.origin);if(!l(S)){let v=0;l(h.data.tileBoundingRegion)&&(v=h.data.tileBoundingRegion.minimumHeight);let D=Math.min(v,-11500),O=d.multiplyByScalar(A,Math.abs(D)+1,qy);d.subtract(x.positionOnEllipsoidSurface,O,NE.origin)}}else fe.clone(x.positionCartographic,$Y),$Y.height=-11500,c.project($Y,qy),d.fromElements(qy.z,qy.x,qy.y,qy),d.clone(qy,NE.origin),d.clone(d.UNIT_X,NE.direction);let C=h.data.pick(NE,a,c,!1,qy);l(C)&&(l(x.callback)&&x.callback(C),x.level=h.level)}if(Ai()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function wct(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var sz=Yf;function rh(e){e=y(e,ee.default);let t=new m_({ellipsoid:e}),n=new JU;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new AU,this._material=void 0,this._surface=new sz({tileProvider:new ZU({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new me,this._undergroundColor=z.clone(z.BLACK),this._undergroundColorAlphaByDistance=new Bt(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new $U,eX(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new Se({url:en("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=ee.WGS84.equals(e),this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new d(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new d(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=P.PI_OVER_TWO*e.minimumRadius,this.lightingFadeInDistance=P.PI*e.minimumRadius,this.nightFadeOutDistance=P.PI_OVER_TWO*e.minimumRadius,this.nightFadeInDistance=5*P.PI_OVER_TWO*e.minimumRadius,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=xn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(rh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return l(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},clippingPolygons:{get:function(){return this._surface.tileProvider.clippingPolygons},set:function(e){this._surface.tileProvider.clippingPolygons=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),l(this._material)&&eX(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,eX(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=z.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=Bt.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function eX(e){let t=[],n=l(e._material)&&(l(e._material.shaderSource.match(/slope/))||l(e._material.shaderSource.match("normalEC"))),i=[Ih,ov];l(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(fL),e._surfaceShaderSet.baseVertexShaderSource=new Ue({sources:[Ih,ov,dL],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new Ue({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function Dct(e){return function(t,n){let i=ae.distanceSquaredTo(t.pickBoundingSphere,e),o=ae.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var Ict=[],Pct={start:0,stop:0};rh.prototype.pickWorldCoordinates=function(e,t,n,i){n=y(n,!0);let o=t.mode,r=t.mapProjection,s=Ict;s.length=0;let a=this._surface._tilesToRender,c=a.length,u,f;for(f=0;f<c;++f){u=a[f];let p=u.data;if(!l(p))continue;let g=p.pickBoundingSphere;if(o!==ne.SCENE3D)p.pickBoundingSphere=g=ae.fromRectangleWithHeights2D(u.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,g),d.fromElements(g.center.z,g.center.x,g.center.y,g.center);else if(l(p.renderedMesh))ae.clone(p.tileBoundingRegion.boundingSphere,g);else continue;let m=Qn.raySphere(e,g,Pct);l(m)&&s.push(p)}s.sort(Dct(e.origin));let h;for(c=s.length,f=0;f<c&&(h=s[f].pick(e,t.mode,t.mapProjection,n,i),!l(h));++f);return h};var Rct=new fe;rh.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),l(n)&&t.mode!==ne.SCENE3D){n=d.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,Rct);n=this._ellipsoid.cartographicToCartesian(i,n)}return n};var Oct=new d,Nge=new d,Mct=new fe,Lct=new pn;function JY(e,t){return l(e)&&se.contains(e.rectangle,t)?e:void 0}rh.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!l(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!se.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;l(n);)n=JY(n._southwestChild,e)||JY(n._southeastChild,e)||JY(n._northwestChild,e)||n._northeastChild,l(n)&&l(n.data)&&l(n.data.renderedMesh)&&(r=n);if(n=r,!l(n)||!l(n.data)||!l(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=d.fromRadians(e.longitude,e.latitude,0,a,Oct),u=Lct,f=a.geodeticSurfaceNormal(c,u.direction),h=a.getSurfaceNormalIntersectionWithZAxis(c,11500,u.origin);if(!l(h)){let g;l(n.data.tileBoundingRegion)&&(g=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(y(g,0),-11500),x=d.multiplyByScalar(f,Math.abs(m)+1,Nge);d.subtract(c,x,u.origin)}let p=n.data.pick(u,void 0,s,!1,Nge);if(l(p))return a.cartesianToCartographic(p,Mct).height};rh.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};rh.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=l(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(l(c)){let u=this;a.fetchImage().then(function(f){c===u._oceanNormalMapResource.url&&(u._oceanNormalMap=u._oceanNormalMap&&u._oceanNormalMap.destroy(),u._oceanNormalMap=new Rt({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===ne.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.showWaterEffect=this.showWaterEffect,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};rh.prototype.render=function(e){this.show&&(l(this._material)&&this._material.update(e.context),this._surface.render(e))};rh.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};rh.prototype.isDestroyed=function(){return!1};rh.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),ue(this)};var az=rh;function Nct(e,t,n,i){this.rightAscension=e,this.declination=t,this.rotation=n,this.rotationRate=i}var cz=Nct;var Kge={},Fct=32.184,Bct=2451545,Fge=-.0529921,Bge=-.1059842,kge=13.0120009,Vge=13.3407154,Uge=.9856003,zge=26.4057084,Hge=13.064993,Gge=.3287146,Wge=1.7484877,jge=-.1589763,qge=.0036096,Yge=.1643573,Xge=12.9590088,tX=new Z;Kge.ComputeMoon=function(e,t){l(e)||(e=Z.now()),tX=Z.addSeconds(e,Fct,tX);let n=Z.totalDays(tX)-Bct,i=n/qn.DAYS_PER_JULIAN_CENTURY,o=(125.045+Fge*n)*P.RADIANS_PER_DEGREE,r=(250.089+Bge*n)*P.RADIANS_PER_DEGREE,s=(260.008+kge*n)*P.RADIANS_PER_DEGREE,a=(176.625+Vge*n)*P.RADIANS_PER_DEGREE,c=(357.529+Uge*n)*P.RADIANS_PER_DEGREE,u=(311.589+zge*n)*P.RADIANS_PER_DEGREE,f=(134.963+Hge*n)*P.RADIANS_PER_DEGREE,h=(276.617+Gge*n)*P.RADIANS_PER_DEGREE,p=(34.226+Wge*n)*P.RADIANS_PER_DEGREE,g=(15.134+jge*n)*P.RADIANS_PER_DEGREE,m=(119.743+qge*n)*P.RADIANS_PER_DEGREE,x=(239.961+Yge*n)*P.RADIANS_PER_DEGREE,b=(25.053+Xge*n)*P.RADIANS_PER_DEGREE,T=Math.sin(o),C=Math.sin(r),A=Math.sin(s),S=Math.sin(a),v=Math.sin(c),D=Math.sin(u),O=Math.sin(f),R=Math.sin(h),M=Math.sin(p),L=Math.sin(g),_=Math.sin(m),E=Math.sin(x),w=Math.sin(b),I=Math.cos(o),N=Math.cos(r),B=Math.cos(s),H=Math.cos(a),V=Math.cos(c),G=Math.cos(u),k=Math.cos(f),W=Math.cos(h),q=Math.cos(p),J=Math.cos(g),j=Math.cos(m),K=Math.cos(x),Q=Math.cos(b),de=(269.9949+.0031*i-3.8787*T-.1204*C+.07*A-.0172*S+.0072*D-.0052*L+.0043*w)*P.RADIANS_PER_DEGREE,xe=(66.5392+.013*i+1.5419*I+.0239*N-.0278*B+.0068*H-.0029*G+9e-4*k+8e-4*J-9e-4*Q)*P.RADIANS_PER_DEGREE,ce=(38.3213+13.17635815*n-14e-13*n*n+3.561*T+.1208*C-.0642*A+.0158*S+.0252*v-.0066*D-.0047*O-.0046*R+.0028*M+.0052*L+.004*_+.0019*E-.0044*w)*P.RADIANS_PER_DEGREE,ge=(13.17635815-14e-13*(2*n)+3.561*I*Fge+.1208*N*Bge-.0642*B*kge+.0158*H*Vge+.0252*V*Uge-.0066*G*zge-.0047*k*Hge-.0046*W*Gge+.0028*q*Wge+.0052*J*jge+.004*j*qge+.0019*K*Yge-.0044*Q*Xge)/86400*P.RADIANS_PER_DEGREE;return l(t)||(t=new cz),t.rightAscension=de,t.declination=xe,t.rotation=ce,t.rotationRate=ge,t};var lz=Kge;function Zge(e){(!l(e)||typeof e!="function")&&(e=lz.ComputeMoon),this._computeFunction=e}var kct=new d,Vct=new d,Uct=new d;function zct(e,t,n){let i=kct;i.x=Math.cos(e+P.PI_OVER_TWO),i.y=Math.sin(e+P.PI_OVER_TWO),i.z=0;let o=Math.cos(t),r=Uct;r.x=o*Math.cos(e),r.y=o*Math.sin(e),r.z=Math.sin(t);let s=d.cross(r,i,Vct);return l(n)||(n=new $),n[0]=i.x,n[1]=s.x,n[2]=r.x,n[3]=i.y,n[4]=s.y,n[5]=r.y,n[6]=i.z,n[7]=s.z,n[8]=r.z,n}var Hct=new $,Gct=new Oe;Zge.prototype.evaluate=function(e,t){l(e)||(e=Z.now());let n=this._computeFunction(e),i=zct(n.rightAscension,n.declination,t),o=P.zeroToTwoPi(n.rotation),r=Oe.fromAxisAngle(d.UNIT_Z,o,Gct),s=$.fromQuaternion(Oe.conjugate(r,r),Hct);return $.multiply(s,i,i)};var uz=Zge;var nX={position:0};function fz(e){e=y(e,y.EMPTY_OBJECT),this.center=d.clone(y(e.center,d.ZERO)),this._center=new d,this.radii=d.clone(e.radii),this._radii=new d,this._oneOverEllipsoidRadiiSquared=new d,this._boundingSphere=new ae,this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this._computedModelMatrix=new F,this.show=y(e.show,!0),this.material=y(e.material,Ki.fromType(Ki.ColorType)),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.onlySunLighting=y(e.onlySunLighting,!1),this._onlySunLighting=!1,this._depthTestEnabled=y(e.depthTestEnabled,!0),this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new Qe({owner:y(e._owner,this)}),this._pickCommand=new Qe({owner:y(e._owner,this),pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function Wct(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(l(t))return t;let n=qa.createGeometry(qa.fromDimensions({dimensions:new d(2,2,2),vertexFormat:Ie.POSITION_ONLY}));return t=ni.fromGeometry({context:e,geometry:n,attributeLocations:nX,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}fz.prototype.update=function(e){if(!this.show||e.mode!==ne.SCENE3D||!l(this.center)||!l(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!l(this._rs)||i)&&(this._translucent=n,this._rs=Ve.fromCache({cull:{enabled:!0,face:bi.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?ln.ALPHA_BLEND:void 0})),l(this._va)||(this._va=Wct(t));let o=!1,r=this.radii;if(!d.equals(this._radii,r)){d.clone(r,this._radii);let x=this._oneOverEllipsoidRadiiSquared;x.x=1/(r.x*r.x),x.y=1/(r.y*r.y),x.z=1/(r.z*r.z),o=!0}(!F.equals(this.modelMatrix,this._modelMatrix)||!d.equals(this.center,this._center))&&(F.clone(this.modelMatrix,this._modelMatrix),d.clone(this.center,this._center),F.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(d.clone(d.ZERO,this._boundingSphere.center),this._boundingSphere.radius=d.maximumComponent(r),ae.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,u=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,h,p;(s||a||i||u)&&(h=new Ue({sources:[iv]}),p=new Ue({sources:[this.material.shaderSource,nv]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(h.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=Qt.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:h,fragmentShaderSource:p,attributeLocations:nX}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=bt(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let g=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?we.TRANSLUCENT:we.OPAQUE,g.push(f)),m.pick){let x=this._pickCommand;(!l(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!l(this._pickSP)||u)&&(h=new Ue({sources:[iv]}),p=new Ue({sources:[this.material.shaderSource,nv],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(h.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=Qt.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:h,fragmentShaderSource:p,attributeLocations:nX}),x.vertexArray=this._va,x.renderState=this._rs,x.shaderProgram=this._pickSP,x.uniformMap=bt(bt(this._uniforms,this._pickUniforms),this.material._uniforms),x.executeInClosestFrustum=n),x.boundingVolume=this._boundingSphere,x.modelMatrix=this._computedModelMatrix,x.pass=n?we.TRANSLUCENT:we.OPAQUE,g.push(x)}};fz.prototype.isDestroyed=function(){return!1};fz.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var dz=fz;function VI(e){e=y(e,y.EMPTY_OBJECT);let t=e.textureUrl;l(t)||(t=en("Assets/Textures/moonSmall.jpg")),this.show=y(e.show,!0),this.textureUrl=t,this._ellipsoid=y(e.ellipsoid,ee.MOON),this.onlySunLighting=y(e.onlySunLighting,!0),this._ellipsoidPrimitive=new dz({radii:this.ellipsoid.radii,material:Ki.fromType(Ki.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new uz}Object.defineProperties(VI.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var hz=new $,jct=new $,qct=new d,mz=[];VI.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;l(Ot.computeIcrfToFixedMatrix(n,hz))||Ot.computeTemeToPseudoFixedMatrix(n,hz);let i=this._axes.evaluate(n,jct);$.transpose(i,i),$.multiply(hz,i,i);let o=F0.computeMoonPositionInEarthInertialFrame(n,qct);$.multiplyByVector(hz,o,o),F.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=mz,mz.length=0,t.update(e),e.commandList=r,mz.length===1?mz[0]:void 0};VI.prototype.isDestroyed=function(){return!1};VI.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),ue(this)};var pz=VI;var iX=[],oX=[];function Yct(e,t,n,i,o,r){let s=o-i+1,a=r-o,c=iX,u=oX,f,h;for(f=0;f<s;++f)c[f]=e[i+f];for(h=0;h<a;++h)u[h]=e[o+h+1];f=0,h=0;for(let p=i;p<=r;++p){let g=c[f],m=u[h];f<s&&(h>=a||t(g,m,n)<=0)?(e[p]=g,++f):h<a&&(e[p]=m,++h)}}function rX(e,t,n,i,o){if(i>=o)return;let r=Math.floor((i+o)*.5);rX(e,t,n,i,r),rX(e,t,n,r+1,o),Yct(e,t,n,i,r,o)}function Xct(e,t,n){let i=e.length,o=Math.ceil(i*.5);iX.length=o,oX.length=o,rX(e,t,n,0,i-1),iX.length=0,oX.length=0}var Yy=Xct;function fc(e,t){this._occluderPosition=d.clone(e.center),this._occluderRadius=e.radius,this._horizonDistance=0,this._horizonPlaneNormal=void 0,this._horizonPlanePosition=void 0,this._cameraPosition=void 0,this.cameraPosition=t}var _z=new d;Object.defineProperties(fc.prototype,{position:{get:function(){return this._occluderPosition}},radius:{get:function(){return this._occluderRadius}},cameraPosition:{set:function(e){e=d.clone(e,this._cameraPosition);let t=d.subtract(this._occluderPosition,e,_z),n=d.magnitudeSquared(t),i=this._occluderRadius*this._occluderRadius,o,r,s;if(n>i){o=Math.sqrt(n-i),n=1/Math.sqrt(n),r=d.multiplyByScalar(t,n,_z);let a=o*o*n;s=d.add(e,d.multiplyByScalar(r,a,_z),_z)}else o=Number.MAX_VALUE;this._horizonDistance=o,this._horizonPlaneNormal=r,this._horizonPlanePosition=s,this._cameraPosition=e}}});fc.fromBoundingSphere=function(e,t,n){return l(n)?(d.clone(e.center,n._occluderPosition),n._occluderRadius=e.radius,n.cameraPosition=t,n):new fc(e,t)};var Qge=new d;fc.prototype.isPointVisible=function(e){if(this._horizonDistance!==Number.MAX_VALUE){let t=d.subtract(e,this._occluderPosition,Qge),n=this._occluderRadius;if(n=d.magnitudeSquared(t)-n*n,n>0)return n=Math.sqrt(n)+this._horizonDistance,t=d.subtract(e,this._cameraPosition,t),n*n>d.magnitudeSquared(t)}return!1};var Kct=new d;fc.prototype.isBoundingSphereVisible=function(e){let t=d.clone(e.center,Kct),n=e.radius;if(this._horizonDistance!==Number.MAX_VALUE){let i=d.subtract(t,this._occluderPosition,Qge),o=this._occluderRadius-n;if(o=d.magnitudeSquared(i)-o*o,n<this._occluderRadius)return o>0?(o=Math.sqrt(o)+this._horizonDistance,i=d.subtract(t,this._cameraPosition,i),o*o+n*n>d.magnitudeSquared(i)):!1;if(o>0){i=d.subtract(t,this._cameraPosition,i);let r=d.magnitudeSquared(i),s=this._occluderRadius*this._occluderRadius,a=n*n;return(this._horizonDistance*this._horizonDistance+s)*a>r*s?!0:(o=Math.sqrt(o)+this._horizonDistance,o*o+a>r)}return!0}return!1};var Zct=new d;fc.prototype.computeVisibility=function(e){let t=d.clone(e.center),n=e.radius;if(n>this._occluderRadius)return br.FULL;if(this._horizonDistance!==Number.MAX_VALUE){let i=d.subtract(t,this._occluderPosition,Zct),o=this._occluderRadius-n,r=d.magnitudeSquared(i);if(o=r-o*o,o>0){o=Math.sqrt(o)+this._horizonDistance,i=d.subtract(t,this._cameraPosition,i);let s=d.magnitudeSquared(i);return o*o+n*n<s?br.NONE:(o=this._occluderRadius+n,o=r-o*o,o>0?(o=Math.sqrt(o)+this._horizonDistance,s<o*o+n*n?br.FULL:br.PARTIAL):(i=d.subtract(t,this._horizonPlanePosition,i),d.dot(i,this._horizonPlaneNormal)>-n?br.PARTIAL:br.FULL))}}return br.NONE};var gz=new d;fc.computeOccludeePoint=function(e,t,n){let i=d.clone(t),o=d.clone(e.center),r=e.radius,s=n.length,a=d.normalize(d.subtract(i,o,gz),gz),c=-d.dot(a,o),u=fc._anyRotationVector(o,a,c),f=fc._horizonToPlaneNormalDotProduct(e,a,c,u,n[0]);if(!f)return;let h;for(let g=1;g<s;++g){if(h=fc._horizonToPlaneNormalDotProduct(e,a,c,u,n[g]),!h)return;h<f&&(f=h)}if(f<.0017453283658983088)return;let p=r/f;return d.add(o,d.multiplyByScalar(a,p,gz),gz)};var $ct=[];fc.computeOccludeePointFromRectangle=function(e,t){t=y(t,ee.default);let n=se.subsample(e,t,0,$ct),i=ae.fromPoints(n),o=d.ZERO;if(!d.equals(o,i.center))return fc.computeOccludeePoint(new ae(o,t.minimumRadius),i.center,n)};var Qct=new d;fc._anyRotationVector=function(e,t,n){let i=d.abs(t,Qct),o=i.x>i.y?0:1;(o===0&&i.z>i.x||o===1&&i.z>i.y)&&(o=2);let r=new d,s;o===0?(i.x=e.x,i.y=e.y+1,i.z=e.z+1,s=d.UNIT_X):o===1?(i.x=e.x+1,i.y=e.y,i.z=e.z+1,s=d.UNIT_Y):(i.x=e.x+1,i.y=e.y+1,i.z=e.z,s=d.UNIT_Z);let a=(d.dot(t,i)+n)/-d.dot(t,s);return d.normalize(d.subtract(d.add(i,d.multiplyByScalar(s,a,r),i),e,i),i)};var Jct=new d;fc._rotationVector=function(e,t,n,i,o){let r=d.subtract(i,e,Jct);if(r=d.normalize(r,r),d.dot(t,r)<.9999999847691291){let s=d.cross(t,r,r);if(d.magnitude(s)>P.EPSILON13)return d.normalize(s,new d)}return o};var sX=new d,elt=new d,yz=new d,$ge=new d;fc._horizonToPlaneNormalDotProduct=function(e,t,n,i,o){let r=d.clone(o,sX),s=d.clone(e.center,elt),a=e.radius,c=d.subtract(s,r,yz),u=d.magnitudeSquared(c),f=a*a;if(u<f)return!1;let h=u-f,p=Math.sqrt(h),m=1/Math.sqrt(u),b=p*m*p;c=d.normalize(c,c);let T=d.add(r,d.multiplyByScalar(c,b,$ge),$ge),C=Math.sqrt(h-b*b),A=this._rotationVector(s,t,n,r,i),S=d.fromElements(A.x*A.x*c.x+(A.x*A.y-A.z)*c.y+(A.x*A.z+A.y)*c.z,(A.x*A.y+A.z)*c.x+A.y*A.y*c.y+(A.y*A.z-A.x)*c.z,(A.x*A.z-A.y)*c.x+(A.y*A.z+A.x)*c.y+A.z*A.z*c.z,sX);S=d.normalize(S,S);let v=d.multiplyByScalar(S,C,sX);A=d.normalize(d.subtract(d.add(T,v,yz),s,yz),yz);let D=d.dot(t,A);A=d.normalize(d.subtract(d.subtract(T,v,A),s,A),A);let O=d.dot(t,A);return D<O?D:O};var xz=fc;function Bm(e){e=y(e,y.EMPTY_OBJECT),this.left=e.left,this._left=void 0,this.right=e.right,this._right=void 0,this.top=e.top,this._top=void 0,this.bottom=e.bottom,this._bottom=void 0,this.near=y(e.near,1),this._near=this.near,this.far=y(e.far,5e8),this._far=this.far,this._cullingVolume=new gs,this._perspectiveMatrix=new F,this._infinitePerspective=new F}function aX(e){let{top:t,bottom:n,right:i,left:o,near:r,far:s}=e;(t!==e._top||n!==e._bottom||o!==e._left||i!==e._right||r!==e._near||s!==e._far)&&(e._left=o,e._right=i,e._top=t,e._bottom=n,e._near=r,e._far=s,e._perspectiveMatrix=F.computePerspectiveOffCenter(o,i,n,t,r,s,e._perspectiveMatrix),e._infinitePerspective=F.computeInfinitePerspectiveOffCenter(o,i,n,t,r,e._infinitePerspective))}Object.defineProperties(Bm.prototype,{projectionMatrix:{get:function(){return aX(this),this._perspectiveMatrix}},infiniteProjectionMatrix:{get:function(){return aX(this),this._infinitePerspective}}});var tlt=new d,nlt=new d,ilt=new d,olt=new d;Bm.prototype.computeCullingVolume=function(e,t,n){let i=this._cullingVolume.planes,o=this.top,r=this.bottom,s=this.right,a=this.left,c=this.near,u=this.far,f=d.cross(t,n,tlt),h=nlt;d.multiplyByScalar(t,c,h),d.add(e,h,h);let p=ilt;d.multiplyByScalar(t,u,p),d.add(e,p,p);let g=olt;d.multiplyByScalar(f,a,g),d.add(h,g,g),d.subtract(g,e,g),d.normalize(g,g),d.cross(g,n,g),d.normalize(g,g);let m=i[0];return l(m)||(m=i[0]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-d.dot(g,e),d.multiplyByScalar(f,s,g),d.add(h,g,g),d.subtract(g,e,g),d.cross(n,g,g),d.normalize(g,g),m=i[1],l(m)||(m=i[1]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-d.dot(g,e),d.multiplyByScalar(n,r,g),d.add(h,g,g),d.subtract(g,e,g),d.cross(f,g,g),d.normalize(g,g),m=i[2],l(m)||(m=i[2]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-d.dot(g,e),d.multiplyByScalar(n,o,g),d.add(h,g,g),d.subtract(g,e,g),d.cross(g,f,g),d.normalize(g,g),m=i[3],l(m)||(m=i[3]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-d.dot(g,e),m=i[4],l(m)||(m=i[4]=new oe),m.x=t.x,m.y=t.y,m.z=t.z,m.w=-d.dot(t,h),d.negate(t,g),m=i[5],l(m)||(m=i[5]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-d.dot(g,p),this._cullingVolume};Bm.prototype.getPixelDimensions=function(e,t,n,i,o){aX(this);let r=1/this.near,s=this.top*r,a=2*i*n*s/t;s=this.right*r;let c=2*i*n*s/e;return o.x=c,o.y=a,o};Bm.prototype.clone=function(e){return l(e)||(e=new Bm),e.right=this.right,e.left=this.left,e.top=this.top,e.bottom=this.bottom,e.near=this.near,e.far=this.far,e._left=void 0,e._right=void 0,e._top=void 0,e._bottom=void 0,e._near=void 0,e._far=void 0,e};Bm.prototype.equals=function(e){return l(e)&&e instanceof Bm&&this.right===e.right&&this.left===e.left&&this.top===e.top&&this.bottom===e.bottom&&this.near===e.near&&this.far===e.far};Bm.prototype.equalsEpsilon=function(e,t,n){return e===this||l(e)&&e instanceof Bm&&P.equalsEpsilon(this.right,e.right,t,n)&&P.equalsEpsilon(this.left,e.left,t,n)&&P.equalsEpsilon(this.top,e.top,t,n)&&P.equalsEpsilon(this.bottom,e.bottom,t,n)&&P.equalsEpsilon(this.near,e.near,t,n)&&P.equalsEpsilon(this.far,e.far,t,n)};var Vl=Bm;function Ul(e){e=y(e,y.EMPTY_OBJECT),this._offCenterFrustum=new Vl,this.fov=e.fov,this._fov=void 0,this._fovy=void 0,this._sseDenominator=void 0,this.aspectRatio=e.aspectRatio,this._aspectRatio=void 0,this.near=y(e.near,1),this._near=this.near,this.far=y(e.far,5e8),this._far=this.far,this.xOffset=y(e.xOffset,0),this._xOffset=this.xOffset,this.yOffset=y(e.yOffset,0),this._yOffset=this.yOffset}Ul.packedLength=6;Ul.pack=function(e,t,n){return n=y(n,0),t[n++]=e.fov,t[n++]=e.aspectRatio,t[n++]=e.near,t[n++]=e.far,t[n++]=e.xOffset,t[n]=e.yOffset,t};Ul.unpack=function(e,t,n){return t=y(t,0),l(n)||(n=new Ul),n.fov=e[t++],n.aspectRatio=e[t++],n.near=e[t++],n.far=e[t++],n.xOffset=e[t++],n.yOffset=e[t],n};function sh(e){if(!(e.fov!==e._fov||e.aspectRatio!==e._aspectRatio||e.near!==e._near||e.far!==e._far||e.xOffset!==e._xOffset||e.yOffset!==e._yOffset))return;e._aspectRatio=e.aspectRatio,e._fov=e.fov,e._fovy=e.aspectRatio<=1?e.fov:Math.atan(Math.tan(e.fov*.5)/e.aspectRatio)*2,e._near=e.near,e._far=e.far,e._sseDenominator=2*Math.tan(.5*e._fovy),e._xOffset=e.xOffset,e._yOffset=e.yOffset;let n=e._offCenterFrustum;n.top=e.near*Math.tan(.5*e._fovy),n.bottom=-n.top,n.right=e.aspectRatio*n.top,n.left=-n.right,n.near=e.near,n.far=e.far,n.right+=e.xOffset,n.left+=e.xOffset,n.top+=e.yOffset,n.bottom+=e.yOffset}Object.defineProperties(Ul.prototype,{projectionMatrix:{get:function(){return sh(this),this._offCenterFrustum.projectionMatrix}},infiniteProjectionMatrix:{get:function(){return sh(this),this._offCenterFrustum.infiniteProjectionMatrix}},fovy:{get:function(){return sh(this),this._fovy}},sseDenominator:{get:function(){return sh(this),this._sseDenominator}},offCenterFrustum:{get:function(){return sh(this),this._offCenterFrustum}}});Ul.prototype.computeCullingVolume=function(e,t,n){return sh(this),this._offCenterFrustum.computeCullingVolume(e,t,n)};Ul.prototype.getPixelDimensions=function(e,t,n,i,o){return sh(this),this._offCenterFrustum.getPixelDimensions(e,t,n,i,o)};Ul.prototype.clone=function(e){return l(e)||(e=new Ul),e.aspectRatio=this.aspectRatio,e.fov=this.fov,e.near=this.near,e.far=this.far,e._aspectRatio=void 0,e._fov=void 0,e._near=void 0,e._far=void 0,this._offCenterFrustum.clone(e._offCenterFrustum),e};Ul.prototype.equals=function(e){return!l(e)||!(e instanceof Ul)?!1:(sh(this),sh(e),this.fov===e.fov&&this.aspectRatio===e.aspectRatio&&this._offCenterFrustum.equals(e._offCenterFrustum))};Ul.prototype.equalsEpsilon=function(e,t,n){return!l(e)||!(e instanceof Ul)?!1:(sh(this),sh(e),P.equalsEpsilon(this.fov,e.fov,t,n)&&P.equalsEpsilon(this.aspectRatio,e.aspectRatio,t,n)&&this._offCenterFrustum.equalsEpsilon(e._offCenterFrustum,t,n))};var Ii=Ul;function UI(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(UI.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function rlt(e,t,n){let i=t.createViewportQuadCommand($M,{framebuffer:n,renderState:Ve.fromCache({viewport:new qe(0,0,256,256)})});e._drawCommand=i}UI.prototype.update=function(e){if(!l(this._colorTexture)){let t=e.context,n=new Rt({context:t,width:256,height:256,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST});this._colorTexture=n;let i=new zr({context:t,colorTextures:[n],destroyAttachments:!1});rlt(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};UI.prototype.isDestroyed=function(){return!1};UI.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),ue(this)};var bz=UI;var nye={};function slt(e,t,n){let i,o,r;if(e instanceof Ii){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof Vl)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var alt=new d,Jge=new d;function iye(e,t,n,i){if(l(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(u){let f=n(u);if(u<=.5){let p=(f-o)/a;return P.lerp(e,-P.PI_OVER_TWO,p)}let h=(f-r)/c;return P.lerp(-P.PI_OVER_TWO,t,1-h)}}return function(o){return P.lerp(e,t,o)}}function lX(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!l(r)){let a=e.position,c=t,u=e.up,f=e.right,h=e.frustum,p=d.subtract(a,c,alt),g=d.magnitude(d.multiplyByScalar(u,d.dot(p,u),Jge)),m=d.magnitude(d.multiplyByScalar(f,d.dot(p,f),Jge));r=Math.min(slt(h,g,m)*.2,1e9)}if(s<r){let u=-Math.pow((r-n)*1e6,.125),f=Math.pow((r-i)*1e6,1/8);return function(h){let p=h*(f-u)+u;return-Math.pow(p,8)/1e6+r}}return function(a){return P.lerp(n,i,a)}}function zI(e,t){return P.equalsEpsilon(e,P.TWO_PI,P.EPSILON11)&&(e=0),t>e+Math.PI?e+=P.TWO_PI:t<e-Math.PI&&(e-=P.TWO_PI),e}var oye=new d;function clt(e,t,n,i,o,r,s,a){let c=e.camera,u=d.clone(c.position,oye),f=c.pitch,h=zI(c.heading,i),p=zI(c.roll,r),g=lX(c,n,u.z,n.z,s),m=iye(f,o,g,a);function x(b){let T=b.time/t;c.setView({orientation:{heading:P.lerp(h,i,T),pitch:m(T),roll:P.lerp(p,r,T)}}),U.lerp(u,n,T,c.position),c.position.z=g(T)}return x}function llt(e,t){e.longitude<t.longitude?e.longitude+=P.TWO_PI:t.longitude+=P.TWO_PI}function ult(e,t){let n=e.longitude-t.longitude;n<-P.PI?e.longitude+=P.TWO_PI:n>P.PI&&(t.longitude+=P.TWO_PI)}var flt=new fe,dlt=new fe;function hlt(e,t,n,i,o,r,s,a,c,u){let f=e.camera,p=e.mapProjection.ellipsoid,g=fe.clone(f.positionCartographic,flt),m=f.pitch,x=zI(f.heading,i),b=zI(f.roll,r),T=p.cartesianToCartographic(n,dlt);g.longitude=P.zeroToTwoPi(g.longitude),T.longitude=P.zeroToTwoPi(T.longitude);let C=!1;if(l(a)){let D=P.zeroToTwoPi(a),O=Math.min(g.longitude,T.longitude),R=Math.max(g.longitude,T.longitude),M=D>=O&&D<=R;if(l(c)){let L=Math.abs(g.longitude-T.longitude),_=P.TWO_PI-L;(M?L:_)<(M?_:L)*c&&!M&&(C=!0)}else M||(C=!0)}C?llt(g,T):ult(g,T);let A=lX(f,n,g.height,T.height,s),S=iye(m,o,A,u);function v(){let D=g.longitude,O=T.longitude,R=g.latitude,M=T.latitude;return function(_){let E=_.time/t,w=d.fromRadians(P.lerp(D,O,E),P.lerp(R,M,E),A(E),p);f.setView({destination:w,orientation:{heading:P.lerp(x,i,E),pitch:S(E),roll:P.lerp(b,r,E)}})}}return v()}function mlt(e,t,n,i,o,r,s){let a=e.camera,c=d.clone(a.position,oye),u=zI(a.heading,i),f=a.frustum.right-a.frustum.left,h=lX(a,n,f,n.z,s);function p(g){let m=g.time/t;a.setView({orientation:{heading:P.lerp(u,i,m)}}),U.lerp(c,n,m,a.position);let x=h(m),b=a.frustum,T=b.top/b.right,C=(x-(b.right-b.left))*.5;b.right+=C,b.left-=C,b.top=T*b.right,b.bottom=-b.top}return p}var eye=new fe,plt=new d;function cX(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function tye(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}nye.createTween=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.destination,i=e.mode;if(i===ne.MORPHING)return cX();let o=y(t.convert,!0),r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,u=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,h=t.easingFunction;o&&i!==ne.SCENE3D&&(s.cartesianToCartographic(n,eye),n=r.project(eye,plt));let p=e.camera,g=t.endTransform;l(g)&&p._setTransform(g);let m=t.duration;l(m)||(m=Math.ceil(d.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let x=y(t.heading,0),b=y(t.pitch,-P.PI_OVER_TWO),T=y(t.roll,0),C=e.screenSpaceCameraController;C.enableInputs=!1;let A=tye(C,t.complete),S=tye(C,t.cancel),v=p.frustum,D=e.mode===ne.SCENE2D;if(D=D&&U.equalsEpsilon(p.position,n,P.EPSILON6),D=D&&P.equalsEpsilon(Math.max(v.right-v.left,v.top-v.bottom),n.z,P.EPSILON6),D=D||e.mode!==ne.SCENE2D&&d.equalsEpsilon(n,p.position,P.EPSILON10),D=D&&P.equalsEpsilon(P.negativePiToPi(x),P.negativePiToPi(p.heading),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(b),P.negativePiToPi(p.pitch),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(T),P.negativePiToPi(p.roll),P.EPSILON10),D)return cX(A,S);let O=new Array(4);if(O[ne.SCENE2D]=mlt,O[ne.SCENE3D]=hlt,O[ne.COLUMBUS_VIEW]=clt,m<=0)return cX(function(){O[i](e,1,n,x,b,T,a,c,u,f)({time:1}),typeof A=="function"&&A()},S);let R=O[i](e,m,n,x,b,T,a,c,u,f);if(!l(h)){let M=p.positionCartographic.height,L=i===ne.SCENE3D?s.cartesianToCartographic(n).height:n.z;M>L&&M>11500?h=$r.CUBIC_OUT:h=$r.QUINTIC_IN_OUT}return{duration:m,easingFunction:h,startObject:{time:0},stopObject:{time:m},update:R,complete:A,cancel:S}};var Tz=nye;var _lt={ROTATE:0,INFINITE_SCROLL:1},Pu=Object.freeze(_lt);function $t(e){this._scene=e,this._transform=F.clone(F.IDENTITY),this._invTransform=F.clone(F.IDENTITY),this._actualTransform=F.clone(F.IDENTITY),this._actualInvTransform=F.clone(F.IDENTITY),this._transformChanged=!1,this.position=new d,this._position=new d,this._positionWC=new d,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new d,this._direction=new d,this._directionWC=new d,this.up=new d,this._up=new d,this._upWC=new d,this.right=new d,this._right=new d,this._rightWC=new d,this.frustum=new Ii,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new me,this._moveEnd=new me,this._changed=new me,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this._changedRoll=void 0,this.percentageChanged=.5,this._viewMatrix=new F,this._invViewMatrix=new F,dye(this),this._mode=ne.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._max2Dfrustum=void 0,Eye(this,$t.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=d.magnitude(this.position);n+=n*$t.DEFAULT_VIEW_FACTOR,d.normalize(this.position,this.position),d.multiplyByScalar(this.position,n,this.position)}$t.TRANSFORM_2D=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);$t.TRANSFORM_2D_INVERSE=F.inverseTransformation($t.TRANSFORM_2D,new F);$t.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-95,-20,-70,90);$t.DEFAULT_VIEW_FACTOR=.5;$t.DEFAULT_OFFSET=new Xd(0,-P.PI_OVER_FOUR,0);function dye(e){F.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),F.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),F.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function glt(e){if(!l(e._oldPositionWC))e._oldPositionWC=d.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=d.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=d.magnitude(t),e._oldPositionWC=d.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=Ai()):e.timeSinceMoved=Math.max(Ai()-e._lastMovedTimestamp,0)/1e3}}$t.prototype.canPreloadFlight=function(){return l(this._currentFlight)&&this._mode!==ne.SCENE2D};$t.prototype._updateCameraChanged=function(){let e=this;if(glt(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;l(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%P.TWO_PI;i=i>P.PI?P.TWO_PI-i:i;let o=i/Math.PI;o>t&&(e._changedHeading=n);let r=e.roll;l(e._changedRoll)||(e._changedRoll=r);let s=Math.abs(e._changedRoll-r)%P.TWO_PI;s=s>P.PI?P.TWO_PI-s:s;let a=s/Math.PI;if(a>t&&(e._changedRoll=r),(a>t||o>t)&&e._changed.raiseEvent(Math.max(a,o)),e._mode===ne.SCENE2D){if(!l(e._changedFrustum)){e._changedPosition=d.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let p=e.position,g=e._changedPosition,m=e.frustum,x=e._changedFrustum,b=p.x+m.left,T=p.x+m.right,C=g.x+x.left,A=g.x+x.right,S=p.y+m.bottom,v=p.y+m.top,D=g.y+x.bottom,O=g.y+x.top,R=Math.max(b,C),M=Math.min(T,A),L=Math.max(S,D),_=Math.min(v,O),E;if(R>=M||L>=v)E=1;else{let w=x;b<C&&T>A&&S<D&&v>O&&(w=m),E=1-(M-R)*(_-L)/((w.right-w.left)*(w.top-w.bottom))}E>t&&(e._changed.raiseEvent(E),e._changedPosition=d.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!l(e._changedDirection)){e._changedPosition=d.clone(e.positionWC,e._changedPosition),e._changedDirection=d.clone(e.directionWC,e._changedDirection);return}let c=P.acosClamped(d.dot(e.directionWC,e._changedDirection)),u;l(e.frustum.fovy)?u=c/(e.frustum.fovy*.5):u=c;let h=d.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(u>t||h>t)&&(e._changed.raiseEvent(Math.max(u,h)),e._changedPosition=d.clone(e.positionWC,e._changedPosition),e._changedDirection=d.clone(e.directionWC,e._changedDirection))};function ylt(e){Ot.basisTo2D(e._projection,e._transform,e._actualTransform)}var xlt=new fe,blt=new d,Cz=new d,Tlt=new oe,Clt=new oe,Alt=new oe,Elt=new oe,Slt=new oe;function vlt(e){let t=e._projection,n=t.ellipsoid,i=F.getColumn(e._transform,3,Tlt),o=n.cartesianToCartographic(i,xlt),r=t.project(o,blt),s=Clt;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,Slt),c=oe.add(F.getColumn(e._transform,0,Cz),i,Cz);n.cartesianToCartographic(c,o),t.project(o,r);let u=Alt;u.x=r.z,u.y=r.x,u.z=r.y,u.w=0,d.subtract(u,s,u),u.x=0;let f=Elt;if(d.magnitudeSquared(u)>P.EPSILON10)d.cross(a,u,f);else{let h=oe.add(F.getColumn(e._transform,1,Cz),i,Cz);n.cartesianToCartographic(h,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,d.subtract(f,s,f),f.x=0,d.magnitudeSquared(f)<P.EPSILON10&&(oe.clone(oe.UNIT_Y,u),oe.clone(oe.UNIT_Z,f))}d.cross(f,a,u),d.normalize(u,u),d.cross(a,u,f),d.normalize(f,f),F.setColumn(e._actualTransform,0,u,e._actualTransform),F.setColumn(e._actualTransform,1,f,e._actualTransform),F.setColumn(e._actualTransform,2,a,e._actualTransform),F.setColumn(e._actualTransform,3,s,e._actualTransform)}var uX=new d;function hc(e){let t=e._mode,n=!1,i=0;t===ne.SCENE2D&&(i=e.frustum.right-e.frustum.left,n=i!==e._positionCartographic.height);let o=e._position,r=!d.equals(o,e.position)||n;r&&(o=d.clone(e.position,e._position));let s=e._direction,a=!d.equals(s,e.direction);a&&(d.normalize(e.direction,e.direction),s=d.clone(e.direction,e._direction));let c=e._up,u=!d.equals(c,e.up);u&&(d.normalize(e.up,e.up),c=d.clone(e.up,e._up));let f=e._right,h=!d.equals(f,e.right);h&&(d.normalize(e.right,e.right),f=d.clone(e.right,e._right));let p=e._transformChanged||e._modeChanged;e._transformChanged=!1,p&&(F.inverseTransformation(e._transform,e._invTransform),e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D?F.equals(F.IDENTITY,e._transform)?F.clone($t.TRANSFORM_2D,e._actualTransform):e._mode===ne.COLUMBUS_VIEW?ylt(e):vlt(e):F.clone(e._transform,e._actualTransform),F.inverseTransformation(e._actualTransform,e._actualInvTransform),e._modeChanged=!1);let g=e._actualTransform;if(r||p)if(e._positionWC=F.multiplyByPoint(g,o,e._positionWC),t===ne.SCENE3D||t===ne.MORPHING)e._positionCartographic=e._projection.ellipsoid.cartesianToCartographic(e._positionWC,e._positionCartographic);else{let m=uX;m.x=e._positionWC.y,m.y=e._positionWC.z,m.z=e._positionWC.x,t===ne.SCENE2D&&(m.z=i),e._projection.unproject(m,e._positionCartographic)}if(a||u||h){let m=d.dot(s,d.cross(c,f,uX));if(Math.abs(1-m)>P.EPSILON2){let x=1/d.magnitudeSquared(c),b=d.dot(c,s)*x,T=d.multiplyByScalar(s,b,uX);c=d.normalize(d.subtract(c,T,e._up),e._up),d.clone(c,e.up),f=d.cross(s,c,e._right),d.clone(f,e.right)}}(a||p)&&(e._directionWC=F.multiplyByPointAsVector(g,s,e._directionWC),d.normalize(e._directionWC,e._directionWC)),(u||p)&&(e._upWC=F.multiplyByPointAsVector(g,c,e._upWC),d.normalize(e._upWC,e._upWC)),(h||p)&&(e._rightWC=F.multiplyByPointAsVector(g,f,e._rightWC),d.normalize(e._rightWC,e._rightWC)),(r||a||u||h||p)&&dye(e)}function hye(e,t){let n;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)?n=Math.atan2(t.y,t.x)-P.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-P.PI_OVER_TWO,P.TWO_PI-P.zeroToTwoPi(n)}function mye(e){return P.PI_OVER_TWO-P.acosClamped(e.z)}function pye(e,t,n){let i=0;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=P.zeroToTwoPi(i+P.TWO_PI)),i}var Sz=new F,vz=new F;Object.defineProperties($t.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return hc(this),this._invTransform}},viewMatrix:{get:function(){return hc(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return hc(this),this._invViewMatrix}},positionCartographic:{get:function(){return hc(this),this._positionCartographic}},positionWC:{get:function(){return hc(this),this._positionWC}},directionWC:{get:function(){return hc(this),this._directionWC}},upWC:{get:function(){return hc(this),this._upWC}},rightWC:{get:function(){return hc(this),this._rightWC}},heading:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,Sz),n=Ot.eastNorthUpToFixedFrame(this.positionWC,e,vz);this._setTransform(n);let i=hye(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,Sz),n=Ot.eastNorthUpToFixedFrame(this.positionWC,e,vz);this._setTransform(n);let i=mye(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,Sz),n=Ot.eastNorthUpToFixedFrame(this.positionWC,e,vz);this._setTransform(n);let i=pye(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});$t.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==ne.MORPHING,t=this._mode===ne.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===ne.SCENE2D&&xye(this,this.position)};var wlt=new d,Dlt=new d,Ilt=new d;$t.prototype._setTransform=function(e){let t=d.clone(this.positionWC,wlt),n=d.clone(this.upWC,Dlt),i=d.clone(this.directionWC,Ilt);F.clone(e,this._transform),this._transformChanged=!0,hc(this);let o=this._actualInvTransform;F.multiplyByPoint(o,t,this.position),F.multiplyByPointAsVector(o,i,this.direction),F.multiplyByPointAsVector(o,n,this.up),d.cross(this.direction,this.up,this.right),hc(this)};var Plt=new U,Rlt=new pn,Olt=new d,Mlt=new d;function _ye(e){if(!F.equals(F.IDENTITY,e.transform))return d.magnitude(e.position);let t=e._scene,n=t.globe,i=Plt;i.x=t.drawingBufferWidth/2,i.y=t.drawingBufferHeight/2;let o;if(l(n)){let a=e.getPickRay(i,Rlt);o=n.pickWorldCoordinates(a,t,!0,Olt)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,Mlt));let s;if(l(o)||l(r)){let a=l(r)?d.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=l(o)?d.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}$t.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof nn&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=_ye(this)))};var wz=new d,pX=new F,Llt=new F,_X=new Oe,gX=new $,gye=new fe;function Nlt(e,t,n){let i=F.clone(e.transform,pX),o=Ot.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,Llt);e._setTransform(o),d.clone(d.ZERO,e.position),n.heading=n.heading-P.PI_OVER_TWO;let r=Oe.fromHeadingPitchRoll(n,_X),s=$.fromQuaternion(r,gX);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function Flt(e,t,n,i){let o=F.clone(e.transform,pX);if(e._setTransform(F.IDENTITY),!d.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,gye);t=a.project(c,wz)}d.clone(t,e.position)}n.heading=n.heading-P.PI_OVER_TWO;let r=Oe.fromHeadingPitchRoll(n,_X),s=$.fromQuaternion(r,gX);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function Blt(e,t,n,i){let o=F.clone(e.transform,pX);if(e._setTransform(F.IDENTITY),!d.equals(t,e.positionWC)){if(i){let c=e._projection,u=c.ellipsoid.cartesianToCartographic(t,gye);t=c.project(u,wz)}U.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===Pu.ROTATE){n.heading=n.heading-P.PI_OVER_TWO,n.pitch=-P.PI_OVER_TWO,n.roll=0;let r=Oe.fromHeadingPitchRoll(n,_X),s=$.fromQuaternion(r,gX);$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right)}e._setTransform(o)}var klt=new d,Vlt=new d,Ult=new d;function yye(e,t,n,i){let o=d.clone(n.direction,klt),r=d.clone(n.up,Vlt);if(e._scene.mode===ne.SCENE3D){let a=e._projection.ellipsoid,c=Ot.eastNorthUpToFixedFrame(t,a,Sz),u=F.inverseTransformation(c,vz);F.multiplyByPointAsVector(u,o,o),F.multiplyByPointAsVector(u,r,r)}let s=d.cross(o,r,Ult);return i.heading=hye(o,r),i.pitch=mye(o),i.roll=pye(o,r,s),i}var mX={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},FE=new Ga;$t.prototype.setView=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.orientation,y.EMPTY_OBJECT),n=this._mode;if(n===ne.MORPHING)return;l(e.endTransform)&&this._setTransform(e.endTransform);let i=y(e.convert,!0),o=y(e.destination,d.clone(this.positionWC,wz));l(o)&&l(o.west)&&(o=this.getRectangleCameraCoordinates(o,wz),i=!1),l(t.direction)&&(t=yye(this,o,t,mX.orientation)),FE.heading=y(t.heading,0),FE.pitch=y(t.pitch,-P.PI_OVER_TWO),FE.roll=y(t.roll,0),n===ne.SCENE3D?Nlt(this,o,FE):n===ne.SCENE2D?Blt(this,o,FE,i):Flt(this,o,FE,i)};var zlt=new d;$t.prototype.flyHome=function(e){let t=this._mode;if(t===ne.MORPHING&&this._scene.completeMorph(),t===ne.SCENE2D)this.flyTo({destination:$t.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:F.IDENTITY});else if(t===ne.SCENE3D){let n=this.getRectangleCameraCoordinates($t.DEFAULT_VIEW_RECTANGLE),i=d.magnitude(n);i+=i*$t.DEFAULT_VIEW_FACTOR,d.normalize(n,n),d.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:F.IDENTITY})}else if(t===ne.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new d(0,-1,1);i=d.multiplyByScalar(d.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(d.normalize(i,zlt).z),roll:0},endTransform:F.IDENTITY,convert:!1})}};$t.prototype.worldToCameraCoordinates=function(e,t){return l(t)||(t=new oe),hc(this),F.multiplyByVector(this._actualInvTransform,e,t)};$t.prototype.worldToCameraCoordinatesPoint=function(e,t){return l(t)||(t=new d),hc(this),F.multiplyByPoint(this._actualInvTransform,e,t)};$t.prototype.worldToCameraCoordinatesVector=function(e,t){return l(t)||(t=new d),hc(this),F.multiplyByPointAsVector(this._actualInvTransform,e,t)};$t.prototype.cameraToWorldCoordinates=function(e,t){return l(t)||(t=new oe),hc(this),F.multiplyByVector(this._actualTransform,e,t)};$t.prototype.cameraToWorldCoordinatesPoint=function(e,t){return l(t)||(t=new d),hc(this),F.multiplyByPoint(this._actualTransform,e,t)};$t.prototype.cameraToWorldCoordinatesVector=function(e,t){return l(t)||(t=new d),hc(this),F.multiplyByPointAsVector(this._actualTransform,e,t)};function xye(e,t){let n=e._scene.mapMode2D===Pu.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var rye=new d;$t.prototype.move=function(e,t){let n=this.position;d.multiplyByScalar(e,t,rye),d.add(n,rye,n),this._mode===ne.SCENE2D&&xye(this,n),this._adjustOrthographicFrustum(!0)};$t.prototype.moveForward=function(e){e=y(e,this.defaultMoveAmount),this._mode===ne.SCENE2D?Dz(this,e):this.move(this.direction,e)};$t.prototype.moveBackward=function(e){e=y(e,this.defaultMoveAmount),this._mode===ne.SCENE2D?Dz(this,-e):this.move(this.direction,-e)};$t.prototype.moveUp=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,e)};$t.prototype.moveDown=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,-e)};$t.prototype.moveRight=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,e)};$t.prototype.moveLeft=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,-e)};$t.prototype.lookLeft=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.up,-e)};$t.prototype.lookRight=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.up,e)};$t.prototype.lookUp=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.right,-e)};$t.prototype.lookDown=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.right,e)};var Hlt=new Oe,Glt=new $;$t.prototype.look=function(e,t){let n=y(t,this.defaultLookAmount),i=Oe.fromAxisAngle(e,-n,Hlt),o=$.fromQuaternion(i,Glt),r=this.direction,s=this.up,a=this.right;$.multiplyByVector(o,r,r),$.multiplyByVector(o,s,s),$.multiplyByVector(o,a,a)};$t.prototype.twistLeft=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,e)};$t.prototype.twistRight=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,-e)};var Wlt=new Oe,jlt=new $;$t.prototype.rotate=function(e,t){let n=y(t,this.defaultRotateAmount),i=Oe.fromAxisAngle(e,-n,Wlt),o=$.fromQuaternion(i,jlt);$.multiplyByVector(o,this.position,this.position),$.multiplyByVector(o,this.direction,this.direction),$.multiplyByVector(o,this.up,this.up),d.cross(this.direction,this.up,this.right),d.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};$t.prototype.rotateDown=function(e){e=y(e,this.defaultRotateAmount),bye(this,e)};$t.prototype.rotateUp=function(e){e=y(e,this.defaultRotateAmount),bye(this,-e)};var qlt=new d,Ylt=new d,Xlt=new d,sye=new d;function bye(e,t){let n=e.position;if(l(e.constrainedAxis)&&!d.equalsEpsilon(e.position,d.ZERO,P.EPSILON2)){let i=d.normalize(n,qlt),o=d.equalsEpsilon(i,e.constrainedAxis,P.EPSILON2),r=d.equalsEpsilon(i,d.negate(e.constrainedAxis,sye),P.EPSILON2);if(!o&&!r){let s=d.normalize(e.constrainedAxis,Ylt),a=d.dot(i,s),c=P.acosClamped(a);t>0&&t>c&&(t=c-P.EPSILON4),a=d.dot(i,d.negate(s,sye)),c=P.acosClamped(a),t<0&&-t>c&&(t=-c+P.EPSILON4);let u=d.cross(s,i,Xlt);e.rotate(u,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}$t.prototype.rotateRight=function(e){e=y(e,this.defaultRotateAmount),Tye(this,-e)};$t.prototype.rotateLeft=function(e){e=y(e,this.defaultRotateAmount),Tye(this,e)};function Tye(e,t){l(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function Dz(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===Pu.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===Pu.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function Cye(e,t){e.move(e.direction,t)}$t.prototype.zoomIn=function(e){e=y(e,this.defaultZoomAmount),this._mode===ne.SCENE2D?Dz(this,e):Cye(this,e)};$t.prototype.zoomOut=function(e){e=y(e,this.defaultZoomAmount),this._mode===ne.SCENE2D?Dz(this,-e):Cye(this,-e)};$t.prototype.getMagnitude=function(){if(this._mode===ne.SCENE3D)return d.magnitude(this.position);if(this._mode===ne.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===ne.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var Klt=new F;$t.prototype.lookAt=function(e,t){let n=this._scene,i=y(n.ellipsoid,ee.default),o=Ot.eastNorthUpToFixedFrame(e,i,Klt);this.lookAtTransform(o,t)};var Zlt=new d,$lt=new Oe,Qlt=new Oe,Jlt=new $;function Aye(e,t,n){t=P.clamp(t,-P.PI_OVER_TWO,P.PI_OVER_TWO),e=P.zeroToTwoPi(e)-P.PI_OVER_TWO;let i=Oe.fromAxisAngle(d.UNIT_Y,-t,$lt),o=Oe.fromAxisAngle(d.UNIT_Z,-e,Qlt),r=Oe.multiply(o,i,o),s=$.fromQuaternion(r,Jlt),a=d.clone(d.UNIT_X,Zlt);return $.multiplyByVector(s,a,a),d.negate(a,a),d.multiplyByScalar(a,n,a),a}$t.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!l(t))return;let n;if(l(t.heading)?n=Aye(t.heading,t.pitch,t.range):n=t,this._mode===ne.SCENE2D){U.clone(U.ZERO,this.position),d.negate(n,this.up),this.up.z=0,d.magnitudeSquared(this.up)<P.EPSILON10&&d.clone(d.UNIT_Y,this.up),d.normalize(this.up,this.up),this._setTransform(F.IDENTITY),d.negate(d.UNIT_Z,this.direction),d.cross(this.direction,this.up,this.right),d.normalize(this.right,this.right);let i=this.frustum,o=i.top/i.right;i.right=d.magnitude(n)*.5,i.left=-i.right,i.top=o*i.right,i.bottom=-i.top,this._setTransform(e);return}d.clone(n,this.position),d.negate(this.position,this.direction),d.normalize(this.direction,this.direction),d.cross(this.direction,d.UNIT_Z,this.right),d.magnitudeSquared(this.right)<P.EPSILON10&&d.clone(d.UNIT_X,this.right),d.normalize(this.right,this.right),d.cross(this.right,this.direction,this.up),d.normalize(this.up,this.up),this._adjustOrthographicFrustum(!0)};var HI=new fe,eut=new fe,tut=new d,nut=new d,iut=new d,out=new d,rut=new d,sut=new d,aut=new d,fX=new d,cut={direction:new d,right:new d,up:new d},aye;function dc(e,t,n,i){return Math.abs(d.dot(t,n))/i-d.dot(e,n)}function Eye(e,t,n,i){let o=e._projection.ellipsoid,r=i?e:cut,{north:s,south:a,west:c}=t,{east:u}=t;c>u&&(u+=P.TWO_PI);let f=(c+u)*.5,h;if(a<-P.PI_OVER_TWO+P.RADIANS_PER_DEGREE&&s>P.PI_OVER_TWO-P.RADIANS_PER_DEGREE)h=0;else{let M=HI;M.longitude=f,M.latitude=s,M.height=0;let L=eut;L.longitude=f,L.latitude=a,L.height=0;let _=aye;(!l(_)||_.ellipsoid!==o)&&(aye=_=new Z_(void 0,void 0,o)),_.setEndPoints(M,L),h=_.interpolateUsingFraction(.5,HI).latitude}let p=HI;p.longitude=f,p.latitude=h,p.height=0;let g=o.cartographicToCartesian(p,aut),m=HI;m.longitude=u,m.latitude=s;let x=o.cartographicToCartesian(m,tut);m.longitude=c;let b=o.cartographicToCartesian(m,iut);m.longitude=f;let T=o.cartographicToCartesian(m,rut);m.latitude=a;let C=o.cartographicToCartesian(m,sut);m.longitude=u;let A=o.cartographicToCartesian(m,out);m.longitude=c;let S=o.cartographicToCartesian(m,nut);d.subtract(b,g,b),d.subtract(A,g,A),d.subtract(x,g,x),d.subtract(S,g,S),d.subtract(T,g,T),d.subtract(C,g,C);let v=o.geodeticSurfaceNormal(g,r.direction);d.negate(v,v);let D=d.cross(v,d.UNIT_Z,r.right);d.normalize(D,D);let O=d.cross(D,v,r.up),R;if(e.frustum instanceof nn){let M=Math.max(d.distance(x,b),d.distance(A,S)),L=Math.max(d.distance(x,A),d.distance(b,S)),_,E,w=e.frustum._offCenterFrustum,I=w.right/w.top,N=L*I;M>N?(_=M,E=_/I):(E=L,_=N),R=Math.max(_,E)}else{let M=Math.tan(e.frustum.fovy*.5),L=e.frustum.aspectRatio*M;if(R=Math.max(dc(v,O,b,M),dc(v,O,A,M),dc(v,O,x,M),dc(v,O,S,M),dc(v,O,T,M),dc(v,O,C,M),dc(v,D,b,L),dc(v,D,A,L),dc(v,D,x,L),dc(v,D,S,L),dc(v,D,T,L),dc(v,D,C,L)),a<0&&s>0){let _=HI;_.longitude=c,_.latitude=0,_.height=0;let E=o.cartographicToCartesian(_,fX);d.subtract(E,g,E),R=Math.max(R,dc(v,O,E,M),dc(v,D,E,L)),_.longitude=u,E=o.cartographicToCartesian(_,fX),d.subtract(E,g,E),R=Math.max(R,dc(v,O,E,M),dc(v,D,E,L))}}return d.add(g,d.multiplyByScalar(v,-R,fX),n)}var lut=new fe,uut=new d,fut=new d;function dut(e,t,n){let i=e._projection;t.west>t.east&&(t=se.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=lut;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,uut);F.multiplyByPoint(o,a,a),F.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,fut);if(F.multiplyByPoint(o,c,c),F.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,l(e.frustum.fovy)){let u=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*u;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/u)*.5}else{let u=a.x-c.x,f=a.y-c.y;n.z=Math.max(u,f)}return n}var hut=new fe,mut=new d,put=new d;function _ut(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===Pu.INFINITE_SCROLL?o+=P.TWO_PI:(t=se.MAX_VALUE,o=t.east));let r=hut;r.longitude=o,r.latitude=t.north;let s=i.project(r,mut);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,put),c=Math.abs(s.x-a.x)*.5,u=Math.abs(s.y-a.y)*.5,f,h,p=e.frustum.right/e.frustum.top,g=u*p;return c>g?(f=c,h=f/p):(h=u,f=g),u=Math.max(2*f,2*h),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=u,n=i.project(r,n),n}$t.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(l(t)||(t=new d),n===ne.SCENE3D)return Eye(this,e,t);if(n===ne.COLUMBUS_VIEW)return dut(this,e,t);if(n===ne.SCENE2D)return _ut(this,e,t)};var gut=new pn;function yut(e,t,n,i){n=y(n,ee.default);let o=e.getPickRay(t,gut),r=Qn.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return pn.getPoint(o,s,i)}var xut=new pn;function but(e,t,n,i){let r=e.getPickRay(t,xut).origin;r=d.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var Tut=new pn;function Cut(e,t,n,i){let o=e.getPickRay(t,Tut),r=-o.origin.x/o.direction.x;pn.getPoint(o,r,i);let s=n.unproject(new d(i.y,i.z,0));if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}$t.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(l(n)||(n=new d),t=y(t,ee.default),this._mode===ne.SCENE3D)n=yut(this,e,t,n);else if(this._mode===ne.SCENE2D)n=but(this,e,this._projection,n);else if(this._mode===ne.COLUMBUS_VIEW)n=Cut(this,e,this._projection,n);else return;return n}};var Aut=new d,Eut=new d,Sut=new d;function vut(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,u=2/o*t.x-1,f=2/r*(r-t.y)-1,h=e.positionWC;d.clone(h,n.origin);let p=d.multiplyByScalar(e.directionWC,c,Aut);d.add(h,p,p);let g=d.multiplyByScalar(e.rightWC,u*c*a,Eut),m=d.multiplyByScalar(e.upWC,f*c*s,Sut),x=d.add(p,g,n.direction);return d.add(x,m,x),d.subtract(x,h,x),d.normalize(x,x),n}var Az=new d;function wut(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let u=2/r*(r-t.y)-1;u*=(s.top-s.bottom)*.5;let f=n.origin;return d.clone(e.position,f),d.multiplyByScalar(e.right,c,Az),d.add(Az,f,f),d.multiplyByScalar(e.up,u,Az),d.add(Az,f,f),d.clone(e.directionWC,n.direction),(e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D)&&d.fromElements(n.origin.z,n.origin.x,n.origin.y,n.origin),n}$t.prototype.getPickRay=function(e,t){l(t)||(t=new pn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return l(i.aspectRatio)&&l(i.fov)&&l(i.near)?vut(this,e,t):wut(this,e,t)};var Dut=new d,Iut=new d;$t.prototype.distanceToBoundingSphere=function(e){let t=d.subtract(this.positionWC,e.center,Dut),n=d.multiplyByScalar(this.directionWC,d.dot(t,this.directionWC),Iut);return Math.max(0,d.magnitude(n)-e.radius)};var Put=new U;$t.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,Put);return Math.max(o.x,o.y)};function Rut(e,t,n,i,o,r){let s=d.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let u=d.lerp(t,s,c.time,new d);e.worldToCameraCoordinatesPoint(u,e.position)}return{easingFunction:$r.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var Out=new d,cye=new d,Mut=new d,Lut=new d;function Nut(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(d.UNIT_X,Out),r=-d.dot(o,n)/d.dot(o,i),s=d.add(n,d.multiplyByScalar(i,r,cye),cye);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,Mut);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,u=d.magnitude(d.subtract(n,s,Lut)),f=c*u,h=a*u,p=e._maxCoord.x,g=e._maxCoord.y,m=Math.max(f-p,p),x=Math.max(h-g,g);if(n.z<-m||n.z>m||n.y<-x||n.y>x){let b=s.y<-m||s.y>m,T=s.z<-x||s.z>x;if(b||T)return Rut(e,n,s,m,x,t)}}$t.prototype.createCorrectPositionTween=function(e){if(this._mode===ne.COLUMBUS_VIEW)return Nut(this,e)};var Fut=new d,Gs={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};$t.prototype.cancelFlight=function(){l(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};$t.prototype.completeFlight=function(){if(l(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=Gs.destination,e.orientation.heading=Gs.heading,e.orientation.pitch=Gs.pitch,e.orientation.roll=Gs.roll,this.setView(e),l(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};$t.prototype.flyTo=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.destination;if(this._mode===ne.MORPHING)return;this.cancelFlight();let i=t instanceof se;i&&(t=this.getRectangleCameraCoordinates(t,Fut));let o=y(e.orientation,y.EMPTY_OBJECT);if(l(o.direction)&&(o=yye(this,t,o,mX.orientation)),l(e.duration)&&e.duration<=0){let f=mX;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;Gs.destination=t,Gs.heading=o.heading,Gs.pitch=o.pitch,Gs.roll=o.roll,Gs.duration=e.duration,Gs.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),l(e.complete)&&e.complete()},Gs.cancel=e.cancel,Gs.endTransform=e.endTransform,Gs.convert=i?!1:e.convert,Gs.maximumHeight=e.maximumHeight,Gs.pitchAdjustHeight=e.pitchAdjustHeight,Gs.flyOverLongitude=e.flyOverLongitude,Gs.flyOverLongitudeWeight=e.flyOverLongitudeWeight,Gs.easingFunction=e.easingFunction;let a=this._scene,c=Tz.createTween(a,Gs);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let u=this._scene.preloadFlightCamera;this._mode!==ne.SCENE2D&&(l(u)||(u=$t.clone(this)),u.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=u.frustum.computeCullingVolume(u.positionWC,u.directionWC,u.upWC))};function But(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function kut(e,t){let n=e.frustum,i=n.offCenterFrustum;l(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var Vut=100;function Sye(e,t,n){n=Xd.clone(l(n)?n:$t.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!l(r)||r===0){let s=t.radius;s===0?n.range=Vut:e.frustum instanceof nn||e._mode===ne.SCENE2D?n.range=kut(e,s):n.range=But(e,s),n.range=P.clamp(n.range,i,o)}return n}$t.prototype.viewBoundingSphere=function(e,t){t=Sye(this,e,t),this.lookAt(e.center,t)};var Uut=new F,zut=new d,Hut=new d,Gut=new d,Wut=new d,jut=new oe,qut=new Oe,Yut=new $;$t.prototype.flyToBoundingSphere=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=this._mode===ne.SCENE2D||this._mode===ne.COLUMBUS_VIEW;this._setTransform(F.IDENTITY);let i=Sye(this,e,t.offset),o;n?o=d.multiplyByScalar(d.UNIT_Z,i.range,zut):o=Aye(i.heading,i.pitch,i.range);let r=this._scene,s=y(r.ellipsoid,ee.default),a=Ot.eastNorthUpToFixedFrame(e.center,s,Uut);F.multiplyByPoint(a,o,o);let c,u;if(!n){if(c=d.subtract(e.center,o,Hut),d.normalize(c,c),u=F.multiplyByPointAsVector(a,d.UNIT_Z,Gut),1-Math.abs(d.dot(c,u))<P.EPSILON6){let h=Oe.fromAxisAngle(c,i.heading,qut),p=$.fromQuaternion(h,Yut);d.fromCartesian4(F.getColumn(a,1,jut),u),$.multiplyByVector(p,u,u)}let f=d.cross(c,u,Wut);d.cross(f,c,u),d.normalize(u,u)}this.flyTo({destination:o,orientation:{direction:c,up:u},duration:t.duration,complete:t.complete,cancel:t.cancel,endTransform:t.endTransform,maximumHeight:t.maximumHeight,easingFunction:t.easingFunction,flyOverLongitude:t.flyOverLongitude,flyOverLongitudeWeight:t.flyOverLongitudeWeight,pitchAdjustHeight:t.pitchAdjustHeight})};var lye=new d,uye=new d,dX=new d,fye=new d,GI=[new d,new d,new d,new d];function Xut(e,t){let n=t.radii,i=e.positionWC,o=d.multiplyComponents(t.oneOverRadii,i,lye),r=d.magnitude(o),s=d.normalize(o,uye),a,c;d.equalsEpsilon(s,d.UNIT_Z,P.EPSILON10)?(a=new d(0,1,0),c=new d(0,0,1)):(a=d.normalize(d.cross(d.UNIT_Z,s,dX),dX),c=d.normalize(d.cross(s,a,fye),fye));let u=Math.sqrt(d.magnitudeSquared(o)-1),f=d.multiplyByScalar(s,1/r,lye),h=u/r,p=d.multiplyByScalar(a,h,uye),g=d.multiplyByScalar(c,h,dX),m=d.add(f,g,GI[0]);d.subtract(m,p,m),d.multiplyComponents(n,m,m);let x=d.subtract(f,g,GI[1]);d.subtract(x,p,x),d.multiplyComponents(n,x,x);let b=d.subtract(f,g,GI[2]);d.add(b,p,b),d.multiplyComponents(n,b,b);let T=d.add(f,g,GI[3]);return d.add(T,p,T),d.multiplyComponents(n,T,T),GI}var hX=new U,Kut=new d,Xy=[new fe,new fe,new fe,new fe];function Ez(e,t,n,i,o,r){hX.x=e,hX.y=t;let s=i.pickEllipsoid(hX,o,Kut);return l(s)?(Xy[n]=o.cartesianToCartographic(s,Xy[n]),1):(Xy[n]=o.cartesianToCartographic(r[n],Xy[n]),0)}$t.prototype.computeViewRectangle=function(e,t){e=y(e,ee.default);let n=this.frustum.computeCullingVolume(this.positionWC,this.directionWC,this.upWC),i=new ae(d.ZERO,e.maximumRadius);if(n.computeVisibility(i)===Wt.OUTSIDE)return;let r=this._scene.canvas,s=r.clientWidth,a=r.clientHeight,c=0,u=Xut(this,e);if(c+=Ez(0,0,0,this,e,u),c+=Ez(0,a,1,this,e,u),c+=Ez(s,a,2,this,e,u),c+=Ez(s,0,3,this,e,u),c<2)return se.MAX_VALUE;t=se.fromCartographicArray(Xy,t);let f=0,h=Xy[3].longitude;for(let p=0;p<4;++p){let g=Xy[p].longitude,m=Math.abs(g-h);m>P.PI?f+=P.TWO_PI-m:f+=m,h=g}return P.equalsEpsilon(Math.abs(f),P.TWO_PI,P.EPSILON9)&&(t.west=-P.PI,t.east=P.PI,Xy[0].latitude>=0?t.north=P.PI_OVER_TWO:t.south=-P.PI_OVER_TWO),t};$t.prototype.switchToPerspectiveFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof Ii)return;let e=this._scene;this.frustum=new Ii,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60)};$t.prototype.switchToOrthographicFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof nn)return;let e=_ye(this),t=this._scene;this.frustum=new nn,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};$t.clone=function(e,t){return l(t)||(t=new $t(e._scene)),d.clone(e.position,t.position),d.clone(e.direction,t.direction),d.clone(e.up,t.up),d.clone(e.right,t.right),F.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var ao=$t;function Zut(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var ah=Zut;var Pye=Ur(jl(),1),vye=576,$ut=100,WI="#ffffff",Iz="#48b";function Rye(e,t){this.credit=e,this.count=y(t,1)}function Qut(e,t){let n=e.length;for(let i=0;i<n;i++){let o=e[i];if(At.equals(o,t))return!0}return!1}function Jut(e){let t=e._previousCesiumCredit,n=e._currentCesiumCredit;At.equals(n,t)||(l(t)&&e._cesiumCreditContainer.removeChild(t.element),l(n)&&e._cesiumCreditContainer.appendChild(n.element),e._previousCesiumCredit=n)}var Oye="cesium-credit-delimiter";function wye(e){let t=document.createElement("span");return t.textContent=e,t.className=Oye,t}function Dye(e,t){if(l(t)){let n=document.createElement(t);n._creditId=e._creditId,n.appendChild(e),e=n}return e}function Iye(e,t,n,i){let o=e.childNodes,r=-1;t.sort(function(s,a){return a.count-s.count});for(let s=0;s<t.length;++s){let a=t[s].credit;if(l(a)){if(r=s,l(n)&&(r*=2,s>0)){let u=r-1;if(o.length<=u)e.appendChild(wye(n));else{let f=o[u];f.className!==Oye&&e.replaceChild(wye(n),f)}}let c=a.element;if(o.length<=r)e.appendChild(Dye(c,i));else{let u=o[r];u._creditId!==a._id&&e.replaceChild(Dye(c,i),u)}}}for(++r;r<o.length;)e.removeChild(o[r])}function eft(e){let t=e._lightboxCredits,n=e.viewport.clientWidth,i=e.viewport.clientHeight;n!==e._lastViewportWidth&&(n<vye?(t.className="cesium-credit-lightbox cesium-credit-lightbox-mobile",t.style.marginTop="0"):(t.className="cesium-credit-lightbox cesium-credit-lightbox-expanded",t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`),e._lastViewportWidth=n),n>=vye&&i!==e._lastViewportHeight&&(t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`,e._lastViewportHeight=i)}function tft(e){let t=` .cesium-credit-lightbox-overlay { display: none; z-index: 1; position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(80, 80, 80, 0.8); } .cesium-credit-lightbox { background-color: #303336; color: ${WI}; position: relative; min-height: ${$ut}px; margin: auto; } .cesium-credit-lightbox > ul > li a, .cesium-credit-lightbox > ul > li a:visited, .cesium-credit-wrapper a, .cesium-credit-wrapper a:visited { color: ${WI}; } .cesium-credit-lightbox > ul > li a:hover { color: ${Iz}; } .cesium-credit-lightbox.cesium-credit-lightbox-expanded { border: 1px solid #444; border-radius: 5px; max-width: 370px; } .cesium-credit-lightbox.cesium-credit-lightbox-mobile { height: 100%; width: 100%; } .cesium-credit-lightbox-title { padding: 20px 20px 0 20px; } .cesium-credit-lightbox-close { font-size: 18pt; cursor: pointer; position: absolute; top: 0; right: 6px; color: ${WI}; } .cesium-credit-lightbox-close:hover { color: ${Iz}; } .cesium-credit-lightbox > ul { margin: 0; padding: 12px 20px 12px 40px; font-size: 13px; } .cesium-credit-lightbox > ul > li { padding-bottom: 6px; } .cesium-credit-lightbox > ul > li * { padding: 0; margin: 0; } .cesium-credit-expand-link { padding-left: 5px; cursor: pointer; text-decoration: underline; color: ${WI}; } .cesium-credit-expand-link:hover { color: ${Iz}; } .cesium-credit-text { color: ${WI}; } .cesium-credit-delimiter { padding: 0 5px; } .cesium-credit-textContainer *, .cesium-credit-logoContainer * { display: inline; } .cesium-credit-textContainer a:hover { color: ${Iz} } .cesium-credit-textContainer .cesium-credit-wrapper:first-of-type { padding-left: 5px; } `;function n(r){if(r.shadowRoot)return r.shadowRoot;if(r.getRootNode){let s=r.getRootNode();if(s instanceof ShadowRoot)return s}}let i=y(n(e),document.head),o=document.createElement("style");o.innerHTML=t,i.appendChild(o)}function cr(e,t,n){let i=this;n=y(n,document.body);let o=document.createElement("div");o.className="cesium-credit-lightbox-overlay",n.appendChild(o);let r=document.createElement("div");r.className="cesium-credit-lightbox",o.appendChild(r);function s(m){r.contains(m.target)||i.hideLightbox()}o.addEventListener("click",s,!1);let a=document.createElement("div");a.className="cesium-credit-lightbox-title",a.textContent="Data provided by:",r.appendChild(a);let c=document.createElement("a");c.onclick=this.hideLightbox.bind(this),c.innerHTML="×",c.className="cesium-credit-lightbox-close",r.appendChild(c);let u=document.createElement("ul");r.appendChild(u);let f=document.createElement("div");f.className="cesium-credit-logoContainer",f.style.display="inline",e.appendChild(f);let h=document.createElement("div");h.className="cesium-credit-textContainer",h.style.display="inline",e.appendChild(h);let p=document.createElement("a");p.className="cesium-credit-expand-link",p.onclick=this.showLightbox.bind(this),p.textContent="Data attribution",e.appendChild(p),tft(e);let g=At.clone(cr.cesiumCredit);this._delimiter=y(t,"\u2022"),this._screenContainer=h,this._cesiumCreditContainer=f,this._lastViewportHeight=void 0,this._lastViewportWidth=void 0,this._lightboxCredits=r,this._creditList=u,this._lightbox=o,this._hideLightbox=s,this._expandLink=p,this._expanded=!1,this._staticCredits=[],this._cesiumCredit=g,this._previousCesiumCredit=void 0,this._currentCesiumCredit=g,this._creditDisplayElementPool=[],this._creditDisplayElementIndex=0,this._currentFrameCredits={screenCredits:new vt,lightboxCredits:new vt},this._defaultCredit=void 0,this.viewport=n,this.container=e}function Mye(e,t,n,i){i=y(i,1);let o=t.get(n.id);if(l(o))o.count<Number.MAX_VALUE&&(o.count+=i);else{let r=e._creditDisplayElementPool,s=e._creditDisplayElementPoolIndex;s<r.length?(o=r[s],o.credit=n,o.count=i):(o=new Rye(n,i),r.push(o)),++e._creditDisplayElementPoolIndex,t.set(n.id,o)}}cr.prototype.addCreditToNextFrame=function(e){if(e.isIon()){l(this._defaultCredit)||(this._defaultCredit=At.clone(Lye())),this._currentCesiumCredit=this._defaultCredit;return}let t;e.showOnScreen?t=this._currentFrameCredits.screenCredits:t=this._currentFrameCredits.lightboxCredits,Mye(this,t,e)};cr.prototype.addStaticCredit=function(e){let t=this._staticCredits;Qut(t,e)||t.push(e)};cr.prototype.removeStaticCredit=function(e){let t=this._staticCredits,n=t.indexOf(e);n!==-1&&t.splice(n,1)};cr.prototype.showLightbox=function(){this._lightbox.style.display="block",this._expanded=!0};cr.prototype.hideLightbox=function(){this._lightbox.style.display="none",this._expanded=!1};cr.prototype.update=function(){this._expanded&&eft(this)};cr.prototype.beginFrame=function(){let e=this._currentFrameCredits;this._creditDisplayElementPoolIndex=0;let t=e.screenCredits,n=e.lightboxCredits;t.removeAll(),n.removeAll();let i=this._staticCredits;for(let o=0;o<i.length;++o){let r=i[o],s=r.showOnScreen?t:n;r.isIon()&&At.equals(cr.cesiumCredit,this._cesiumCredit)||Mye(this,s,r,Number.MAX_VALUE)}At.equals(cr.cesiumCredit,this._cesiumCredit)||(this._cesiumCredit=At.clone(cr.cesiumCredit)),this._currentCesiumCredit=this._cesiumCredit};cr.prototype.endFrame=function(){let e=this._currentFrameCredits.screenCredits.values;Iye(this._screenContainer,e,this._delimiter,void 0);let t=this._currentFrameCredits.lightboxCredits.values;this._expandLink.style.display=t.length>0?"inline":"none",Iye(this._creditList,t,void 0,"li"),Jut(this)};cr.prototype.destroy=function(){return this._lightbox.removeEventListener("click",this._hideLightbox,!1),this.container.removeChild(this._cesiumCreditContainer),this.container.removeChild(this._screenContainer),this.container.removeChild(this._expandLink),this.viewport.removeChild(this._lightbox),ue(this)};cr.prototype.isDestroyed=function(){return!1};cr._cesiumCredit=void 0;cr._cesiumCreditInitialized=!1;var Pz;function Lye(){if(!l(Pz)){let e=en("Assets/Images/ion-credit.png");e.indexOf("http://")!==0&&e.indexOf("https://")!==0&&e.indexOf("data:")!==0&&(e=new Pye.default(e).path()),Pz=new At(`<a href="https://cesium.com/" target="_blank"><img src="${e}" style="vertical-align: -7px" title="Cesium ion"/></a>`,!0)}return cr._cesiumCreditInitialized||(cr._cesiumCredit=Pz,cr._cesiumCreditInitialized=!0),Pz}Object.defineProperties(cr,{cesiumCredit:{get:function(){return Lye(),cr._cesiumCredit},set:function(e){cr._cesiumCredit=e,cr._cesiumCreditInitialized=!0}}});cr.CreditDisplayElement=Rye;var Rz=cr;var Oz=0,nft=1;function _b(e){let t=e.frustum,n=e.orientation,i=e.origin,o=y(e.vertexFormat,Ie.DEFAULT),r=y(e._drawNearPlane,!0),s,a;t instanceof Ii?(s=Oz,a=Ii.packedLength):t instanceof nn&&(s=nft,a=nn.packedLength),this._frustumType=s,this._frustum=t.clone(),this._origin=d.clone(i),this._orientation=Oe.clone(n),this._drawNearPlane=r,this._vertexFormat=o,this._workerName="createFrustumGeometry",this.packedLength=2+a+d.packedLength+Oe.packedLength+Ie.packedLength}_b.pack=function(e,t,n){n=y(n,0);let i=e._frustumType,o=e._frustum;return t[n++]=i,i===Oz?(Ii.pack(o,t,n),n+=Ii.packedLength):(nn.pack(o,t,n),n+=nn.packedLength),d.pack(e._origin,t,n),n+=d.packedLength,Oe.pack(e._orientation,t,n),n+=Oe.packedLength,Ie.pack(e._vertexFormat,t,n),n+=Ie.packedLength,t[n]=e._drawNearPlane?1:0,t};var ift=new Ii,oft=new nn,rft=new Oe,sft=new d,aft=new Ie;_b.unpack=function(e,t,n){t=y(t,0);let i=e[t++],o;i===Oz?(o=Ii.unpack(e,t,ift),t+=Ii.packedLength):(o=nn.unpack(e,t,oft),t+=nn.packedLength);let r=d.unpack(e,t,sft);t+=d.packedLength;let s=Oe.unpack(e,t,rft);t+=Oe.packedLength;let a=Ie.unpack(e,t,aft);t+=Ie.packedLength;let c=e[t]===1;if(!l(n))return new 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c=$.fromQuaternion(t,cft),u=y(r,Nye),f=y(s,Fye),h=y(a,Bye);u=$.getColumn(c,0,u),f=$.getColumn(c,1,f),h=$.getColumn(c,2,h),d.normalize(u,u),d.normalize(f,f),d.normalize(h,h),d.negate(u,u);let p=F.computeView(e,h,f,u,lft),g,m,x=i.projectionMatrix;if(n===Oz){let b=F.multiply(x,p,yX);m=F.inverse(b,yX)}else g=F.inverseTransformation(p,yX);l(m)?(Ky[0]=i.near,Ky[1]=i.far):(Ky[0]=0,Ky[1]=i.near,Ky[2]=i.far);for(let b=0;b<2;++b)for(let T=0;T<4;++T){let C=oe.clone(jI[T],kye[T]);if(l(m)){C=F.multiplyByVector(m,C,C);let A=1/C.w;d.multiplyByScalar(C,A,C),d.subtract(C,e,C),d.normalize(C,C);let S=d.dot(h,C);d.multiplyByScalar(C,Ky[b]/S,C),d.add(C,e,C)}else{let A=i.offCenterFrustum;l(A)&&(i=A);let S=Ky[b],v=Ky[b+1];C.x=(C.x*(i.right-i.left)+i.left+i.right)*.5,C.y=(C.y*(i.top-i.bottom)+i.bottom+i.top)*.5,C.z=(C.z*(S-v)-S-v)*.5,C.w=1,F.multiplyByVector(g,C,C)}o[12*b+T*3]=C.x,o[12*b+T*3+1]=C.y,o[12*b+T*3+2]=C.z}};_b.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=e._vertexFormat,a=r?6:5,c=new Float64Array(3*4*6);_b._computeNearFarPlanes(i,o,t,n,c);let u=3*4*2;c[u]=c[3*4],c[u+1]=c[3*4+1],c[u+2]=c[3*4+2],c[u+3]=c[0],c[u+4]=c[1],c[u+5]=c[2],c[u+6]=c[3*3],c[u+7]=c[3*3+1],c[u+8]=c[3*3+2],c[u+9]=c[3*7],c[u+10]=c[3*7+1],c[u+11]=c[3*7+2],u+=3*4,c[u]=c[3*5],c[u+1]=c[3*5+1],c[u+2]=c[3*5+2],c[u+3]=c[3],c[u+4]=c[4],c[u+5]=c[5],c[u+6]=c[0],c[u+7]=c[1],c[u+8]=c[2],c[u+9]=c[3*4],c[u+10]=c[3*4+1],c[u+11]=c[3*4+2],u+=3*4,c[u]=c[3],c[u+1]=c[4],c[u+2]=c[5],c[u+3]=c[3*5],c[u+4]=c[3*5+1],c[u+5]=c[3*5+2],c[u+6]=c[3*6],c[u+7]=c[3*6+1],c[u+8]=c[3*6+2],c[u+9]=c[3*2],c[u+10]=c[3*2+1],c[u+11]=c[3*2+2],u+=3*4,c[u]=c[3*2],c[u+1]=c[3*2+1],c[u+2]=c[3*2+2],c[u+3]=c[3*6],c[u+4]=c[3*6+1],c[u+5]=c[3*6+2],c[u+6]=c[3*7],c[u+7]=c[3*7+1],c[u+8]=c[3*7+2],c[u+9]=c[3*3],c[u+10]=c[3*3+1],c[u+11]=c[3*3+2],r||(c=c.subarray(3*4));let f=new dn({position:new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:c})});if(l(s.normal)||l(s.tangent)||l(s.bitangent)||l(s.st)){let p=l(s.normal)?new Float32Array(12*a):void 0,g=l(s.tangent)?new Float32Array(3*4*a):void 0,m=l(s.bitangent)?new Float32Array(3*4*a):void 0,x=l(s.st)?new Float32Array(2*4*a):void 0,b=Nye,T=Fye,C=Bye,A=d.negate(b,uft),S=d.negate(T,fft),v=d.negate(C,dft);u=0,r&&(BE(u,p,g,m,x,v,b,T),u+=3*4),BE(u,p,g,m,x,C,A,T),u+=3*4,BE(u,p,g,m,x,A,v,T),u+=3*4,BE(u,p,g,m,x,S,v,A),u+=3*4,BE(u,p,g,m,x,b,C,T),u+=3*4,BE(u,p,g,m,x,T,C,A),l(p)&&(f.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:p})),l(g)&&(f.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:g})),l(m)&&(f.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:m})),l(x)&&(f.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:x}))}let h=new Uint16Array(6*a);for(let p=0;p<a;++p){let 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i=e[t++],o;i===xX?(o=Ii.unpack(e,t,mft),t+=Ii.packedLength):(o=nn.unpack(e,t,pft),t+=nn.packedLength);let r=d.unpack(e,t,gft);t+=d.packedLength;let s=Oe.unpack(e,t,_ft);t+=Oe.packedLength;let a=e[t]===1;if(!l(n))return new qI({frustum:o,origin:r,orientation:s,_drawNearPlane:a});let c=i===n._frustumType?n._frustum:void 0;return n._frustum=o.clone(c),n._frustumType=i,n._origin=d.clone(r,n._origin),n._orientation=Oe.clone(s,n._orientation),n._drawNearPlane=a,n};qI.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=new Float64Array(3*4*2);kE._computeNearFarPlanes(i,o,t,n,s);let a=new dn({position:new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:s})}),c,u,f=r?2:1,h=new 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r=this._camera,s=r.frustum,a;s instanceof Ii?a=Tft:s instanceof Vl?a=Cft:s instanceof nn?a=Aft:a=Eft,a=s.clone(a);let c,u=this._frustumSplits;!l(u)||u.length<=1?(u=vft,u[0]=this._camera.frustum.near,u[1]=this._camera.frustum.far,c=1):c=u.length-1;let f=r.positionWC,h=r.directionWC,p=r.upWC,g=r.rightWC;g=d.negate(g,yft);let m=xft;$.setColumn(m,0,g,m),$.setColumn(m,1,p,m),$.setColumn(m,2,h,m);let x=Oe.fromRotationMatrix(m,bft);for(t.length=n.length=c,i=0;i<c;++i)a.near=u[i],a.far=u[i+1],t[i]=new Pn({geometryInstances:new wt({geometry:new kE({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(z.fromAlpha(this._color,.1,Sft))},id:this.id,pickPrimitive:this}),appearance:new cn({translucent:!0,flat:!0}),asynchronous:!1}),n[i]=new Pn({geometryInstances:new wt({geometry:new Mz({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(this._color)},id:this.id,pickPrimitive:this}),appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1})}for(o=t.length,i=0;i<o;++i)n[i].update(e),t[i].update(e)};Lz.prototype.isDestroyed=function(){return!1};Lz.prototype.destroy=function(){let e=this._planesPrimitives.length;for(let t=0;t<e;++t)this._outlinePrimitives[t]=this._outlinePrimitives[t]&&this._outlinePrimitives[t].destroy(),this._planesPrimitives[t]=this._planesPrimitives[t]&&this._planesPrimitives[t].destroy();return ue(this)};var __=Lz;function XI(e){this._rs=void 0,this._sp=void 0,this._va=void 0,this._command=void 0,this._mode=void 0,this._useLogDepth=!1,this._ellipsoidOffset=y(e,0)}var YI=zt.supportsTypedArrays()?new Float32Array(12):[],Vye=new d,Uye=new d,bX=new d,zye=new d,Nz=new d;function wft(e,t){let n=e.radii,i=t.camera,o,r,s;if(i.frustum instanceof nn)o=d.ZERO,r=i.rightWC,s=i.upWC;else{let h=i.positionWC,p=d.multiplyComponents(e.oneOverRadii,h,Vye),g=d.normalize(p,Uye),m=d.normalize(d.cross(d.UNIT_Z,p,bX),bX),x=d.normalize(d.cross(g,m,zye),zye),b=d.magnitude(p),T=Math.sqrt(b*b-1);o=d.multiplyByScalar(g,1/b,Vye);let C=T/b;r=d.multiplyByScalar(m,C,Uye),s=d.multiplyByScalar(x,C,bX)}let a=d.add(o,s,Nz);d.subtract(a,r,a),d.multiplyComponents(n,a,a),d.pack(a,YI,0);let c=d.subtract(o,s,Nz);d.subtract(c,r,c),d.multiplyComponents(n,c,c),d.pack(c,YI,3);let u=d.add(o,s,Nz);d.add(u,r,u),d.multiplyComponents(n,u,u),d.pack(u,YI,6);let f=d.subtract(o,s,Nz);return d.add(f,r,f),d.multiplyComponents(n,f,f),d.pack(f,YI,9),YI}XI.prototype.update=function(e){if(this._mode=e.mode,e.mode!==ne.SCENE3D)return;let t=e.context,n=e.mapProjection.ellipsoid.radii,i=new ee(n.x+this._ellipsoidOffset,n.y+this._ellipsoidOffset,n.z+this._ellipsoidOffset),o=e.useLogDepth;if(l(this._command)||(this._rs=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0},colorMask:{red:!1,green:!1,blue:!1,alpha:!1}}),this._command=new Qe({renderState:this._rs,boundingVolume:new ae(d.ZERO,i.maximumRadius),pass:we.OPAQUE,owner:this})),!l(this._sp)||this._useLogDepth!==o){this._useLogDepth=o;let s=new Ue({sources:[lL]}),a=new Ue({sources:[cL]});o&&(a.defines.push("LOG_DEPTH"),s.defines.push("LOG_DEPTH")),this._sp=Qt.replaceCache({shaderProgram:this._sp,context:t,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:{position:0}}),this._command.shaderProgram=this._sp}let r=wft(i,e);if(l(this._va))this._va.getAttribute(0).vertexBuffer.copyFromArrayView(r);else{let s=new st({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})},indices:[0,1,2,2,1,3],primitiveType:Me.TRIANGLES});this._va=ni.fromGeometry({context:t,geometry:s,attributeLocations:{position:0},bufferUsage:Fe.DYNAMIC_DRAW}),this._command.vertexArray=this._va}};XI.prototype.execute=function(e,t){this._mode===ne.SCENE3D&&this._command.execute(e,t)};XI.prototype.isDestroyed=function(){return!1};XI.prototype.destroy=function(){this._sp=this._sp&&this._sp.destroy(),this._va=this._va&&this._va.destroy()};var Fz=XI;function UE(){}var Dft=/\bgl_FragDepth\b/,Ift=/\bdiscard\b/;function Pft(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"depthOnly");if(l(n))return n;let i=t.fragmentShaderSource,o=!1,r=i.sources;for(let a=0;a<r.length;++a)if(Dft.test(r[a])||Ift.test(r[a])){o=!0;break}let s=i.defines.indexOf("LOG_DEPTH")>=0;if(!o&&!s){let a=`void main() { out_FragColor = vec4(1.0); } `;i=new Ue({sources:[a]})}else if(!o&&s){let a=`void main() { out_FragColor = vec4(1.0); czm_writeLogDepth(); } `;i=new Ue({defines:["LOG_DEPTH"],sources:[a]})}return e.shaderCache.createDerivedShaderProgram(t,"depthOnly",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:i,attributeLocations:t._attributeLocations})}function Rft(e,t){let n=e._depthOnlyRenderStateCache,i=n[t.id];if(l(i))return i;let o=Ve.getState(t);o.depthMask=!0,o.colorMask={red:!1,green:!1,blue:!1,alpha:!1};let r=Ve.fromCache(o);return n[t.id]=r,r}UE.createDepthOnlyDerivedCommand=function(e,t,n,i){l(i)||(i={});let o=i.depthOnlyCommand?.shaderProgram,r=i.depthOnlyCommand?.renderState;return i.depthOnlyCommand=Qe.shallowClone(t,i.depthOnlyCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.depthOnlyCommand.shaderProgram=Pft(n,t.shaderProgram),i.depthOnlyCommand.renderState=Rft(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.depthOnlyCommand.shaderProgram=o,i.depthOnlyCommand.renderState=r),i};var Oft=/\s+czm_writeLogDepth\(/,Mft=/\s+czm_vertexLogDepth\(/;function Lft(e,t){if(t.fragmentShaderSource.defines.indexOf("LOG_DEPTH_READ_ONLY")>=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(l(i))return i;let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=l(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a=!1,c=r.sources;for(let f=0;f<c.length;++f)if(Mft.test(c[f])){a=!0;break}if(!a){for(let h=0;h<c.length;++h)c[h]=Ue.replaceMain(c[h],"czm_log_depth_main");c.push(` void main() { czm_log_depth_main(); czm_vertexLogDepth(); } `)}c=s.sources,a=!1;for(let f=0;f<c.length;++f)Oft.test(c[f])&&(a=!0);s.defines.indexOf("LOG_DEPTH_WRITE")!==-1&&(a=!0);let u="";if(!a){for(let f=0;f<c.length;f++)c[f]=Ue.replaceMain(c[f],"czm_log_depth_main");u=` void main() { czm_log_depth_main(); czm_writeLogDepth(); } `}return c.push(u),e.shaderCache.createDerivedShaderProgram(t,"logDepth",{vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:o})}UE.createLogDepthCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=Qe.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=Lft(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};function Nft(e,t,n){let i=e.shaderCache.getDerivedShaderProgram(t,"pick");if(l(i))return i;let o=t._attributeLocations,{sources:r,defines:s}=t.fragmentShaderSource,c=r.some(g=>g.includes("out_FragData"))?"out_FragData_0":"out_FragColor",u=`void main () { czm_non_pick_main(); if (${c}.a == 0.0) { discard; } ${c} = ${n}; } `,f=r.length,h=new Array(f+1);for(let g=0;g<f;++g)h[g]=Ue.replaceMain(r[g],"czm_non_pick_main");h[f]=u;let p=new Ue({sources:h,defines:s});return e.shaderCache.createDerivedShaderProgram(t,"pick",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:p,attributeLocations:o})}function Hye(e,t){let n=e.picking.pickRenderStateCache,i=n[t.id];if(l(i))return i;let o=Ve.getState(t);o.blending.enabled=!1,o.depthMask=!0;let r=Ve.fromCache(o);return n[t.id]=r,r}UE.createPickDerivedCommand=function(e,t,n,i){l(i)||(i={});let o=i.pickCommand?.shaderProgram,r=i.pickCommand?.renderState;return i.pickCommand=Qe.shallowClone(t,i.pickCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.pickCommand.shaderProgram=Nft(n,t.shaderProgram,t.pickId),i.pickCommand.renderState=Hye(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.pickCommand.shaderProgram=o,i.pickCommand.renderState=r),i};function VE(e,t,n){let i=e.length;for(let o=0;o<i;o++)e[o].trimStart().split(/\s+/)[0]===t&&(e[o]=`${t} ${n}`)}function Gye(e){return e.isArray?e.arrayLength:ct.getComponentCount(e.type)}function Fft(e){let t=Gye(e);return e.normalized?t===1?"float":`vec${t}`:t===1?"int":`ivec${t}`}function Wye(e,t,n){return`((${e} - float(${t})) / float(${n}))`}function jye(e,t){let n=kt.getMaximum(t);return`(${e}) / float(${n})`}function Bft(e,t){let n="float(value)";if(t.hasValueTransform){let i=t.offset,o=t.scale;n=Wye(n,i,o)}return e.normalized||(n=jye(n,e.componentType)),n}function kft(e,t,n){let o=`float(${`value.${n}`})`;if(t.hasValueTransform){let r=t.offset[n],s=t.scale[n];o=Wye(o,r,s)}return e.normalized||(o=jye(o,e.componentType)),o}function Vft(e,t,n){let i=n.schemaId,o=n.className,r=n.propertyName,s=`pickMetadata-${i}-${o}-${r}`,a=e.shaderCache.getDerivedShaderProgram(t,s);if(l(a))return a;let c=n.metadataProperty,u=n.classProperty,f=Fft(u),h=["0.0","0.0","0.0","0.0"],p=Gye(u);if(p===1)h[0]=Bft(u,c);else{let b=["x","y","z","w"];for(let T=0;T<p;T++)h[T]=kft(u,c,b[T])}let g=t.fragmentShaderSource.defines.slice();g.push(gf.METADATA_PICKING_ENABLED),VE(g,gf.METADATA_PICKING_VALUE_TYPE,f),VE(g,gf.METADATA_PICKING_VALUE_STRING,`metadata.${r}`),VE(g,gf.METADATA_PICKING_VALUE_COMPONENT_X,h[0]),VE(g,gf.METADATA_PICKING_VALUE_COMPONENT_Y,h[1]),VE(g,gf.METADATA_PICKING_VALUE_COMPONENT_Z,h[2]),VE(g,gf.METADATA_PICKING_VALUE_COMPONENT_W,h[3]);let m=new Ue({sources:t.fragmentShaderSource.sources,defines:g});return e.shaderCache.createDerivedShaderProgram(t,s,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:m,attributeLocations:t._attributeLocations})}UE.createPickMetadataDerivedCommand=function(e,t,n,i){return l(i)||(i={}),i.pickMetadataCommand=Qe.shallowClone(t,i.pickMetadataCommand),i.pickMetadataCommand.shaderProgram=Vft(n,t.shaderProgram,t.pickedMetadataInfo),i.pickMetadataCommand.renderState=Hye(e,t.renderState),i.shaderProgramId=t.shaderProgram.id,i};function Uft(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"HDR");if(l(n))return n;let i=t._attributeLocations,o=t.vertexShaderSource.clone(),r=t.fragmentShaderSource.clone();return o.defines=l(o.defines)?o.defines.slice(0):[],o.defines.push("HDR"),r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("HDR"),e.shaderCache.createDerivedShaderProgram(t,"HDR",{vertexShaderSource:o,fragmentShaderSource:r,attributeLocations:i})}UE.createHdrCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=Qe.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=Uft(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};var g_=UE;function Bz(e){this._scene=e,this._lastAlpha=void 0,this._lastBeta=void 0,this._lastGamma=void 0,this._alpha=void 0,this._beta=void 0,this._gamma=void 0;let t=this;function n(i){let o=i.alpha;if(!l(o)){t._alpha=void 0,t._beta=void 0,t._gamma=void 0;return}t._alpha=P.toRadians(o),t._beta=P.toRadians(i.beta),t._gamma=P.toRadians(i.gamma)}window.addEventListener("deviceorientation",n,!1),this._removeListener=function(){window.removeEventListener("deviceorientation",n,!1)}}var zft=new Oe,qye=new Oe,Hft=new $;function Gft(e,t,n,i){let o=e.direction,r=e.right,s=e.up,a=Oe.fromAxisAngle(o,n,qye),c=Oe.fromAxisAngle(r,i,zft),u=Oe.multiply(c,a,c),f=Oe.fromAxisAngle(s,t,qye);Oe.multiply(f,u,u);let h=$.fromQuaternion(u,Hft);$.multiplyByVector(h,r,r),$.multiplyByVector(h,s,s),$.multiplyByVector(h,o,o)}Bz.prototype.update=function(){if(!l(this._alpha))return;l(this._lastAlpha)||(this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma);let e=this._lastAlpha-this._alpha,t=this._lastBeta-this._beta,n=this._lastGamma-this._gamma;Gft(this._scene.camera,-e,t,n),this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma};Bz.prototype.isDestroyed=function(){return!1};Bz.prototype.destroy=function(){return this._removeListener(),ue(this)};var kz=Bz;function TX(){this.enabled=!0,this.renderable=!0,this.density=6e-4,this.heightScalar=.001,this._heightFalloff=.59,this.maxHeight=8e5,this.visualDensityScalar=.15,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}Object.defineProperties(TX.prototype,{heightFalloff:{get:function(){return this._heightFalloff},set:function(e){this._heightFalloff=e}}});var Wft=new d;TX.prototype.update=function(e){if(!(e.fog.enabled=this.enabled))return;e.fog.renderable=this.renderable;let n=e.camera,i=n.positionCartographic;if(!l(i)||i.height>this.maxHeight||e.mode!==ne.SCENE3D){e.fog.enabled=!1,e.fog.density=0;return}let o=i.height,r=this.density*this.heightScalar*Math.pow(Math.max(o/this.maxHeight,P.EPSILON4),-Math.max(this._heightFalloff,0)),s=d.normalize(n.positionWC,Wft),a=Math.abs(d.dot(n.directionWC,s));r*=1-a,e.fog.density=r,e.fog.visualDensityScalar=this.visualDensityScalar,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var Vz=TX;function jft(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=ne.SCENE3D,this.morphTime=ne.getMorphTime(ne.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,pickVoxel:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,renderable:!1,density:void 0,visualDensityScalar:void 0,sse:void 0,minimumBrightness:void 0},this.atmosphere=void 0,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0,this.pickingMetadata=!1,this.pickedMetadataInfo=void 0}var Uz=jft;var _a={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},gb=_a.DERIVED_COMMANDS_MAXIMUM_LENGTH,n0e=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function yb(){this._frontFaceAlphaByDistance=new Bt(0,1,0,1),this._backFaceAlphaByDistance=new Bt(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=se.clone(se.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(gb),this._derivedBlendCommandTypes=new Array(gb),this._derivedPickCommandTypes=new Array(gb),this._derivedCommandTypesToUpdate=new Array(gb),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(yb.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});yb.prototype.update=function(e){let t=e.globe;if(!l(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=Yye(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=Yye(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=Xye(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=Xye(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=Kft(this,e,t),this._sunVisibleThroughGlobe=qft(this,e),this._environmentVisible=Yft(this,e),this._useDepthPlane=Xft(this,e),this._numberOfTextureUniforms=Zft(this),this._rectangle=se.clone(t.translucency.rectangle,this._rectangle),$ft(this,e)};function Yye(e,t,n,i){return e?l(n)?(Bt.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function Xye(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function qft(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function Yft(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function Xft(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function Kft(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==ne.SCENE2D&&t.context.depthTexture}function Zft(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function $ft(e,t){e._derivedCommandsLength=CX(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=CX(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=CX(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<gb;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!l(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=ddt())}function CX(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,u=e._requiresManualDepthTest,f=i?_a.PICK_FRONT_FACE:u?_a.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:_a.TRANSLUCENT_FRONT_FACE,h=i?_a.PICK_BACK_FACE:u?_a.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:_a.TRANSLUCENT_BACK_FACE;return t.mode===ne.SCENE2D?(o[r++]=_a.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=_a.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=h):(o[r++]=h,o[r++]=f)):c?(n||(o[r++]=_a.DEPTH_ONLY_BACK_FACE),o[r++]=_a.OPAQUE_FRONT_FACE,o[r++]=h):(n||(o[r++]=_a.DEPTH_ONLY_FRONT_FACE),o[r++]=_a.OPAQUE_BACK_FACE,o[r++]=f),r)}function Xf(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function Kye(e,t){return e.indexOf(t)>-1}function Qft(e,t){Xf(e.defines,"TRANSLUCENT"),Xf(t.defines,"TRANSLUCENT")}function Jft(e,t){Xf(e.defines,"GROUND_ATMOSPHERE"),Xf(t.defines,"GROUND_ATMOSPHERE"),Xf(e.defines,"FOG"),Xf(t.defines,"FOG"),Xf(e.defines,"TRANSLUCENT"),Xf(t.defines,"TRANSLUCENT")}function AX(e,t){if(Kye(t.defines,"TILE_LIMIT_RECTANGLE")||Kye(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function EX(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=Ue.replaceMain(n[r],"czm_globe_translucency_main");n.push(` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `)}function i0e(e,t){EX(e,t),Xf(e.defines,"GROUND_ATMOSPHERE"),Xf(t.defines,"GROUND_ATMOSPHERE"),Xf(e.defines,"FOG"),Xf(t.defines,"FOG")}function edt(e,t){EX(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function tdt(e,t){i0e(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function Zye(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function ndt(e,t,n,i,o,r){if(!l(o))return t;if(!i&&l(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!l(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),u=t.fragmentShaderSource.clone();c.defines=l(c.defines)?c.defines.slice(0):[],u.defines=l(u.defines)?u.defines.slice(0):[],o(c,u),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:a})}return s}function idt(e){e.cull.face=bi.BACK,e.cull.enabled=!0}function odt(e){e.cull.face=bi.FRONT,e.cull.enabled=!0}function rdt(e){e.cull.face=bi.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function sdt(e){e.cull.face=bi.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function adt(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function $ye(e){e.cull.face=bi.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=ln.ALPHA_BLEND}function Qye(e){e.cull.face=bi.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=ln.ALPHA_BLEND}function cdt(e){e.cull.face=bi.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function ldt(e){e.cull.face=bi.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function udt(e,t,n,i,o){if(!l(i))return e;if(!n&&l(t))return t;let r=o[e.id];if(!l(r)){let s=Ve.getState(e);i(s),r=Ve.fromCache(s),o[e.id]=r}return r}function zE(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function fdt(e,t,n,i,o){return l(o)?!i&&l(n)?n:bt(t,o(e),!1):t}function ch(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function ddt(){return[new ch({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:Qft,getRenderStateFunction:idt,getUniformMapFunction:void 0}),new ch({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:Jft,getRenderStateFunction:odt,getUniformMapFunction:void 0}),new ch({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:AX,getRenderStateFunction:rdt,getUniformMapFunction:void 0}),new ch({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:AX,getRenderStateFunction:sdt,getUniformMapFunction:void 0}),new ch({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:AX,getRenderStateFunction:adt,getUniformMapFunction:void 0}),new ch({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:EX,getRenderStateFunction:$ye,getUniformMapFunction:zE}),new ch({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:i0e,getRenderStateFunction:Qye,getUniformMapFunction:zE}),new ch({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:edt,getRenderStateFunction:$ye,getUniformMapFunction:zE}),new ch({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:tdt,getRenderStateFunction:Qye,getUniformMapFunction:zE}),new ch({pass:we.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:Zye,getRenderStateFunction:cdt,getUniformMapFunction:zE}),new ch({pass:we.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:Zye,getRenderStateFunction:ldt,getUniformMapFunction:zE})]}var Jye=new Array(gb),e0e=new Array(gb);yb.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)e0e[o]=this._derivedCommandPacks[n[o]],Jye[o]=n0e[n[o]];hdt(this,e,i,n,Jye,e0e,t)}};function hdt(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!l(a)||c){t.dirty=!1,l(a)||(a={},t.derivedCommands.globeTranslucency=a);let u=s.frameNumber,f=y(a.uniformMapDirtyFrame,0),h=y(a.shaderProgramDirtyFrame,0),p=y(a.renderStateDirtyFrame,0),g=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,x=a.renderStateId!==t.renderState.id;g&&(a.uniformMapDirtyFrame=u),m&&(a.shaderProgramDirtyFrame=u),x&&(a.renderStateDirtyFrame=u),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let T=r[b],C=i[b],A=o[b],S=a[A],v,D,O;l(S)?(v=S.uniformMap,D=S.shaderProgram,O=S.renderState):(v=void 0,D=void 0,O=void 0),S=Qe.shallowClone(t,S),a[A]=S;let R=y(S.derivedCommands.uniformMapDirtyFrame,0),M=y(S.derivedCommands.shaderProgramDirtyFrame,0),L=y(S.derivedCommands.renderStateDirtyFrame,0),_=g||R<f,E=m||M<h,w=x||L<p;_&&(S.derivedCommands.uniformMapDirtyFrame=u),E&&(S.derivedCommands.shaderProgramDirtyFrame=u),w&&(S.derivedCommands.renderStateDirtyFrame=u),S.derivedCommands.type=C,S.pass=T.pass,S.pickOnly=T.pickOnly,S.uniformMap=fdt(e,t.uniformMap,v,_,T.getUniformMapFunction),S.shaderProgram=ndt(s.context,t.shaderProgram,D,E,T.getShaderProgramFunction,A),S.renderState=udt(t.renderState,O,w,T.getRenderStateFunction,T.renderStateCache)}}}yb.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick||n.passes.pickVoxel;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=n0e[o[a]];n.commandList.push(s[c])}};function o0e(e,t,n,i,o,r){for(let s=0;s<t;++s){let a=e[s],c=a.derivedCommands.type;(!l(r)||r.indexOf(c)>-1)&&n(a,i,o)}}function t0e(e,t,n,i,o){for(let r=0;r<t;++r)n(e[r],i,o)}var mdt=[_a.OPAQUE_FRONT_FACE,_a.OPAQUE_BACK_FACE],pdt=[_a.DEPTH_ONLY_FRONT_FACE,_a.DEPTH_ONLY_BACK_FACE,_a.DEPTH_ONLY_FRONT_AND_BACK_FACE];yb.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[we.GLOBE],a=e.indices[we.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),o0e(s,a,t,i,o,mdt))};yb.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let{context:r}=i,{uniformState:s}=r,a=e.commands[we.GLOBE],c=e.indices[we.GLOBE],u=e.commands[we.TERRAIN_CLASSIFICATION],f=e.indices[we.TERRAIN_CLASSIFICATION];if(c===0||f===0)return;let h=this._frontFaceTranslucent,p=this._backFaceTranslucent;if((!h||!p)&&t0e(u,f,t,i,o),!h&&!p)return;this._globeTranslucencyFramebuffer=n;let g=s.globeDepthTexture,m=o.framebuffer;if(o.framebuffer=n.classificationFramebuffer,o0e(a,c,t,i,o,pdt),r.depthTexture){let x=n.packDepth(r,o);s.globeDepthTexture=x}t0e(u,f,t,i,o),s.globeDepthTexture=g,o.framebuffer=m};var zz=yb;var Ru=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;function km(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new mi({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new mi({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new ti({color:new z(0,0,0,0),owner:this}),this._clearCommand=new ti({color:new z(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(km.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});km.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var _dt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Un.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Un.NEVER,reference:0,mask:Vt.CLASSIFICATION_MASK},blending:ln.ALPHA_BLEND},gdt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Un.NEVER,reference:0,mask:Vt.CLASSIFICATION_MASK},blending:ln.ALPHA_BLEND},ydt={depthMask:!0,depthTest:{enabled:!0},stencilTest:Vt.setCesium3DTileBit(),stencilMask:Vt.CESIUM_3D_TILE_MASK,blending:ln.ALPHA_BLEND},xdt=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,bdt=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;km.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!l(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._previousFramebuffer)||(this._depthStencilTexture=new Rt({context:e,width:s,height:a,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new ef({context:e,width:s,height:a,format:ml.DEPTH24_STENCIL8,numSamples:t})))),!l(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let u,f;l(this._previousFramebuffer)?(u=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(u=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(u),l(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),l(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(u),this._fboClassified.update(e,s,a))}if(l(this._rsUnclassified)||(this._rsUnclassified=Ve.fromCache(_dt),this._rsClassified=Ve.fromCache(gdt),this._rsDefault=Ve.fromCache(ydt)),!l(this._unclassifiedCommand)||o||r){l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let u=l(this._previousFramebuffer)?bdt:xdt,f=new Ue({defines:["UNCLASSIFIED"],sources:[u]}),h=new Ue({sources:[u]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:l(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(h,{renderState:l(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),l(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),l(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(Ru,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};km.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};km.prototype.clear=function(e,t){l(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};km.prototype.executeClassified=function(e,t){if(!l(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};km.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};km.prototype.isDestroyed=function(){return!1};km.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),ue(this)};var KI=km;function 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i=e.componentType,o=ga.decodeRawMetadataValue(i,t,n);return e.normalized?kt.normalize(o,i):o};ga.decodeRawMetadataValueElement=function(e,t,n){let i=e.componentType,o=kt.getSizeInBytes(i),r=e.type,s=ct.getComponentCount(r),a=o*s;if(s>1){let f=Array(s);for(let h=0;h<s;h++){let p=n*a+h*o,g=ga.decodeRawMetadataValueComponent(e,t,p);f[h]=g}return f}let c=n*a;return ga.decodeRawMetadataValueComponent(e,t,c)};ga.decodeRawMetadataValues=function(e,t){let n=new DataView(t.buffer,t.byteOffset,t.byteLength);if(e.isArray){let o=e.arrayLength,r=Array(o);for(let s=0;s<o;s++){let a=ga.decodeRawMetadataValueElement(e,n,s);r[s]=a}return r}return ga.decodeRawMetadataValueElement(e,n,0)};ga.convertToObjectType=function(e,t){if(!l(t)||e===ct.SCALAR||e===ct.STRING||e===ct.BOOLEAN||e===ct.ENUM)return t;let n=t.map(i=>Number(i));switch(e){case ct.VEC2:return U.unpack(n,0,new U);case ct.VEC3:return d.unpack(n,0,new d);case ct.VEC4:return oe.unpack(n,0,new oe);case ct.MAT2:return Ri.unpack(n,0,new Ri);case 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xb(){this._framebuffer=new mi,this._textureToCopy=void 0,this._copyDepthCommand=void 0}Object.defineProperties(xb.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function Tdt(e,t,n){let{width:i,height:o}=n;e._framebuffer.update(t,i,o)}function Cdt(e,t,n){l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(`uniform highp sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 globeDepthPacked = texture(czm_globeDepthTexture, v_textureCoordinates); float globeDepth = czm_unpackDepth(globeDepthPacked); float depth = texture(colorTexture, v_textureCoordinates).r; out_FragColor = czm_branchFreeTernary(globeDepth <= 0.0 || globeDepth >= 1.0 || depth < globeDepth && depth > 0.0 && depth < 1.0, czm_packDepth(depth), globeDepthPacked); } `,{renderState:Ve.fromCache(),uniformMap:{colorTexture:function(){return e._textureToCopy}},owner:e})),e._textureToCopy=n,e._copyDepthCommand.framebuffer=e.framebuffer}xb.prototype.update=function(e,t){Tdt(this,e,t),Cdt(this,e,t)};var Adt=new oe,Edt=new oe(1,1/255,1/65025,1/16581375);xb.prototype.getDepth=function(e,t,n){if(!l(this.framebuffer))return;let i=e.readPixels({x:t,y:n,width:1,height:1,framebuffer:this.framebuffer}),o=oe.unpack(i,0,Adt);return oe.divideByScalar(o,255,o),oe.dot(o,Edt)};xb.prototype.executeCopyDepth=function(e,t){this._copyDepthCommand.execute(e,t)};xb.prototype.isDestroyed=function(){return!1};xb.prototype.destroy=function(){return this._framebuffer.destroy(),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=l(this._copyDepthCommand.shaderProgram)&&this._copyDepthCommand.shaderProgram.destroy()),ue(this)};var qz=xb;function Sdt(e,t){this.near=y(e,0),this.far=y(t,0);let n=we.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r<n;++r)i[r]=[],o[r]=0;this.commands=i,this.indices=o}var Yz=Sdt;var bb=`uniform highp 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s=!qe.equals(r,o.viewport),a=s!==e._useScissorTest;e._useScissorTest=s,qe.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=qe.clone(o.viewport,e._scissorRectangle),a=!0),(!l(e._rs)||!qe.equals(r,e._rs.viewport)||a)&&(e._rs=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:ln.ALPHA_BLEND}),e._rsUpdate=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Un.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Un.NEVER,reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK}})),l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(bb,{uniformMap:{u_depthTexture:function(){return 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0,this._clearGlobeDepth=r};Vm.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};Vm.prototype.executeCopyDepth=function(e,t){l(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};Vm.prototype.executeUpdateDepth=function(e,t,n){let i=l(n)?n:t.framebuffer.depthStencilTexture;if(!this._clearGlobeDepth&&i===this.colorFramebufferManager.getDepthStencilTexture()){l(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t);return}if(!l(this._updateDepthCommand))return;let o=this._updateDepthFramebuffer;if(!l(o.framebuffer)||o.getDepthStencilTexture()!==i||o.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture(),{width:s,height:a}=r;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,s,a),o.setColorTexture(r,0),o.setDepthStencilTexture(i),o.update(e,s,a),r0e(this,e,s,a,t)}this._tempCopyDepthTexture=i,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)};Vm.prototype.executeCopyColor=function(e,t){l(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};Vm.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;l(i)&&(z.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};Vm.prototype.isDestroyed=function(){return!1};Vm.prototype.destroy=function(){return this._pickColorFramebuffer.destroy(),this._outputFramebuffer.destroy(),this._copyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.destroy(),this._updateDepthFramebuffer.destroy(),l(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),l(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),l(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),ue(this)};var Xz=Vm;function Tb(){this._framebuffer=new mi({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new mi,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new qe,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(Tb.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function vdt(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function wdt(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function Ddt(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!qe.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,qe.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=qe.clone(o.viewport,e._scissorRectangle),s=!0),(!l(e._renderState)||!qe.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(bb,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),l(e._clearCommand)||(e._clearCommand=new ti({color:new z(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}Tb.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;wdt(this,n,o,r,e),Ddt(this,n,o,r,i),this._useHdr=e};Tb.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};Tb.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};Tb.prototype.isDestroyed=function(){return!1};Tb.prototype.destroy=function(){return vdt(this),ue(this)};var Kz=Tb;function y_(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new mi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new mi({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new mi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new mi({createColorAttachments:!1}),this._opaqueClearCommand=new ti({color:new z(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new ti({color:new z(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new ti({color:new z(0,0,0,0),owner:this}),this._alphaClearCommand=new ti({color:new z(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new qe,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function s0e(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function SX(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function a0e(e){s0e(e),SX(e)}function Idt(e,t,n,i){s0e(e),e._accumulationTexture=new Rt({context:t,width:n,height:i,pixelFormat:tt.RGBA,pixelDatatype:Ke.FLOAT}),e._revealageTexture=new Rt({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.FLOAT,width:n,height:i,flipY:!1})}function Pdt(e,t){SX(e);let n=te.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(SX(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let 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g=!qe.equals(this._viewport,t.viewport),m=g!==this._useScissorTest;this._useScissorTest=g,qe.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=qe.clone(t.viewport,this._scissorRectangle),m=!0),(!l(this._rs)||!qe.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=Ve.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),l(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var Rdt={enabled:!0,color:new z(0,0,0,0),equationRgb:Ya.ADD,equationAlpha:Ya.ADD,functionSourceRgb:vo.ONE,functionDestinationRgb:vo.ONE,functionSourceAlpha:vo.ZERO,functionDestinationAlpha:vo.ONE_MINUS_SOURCE_ALPHA},Odt={enabled:!0,color:new z(0,0,0,0),equationRgb:Ya.ADD,equationAlpha:Ya.ADD,functionSourceRgb:vo.ONE,functionDestinationRgb:vo.ONE,functionSourceAlpha:vo.ONE,functionDestinationAlpha:vo.ONE},Mdt={enabled:!0,color:new z(0,0,0,0),equationRgb:Ya.ADD,equationAlpha:Ya.ADD,functionSourceRgb:vo.ZERO,functionDestinationRgb:vo.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:vo.ZERO,functionDestinationAlpha:vo.ONE_MINUS_SOURCE_ALPHA};function vX(e,t,n,i){let o=n[i.id];if(!l(o)){let r=Ve.getState(i);r.depthMask=!1,r.blending=t,o=Ve.fromCache(r),n[i.id]=o}return o}function Ldt(e,t,n){return vX(t,Rdt,e._translucentRenderStateCache,n)}function Ndt(e,t,n){return vX(t,Odt,e._translucentRenderStateCache,n)}function Fdt(e,t,n){return vX(t,Mdt,e._alphaRenderStateCache,n)}var Bdt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,kdt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,Vdt=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function wX(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(l(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return Ue.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],u="";for(let f=0;f<c.length;f++){let h=c[f];u=`layout (location = ${h[1]}) out vec4 ${h[0]}; ${u}`}return a.sources.push(u),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function Udt(e,t){return wX(e,t,"translucentMRT",Bdt)}function zdt(e,t){return wX(e,t,"translucentMultipass",kdt)}function Hdt(e,t){return wX(e,t,"alphaMultipass",Vdt)}y_.prototype.createDerivedCommands=function(e,t,n){if(l(n)||(n={}),this._translucentMRTSupport){let a,c;return l(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=Qe.shallowClone(e,n.translucentCommand),!l(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=Udt(t,e.shaderProgram),n.translucentCommand.renderState=Ldt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return l(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=Qe.shallowClone(e,n.translucentCommand),n.alphaCommand=Qe.shallowClone(e,n.alphaCommand),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=zdt(t,e.shaderProgram),n.translucentCommand.renderState=Ndt(this,t,e.renderState),n.alphaCommand.shaderProgram=Hdt(t,e.shaderProgram),n.alphaCommand.renderState=Fdt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function Gdt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,h=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.translucentCommand:x.derivedCommands.oit.translucentCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(x,t,i,g)}i.framebuffer=e._alphaFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.alphaCommand:x.derivedCommands.oit.alphaCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.alphaCommand:m.derivedCommands.oit.alphaCommand;n(x,t,i,g)}i.framebuffer=h}function Wdt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,h=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.translucentCommand:x.derivedCommands.oit.translucentCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(x,t,i,g)}i.framebuffer=h}y_.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){Wdt(this,e,t,n,i,o);return}Gdt(this,e,t,n,i,o)};y_.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};y_.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,z.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};y_.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};y_.prototype.isDestroyed=function(){return!1};y_.prototype.destroy=function(){return a0e(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),ue(this)};var Zz=y_;function ZI(){this._framebuffer=new mi({color:!1,depthStencil:!0,supportsDepthTexture:!0}),this._passState=void 0}Object.defineProperties(ZI.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function jdt(e){e._framebuffer.destroy()}function qdt(e,t){let n=t.drawingBufferWidth,i=t.drawingBufferHeight;e._framebuffer.update(t,n,i);let o=new Ac(t);o.blendingEnabled=!1,o.scissorTest={enabled:!0,rectangle:new qe},o.viewport=new qe,e._passState=o}ZI.prototype.update=function(e,t,n){let i=n.width,o=n.height;this._framebuffer.isDirty(i,o)&&qdt(this,e);let r=this.framebuffer,s=this._passState;return s.framebuffer=r,s.viewport.width=i,s.viewport.height=o,s.scissorTest.rectangle.x=t.x,s.scissorTest.rectangle.y=o-t.y,s.scissorTest.rectangle.width=1,s.scissorTest.rectangle.height=1,s};ZI.prototype.isDestroyed=function(){return!1};ZI.prototype.destroy=function(){return jdt(this),ue(this)};var $z=ZI;function HE(e){let t=new Ac(e);t.blendingEnabled=!1,t.scissorTest={enabled:!0,rectangle:new qe},t.viewport=new qe,this._context=e,this._fb=new mi({depthStencil:!0}),this._passState=t,this._width=0,this._height=0}HE.prototype.begin=function(e,t){let n=this._context,{width:i,height:o}=t;return qe.clone(e,this._passState.scissorTest.rectangle),this._width=i,this._height=o,this._fb.update(n,i,o),this._passState.framebuffer=this._fb.framebuffer,this._passState.viewport.width=i,this._passState.viewport.height=o,this._passState};var $I=new z;HE.prototype.end=function(e){let t=y(e.width,1),n=y(e.height,1),i=this._context,o=i.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.max(t,n),s=r*r,a=Math.floor(t*.5),c=Math.floor(n*.5),u=0,f=0,h=0,p=-1;for(let g=0;g<s;++g){if(-a<=u&&u<=a&&-c<=f&&f<=c){let m=4*((c-f)*t+u+a);$I.red=z.byteToFloat(o[m]),$I.green=z.byteToFloat(o[m+1]),$I.blue=z.byteToFloat(o[m+2]),$I.alpha=z.byteToFloat(o[m+3]);let x=i.getObjectByPickColor($I);if(l(x))return x}if(u===f||u<0&&-u===f||u>0&&u===1-f){let m=h;h=-p,p=m}u+=h,f+=p}};HE.prototype.readCenterPixel=function(e){let t=y(e.width,1),n=y(e.height,1),o=this._context.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.floor(t*.5),a=4*(Math.floor(n*.5)*t+r);return o.slice(a,a+4)};HE.prototype.isDestroyed=function(){return!1};HE.prototype.destroy=function(){return this._fb.destroy(),ue(this)};var Qz=HE;function x_(){this._numSamples=1,this._colorFramebuffer=new mi({depthStencil:!0,supportsDepthTexture:!0}),this._idFramebuffer=new mi({depthStencil:!0,supportsDepthTexture:!0}),this._idClearColor=new z(0,0,0,0),this._clearCommand=new ti({color:new z(0,0,0,0),depth:1,owner:this})}function Ydt(e){e._colorFramebuffer.destroy(),e._idFramebuffer.destroy()}Object.defineProperties(x_.prototype,{framebuffer:{get:function(){return this._colorFramebuffer.framebuffer}},idFramebuffer:{get:function(){return this._idFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._colorFramebuffer.getDepthStencilTexture()}}});x_.prototype.update=function(e,t,n,i){let o=t.width,r=t.height,s=n?e.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._numSamples=i,this._colorFramebuffer.update(e,o,r,i,s),this._idFramebuffer.update(e,o,r)};x_.prototype.clear=function(e,t,n){z.clone(n,this._clearCommand.color),z.clone(this._idClearColor,this._clearCommand.color),this._colorFramebuffer.clear(e,this._clearCommand,t),this._idFramebuffer.clear(e,this._clearCommand,t)};x_.prototype.getFramebuffer=function(){return this._colorFramebuffer.framebuffer};x_.prototype.getIdFramebuffer=function(){return this._idFramebuffer.framebuffer};x_.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};x_.prototype.isDestroyed=function(){return!1};x_.prototype.destroy=function(){return Ydt(this),ue(this)};var GE=x_;function Cb(){}Cb.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};Cb.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=Ue.findPositionVarying(e),s=l(r);if(t&&!s){let a=o.length;for(let u=0;u<a;++u)o[u]=Ue.replaceMain(o[u],"czm_shadow_cast_main");o.push(`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`)}return new Ue({defines:i,sources:o})};Cb.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=Ue.findPositionVarying(e),a=l(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=Ue.replaceMain(r[f],"czm_shadow_cast_main");let u="";return t&&(a||(u+=`in vec3 v_positionEC; `),u+=`uniform vec4 shadowMap_lightPositionEC; `),i?u+=`void main() { `:u+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?u+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?u+=` out_FragColor = vec4(1.0); `:u+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,u+=`} `,r.push(u),new Ue({defines:o,sources:r})};Cb.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,u=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${u}${f}${t}${n}${i}`};Cb.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new Ue({defines:i,sources:o})};Cb.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=Ue.findNormalVarying(e),s=!i&&l(r)||i&&o,a=Ue.findPositionVarying(e),c=l(a),u=t._usesDepthTexture,f=t._polygonOffsetSupported,h=t._isPointLight,p=t._isSpotLight,g=t._numberOfCascades>1,m=t.debugCascadeColors,x=t.softShadows,b=h?t._pointBias:i?t._terrainBias:t._primitiveBias,T=e.defines.slice(0),C=e.sources.slice(0),A=C.length;for(let D=0;D<A;++D)C[D]=Ue.replaceMain(C[D],"czm_shadow_receive_main");h?T.push("USE_CUBE_MAP_SHADOW"):u&&T.push("USE_SHADOW_DEPTH_TEXTURE"),x&&!h&&T.push("USE_SOFT_SHADOWS"),g&&n&&i&&(s?T.push("ENABLE_VERTEX_LIGHTING"):T.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(T.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&T.push("USE_NORMAL_SHADING_SMOOTH"));let S="";h?S+=`uniform samplerCube shadowMap_textureCube; `:S+=`uniform sampler2D shadowMap_texture; `;let v;return c?v=` return vec4(${a}, 1.0); `:v=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,S+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${v}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,S+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,S+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?S+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(S+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),h?S+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?S+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:g?S+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:S+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,S+=` out_FragColor.rgb *= visibility; } `,C.push(S),new Ue({defines:T,sources:C})};var b_=Cb;function Um(e){e=y(e,y.EMPTY_OBJECT);let t=e.context;this._enabled=y(e.enabled,!0),this._softShadows=y(e.softShadows,!1),this._normalOffset=y(e.normalOffset,!0),this.dirty=!0,this.fromLightSource=y(e.fromLightSource,!0),this.darkness=y(e.darkness,.3),this._darkness=this.darkness,this.fadingEnabled=y(e.fadingEnabled,!0),this.maximumDistance=y(e.maximumDistance,5e3),this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(zt.isInternetExplorer()||zt.isEdge()||(zt.isChrome()||zt.isFirefox())&&zt.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new F,this._shadowMapTexture=void 0,this._lightDirectionEC=new d,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new Jz,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new ae,this._isPointLight=y(e.isPointLight,!1),this._pointLightRadius=y(e.pointLightRadius,100),this._cascadesEnabled=this._isPointLight?!1:y(e.cascadesEnabled,!0),this._numberOfCascades=this._cascadesEnabled?y(e.numberOfCascades,4):0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new U,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new Hr:l(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new F,new F,new F,new F],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new Xdt(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,IX(this),this._clearCommand=new ti({depth:1,color:new z}),this._clearPassState=new Ac(t),this._size=y(e.size,2048),this.size=this._size}Um.MAXIMUM_DISTANCE=2e4;function Xdt(e){this.camera=new Jz,this.passState=new Ac(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function DX(e,t){return Ve.fromCache({cull:{enabled:!0,face:bi.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function IX(e){let t=!e._usesDepthTexture;e._primitiveRenderState=DX(t,e._primitiveBias),e._terrainRenderState=DX(t,e._terrainBias),e._pointRenderState=DX(t,e._pointBias)}Um.prototype.debugCreateRenderStates=function(){IX(this)};Object.defineProperties(Um.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){eht(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function PX(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;l(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function Kdt(e,t){let n=new ef({context:t,width:e._textureSize.x,height:e._textureSize.y,format:ml.DEPTH_COMPONENT16}),i=new Rt({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST}),o=new zr({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function Zdt(e,t){let n=new Rt({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST}),i=new zr({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function $dt(e,t){let n=new ef({context:t,width:e._textureSize.x,height:e._textureSize.y,format:ml.DEPTH_COMPONENT16}),i=new wr({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new zr({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function u0e(e,t){e._isPointLight?$dt(e,t):e._usesDepthTexture?Zdt(e,t):Kdt(e,t)}function Qdt(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==te.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,IX(e),PX(e),u0e(e,t))}function Jdt(e,t){(!l(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(PX(e),u0e(e,t),Qdt(e,t),f0e(e,t))}function f0e(e,t,n){n=y(n,0),(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function eht(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=Ft.maximumCubeMapSize>=t?t:Ft.maximumCubeMapSize,o.x=t,o.y=t;let r=new qe(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=Ft.maximumTextureSize>=t?t:Ft.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new qe(0,0,t,t)):i===4&&(t=Ft.maximumTextureSize>=t*2?t:Ft.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new qe(0,0,t,t),n[1].passState.viewport=new qe(t,0,t,t),n[2].passState.viewport=new qe(0,t,t,t),n[3].passState.viewport=new qe(t,t,t,t));e._clearPassState.viewport=new qe(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,u=a.y/o.y,f=a.width/o.x,h=a.height/o.y;s.textureOffsets=new F(f,0,0,c,0,h,0,u,0,0,1,0,0,0,0,1)}}var tht=new qe;function nht(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=we.OVERLAY,i}function iht(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=tht;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;l(a)||(a=nht(e,n),e._debugShadowViewCommand=a),(!l(a.renderState)||!qe.equals(a.renderState.viewport,s))&&(a.renderState=Ve.fromCache({viewport:qe.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var zm=new Array(8);zm[0]=new oe(-1,-1,-1,1);zm[1]=new oe(1,-1,-1,1);zm[2]=new oe(1,1,-1,1);zm[3]=new oe(-1,1,-1,1);zm[4]=new oe(-1,-1,1,1);zm[5]=new oe(1,-1,1,1);zm[6]=new oe(1,1,1,1);zm[7]=new oe(-1,1,1,1);var Qy=new F,RX=new Array(8);for(let e=0;e<8;++e)RX[e]=new oe;function oht(e,t){let n=new wt({geometry:new Rh({minimum:new d(-.5,-.5,-.5),maximum:new d(.5,.5,.5)}),attributes:{color:Gt.fromColor(t)}}),i=new wt({geometry:new Kg({radius:.5}),attributes:{color:Gt.fromColor(t)}});return new Pn({geometryInstances:[n,i],appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var rht=[z.RED,z.GREEN,z.BLUE,z.MAGENTA],sht=new d;function aht(e,t){iht(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new __({camera:e._sceneCamera,color:z.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new __({camera:e._shadowMapCamera,color:z.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new __({camera:e._passes[i].camera,color:rht[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!l(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Oe.IDENTITY,r=e._pointLightRadius*2,s=d.fromElements(r,r,r,sht),a=F.fromTranslationQuaternionRotationScale(i,o,s,Qy);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=oht(a,z.YELLOW)}e._debugLightFrustum.update(t)}else(!l(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new __({camera:e._shadowMapCamera,color:z.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function Jz(){this.viewMatrix=new F,this.inverseViewMatrix=new F,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new d,this.directionWC=d.clone(d.UNIT_Z),this.upWC=d.clone(d.UNIT_Y),this.rightWC=d.clone(d.UNIT_X),this.viewProjectionMatrix=new F}Jz.prototype.clone=function(e){F.clone(e.viewMatrix,this.viewMatrix),F.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),d.clone(e.positionWC,this.positionWC),d.clone(e.directionWC,this.directionWC),d.clone(e.upWC,this.upWC),d.clone(e.rightWC,this.rightWC)};var cht=new F(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);Jz.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return F.multiply(t,e,this.viewProjectionMatrix),F.multiply(cht,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var lht=new Array(5),uht=new Ii,fht=new Array(4),d0e=new d,h0e=new d;function dht(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,u=r/o,f=.9,h=!1;t.shadowState.closestObjectSize<200&&(h=!0,f=.9);let p=fht,g=lht;for(g[0]=o,g[s]=r,a=0;a<s;++a){let L=(a+1)/s,_=o*Math.pow(u,L),E=o+c*L,w=P.lerp(E,_,f);g[a+1]=w,p[a]=w-g[a]}if(h){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let L=g[0];for(a=0;a<s-1;++a)L+=p[a],g[a+1]=L}oe.unpack(g,0,e._cascadeSplits[0]),oe.unpack(g,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,x=m.left,b=m.right,T=m.bottom,C=m.top,A=m.near,S=m.far,v=n.positionWC,D=n.directionWC,O=n.upWC,R=i.frustum.clone(uht),M=n.getViewProjection();for(a=0;a<s;++a){R.near=g[a],R.far=g[a+1];let L=F.multiply(R.projectionMatrix,i.viewMatrix,Qy),_=F.inverse(L,Qy),E=F.multiply(M,_,Qy),w=d.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,d0e),I=d.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,h0e);for(let G=0;G<8;++G){let k=oe.clone(zm[G],RX[G]);F.multiplyByVector(E,k,k),d.divideByScalar(k,k.w,k),d.minimumByComponent(k,w,w),d.maximumByComponent(k,I,I)}w.x=Math.max(w.x,0),w.y=Math.max(w.y,0),w.z=0,I.x=Math.min(I.x,1),I.y=Math.min(I.y,1),I.z=Math.min(I.z,1);let N=e._passes[a],B=N.camera;B.clone(n);let H=B.frustum;H.left=x+w.x*(b-x),H.right=x+I.x*(b-x),H.bottom=T+w.y*(C-T),H.top=T+I.y*(C-T),H.near=A+w.z*(S-A),H.far=A+I.z*(S-A),N.cullingVolume=B.frustum.computeCullingVolume(v,D,O);let V=e._cascadeMatrices[a];F.multiply(B.getViewProjection(),i.inverseViewMatrix,V),F.multiply(N.textureOffsets,V,V)}}var hht=new F,mht=new d,pht=new d,c0e=new d;function _ht(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=F.multiply(i.frustum.projectionMatrix,i.viewMatrix,Qy),r=F.inverse(o,Qy),s=n.directionWC,a=i.directionWC;d.equalsEpsilon(s,a,P.EPSILON10)&&(a=i.upWC);let c=d.cross(s,a,mht);a=d.cross(c,s,pht),d.normalize(a,a),d.normalize(c,c);let u=d.fromElements(0,0,0,c0e),f=F.computeView(u,s,a,c,hht),h=F.multiply(f,r,Qy),p=d.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,d0e),g=d.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,h0e);for(let S=0;S<8;++S){let v=oe.clone(zm[S],RX[S]);F.multiplyByVector(h,v,v),d.divideByScalar(v,v.w,v),d.minimumByComponent(v,p,p),d.maximumByComponent(v,g,g)}g.z+=1e3,p.z-=10;let m=c0e;m.x=-(.5*(p.x+g.x)),m.y=-(.5*(p.y+g.y)),m.z=-g.z;let x=F.fromTranslation(m,Qy);f=F.multiply(x,f,f);let b=.5*(g.x-p.x),T=.5*(g.y-p.y),C=g.z-p.z,A=n.frustum;A.left=-b,A.right=b,A.bottom=-T,A.top=T,A.near=.01,A.far=C,F.clone(f,n.viewMatrix),F.inverse(f,n.inverseViewMatrix),F.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),d.clone(s,n.directionWC),d.clone(a,n.upWC),d.clone(c,n.rightWC)}var ght=[new d(-1,0,0),new d(0,-1,0),new d(0,0,-1),new d(1,0,0),new d(0,1,0),new d(0,0,1)],yht=[new d(0,-1,0),new d(0,0,-1),new d(0,-1,0),new d(0,-1,0),new d(0,0,1),new d(0,-1,0)],xht=[new d(0,0,1),new d(1,0,0),new d(-1,0,0),new d(0,0,-1),new d(1,0,0),new d(1,0,0)];function bht(e,t){let n=new Ii;n.fov=P.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=ght[i],o.upWC=yht[i],o.rightWC=xht[i],F.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),F.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var Tht=new d,Cht=new d,m0e=new ae,l0e=m0e.center;function Aht(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=m0e;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,Tht),s=d.negate(i.directionWC,Cht),a=d.dot(r,s);if(e.fadingEnabled){let c=P.clamp(a/.1,0,1);e._darkness=P.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===Wt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=d.add(i.positionWC,d.multiplyByScalar(i.directionWC,r,l0e),l0e);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===Wt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere)}}function Eht(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?d.clone(i.directionWC,r.directionWC):e._isPointLight?d.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;F.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),d.normalize(s,s),d.negate(s,s),F.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=ao.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,Aht(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}Um.prototype.update=function(e){if(Eht(this,e),this._needsUpdate)if(Jdt(this,e.context),this._isPointLight&&bht(this,e),this._cascadesEnabled&&(_ht(this,e),this._numberOfCascades>1&&dht(this,e)),this._isPointLight)this._shadowMapCullingVolume=gs.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;F.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&aht(this,e)};Um.prototype.updatePass=function(e,t){f0e(this,e,t)};var Sht=new U;function p0e(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=Sht;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return bt(t,o,!1)}function vht(e,t,n,i,o,r){let s,a,c;if(l(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=Qe.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!l(s)||o!==n.shaderProgram.id||t){let u=n.shaderProgram,f=n.pass===we.GLOBE,h=n.pass!==we.TRANSLUCENT,p=e._isPointLight,g=e._usesDepthTexture,m=b_.getShadowCastShaderKeyword(p,f,g,h);if(s=i.shaderCache.getDerivedShaderProgram(u,m),!l(s)){let b=u.vertexShaderSource,T=u.fragmentShaderSource,C=b_.createShadowCastVertexShader(b,p,f),A=b_.createShadowCastFragmentShader(T,p,g,h);s=i.shaderCache.createDerivedShaderProgram(u,m,{vertexShaderSource:C,fragmentShaderSource:A,attributeLocations:u._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=Ge(a,!1),a.cull=Ge(a.cull,!1),a.cull.enabled=!1,a=Ve.fromCache(a)),c=p0e(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}Um.createReceiveDerivedCommand=function(e,t,n,i,o){l(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,u=t.pass===we.GLOBE,f=!1;if(u&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let h,p;l(o.receiveCommand)&&(h=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=Qe.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let g=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!l(h)||m||n||g){let x=b_.getShadowReceiveShaderKeyword(e[0],t.castShadows,u,f);if(h=i.shaderCache.getDerivedShaderProgram(s,x),!l(h)){let b=b_.createShadowReceiveVertexShader(a,u,f),T=b_.createShadowReceiveFragmentShader(c,e[0],t.castShadows,u,f);h=i.shaderCache.createDerivedShaderProgram(s,x,{vertexShaderSource:b,fragmentShaderSource:T,attributeLocations:s._attributeLocations})}p=p0e(e[0],t.uniformMap,u)}o.receiveCommand.shaderProgram=h,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};Um.createCastDerivedCommand=function(e,t,n,i,o){if(l(o)||(o={}),t.castShadows){let r=o.castCommands;l(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=vht(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};Um.prototype.isDestroyed=function(){return!1};Um.prototype.destroy=function(){PX(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return ue(this)};var Jy=Um;var WE=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var wht=!1;function e0(e){this._drawClassificationFBO=new mi({createDepthAttachments:!1}),this._accumulationFBO=new mi({createDepthAttachments:!1}),this._packFBO=new mi,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new ti({color:new z(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new ti({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new qe,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties(e0.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function _0e(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function g0e(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function Dht(e,t,n,i){_0e(e),e._translucentDepthStencilTexture=new Rt({context:t,width:n,height:i,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST})}function Iht(e,t,n,i){g0e(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function Pht(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(Dht(e,t,o,r),Iht(e,t,o,r));let s,a;if(l(e._packDepthCommand)||(s=new Ue({sources:[nL]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!l(e._compositeCommand)){s=new Ue({sources:[WE]}),a={colorTexture:function(){return e._textureToComposite}},wht&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,h=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(h,"pick",{vertexShaderSource:h.vertexShaderSource,fragmentShaderSource:new Ue({sources:s.sources,defines:["PICK"]}),attributeLocations:h._attributeLocations}),g=Qe.shallowClone(f);g.shaderProgram=p,f.derivedCommands.pick=g}l(e._copyCommand)||(s=new Ue({sources:[WE]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),l(e._accumulateCommand)||(s=new Ue({sources:[WE]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!qe.equals(e._viewport,n.viewport),u=c!==e._useScissorTest;e._useScissorTest=c,qe.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=qe.clone(n.viewport,e._scissorRectangle),u=!0),(!l(e._rsDepth)||!qe.equals(e._viewport,e._rsDepth.viewport)||u)&&(e._rsDepth=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!l(e._rsAccumulate)||!qe.equals(e._viewport,e._rsAccumulate.viewport)||u)&&(e._rsAccumulate=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Un.EQUAL,reference:Vt.CESIUM_3D_TILE_MASK}})),l(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!l(e._rsComp)||!qe.equals(e._viewport,e._rsComp.viewport)||u)&&(e._rsComp=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:ln.ALPHA_BLEND})),l(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}e0.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=e.frameState.useLogDepth,s=e.context,a=n.framebuffer;for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,u.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}}if(this._hasTranslucentDepth){Pht(this,s,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(s,n);for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,!u.depthForTranslucentClassification)continue;let f=u.derivedCommands.depth.depthOnlyCommand;t(f,e,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(s,n)),n.framebuffer=a}};e0.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(we.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[we.CESIUM_3D_TILE_CLASSIFICATION],u=i.indices[we.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<u;++f)t(c[f],e,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};e0.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),Rht(this,e,t)};function Rht(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}e0.prototype.isSupported=function(){return this._supported};e0.prototype.isDestroyed=function(){return!1};e0.prototype.destroy=function(){return _0e(this),g0e(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),ue(this)};var e4=e0;function Oht(){this.command=void 0,this.near=void 0,this.far=void 0}function t4(e,t,n){let i=e.context,o;i.depthTexture&&(o=new Xz);let r;e._useOIT&&i.depthTexture&&(r=new Zz(i));let s=new Ac(i);s.viewport=qe.clone(n),this.camera=t,this._cameraClone=ao.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new Qz(i),this.pickDepthFramebuffer=new $z,this.sceneFramebuffer=new GE,this.globeDepth=o,this.globeTranslucencyFramebuffer=new Kz,this.oit=r,this.translucentTileClassification=new e4(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var OX=new d,MX=new d;function Mht(e,t,n){let i=Math.max(d.maximumComponent(d.abs(e.position,OX)),d.maximumComponent(d.abs(t.position,MX))),o=1/Math.max(1,i);return d.multiplyByScalar(e.position,o,OX),d.multiplyByScalar(t.position,o,MX),d.equalsEpsilon(OX,MX,n)&&d.equalsEpsilon(e.direction,t.direction,n)&&d.equalsEpsilon(e.up,t.up,n)&&d.equalsEpsilon(e.right,t.right,n)&&F.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}t4.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return Mht(t,n,P.EPSILON15)?(this._cameraStartFired&&Ai()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=Ai(),ao.clone(t,n),!0)};function Lht(e,t,n,i){let{frameState:o}=t,{camera:r,useLogDepth:s}=o,a=s?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,c=t.mode===ne.SCENE2D,u=t.nearToFarDistance2D;i*=1+P.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let f;c?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),f=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):f=Math.ceil(Math.log(i/n)/Math.log(a));let{frustumCommandsList:h}=e;h.length=f;for(let p=0;p<f;++p){let g,m;c?(g=Math.min(i-u,n+p*u),m=Math.min(i,g+u)):(g=Math.max(n,Math.pow(a,p)*n),m=Math.min(i,a*g));let x=h[p];l(x)?(x.near=g,x.far=m):x=h[p]=new Yz(g,m)}}function Nht(e,t,n){let{command:i,near:o,far:r}=n;t.debugShowFrustums&&(i.debugOverlappingFrustums=0);let{frustumCommandsList:s}=e;for(let a=0;a<s.length;++a){let c=s[a];if(o>c.far)continue;if(r<c.near)break;let u=i.pass,f=c.indices[u]++;if(c.commands[u][f]=i,t.debugShowFrustums&&(i.debugOverlappingFrustums|=1<<a),i.executeInClosestFrustum)break}if(t.debugShowFrustums){let{debugFrustumStatistics:a}=e,{debugOverlappingFrustums:c}=i,u=a.commandsInFrustums;u[c]=l(u[c])?u[c]+1:1,++a.totalCommands}t.updateDerivedCommands(i)}var y0e=new gs,Fht=new ja;t4.prototype.createPotentiallyVisibleSet=function(e){let{frameState:t}=e,{camera:n,commandList:i,shadowState:o}=t,{positionWC:r,directionWC:s,frustum:a}=n,c=e._computeCommandList,u=e._overlayCommandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let f=this.frustumCommandsList;for(let M=0;M<f.length;++M)for(let L=0;L<we.NUMBER_OF_PASSES;++L)f[M].indices[L]=0;c.length=0,u.length=0;let h=this._commandExtents,p=h.length,g=0,m=+Number.MAX_VALUE,x=-Number.MAX_VALUE,{shadowsEnabled:b}=o,T=+Number.MAX_VALUE,C=-Number.MAX_VALUE,A=Number.MAX_VALUE,S=t.mode===ne.SCENE3D?t.occluder:void 0,{cullingVolume:v}=t,D=y0e.planes;for(let M=0;M<5;++M)D[M]=v.planes[M];v=y0e;for(let M=0;M<i.length;++M){let L=i[M],{pass:_,boundingVolume:E}=L;if(_===we.COMPUTE)c.push(L);else if(_===we.OVERLAY)u.push(L);else{let w,I;if(l(E)){if(!e.isVisible(v,L,S))continue;let B=E.computePlaneDistances(r,s,Fht);if(w=B.start,I=B.stop,m=Math.min(m,w),x=Math.max(x,I),b&&L.receiveShadows&&w<Jy.MAXIMUM_DISTANCE&&!(_===we.GLOBE&&w<-100&&I>100)){let H=I-w;_!==we.GLOBE&&w<100&&(A=Math.min(A,H)),T=Math.min(T,w),C=Math.max(C,I)}}else L instanceof ti?(w=a.near,I=a.far):(w=a.near,I=a.far,m=Math.min(m,w),x=Math.max(x,I));let N=h[g];l(N)||(N=h[g]=new Oht),N.command=L,N.near=w,N.far=I,g++}}b&&(T=Math.min(Math.max(T,a.near),a.far),C=Math.max(Math.min(C,a.far),T),o.nearPlane=T,o.farPlane=C,o.closestObjectSize=A),Lht(this,e,m,x);for(let M=0;M<g;M++)Nht(this,e,h[M]);if(g<p)for(let M=g;M<p;M++){let L=h[M];if(!l(L.command))break;L.command=void 0}let O=f.length,{frustumSplits:R}=t;R.length=O+1;for(let M=0;M<O;++M)R[M]=f[M].near,M===O-1&&(R[M+1]=f[M].far)};t4.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e=this.pickDepths;for(let t=0;t<e.length;++t)e[t].destroy()};var jE=t4;var b0e=.1,Bht=new ah({pass:Uo.MOST_DETAILED_PRELOAD}),kht=new ah({pass:Uo.MOST_DETAILED_PICK}),QI=new ah({pass:Uo.PICK});function Ws(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new qe(0,0,1,1),n=new ao(e);n.frustum=new nn({width:b0e,aspectRatio:1,near:.1}),this._pickOffscreenView=new jE(e,n,t)}Ws.prototype.update=function(){this._pickPositionCacheDirty=!0};Ws.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return l(i)||(i=new qz,n[t]=i),i};var Vht=new Hr,Uht=new d,n4=new d,zht=new U,Hht=new F;function Ght(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let u=2*(o.height-t.y-o.y)/o.height-1;u*=(s.top-s.bottom)*.5;let f=F.clone(r.transform,Hht);r._setTransform(F.IDENTITY);let h=d.clone(r.position,Uht);d.multiplyByScalar(r.right,c,n4),d.add(n4,h,h),d.multiplyByScalar(r.up,u,n4),d.add(n4,h,h),r._setTransform(f),e.mode===ne.SCENE2D&&d.fromElements(h.z,h.x,h.y,h);let p=s.getPixelDimensions(o.width,o.height,1,1,zht),g=Vht;return g.right=p.x*.5,g.left=-g.right,g.top=p.y*.5,g.bottom=-g.top,g.near=s.near,g.far=s.far,g.computeCullingVolume(h,r.directionWC,r.upWC)}var Wht=new Vl,jht=new U;function qht(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),u=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,h=2*(o.height-t.y-o.y)/o.height-1,p=f*a*u,g=h*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,jht),x=m.x*n*.5,b=m.y*i*.5,T=Wht;return T.top=g+b,T.bottom=g-b,T.right=p+x,T.left=p-x,T.near=a,T.far=s.far,T.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function i4(e,t,n,i,o){let r=e.camera.frustum;return r instanceof nn||r instanceof Hr?Ght(e,t,n,i,o):qht(e,t,n,i,o)}var o4=new qe(0,0,3,3),r4=new U,JI=new z(0,0,0,0);function LX(e,t,n,i,o){return o.width=y(n,3),o.height=y(i,o.width),o.x=t.x-(o.width-1)*.5,o.y=e-t.y-(o.height-1)*.5,o}Ws.prototype.pick=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=qe.clone(a,u.viewport);let f=Hi.transformWindowToDrawingBuffer(e,t,r4),h=LX(o.drawingBufferHeight,f,n,i,o4);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=i4(e,f,h.width,h.height,a),r.invertClassification=!1,r.passes.pick=!0,r.tilesetPassState=QI,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(h,a),e.updateAndExecuteCommands(u,JI),e.resolveFramebuffers(u);let p=c.end(h);return o.endFrame(),p};Ws.prototype.pickVoxelCoordinate=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=qe.clone(a,u.viewport);let f=Hi.transformWindowToDrawingBuffer(e,t,r4),h=LX(o.drawingBufferHeight,f,n,i,o4);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=i4(e,f,h.width,h.height,a),r.invertClassification=!1,r.passes.pickVoxel=!0,r.tilesetPassState=QI,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(h,a),e.updateAndExecuteCommands(u,JI),e.resolveFramebuffers(u);let p=c.readCenterPixel(h);return o.endFrame(),p};Ws.prototype.pickMetadata=function(e,t,n){let{context:i,frameState:o,defaultView:r}=e,{viewport:s,pickFramebuffer:a}=r;e.view=r,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=r.passState;c.viewport=qe.clone(s,c.viewport);let u=Hi.transformWindowToDrawingBuffer(e,t,r4),f=LX(i.drawingBufferHeight,u,1,1,o4);e.jobScheduler.disableThisFrame(),e.updateFrameState(),o.cullingVolume=i4(e,u,f.width,f.height,s),o.invertClassification=!1,o.passes.pick=!0,o.tilesetPassState=QI,o.pickingMetadata=!0,o.pickedMetadataInfo=n,i.uniformState.update(o),e.updateEnvironment(),c=a.begin(f,s),e.updateAndExecuteCommands(c,JI);let h=e._environmentState.useOIT;e._environmentState.useOIT=!1,e.resolveFramebuffers(c),e._environmentState.useOIT=h;let p=a.readCenterPixel(f);return i.endFrame(),o.pickingMetadata=!1,jz.decodeMetadataValues(n.classProperty,n.metadataProperty,p)};function Yht(e,t){let{defaultView:n,context:i,frameState:o,environmentState:r}=e,{viewport:s,pickDepthFramebuffer:a}=n;e.view=n,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=n.passState;c.viewport=qe.clone(s,c.viewport),e.clearPasses(o.passes),o.passes.pick=!0,o.passes.depth=!0,o.cullingVolume=i4(e,t,1,1,s),o.tilesetPassState=QI,e.updateEnvironment(),r.renderTranslucentDepthForPick=!0,c=a.update(i,t,s),e.updateAndExecuteCommands(c,JI),e.resolveFramebuffers(c),i.endFrame()}var Xht=new Ii,Kht=new Vl,Zht=new nn,$ht=new Hr;Ws.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return d.clone(this._pickPositionCache[i],n);let{context:o,frameState:r,camera:s,defaultView:a}=e,{uniformState:c}=o;e.view=a;let u=Hi.transformWindowToDrawingBuffer(e,t,r4);e.pickTranslucentDepth?Yht(e,u):(e.updateFrameState(),c.update(r),e.updateEnvironment()),u.y=e.drawingBufferHeight-u.y;let f;l(s.frustum.fov)?f=s.frustum.clone(Xht):l(s.frustum.infiniteProjectionMatrix)?f=s.frustum.clone(Kht):l(s.frustum.width)?f=s.frustum.clone(Zht):f=s.frustum.clone($ht);let{frustumCommandsList:h}=a,p=h.length;for(let g=0;g<p;++g){let x=this.getPickDepth(e,g).getDepth(o,u.x,u.y);if(l(x)&&x>0&&x<1){let b=h[g],T;return e.mode===ne.SCENE2D?(T=s.position.z,s.position.z=T-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,c.update(r),c.updateFrustum(f)):(f.near=b.near*(g!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,c.updateFrustum(f)),n=Hi.drawingBufferToWorldCoordinates(e,u,x,n),e.mode===ne.SCENE2D&&(s.position.z=T,c.update(r)),this._pickPositionCache[i]=d.clone(n),n}}this._pickPositionCache[i]=void 0};var Qht=new fe;Ws.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),l(n)&&e.mode!==ne.SCENE3D){d.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,Qht);o.cartographicToCartesian(r,n)}return n};function T0e(e,t){let n,i,o=[],r=[],s=[],a=[];l(e)||(e=Number.MAX_VALUE);let c=t();for(;l(c);){let u=c.object,f=c.position,h=c.exclude;if(l(f)&&!l(u)){o.push(c);break}if(!l(u)||!l(u.primitive)||!h&&(o.push(c),0>=--e))break;let p=u.primitive,g=!1;typeof p.getGeometryInstanceAttributes=="function"&&l(u.id)&&(i=p.getGeometryInstanceAttributes(u.id),l(i)&&l(i.show)&&(g=!0,i.show=yn.toValue(!1,i.show),s.push(i))),u instanceof ea&&(g=!0,u.show=!1,a.push(u)),g||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=yn.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}Ws.prototype.drillPick=function(e,t,n,i,o){let r=this;return T0e(n,function(){let c=r.pick(e,t,i,o);if(l(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var x0e=new d,Jht=new d;function emt(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function C0e(e,t,n,i){let o=t.direction,r=d.mostOrthogonalAxis(o,x0e),s=d.cross(o,r,x0e),a=d.cross(o,s,Jht);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=y(n,b0e),i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function tmt(e,t,n){let i=t.frameState,{ray:o,width:r,tilesets:s}=n,a=e._pickOffscreenView.camera,c=C0e(e,o,r,a),u=Bht;u.camera=a,u.cullingVolume=c;let f=!0,h=s.length;for(let p=0;p<h;++p){let g=s[p];g.show&&t.primitives.contains(g)&&(g.updateForPass(i,u),f=f&&u.ready)}return f&&n._completePick(),f}Ws.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)tmt(this,e,t[n])&&t.splice(n--,1)};function A0e(e,t,n){for(let i=0;i<e.length;++i){let o=e.get(i);o.show&&(l(o.isCesium3DTileset)?(!l(t)||t.indexOf(o)===-1)&&n.push(o):o instanceof _u&&A0e(o,t,n))}}function s4(e,t,n,i,o,r){let s=[];if(A0e(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new emt(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function nmt(e,t){return!l(e)||!l(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function imt(e,t,n,i,o,r,s){let{context:a,frameState:c}=t,u=a.uniformState,f=e._pickOffscreenView;t.view=f,C0e(e,n,o,f.camera);let h=qe.clone(f.viewport,o4),p=f.pickFramebuffer.begin(h,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),c.invertClassification=!1,c.passes.pick=!0,c.passes.offscreen=!0,s?c.tilesetPassState=kht:c.tilesetPassState=QI,u.update(c),t.updateEnvironment(),t.updateAndExecuteCommands(p,JI),t.resolveFramebuffers(p);let g,m=f.pickFramebuffer.end(h);if(t.context.depthTexture){let{frustumCommandsList:x}=f,b=x.length;for(let T=0;T<b;++T){let A=e.getPickDepth(t,T).getDepth(a,0,0);if(l(A)&&A>0&&A<1){let S=x[T],v=S.near*(T!==0?t.opaqueFrustumNearOffset:1),D=S.far,O=v+A*(D-v);g=pn.getPoint(n,O);break}}}if(t.view=t.defaultView,a.endFrame(),l(m)||l(g))return{object:m,position:g,exclude:!l(g)&&r||nmt(m,i)}}function E0e(e,t,n,i,o,r,s,a){return T0e(i,function(){return imt(e,t,n,o,r,s,a)})}function qE(e,t,n,i,o,r,s){let a=E0e(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function S0e(e,t,n,i,o,r,s,a){return E0e(e,t,n,i,o,r,s,a)}function a4(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}Ws.prototype.pickFromRay=function(e,t,n,i){return qE(this,e,t,n,i,!1,!1)};Ws.prototype.drillPickFromRay=function(e,t,n,i,o){return S0e(this,e,t,n,i,o,!1,!1)};Ws.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=pn.clone(t),n=l(n)?n.slice():n,a4(e,s4(o,e,t,n,i,function(){return qE(o,e,t,n,i,!1,!0)}))};Ws.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=pn.clone(t),i=l(i)?i.slice():i,a4(e,s4(r,e,t,i,o,function(){return S0e(r,e,t,n,i,o,!1,!0)}))};var omt=new d,rmt=new d,smt=new pn,v0e=new fe;function NX(e,t){let n=e.ellipsoid,i=ui._defaultMaxTerrainHeight,o=n.geodeticSurfaceNormalCartographic(t,rmt),r=fe.toCartesian(t,n,omt),s=smt;s.origin=r,s.direction=o;let a=new pn;return pn.getPoint(s,i,a.origin),d.negate(o,a.direction),a}function w0e(e,t){let n=e.ellipsoid,i=fe.fromCartesian(t,n,v0e);return NX(e,i)}function D0e(e,t){let n=e.ellipsoid;return fe.fromCartesian(t,n,v0e).height}function amt(e,t,n,i,o){let r=NX(t,n);return s4(e,t,r,i,o,function(){let s=qE(e,t,r,i,o,!0,!0);if(l(s))return D0e(t,s.position)})}function cmt(e,t,n,i,o,r){let s=w0e(t,n);return s4(e,t,s,i,o,function(){let a=qE(e,t,s,i,o,!0,!0);if(l(a))return d.clone(a.position,r)})}Ws.prototype.sampleHeight=function(e,t,n,i){let o=NX(e,t),r=qE(this,e,o,n,i,!0,!1);if(l(r))return D0e(e,r.position)};Ws.prototype.clampToHeight=function(e,t,n,i,o){let r=w0e(e,t),s=qE(this,e,r,n,i,!0,!1);if(l(s))return d.clone(s.position,o)};Ws.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=amt(this,e,t[s],n,i);return a4(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};Ws.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=cmt(this,e,t[s],n,i,t[s]);return a4(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};Ws.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var c4=Ws;var l4=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var u4=`precision highp float; uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform int stepCount; uniform int directionCount; vec4 pixelToEye(vec2 screenCoordinate) { vec2 uv = screenCoordinate / czm_viewport.zw; float depth = czm_readDepth(depthTexture, uv); vec2 xy = 2.0 * uv - vec2(1.0); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; // Avoid numerical error at far plane if (depth >= 1.0) { posEC.z = czm_currentFrustum.y; } return posEC; } // Reconstruct surface normal in eye coordinates, avoiding edges vec3 getNormalXEdge(vec3 positionEC) { // Find the 3D surface positions at adjacent screen pixels vec2 centerCoord = gl_FragCoord.xy; vec3 positionLeft = pixelToEye(centerCoord + vec2(-1.0, 0.0)).xyz; vec3 positionRight = pixelToEye(centerCoord + vec2(1.0, 0.0)).xyz; vec3 positionUp = pixelToEye(centerCoord + vec2(0.0, 1.0)).xyz; vec3 positionDown = pixelToEye(centerCoord + vec2(0.0, -1.0)).xyz; // Compute potential tangent vectors vec3 dx0 = positionEC - positionLeft; vec3 dx1 = positionRight - positionEC; vec3 dy0 = positionEC - positionDown; vec3 dy1 = positionUp - positionEC; // The shorter tangent is more likely to be on the same surface vec3 dx = length(dx0) < length(dx1) ? dx0 : dx1; vec3 dy = length(dy0) < length(dy1) ? dy0 : dy1; return normalize(cross(dx, dy)); } const float sqrtTwoPi = sqrt(czm_twoPi); float gaussian(float x, float standardDeviation) { float argument = x / standardDeviation; return exp(-0.5 * argument * argument) / (sqrtTwoPi * standardDeviation); } void main(void) { vec4 positionEC = pixelToEye(gl_FragCoord.xy); // Exit if we are too close to the back of the frustum, where the depth value is invalid. float maxValidDepth = czm_currentFrustum.y - lengthCap; if (-positionEC.z > maxValidDepth) { out_FragColor = vec4(1.0); return; } vec3 normalEC = getNormalXEdge(positionEC.xyz); float gaussianVariance = lengthCap * sqrt(-positionEC.z); // Choose a step length such that the marching stops just before 3 * variance. float stepLength = 3.0 * gaussianVariance / (float(stepCount) + 1.0); float metersPerPixel = czm_metersPerPixel(positionEC, 1.0); // Minimum step is 1 pixel to avoid double sampling float pixelsPerStep = max(stepLength / metersPerPixel, 1.0); stepLength = pixelsPerStep * metersPerPixel; float angleStepScale = 1.0 / float(directionCount); float angleStep = angleStepScale * czm_twoPi; float cosStep = cos(angleStep); float sinStep = sin(angleStep); mat2 rotateStep = mat2(cosStep, sinStep, -sinStep, cosStep); // Initial sampling direction (different for each pixel) const float randomTextureSize = 255.0; vec2 randomTexCoord = fract(gl_FragCoord.xy / randomTextureSize); float randomVal = texture(randomTexture, randomTexCoord).x; vec2 sampleDirection = vec2(cos(angleStep * randomVal), sin(angleStep * randomVal)); float ao = 0.0; // Loop over sampling directions #if __VERSION__ == 300 for (int i = 0; i < directionCount; i++) { #else for (int i = 0; i < 16; i++) { if (i >= directionCount) { break; } #endif sampleDirection = rotateStep * sampleDirection; float localAO = 0.0; vec2 radialStep = pixelsPerStep * sampleDirection; #if __VERSION__ == 300 for (int j = 0; j < stepCount; j++) { #else for (int j = 0; j < 64; j++) { if (j >= stepCount) { break; } #endif // Step along sampling direction, away from output pixel vec2 samplePixel = floor(gl_FragCoord.xy + float(j + 1) * radialStep) + vec2(0.5); // Exit if we stepped off the screen if (clamp(samplePixel, vec2(0.0), czm_viewport.zw) != samplePixel) { break; } // Compute step vector from output point to sampled point vec4 samplePositionEC = pixelToEye(samplePixel); vec3 stepVector = samplePositionEC.xyz - positionEC.xyz; // Estimate the angle from the surface normal. float dotVal = clamp(dot(normalEC, normalize(stepVector)), 0.0, 1.0); dotVal = czm_branchFreeTernary(dotVal > bias, dotVal, 0.0); dotVal = czm_branchFreeTernary(-samplePositionEC.z <= maxValidDepth, dotVal, 0.0); // Weight contribution based on the distance from the output point float sampleDistance = length(stepVector); float weight = gaussian(sampleDistance, gaussianVariance); localAO += weight * dotVal; } ao += localAO; } ao *= angleStepScale * stepLength; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var f4=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var d4=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var h4=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var m4=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var p4=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var _4=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var g4=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var y4=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var x4=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var b4=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_pbrNeutralTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var T4=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var Ab=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var C4=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var A4=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var E4=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var S4=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var v4=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;function Eb(){this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._ready=!1,this._name="czm_autoexposure",this._logDepthChanged=void 0,this._useLogDepth=void 0,this._framebuffers=void 0,this._previousLuminance=new mi,this._commands=void 0,this._clearCommand=void 0,this._minMaxLuminance=new U,this.enabled=!0,this._enabled=!0,this.minimumLuminance=.1,this.maximumLuminance=10}Object.defineProperties(Eb.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},outputTexture:{get:function(){let e=this._framebuffers;if(l(e))return e[e.length-1].getColorTexture(0)}}});function I0e(e){let t=e._framebuffers;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].destroy();e._framebuffers=void 0,e._previousLuminance.destroy(),e._previousLuminance=void 0}function lmt(e,t){I0e(e);let n=e._width,i=e._height,o=t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT,r=Math.ceil(Math.log(Math.max(n,i))/Math.log(3)),s=new Array(r);for(let c=0;c<r;++c)n=Math.max(Math.ceil(n/3),1),i=Math.max(Math.ceil(i/3),1),s[c]=new mi,s[c].update(t,n,i,1,o);let a=s[r-1].getColorTexture(0);e._previousLuminance.update(t,a.width,a.height,1,o),e._framebuffers=s}function P0e(e){let t=e._commands;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].shaderProgram.destroy();e._commands=void 0}function umt(e,t){let n;if(t===0)n={colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions}};else{let i=e._framebuffers[t-1].getColorTexture(0);n={colorTexture:function(){return i},colorTextureDimensions:function(){return i.dimensions}}}return n.minMaxLuminance=function(){return e._minMaxLuminance},n.previousLuminance=function(){return e._previousLuminance.getColorTexture(0)},n}function fmt(e,t){let n=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float sampleTexture(vec2 offset) { `;return e===0?n+=` vec4 color = texture(colorTexture, v_textureCoordinates + offset); return czm_luminance(color.rgb); `:n+=` return texture(colorTexture, v_textureCoordinates + offset).r; `,n+=`} `,n+=`uniform vec2 colorTextureDimensions; uniform vec2 minMaxLuminance; uniform sampler2D previousLuminance; void main() { float color = 0.0; float xStep = 1.0 / colorTextureDimensions.x; float yStep = 1.0 / colorTextureDimensions.y; int count = 0; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { vec2 offset; offset.x = -xStep + float(i) * xStep; offset.y = -yStep + float(j) * yStep; if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function dmt(e,t){P0e(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r<i;++r)o[r]=t.createViewportQuadCommand(fmt(r,i),{framebuffer:n[r].framebuffer,uniformMap:umt(e,r)});e._commands=o}Eb.prototype.clear=function(e){let t=this._framebuffers;if(!l(t))return;let n=this._clearCommand;l(n)||(n=this._clearCommand=new ti({color:new z(0,0,0,0),framebuffer:void 0}));let i=t.length;for(let o=0;o<i;++o)t[o].clear(e,n)};Eb.prototype.update=function(e){let t=e.drawingBufferWidth,n=e.drawingBufferHeight;(t!==this._width||n!==this._height)&&(this._width=t,this._height=n,lmt(this,e),dmt(this,e),this._ready||(this._ready=!0)),this._minMaxLuminance.x=this.minimumLuminance,this._minMaxLuminance.y=this.maximumLuminance;let i=this._framebuffers,o=i[i.length-1];i[i.length-1]=this._previousLuminance,this._commands[this._commands.length-1].framebuffer=this._previousLuminance.framebuffer,this._previousLuminance=o};Eb.prototype.execute=function(e,t){this._colorTexture=t;let n=this._commands;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o)n[o].execute(e)};Eb.prototype.isDestroyed=function(){return!1};Eb.prototype.destroy=function(){return I0e(this),P0e(this),ue(this)};var w4=Eb;var hmt={NEAREST:0,LINEAR:1},Kf=hmt;function Sb(e){e=y(e,y.EMPTY_OBJECT);let{name:t=Hn(),fragmentShader:n,uniforms:i,textureScale:o=1,forcePowerOfTwo:r=!1,sampleMode:s=Kf.NEAREST,pixelFormat:a=tt.RGBA,pixelDatatype:c=Ke.UNSIGNED_BYTE,clearColor:u=z.BLACK,scissorRectangle:f}=e;this._fragmentShader=n,this._uniforms=i,this._textureScale=o,this._forcePowerOfTwo=r,this._sampleMode=s,this._pixelFormat=a,this._pixelDatatype=c,this._clearColor=u,this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let h=new Ac;h.scissorTest={enabled:!0,rectangle:l(f)?qe.clone(f):new qe},this._passState=h,this._ready=!1,this._name=t,this._logDepthChanged=void 0,this._useLogDepth=void 0,this._selectedIdTexture=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0,this._textureCache=void 0,this._index=void 0,this.enabled=!0,this._enabled=!0}Object.defineProperties(Sb.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},fragmentShader:{get:function(){return this._fragmentShader}},uniforms:{get:function(){return this._uniforms}},textureScale:{get:function(){return this._textureScale}},forcePowerOfTwo:{get:function(){return this._forcePowerOfTwo}},sampleMode:{get:function(){return this._sampleMode}},pixelFormat:{get:function(){return this._pixelFormat}},pixelDatatype:{get:function(){return this._pixelDatatype}},clearColor:{get:function(){return this._clearColor}},scissorRectangle:{get:function(){return this._passState.scissorTest.rectangle}},outputTexture:{get:function(){if(l(this._textureCache)){let e=this._textureCache.getFramebuffer(this._name);if(l(e))return e.getColorTexture(0)}}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});var mmt=/uniform\s+sampler2D\s+depthTexture/g;Sb.prototype._isSupported=function(e){return!mmt.test(this._fragmentShader)||e.depthTexture};function pmt(e,t,n){let i=t[n];return(typeof i=="string"||i instanceof HTMLCanvasElement||i instanceof HTMLImageElement||i instanceof HTMLVideoElement||i instanceof ImageData)&&e._dirtyUniforms.push(n),{get:function(){return t[n]},set:function(o){let r=t[n];t[n]=o;let s=e._actualUniforms,a=s[n];l(a)&&a!==r&&a instanceof Rt&&!l(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof Rt&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function _mt(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function gmt(e,t){return function(){let n=e[t]();if(l(n))return n.dimensions}}function ymt(e){if(l(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i){if(!i.hasOwnProperty(r))continue;typeof i[r]!="function"?(t[r]=_mt(e,r),n[r]=pmt(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof Rt||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=gmt(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=bt(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function xmt(e,t){return e=e.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),`#define CZM_SELECTED_FEATURE uniform sampler2D czm_idTexture; uniform sampler2D czm_selectedIdTexture; uniform float czm_selectedIdTextureStep; in vec2 v_textureCoordinates; bool czm_selected(vec2 offset) { bool selected = false; vec4 id = texture(czm_idTexture, v_textureCoordinates + offset); for (int i = 0; i < ${t}; ++i) { vec4 selectedId = texture(czm_selectedIdTexture, vec2((float(i) + 0.5) * czm_selectedIdTextureStep, 0.5)); if (all(equal(id, selectedId))) { return true; } } return false; } bool czm_selected() { return czm_selected(vec2(0.0)); } ${e}`}function bmt(e,t){if(l(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(l(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=xmt(n,o)}let i=new Ue({defines:[e._useLogDepth?"LOG_DEPTH":""],sources:[n]});e._command=t.createViewportQuadCommand(i,{uniformMap:e._uniformMap,owner:e})}function Tmt(e){let t=e._sampleMode,n,i;t===Kf.LINEAR?(n=Kt.LINEAR,i=hi.LINEAR):(n=Kt.NEAREST,i=hi.NEAREST);let o=e._sampler;(!l(o)||o.minificationFilter!==n||o.magnificationFilter!==i)&&(e._sampler=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function Cmt(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function Amt(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function Emt(e,t){let n=e._texturesToRelease;for(let a=0;a<n.length;++a){let c=n[a];c=c&&c.destroy()}n.length=0;let i=e._texturesToCreate;for(let a=0;a<i.length;++a){let{name:c,source:u}=i[a];e._actualUniforms[c]=new Rt({context:t,source:u})}i.length=0;let o=e._dirtyUniforms;if(o.length===0&&!l(e._texturePromise)){e._ready=!0;return}if(o.length===0||l(e._texturePromise))return;let r=e._uniforms,s=[];for(let a=0;a<o.length;++a){let c=o[a],u=r[c],f=e._textureCache.getStageByName(u);if(l(f))e._actualUniforms[c]=Amt(e,u);else if(typeof u=="string"){let h=new Se({url:u});s.push(h.fetchImage().then(Cmt(e,c)))}else e._texturesToCreate.push({name:c,source:u})}o.length=0,s.length>0?(e._ready=!1,e._texturePromise=Promise.all(s).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function R0e(e){l(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!l(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i){if(!i.hasOwnProperty(o))continue;let r=i[o];r instanceof Rt&&(l(t.getStageByName(n[o]))||r.destroy(),e._dirtyUniforms.push(o))}}function Smt(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength;if(l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;for(let o=0;o<e._combinedSelected.length;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function vmt(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!l(n))return;let i=0;for(let s=0;s<n.length;++s){let a=n[s];l(a.pickIds)?i+=a.pickIds.length:l(a.pickId)&&++i}if(n.length===0||i===0){let s=new Uint8Array([255,255,255,255]);e._selectedIdTexture=new Rt({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:s,width:1,height:1},sampler:Zt.NEAREST});return}let o=0,r=new Uint8Array(i*4);for(let s=0;s<n.length;++s){let a=n[s];if(l(a.pickIds)){let c=a.pickIds,u=c.length;for(let f=0;f<u;++f){let h=c[f].color;r[o]=z.floatToByte(h.red),r[o+1]=z.floatToByte(h.green),r[o+2]=z.floatToByte(h.blue),r[o+3]=z.floatToByte(h.alpha),o+=4}}else if(l(a.pickId)){let c=a.pickId.color;r[o]=z.floatToByte(c.red),r[o+1]=z.floatToByte(c.green),r[o+2]=z.floatToByte(c.blue),r[o+3]=z.floatToByte(c.alpha),o+=4}}e._selectedIdTexture=new Rt({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:r,width:i,height:1},sampler:Zt.NEAREST})}Sb.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&R0e(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=Smt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0,vmt(this,e),ymt(this),Emt(this,e),bmt(this,e),Tmt(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!l(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!l(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=Ve.fromCache({viewport:new qe(0,0,i.width,i.height)}))),this._command.renderState=o};Sb.prototype.execute=function(e,t,n,i){if(!l(this._command)||!l(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,Zt.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;l(o)&&(o.context=e),this._command.execute(e,o)};Sb.prototype.isDestroyed=function(){return!1};Sb.prototype.destroy=function(){return R0e(this),ue(this)};var mo=Sb;function vb(e){e=y(e,y.EMPTY_OBJECT),this._stages=e.stages,this._inputPreviousStageTexture=y(e.inputPreviousStageTexture,!0);let t=e.name;l(t)||(t=Hn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(vb.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});vb.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};vb.prototype.get=function(e){return this._stages[e]};function wmt(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}vb.prototype.update=function(e,t){this._selectedDirty=wmt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};vb.prototype.isDestroyed=function(){return!1};vb.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return ue(this)};var Ou=vb;var Tr={};function FX(e){let o=`#define USE_STEP_SIZE ${Ab}`,r=new mo({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:Kf.LINEAR}),s=new mo({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:Kf.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let u=r.uniforms,f=s.uniforms;u.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let u=r.uniforms,f=s.uniforms;u.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let u=r.uniforms,f=s.uniforms;u.stepSize=f.stepSize=c}}}),new Ou({name:e,stages:[r,s],uniforms:a})}Tr.createBlurStage=function(){return FX("czm_blur")};Tr.createDepthOfFieldStage=function(){let e=FX("czm_depth_of_field_blur"),t=new mo({name:"czm_depth_of_field_composite",fragmentShader:_4,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new Ou({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Tr.isDepthOfFieldSupported=function(e){return e.context.depthTexture};Tr.createEdgeDetectionStage=function(){let e=Hn();return new mo({name:`czm_edge_detection_${e}`,fragmentShader:y4,uniforms:{length:.25,color:z.clone(z.BLACK)}})};Tr.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function Dmt(e){if(!l(e))return Tr.createEdgeDetectionStage();let t=new Ou({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new mo({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new Ou({name:"czm_edge_detection_composite",stages:[t,s]})}Tr.createSilhouetteStage=function(e){let t=Dmt(e),n=new mo({name:"czm_silhouette_color_edges",fragmentShader:v4,uniforms:{silhouetteTexture:t.name}});return new Ou({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};Tr.isSilhouetteSupported=function(e){return e.context.depthTexture};Tr.createBloomStage=function(){let e=new mo({name:"czm_bloom_contrast_bias",fragmentShader:p4,uniforms:{contrast:128,brightness:-.3}}),t=FX("czm_bloom_blur"),n=new Ou({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new mo({name:"czm_bloom_generate_composite",fragmentShader:h4,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new Ou({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Tr.createAmbientOcclusionStage=function(){let e=new mo({name:"czm_ambient_occlusion_generate",fragmentShader:u4,uniforms:{intensity:3,bias:.1,lengthCap:.26,directionCount:8,stepCount:32,randomTexture:void 0}}),t=new mo({name:"czm_ambient_occlusion_composite",fragmentShader:f4,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:e.name}}),n={};return Object.defineProperties(n,{intensity:{get:function(){return e.uniforms.intensity},set:function(i){e.uniforms.intensity=i}},bias:{get:function(){return e.uniforms.bias},set:function(i){e.uniforms.bias=i}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(i){e.uniforms.lengthCap=i}},directionCount:{get:function(){return e.uniforms.directionCount},set:function(i){e.uniforms.directionCount=i}},stepCount:{get:function(){return e.uniforms.stepCount},set:function(i){e.uniforms.stepCount=i}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(i){e.uniforms.randomTexture=i}},ambientOcclusionOnly:{get:function(){return t.uniforms.ambientOcclusionOnly},set:function(i){t.uniforms.ambientOcclusionOnly=i}}}),new Ou({name:"czm_ambient_occlusion",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Tr.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var Imt=`#define FXAA_QUALITY_PRESET 39 ${uL} ${T4}`;Tr.createFXAAStage=function(){return new mo({name:"czm_FXAA",fragmentShader:Imt,sampleMode:Kf.LINEAR})};Tr.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=l4,new mo({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Tr.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=x4,new mo({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Tr.createPbrNeutralTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=b4,new mo({name:"czm_pbr_neutral",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Tr.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=S4,new mo({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Tr.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=A4,new mo({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:z.WHITE,autoExposure:void 0,exposure:1}})};Tr.createAutoExposureStage=function(){return new w4};Tr.createBlackAndWhiteStage=function(){return new mo({name:"czm_black_and_white",fragmentShader:d4,uniforms:{gradations:5}})};Tr.createBrightnessStage=function(){return new mo({name:"czm_brightness",fragmentShader:m4,uniforms:{brightness:.5}})};Tr.createNightVisionStage=function(){return new mo({name:"czm_night_vision",fragmentShader:E4})};Tr.createDepthViewStage=function(){return new mo({name:"czm_depth_view",fragmentShader:g4})};Tr.createLensFlareStage=function(){return new mo({name:"czm_lens_flare",fragmentShader:C4,uniforms:{dirtTexture:en("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:en("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:ee.WGS84.maximumRadius}})};var Zf=Tr;function T_(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function tP(e){for(;l(e.length);)e=e.get(e.length-1);return e.name}function BX(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(l(o)){let a=e.getStageByName(o);r[tP(a)]=!0}let s=i.uniforms;if(l(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let u=0;u<c;++u){let f=s[a[u]];if(typeof f=="string"){let h=e.getStageByName(f);l(h)&&(r[tP(h)]=!0)}}}return i.name}function eP(e,t,n,i,o){if(l(i.enabled)&&!i.enabled||l(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!l(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let h=0;h<c;++h){let p=i.get(h);l(p.length)?a=eP(e,t,n,p,o):a=BX(e,t,n,p,o),s&&(o=a)}let u,f;if(s)for(u=1;u<c;++u)f=tP(i.get(u)),l(n[f])||(n[f]={}),n[f][r]=!0;else for(u=1;u<c;++u){f=tP(i.get(u));let h=n[f];for(let p=0;p<u;++p)h[tP(i.get(p))]=!0}return a}function Pmt(e,t){let n={};if(l(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=eP(e,t,n,i,void 0);a=eP(e,t,n,o,a),a=BX(e,t,n,r,a),a=eP(e,t,n,e,a),BX(e,t,n,s,a)}else eP(e,t,n,e,void 0);return n}function Rmt(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,u=o._clearColor,f,h,p=e._framebuffers,g=p.length;for(f=0;f<g;++f){if(h=p[f],r!==h.textureScale||s!==h.forcePowerOfTwo||a!==h.pixelFormat||c!==h.pixelDatatype||!z.equals(u,h.clearColor))continue;let m=h.stages,x=m.length,b=!1;for(let T=0;T<x;++T)if(n[m[T]]){b=!0;break}if(!b)break}return l(h)&&f<g?(h.stages.push(t),h):(h={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:u,stages:[t],buffer:new mi({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(h),h)}function Omt(e,t){let n=Pmt(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=Rmt(e,i,n[i]))}function kX(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function Mmt(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,u=Math.ceil(n*c),f=Math.ceil(i*c),h=Math.min(u,f);a.forcePowerOfTwo&&(P.isPowerOfTwo(h)||(h=P.nextPowerOfTwo(h)),u=h,f=h),a.buffer.update(t,u,f),a.clear=new ti({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}T_.prototype.updateDependencies=function(){this._updateDependencies=!0};T_.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=l(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=l(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=l(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=l(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!l(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&(kX(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&Omt(this,e);let c=e.drawingBufferWidth,u=e.drawingBufferHeight,f=this._width!==c||this._height!==u;!n&&!f||(this._width=c,this._height=u,this._updateDependencies=!1,kX(this),Mmt(this,e))};T_.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};T_.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};T_.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};T_.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(l(t))return t.buffer.framebuffer};T_.prototype.isDestroyed=function(){return!1};T_.prototype.destroy=function(){return kX(this),ue(this)};var YE=T_;var Lmt={REINHARD:"REINHARD",MODIFIED_REINHARD:"MODIFIED_REINHARD",FILMIC:"FILMIC",ACES:"ACES",PBR_NEUTRAL:"PBR_NEUTRAL"};var t0=Object.freeze(Lmt);var VX=[];function el(){let e=Zf.createFXAAStage(),t=Zf.createAmbientOcclusionStage(),n=Zf.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=Zf.createAutoExposureStage(),this._exposure=1,this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=t0.PBR_NEUTRAL;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new YE(this),r={},s=VX;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let u=c.length;if(l(u))for(let f=0;f<u;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(el.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return UX(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(l(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!l(t))continue;if(l(t.selected))return!0;let n=t.length;if(l(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;l(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case t0.REINHARD:n=Zf.createReinhardTonemappingStage(t);break;case t0.MODIFIED_REINHARD:n=Zf.createModifiedReinhardTonemappingStage(t);break;case t0.FILMIC:n=Zf.createFilmicTonemappingStage(t);break;case t0.PBR_NEUTRAL:n=Zf.createPbrNeutralTonemappingStage(t);break;default:n=Zf.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}else n.uniforms.exposure=this._exposure;this._tonemapper=e,this._tonemapping=n,l(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}},exposure:{get:function(){return this._exposure},set:function(e){this._tonemapping.uniforms.exposure=e,this._exposure=e}}});function UX(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages;for(let i=0,o=0;i<n.length;++i){let r=n[i];r&&(r._index=o++,t.push(r))}e._stages=t}el.prototype.add=function(e){let t=this._stageNames,n=VX;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(l(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};el.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=VX;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(l(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};el.prototype.contains=function(e){return l(e)&&l(e._index)&&e._textureCache===this._textureCache};el.prototype.get=function(e){return UX(this),this._stages[e]};el.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};el.prototype.getStageByName=function(e){return this._stageNames[e]};el.prototype.update=function(e,t,n){UX(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages;o.length=r.length;let s=0;for(let T=0;T<r.length;++T){let C=r[T];C.ready&&C.enabled&&C._isSupported(e)&&(o[s++]=C)}o.length=s;let a=s!==i.length;if(!a){for(let T=0;T<s;++T)if(o[T]!==i[T]){a=!0;break}}let c=this._ao,u=this._bloom,f=this._autoExposure,h=this._tonemapping,p=this._fxaa;h.enabled=n;let g=c.enabled&&c._isSupported(e),m=u.enabled&&u._isSupported(e),x=h.enabled&&h._isSupported(e),b=p.enabled&&p._isSupported(e);if((a||this._textureCacheDirty||g!==this._aoEnabled||m!==this._bloomEnabled||x!==this._tonemappingEnabled||b!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=g,this._bloomEnabled=m,this._tonemappingEnabled=x,this._fxaaEnabled=b,this._textureCacheDirty=!1),l(this._randomTexture)&&!g&&(this._randomTexture.destroy(),this._randomTexture=void 0),!l(this._randomTexture)&&g){let C=new Uint8Array(196608);for(let A=0;A<196608;A+=3)C[A]=Math.floor(Math.random()*255);this._randomTexture=new Rt({context:e,pixelFormat:tt.RGB,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:C,width:256,height:256},sampler:new Zt({wrapS:An.REPEAT,wrapT:An.REPEAT,minificationFilter:Kt.NEAREST,magnificationFilter:hi.NEAREST})})}this._textureCache.update(e),p.update(e,t),c.update(e,t),u.update(e,t),h.update(e,t),this._autoExposureEnabled&&f.update(e,t);for(let T=0;T<r.length;++T)r[T].update(e,t);s=0;for(let T=0;T<r.length;++T){let C=r[T];C.ready&&C.enabled&&C._isSupported(e)&&s++}a=s!==o.length,a&&this.update(e,t,n)};el.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function wb(e){for(;l(e.length);)e=e.get(e.length-1);return e.outputTexture}el.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(l(t))return wb(t)};function Hm(e,t,n,i,o){if(l(e.execute)){e.execute(t,n,i,o);return}if(e.inputPreviousStageTexture){Hm(e.get(0),t,n,i,o);for(let r=1;r<e.length;++r)Hm(e.get(r),t,wb(e.get(r-1)),i,o)}else for(let r=0;r<e.length;++r)Hm(e.get(r),t,n,i,o)}el.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,u=this._autoExposure,f=this._tonemapping,h=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),g=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),x=s.enabled&&s._isSupported(e);if(!x&&!h&&!p&&!m&&r===0)return;let b=t;h&&a.ready&&(Hm(a,e,b,n,i),b=wb(a)),p&&c.ready&&(Hm(c,e,b,n,i),b=wb(c)),g&&u.ready&&Hm(u,e,b,n,i),m&&f.ready&&(Hm(f,e,b,n,i),b=wb(f));let T=b;if(r>0){Hm(o[0],e,b,n,i);for(let C=1;C<r;++C)Hm(o[C],e,wb(o[C-1]),n,i);T=wb(o[r-1])}x&&s.ready&&Hm(s,e,T,n,i)};el.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(Ru,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};el.prototype.isDestroyed=function(){return!1};el.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),ue(this)};var D4=el;var Nmt={SHIFT:0,CTRL:1,ALT:2},ya=Object.freeze(Nmt);var Fmt={LEFT_DOWN:0,LEFT_UP:1,LEFT_CLICK:2,LEFT_DOUBLE_CLICK:3,RIGHT_DOWN:5,RIGHT_UP:6,RIGHT_CLICK:7,MIDDLE_DOWN:10,MIDDLE_UP:11,MIDDLE_CLICK:12,MOUSE_MOVE:15,WHEEL:16,PINCH_START:17,PINCH_END:18,PINCH_MOVE:19},Tn=Object.freeze(Fmt);function n0(e,t,n){let i=e._element;if(i===document)return n.x=t.clientX,n.y=t.clientY,n;let o=i.getBoundingClientRect();return n.x=t.clientX-o.left,n.y=t.clientY-o.top,n}function qX(e,t){let n=e;return l(t)&&(n+=`+${t}`),n}function Db(e){if(e.shiftKey)return ya.SHIFT;if(e.ctrlKey)return ya.CTRL;if(e.altKey)return ya.ALT}var Ds={LEFT:0,MIDDLE:1,RIGHT:2};function Mu(e,t,n,i){function o(r){i(e,r)}zt.isInternetExplorer()?n.addEventListener(t,o,!1):n.addEventListener(t,o,{capture:!1,passive:!1}),e._removalFunctions.push(function(){n.removeEventListener(t,o,!1)})}function Bmt(e){let t=e._element,n=l(t.disableRootEvents)?t:document;zt.supportsPointerEvents()?(Mu(e,"pointerdown",t,Gmt),Mu(e,"pointerup",t,z0e),Mu(e,"pointermove",t,Wmt),Mu(e,"pointercancel",t,z0e)):(Mu(e,"mousedown",t,H0e),Mu(e,"mouseup",n,G0e),Mu(e,"mousemove",n,W0e),Mu(e,"touchstart",t,zmt),Mu(e,"touchend",n,F0e),Mu(e,"touchmove",n,Hmt),Mu(e,"touchcancel",n,F0e)),Mu(e,"dblclick",t,Vmt);let i;"onwheel"in t?i="wheel":document.onmousewheel!==void 0?i="mousewheel":i="DOMMouseScroll",Mu(e,i,t,Umt)}function kmt(e){let t=e._removalFunctions;for(let n=0;n<t.length;++n)t[n]()}var O0e={position:new U};function YX(e){e._lastSeenTouchEvent=Ai()}function XX(e){return Ai()-e._lastSeenTouchEvent>lh.mouseEmulationIgnoreMilliseconds}function jX(e,t,n){let i=e.x-t.x,o=e.y-t.y;return Math.sqrt(i*i+o*o)<n}function H0e(e,t){if(!XX(e))return;let n=t.button;e._buttonDown[n]=!0;let i;if(n===Ds.LEFT)i=Tn.LEFT_DOWN;else if(n===Ds.MIDDLE)i=Tn.MIDDLE_DOWN;else if(n===Ds.RIGHT)i=Tn.RIGHT_DOWN;else return;let o=n0(e,t,e._primaryPosition);U.clone(o,e._primaryStartPosition),U.clone(o,e._primaryPreviousPosition);let r=Db(t),s=e.getInputAction(i,r);l(s)&&(U.clone(o,O0e.position),s(O0e),t.preventDefault())}var M0e={position:new U},L0e={position:new U};function zX(e,t,n,i){let o=Db(i),r=e.getInputAction(t,o),s=e.getInputAction(n,o);if(l(r)||l(s)){let a=n0(e,i,e._primaryPosition);if(l(r)&&(U.clone(a,M0e.position),r(M0e)),l(s)){let c=e._primaryStartPosition;jX(c,a,e._clickPixelTolerance)&&(U.clone(a,L0e.position),s(L0e))}}}function G0e(e,t){if(!XX(e))return;let n=t.button;n!==Ds.LEFT&&n!==Ds.MIDDLE&&n!==Ds.RIGHT||(e._buttonDown[Ds.LEFT]&&(zX(e,Tn.LEFT_UP,Tn.LEFT_CLICK,t),e._buttonDown[Ds.LEFT]=!1),e._buttonDown[Ds.MIDDLE]&&(zX(e,Tn.MIDDLE_UP,Tn.MIDDLE_CLICK,t),e._buttonDown[Ds.MIDDLE]=!1),e._buttonDown[Ds.RIGHT]&&(zX(e,Tn.RIGHT_UP,Tn.RIGHT_CLICK,t),e._buttonDown[Ds.RIGHT]=!1))}var HX={startPosition:new U,endPosition:new U};function W0e(e,t){if(!XX(e))return;let n=Db(t),i=n0(e,t,e._primaryPosition),o=e._primaryPreviousPosition,r=e.getInputAction(Tn.MOUSE_MOVE,n);l(r)&&(U.clone(o,HX.startPosition),U.clone(i,HX.endPosition),r(HX)),U.clone(i,o),(e._buttonDown[Ds.LEFT]||e._buttonDown[Ds.MIDDLE]||e._buttonDown[Ds.RIGHT])&&t.preventDefault()}var N0e={position:new U};function Vmt(e,t){let n=t.button,i;if(n===Ds.LEFT)i=Tn.LEFT_DOUBLE_CLICK;else return;let o=Db(t),r=e.getInputAction(i,o);l(r)&&(n0(e,t,N0e.position),r(N0e))}function Umt(e,t){let n;if(l(t.deltaY)){let r=t.deltaMode;r===t.DOM_DELTA_PIXEL?n=-t.deltaY:r===t.DOM_DELTA_LINE?n=-t.deltaY*40:n=-t.deltaY*120}else t.detail>0?n=t.detail*-120:n=t.wheelDelta;if(!l(n))return;let i=Db(t),o=e.getInputAction(Tn.WHEEL,i);l(o)&&(o(n),t.preventDefault())}function zmt(e,t){YX(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.set(s,n0(e,r,new U));I4(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.set(s,U.clone(a.get(s)))}function F0e(e,t){YX(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.remove(s);I4(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.remove(s)}var B0e={position:new U},GX={position1:new U,position2:new U},k0e={position:new U},V0e={position:new U},U0e={position:new U};function I4(e,t){let n=Db(t),i=e._positions,o=i.length,r,s,a=e._isPinching;if(o!==1&&e._buttonDown[Ds.LEFT]){if(e._buttonDown[Ds.LEFT]=!1,l(e._touchHoldTimer)&&(clearTimeout(e._touchHoldTimer),e._touchHoldTimer=void 0),r=e.getInputAction(Tn.LEFT_UP,n),l(r)&&(U.clone(e._primaryPosition,k0e.position),r(k0e)),o===0&&!e._isTouchHolding&&(s=e.getInputAction(Tn.LEFT_CLICK,n),l(s))){let c=e._primaryStartPosition,u=e._previousPositions.values[0];jX(c,u,e._clickPixelTolerance)&&(U.clone(e._primaryPosition,V0e.position),s(V0e))}e._isTouchHolding=!1}if(o===0&&a&&(e._isPinching=!1,r=e.getInputAction(Tn.PINCH_END,n),l(r)&&r()),o===1&&!a){let c=i.values[0];U.clone(c,e._primaryPosition),U.clone(c,e._primaryStartPosition),U.clone(c,e._primaryPreviousPosition),e._buttonDown[Ds.LEFT]=!0,r=e.getInputAction(Tn.LEFT_DOWN,n),l(r)&&(U.clone(c,B0e.position),r(B0e)),e._touchHoldTimer=setTimeout(function(){if(!e.isDestroyed()&&(e._touchHoldTimer=void 0,e._isTouchHolding=!0,s=e.getInputAction(Tn.RIGHT_CLICK,n),l(s))){let u=e._primaryStartPosition,f=e._previousPositions.values[0];jX(u,f,e._holdPixelTolerance)&&(U.clone(e._primaryPosition,U0e.position),s(U0e))}},lh.touchHoldDelayMilliseconds),t.preventDefault()}o===2&&!a&&(e._isPinching=!0,r=e.getInputAction(Tn.PINCH_START,n),l(r)&&(U.clone(i.values[0],GX.position1),U.clone(i.values[1],GX.position2),r(GX),t.preventDefault()))}function Hmt(e,t){YX(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i){r=n[i],s=r.identifier;let u=a.get(s);l(u)&&n0(e,r,u)}j0e(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,U.clone(a.get(s),c.get(s))}var WX={startPosition:new U,endPosition:new U},nP={distance:{startPosition:new U,endPosition:new U},angleAndHeight:{startPosition:new U,endPosition:new U}};function j0e(e,t){let n=Db(t),i=e._positions,o=e._previousPositions,r=i.length,s;if(r===1&&e._buttonDown[Ds.LEFT]){let a=i.values[0];U.clone(a,e._primaryPosition);let c=e._primaryPreviousPosition;s=e.getInputAction(Tn.MOUSE_MOVE,n),l(s)&&(U.clone(c,WX.startPosition),U.clone(a,WX.endPosition),s(WX)),U.clone(a,c),t.preventDefault()}else if(r===2&&e._isPinching&&(s=e.getInputAction(Tn.PINCH_MOVE,n),l(s))){let a=i.values[0],c=i.values[1],u=o.values[0],f=o.values[1],h=c.x-a.x,p=c.y-a.y,g=Math.sqrt(h*h+p*p)*.25,m=f.x-u.x,x=f.y-u.y,b=Math.sqrt(m*m+x*x)*.25,T=(c.y+a.y)*.125,C=(f.y+u.y)*.125,A=Math.atan2(p,h),S=Math.atan2(x,m);U.fromElements(0,b,nP.distance.startPosition),U.fromElements(0,g,nP.distance.endPosition),U.fromElements(S,C,nP.angleAndHeight.startPosition),U.fromElements(A,T,nP.angleAndHeight.endPosition),s(nP)}}function Gmt(e,t){if(t.target.setPointerCapture(t.pointerId),t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.set(i,n0(e,t,new U)),I4(e,t),e._previousPositions.set(i,U.clone(n.get(i)))}else H0e(e,t)}function z0e(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.remove(i),I4(e,t),e._previousPositions.remove(i)}else G0e(e,t)}function Wmt(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId,o=n.get(i);if(!l(o))return;n0(e,t,o),j0e(e,t);let r=e._previousPositions;U.clone(n.get(i),r.get(i))}else W0e(e,t)}function lh(e){this._inputEvents={},this._buttonDown={LEFT:!1,MIDDLE:!1,RIGHT:!1},this._isPinching=!1,this._isTouchHolding=!1,this._lastSeenTouchEvent=-lh.mouseEmulationIgnoreMilliseconds,this._primaryStartPosition=new U,this._primaryPosition=new U,this._primaryPreviousPosition=new U,this._positions=new vt,this._previousPositions=new vt,this._removalFunctions=[],this._touchHoldTimer=void 0,this._clickPixelTolerance=5,this._holdPixelTolerance=25,this._element=y(e,document),Bmt(this)}lh.prototype.setInputAction=function(e,t,n){let i=qX(t,n);this._inputEvents[i]=e};lh.prototype.getInputAction=function(e,t){let n=qX(e,t);return this._inputEvents[n]};lh.prototype.removeInputAction=function(e,t){let n=qX(e,t);delete this._inputEvents[n]};lh.prototype.isDestroyed=function(){return!1};lh.prototype.destroy=function(){return kmt(this),ue(this)};lh.mouseEmulationIgnoreMilliseconds=800;lh.touchHoldDelayMilliseconds=1500;var $f=lh;function Ib(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}Ib.prototype.completeMorph=function(){l(this._completeMorph)&&this._completeMorph()};Ib.prototype.morphTo2D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof nn,!(this._previousMode===ne.SCENE2D||this._previousMode===ne.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE2D,!0),n._mode=ne.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===ne.COLUMBUS_VIEW?Apt(this,e):Ppt(this,e,t),e===0&&l(this._completeMorph)&&this._completeMorph())};var jmt=new d,qmt=new d,Ymt=new d,Xmt=new d,Kmt=new d,Zmt=new d,$mt=new d,Qmt=new fe,Jmt=new F,ept=new Ii,tpt=new nn,npt={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};Ib.prototype.morphToColumbusView=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===ne.COLUMBUS_VIEW||this._previousMode===ne.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,ne.COLUMBUS_VIEW,!0),n.camera._setTransform(F.IDENTITY);let i=jmt,o=qmt,r=Ymt;if(e>0)i.x=0,i.y=-1,i.z=1,i=d.multiplyByScalar(d.normalize(i,i),5*t.maximumRadius,i),d.negate(d.normalize(i,o),o),d.cross(d.UNIT_X,o,r);else{let u=n.camera;if(this._previousMode===ne.SCENE2D)d.clone(u.position,i),i.z=u.frustum.right-u.frustum.left,d.negate(d.UNIT_Z,o),d.clone(d.UNIT_Y,r);else{d.clone(u.positionWC,i),d.clone(u.directionWC,o),d.clone(u.upWC,r);let f=t.scaleToGeodeticSurface(i,$mt),h=Ot.eastNorthUpToFixedFrame(f,t,Jmt);F.inverseTransformation(h,h),n.mapProjection.project(t.cartesianToCartographic(i,Qmt),i),F.multiplyByPointAsVector(h,o,o),F.multiplyByPointAsVector(h,r,r)}}let s;this._morphToOrthographic?(s=tpt,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=ept,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=P.toRadians(60));let a=npt;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=Opt(a);iP(this,c),this._previousMode===ne.SCENE2D?Rpt(this,e,a,c):(a.position2D=F.multiplyByPoint(ao.TRANSFORM_2D,i,Xmt),a.direction2D=F.multiplyByPointAsVector(ao.TRANSFORM_2D,o,Kmt),a.up2D=F.multiplyByPointAsVector(ao.TRANSFORM_2D,r,Zmt),n._mode=ne.MORPHING,nxe(this,e,a,c)),e===0&&l(this._completeMorph)&&this._completeMorph()};var $X={position:new d,direction:new d,up:new d,frustum:void 0},Y0e=new Ii;Ib.prototype.morphTo3D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===ne.SCENE3D||this._previousMode===ne.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE3D,!0),n._mode=ne.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===ne.SCENE2D)hpt(this,e,t);else{let i;e>0?(i=$X,d.fromDegrees(0,0,5*t.maximumRadius,t,i.position),d.negate(i.position,i.direction),d.normalize(i.direction,i.direction),d.clone(d.UNIT_Z,i.up)):i=X0e(this,t);let o,r=n.camera;r.frustum instanceof nn?o=r.frustum.clone():(o=Y0e,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=P.toRadians(60)),i.frustum=o;let s=oxe(i);iP(this,s),ZX(this,e,i,s)}e===0&&l(this._completeMorph)&&this._completeMorph()}};Ib.prototype.isDestroyed=function(){return!1};Ib.prototype.destroy=function(){return P4(this),ue(this)};function iP(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new $f(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,Tn.LEFT_DOWN),e._morphHandler.setInputAction(n,Tn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,Tn.RIGHT_DOWN),e._morphHandler.setInputAction(n,Tn.WHEEL)}}function P4(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var ipt=new fe,opt=new d,rpt=new F;function X0e(e,t){let n=e._scene,i=n.camera,o=$X,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,ipt);t.cartographicToCartesian(c,r);let u=t.scaleToGeodeticSurface(r,opt),f=Ot.eastNorthUpToFixedFrame(u,t,rpt);return F.multiplyByPointAsVector(f,i.direction,s),F.multiplyByPointAsVector(f,i.up,a),o}var spt=new d,apt=new d,cpt=new d,lpt=new d,upt=new d,fpt=new d;function ZX(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=d.clone(r.position,spt),a=d.clone(r.direction,apt),c=d.clone(r.up,cpt),u=F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,n.position,lpt),f=F.multiplyByPointAsVector(ao.TRANSFORM_2D_INVERSE,n.direction,upt),h=F.multiplyByPointAsVector(ao.TRANSFORM_2D_INVERSE,n.up,fpt);function p(m){Qf(s,u,m.time,r.position),Qf(a,f,m.time,r.direction),Qf(c,h,m.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right)}let g=o.tweens.add({duration:t,easingFunction:$r.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){ixe(e,o,0,1,t,i)}});e._currentTweens.push(g)}var dpt=new nn,K0e=new d,Z0e=new d,$0e=new d,QX=new d,Q0e=new d,J0e=new d;function hpt(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=$X,d.fromDegrees(0,0,5*n.maximumRadius,n,r.position),d.negate(r.position,r.direction),d.normalize(r.direction,r.direction),d.clone(d.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=X0e(e,n));let s;e._morphToOrthographic?(s=dpt,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=Y0e,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=P.toRadians(60)),r.frustum=s;let a=oxe(r);iP(e,a);let c;e._morphToOrthographic?c=function(){ZX(e,t,r,a)}:c=function(){txe(e,t,r,function(){ZX(e,t,r,a)})},t>0?(i._mode=ne.SCENE2D,o.flyTo({duration:t,destination:d.fromDegrees(0,0,5*n.maximumRadius,n,QX),complete:function(){i._mode=ne.MORPHING,c()}})):c()}function Qf(e,t,n,i){return d.lerp(e,t,n,i)}function exe(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof nn)return;let a=s.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,u=n.position.z*Math.tan(a*.5);s.frustum.far=u/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=P.lerp(a,c,p.time);let g=u/Math.tan(s.frustum.fov*.5);i(s,g)}let h=r.tweens.add({duration:t,easingFunction:$r.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(h)}var mpt=new d,ppt=new d,_pt=new d,KX=new d,gpt=new d,ypt=new d,xpt=new Hr,bpt=new pn,Tpt=new d,Cpt={position:void 0,direction:void 0,up:void 0,frustum:void 0};function Apt(e,t){t*=.5;let n=e._scene,i=n.camera,o=d.clone(i.position,mpt),r=d.clone(i.direction,ppt),s=d.clone(i.up,_pt),a=d.negate(d.UNIT_Z,gpt),c=d.clone(d.UNIT_Y,ypt),u=KX;if(t>0)d.clone(d.ZERO,KX),u.z=5*n.ellipsoid.maximumRadius;else{d.clone(o,KX);let b=bpt;F.multiplyByPoint(ao.TRANSFORM_2D,o,b.origin),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r,b.direction);let T=n.globe;if(l(T)){let C=T.pickWorldCoordinates(b,n,!0,Tpt);l(C)&&(F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,C,u),u.z+=d.distance(o,u))}}let f=xpt;f.right=u.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let h=Cpt;h.position=u,h.direction=a,h.up=c,h.frustum=f;let p=rxe(h);iP(e,p);function g(b){Qf(o,u,b.time,i.position),Qf(r,a,b.time,i.direction),Qf(s,c,b.time,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,T){b.position.z=T}let x=n.tweens.add({duration:t,easingFunction:$r.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){exe(e,t,h,m,p)}});e._currentTweens.push(x)}var q0e=new fe,Ept={position:new d,direction:new d,up:new d,position2D:new d,direction2D:new d,up2D:new d,frustum:new Hr},Spt={position:new d,direction:new d,up:new d,frustum:void 0},vpt=new d,wpt=new pn,Dpt=new F,Ipt=new d;function Ppt(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=Ept;if(t>0)d.clone(d.ZERO,r.position),r.position.z=5*n.maximumRadius,d.negate(d.UNIT_Z,r.direction),d.clone(d.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,q0e),i.mapProjection.project(q0e,r.position),d.negate(d.UNIT_Z,r.direction),d.clone(d.UNIT_Y,r.up);let h=wpt;d.clone(r.position2D,h.origin);let p=d.clone(o.directionWC,h.direction),g=n.scaleToGeodeticSurface(o.positionWC,Ipt),m=Ot.eastNorthUpToFixedFrame(g,n,Dpt);F.inverseTransformation(m,m),F.multiplyByPointAsVector(m,p,p),F.multiplyByPointAsVector(ao.TRANSFORM_2D,p,p);let x=i.globe;if(l(x)){let b=x.pickWorldCoordinates(h,i,!0,vpt);if(l(b)){let T=d.distance(r.position2D,b);b.x+=T,d.clone(b,r.position2D)}}}function s(h,p){h.position.x=p}F.multiplyByPoint(ao.TRANSFORM_2D,r.position,r.position2D),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r.direction,r.direction2D),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=Spt;F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,r.position2D,c.position),d.clone(r.direction,c.direction),d.clone(r.up,c.up),c.frustum=a;let u=rxe(c);iP(e,u);function f(){exe(e,t,r,s,u)}nxe(e,t,r,f)}function txe(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,u=s*Math.tan(a*.5);r.frustum.far=u/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=P.lerp(c,a,p.time),r.position.z=u/Math.tan(r.frustum.fov*.5)}let h=o.tweens.add({duration:t,easingFunction:$r.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(h)}function Rpt(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=d.clone(n.position,QX),a=d.clone(n.direction,Q0e),c=d.clone(n.up,J0e);o._mode=ne.MORPHING;function u(){r.frustum=n.frustum.clone();let f=d.clone(r.position,K0e),h=d.clone(r.direction,Z0e),p=d.clone(r.up,$0e);f.z=s.z;function g(x){Qf(f,s,x.time,r.position),Qf(h,a,x.time,r.direction),Qf(p,c,x.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:$r.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?u():txe(e,0,n,u)}function nxe(e,t,n,i){let o=e._scene,r=o.camera,s=d.clone(r.position,K0e),a=d.clone(r.direction,Z0e),c=d.clone(r.up,$0e),u=d.clone(n.position2D,QX),f=d.clone(n.direction2D,Q0e),h=d.clone(n.up2D,J0e);function p(m){Qf(s,u,m.time,r.position),Qf(a,f,m.time,r.direction),Qf(c,h,m.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let g=o.tweens.add({duration:t,easingFunction:$r.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){ixe(e,o,1,0,t,i)}});e._currentTweens.push(g)}function ixe(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:$r.QUARTIC_OUT};l(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function oxe(e){return function(t){let n=t._scene;n._mode=ne.SCENE3D,n.morphTime=ne.getMorphTime(ne.SCENE3D),P4(t);let i=n.camera;(t._previousMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,d.clone(e.position,i.position),d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE3D,r)}}function rxe(e){return function(t){let n=t._scene;n._mode=ne.SCENE2D,n.morphTime=ne.getMorphTime(ne.SCENE2D),P4(t);let i=n.camera;d.clone(e.position,i.position),i.position.z=n.ellipsoid.maximumRadius*2,d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE2D,o)}}function Opt(e){return function(t){let n=t._scene;n._mode=ne.COLUMBUS_VIEW,n.morphTime=ne.getMorphTime(ne.COLUMBUS_VIEW),P4(t);let i=n.camera;(t._previousModeMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,d.clone(e.position,i.position),d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.COLUMBUS_VIEW,r)}}var R4=Ib;var Mpt={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},ki=Object.freeze(Mpt);function js(e,t){let n=`${e}`;return l(t)&&(n+=`+${t}`),n}function Lpt(e,t){U.clone(e.distance.startPosition,t.distance.startPosition),U.clone(e.distance.endPosition,t.distance.endPosition),U.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),U.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function sxe(e,t,n){let i=js(ki.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new U;let u=e._movement[i];l(u)||(u=e._movement[i]={}),u.distance={startPosition:new U,endPosition:new U},u.angleAndHeight={startPosition:new U,endPosition:new U},u.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,U.lerp(f.position1,f.position2,.5,s[i])},Tn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},Tn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(Lpt(f,u),o[i]=!1,u.prevAngle=u.angleAndHeight.startPosition.x):(U.clone(f.distance.endPosition,u.distance.endPosition),U.clone(f.angleAndHeight.endPosition,u.angleAndHeight.endPosition));let h=u.angleAndHeight.endPosition.x,p=u.prevAngle,g=Math.PI*2;for(;h>=p+Math.PI;)h-=g;for(;h<p-Math.PI;)h+=g;u.angleAndHeight.endPosition.x=-h*n.clientWidth/12,u.angleAndHeight.startPosition.x=-p*n.clientWidth/12}},Tn.PINCH_MOVE,t)}function axe(e,t){let n=js(ki.WHEEL,t),i=e._pressTime,o=e._releaseTime,r=e._update;r[n]=!0;let s=e._movement[n];l(s)||(s=e._movement[n]={});let a=e._lastMovement[n];l(a)||(a=e._lastMovement[n]={startPosition:new U,endPosition:new U,valid:!1}),s.startPosition=new U,U.clone(U.ZERO,s.startPosition),s.endPosition=new U,e._eventHandler.setInputAction(function(c){let u=7.5*P.toRadians(c);i[n]=o[n]=new Date,s.endPosition.x=0,s.endPosition.y=u,U.clone(s.endPosition,a.endPosition),a.valid=!0,r[n]=!1},Tn.WHEEL,t)}function XE(e,t,n){let i=js(n,t),o=e._isDown,r=e._eventStartPosition,s=e._pressTime;o[i]=!1,r[i]=new U;let a=e._lastMovement[i];l(a)||(a=e._lastMovement[i]={startPosition:new U,endPosition:new U,valid:!1});let c,u;n===ki.LEFT_DRAG?(c=Tn.LEFT_DOWN,u=Tn.LEFT_UP):n===ki.RIGHT_DRAG?(c=Tn.RIGHT_DOWN,u=Tn.RIGHT_UP):n===ki.MIDDLE_DRAG&&(c=Tn.MIDDLE_DOWN,u=Tn.MIDDLE_UP),e._eventHandler.setInputAction(function(f){e._buttonsDown++,a.valid=!1,o[i]=!0,s[i]=new Date,U.clone(f.position,r[i])},c,t),e._eventHandler.setInputAction(function(){JX(js(n,void 0),e);for(let f of Object.values(ya)){let h=js(n,f);JX(h,e)}},u,t)}function JX(e,t){let n=t._releaseTime,i=t._isDown;i[e]&&(t._buttonsDown=Math.max(t._buttonsDown-1,0)),i[e]=!1,n[e]=new Date}function cxe(e,t){U.clone(e.startPosition,t.startPosition),U.clone(e.endPosition,t.endPosition)}function Npt(e,t,n){let i=n._isDown,o=!1,r=js(e,t);for(let[c,u]of Object.entries(i))c.startsWith(e)&&u&&c!==r&&(o=!0,JX(c,n));if(!o)return;let s=n._pressTime,a=n._lastMovement[r];l(a)||(a=n._lastMovement[r]={startPosition:new U,endPosition:new U,valid:!1}),n._buttonsDown++,a.valid=!1,i[r]=!0,s[r]=new Date}function lxe(e,t){let n=e._update,i=e._movement,o=e._lastMovement,r=e._isDown;for(let s in ki)if(ki.hasOwnProperty(s)){let a=ki[s];if(l(a)){let c=js(a,t);n[c]=!0,l(e._lastMovement[c])||(e._lastMovement[c]={startPosition:new U,endPosition:new U,valid:!1}),l(e._movement[c])||(e._movement[c]={startPosition:new U,endPosition:new U})}}e._eventHandler.setInputAction(function(s){for(let a in ki)if(ki.hasOwnProperty(a)){let c=ki[a];if(l(c)){let u=js(c,t);Npt(c,t,e),r[u]&&(n[u]?(cxe(i[u],o[u]),o[u].valid=!0,cxe(s,i[u]),n[u]=!1):U.clone(s.endPosition,i[u].endPosition))}}U.clone(s.endPosition,e._currentMousePosition)},Tn.MOUSE_MOVE,t)}function Jf(e){this._eventHandler=new $f(e),this._update={},this._movement={},this._lastMovement={},this._isDown={},this._eventStartPosition={},this._pressTime={},this._releaseTime={},this._buttonsDown=0,this._currentMousePosition=new U,axe(this,void 0),sxe(this,void 0,e),XE(this,void 0,ki.LEFT_DRAG),XE(this,void 0,ki.RIGHT_DRAG),XE(this,void 0,ki.MIDDLE_DRAG),lxe(this,void 0);for(let t in ya)if(ya.hasOwnProperty(t)){let n=ya[t];l(n)&&(axe(this,n),sxe(this,n,e),XE(this,n,ki.LEFT_DRAG),XE(this,n,ki.RIGHT_DRAG),XE(this,n,ki.MIDDLE_DRAG),lxe(this,n))}}Object.defineProperties(Jf.prototype,{currentMousePosition:{get:function(){return this._currentMousePosition}},anyButtonDown:{get:function(){let e=!this._update[js(ki.WHEEL)]||!this._update[js(ki.WHEEL,ya.SHIFT)]||!this._update[js(ki.WHEEL,ya.CTRL)]||!this._update[js(ki.WHEEL,ya.ALT)];return this._buttonsDown>0||e}}});Jf.prototype.isMoving=function(e,t){let n=js(e,t);return!this._update[n]};Jf.prototype.getMovement=function(e,t){let n=js(e,t);return this._movement[n]};Jf.prototype.getLastMovement=function(e,t){let n=js(e,t),i=this._lastMovement[n];if(i.valid)return i};Jf.prototype.isButtonDown=function(e,t){let n=js(e,t);return this._isDown[n]};Jf.prototype.getStartMousePosition=function(e,t){if(e===ki.WHEEL)return this._currentMousePosition;let n=js(e,t);return this._eventStartPosition[n]};Jf.prototype.getButtonPressTime=function(e,t){let n=js(e,t);return this._pressTime[n]};Jf.prototype.getButtonReleaseTime=function(e,t){let n=js(e,t);return this._releaseTime[n]};Jf.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};Jf.prototype.isDestroyed=function(){return!1};Jf.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),ue(this)};var O4=Jf;function M4(e,t,n,i,o,r,s,a,c,u){this._tweens=e,this._tweenjs=t,this._startObject=Ge(n),this._stopObject=Ge(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=u,this.needsStart=!0}Object.defineProperties(M4.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});M4.prototype.cancelTween=function(){this._tweens.remove(this)};function uh(){this._tweens=[]}Object.defineProperties(uh.prototype,{length:{get:function(){return this._tweens.length}}});uh.prototype.add=function(e){if(e=y(e,y.EMPTY_OBJECT),e.duration===0)return l(e.complete)&&e.complete(),new M4(this);let t=e.duration/qn.SECONDS_PER_MILLISECOND,n=y(e.delay,0),i=n/qn.SECONDS_PER_MILLISECOND,o=y(e.easingFunction,$r.LINEAR_NONE),r=e.startObject,s=new Ype(r);s.to(Ge(e.stopObject),t),s.delay(i),s.easing(o),l(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(y(e.complete,null)),s.repeat(y(e._repeat,0));let a=new M4(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};uh.prototype.addProperty=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};uh.prototype.addAlpha=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&l(t.uniforms[o])&&l(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:y(e.startValue,0)},stopObject:{alpha:y(e.stopValue,1)},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};uh.prototype.addOffsetIncrement=function(e){e=y(e,y.EMPTY_OBJECT);let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};uh.prototype.remove=function(e){if(!l(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),l(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};uh.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),l(n.cancel)&&n.cancel()}e.length=0};uh.prototype.contains=function(e){return l(e)&&this._tweens.indexOf(e)!==-1};uh.prototype.get=function(e){return this._tweens[e]};uh.prototype.update=function(e){let t=this._tweens,n=0;for(e=l(e)?e/qn.SECONDS_PER_MILLISECOND:Ai();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var KE=uh;function rP(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.zoomFactor=5,this.translateEventTypes=ki.LEFT_DRAG,this.zoomEventTypes=[ki.RIGHT_DRAG,ki.WHEEL,ki.PINCH],this.rotateEventTypes=ki.LEFT_DRAG,this.tiltEventTypes=[ki.MIDDLE_DRAG,ki.PINCH,{eventType:ki.LEFT_DRAG,modifier:ya.CTRL},{eventType:ki.RIGHT_DRAG,modifier:ya.CTRL}],this.lookEventTypes={eventType:ki.LEFT_DRAG,modifier:ya.SHIFT};let t=y(e.ellipsoid,ee.default);this.minimumPickingTerrainHeight=ee.WGS84.equals(t)?15e4:t.minimumRadius*.025,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=ee.WGS84.equals(t)?4e3:t.minimumRadius*63e-5,this.minimumCollisionTerrainHeight=ee.WGS84.equals(t)?15e3:t.minimumRadius*.0025,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=ee.WGS84.equals(t)?75e5:t.minimumRadius*1.175,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this.maximumTiltAngle=void 0,this._scene=e,this._globe=void 0,this._ellipsoid=t,this._lastGlobeHeight=0,this._aggregator=new O4(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new KE,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new U(-1,-1),this._tiltCenter=new d,this._rotateMousePosition=new U(-1,-1),this._rotateStartPosition=new d,this._strafeStartPosition=new d,this._strafeMousePosition=new U,this._strafeEndMousePosition=new U,this._zoomMouseStart=new U(-1,-1),this._zoomWorldPosition=new d,this._useZoomWorldPosition=!1,this._panLastMousePosition=new U,this._panLastWorldPosition=new d,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let n=e.mapProjection;this._maxCoord=n.project(new fe(Math.PI,P.PI_OVER_TWO)),this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function Fpt(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function Bpt(e){return U.equalsEpsilon(e.startPosition,e.endPosition,P.EPSILON14)}var kpt=.4;function Vpt(e,t,n,i,o,r,s){let a=r[s];l(a)||(a=r[s]={startPosition:new U,endPosition:new U,motion:new U,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),u=e.getButtonReleaseTime(t,n),f=c&&u&&(u.getTime()-c.getTime())/1e3,p=u&&(new Date().getTime()-u.getTime())/1e3;if(c&&u&&f<kpt){let g=Fpt(p,i),m=e.getLastMovement(t,n);if(!l(m)||Bpt(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=U.clone(m.startPosition,a.startPosition),a.endPosition=U.multiplyByScalar(a.motion,g,a.endPosition),a.endPosition=U.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||U.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let x=e.getStartMousePosition(t,n);o(r,x,a)}}}function Upt(e,t){if(l(t)){let n=e[t];l(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(l(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],l(n)&&(n.inertiaEnabled=!1)}}}var uxe=[];function tl(e,t,n,i,o,r){if(!l(n))return;let s=e._aggregator;Array.isArray(n)||(uxe[0]=n,n=uxe);let a=n.length;for(let c=0;c<a;++c){let u=n[c],f=l(u.eventType)?u.eventType:u,h=u.modifier,p=s.isMoving(f,h)&&s.getMovement(f,h),g=s.getStartMousePosition(f,h);e.enableInputs&&t&&(p?(i(e,g,p),Upt(e,r)):o<1&&Vpt(s,f,h,o,i,e,r))}}var L4=new pn,zpt=new d,Hpt=new U,Gpt=new d,Wpt=new U,jpt=new d,qpt=new d,Ypt=new d,Xpt=new d,Cxe=new d,Kpt=new d,Zpt=new d,$pt=new d,Qpt=new d,Jpt=new d,e_t=new d,t_t=new d,n_t=new d,i_t=new d,o_t=new d,Pb=new d,fxe=new d,dxe=new d,eK={orientation:new Ga};function cK(e,t,n,i,o,r){let s=1;l(r)&&(s=P.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,u=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,h=o-u,p=i*h;p=P.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let g=a/e._scene.canvas.clientHeight;g=Math.min(g,e.maximumMovementRatio);let m=p*g;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!l(e._globe)){if(m>0&&Math.abs(o-u)<1||m<0&&Math.abs(o-f)<1)return;o-m<u?m=o-u-1:o-m>f&&(m=o-f)}let x=e._scene,b=x.camera,T=x.mode,C=eK.orientation;if(C.heading=b.heading,C.pitch=b.pitch,C.roll=b.roll,b.frustum instanceof nn){Math.abs(m)>0&&(b.zoomIn(m),b._adjustOrthographicFrustum(!0));return}let A=y(n.inertiaEnabled,U.equals(t,e._zoomMouseStart)),S=e._zoomingOnVector,v=e._rotatingZoom,D;if(A||(e._zoomMouseStart=U.clone(t,e._zoomMouseStart),l(e._globe)&&T===ne.SCENE2D?(D=b.getPickRay(t,L4).origin,D=d.fromElements(D.y,D.z,D.x)):l(e._globe)&&(D=C_(e,t,zpt)),l(D)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=d.clone(D,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,S=e._zoomingOnVector=!1,v=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let O=T===ne.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(v=!0),!A||v){if(T===ne.SCENE2D){let R=e._zoomWorldPosition,M=b.position;if(!d.equals(R,M)&&b.positionCartographic.height<e._maxCoord.x*2){let L=b.position.x,_=d.subtract(R,M,Gpt);d.normalize(_,_);let E=d.distance(R,M)*m/(b.getMagnitude()*.5);b.move(_,E*.5),(b.position.x<0&&L>0||b.position.x>0&&L<0)&&(D=b.getPickRay(t,L4).origin,D=d.fromElements(D.y,D.z,D.x),e._zoomWorldPosition=d.clone(D,e._zoomWorldPosition))}}else if(T===ne.SCENE3D){let R=d.normalize(b.position,Cxe);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(d.dot(b.direction,R))<.6)O=!0;else{let M=x.canvas,L=Wpt;L.x=M.clientWidth/2,L.y=M.clientHeight/2;let _=C_(e,L,jpt);if(!l(_))O=!0;else if(b.positionCartographic.height<1e6)if(d.dot(b.direction,R)>=-.5)O=!0;else{let E=Zpt;d.clone(b.position,E);let w=e._zoomWorldPosition,I=Kpt;if(I=d.normalize(w,I),d.dot(I,R)<0)return;let N=o_t,B=Jpt;d.clone(b.direction,B),d.add(E,d.multiplyByScalar(B,1e3,Pb),N);let H=e_t,V=t_t;d.subtract(w,E,H),d.normalize(H,V);let G=d.dot(R,V);if(G>=0){e._zoomMouseStart.x=-1;return}let k=Math.acos(-G),W=d.magnitude(E),q=d.magnitude(w),J=W-m,j=d.magnitude(H),K=Math.asin(P.clamp(j/q*Math.sin(k),-1,1)),Q=Math.asin(P.clamp(J/q*Math.sin(k),-1,1)),de=K-Q+k,xe=$pt;d.normalize(E,xe);let ce=Qpt;ce=d.cross(V,xe,ce),ce=d.normalize(ce,ce),d.normalize(d.cross(xe,ce,Pb),B),d.multiplyByScalar(d.normalize(N,Pb),d.magnitude(N)-m,N),d.normalize(E,E),d.multiplyByScalar(E,J,E);let ge=n_t;d.multiplyByScalar(d.add(d.multiplyByScalar(xe,Math.cos(de)-1,fxe),d.multiplyByScalar(B,Math.sin(de),dxe),Pb),J,ge),d.add(E,ge,E),d.normalize(N,xe),d.normalize(d.cross(xe,ce,Pb),B);let Te=i_t;d.multiplyByScalar(d.add(d.multiplyByScalar(xe,Math.cos(de)-1,fxe),d.multiplyByScalar(B,Math.sin(de),dxe),Pb),d.magnitude(N),Te),d.add(N,Te,N),d.clone(E,b.position),d.normalize(d.subtract(N,E,Pb),b.direction),d.clone(b.direction,b.direction),d.cross(b.direction,b.up,b.right),d.cross(b.right,b.direction,b.up),b.setView(eK);return}else{let E=d.normalize(_,qpt),w=d.normalize(e._zoomWorldPosition,Ypt),I=d.dot(w,E);if(I>0&&I<1){let N=P.acosClamped(I),B=d.cross(w,E,Xpt),H=Math.abs(N)>P.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,V=m/H;b.rotate(B,N*V)}}}}e._rotatingZoom=!O}if(!A&&O||S){let R,M=Hi.worldToWindowCoordinates(x,e._zoomWorldPosition,Hpt);T!==ne.COLUMBUS_VIEW&&U.equals(t,e._zoomMouseStart)&&l(M)?R=b.getPickRay(M,L4):R=b.getPickRay(t,L4);let L=R.direction;(T===ne.COLUMBUS_VIEW||T===ne.SCENE2D)&&d.fromElements(L.y,L.z,L.x,L),b.move(L,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(eK)}var r_t=new pn,s_t=new pn,a_t=new d;function c_t(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,r_t).origin,s=o.getPickRay(n.endPosition,s_t).origin;r=d.fromElements(r.y,r.z,r.x,r),s=d.fromElements(s.y,s.z,s.x,s);let a=d.subtract(r,s,a_t),c=d.magnitude(a);c>0&&(d.normalize(a,a),o.move(a,c))}function hxe(e,t,n){l(n.distance)&&(n=n.distance);let o=e._scene.camera;cK(e,t,n,e.zoomFactor,o.getMagnitude())}var l_t=new U,u_t=new U;function mxe(e,t,n){if(l(n.angleAndHeight)){f_t(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=l_t;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=U.normalize(c,c);let u=u_t;u.x=2/s*n.endPosition.x-1,u.y=2/a*(a-n.endPosition.y)-1,u=U.normalize(u,u);let f=P.acosClamped(c.x);c.y<0&&(f=P.TWO_PI-f);let h=P.acosClamped(u.x);u.y<0&&(h=P.TWO_PI-h);let p=h-f;o.twistRight(p)}function f_t(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function d_t(e){let t=e._scene.mapMode2D===Pu.ROTATE;F.equals(F.IDENTITY,e._scene.camera.transform)?(tl(e,e.enableTranslate,e.translateEventTypes,c_t,e.inertiaTranslate,"_lastInertiaTranslateMovement"),tl(e,e.enableZoom,e.zoomEventTypes,hxe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&tl(e,e.enableRotate,e.tiltEventTypes,mxe,e.inertiaSpin,"_lastInertiaTiltMovement")):(tl(e,e.enableZoom,e.zoomEventTypes,hxe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&tl(e,e.enableRotate,e.translateEventTypes,mxe,e.inertiaSpin,"_lastInertiaSpinMovement"))}var Axe=new pn,h_t=new d,m_t=new d;function C_(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,h_t)),!l(o))return d.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,Axe),u=o.pickWorldCoordinates(c,i,a,m_t),f=l(s)?d.distance(s,r.positionWC):Number.POSITIVE_INFINITY,h=l(u)?d.distance(u,r.positionWC):Number.POSITIVE_INFINITY;return f<h?d.clone(s,n):d.clone(u,n)}var p_t=new fe;function z4(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===ne.SCENE3D){let c=t.cartesianToCartographic(i.position,p_t);l(c)&&(r=c.height)}else r=i.position.z;let s=y(e._scene.globeHeight,0);return Math.abs(s-r)}var __t=new d;function Exe(e,t){let n=t.origin,i=t.direction,o=z4(e),r=d.normalize(n,__t),s=Math.abs(d.dot(r,i));return s=Math.max(s,.5)*2,o*s}function Sxe(e,t,n,i){let o=d.distance(t.origin,n),r=z4(e),s=P.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),pn.getPoint(t,o,i)}function vxe(e,t,n,i){let o;return l(n)?(o=d.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=z4(e))):o=z4(e),pn.getPoint(t,o,i)}var g_t=new U;function wxe(e,t){let n=t.endPosition,i=U.subtract(t.endPosition,t.startPosition,g_t),o=e._strafeEndMousePosition;U.add(o,i,o),t.endPosition=o,lK(e,t,e._strafeStartPosition),t.endPosition=n}var pxe=new pn,y_t=new pn,tK=new d,x_t=new d,b_t=new d,T_t=new d,C_t=new an(d.UNIT_X,0),A_t=new U,E_t=new U;function S_t(e,t,n){if(d.equals(t,e._translateMousePosition)||(e._looking=!1),d.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){Nu(e,t,n);return}if(e._strafing){wxe(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=U.clone(n.startPosition,A_t),a=U.clone(n.endPosition,E_t),c=o.getPickRay(s,pxe),u=d.clone(d.ZERO,T_t),f=d.UNIT_X,h;if(o.position.z<e._minimumPickingTerrainHeight&&(h=C_(e,s,tK),l(h)&&(u.x=h.x)),r||u.x>o.position.z&&l(h)){let A=h;r&&(A=vxe(e,c,h,tK)),U.clone(t,e._strafeMousePosition),U.clone(t,e._strafeEndMousePosition),d.clone(A,e._strafeStartPosition),e._strafing=!0,lK(e,n,e._strafeStartPosition);return}let p=an.fromPointNormal(u,f,C_t);c=o.getPickRay(s,pxe);let g=Qn.rayPlane(c,p,tK),m=o.getPickRay(a,y_t),x=Qn.rayPlane(m,p,x_t);if(!l(g)||!l(x)){e._looking=!0,Nu(e,t,n),U.clone(t,e._translateMousePosition);return}let b=d.subtract(g,x,b_t),T=b.x;b.x=b.y,b.y=b.z,b.z=T;let C=d.magnitude(b);C>P.EPSILON6&&(d.normalize(b,b),o.move(b,C))}var Dxe=new U,B4=new pn,k4=new d,v_t=new d,Ixe=new F,w_t=new F,D_t=new d,I_t=new an(d.UNIT_X,0),nK=new d,rK=new fe,Pxe=new F,P_t=new Oe,R_t=new $,V4=new d;function O_t(e,t,n){if(l(n.angleAndHeight)&&(n=n.angleAndHeight),U.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){Nu(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,M_t(e,t,n)):L_t(e,t,n)}function M_t(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=Dxe;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,B4),c=d.UNIT_X,u=a.origin,f=a.direction,h,p=d.dot(c,f);if(Math.abs(p)>P.EPSILON6&&(h=-d.dot(c,u)/p),!l(h)||h<=0){e._looking=!0,Nu(e,t,n),U.clone(t,e._tiltCenterMousePosition);return}let g=d.multiplyByScalar(f,h,k4);d.add(u,g,g);let m=i.mapProjection,x=m.ellipsoid;d.fromElements(g.y,g.z,g.x,g);let b=m.unproject(g,rK);x.cartographicToCartesian(b,g);let T=Ot.eastNorthUpToFixedFrame(g,x,Ixe),C=e._globe,A=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let S=F.clone(o.transform,Pxe);o._setTransform(T),Lu(e,t,n,d.UNIT_Z),o._setTransform(S),e._globe=C,e._ellipsoid=A;let v=A.maximumRadius;e._rotateFactor=1/v,e._rotateRateRangeAdjustment=v}function L_t(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=d.UNIT_X;if(U.equals(t,e._tiltCenterMousePosition))s=d.clone(e._tiltCenter,k4);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=C_(e,t,k4)),!l(s)){a=o.getPickRay(t,B4);let _=a.origin,E=a.direction,w,I=d.dot(c,E);if(Math.abs(I)>P.EPSILON6&&(w=-d.dot(c,_)/I),!l(w)||w<=0){e._looking=!0,Nu(e,t,n),U.clone(t,e._tiltCenterMousePosition);return}s=d.multiplyByScalar(E,w,k4),d.add(_,s,s)}r&&(l(a)||(a=o.getPickRay(t,B4)),Sxe(e,a,s,s)),U.clone(t,e._tiltCenterMousePosition),d.clone(s,e._tiltCenter)}let u=i.canvas,f=Dxe;f.x=u.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,B4);let h=d.clone(d.ZERO,D_t);h.x=s.x;let p=an.fromPointNormal(h,c,I_t),g=Qn.rayPlane(a,p,v_t),m=o._projection,x=m.ellipsoid;d.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,rK);x.cartographicToCartesian(b,s);let T=Ot.eastNorthUpToFixedFrame(s,x,Ixe),C;l(g)?(d.fromElements(g.y,g.z,g.x,g),b=m.unproject(g,rK),x.cartographicToCartesian(b,g),C=Ot.eastNorthUpToFixedFrame(g,x,w_t)):C=T;let A=e._globe,S=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let v=d.UNIT_Z,D=F.clone(o.transform,Pxe);o._setTransform(T);let O=d.cross(d.UNIT_Z,d.normalize(o.position,nK),nK),R=d.dot(o.right,O);if(Lu(e,t,n,v,!1,!0),o._setTransform(C),R<0){let _=n.startPosition.y-n.endPosition.y;(r&&_<0||!r&&_>0)&&(v=void 0);let E=o.constrainedAxis;o.constrainedAxis=void 0,Lu(e,t,n,v,!0,!1),o.constrainedAxis=E}else Lu(e,t,n,v,!0,!1);if(l(o.constrainedAxis)){let _=d.cross(o.direction,o.constrainedAxis,V4);d.equalsEpsilon(_,d.ZERO,P.EPSILON6)||(d.dot(_,o.right)<0&&d.negate(_,_),d.cross(_,o.direction,o.up),d.cross(o.direction,o.up,o.right),d.normalize(o.up,o.up),d.normalize(o.right,o.right))}o._setTransform(D),e._globe=A,e._ellipsoid=S;let M=S.maximumRadius;e._rotateFactor=1/M,e._rotateRateRangeAdjustment=M;let L=d.clone(o.positionWC,nK);if(e.enableCollisionDetection&&dK(e,!0),!d.equals(o.positionWC,L)){o._setTransform(C),o.worldToCameraCoordinatesPoint(L,L);let _=d.magnitudeSquared(L);d.magnitudeSquared(o.position)>_&&(d.normalize(o.position,o.position),d.multiplyByScalar(o.position,Math.sqrt(_),o.position));let E=d.angleBetween(L,o.position),w=d.cross(L,o.position,L);d.normalize(w,w);let I=Oe.fromAxisAngle(w,E,P_t),N=$.fromQuaternion(I,R_t);$.multiplyByVector(N,o.direction,o.direction),$.multiplyByVector(N,o.up,o.up),d.cross(o.direction,o.up,o.right),d.cross(o.right,o.direction,o.up),o._setTransform(D)}}var Rxe=new U,Oxe=new pn,Mxe=new d;function N_t(e,t,n){l(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=Rxe,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,Oxe),u=c.origin,f=c.direction,h=o.position.z,p;h<e._minimumPickingTerrainHeight&&(p=C_(e,a,Mxe));let g;if(l(p)&&(g=d.distance(u,p)),s){let m=Exe(e,c,h);l(g)?g=Math.min(g,m):g=m}if(!l(g)){let m=d.UNIT_X;g=-d.dot(m,u)/d.dot(m,f)}cK(e,t,n,e.zoomFactor,g)}function F_t(e){let n=e._scene.camera;if(!F.equals(F.IDENTITY,n.transform))tl(e,e.enableRotate,e.rotateEventTypes,Lu,e.inertiaSpin,"_lastInertiaSpinMovement"),tl(e,e.enableZoom,e.zoomEventTypes,Nxe,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),tl(e,e.enableTilt,e.tiltEventTypes,O_t,e.inertiaSpin,"_lastInertiaTiltMovement"),tl(e,e.enableTranslate,e.translateEventTypes,S_t,e.inertiaTranslate,"_lastInertiaTranslateMovement"),tl(e,e.enableZoom,e.zoomEventTypes,N_t,e.inertiaZoom,"_lastInertiaZoomMovement"),tl(e,e.enableLook,e.lookEventTypes,Nu),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);l(o)&&(e._tween=i.add(o))}i.update()}}var B_t=new pn,k_t=new an(d.UNIT_X,0),V_t=new d,U_t=new d;function lK(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,B_t),s=d.clone(o.direction,U_t);i.mode===ne.COLUMBUS_VIEW&&d.fromElements(s.z,s.x,s.y,s);let a=an.fromPointNormal(n,s,k_t),c=Qn.rayPlane(r,a,V_t);l(c)&&(s=d.subtract(n,c,s),i.mode===ne.COLUMBUS_VIEW&&d.fromElements(s.y,s.z,s.x,s),d.add(o.position,s,o.position))}var _xe=new d,Lxe=new fe,sK=new d,aK=new ee,z_t=new d,H_t=new d,G_t=new d;function W_t(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!F.equals(o.transform,F.IDENTITY)){Lu(e,t,n);return}let a,c,u=s.geodeticSurfaceNormal(o.position,z_t);if(U.equals(t,e._rotateMousePosition)){if(e._looking)Nu(e,t,n,u);else if(e._rotating)Lu(e,t,n);else if(e._strafing)wxe(e,n);else{if(d.magnitude(o.position)<d.magnitude(e._rotateStartPosition))return;a=d.magnitude(e._rotateStartPosition),c=sK,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,aK),oK(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,Lxe).height,h=e._globe;if(l(h)&&f<e._minimumPickingTerrainHeight){let p=C_(e,n.startPosition,G_t);if(l(p)){let g=!1,m=o.getPickRay(n.startPosition,Axe);if(r)g=!0,vxe(e,m,p,p);else{let x=s.geodeticSurfaceNormal(p,H_t);Math.abs(d.dot(m.direction,x))<.05?g=!0:g=d.magnitude(o.position)<d.magnitude(p)}g?(U.clone(t,e._strafeEndMousePosition),d.clone(p,e._strafeStartPosition),e._strafing=!0,lK(e,n,e._strafeStartPosition)):(a=d.magnitude(p),c=sK,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,aK),oK(e,t,n,s),d.clone(p,e._rotateStartPosition))}else e._looking=!0,Nu(e,t,n,u)}else l(o.pickEllipsoid(n.startPosition,e._ellipsoid,_xe))?(oK(e,t,n,e._ellipsoid),d.clone(_xe,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,Lu(e,t,n)):(e._looking=!0,Nu(e,t,n,u));U.clone(t,e._rotateMousePosition)}function Lu(e,t,n,i,o,r){o=y(o,!1),r=y(r,!1);let s=e._scene,a=s.camera,c=s.canvas,u=a.constrainedAxis;l(i)&&(a.constrainedAxis=i);let f=d.magnitude(a.position),h=e._rotateFactor*(f-e._rotateRateRangeAdjustment);h>e._maximumRotateRate&&(h=e._maximumRotateRate),h<e._minimumRotateRate&&(h=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,g=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),g=Math.min(g,e.maximumMovementRatio);let m=h*p*Math.PI*2,x=h*g*Math.PI;if(l(i)&&l(e.maximumTiltAngle)){let b=e.maximumTiltAngle,T=d.dot(a.direction,i),C=Math.PI-Math.acos(T)+x;C>b&&(x-=C-b)}o||a.rotateRight(m),r||a.rotateUp(x),a.constrainedAxis=u}var iK=oe.clone(oe.UNIT_W),gxe=oe.clone(oe.UNIT_W),N4=new d,ZE=new d,F4=new d,yxe=new d,j_t=new U,q_t=new U,Y_t=new U,X_t=new U,K_t=new pn;function oK(e,t,n,i){let o=e._scene,r=o.camera,s=U.clone(n.startPosition,j_t),a=U.clone(n.endPosition,q_t),c=i.cartesianToCartographic(r.positionWC,Lxe).height,u,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(u=d.clone(e._panLastWorldPosition,iK),!l(e._globe)&&!U.equalsEpsilon(s,e._panLastMousePosition)&&(u=C_(e,s,iK)),!l(e._globe)&&l(u))){let h=d.subtract(u,r.positionWC,ZE),p=d.multiplyByScalar(r.directionWC,d.dot(r.directionWC,h),ZE),g=d.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,g,o.pixelRatio,X_t),x=U.subtract(a,s,Y_t),b=d.multiplyByScalar(r.rightWC,x.x*m.x,ZE),T=d.normalize(r.positionWC,Cxe),C=r.getPickRay(a,K_t).direction,A=d.subtract(C,d.projectVector(C,r.rightWC,F4),F4),S=d.angleBetween(A,r.directionWC),v=1;l(r.frustum.fov)&&(v=Math.max(Math.tan(S),.1));let D=Math.abs(d.dot(r.directionWC,T)),O=-x.y*m.y*2/Math.sqrt(v)*(1-D),R=d.multiplyByScalar(C,O,F4);D=Math.abs(d.dot(r.upWC,T));let M=d.multiplyByScalar(r.upWC,-x.y*(1-D)*m.y,yxe);f=d.add(u,b,gxe),f=d.add(f,R,f),f=d.add(f,M,f),d.clone(f,e._panLastWorldPosition),U.clone(a,e._panLastMousePosition)}if((!l(u)||!l(f))&&(u=r.pickEllipsoid(s,i,iK),f=r.pickEllipsoid(a,i,gxe)),!l(u)||!l(f)){e._rotating=!0,Lu(e,t,n);return}if(u=r.worldToCameraCoordinates(u,u),f=r.worldToCameraCoordinates(f,f),l(r.constrainedAxis)){let h=r.constrainedAxis,p=d.mostOrthogonalAxis(h,N4);d.cross(p,h,p),d.normalize(p,p);let g=d.cross(h,p,ZE),m=d.magnitude(u),x=d.dot(h,u),b=Math.acos(x/m),T=d.multiplyByScalar(h,x,F4);d.subtract(u,T,T),d.normalize(T,T);let C=d.magnitude(f),A=d.dot(h,f),S=Math.acos(A/C),v=d.multiplyByScalar(h,A,yxe);d.subtract(f,v,v),d.normalize(v,v);let D=Math.acos(d.dot(T,p));d.dot(T,g)<0&&(D=P.TWO_PI-D);let O=Math.acos(d.dot(v,p));d.dot(v,g)<0&&(O=P.TWO_PI-O);let R=D-O,M;d.equalsEpsilon(h,r.position,P.EPSILON2)?M=r.right:M=d.cross(h,r.position,N4);let L=d.cross(h,M,N4),_=d.dot(L,d.subtract(u,h,ZE)),E=d.dot(L,d.subtract(f,h,ZE)),w;_>0&&E>0?w=S-b:_>0&&E<=0?d.dot(r.position,h)>0?w=-b-S:w=b+S:w=b-S,r.rotateRight(R),r.rotateUp(w)}else{d.normalize(u,u),d.normalize(f,f);let h=d.dot(u,f),p=d.cross(u,f,N4);if(h<1&&!d.equalsEpsilon(p,d.ZERO,P.EPSILON14)){let g=Math.acos(h);r.rotate(p,g)}}}var Z_t=new d,$_t=new fe,xxe=0;function Nxe(e,t,n){l(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,u;c?u=t:(u=Rxe,u.x=a.clientWidth/2,u.y=a.clientHeight/2);let f=s.getPickRay(u,Oxe),h,p=o.cartesianToCartographic(s.position,$_t).height,g=Math.abs(xxe)<e.minimumPickingTerrainDistanceWithInertia;(i?g:p<e._minimumPickingTerrainHeight)&&(h=C_(e,u,Mxe));let x;if(l(h)&&(x=d.distance(f.origin,h),xxe=x),c){let T=Exe(e,f,p);l(x)?x=Math.min(x,T):x=T}l(x)||(x=p);let b=d.normalize(s.position,Z_t);cK(e,t,n,e.zoomFactor,x,d.dot(b,s.direction))}var Fxe=new U,U4=new pn,oP=new d,Q_t=new d,Bxe=new F,J_t=new F,kxe=new F,egt=new Oe,tgt=new $,uK=new fe,fK=new d;function ngt(e,t,n){let o=e._scene.camera;if(!F.equals(o.transform,F.IDENTITY))return;if(l(n.angleAndHeight)&&(n=n.angleAndHeight),U.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,fK);Nu(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,uK);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,ogt(e,t,n)):rgt(e,t,n)}var igt=new fe;function ogt(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,igt).height;if(a-s-1<P.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,u=Fxe;u.x=c.clientWidth/2,u.y=c.clientHeight/2;let f=r.getPickRay(u,U4),h,p=Qn.rayEllipsoid(f,i);if(l(p))h=pn.getPoint(f,p.start,oP);else if(a>e._minimumTrackBallHeight){let C=Qn.grazingAltitudeLocation(f,i);if(!l(C))return;let A=i.cartesianToCartographic(C,uK);A.height=0,h=i.cartographicToCartesian(A,oP)}else{e._looking=!0;let C=e._ellipsoid.geodeticSurfaceNormal(r.position,fK);Nu(e,t,n,C),U.clone(t,e._tiltCenterMousePosition);return}let g=Ot.eastNorthUpToFixedFrame(h,i,Bxe),m=e._globe,x=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=F.clone(r.transform,kxe);r._setTransform(g),Lu(e,t,n,d.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=x;let T=x.maximumRadius;e._rotateFactor=1/T,e._rotateRateRangeAdjustment=T}function rgt(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,u;if(U.equals(t,e._tiltCenterMousePosition))a=d.clone(e._tiltCenter,oP);else{if(a=C_(e,t,oP),!l(a)){if(c=r.getPickRay(t,U4),u=Qn.rayEllipsoid(c,i),!l(u)){if(i.cartesianToCartographic(r.position,uK).height<=e._minimumTrackBallHeight){e._looking=!0;let E=e._ellipsoid.geodeticSurfaceNormal(r.position,fK);Nu(e,t,n,E),U.clone(t,e._tiltCenterMousePosition)}return}a=pn.getPoint(c,u.start,oP)}s&&(l(c)||(c=r.getPickRay(t,U4)),Sxe(e,c,a,a)),U.clone(t,e._tiltCenterMousePosition),d.clone(a,e._tiltCenter)}let f=o.canvas,h=Fxe;h.x=f.clientWidth/2,h.y=e._tiltCenterMousePosition.y,c=r.getPickRay(h,U4);let p=d.magnitude(a),g=d.fromElements(p,p,p,sK),m=ee.fromCartesian3(g,aK);if(u=Qn.rayEllipsoid(c,m),!l(u))return;let x=d.magnitude(c.origin)>p?u.start:u.stop,b=pn.getPoint(c,x,Q_t),T=Ot.eastNorthUpToFixedFrame(a,i,Bxe),C=Ot.eastNorthUpToFixedFrame(b,m,J_t),A=e._globe,S=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let v=d.UNIT_Z,D=F.clone(r.transform,kxe);r._setTransform(C);let O=d.cross(b,r.positionWC,V4);if(d.dot(r.rightWC,O)<0){let _=n.startPosition.y-n.endPosition.y;(s&&_<0||!s&&_>0)&&(v=void 0);let E=r.constrainedAxis;r.constrainedAxis=void 0,Lu(e,t,n,v,!0,!1),r.constrainedAxis=E}else Lu(e,t,n,v,!0,!1);if(r._setTransform(T),Lu(e,t,n,v,!1,!0),l(r.constrainedAxis)){let _=d.cross(r.direction,r.constrainedAxis,V4);d.equalsEpsilon(_,d.ZERO,P.EPSILON6)||(d.dot(_,r.right)<0&&d.negate(_,_),d.cross(_,r.direction,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.up,r.up),d.normalize(r.right,r.right))}r._setTransform(D),e._globe=A,e._ellipsoid=S;let M=S.maximumRadius;e._rotateFactor=1/M,e._rotateRateRangeAdjustment=M;let L=d.clone(r.positionWC,V4);if(e.enableCollisionDetection&&dK(e,!0),!d.equals(r.positionWC,L)){r._setTransform(C),r.worldToCameraCoordinatesPoint(L,L);let _=d.magnitudeSquared(L);d.magnitudeSquared(r.position)>_&&(d.normalize(r.position,r.position),d.multiplyByScalar(r.position,Math.sqrt(_),r.position));let E=d.angleBetween(L,r.position),w=d.cross(L,r.position,L);d.normalize(w,w);let I=Oe.fromAxisAngle(w,E,egt),N=$.fromQuaternion(I,tgt);$.multiplyByVector(N,r.direction,r.direction),$.multiplyByVector(N,r.up,r.up),d.cross(r.direction,r.up,r.right),d.cross(r.right,r.direction,r.up),r._setTransform(D)}}var sgt=new U,agt=new U,bxe=new pn,Txe=new pn,cgt=new d,lgt=new d;function Nu(e,t,n,i){let r=e._scene.camera,s=sgt;s.x=n.startPosition.x,s.y=0;let a=agt;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,bxe),u=r.getPickRay(a,Txe),f=0,h,p;r.frustum instanceof nn?(h=c.origin,p=u.origin,d.add(r.direction,h,h),d.add(r.direction,p,p),d.subtract(h,r.position,h),d.subtract(p,r.position,p),d.normalize(h,h),d.normalize(p,p)):(h=c.direction,p=u.direction);let g=d.dot(h,p);g<1&&(f=Math.acos(g)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(l(i)?r.look(i,-f):l(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,bxe),u=r.getPickRay(a,Txe),f=0,r.frustum instanceof nn?(h=c.origin,p=u.origin,d.add(r.direction,h,h),d.add(r.direction,p,p),d.subtract(h,r.position,h),d.subtract(p,r.position,p),d.normalize(h,h),d.normalize(p,p)):(h=c.direction,p=u.direction),g=d.dot(h,p),g<1&&(f=Math.acos(g)),f=n.startPosition.y>n.endPosition.y?-f:f,i=y(i,m),l(i)){let x=r.direction,b=d.negate(i,cgt),T=d.equalsEpsilon(x,i,P.EPSILON2),C=d.equalsEpsilon(x,b,P.EPSILON2);if(!T&&!C){g=d.dot(x,i);let A=P.acosClamped(g);f>0&&f>A&&(f=A-P.EPSILON4),g=d.dot(x,b),A=P.acosClamped(g),f<0&&-f>A&&(f=-A+P.EPSILON4);let S=d.cross(i,x,lgt);r.look(S,f)}else(T&&f<0||C&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function ugt(e){tl(e,e.enableRotate,e.rotateEventTypes,W_t,e.inertiaSpin,"_lastInertiaSpinMovement"),tl(e,e.enableZoom,e.zoomEventTypes,Nxe,e.inertiaZoom,"_lastInertiaZoomMovement"),tl(e,e.enableTilt,e.tiltEventTypes,ngt,e.inertiaSpin,"_lastInertiaTiltMovement"),tl(e,e.enableLook,e.lookEventTypes,Nu)}var fgt=new F,dgt=new fe;function dK(e,t){e._adjustedHeightForTerrain=!0;let n=e._scene,i=n.mode;if(i===ne.SCENE2D||i===ne.MORPHING)return;let o=n.camera,r=y(n.ellipsoid,ee.WGS84),s=n.mapProjection,a,c;F.equals(o.transform,F.IDENTITY)||(a=F.clone(o.transform,fgt),c=d.magnitude(o.position),o._setTransform(F.IDENTITY));let u=dgt;i===ne.SCENE3D?r.cartesianToCartographic(o.position,u):s.unproject(o.position,u);let f=!1;if(u.height<e._minimumCollisionTerrainHeight){let h=e._scene.globeHeight;if(l(h)){let p=h+e.minimumZoomDistance,g=h-e._lastGlobeHeight,m=g/e._lastGlobeHeight;u.height<p&&(t||Math.abs(m)<=.1)&&(u.height=p,i===ne.SCENE3D?r.cartographicToCartesian(u,o.position):s.project(u,o.position),f=!0),t||Math.abs(m)<=.1?e._lastGlobeHeight=h:e._lastGlobeHeight+=g*.1}}l(a)&&(o._setTransform(a),f&&(d.normalize(o.position,o.position),d.negate(o.position,o.direction),d.multiplyByScalar(o.position,Math.max(c,e.minimumZoomDistance),o.position),d.normalize(o.direction,o.direction),d.cross(o.direction,o.up,o.right),d.cross(o.right,o.direction,o.up)))}rP.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===ne.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var hgt=new d,mgt=new d;rP.prototype.update=function(){let e=this._scene,{camera:t,globe:n,mode:i}=e;F.equals(t.transform,F.IDENTITY)?(this._globe=n,this._ellipsoid=y(e.ellipsoid,ee.default)):(this._globe=void 0,this._ellipsoid=ee.UNIT_SPHERE);let{verticalExaggeration:o,verticalExaggerationRelativeHeight:r}=e;this._minimumCollisionTerrainHeight=Dr.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=Dr.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=Dr.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&l(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=d.clone(t.positionWC,hgt),c=d.clone(t.directionWC,mgt);if(i===ne.SCENE2D?d_t(this):i===ne.COLUMBUS_VIEW?(this._horizontalRotationAxis=d.UNIT_Z,F_t(this)):i===ne.SCENE3D&&(this._horizontalRotationAxis=void 0,ugt(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain){let u=!d.equals(a,t.positionWC)||!d.equals(c,t.directionWC);dK(this,u)}this._aggregator.reset()};rP.prototype.isDestroyed=function(){return!1};rP.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),ue(this)};var H4=rP;var G4=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var W4=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function A_(){this._sceneFramebuffer=new GE;let e=.125,t=new Array(6);t[0]=new mo({fragmentShader:Ru,textureScale:e,forcePowerOfTwo:!0,sampleMode:Kf.LINEAR});let n=t[1]=new mo({fragmentShader:W4,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new U,t[2]=new mo({fragmentShader:Ab,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new mo({fragmentShader:Ab,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new mo({fragmentShader:Ru,sampleMode:Kf.LINEAR}),this._uCenter=new U,this._uRadius=void 0,t[5]=new mo({fragmentShader:G4,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new Ou({stages:t});let o=new YE(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}A_.prototype.get=function(e){return this._stages.get(e)};A_.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var pgt=new oe,Vxe=new U,_gt=new U,Uxe=new F;function ggt(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=F.computeViewportTransformation(n,0,1,Uxe),u=F.multiplyByPoint(r,o,pgt),f=Ot.pointToGLWindowCoordinates(s,c,o,Vxe);u.x+=P.SOLAR_RADIUS;let h=Ot.pointToGLWindowCoordinates(a,c,u,u),p=U.magnitude(U.subtract(h,f,h))*30*2,g=_gt;g.x=p,g.y=p,e._uCenter=U.clone(f,e._uCenter),e._uRadius=Math.max(g.x,g.y)*.15;let m=t.drawingBufferWidth,x=t.drawingBufferHeight,b=e._stages,T=b.get(0),C=T.outputTexture.width,A=T.outputTexture.height,S=new qe;S.width=C,S.height=A,c=F.computeViewportTransformation(S,0,1,Uxe),f=Ot.pointToGLWindowCoordinates(s,c,o,Vxe),g.x*=C/m,g.y*=A/x;let v=T.scissorRectangle;v.x=Math.max(f.x-g.x*.5,0),v.y=Math.max(f.y-g.y*.5,0),v.width=Math.min(g.x,m),v.height=Math.min(g.y,x);for(let D=1;D<4;++D)qe.clone(v,b.get(D).scissorRectangle)}A_.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};A_.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),ggt(this,t,n),o};A_.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};A_.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(Ru,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};A_.prototype.isDestroyed=function(){return!1};A_.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),ue(this)};var j4=A_;function zxe(){this._cachedShowFrustumsShaders={}}function ygt(e){let t={},n=e.vertexAttributes;for(let i in n)n.hasOwnProperty(i)&&(t[i]=n[i].index);return t}function xgt(e,t){let n=e.context,i=t,o=i.fragmentShaderSource.clone(),r=[];o.sources=o.sources.map(function(f){f=Ue.replaceMain(f,"czm_Debug_main");let h=/out_FragData_(\d+)/g,p;for(;(p=h.exec(f))!==null;)r.indexOf(p[1])===-1&&r.push(p[1]);return f});let s=r.length,a="";a+=`uniform vec3 debugShowCommandsColor; `,a+=`uniform vec3 debugShowFrustumsColor; `,a+=`void main() { czm_Debug_main(); `;let c;if(s>0)for(c=0;c<s;++c)a+=` out_FragData_${r[c]}.rgb *= debugShowCommandsColor; `,a+=` out_FragData_${r[c]}.rgb *= debugShowFrustumsColor; `;else a+=` out_FragColor.rgb *= debugShowCommandsColor; `,a+=` out_FragColor.rgb *= debugShowFrustumsColor; `;a+="}",o.sources.push(a);let u=ygt(i);return Qt.fromCache({context:n,vertexShaderSource:i.vertexShaderSource,fragmentShaderSource:o,attributeLocations:u})}var sP=new z;function bgt(e,t){let n;return l(t.uniformMap)?n=t.uniformMap:n={},l(n.debugShowCommandsColor)||l(n.debugShowFrustumsColor)||(n.debugShowCommandsColor=function(){return e.debugShowCommands?(l(t._debugColor)||(t._debugColor=z.fromRandom()),t._debugColor):z.WHITE},n.debugShowFrustumsColor=function(){return e.debugShowFrustums?(sP.red=t.debugOverlappingFrustums&1?1:0,sP.green=t.debugOverlappingFrustums&2?1:0,sP.blue=t.debugOverlappingFrustums&4?1:0,sP.alpha=1,sP):z.WHITE}),n}var Tgt=new Qe;zxe.prototype.executeDebugShowFrustumsCommand=function(e,t,n){let i=t.shaderProgram.id,o=this._cachedShowFrustumsShaders[i];l(o)||(o=xgt(e,t.shaderProgram),this._cachedShowFrustumsShaders[i]=o);let r=Qe.shallowClone(t,Tgt);r.shaderProgram=o,r.uniformMap=bgt(e,t),r.execute(e.context,n)};var q4=zxe;function Rb(e,t,n){this._primitive=e,this._tileIndex=t,this._sampleIndex=n,this._metadata={},this._orientedBoundingBox=new wn}Rb.fromKeyframeNode=function(e,t,n,i){let o=new Rb(e,t,n),{spatialNode:r,metadata:s}=i;return o._metadata=Cgt(e,s,n),o._orientedBoundingBox=Egt(e,r,n,o._orientedBoundingBox),o};function Cgt(e,t,n){if(!l(t))return;let{names:i,types:o}=e.provider,r={};for(let s=0;s<i.length;s++){let a=i[s],c=ct.getComponentCount(o[s]),u=t[s].slice(n*c,(n+1)*c);r[a]=u}return r}var Hxe=new d,Agt=new d;function Egt(e,t,n,i){let o=t.dimensions,r=o.x*o.y,s=Math.floor(n/r),a=n-s*r,c=Math.floor(a/o.x),u=a-c*o.x,f=d.fromElements(u,c,s,Hxe),h=d.divideComponents(d.subtract(f,e._paddingBefore,Hxe),e.dimensions,Agt);return e._shape.computeOrientedBoundingBoxForSample(t,e.dimensions,h,i)}Object.defineProperties(Rb.prototype,{metadata:{get:function(){return this._metadata}},primitive:{get:function(){return this._primitive}},sampleIndex:{get:function(){return this._sampleIndex}},tileIndex:{get:function(){return this._tileIndex}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox.clone()}}});Rb.prototype.hasProperty=function(e){return l(this._metadata[e])};Rb.prototype.getNames=function(){return Object.keys(this._metadata)};Rb.prototype.getProperty=function(e){return this._metadata[e]};var Y4=Rb;var X4=`struct Ray { vec3 pos; vec3 dir; vec3 rawDir; }; #if defined(JITTER) /** * Generate a pseudo-random value for a given 2D screen coordinate. * Similar to https://www.shadertoy.com/view/4djSRW with a modified hashscale. */ float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif float minComponent(in vec3 v) { return min(min(v.x, v.y), v.z); } float maxComponent(in vec3 v) { return max(max(v.x, v.y), v.z); } struct PointJacobianT { vec3 point; mat3 jacobianT; }; `;var K4=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #if defined(PICKING_VOXEL) #define ALPHA_ACCUM_MAX 0.1 #else #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 #endif uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif vec3 getSampleSize(in int level) { vec3 sampleCount = exp2(float(level)) * vec3(u_dimensions); vec3 sampleSizeUv = 1.0 / sampleCount; return scaleShapeUvToShapeSpace(sampleSizeUv); } #define MINIMUM_STEP_SCALAR (0.02) #define SHIFT_FRACTION (0.001) /** * Given a coordinate within a tile, and sample spacings along a ray through * the coordinate, find the distance to the points where the ray entered and * exited the voxel cell, along with the surface normals at those points. * The surface normals are returned in shape space coordinates. */ RayShapeIntersection getVoxelIntersection(in vec3 tileUv, in vec3 sampleSizeAlongRay) { vec3 voxelCoord = tileUv * vec3(u_dimensions); vec3 directions = sign(sampleSizeAlongRay); vec3 positiveDirections = max(directions, 0.0); vec3 entryCoord = mix(ceil(voxelCoord), floor(voxelCoord), positiveDirections); vec3 exitCoord = entryCoord + directions; vec3 distanceFromEntry = -abs((entryCoord - voxelCoord) * sampleSizeAlongRay); float lastEntry = maxComponent(distanceFromEntry); bvec3 isLastEntry = equal(distanceFromEntry, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); vec3 distanceToExit = abs((exitCoord - voxelCoord) * sampleSizeAlongRay); float firstExit = minComponent(distanceToExit); bvec3 isFirstExit = equal(distanceToExit, vec3(firstExit)); vec3 exitNormal = vec3(isFirstExit) * directions; vec4 exit = vec4(exitNormal, firstExit); return RayShapeIntersection(entry, exit); } vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection, in mat3 jacobianT, in float currentT) { // The Jacobian is computed in a space where the shape spans [-1, 1]. // But the ray is marched in a space where the shape fills [0, 1]. // So we need to scale the Jacobian by 2. vec3 gradient = 2.0 * viewRay.rawDir * jacobianT; vec3 sampleSizeAlongRay = getSampleSize(sampleData.tileCoords.w) / gradient; RayShapeIntersection voxelIntersection = getVoxelIntersection(sampleData.tileUv, sampleSizeAlongRay); // Transform normal from shape space to Cartesian space vec3 voxelNormal = normalize(jacobianT * voxelIntersection.entry.xyz); // Compare with the shape intersection, to choose the appropriate normal vec4 voxelEntry = vec4(voxelNormal, currentT + voxelIntersection.entry.w); vec4 entry = intersectionMax(shapeIntersection.entry, voxelEntry); float fixedStep = minComponent(abs(sampleSizeAlongRay)) * u_stepSize; float shift = fixedStep * SHIFT_FRACTION; float dt = voxelIntersection.exit.w + shift; if ((currentT + dt) > shapeIntersection.exit.w) { // Stop at end of shape dt = shapeIntersection.exit.w - currentT + shift; } float stepSize = clamp(dt, fixedStep * MINIMUM_STEP_SCALAR, fixedStep + shift); return vec4(entry.xyz, stepSize); } vec2 packIntToVec2(int value) { float shifted = float(value) / 255.0; float lowBits = fract(shifted); float highBits = floor(shifted) / 255.0; return vec2(highBits, lowBits); } vec2 packFloatToVec2(float value) { float lowBits = fract(value); float highBits = floor(value) / 255.0; return vec2(highBits, lowBits); } int getSampleIndex(in vec3 tileUv) { ivec3 voxelDimensions = u_dimensions; vec3 sampleCoordinate = tileUv * vec3(voxelDimensions); // tileUv = 1.0 is a valid coordinate but sampleIndex = voxelDimensions is not. // (tileUv = 1.0 corresponds to the last sample, at index = voxelDimensions - 1). // Clamp to [0, voxelDimensions - 0.5) to avoid numerical error before flooring vec3 maxCoordinate = vec3(voxelDimensions) - vec3(0.5); sampleCoordinate = clamp(sampleCoordinate, vec3(0.0), maxCoordinate); ivec3 sampleIndex = ivec3(floor(sampleCoordinate)); #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; sampleIndex += u_paddingBefore; #endif // Convert to a 1D index for lookup in a 1D data array return sampleIndex.x + voxelDimensions.x * (sampleIndex.y + voxelDimensions.y * sampleIndex.z); } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_ELLIPSOID) // viewDirUv has been scaled to a space where the ellipsoid is a sphere. // Undo this scaling to get the raw direction. vec3 rawDir = viewDirUv * u_ellipsoidRadiiUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, rawDir); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currentT = shapeIntersection.entry.w; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currentT * viewDirUv; PointJacobianT pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(pointJacobian.point, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currentT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum = vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = pointJacobian.point; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; fragmentInput.voxel.stepCount = stepCount; fragmentInput.voxel.tileIndex = sampleDatas[0].megatextureIndex; fragmentInput.voxel.sampleIndex = getSampleIndex(sampleDatas[0].tileUv); // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currentT += step.w; positionUv = viewPosUv + currentT * viewDirUv; // Check if there's more intersections. if (currentT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currentT = shapeIntersection.entry.w; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currentT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); traverseOctreeFromExisting(pointJacobian.point, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #elif defined(PICKING_VOXEL) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } vec2 megatextureId = packIntToVec2(sampleDatas[0].megatextureIndex); vec2 sampleIndex = packIntToVec2(getSampleIndex(sampleDatas[0].tileUv)); out_FragColor = vec4(megatextureId, sampleIndex); #else out_FragColor = colorAccum; #endif } `;var Z4=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var $4=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) struct RayShapeIntersection { vec4 entry; vec4 exit; }; vec4 intersectionMin(in vec4 intersect0, in vec4 intersect1) { if (intersect0.w == NO_HIT) { return intersect1; } else if (intersect1.w == NO_HIT) { return intersect0; } return (intersect0.w <= intersect1.w) ? intersect0 : intersect1; } vec4 intersectionMax(in vec4 intersect0, in vec4 intersect1) { return (intersect0.w >= intersect1.w) ? intersect0 : intersect1; } RayShapeIntersection intersectIntersections(in Ray ray, in RayShapeIntersection intersect0, in RayShapeIntersection intersect1) { bool missed = (intersect0.entry.w == NO_HIT) || (intersect1.entry.w == NO_HIT) || (intersect0.exit.w < intersect1.entry.w) || (intersect0.entry.w > intersect1.exit.w); if (missed) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } vec4 entry = intersectionMax(intersect0.entry, intersect1.entry); vec4 exit = intersectionMin(intersect0.exit, intersect1.exit); return RayShapeIntersection(entry, exit); } struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = encodeIntersectionType((intersection), int(!positive), (enter)) #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var Q4=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var J4=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setShapeIntersection /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var aP=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, // RayShapeIntersection vec4 intersectLongitude(in Ray ray, in float angle, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeNormal = vec2(-sin(angle), cos(angle)) * normalSign; vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float approachRate = dot(direction, planeNormal); float distance = -dot(position, planeNormal); float t = (approachRate == 0.0) ? NO_HIT : distance / approachRate; return vec4(planeNormal, 0.0, t); } RayShapeIntersection intersectHalfSpace(in Ray ray, in float angle, in bool positiveNormal) { vec4 intersection = intersectLongitude(ray, angle, positiveNormal); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); bool hitFront = (intersection.w > 0.0) == (dot(ray.pos.xy, intersection.xy) > 0.0); if (!hitFront) { return RayShapeIntersection(intersection, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersection); } } void intersectFlippedWedge(in Ray ray, in vec2 minMaxAngle, out RayShapeIntersection intersections[2]) { intersections[0] = intersectHalfSpace(ray, minMaxAngle.x, false); intersections[1] = intersectHalfSpace(ray, minMaxAngle.y, true); } bool hitPositiveHalfPlane(in Ray ray, in vec4 intersection, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeDirection = vec2(intersection.y, -intersection.x) * normalSign; vec2 hit = ray.pos.xy + intersection.w * ray.dir.xy; return dot(hit, planeDirection) > 0.0; } void intersectHalfPlane(in Ray ray, in float angle, out RayShapeIntersection intersections[2]) { vec4 intersection = intersectLongitude(ray, angle, true); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (hitPositiveHalfPlane(ray, intersection, true)) { intersections[0].entry = -1.0 * farSide; intersections[0].exit = vec4(-1.0 * intersection.xy, 0.0, intersection.w); intersections[1].entry = intersection; intersections[1].exit = farSide; } else { vec4 miss = vec4(normalize(ray.dir), NO_HIT); intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; } } RayShapeIntersection intersectRegularWedge(in Ray ray, in vec2 minMaxAngle) { // Note: works for maxAngle > minAngle + pi, where the "regular wedge" // is actually a negative volume. // Compute intersections with the two planes. // Normals will point toward the "outside" (negative space) vec4 intersect1 = intersectLongitude(ray, minMaxAngle.x, false); vec4 intersect2 = intersectLongitude(ray, minMaxAngle.y, true); // Choose intersection with smallest T as the "first", the other as "last" // Note: first or last could be in the "shadow" wedge, beyond the tip bool inOrder = intersect1.w <= intersect2.w; vec4 first = inOrder ? intersect1 : intersect2; vec4 last = inOrder ? intersect2 : intersect1; bool firstIsAhead = first.w >= 0.0; bool startedInsideFirst = dot(ray.pos.xy, first.xy) < 0.0; bool exitFromInside = firstIsAhead == startedInsideFirst; bool lastIsAhead = last.w > 0.0; bool startedOutsideLast = dot(ray.pos.xy, last.xy) >= 0.0; bool enterFromOutside = lastIsAhead == startedOutsideLast; vec4 farSide = vec4(normalize(ray.dir), INF_HIT); vec4 miss = vec4(normalize(ray.dir), NO_HIT); if (exitFromInside && enterFromOutside) { // Ray crosses both faces of negative wedge, exiting then entering the positive shape return RayShapeIntersection(first, last); } else if (!exitFromInside && enterFromOutside) { // Ray starts inside wedge. last is in shadow wedge, and first is actually the entry return RayShapeIntersection(-1.0 * farSide, first); } else if (exitFromInside && !enterFromOutside) { // First intersection was in the shadow wedge, so last is actually the exit return RayShapeIntersection(last, farSide); } else { // !exitFromInside && !enterFromOutside // Both intersections were in the shadow wedge return RayShapeIntersection(miss, miss); } } `;var eH=`// See IntersectionUtils.glsl for the definitions of Ray, RayShapeIntersection, // NO_HIT, Intersections /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; RayShapeIntersection intersectBox(in Ray ray, in vec3 minBound, in vec3 maxBound) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (minBound - ray.pos) / ray.dir; vec3 t1 = (maxBound - ray.pos) / ray.dir; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); vec3 directions = sign(ray.dir); // The actual intersection points are the furthest entry and the closest exit float lastEntry = maxComponent(entries); bvec3 isLastEntry = equal(entries, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); float firstExit = minComponent(exits); bvec3 isFirstExit = equal(exits, vec3(firstExit)); vec3 exitNormal = vec3(isLastEntry) * directions; vec4 exit = vec4(exitNormal, firstExit); if (entry.w > exit.w) { entry.w = NO_HIT; exit.w = NO_HIT; } return RayShapeIntersection(entry, exit); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, u_renderMinBounds, u_renderMaxBounds); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var tH=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection, // intersectIntersections // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms uniform vec2 u_cylinderRenderRadiusMinMax; uniform vec2 u_cylinderRenderHeightMinMax; #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif /** * Find the intersection of a ray with the volume defined by two planes of constant z */ RayShapeIntersection intersectHeightBounds(in Ray ray, in vec2 minMaxHeight, in bool convex) { float zPosition = ray.pos.z; float zDirection = ray.dir.z; float tmin = (minMaxHeight.x - zPosition) / zDirection; float tmax = (minMaxHeight.y - zPosition) / zDirection; // Normals point outside the volume float signFlip = convex ? 1.0 : -1.0; vec4 intersectMin = vec4(0.0, 0.0, -1.0 * signFlip, tmin); vec4 intersectMax = vec4(0.0, 0.0, 1.0 * signFlip, tmax); bool topEntry = zDirection < 0.0; vec4 entry = topEntry ? intersectMax : intersectMin; vec4 exit = topEntry ? intersectMin : intersectMax; return RayShapeIntersection(entry, exit); } /** * Find the intersection of a ray with a right cylindrical surface of a given radius * about the z-axis. */ RayShapeIntersection intersectCylinder(in Ray ray, in float radius, in bool convex) { vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float a = dot(direction, direction); float b = dot(position, direction); float c = dot(position, position) - radius * radius; float determinant = b * b - a * c; if (determinant < 0.0) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); float t1 = (-b - determinant) / a; float t2 = (-b + determinant) / a; float signFlip = convex ? 1.0 : -1.0; vec4 intersect1 = vec4(normalize(position + t1 * direction) * signFlip, 0.0, t1); vec4 intersect2 = vec4(normalize(position + t2 * direction) * signFlip, 0.0, t2); return RayShapeIntersection(intersect1, intersect2); } /** * Find the intersection of a ray with a right cylindrical solid of given * radius and height bounds. NOTE: The shape is assumed to be convex. */ RayShapeIntersection intersectBoundedCylinder(in Ray ray, in float radius, in vec2 minMaxHeight) { RayShapeIntersection cylinderIntersection = intersectCylinder(ray, radius, true); RayShapeIntersection heightBoundsIntersection = intersectHeightBounds(ray, minMaxHeight, true); return intersectIntersections(ray, cylinderIntersection, heightBoundsIntersection); } void intersectShape(Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; RayShapeIntersection outerIntersect = intersectBoundedCylinder(ray, u_cylinderRenderRadiusMinMax.y, u_cylinderRenderHeightMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.entry.w == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. RayShapeIntersection innerIntersect = intersectCylinder(ray, 1.0, false); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) RayShapeIntersection innerIntersect = intersectCylinder(ray, u_cylinderRenderRadiusMinMax.x, false); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #endif } `;var nH=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif uniform float u_eccentricitySquared; uniform vec2 u_ellipsoidRenderLatitudeSinMinMax; uniform vec2 u_clipMinMaxHeight; RayShapeIntersection intersectZPlane(in Ray ray, in float z) { float t = -ray.pos.z / ray.dir.z; bool startsOutside = sign(ray.pos.z) == sign(z); bool entry = (t >= 0.0) != startsOutside; vec4 intersect = vec4(0.0, 0.0, z, t); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (entry) { return RayShapeIntersection(intersect, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersect); } } RayShapeIntersection intersectHeight(in Ray ray, in float relativeHeight, in bool convex) { // Scale the ray by the ellipsoid axes to make it a unit sphere // Note: approximating ellipsoid + height as an ellipsoid vec3 radiiCorrection = u_ellipsoidRadiiUv / (u_ellipsoidRadiiUv + relativeHeight); vec3 position = ray.pos * radiiCorrection; vec3 direction = ray.dir * radiiCorrection; float a = dot(direction, direction); // ~ 1.0 (or maybe 4.0 if ray is scaled) float b = dot(direction, position); // roughly inside [-1.0, 1.0] when zoomed in float c = dot(position, position) - 1.0; // ~ 0.0 when zoomed in. float determinant = b * b - a * c; // ~ b * b when zoomed in if (determinant < 0.0) { vec4 miss = vec4(normalize(direction), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t1 = (-b - signB * determinant) / a; float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); float directionScale = convex ? 1.0 : -1.0; vec3 d1 = directionScale * normalize(position + tmin * direction); vec3 d2 = directionScale * normalize(position + tmax * direction); return RayShapeIntersection(vec4(d1, tmin), vec4(d2, tmax)); } /** * Given a circular cone around the z-axis, with apex at the origin, * find the parametric distance(s) along a ray where that ray intersects * the cone. * The cone opening angle is described by the squared cosine of * its half-angle (the angle between the Z-axis and the surface) */ vec2 intersectDoubleEndedCone(in Ray ray, in float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float sinSqrHalfAngle = 1.0 - cosSqrHalfAngle; float aSin = d.z * d.z * sinSqrHalfAngle; float aCos = -dot(d.xy, d.xy) * cosSqrHalfAngle; float a = aSin + aCos; float bSin = d.z * o.z * sinSqrHalfAngle; float bCos = -dot(o.xy, d.xy) * cosSqrHalfAngle; float b = bSin + bCos; float cSin = o.z * o.z * sinSqrHalfAngle; float cCos = -dot(o.xy, o.xy) * cosSqrHalfAngle; float c = cSin + cCos; // determinant = b * b - a * c. But bSin * bSin = aSin * cSin. // Avoid subtractive cancellation by expanding to eliminate these terms float determinant = 2.0 * bSin * bCos + bCos * bCos - aSin * cCos - aCos * cSin - aCos * cCos; if (determinant < 0.0) { return vec2(NO_HIT); } else if (a == 0.0) { // Ray is parallel to cone surface return (b == 0.0) ? vec2(NO_HIT) // Ray is on cone surface : vec2(-0.5 * c / b, NO_HIT); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; float t1 = (-b - signB * determinant) / a; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } /** * Given a point on a conical surface, find the surface normal at that point. */ vec3 getConeNormal(in vec3 p, in bool convex) { // Start with radial component pointing toward z-axis vec2 radial = -abs(p.z) * normalize(p.xy); // Z component points toward opening of cone float zSign = (p.z < 0.0) ? -1.0 : 1.0; float z = length(p.xy) * zSign; // Flip normal if shape is convex float flip = (convex) ? -1.0 : 1.0; return normalize(vec3(radial, z) * flip); } /** * Compute the shift between the ellipsoid origin and the apex of a cone of latitude */ float getLatitudeConeShift(in float sinLatitude) { // Find prime vertical radius of curvature: // the distance along the ellipsoid normal to the intersection with the z-axis float x2 = u_eccentricitySquared * sinLatitude * sinLatitude; float primeVerticalRadius = inversesqrt(1.0 - x2); // Compute a shift from the origin to the intersection of the cone with the z-axis return primeVerticalRadius * u_eccentricitySquared * sinLatitude; } void intersectFlippedCone(in Ray ray, in float cosHalfAngle, out RayShapeIntersection intersections[2]) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); // Initialize output with no intersections intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; if (intersect.x == NO_HIT) { return; } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, true), tmin); vec4 intersect1 = vec4(getConeNormal(p1, true), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { // no valid intersections } else if (p0InShadowCone) { intersections[0].exit = intersect1; } else if (p1InShadowCone) { intersections[0].entry = intersect0; } else { intersections[0].exit = intersect0; intersections[1].entry = intersect1; intersections[1].exit = farSide; } } RayShapeIntersection intersectRegularCone(in Ray ray, in float cosHalfAngle, in bool convex) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (intersect.x == NO_HIT) { return RayShapeIntersection(miss, miss); } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, convex), tmin); vec4 intersect1 = vec4(getConeNormal(p1, convex), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { return RayShapeIntersection(miss, miss); } else if (p0InShadowCone) { return RayShapeIntersection(intersect1, farSide); } else if (p1InShadowCone) { return RayShapeIntersection(-1.0 * farSide, intersect0); } else { return RayShapeIntersection(intersect0, intersect1); } } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; // Outer ellipsoid RayShapeIntersection outerIntersect = intersectHeight(ray, u_clipMinMaxHeight.y, true); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.entry.w == NO_HIT) { return; } // Inner ellipsoid RayShapeIntersection innerIntersect = intersectHeight(ray, u_clipMinMaxHeight.x, false); if (innerIntersect.entry.w == NO_HIT) { setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is large and thin it's possible for floating point math // to cause the ray to intersect the inner ellipsoid before the outer ellipsoid. // To prevent this from happening, clamp innerIntersect to outerIntersect and // sandwich the inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. innerIntersect.entry.w = max(innerIntersect.entry.w, outerIntersect.entry.w); innerIntersect.exit.w = min(innerIntersect.exit.w, outerIntersect.exit.w); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit } // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) RayShapeIntersection bottomConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) RayShapeIntersection bottomConeIntersection = intersectZPlane(ray, -1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) RayShapeIntersection bottomConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, bottomConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersections[1]); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) RayShapeIntersection topConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, topConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersections[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) RayShapeIntersection topConeIntersection = intersectZPlane(ray, 1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) RayShapeIntersection topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #endif } `;var $E=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var iH=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // For BOX, UV space = shape space, so we can use positionUv as-is, // and the Jacobian is the identity matrix, except that a step of 1 // only spans half the shape space [-1, 1], so the identity is scaled. return PointJacobianT(positionUv, mat3(0.5)); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionShape * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionShape; #endif } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return shapeUv / u_boxUvToShapeUvScale; #else return shapeUv; #endif }`;var oH=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from Cartesian UV space [0, 1] to Cartesian local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; float radius = length(position.xy); // [0, 1] vec3 radial = normalize(vec3(position.xy, 0.0)); // Shape space height is defined within [0, 1] float height = positionUv.z; // [0, 1] vec3 z = vec3(0.0, 0.0, 1.0); float angle = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); vec3 point = vec3(radius, height, angle); mat3 jacobianT = mat3(radial, z, east / length(position.xy)); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { float radius = positionShape.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; #endif float height = positionShape.y; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; #endif float angle = (positionShape.z + czm_pi) / czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; #endif return vec3(radius, height, angle); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { float radius = shapeUv.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius /= u_cylinderUvToShapeUvRadius.x; #endif float height = shapeUv.y; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height /= u_cylinderUvToShapeUvHeight.x; #endif float angle = shapeUv.z * czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) angle /= u_cylinderUvToShapeUvAngle.x; #endif return vec3(radius, height, angle); } `;var rH=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] uniform vec2 u_evoluteScale; // (radiiUv.x ^ 2 - radiiUv.z ^ 2) * vec2(1.0, -1.0) / radiiUv; uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif uniform float u_ellipsoidInverseHeightDifferenceUv; // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Extended to return radius of curvature along with the point vec3 nearestPointAndRadiusOnEllipse(vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 inverseRadii = 1.0 / radii; // We describe the ellipse parametrically: v = radii * vec2(cos(t), sin(t)) // but store the cos and sin of t in a vec2 for efficiency. // Initial guess: t = pi/4 vec2 tTrigs = vec2(0.7071067811865476); // Initial guess of point on ellipsoid vec2 v = radii * tTrigs; // Center of curvature of the ellipse at v vec2 evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; const int iterations = 3; for (int i = 0; i < iterations; ++i) { // Find the (approximate) intersection of p - evolute with the ellipsoid. vec2 q = normalize(p - evolute) * length(v - evolute); // Update the estimate of t. tTrigs = (q + evolute) * inverseRadii; tTrigs = normalize(clamp(tTrigs, 0.0, 1.0)); v = radii * tTrigs; evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; } return vec3(v * sign(pos), length(v - evolute)); } PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from UV space [0, 1] to local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; // Undo the scaling from ellipsoid to sphere position = position * u_ellipsoidRadiiUv; float longitude = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) // (assume radii.y == radii.x) and find the nearest point on the ellipse and its normal float distanceFromZAxis = length(position.xy); vec2 posEllipse = vec2(distanceFromZAxis, position.z); vec3 surfacePointAndRadius = nearestPointAndRadiusOnEllipse(posEllipse, u_ellipsoidRadiiUv.xz); vec2 surfacePoint = surfacePointAndRadius.xy; vec2 normal2d = normalize(surfacePoint * u_ellipsoidInverseRadiiSquaredUv.xz); float latitude = atan(normal2d.y, normal2d.x); vec3 north = vec3(-normal2d.y * normalize(position.xy), abs(normal2d.x)); float heightSign = length(posEllipse) < length(surfacePoint) ? -1.0 : 1.0; float height = heightSign * length(posEllipse - surfacePoint); vec3 up = normalize(cross(east, north)); vec3 point = vec3(longitude, latitude, height); mat3 jacobianT = mat3(east / distanceFromZAxis, north / (surfacePointAndRadius.z + height), up); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { // Longitude: shift & scale to [0, 1] float longitude = (positionShape.x + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif // Latitude: shift and scale to [0, 1] float latitude = (positionShape.y + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif // Height: scale to the range [0, 1] float height = 1.0 + positionShape.z * u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { // Convert from [0, 1] to radians [-pi, pi] float longitude = shapeUv.x * czm_twoPi; #if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude /= u_ellipsoidUvToShapeUvLongitude.x; #endif // Convert from [0, 1] to radians [-pi/2, pi/2] float latitude = shapeUv.y * czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude /= u_ellipsoidUvToShapeUvLatitude.x; #endif float height = shapeUv.z / u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } `;var sH=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = exp2(float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } vec3 getClampedTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); return clamp(tileUv, vec3(0.0), vec3(1.0)); } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = exp2(-1.0 * float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getClampedTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getClampedTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } `;var aH=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; uniform ivec3 u_dimensions; // does not include padding #if defined(PADDING) uniform ivec3 u_paddingBefore; uniform ivec3 u_paddingAfter; #endif // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = sampleData.tileUv * vec3(u_dimensions); ivec3 voxelDimensions = u_dimensions; #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; voxelCoord += vec3(u_paddingBefore); #endif #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, voxelDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(voxelDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, voxelDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;function Sgt(e){let t=new IT;this.shaderBuilder=t;let n=e._customShader,i=bt(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let g=o[p];t.addUniform(g.type,p,_e.FRAGMENT)}t.addUniform("sampler2D","u_megatextureTextures[METADATA_COUNT]",_e.FRAGMENT),this.uniformMap=i;let r=e._clippingPlanes,s=l(r)&&r.enabled?r.length:0;this.clippingPlanes=r,this.clippingPlanesLength=s,t.addVertexLines([Z4]),t.addFragmentLines([n.fragmentShaderText,"#line 0",sH,X4,$4,aH]),s>0&&(t.addDefine("CLIPPING_PLANES",void 0,_e.FRAGMENT),t.addDefine("CLIPPING_PLANES_COUNT",s,_e.FRAGMENT),r.unionClippingRegions&&t.addDefine("CLIPPING_PLANES_UNION",void 0,_e.FRAGMENT),t.addFragmentLines([J4])),e._depthTest&&(t.addDefine("DEPTH_TEST",void 0,_e.FRAGMENT),t.addFragmentLines([Q4]));let a=e._provider.shape;a==="BOX"?t.addFragmentLines([iH,eH,$E]):a==="CYLINDER"?t.addFragmentLines([oH,aP,tH,$E]):a==="ELLIPSOID"&&(t.addDefine("SHAPE_ELLIPSOID",void 0,_e.FRAGMENT),t.addFragmentLines([rH,aP,nH,$E])),t.addFragmentLines([K4]);let c=e._shape,u=c.shaderDefines;for(let p in u)if(u.hasOwnProperty(p)){let g=u[p];l(g)&&(g=g===!0?void 0:g,t.addDefine(p,g,_e.FRAGMENT))}let f=c.shaderMaximumIntersectionsLength;s>0&&(t.addDefine("CLIPPING_PLANES_INTERSECTION_INDEX",f,_e.FRAGMENT),s===1?f+=1:r.unionClippingRegions?f+=2:f+=1),e._depthTest&&(t.addDefine("DEPTH_INTERSECTION_INDEX",f,_e.FRAGMENT),f+=1),t.addDefine("INTERSECTION_COUNT",f,_e.FRAGMENT),(!d.equals(e.paddingBefore,d.ZERO)||!d.equals(e.paddingAfter,d.ZERO))&&t.addDefine("PADDING",void 0,_e.FRAGMENT),e._useLogDepth&&t.addDefine("LOG_DEPTH_READ_ONLY",void 0,_e.FRAGMENT),e._nearestSampling&&t.addDefine("NEAREST_SAMPLING",void 0,_e.FRAGMENT);let h=e._traversal;t.addDefine("SAMPLE_COUNT",`${h._sampleCount}`,_e.FRAGMENT)}var cH=Sgt;function vgt(e,t){let{shaderBuilder:n}=e,{names:i,types:o,componentTypes:r,minimumValues:s,maximumValues:a}=t._provider,c=o.length,u=l(s)&&l(a);n.addDefine("METADATA_COUNT",c,_e.FRAGMENT),u&&n.addDefine("STATISTICS",void 0,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],L=o[R],_=`PropertyStatistics_${M}`,E=`PropertyStatistics_${M}`;n.addStruct(_,E,_e.FRAGMENT);let w=lH(L);n.addStructField(_,w,"min"),n.addStructField(_,w,"max")}let f="Statistics",h="Statistics",p="statistics";n.addStruct(f,h,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],L=`PropertyStatistics_${M}`,_=M;n.addStructField(f,L,_)}let g="Metadata",m="Metadata",x="metadata";n.addStruct(g,m,_e.FRAGMENT),n.addStructField(g,h,p);for(let R=0;R<c;R++){let M=i[R],L=o[R],_=lH(L);n.addStructField(g,_,M)}for(let R=0;R<c;R++){let M=i[R],L=o[R],_=Dgt(L),E=`VoxelProperty_${M}`,w=`VoxelProperty_${M}`;n.addStruct(E,w,_e.FRAGMENT),n.addStructField(E,_,"partialDerivativeLocal"),n.addStructField(E,_,"partialDerivativeWorld"),n.addStructField(E,_,"partialDerivativeView"),n.addStructField(E,_,"partialDerivativeValid")}let b="Voxel",T="Voxel",C="voxel";n.addStruct(b,T,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],L=`VoxelProperty_${M}`;n.addStructField(b,L,M)}n.addStructField(b,"vec3","positionEC"),n.addStructField(b,"vec3","positionUv"),n.addStructField(b,"vec3","positionShapeUv"),n.addStructField(b,"vec3","positionUvLocal"),n.addStructField(b,"vec3","viewDirUv"),n.addStructField(b,"vec3","viewDirWorld"),n.addStructField(b,"vec3","surfaceNormal"),n.addStructField(b,"float","travelDistance"),n.addStructField(b,"int","stepCount"),n.addStructField(b,"int","tileIndex"),n.addStructField(b,"int","sampleIndex");let A="FragmentInput";n.addStruct(A,"FragmentInput",_e.FRAGMENT),n.addStructField(A,m,x),n.addStructField(A,T,C);let v="Properties",D="Properties",O="properties";n.addStruct(v,D,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],L=o[R],_=lH(L);n.addStructField(v,_,M)}{let R="clearProperties";n.addFunction(R,`${D} clearProperties()`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let L=i[M],_=o[M],E=r[M],w=lH(_,E);n.addFunctionLines(R,[`${O}.${L} = ${w}(0.0);`])}n.addFunctionLines(R,[`return ${O};`])}{let R="sumProperties";n.addFunction(R,`${D} sumProperties(${D} propertiesA, ${D} propertiesB)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let L=i[M];n.addFunctionLines(R,[`${O}.${L} = propertiesA.${L} + propertiesB.${L};`])}n.addFunctionLines(R,[`return ${O};`])}{let R="scaleProperties";n.addFunction(R,`${D} scaleProperties(${D} ${O}, float scale)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} scaledProperties = ${O};`]);for(let M=0;M<c;M++){let L=i[M];n.addFunctionLines(R,[`scaledProperties.${L} *= scale;`])}n.addFunctionLines(R,["return scaledProperties;"])}{let R="mixProperties";n.addFunction(R,`${D} mixProperties(${D} propertiesA, ${D} propertiesB, float mixFactor)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let L=i[M];n.addFunctionLines(R,[`${O}.${L} = mix(propertiesA.${L}, propertiesB.${L}, mixFactor);`])}n.addFunctionLines(R,[`return ${O};`])}{let R="copyPropertiesToMetadata";n.addFunction(R,`void copyPropertiesToMetadata(in ${D} ${O}, inout ${m} ${x})`,_e.FRAGMENT);for(let M=0;M<c;M++){let L=i[M];n.addFunctionLines(R,[`${x}.${L} = ${O}.${L};`])}}if(u){let R="setStatistics";n.addFunction(R,`void setStatistics(inout ${h} ${p})`,_e.FRAGMENT);for(let M=0;M<c;M++){let L=i[M],_=o[M],E=ct.getComponentCount(_);for(let w=0;w<E;w++){let I=Igt(_,w),N=s[M][w],B=a[M][w];n.addFunctionLines(R,[`${p}.${L}.min${I} = ${Gxe(N)};`,`${p}.${L}.max${I} = ${Gxe(B)};`])}}}{let R="getPropertiesFromMegatextureAtUv";n.addFunction(R,`${D} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let L=i[M],_=o[M],E=r[M],w=wgt(_,E);n.addFunctionLines(R,[`properties.${L} = texture(u_megatextureTextures[${M}], texcoord)${w};`])}n.addFunctionLines(R,[`return ${O};`])}}function lH(e){if(e===ct.SCALAR)return"float";if(e===ct.VEC2)return"vec2";if(e===ct.VEC3)return"vec3";if(e===ct.VEC4)return"vec4"}function wgt(e){if(e===ct.SCALAR)return".r";if(e===ct.VEC2)return".ra";if(e===ct.VEC3)return".rgb";if(e===ct.VEC4)return""}function Dgt(e){if(e===ct.SCALAR)return"vec3";if(e===ct.VEC2)return"mat2";if(e===ct.VEC3)return"mat3";if(e===ct.VEC4)return"mat4"}function Gxe(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function Igt(e,t){return e===ct.SCALAR?"":`[${t}]`}var uH=vgt;function Pgt(e,t){let n=new cH(e);uH(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let T="getClippingPlane",C=Uy(o,t),A=0,S=C.indexOf(")")+1,v=C.indexOf("{",S)+1,D=C.indexOf("}",v),O=C.slice(A,S),R=C.slice(v,D);i.addFunction(T,O,_e.FRAGMENT),i.addFunctionLines(T,[R])}let s=i.clone();s.addDefine("PICKING",void 0,_e.FRAGMENT);let a=i.clone();a.addDefine("PICKING_VOXEL",void 0,_e.FRAGMENT);let c=i.buildShaderProgram(t),u=s.buildShaderProgram(t),f=a.buildShaderProgram(t),h=Ve.fromCache({cull:{enabled:!0,face:bi.BACK},depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND}),p=t.getViewportQuadVertexArray(),g=e._depthTest,m=new Qe({vertexArray:p,primitiveType:Me.TRIANGLES,renderState:h,shaderProgram:c,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:we.VOXELS,executeInClosestFrustum:!0,owner:this,cull:g,occlude:g}),x=Qe.shallowClone(m,new Qe);x.shaderProgram=u,x.pickOnly=!0;let b=Qe.shallowClone(m,new Qe);if(b.shaderProgram=f,b.pickOnly=!0,l(e._drawCommand)){let T=e._drawCommand;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}if(l(e._drawCommandPick)){let T=e._drawCommandPick;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}if(l(e._drawCommandPickVoxel)){let T=e._drawCommandPickVoxel;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}e._drawCommand=m,e._drawCommandPick=x,e._drawCommandPickVoxel=b}var fH=Pgt;function zl(){this.orientedBoundingBox=new wn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._minBounds=d.clone(zl.DefaultMinBounds,new d),this._maxBounds=d.clone(zl.DefaultMaxBounds,new d),this.shaderUniforms={renderMinBounds:new d,renderMaxBounds:new d,boxUvToShapeUvScale:new d,boxUvToShapeUvTranslate:new d},this.shaderDefines={BOX_INTERSECTION_INDEX:void 0,BOX_HAS_SHAPE_BOUNDS:void 0},this.shaderMaximumIntersectionsLength=0}var Rgt=new d,hK=new d,Ogt=new $,Mgt=new d,Lgt=new d,Ngt=new d,Fgt=new d,Wxe=F.fromRotationTranslation($.fromUniformScale(.5,new $),new d(.5,.5,.5),new F);zl.prototype.update=function(e,t,n,i,o){i=y(i,zl.DefaultMinBounds),o=y(o,zl.DefaultMaxBounds);let r=zl.DefaultMinBounds,s=zl.DefaultMaxBounds;t=this._minBounds=d.clamp(t,r,s,this._minBounds),n=this._maxBounds=d.clamp(n,r,s,this._maxBounds),i=d.clamp(i,r,s,Mgt),o=d.clamp(o,r,s,Lgt);let a=d.clamp(t,i,o,Ngt),c=d.clamp(n,i,o,Fgt),u=F.getScale(e,hK);if(a.x>c.x||a.y>c.y||a.z>c.z||(a.x===c.x)+(a.y===c.y)+(a.z===c.z)>=2||i.x>o.x||i.y>o.y||i.z>o.z||u.x===0||u.y===0||u.z===0)return!1;this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=pK(a,c,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:f,shaderDefines:h}=this;for(let m in h)h.hasOwnProperty(m)&&(h[m]=void 0);let p=!d.equals(t,r)||!d.equals(n,s),g=0;if(h.BOX_INTERSECTION_INDEX=g,g+=1,f.renderMinBounds=F.multiplyByPoint(Wxe,a,f.renderMinBounds),f.renderMaxBounds=F.multiplyByPoint(Wxe,c,f.renderMaxBounds),p){h.BOX_HAS_SHAPE_BOUNDS=!0;let m=t,x=n;f.boxUvToShapeUvScale=d.fromElements(2/(m.x===x.x?1:x.x-m.x),2/(m.y===x.y?1:x.y-m.y),2/(m.z===x.z?1:x.z-m.z),f.boxUvToShapeUvScale),f.boxUvToShapeUvTranslate=d.fromElements(-f.boxUvToShapeUvScale.x*(m.x*.5+.5),-f.boxUvToShapeUvScale.y*(m.y*.5+.5),-f.boxUvToShapeUvScale.z*(m.z*.5+.5),f.boxUvToShapeUvTranslate)}return this.shaderMaximumIntersectionsLength=g,!0};var dH=new d,mK=new d;zl.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=d.fromElements(P.lerp(r.x,s.x,a*t),P.lerp(r.y,s.y,a*n),P.lerp(r.z,s.z,a*i),dH),u=d.fromElements(P.lerp(r.x,s.x,a*(t+1)),P.lerp(r.y,s.y,a*(n+1)),P.lerp(r.z,s.z,a*(i+1)),mK);return pK(c,u,this.shapeTransform,o)};var jxe=new d;zl.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,jxe),s=d.multiplyByScalar(r,o,jxe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,dH),o,dH),c=d.add(a,s,mK),u=this._minBounds,f=this._maxBounds,h=d.fromElements(P.lerp(u.x,f.x,a.x),P.lerp(u.y,f.y,a.y),P.lerp(u.z,f.z,a.z),dH),p=d.fromElements(P.lerp(u.x,f.x,c.x),P.lerp(u.y,f.y,c.y),P.lerp(u.z,f.z,c.z),mK);return pK(h,p,this.shapeTransform,i)};zl.DefaultMinBounds=Object.freeze(new d(-1,-1,-1));zl.DefaultMaxBounds=Object.freeze(new d(1,1,1));function pK(e,t,n,i){let o=zl.DefaultMinBounds,r=zl.DefaultMaxBounds;if(d.equals(e,o)&&d.equals(t,r))i.center=F.getTranslation(n,i.center),i.halfAxes=F.getMatrix3(n,i.halfAxes);else{let a=F.getScale(n,hK),c=d.midpoint(e,t,Rgt);i.center=F.multiplyByPoint(n,c,i.center),a=d.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),hK);let u=F.getRotation(n,Ogt);i.halfAxes=$.setScale(u,a,i.halfAxes)}return i}var E_=zl;function Qr(){this.orientedBoundingBox=new wn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._minimumRadius=Qr.DefaultMinBounds.x,this._maximumRadius=Qr.DefaultMaxBounds.x,this._minimumHeight=Qr.DefaultMinBounds.y,this._maximumHeight=Qr.DefaultMaxBounds.y,this._minimumAngle=Qr.DefaultMinBounds.z,this._maximumAngle=Qr.DefaultMaxBounds.z,this.shaderUniforms={cylinderRenderHeightMinMax:new U,cylinderRenderRadiusMinMax:new U,cylinderRenderAngleMinMax:new U,cylinderUvToShapeUvRadius:new U,cylinderUvToShapeUvHeight:new U,cylinderUvToShapeUvAngle:new U,cylinderShapeUvAngleMinMax:new U,cylinderShapeUvAngleRangeZeroMid:0},this.shaderDefines={CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN:void 0,CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF:void 0,CYLINDER_HAS_SHAPE_BOUNDS_RADIUS:void 0,CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MAX:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MIN:void 0,CYLINDER_INTERSECTION_INDEX_ANGLE:void 0},this.shaderMaximumIntersectionsLength=0}var Kxe=new d;Qr.prototype.update=function(e,t,n,i,o){i=y(i,Qr.DefaultMinBounds),o=y(o,Qr.DefaultMaxBounds);let r=Qr.DefaultMinBounds.x,s=Qr.DefaultMaxBounds.x,a=Qr.DefaultMinBounds.y,c=Qr.DefaultMaxBounds.y,u=Qr.DefaultMinBounds.z,f=Qr.DefaultMaxBounds.z,h=f-u,p=.5*h,g=P.EPSILON10,m=P.EPSILON3,x=P.EPSILON10,b=P.clamp(t.x,r,s),T=P.clamp(n.x,r,s),C=P.clamp(i.x,r,s),A=P.clamp(o.x,r,s),S=Math.max(b,C),v=Math.min(T,A),D=P.clamp(t.y,a,c),O=P.clamp(n.y,a,c),R=P.clamp(i.y,a,c),M=P.clamp(o.y,a,c),L=Math.max(D,R),_=Math.min(O,M),E=P.negativePiToPi(t.z),w=P.negativePiToPi(n.z),I=P.negativePiToPi(i.z),N=P.negativePiToPi(o.z),B=Math.max(E,I),H=Math.min(w,N),V=F.getScale(e,Kxe);if(v===0||S>v||L>_||P.equalsEpsilon(V.x,0,void 0,g)||P.equalsEpsilon(V.y,0,void 0,g)||P.equalsEpsilon(V.z,0,void 0,g))return!1;this._minimumRadius=b,this._maximumRadius=T,this._minimumHeight=D,this._maximumHeight=O,this._minimumAngle=E,this._maximumAngle=w,this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=gK(S,v,L,_,B,H,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let W=b===r&&T===s,q=D===a&&O===c,J=w<E,j=w-E+J*h,K=j>p+x&&j<h-x,Q=j<p-x,de=j>=p-x&&j<=p+x,xe=K||Q||de,ce=P.equalsEpsilon(E,u,void 0,m),ge=P.equalsEpsilon(w,f,void 0,m),Te=S===r,De=H<B,Ae=H-B+De*h,Be=Ae>=p-x&&Ae<h-x,ze=Ae>x&&Ae<p-x,Ze=Ae<=x,Et=Be||ze||Ze,{shaderUniforms:Ct,shaderDefines:ke}=this;for(let lt in ke)ke.hasOwnProperty(lt)&&(ke[lt]=void 0);let jt=0;if(ke.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=jt,jt+=1,Te||(ke.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,ke.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=jt,jt+=1),Ct.cylinderRenderRadiusMinMax=U.fromElements(S,v,Ct.cylinderRenderRadiusMinMax),S===v&&(ke.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),!W){ke.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let lt=T-b,ut=0,In=1;lt!==0&&(ut=1/lt,In=-b/lt),Ct.cylinderUvToShapeUvRadius=U.fromElements(ut,In,Ct.cylinderUvToShapeUvRadius)}if(!q){ke.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let lt=O-D,ut=0,In=1;lt!==0&&(ut=2/lt,In=-(D+1)/lt),Ct.cylinderUvToShapeUvHeight=U.fromElements(ut,In,Ct.cylinderUvToShapeUvHeight)}if(Ct.cylinderRenderHeightMinMax=U.fromElements(L,_,Ct.cylinderRenderHeightMinMax),J&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),Et&&(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,ke.CYLINDER_INTERSECTION_INDEX_ANGLE=jt,Be?(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,jt+=1):ze?(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,jt+=2):Ze&&(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,jt+=2),Ct.cylinderRenderAngleMinMax=U.fromElements(B,H,Ct.cylinderRenderAngleMinMax)),xe){ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,ce&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),ge&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let lt=(E-u)/h,ut=(w-u)/h,In=1-j/h;if(Ct.cylinderShapeUvAngleMinMax=U.fromElements(lt,ut,Ct.cylinderShapeUvAngleMinMax),Ct.cylinderShapeUvAngleRangeZeroMid=(ut+.5*In)%1,j<=x)Ct.cylinderUvToShapeUvAngle=U.fromElements(0,1,Ct.cylinderUvToShapeUvAngle);else{let on=h/j,pe=-(E-u)/j;Ct.cylinderUvToShapeUvAngle=U.fromElements(on,pe,Ct.cylinderUvToShapeUvAngle)}}return this.shaderMaximumIntersectionsLength=jt,!0};Qr.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minimumRadius,s=this._maximumRadius,a=this._minimumHeight,c=this._maximumHeight,u=this._minimumAngle,f=this._maximumAngle,h=1/Math.pow(2,e),p=P.lerp(r,s,t*h),g=P.lerp(r,s,(t+1)*h),m=P.lerp(a,c,n*h),x=P.lerp(a,c,(n+1)*h),b=P.lerp(u,f,i*h),T=P.lerp(u,f,(i+1)*h);return gK(p,g,m,x,b,T,this.shapeTransform,o)};var qxe=new d,Yxe=new d,Bgt=new d;Qr.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,qxe),s=d.multiplyByScalar(r,o,qxe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,Yxe),o,Yxe),c=d.add(a,s,Bgt),u=this._minimumRadius,f=this._maximumRadius,h=this._minimumHeight,p=this._maximumHeight,g=this._minimumAngle,m=this._maximumAngle,x=P.lerp(u,f,a.x),b=P.lerp(u,f,c.x),T=P.lerp(h,p,a.y),C=P.lerp(h,p,c.y),A=P.lerp(g,m,a.z),S=P.lerp(g,m,c.z);return gK(x,b,T,C,A,S,this.shapeTransform,i)};Qr.DefaultMinBounds=Object.freeze(new d(0,-1,-P.PI));Qr.DefaultMaxBounds=Object.freeze(new d(1,1,+P.PI));var kgt=5,Vgt=new Array(kgt),Ugt=new d,zgt=new $,Hgt=new F,Ggt=new F,Wgt=new F,_K=new F,jgt=new d,qgt=new d,Ygt=new d,Zxe=new Array(8);for(let e=0;e<8;e++)Zxe[e]=new d;function Xxe(e,t,n){return Math.abs(oe.dot(e,t))<n}function Xgt(e){let t=F.getColumn(e,0,jgt),n=F.getColumn(e,1,qgt),i=F.getColumn(e,2,Ygt),o=P.EPSILON4;return Xxe(t,n,o)&&Xxe(n,i,o)}function Kgt(e,t){let n=Zxe;d.fromElements(-.5,-.5,-.5,n[0]),d.fromElements(-.5,-.5,.5,n[1]),d.fromElements(-.5,.5,-.5,n[2]),d.fromElements(-.5,.5,.5,n[3]),d.fromElements(.5,-.5,-.5,n[4]),d.fromElements(.5,-.5,.5,n[5]),d.fromElements(.5,.5,-.5,n[6]),d.fromElements(.5,.5,.5,n[7]);for(let i=0;i<8;++i)F.multiplyByPoint(e,n[i],n[i]);return wn.fromPoints(n,t)}function gK(e,t,n,i,o,r,s,a){let c=Qr.DefaultMinBounds,u=Qr.DefaultMaxBounds,f=c.x,h=u.x,p=c.y,g=u.y,m=c.z,x=u.z;if(e===f&&t===h&&n===p&&i===g&&o===m&&r===x)return a.center=F.getTranslation(s,a.center),a.halfAxes=F.getMatrix3(s,a.halfAxes),a;r<o&&(r+=P.TWO_PI);let T=r-o,C=o+T*.5,A=Vgt,S=0;A[S++]=o,A[S++]=r,A[S++]=C,T>P.PI&&(A[S++]=C-P.PI_OVER_TWO,A[S++]=C+P.PI_OVER_TWO);let v=1,D=1,O=-1,R=-1;for(let J=0;J<S;++J){let j=A[J]-C,K=Math.cos(j),Q=Math.sin(j),de=K*e,xe=Q*e,ce=K*t,ge=Q*t;v=Math.min(v,de),D=Math.min(D,xe),v=Math.min(v,ce),D=Math.min(D,ge),O=Math.max(O,de),R=Math.max(R,xe),O=Math.max(O,ce),R=Math.max(R,ge)}let M=O-v,L=R-D,_=i-n,E=(v+O)*.5,w=(D+R)*.5,I=(n+i)*.5,N=d.fromElements(E,w,I,Ugt),B=$.fromRotationZ(C,zgt),H=d.fromElements(M,L,_,Kxe),V=F.fromScale(H,Wgt),G=F.fromRotation(B,Ggt),k=F.fromTranslation(N,Hgt),W=F.multiplyTransformation(G,F.multiplyTransformation(k,V,_K),_K),q=F.multiplyTransformation(s,W,_K);return Xgt(q)?wn.fromTransformation(q,a):Kgt(q,a)}var S_=Qr;function v_(){this.orientedBoundingBox=new wn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._rectangle=new se,this._minimumHeight=v_.DefaultMinBounds.z,this._maximumHeight=v_.DefaultMaxBounds.z,this._ellipsoid=new ee,this._translation=new d,this._rotation=new $,this.shaderUniforms={ellipsoidRadiiUv:new d,eccentricitySquared:0,evoluteScale:new U,ellipsoidInverseRadiiSquaredUv:new d,ellipsoidRenderLongitudeMinMax:new U,ellipsoidShapeUvLongitudeMinMaxMid:new d,ellipsoidUvToShapeUvLongitude:new U,ellipsoidUvToShapeUvLatitude:new U,ellipsoidRenderLatitudeSinMinMax:new U,ellipsoidInverseHeightDifferenceUv:0,clipMinMaxHeight:new U},this.shaderDefines={ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LONGITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN:void 0},this.shaderMaximumIntersectionsLength=0}var Zgt=new d,$gt=new d,Qgt=new d,Jgt=new d,eyt=new d,tyt=new d,nyt=new d,iyt=new d,oyt=new $,$xe=new d,Qxe=new d,ryt=new se;v_.prototype.update=function(e,t,n,i,o){let{DefaultMinBounds:r,DefaultMaxBounds:s}=v_;i=y(i,r),o=y(o,s);let a=P.EPSILON10,c=P.EPSILON3,u=P.EPSILON10,f=P.EPSILON10,h=P.EPSILON3,p=F.getScale(e,iyt),g=d.clone(r,Zgt);g.z=-d.minimumComponent(p);let m=d.clamp(t,g,s,$gt),x=d.clamp(n,g,s,Qgt),b=d.clamp(i,g,s,Jgt),T=d.clamp(o,g,s,eyt),C=d.maximumByComponent(m,b,tyt),A=d.minimumByComponent(x,T,nyt),S=d.add(p,d.fromElements(x.z,x.z,x.z,$xe),$xe),v=d.maximumComponent(S),D=d.add(p,d.fromElements(A.z,A.z,A.z,Qxe),Qxe);if(C.y>A.y||C.y===s.y||A.y===r.y||C.z>A.z||P.equalsEpsilon(D,d.ZERO,void 0,a))return!1;this._rectangle=se.fromRadians(m.x,m.y,x.x,x.y),this._translation=F.getTranslation(e,this._translation),this._rotation=F.getRotation(e,this._rotation),this._ellipsoid=ee.fromCartesian3(p,this._ellipsoid),this._minimumHeight=m.z,this._maximumHeight=x.z;let O=se.fromRadians(C.x,C.y,A.x,A.y,ryt);this.orientedBoundingBox=yK(O,C.z,A.z,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=F.fromRotationTranslation($.setScale(this._rotation,S,oyt),this._translation,this.shapeTransform),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let R=s.x-r.x,M=.5*R,L=A.x<C.x,_=A.x-C.x+L*R,E=_<=u,w=_>=M-u&&_<R-u,I=_>u&&_<M-u,N=E||w||I,B=x.x<m.x,H=x.x-m.x+B*R,V=H>M+u&&H<R-u,G=H>=M-u&&H<=M+u,k=H<M-u,W=V||G||k,q=A.y<-h,J=A.y>=-h&&A.y<=+h,j=A.y>+h&&A.y<s.y-f,K=q||J||j,Q=C.y>r.y+f&&C.y<-h,de=C.y>=-h&&C.y<=+h,xe=C.y>+h,ce=Q||de||xe,ge=K||ce,Te=x.y-m.y,De=x.y<-h,Ae=x.y>=-h&&x.y<=+h,Be=x.y>+h&&x.y<s.y-f,ze=De||Ae||Be,Ze=m.y>r.y+f&&m.y<-h,Et=m.y>=-h&&m.y<=+h,Ct=m.y>+h,jt=ze||(Ze||Et||Ct),{shaderUniforms:lt,shaderDefines:ut}=this;for(let ht in ut)ut.hasOwnProperty(ht)&&(ut[ht]=void 0);lt.ellipsoidRadiiUv=d.divideByScalar(S,v,lt.ellipsoidRadiiUv);let{x:In,z:on}=lt.ellipsoidRadiiUv,pe=on/In;lt.eccentricitySquared=1-pe*pe,lt.evoluteScale=U.fromElements((In*In-on*on)/In,(on*on-In*In)/on,lt.evoluteScale),lt.ellipsoidInverseRadiiSquaredUv=d.divideComponents(d.ONE,d.multiplyComponents(lt.ellipsoidRadiiUv,lt.ellipsoidRadiiUv,lt.ellipsoidInverseRadiiSquaredUv),lt.ellipsoidInverseRadiiSquaredUv);let Ce=0;ut.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=Ce,Ce+=1,ut.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=Ce,Ce+=1,lt.clipMinMaxHeight=U.fromElements((C.z-x.z)/v,(A.z-x.z)/v,lt.clipMinMaxHeight);let hn=(x.z-m.z)/v;if(lt.ellipsoidInverseHeightDifferenceUv=1/hn,m.z===x.z&&(lt.ellipsoidInverseHeightDifferenceUv=0),N&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=Ce,w?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,Ce+=1):I?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,Ce+=2):E&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,Ce+=2),lt.ellipsoidRenderLongitudeMinMax=U.fromElements(C.x,A.x,lt.ellipsoidRenderLongitudeMinMax)),W)if(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,x.x<m.x&&(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED=!0),H<=u)lt.ellipsoidUvToShapeUvLongitude=U.fromElements(0,1,lt.ellipsoidUvToShapeUvLongitude);else{let no=R/H,Eo=-(m.x-r.x)/H;lt.ellipsoidUvToShapeUvLongitude=U.fromElements(no,Eo,lt.ellipsoidUvToShapeUvLongitude)}if(N){let ht=P.equalsEpsilon(C.x,r.x,void 0,c),no=P.equalsEpsilon(A.x,s.x,void 0,c);ht&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY=!0),no&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY=!0);let Eo=(m.x-r.x)/R,Ys=(x.x-r.x)/R,Cr=(A.x-r.x)/R,hs=1-_/R,Le=(Cr+.5*hs)%1;lt.ellipsoidShapeUvLongitudeMinMaxMid=d.fromElements(Eo,Ys,Le,lt.ellipsoidShapeUvLongitudeMinMaxMid)}if(ge&&(ce&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN=Ce,Q?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF=!0,Ce+=1):de?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF=!0,Ce+=1):xe&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF=!0,Ce+=2)),K&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX=Ce,q?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF=!0,Ce+=2):J?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF=!0,Ce+=1):j&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF=!0,Ce+=1)),lt.ellipsoidRenderLatitudeSinMinMax=U.fromElements(Math.sin(C.y),Math.sin(A.y),lt.ellipsoidRenderLatitudeSinMinMax)),jt)if(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE=!0,Te<f)lt.ellipsoidUvToShapeUvLatitude=U.fromElements(0,1,lt.ellipsoidUvToShapeUvLatitude);else{let no=(s.y-r.y)/Te,Eo=(r.y-m.y)/Te;lt.ellipsoidUvToShapeUvLatitude=U.fromElements(no,Eo,lt.ellipsoidUvToShapeUvLatitude)}return this.shaderMaximumIntersectionsLength=Ce,!0};var tbe=new se;v_.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=1/Math.pow(2,e),s=t*r,a=(t+1)*r,c=n*r,u=(n+1)*r,f=i*r,h=(i+1)*r,p=se.subsection(this._rectangle,s,c,a,u,tbe),g=P.lerp(this._minimumHeight,this._maximumHeight,f),m=P.lerp(this._minimumHeight,this._maximumHeight,h);return yK(p,g,m,this._ellipsoid,this._translation,this._rotation,o)};var Jxe=new d,ebe=new d,syt=new d;v_.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,Jxe),s=d.multiplyByScalar(r,o,Jxe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,ebe),o,ebe),c=d.add(a,s,syt),u=se.subsection(this._rectangle,a.x,a.y,c.x,c.y,tbe),f=P.lerp(this._minimumHeight,this._maximumHeight,a.z),h=P.lerp(this._minimumHeight,this._maximumHeight,c.z);return yK(u,f,h,this._ellipsoid,this._translation,this._rotation,i)};function yK(e,t,n,i,o,r,s){return s=wn.fromRectangle(e,t,n,i,s),s.center=d.add(s.center,o,s.center),s.halfAxes=$.multiply(s.halfAxes,r,s.halfAxes),s}v_.DefaultMinBounds=Object.freeze(new d(-P.PI,-P.PI_OVER_TWO,-ee.WGS84.minimumRadius));v_.DefaultMaxBounds=Object.freeze(new d(P.PI,P.PI_OVER_TWO,10*ee.WGS84.maximumRadius));var QE=v_;var Fu={BOX:"BOX",ELLIPSOID:"ELLIPSOID",CYLINDER:"CYLINDER"};Fu.getMinBounds=function(e){switch(e){case Fu.BOX:return E_.DefaultMinBounds;case Fu.ELLIPSOID:return QE.DefaultMinBounds;case Fu.CYLINDER:return S_.DefaultMinBounds}};Fu.getMaxBounds=function(e){switch(e){case Fu.BOX:return E_.DefaultMaxBounds;case Fu.ELLIPSOID:return QE.DefaultMaxBounds;case Fu.CYLINDER:return S_.DefaultMaxBounds}};Fu.getShapeConstructor=function(e){switch(e){case Fu.BOX:return E_;case Fu.ELLIPSOID:return QE;case Fu.CYLINDER:return S_}};var Vi=Object.freeze(Fu);function fh(e){this._comparator=e.comparator,this._maximumLength=e.maximumLength,this._array=l(e.maximumLength)?new Array(e.maximumLength):[],this._length=0}Object.defineProperties(fh.prototype,{length:{get:function(){return this._length}},maximumLength:{get:function(){return this._maximumLength},set:function(e){if(l(e)){for(;this._length>e;)this.removeMinimum();this._array.length=e}this._maximumLength=e}},internalArray:{get:function(){return this._array}},comparator:{get:function(){return this._comparator}}});fh.prototype.clone=function(){let e=this._maximumLength,t=this._comparator,n=this._array,i=this._length,o=new fh({comparator:t,maximumLength:e});o._length=i;for(let r=0;r<i;r++)o._array[r]=n[r];return o};fh.prototype.reset=function(){this._length=0;let e=this._maximumLength;if(l(e))for(let t=0;t<e;t++)this._array[t]=void 0;else this._array.length=0};fh.prototype.resort=function(){let e=this._length;for(let t=0;t<e;t++)nbe(this,t)};fh.prototype.insert=function(e){let t,n=this._maximumLength;if(l(n)){if(n===0)return;if(this._length===n){let o=this._array[0];if(this._comparator(e,o)<=0)return e;t=this.removeMinimum()}}let i=this._length;return this._array[i]=e,this._length++,nbe(this,i),t};fh.prototype.removeMinimum=function(){let e=this._length;if(e===0)return;this._length--;let t=this._array[0];return e>=2&&(this._array[0]=this._array[e-1],ibe(this,0)),this._array[e-1]=void 0,t};fh.prototype.removeMaximum=function(){let e=this._length;if(e===0)return;this._length--;let t;if(e<=2)t=this._array[e-1];else{let n=xK(this,1,2)?1:2;t=this._array[n],this._array[n]=this._array[e-1],e>=4&&ibe(this,n)}return this._array[e-1]=void 0,t};fh.prototype.getMinimum=function(){if(this._length!==0)return this._array[0]};fh.prototype.getMaximum=function(){let e=this._length;if(e!==0)return e<=2?this._array[e-1]:this._array[xK(this,1,2)?1:2]};function hH(e,t,n){let i=e._array,o=i[t];i[t]=i[n],i[n]=o}function cP(e,t,n){return e._comparator(e._array[t],e._array[n])<0}function xK(e,t,n){return e._comparator(e._array[t],e._array[n])>0}function nbe(e,t){if(t===0)return;let n=Math.floor(P.log2(t+1))%2===0,i=Math.floor((t-1)/2),o=cP(e,t,i);for(o!==n&&(hH(e,t,i),t=i);t>=3;){let r=Math.floor((t-3)/4);if(cP(e,t,r)!==o)break;hH(e,t,r),t=r}}function ibe(e,t){let n=e._length,i=Math.floor(P.log2(t+1))%2===0,o;for(;(o=2*t+1)<n;){let r=o,s=o+1;if(s<n){cP(e,s,r)===i&&(r=s);let a=2*o+1,c=Math.max(Math.min(n-a,4),0);for(let u=0;u<c;u++){let f=a+u;cP(e,f,r)===i&&(r=f)}}if(cP(e,r,t)===i&&(hH(e,r,t),r!==o&&r!==s)){let a=Math.floor((r-1)/2);xK(e,r,a)===i&&hH(e,r,a)}t=r}}var JE=fh;var obe=Object.freeze({UNLOADED:0,RECEIVING:1,RECEIVED:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function mH(e,t){this.spatialNode=e,this.keyframe=t,this.state=obe.UNLOADED,this.metadata=[],this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}mH.priorityComparator=function(e,t){return e.priority-t.priority};mH.searchComparator=function(e,t){return e.keyframe-t.keyframe};mH.LoadState=obe;var Ui=mH;function i0(e,t,n,i,o){i===kt.UNSIGNED_SHORT&&(i=kt.FLOAT32);let r=e.floatingPointTexture;if(i===kt.FLOAT32&&!r)throw new re("Floating point texture not supported");let s;i===kt.FLOAT32||i===kt.FLOAT64?s=Ke.FLOAT:i===kt.UINT8&&(s=Ke.UNSIGNED_BYTE);let a;n===1?a=e.webgl2?tt.RED:tt.LUMINANCE:n===2?a=e.webgl2?tt.RG:tt.LUMINANCE_ALPHA:n===3?a=tt.RGB:n===4&&(a=tt.RGBA);let c=512*1024*1024,u=128*1024*1024;o=Math.min(y(o,u),c);let f=Ft.maximumTextureSize,h=kt.getSizeInBytes(i),p=Math.floor(o/(n*h)),g=Math.min(f,P.previousPowerOfTwo(Math.floor(Math.sqrt(p)))),m=Math.ceil(Math.sqrt(t.x)),x=Math.ceil(t.z/m),b=m*t.x,T=x*t.y,C=Math.floor(g/b),A=Math.floor(g/T);if(C===0||A===0)throw new re("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.voxelCountPerTile=d.clone(t,new d),this.maximumTileCount=C*A,this.regionCountPerMegatexture=new U(C,A),this.voxelCountPerRegion=new U(b,T),this.sliceCountPerRegion=new U(m,x),this.voxelSizeUv=new U(1/g,1/g),this.sliceSizeUv=new U(t.x/g,t.y/g),this.regionSizeUv=new U(b/g,T/g),this.texture=new Rt({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:g,height:g,sampler:new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:hi.LINEAR})});let S=kt.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(S,b*T*n),this.nodes=new Array(this.maximumTileCount);for(let v=0;v<this.maximumTileCount;v++)this.nodes[v]=new ayt(v);for(let v=0;v<this.maximumTileCount;v++){let D=this.nodes[v];D.previousNode=v>0?this.nodes[v-1]:void 0,D.nextNode=v<this.maximumTileCount-1?this.nodes[v+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function ayt(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}i0.prototype.add=function(e){if(this.isFull())throw new he("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,l(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,l(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};i0.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new he("Megatexture index out of bounds");let t=this.nodes[e];l(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),l(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,l(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};i0.prototype.isFull=function(){return this.emptyList===void 0};i0.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===kt.UNSIGNED_SHORT&&(i=kt.FLOAT32);let o=kt.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.x)),a=Math.ceil(t.z/s),c=s*t.x,u=a*t.y,f=P.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),g=Math.floor(f/u);if(p*g>=e)break;f*=2}return f*f*n*o};i0.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,i=this.voxelCountPerTile,o=this.sliceCountPerRegion,r=this.voxelCountPerRegion,s=this.channelCount,a=this.tileVoxelDataTemp;for(let x=0;x<i.z;x++){let b=x%o.x*i.x,T=Math.floor(x/o.x)*i.y;for(let C=0;C<i.y;C++)for(let A=0;A<i.x;A++){let S=x*i.y*i.x+C*i.x+A,v=(T+C)*r.x+(b+A);for(let D=0;D<s;D++)a[v*s+D]=n[S*s+D]}}let c=this.regionCountPerMegatexture,u=r.x,f=r.y,h=e%c.x*r.x,p=Math.floor(e/c.x)*r.y,m={source:{arrayBufferView:a,width:u,height:f},xOffset:h,yOffset:p};this.texture.copyFrom(m)};i0.prototype.isDestroyed=function(){return!1};i0.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),ue(this)};var lP=i0;function ed(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.dimensions=d.clone(s),this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new wn,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r)}var cyt=new d;ed.prototype.computeBoundingVolumes=function(e){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let t=$.getScale(this.orientedBoundingBox.halfAxes,cyt),n=2*d.maximumComponent(t);this.approximateVoxelSize=n/d.minimumComponent(this.dimensions)};ed.prototype.constructChildNodes=function(e){let{level:t,x:n,y:i,z:o}=this,r=n*2,s=i*2,a=o*2,c=s+1,u=r+1,f=a+1,h=t+1,p=[[h,r,s,a],[h,u,s,a],[h,r,c,a],[h,u,c,a],[h,r,s,f],[h,u,s,f],[h,r,c,f],[h,u,c,f]];this.children=p.map(([g,m,x,b])=>new ed(g,m,x,b,this,e,this.dimensions))};ed.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};ed.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,P.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var rbe={keyframe:0};function uP(e,t){return rbe.keyframe=e,Mo(t,rbe,Ui.searchComparator)}ed.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;l(t);){let{renderableKeyframeNodes:h}=t;if(h.length>=1){let p=lyt(i,h),g=h[p],m=o===i||i<g.keyframe?p:Math.min(p+1,h.length-1),x=h[m],b=i-g.keyframe,T=sbe(n-t.level,b);T<a&&(a=T,r=g);let C=x.keyframe-o,A=sbe(n-t.level,C);if(A<c&&(c=A,s=x),b===0&&C===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!l(r)||!l(s))return;let u=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=u===f?0:P.clamp((e-u)/(f-u),0,1)};function lyt(e,t){let n=uP(e,t);return n<0?P.clamp(~n-1,0,t.length-1):n}function sbe(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}ed.prototype.isVisited=function(e){return this.visitedFrameNumber===e};ed.prototype.createKeyframeNode=function(e){let t=uP(e,this.keyframeNodes);if(t<0){t=~t;let n=new Ui(this,e);this.keyframeNodes.splice(t,0,n)}};ed.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=uP(n,this.keyframeNodes);if(i<0)throw new he("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=uP(n,this.renderableKeyframeNodes);if(o<0)throw new he("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.spatialNode=void 0,e.state=Ui.LoadState.UNLOADED,e.metadata={},e.megatextureIndex=-1,e.priority=-Number.MAX_VALUE,e.highPriorityFrameNumber=-1};ed.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.state!==Ui.LoadState.RECEIVED||e.megatextureIndex!==-1||e.metadata.length!==t.length)throw new he("Keyframe node cannot be added to megatexture");for(let o=0;o<t.length;o++){let r=t[o];e.megatextureIndex=r.add(e.metadata[o])}e.state=Ui.LoadState.LOADED;let n=this.renderableKeyframeNodes,i=uP(e.keyframe,n);if(i>=0)throw new he("Keyframe already renderable");i=~i,n.splice(i,0,e)};ed.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return l(t)&&l(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var pH=ed;function w_(e,t,n,i,o,r,s){this._primitive=e,this.megatextures=new Array(i.length);for(let m=0;m<i.length;m++){let x=i[m],b=ct.getComponentCount(x),T=o[m];this.megatextures[m]=new lP(t,n,b,T,s)}let a=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._frameNumber=0;let c=e._shape;this.rootNode=new pH(0,0,0,0,void 0,c,n),this._priorityQueue=new JE({maximumLength:a,comparator:Ui.priorityComparator}),this._highPriorityKeyframeNodes=new Array(a),this._keyframeNodesInMegatexture=new Array(a),this._keyframeCount=r,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(r),this._initialTilesLoaded=!1;let u=this._binaryTreeKeyframeWeighting;u[0]=0,u[r-1]=0,bK(u,1,r-2,0);let f=9,h=2048,p=Math.floor(h/f),g=Math.ceil(a/p);this.internalNodeTexture=new Rt({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,flipY:!1,width:h,height:g,sampler:new Zt({minificationFilter:Kt.NEAREST,magnificationFilter:hi.NEAREST})}),this.internalNodeTilesPerRow=p,this.internalNodeTexelSizeUv=new U(1/h,1/g),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new U}w_.prototype.findKeyframeNode=function(e){return this._keyframeNodesInMegatexture.find(function(t){return t.megatextureIndex===e})};function bK(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,bK(e,t,o-1,i+1),bK(e,o+1,n,i+1)}w_.simultaneousRequestCountMaximum=50;w_.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,u=c>0,f=a>1,h=(u?2:1)*(f?2:1);this._sampleCount=h;let p=h>=2;if(p&&!l(this.leafNodeTexture)){let A=Math.floor(512),S=Math.ceil(s/A);this.leafNodeTexture=new Rt({context:r,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,flipY:!1,width:1024,height:S,sampler:new Zt({minificationFilter:Kt.NEAREST,magnificationFilter:hi.NEAREST})}),this.leafNodeTexelSizeUv=U.fromElements(1/1024,1/S,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=A}else!p&&l(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=P.clamp(t,0,a-1),n&&abe(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let g=Ai();dyt(this,e);let m=Ai();pyt(this,h,c);let x=Ai(),b=o.loadProgress.numberOfListeners>0||o.allTilesLoaded.numberOfListeners>0||o.initialTilesLoaded.numberOfListeners>0;if(this._debugPrint||b){let T=m-g,C=x-m,A=x-g;myt(this,e,T,C,A)}};w_.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};w_.prototype.isDestroyed=function(){return!1};w_.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),ue(this)};function abe(e,t){if(t.computeBoundingVolumes(e._primitive._shape),l(t.children))for(let n=0;n<8;n++){let i=t.children[n];abe(e,i)}}function uyt(e,t){if(e._simultaneousRequestCount>=w_.simultaneousRequestCountMaximum)return;let n=e._primitive._provider,{keyframe:i,spatialNode:o}=t;if(l(n.availableLevels)&&o.level>=n.availableLevels)return;let r={tileLevel:o.level,tileX:o.x,tileY:o.y,tileZ:o.z,keyframe:i};function s(u){e._simultaneousRequestCount--;let f=n.types.length;if(!l(u))t.state=Ui.LoadState.UNAVAILABLE;else if(u===Ui.LoadState.FAILED)t.state=Ui.LoadState.FAILED;else if(!Array.isArray(u)||u.length!==f)t.state=Ui.LoadState.FAILED;else{let h=e.megatextures;for(let p=0;p<f;p++){let{voxelCountPerTile:g,channelCount:m}=h[p],{x,y:b,z:T}=g,C=x*b*T,A=u[p],S=C*m;if(A.length===S)t.metadata[p]=A,t.state=Ui.LoadState.RECEIVED,e._primitive.tileLoad.raiseEvent();else{t.state=Ui.LoadState.FAILED;break}}}t.state===Ui.LoadState.FAILED&&e._primitive.tileFailed.raiseEvent()}function a(){e._simultaneousRequestCount--,t.state=Ui.LoadState.FAILED,e._primitive.tileFailed.raiseEvent()}let c=n.requestData(r);l(c)?(e._simultaneousRequestCount++,t.state=Ui.LoadState.RECEIVING,c.then(s).catch(a)):(t.state=Ui.LoadState.FAILED,e._primitive.tileFailed.raiseEvent())}function fyt(e){return e/(1+e)}function dyt(e,t){let n=e._frameNumber,i=e._primitive,o=i._shape,r=i.screenSpaceError,s=e._priorityQueue,a=e._keyframeCount,c=P.clamp(Math.floor(e._keyframeLocation),0,a-2),u=c+1,{camera:f,context:h,pixelRatio:p}=t,{positionWC:g,frustum:m}=f,b=h.drawingBufferHeight/p/m.sseDenominator;function T(L,_){if(L.computeScreenSpaceError(g,b),_=L.visibility(t,_),_===gs.MASK_OUTSIDE)return;if(L.visitedFrameNumber=n,a===1)L.createKeyframeNode(0);else if(L.keyframeNodes.length!==a)for(let B=0;B<a;B++)L.createKeyframeNode(B);let{screenSpaceError:E,keyframeNodes:w}=L,I=fyt(E),N=!1;for(let B=0;B<w.length;B++){let H=w[B];H.priority=10*I+hyt(c,H.keyframe,u,e),H.state!==Ui.LoadState.UNAVAILABLE&&H.state!==Ui.LoadState.FAILED&&H.priority!==-Number.MAX_VALUE&&s.insert(H),H.state===Ui.LoadState.LOADED&&(N=!0)}if(E<r||!N){L.children=void 0;return}l(L.children)||L.constructChildNodes(o);for(let B=0;B<8;B++){let H=L.children[B];T(H,_)}}s.reset(),T(e.rootNode,gs.MASK_INDETERMINATE);let C=e._highPriorityKeyframeNodes,A=0,S;for(;s.length>0;)S=s.removeMaximum(),S.highPriorityFrameNumber=n,C[A]=S,A++;let v=e._keyframeNodesInMegatexture,D=e.megatextures[0],O=D.occupiedCount;v.length=O,v.sort(function(L,_){return L.highPriorityFrameNumber===_.highPriorityFrameNumber?_.priority-L.priority:_.highPriorityFrameNumber-L.highPriorityFrameNumber});let R=0,M=0;for(let L=0;L<A;L++)if(S=C[L],!(S.state===Ui.LoadState.LOADED||S.spatialNode===void 0)&&(S.state===Ui.LoadState.UNLOADED&&uyt(e,S),S.state===Ui.LoadState.RECEIVED)){let _=0;if(D.isFull()){_=O-1-R,R++;let E=v[_];e._primitive.tileUnload.raiseEvent(),E.spatialNode.destroyKeyframeNode(E,e.megatextures)}else _=O+M,M++;S.spatialNode.addKeyframeNodeToMegatextures(S,e.megatextures),v[_]=S}}function hyt(e,t,n,i){let o=Math.min(Math.abs(t-e),Math.abs(t-n)),r=Math.max(e,i._keyframeCount-n-1,1),s=Math.pow(1-o/r,4),a=Math.exp(-i._binaryTreeKeyframeWeighting[t]);return P.lerp(a,s,.15+.85*s)}function myt(e,t,n,i,o){let r=e._keyframeCount,s=e.rootNode,a=Object.keys(Ui.LoadState).length,c=new Array(a),u=new Array(a),f=0;for(let D=0;D<a;D++){let O=new Array(r);c[D]=O;for(let R=0;R<r;R++)O[R]=0;u[D]=0}function h(D){let O=D.keyframeNodes;for(let R=0;R<O.length;R++){let M=O[R],L=M.keyframe,_=M.state;c[_][L]+=1,u[_]+=1,f++}if(l(D.children))for(let R=0;R<8;R++){let M=D.children[R];h(M)}}h(s);let p=u[Ui.LoadState.RECEIVING],g=u[Ui.LoadState.RECEIVED],m=p!==e._primitive._statistics.numberOfPendingRequests||g!==e._primitive._statistics.numberOfTilesProcessing;if(m&&t.afterRender.push(function(){return e._primitive.loadProgress.raiseEvent(p,g),!0}),e._primitive._statistics.numberOfPendingRequests=p,e._primitive._statistics.numberOfTilesProcessing=g,m&&(p===0&&g===0)&&(t.afterRender.push(function(){return e._primitive.allTilesLoaded.raiseEvent(),!0}),e._initialTilesLoaded||(e._initialTilesLoaded=!0,t.afterRender.push(function(){return e._primitive.initialTilesLoaded.raiseEvent(),!0}))),!e._debugPrint)return;let b=`KEYFRAMES: ${c[Ui.LoadState.LOADED]}`,T=`UNLOADED: ${u[Ui.LoadState.UNLOADED]} | RECEIVING: ${u[Ui.LoadState.RECEIVING]} | RECEIVED: ${u[Ui.LoadState.RECEIVED]} | LOADED: ${u[Ui.LoadState.LOADED]} | FAILED: ${u[Ui.LoadState.FAILED]} | UNAVAILABLE: ${u[Ui.LoadState.UNAVAILABLE]} | TOTAL: ${f}`,C=Math.round(n*100)/100,A=Math.round(i*100)/100,S=Math.round(o*100)/100,v=`LOAD: ${C} | OCT: ${A} | ALL: ${S}`;console.log(`${b} || ${T} || ${v}`)}var _H={INTERNAL:0,LEAF:1,PACKED_LEAF_FROM_PARENT:2};function pyt(e,t,n){let i=e._primitive._screenSpaceError,o=e._keyframeLocation,r=e._frameNumber,s=t>=2,a=0,c=0,u=[],f=[];function h(g,m,x,b,T){let C=!1;if(l(g.children))for(let A=0;A<8;A++){let S=g.children[A];S.computeSurroundingRenderableKeyframeNodes(o),S.isRenderable(r)&&(C=!0)}if(C){u[T]=_H.INTERNAL<<16|m,u[x]=b,a++,b=m,T=b*9+1;for(let A=0;A<8;A++){let S=g.children[A];m=a,x=m*9+0,h(S,m,x,b,T+A)}}else{if(e._primitive.tileVisible.raiseEvent(),s){let A=c*5,S=g.renderableKeyframeNodePrevious,v=g.level-S.spatialNode.level,D=S.spatialNode.parent,O=l(D)?D.renderableKeyframeNodePrevious:S,R=_yt(g,i,n),M=v,L=1,_=S.megatextureIndex,E=O.megatextureIndex;f[A+0]=R,f[A+1]=M,f[A+2]=L,f[A+3]=_,f[A+4]=E,u[T]=_H.LEAF<<16|c}else{let A=g.renderableKeyframeNodePrevious,v=g.level-A.spatialNode.level===0?_H.LEAF:_H.PACKED_LEAF_FROM_PARENT;u[T]=v<<16|A.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&h(p,0,0,0,0),gyt(u,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&yyt(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function _yt(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return P.clamp(s,0,1)}function gyt(e,t,n,i){let o=tt.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let h=0;h<e.length;h++){let p=e[h],g=h*o;for(let 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r=$yt(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&r0t(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),Qyt(this,e)&&(this._shaderDirty=!0);let u=s.leafNodeTexture,f=this._uniforms;l(u)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=U.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(fH(this,n),this._shaderDirty=!1);let h=n.uniformState.viewProjection,p=o.orientedBoundingBox,g=t0t(p,h,Oyt);if(g.x===1||g.y===1||g.z===-1||g.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(g,f.ndcSpaceAxisAlignedBoundingBox);let x=n.uniformState.inverseView;f.transformPositionViewToUv=F.multiplyTransformation(this._transformPositionWorldToUv,x,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=F.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let T=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=$.multiply(this._transformDirectionWorldToLocal,T,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=$.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let C=e.camera.positionWC;f.cameraPositionUv=F.multiplyByPoint(this._transformPositionWorldToUv,C,f.cameraPositionUv),f.stepSize=this._stepSizeMultiplier;let A=e.passes.pick?this._drawCommandPick:e.passes.pickVoxel?this._drawCommandPickVoxel:this._drawCommand;A.boundingVolume=o.boundingSphere,e.commandList.push(A)};var Hyt=new d,TK=new d,Gyt=new fe,Wyt=new d;function jyt(e,t){if(e._exaggeratedMinBounds=d.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=d.clone(e._maxBounds,e._exaggeratedMaxBounds),e.shape===Vi.ELLIPSOID){let n=t.verticalExaggerationRelativeHeight,i=t.verticalExaggeration;e._exaggeratedMinBounds.z=(e._minBounds.z-n)*i+n,e._exaggeratedMaxBounds.z=(e._maxBounds.z-n)*i+n}else if(e.shape===Vi.BOX){let n=d.fromElements(1,1,t.verticalExaggeration,Hyt);e._exaggeratedModelMatrix=F.multiplyByScale(e._modelMatrix,n,e._exaggeratedModelMatrix),e._exaggeratedModelMatrix=F.multiplyByTranslation(e._exaggeratedModelMatrix,qyt(e,t),e._exaggeratedModelMatrix)}}function qyt(e,t){let{shapeTransform:n=F.IDENTITY,globalTransform:i=F.IDENTITY}=e._provider,o=F.getTranslation(n,TK),r=F.multiplyByPoint(e._modelMatrix,o,TK),s=F.multiplyByPoint(i,r,TK),c=ee.WGS84.cartesianToCartographic(s,Gyt),u=0;l(c)&&(u=c.height);let f=Dr.getHeight(u,t.verticalExaggeration,t.verticalExaggerationRelativeHeight);return d.fromElements(0,0,(f-u)/t.verticalExaggeration,Wyt)}function Yyt(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=z.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=Ge(o,!0);let s=e._uniformMap;for(let a in r)if(r.hasOwnProperty(a)){let c=`u_${a}`;s[c]=function(){return r[a]}}i.dimensions=d.clone(t.dimensions,i.dimensions),e._paddingBefore=d.clone(y(t.paddingBefore,d.ZERO),e._paddingBefore),i.paddingBefore=d.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=d.clone(y(t.paddingAfter,d.ZERO),e._paddingBefore),i.paddingAfter=d.clone(e._paddingAfter,i.paddingAfter),e._traversal=Xyt(e,t,n),Kyt(e._traversal,i)}function dbe(e,t){let n=y(t.shapeTransform,F.IDENTITY),i=y(t.globalTransform,F.IDENTITY);return 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e._transformPositionWorldToUv=F.multiplyTransformation(Uyt,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=F.multiplyTransformation(o,zyt,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=F.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=$.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function Xyt(e,t,n){let i=d.clone(t.dimensions,Pyt);d.add(i,e._paddingBefore,i),d.add(i,e._paddingAfter,i);let o=t.maximumTileCount,r=l(o)?fP.getApproximateTextureMemoryByteLength(o,i,t.types,t.componentTypes):void 0,s=y(t.keyframeCount,1);return new fP(e,n,i,t.types,t.componentTypes,s,r)}function Kyt(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=U.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=U.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=U.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=U.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=U.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=U.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function Zyt(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=Ge(n,!0)),i}function $yt(e,t){if(!l(e)||!l(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=Z.secondsDifference(i.stop,i.start),a=Z.secondsDifference(n,i.start)/r;return o+a}function Qyt(e,t){let n=e.clippingPlanes;if(!l(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let r=e._uniforms;r.clippingPlanesTexture=n.texture,r.clippingPlanesMatrix=F.transpose(F.multiplyTransformation(F.inverse(n.modelMatrix,r.clippingPlanesMatrix),e._transformPositionUvToWorld,r.clippingPlanesMatrix),r.clippingPlanesMatrix)}return e._clippingPlanesState===i&&e._clippingPlanesEnabled===o?!1:(e._clippingPlanesState=i,e._clippingPlanesEnabled=o,!0)}Gm.prototype.isDestroyed=function(){return!1};Gm.prototype.destroy=function(){let e=this._drawCommand;l(e)&&(e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy());let t=this._drawCommandPick;return l(t)&&(t.shaderProgram=t.shaderProgram&&t.shaderProgram.destroy()),this._pickId=this._pickId&&this._pickId.destroy(),this._traversal=this._traversal&&this._traversal.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),ue(this)};var fbe=new Array(new oe(-1,-1,-1,1),new oe(1,-1,-1,1),new oe(-1,1,-1,1),new oe(1,1,-1,1),new oe(-1,-1,1,1),new oe(1,-1,1,1),new oe(-1,1,1,1),new oe(1,1,1,1)),Jyt=new Array(1,2,4,0,3,5,0,3,6,1,2,7,0,5,6,1,4,7,2,4,7,3,5,6),e0t=new Array(new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe);function t0t(e,t,n){let i=F.fromRotationTranslation(e.halfAxes,e.center,kyt),o=F.multiply(t,i,Vyt),r=+Number.MAX_VALUE,s=-Number.MAX_VALUE,a=+Number.MAX_VALUE,c=-Number.MAX_VALUE,u,f=e0t,h=fbe.length;for(u=0;u<h;u++)F.multiplyByVector(o,fbe[u],f[u]);for(u=0;u<h;u++){let p=f[u];if(p.z>=-p.w){let g=p.x/p.w,m=p.y/p.w;r=Math.min(r,g),s=Math.max(s,g),a=Math.min(a,m),c=Math.max(c,m)}else for(let g=0;g<3;g++){let m=Jyt[u*3+g],x=f[m];if(x.z>=-x.w){let b=p.z+p.w,T=x.z+x.w,C=b/(b-T),A=oe.lerp(p,x,C,Ryt),S=A.x/A.w,v=A.y/A.w;r=Math.min(r,S),s=Math.max(s,S),a=Math.min(a,v),c=Math.max(c,v)}}}return r=P.clamp(r,-1,1),a=P.clamp(a,-1,1),s=P.clamp(s,-1,1),c=P.clamp(c,-1,1),n=oe.fromElements(r,a,s,c,n),n}var CK=3e7,n0t=new d(CK,0,0),i0t=new d(0,CK,0),o0t=new d(0,0,CK);function r0t(e,t){let n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,u,f,h){i.add({positions:[c,u],width:h,material:Ki.fromType("Color",{color:f})})}function r(c,u,f){let h=c.computeCorners();o(h[0],h[1],u,f),o(h[2],h[3],u,f),o(h[4],h[5],u,f),o(h[6],h[7],u,f),o(h[0],h[2],u,f),o(h[4],h[6],u,f),o(h[1],h[3],u,f),o(h[5],h[7],u,f),o(h[0],h[4],u,f),o(h[2],h[6],u,f),o(h[1],h[5],u,f),o(h[3],h[7],u,f)}function s(c){if(!n.isRenderable(c))return;let u=c.level,h=Math.max(1,5/Math.pow(2,u)),g=[z.RED,z.LIME,z.BLUE][u%3];if(r(c.orientedBoundingBox,g,h),l(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,z.WHITE,5),s(n.rootNode);let a=10;o(d.ZERO,n0t,z.RED,a),o(d.ZERO,i0t,z.LIME,a),o(d.ZERO,o0t,z.BLUE,a),i.update(t)}Gm.DefaultCustomShader=new tS({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function mbe(){this.ready=!0,this.shape=Vi.BOX,this.dimensions=new d(1,1,1),this.names=["data"],this.types=[ct.SCALAR],this.componentTypes=[kt.FLOAT32],this.maximumTileCount=1}mbe.prototype.requestData=function(e){if(!((l(e)?y(e.tileLevel,0):0)>=1))return Promise.resolve([new Float32Array(1)])};Gm.DefaultProvider=new mbe;var Lb=Gm;function s0t(e,t,n,i){if(!l(e)||l(t)&&e.id!==t)return;let r=(e.classes||{})[n];if(!l(r))return;let a=(r.properties||{})[i];if(l(a))return a}var bH=s0t;function a0t(e,t,n,i,o){this.schemaId=e,this.className=t,this.propertyName=n,this.classProperty=i,this.metadataProperty=o}var TH=a0t;function c0t(e,t,n){if(!l(e))return;let i=e.propertyTextures;for(let o of i)if(o.class.id===t){let a=o.properties[n];if(l(a))return a}}var CH=c0t;var EH=function(e){return function(){e.frameState.afterRender.push(function(){e.requestRender()})}};function ei(e){e=y(e,y.EMPTY_OBJECT);let t=e.canvas,n=e.creditContainer,i=e.creditViewport,o=Ge(e.contextOptions),r=l(n),s=new WM(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),l(i)||(i=t.parentNode),this._id=Hn(),this._jobScheduler=new Gz,this._frameState=new Uz(s,new Rz(n,"\u2022",i),this._jobScheduler),this._frameState.scene3DOnly=y(e.scene3DOnly,!1),this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new W1(s),this._ellipsoid=y(e.ellipsoid,ee.default),this._globe=void 0,this._globeTranslucencyState=new zz,this._primitives=new _u,this._groundPrimitives=new _u,this._globeHeight=void 0,this._globeHeightDirty=!0,this._cameraUnderground=!1,this._removeUpdateHeightCallback=void 0,this._logDepthBuffer=ei.defaultLogDepthBuffer&&s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new KE,this._shaderFrameCount=0,this._sunPostProcess=void 0,this._computeCommandList=[],this._overlayCommandList=[],this._useOIT=y(e.orderIndependentTranslucency,!0),this._executeOITFunction=void 0,this._depthPlane=new Fz(e.depthPlaneEllipsoidOffset),this._clearColorCommand=new ti({color:new z,stencil:0,owner:this}),this._depthClearCommand=new ti({depth:1,owner:this}),this._stencilClearCommand=new ti({stencil:0}),this._classificationStencilClearCommand=new ti({stencil:0,renderState:Ve.fromCache({stencilMask:Vt.CLASSIFICATION_MASK})}),this._depthOnlyRenderStateCache={},this._transitioner=new R4(this),this._preUpdate=new me,this._postUpdate=new me,this._renderError=new me,this._preRender=new me,this._postRender=new me,this._minimumDisableDepthTestDistance=0,this._debugInspector=new q4,this._msaaSamples=y(e.msaaSamples,4),this.rethrowRenderErrors=!1,this.completeMorphOnUserInput=!0,this.morphStart=new me,this.morphComplete=new me,this.skyBox=void 0,this.skyAtmosphere=void 0,this.sun=void 0,this.sunBloom=!0,this._sunBloom=void 0,this.moon=void 0,this.backgroundColor=z.clone(z.BLACK),this._mode=ne.SCENE3D,this._mapProjection=l(e.mapProjection)?e.mapProjection:new Pi(this._ellipsoid),this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.atmosphere=new EC,this.fog=new Vz,this.fog.enabled=ee.WGS84.equals(this._ellipsoid),ee.WGS84.equals(this._ellipsoid)||(ao.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-45,-45,45,45)),this._shadowMapCamera=new ao(this),this.shadowMap=new Jy({context:s,lightCamera:this._shadowMapCamera,enabled:y(e.shadows,!1)}),this.invertClassification=!1,this.invertClassificationColor=z.clone(z.WHITE),this._actualInvertClassificationColor=z.clone(this._invertClassificationColor),this._invertClassification=new KI,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new D4,this._brdfLutGenerator=new bz,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new H4(this),this._cameraUnderground=!1,this._mapMode2D=y(e.mapMode2D,Pu.INFINITE_SCROLL),this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=y(e.requestRenderMode,!1),this._renderRequested=!0,this.maximumRenderTimeChange=y(e.maximumRenderTimeChange,0),this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=Tc.requestCompletedEvent.addEventListener(EH(this)),this._removeTaskProcessorListenerCallback=yi.taskCompletedEvent.addEventListener(EH(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new qe(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new ao(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new ao(this),this.preloadFlightCullingVolume=void 0,this._picking=new c4(this),this._defaultView=new jE(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentCubeMap=void 0,this.light=new W_,xbe(this,0,Z.now()),this.updateFrameState(),this.initializeFrame()}ei.defaultLogDepthBuffer=!0;function l0t(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];l(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(EH(e))),n.push(t.terrainProviderChanged.addEventListener(EH(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(ei.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return Ft.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return Ft.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return Uh.isSupported(this._context)}},ellipsoid:{get:function(){return this._ellipsoid}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,l0t(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(l(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(l(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),l(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(l(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===ne.SCENE2D?this.morphTo2D(0):e===ne.SCENE3D?this.morphTo3D(0):e===ne.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new ao(this),l(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new kz(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,Ft.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});ei.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function u0t(e,t){let n=e.pickedMetadataInfo,i=t.pickedMetadataInfo;return n?.schemaId!==i?.schemaId||n?.className!==i?.className||n?.propertyName!==i?.propertyName}function pbe(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,{lightShadowMaps:s,lightShadowsEnabled:a}=i.shadowState,c=t.derivedCommands;l(t.pickId)&&(c.picking=g_.createPickDerivedCommand(e,t,o,c.picking)),i.pickingMetadata&&t.pickMetadataAllowed&&(t.pickedMetadataInfo=i.pickedMetadataInfo,l(t.pickedMetadataInfo)&&(c.pickingMetadata=g_.createPickMetadataDerivedCommand(e,t,o,c.pickingMetadata))),t.pickOnly||(c.depth=g_.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=g_.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=Jy.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===we.TRANSLUCENT&&l(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=l(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}ei.prototype.updateDerivedCommands=function(e){let{derivedCommands:t}=e;if(!l(t))return;let n=this._frameState,{shadowState:i,useLogDepth:o}=this._frameState,r=this._context,s=!1,a=i.lastDirtyTime;e.lastDirtyTime!==a&&(e.lastDirtyTime=a,e.dirty=!0,s=!0);let c=this._hdr,u=l(t.logDepth),f=l(t.hdr),h=l(t.originalCommand),p=o&&!u,g=c&&!f,m=(!o||!c)&&!h,x=n.pickingMetadata&&u0t(e,n);if(e.dirty=e.dirty||p||g||m||x,!e.dirty)return;e.dirty=!1;let{shadowsEnabled:b,shadowMaps:T}=i;b&&e.castShadows&&(t.shadows=Jy.createCastDerivedCommand(T,e,s,r,t.shadows)),(u||p)&&(t.logDepth=g_.createLogDepthCommand(e,r,t.logDepth),pbe(this,t.logDepth.command,s)),(h||m)&&pbe(this,e,s)};var f0t=new ah({pass:Uo.RENDER}),AK=new ah({pass:Uo.PRELOAD}),EK=new ah({pass:Uo.PRELOAD_FLIGHT}),d0t=new ah({pass:Uo.REQUEST_RENDER_MODE_DEFER_CHECK}),_be=new ae,SK;function h0t(e){if(!(e._mode!==ne.SCENE3D||!e.globe?.show||e._cameraUnderground||e._globeTranslucencyState.translucent))return _be.radius=e.ellipsoid.minimumRadius+e.frameState.minimumTerrainHeight,SK=xz.fromBoundingSphere(_be,e.camera.positionWC,SK),SK}ei.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.pickVoxel=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function xbe(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=Z.clone(n,i.time)}ei.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=h0t(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof nn||this.camera.frustum instanceof Hr),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState;let{globe:n}=this;l(n)&&n._terrainExaggerationChanged&&(this.verticalExaggeration=n._terrainExaggeration,this.verticalExaggerationRelativeHeight=n._terrainExaggerationRelativeHeight,n._terrainExaggerationChanged=!1),t.verticalExaggeration=this.verticalExaggeration,t.verticalExaggerationRelativeHeight=this.verticalExaggerationRelativeHeight,l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.ready?(t.specularEnvironmentMaps=this._specularEnvironmentCubeMap.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentCubeMap.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=z.clone(this.invertClassificationColor,this._actualInvertClassificationColor),KI.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,l(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};ei.prototype.isVisible=function(e,t,n){if(!l(t))return!1;let{boundingVolume:i}=t;return!l(i)||!t.cull?!0:e.computeVisibility(i)===Wt.OUTSIDE?!1:!l(n)||!t.occlude||!i.isOccluded(n)};var AH=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);AH=F.inverseTransformation(AH,AH);function m0t(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;l(t._debugVolume)&&t._debugVolume.destroy();let a=d.clone(s.center);if(o.mode!==ne.SCENE3D){a=F.multiplyByPoint(AH,a,a);let m=o.mapProjection,x=m.unproject(a);a=m.ellipsoid.cartographicToCartesian(x)}let c,u,{radius:f}=s;l(f)?(c=fa.createGeometry(new fa({radii:new d(f,f,f),vertexFormat:cn.FLAT_VERTEX_FORMAT})),u=F.fromTranslation(a)):(c=qa.createGeometry(qa.fromDimensions({dimensions:new d(2,2,2),vertexFormat:cn.FLAT_VERTEX_FORMAT})),u=F.fromRotationTranslation(s.halfAxes,a,new F)),t._debugVolume=new Pn({geometryInstances:new wt({geometry:Nn.toWireframe(c),modelMatrix:u,attributes:{color:new Gt(1,0,0,1)}}),appearance:new cn({flat:!0,translucent:!1}),asynchronous:!1});let h=o.commandList,p=o.commandList=[];t._debugVolume.update(o),e=p[0],o.useLogDepth&&(e=g_.createLogDepthCommand(e,r).command);let g;l(i)&&(g=n.framebuffer,n.framebuffer=i),e.execute(r,n),l(g)&&(n.framebuffer=g),o.commandList=h}function Wm(e,t,n,i){let o=t._frameState,r=t._context;if(l(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof ti){e.execute(r,n);return}e.debugShowBoundingVolume&&l(e.boundingVolume)&&m0t(e,t,n,i),o.useLogDepth&&l(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=o.passes;if(!s.pick&&!s.pickVoxel&&!s.depth&&t._hdr&&l(e.derivedCommands)&&l(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth){if(o.pickingMetadata&&l(e.derivedCommands.pickingMetadata)){e=e.derivedCommands.pickingMetadata.pickMetadataCommand,e.execute(r,n);return}if(!o.pickingMetadata&&l(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(r,n);return}}else if(l(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(r,n);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,n);return}o.shadowState.lightShadowsEnabled&&e.receiveShadows&&l(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(r,n):e.execute(r,n)}function gbe(e,t,n){let{derivedCommands:i}=e;if(!l(i))return;let o=t._frameState,r=t._context;o.useLogDepth&&l(i.logDepth)&&(e=i.logDepth.command);let{picking:s,pickingMetadata:a,depth:c}=e.derivedCommands;l(a)&&(e=i.pickingMetadata.pickMetadataCommand,e.execute(r,n)),l(s)?(e=s.pickCommand,e.execute(r,n)):l(c)&&(e=c.depthOnlyCommand,e.execute(r,n))}function bbe(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function p0t(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+P.EPSILON12}function _0t(e,t,n,i,o){Yy(i,bbe,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function g0t(e,t,n,i,o){Yy(i,p0t,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function y0t(e,t,n){e.context.uniformState.updatePass(we.VOXELS);let i=n.commands[we.VOXELS];i.length=n.indices[we.VOXELS],Yy(i,bbe,e.camera.positionWC);for(let o=0;o<i.length;++o)Wm(i[o],e,t)}var x0t=new Ii,b0t=new Vl,T0t=new nn,C0t=new Hr;function A0t(e){let{frustum:t}=e;return l(t.fov)?t.clone(x0t):l(t.infiniteProjectionMatrix)?t.clone(b0t):l(t.width)?t.clone(T0t):t.clone(C0t)}function E0t(e){if(e._environmentState.useOIT){if(!l(e._executeOITFunction)){let{view:t,context:n}=e;e._executeOITFunction=function(i,o,r,s,a){t.globeDepth.prepareColorTextures(n),t.oit.executeCommands(i,o,r,s,a)}}return e._executeOITFunction}return e.frameState.passes.render?_0t:g0t}function S0t(e,t,n){let{frameState:i,context:o}=e,{pick:r,pickVoxel:s}=i.passes,a=r||s,c;!a&&e._environmentState.useInvertClassification&&i.invertClassificationColor.alpha<1&&(c=e._invertClassification);let u=E0t(e);o.uniformState.updatePass(we.TRANSLUCENT);let f=n.commands[we.TRANSLUCENT];f.length=n.indices[we.TRANSLUCENT],u(e,Wm,t,f,c)}function v0t(e,t,n){let{translucentTileClassification:i,globeDepth:o}=e._view;if(!(n.indices[we.CESIUM_3D_TILE_CLASSIFICATION]>0)||!i.isSupported())return;let s=n.commands[we.TRANSLUCENT];i.executeTranslucentCommands(e,Wm,t,s,o.depthStencilTexture),i.executeClassificationCommands(e,Wm,t,n)}function wK(e,t){let{camera:n,context:i,frameState:o}=e,{uniformState:r}=i;r.updateCamera(n);let s=A0t(n);s.near=n.frustum.near,s.far=n.frustum.far;let a=o.passes,c=a.pick||a.pickVoxel;c||w0t(e,t);let{clearGlobeDepth:u,renderTranslucentDepthForPick:f,useDepthPlane:h,useGlobeDepthFramebuffer:p,useInvertClassification:g,usePostProcessSelected:m}=e._environmentState,{globeDepth:x,globeTranslucencyFramebuffer:b,sceneFramebuffer:T,frustumCommandsList:C}=e._view,A=C.length,S=e._globeTranslucencyState,v=e._depthClearCommand,D=e._stencilClearCommand,O=e._classificationStencilClearCommand,R=e._depthPlane,M=n.position.z;function L(E,w){r.updatePass(w);let I=E.commands[w],N=E.indices[w];for(let B=0;B<N;++B)Wm(I[B],e,t);return N}function _(E,w){r.updatePass(w);let I=E.commands[w],N=E.indices[w];for(let B=0;B<N;++B)gbe(I[B],e,t)}for(let E=0;E<A;++E){let w=A-E-1,I=C[w];e.mode===ne.SCENE2D?(n.position.z=M-I.near+1,s.far=Math.max(1,I.far-I.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=w!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s)),v.execute(i,t),i.stencilBuffer&&D.execute(i,t),S.translucent?(r.updatePass(we.GLOBE),S.executeGlobeCommands(I,Wm,b,e,t)):L(I,we.GLOBE),p&&x.executeCopyDepth(i,t),f||(S.translucent?(r.updatePass(we.TERRAIN_CLASSIFICATION),S.executeGlobeClassificationCommands(I,Wm,b,e,t)):L(I,we.TERRAIN_CLASSIFICATION)),u&&(v.execute(i,t),h&&R.execute(i,t));let N;if(!g||c||f)N=L(I,we.CESIUM_3D_TILE),N>0&&(p&&(x.prepareColorTextures(i,u),x.executeUpdateDepth(i,t,x.depthStencilTexture)),f||(N=L(I,we.CESIUM_3D_TILE_CLASSIFICATION)));else{e._invertClassification.clear(i,t);let H=t.framebuffer;t.framebuffer=e._invertClassification._fbo.framebuffer,N=L(I,we.CESIUM_3D_TILE),p&&(e._invertClassification.prepareTextures(i),x.executeUpdateDepth(i,t,e._invertClassification._fbo.getDepthStencilTexture())),N=L(I,we.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),t.framebuffer=H,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),N>0&&i.stencilBuffer&&O.execute(i,t),N=L(I,we.CESIUM_3D_TILE_CLASSIFICATION)}if(N>0&&i.stencilBuffer&&D.execute(i,t),y0t(e,t,I),L(I,we.OPAQUE),w!==0&&e.mode!==ne.SCENE2D&&(s.near=I.near,r.updateFrustum(s)),S0t(e,t,I),v0t(e,t,I),i.depthTexture&&e.useDepthPicking&&(p||f)){let H=e._picking.getPickDepth(e,w);H.update(i,x.depthStencilTexture),H.executeCopyDepth(i,t)}if(c||!m)continue;let B=t.framebuffer;t.framebuffer=T.getIdFramebuffer(),s.near=w!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s),S.translucent?(r.updatePass(we.GLOBE),S.executeGlobeCommands(I,gbe,b,e,t)):_(I,we.GLOBE),u&&(v.framebuffer=t.framebuffer,v.execute(i,t),v.framebuffer=void 0),u&&h&&R.execute(i,t),_(I,we.CESIUM_3D_TILE),_(I,we.OPAQUE),_(I,we.TRANSLUCENT),t.framebuffer=B}}function w0t(e,t){let{context:n,environmentState:i,view:o}=e;if(n.uniformState.updatePass(we.ENVIRONMENT),l(i.skyBoxCommand)&&Wm(i.skyBoxCommand,e,t),i.isSkyAtmosphereVisible&&Wm(i.skyAtmosphereCommand,e,t),i.isSunVisible&&(i.sunDrawCommand.execute(n,t),e.sunBloom&&!i.useWebVR)){let r;i.useGlobeDepthFramebuffer?r=o.globeDepth.framebuffer:i.usePostProcess?r=o.sceneFramebuffer.framebuffer:r=i.originalFramebuffer,e._sunPostProcess.execute(n),e._sunPostProcess.copy(n,r),t.framebuffer=r}i.isMoonVisible&&i.moonCommand.execute(n,t)}function Tbe(e){e.context.uniformState.updatePass(we.COMPUTE);let t=e._environmentState.sunComputeCommand;l(t)&&t.execute(e._computeEngine);let n=e._computeCommandList;for(let i=0;i<n.length;++i)n[i].execute(e._computeEngine)}function D0t(e,t){e.context.uniformState.updatePass(we.OVERLAY);let n=e.context,i=e._overlayCommandList;for(let o=0;o<i.length;++o)i[o].execute(n,t)}function I0t(e,t,n){let{shadowMapCullingVolume:i,isPointLight:o,passes:r}=n,s=r.length,a=[we.GLOBE,we.CESIUM_3D_TILE,we.OPAQUE,we.TRANSLUCENT];for(let c=0;c<t.length;++c){let u=t[c];if(e.updateDerivedCommands(u),!(!u.castShadows||a.indexOf(u.pass)<0||!e.isVisible(i,u)))if(o)for(let f=0;f<s;++f)r[f].commandList.push(u);else if(s===1)r[0].commandList.push(u);else{let f=!1;for(let h=s-1;h>=0;--h){let p=r[h].cullingVolume;if(e.isVisible(p,u))r[h].commandList.push(u),f=!0;else if(f)break}}}}function Cbe(e){let{shadowState:t,commandList:n}=e.frameState,{shadowsEnabled:i,shadowMaps:o}=t;if(!i)return;let{context:r}=e,{uniformState:s}=r;for(let a=0;a<o.length;++a){let c=o[a];if(c.outOfView)continue;let{passes:u}=c;for(let f=0;f<u.length;++f)u[f].commandList.length=0;I0t(e,n,c);for(let f=0;f<u.length;++f){let h=c.passes[f],{camera:p,commandList:g}=h;s.updateCamera(p),c.updatePass(r,f);for(let m=0;m<g.length;++m){let x=g[m];s.updatePass(x.pass);let b=x.derivedCommands.shadows.castCommands[a];Wm(b,e,h.passState)}}}}var P0t=new d;ei.prototype.updateAndExecuteCommands=function(e,t){G0t(this,e,t),this._environmentState.useWebVR?R0t(this,e,t):this._frameState.mode!==ne.SCENE2D||this._mapMode2D===Pu.ROTATE?o0(!0,this,e):U0t(this,e)};function R0t(e,t){let n=e._view,i=n.camera,r=e._environmentState.renderTranslucentDepthForPick;Abe(e),n.createPotentiallyVisibleSet(e),Tbe(e),r||Cbe(e);let s=t.viewport;s.x=0,s.y=0,s.width=s.width*.5;let a=ao.clone(i,e._cameraVR);a.frustum=i.frustum;let c=i.frustum.near,u=c*y(e.focalLength,5),f=y(e.eyeSeparation,u/30),h=d.multiplyByScalar(a.right,f*.5,P0t);i.frustum.aspectRatio=s.width/s.height;let p=.5*f*c/u;d.add(a.position,h,i.position),i.frustum.xOffset=p,wK(e,t),s.x=s.width,d.subtract(a.position,h,i.position),i.frustum.xOffset=-p,wK(e,t),ao.clone(a,i)}var O0t=new fe(Math.PI,P.PI_OVER_TWO),M0t=new d,L0t=new d,N0t=new F,F0t=new F,B0t=new d,k0t=new d,V0t=new qe;function U0t(e,t){let{frameState:n,camera:i}=e,{uniformState:o}=e.context,r=t.viewport,s=qe.clone(r,V0t);t.viewport=s;let a=O0t,c=M0t;e.mapProjection.project(a,c);let f=d.clone(i.position,L0t),h=F.clone(i.transform,F0t),p=i.frustum.clone();i._setTransform(F.IDENTITY);let g=F.computeViewportTransformation(s,0,1,N0t),m=i.frustum.projectionMatrix,x=i.positionWC.y,b=d.fromElements(P.sign(x)*c.x-x,0,-i.positionWC.x,B0t),T=Ot.pointToGLWindowCoordinates(m,g,b,k0t);T.x=Math.floor(T.x);let C=s.x,A=s.width;if(x===0||T.x<=C||T.x>=C+A)o0(!0,e,t);else if(Math.abs(C+A*.5-T.x)<1)s.width=T.x-s.x,i.position.x*=P.sign(i.position.x),i.frustum.right=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),o0(!0,e,t),s.x=T.x,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),o0(!1,e,t);else if(T.x>C+A*.5){s.width=T.x-C;let S=i.frustum.right;i.frustum.right=c.x-x,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),o0(!0,e,t),s.x=T.x,s.width=C+A-T.x,i.position.x=-i.position.x,i.frustum.left=-i.frustum.right,i.frustum.right=S-i.frustum.right*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),o0(!1,e,t)}else{s.x=T.x,s.width=C+A-T.x;let S=i.frustum.left;i.frustum.left=-c.x-x,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),o0(!0,e,t),s.x=C,s.width=T.x-C,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=S-i.frustum.left*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),o0(!1,e,t)}i._setTransform(h),d.clone(f,i.position),i.frustum=p.clone(),t.viewport=r}function o0(e,t,n){let i=t._view,{renderTranslucentDepthForPick:o}=t._environmentState;e||(t.frameState.commandList.length=0),Abe(t),i.createPotentiallyVisibleSet(t),e&&(Tbe(t),o||Cbe(t)),wK(t,n)}var ybe=new gs;ei.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.atmosphere,s=this.skyAtmosphere,a=this.globe,c=this._globeTranslucencyState;if(!i||this._mode!==ne.SCENE2D&&t.camera.frustum instanceof nn||!c.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{if(l(s)){if(l(a))s.setDynamicLighting(vg.fromGlobeFlags(a)),n.isReadyForAtmosphere=n.isReadyForAtmosphere||!a.show||a._surface._tilesToRender.length>0;else{let T=r.dynamicLighting;s.setDynamicLighting(T),n.isReadyForAtmosphere=!0}n.skyAtmosphereCommand=s.update(e,a),l(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)}else n.skyAtmosphereCommand=void 0;n.skyBoxCommand=l(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let b=l(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=l(b)?b.drawCommand:void 0,n.sunComputeCommand=l(b)?b.computeCommand:void 0,n.moonCommand=l(this.moon)?this.moon.update(e):void 0}let u=n.clearGlobeDepth=l(a)&&a.show&&(!a.depthTestAgainstTerrain||this.mode===ne.SCENE2D);(n.useDepthPlane=u&&this.mode===ne.SCENE3D&&c.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==ne.SCENE2D&&!o;let h=e.mode===ne.SCENE3D&&!c.sunVisibleThroughGlobe?e.occluder:void 0,p=e.cullingVolume,g=ybe.planes;for(let b=0;b<5;++b)g[b]=p.planes[b];p=ybe,n.isSkyAtmosphereVisible=l(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(p,n.sunDrawCommand,h),n.isMoonVisible=this.isVisible(p,n.moonCommand,h);let m=this.specularEnvironmentMaps,x=this._specularEnvironmentCubeMap;l(m)&&x?.url!==m?(x=x&&x.destroy(),this._specularEnvironmentCubeMap=new Uh(m)):!l(m)&&l(x)&&(x.destroy(),this._specularEnvironmentCubeMap=void 0),l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.update(e)};function z0t(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new __({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),l(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function H0t(e){let t=e._frameState,{passes:n,shadowState:i,shadowMaps:o}=t,r=o.length,s=r>0&&!n.pick&&!n.pickVoxel&&e.mode===ne.SCENE3D;if(s!==i.shadowsEnabled&&(++i.lastDirtyTime,i.shadowsEnabled=s),i.lightShadowsEnabled=!1,!!s){for(let a=0;a<r;++a)if(o[a]!==i.shadowMaps[a]){++i.lastDirtyTime;break}i.shadowMaps.length=0,i.lightShadowMaps.length=0;for(let a=0;a<r;++a){let c=o[a];c.update(t),i.shadowMaps.push(c),c.fromLightSource&&(i.lightShadowMaps.push(c),i.lightShadowsEnabled=!0),c.dirty&&(++i.lastDirtyTime,c.dirty=!1)}}}function Abe(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),z0t(e),H0t(e),e._globe&&e._globe.render(t)}function G0t(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,a=o.passes,c=a.pick||a.pickVoxel;l(s.globeDepth)&&(s.globeDepth.picking=c);let u=r.useWebVR;r.originalFramebuffer=t.framebuffer,l(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!u?e._sunPostProcess=new j4:l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!l(e.sun)&&l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;z.clone(n,f.color),f.execute(i,t);let h=r.useGlobeDepthFramebuffer=l(s.globeDepth);h&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,g=r.useOIT=!c&&l(p)&&p.isSupported();g&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,x=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,x&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),x=r.usePostProcess=m.ready,r.usePostProcessSelected=x&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!u?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):h?t.framebuffer=s.globeDepth.framebuffer:x&&(t.framebuffer=s.sceneFramebuffer.framebuffer),l(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&l(t.framebuffer)&&e.invertClassification){let T;if(o.invertClassificationColor.alpha===1&&h&&(T=s.globeDepth.framebuffer),l(T)||i.depthTexture){if(e._invertClassification.previousFramebuffer=T,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),o.invertClassificationColor.alpha<1&&g){let C=e._invertClassification.unclassifiedCommand,A=C.derivedCommands;A.oit=p.createDerivedCommands(C,i,A.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}ei.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,{globeDepth:o,translucentTileClassification:r}=i;l(o)&&o.prepareColorTextures(t);let{useOIT:s,useGlobeDepthFramebuffer:a,usePostProcess:c,originalFramebuffer:u}=n,f=a?o.colorFramebufferManager:void 0,h=i.sceneFramebuffer._colorFramebuffer,p=i.sceneFramebuffer.idFramebuffer;if(s&&(e.framebuffer=c?h.framebuffer:u,i.oit.execute(t,e)),r.hasTranslucentDepth&&r.isSupported()&&r.execute(this,e),c){i.sceneFramebuffer.prepareColorTextures(t);let g=h;a&&!s&&(g=f);let m=this.postProcessStages,x=g.getColorTexture(0),b=p.getColorTexture(0),T=y(f,h).getDepthStencilTexture();m.execute(t,x,T,b),m.copy(t,u)}!s&&!c&&a&&(e.framebuffer=u,o.executeCopyColor(t,e))};function W0t(e){let t=e._frameState.afterRender;for(let n=0;n<t.length;++n)t[n]()&&e.requestRender();t.length=0}function j0t(e){if(e.mode===ne.MORPHING)return;let t=e.camera.positionCartographic;return e.getHeight(t)}ei.prototype.getHeight=function(e,t){if(!l(e))return;let n=t===Ye.CLAMP_TO_TERRAIN||t===Ye.RELATIVE_TO_TERRAIN,i=t===Ye.CLAMP_TO_3D_TILE||t===Ye.RELATIVE_TO_3D_TILE;if(!l(e))return;let o=Number.NEGATIVE_INFINITY;if(!n){let s=this.primitives.length;for(let a=0;a<s;++a){let c=this.primitives.get(a);if(!c.isCesium3DTileset||!c.show||!c.enableCollision)continue;let u=c.getHeight(e,this);l(u)&&u>o&&(o=u)}}let r=this._globe;if(!i&&l(r)&&r.show){let s=r.getHeight(e);s>o&&(o=s)}if(o>Number.NEGATIVE_INFINITY)return o};var vK=new fe;ei.prototype.updateHeight=function(e,t,n){let i=()=>{fe.clone(e,vK);let g=this.getHeight(e,n);l(g)&&(vK.height=g,t(vK))},o=n===Ye.CLAMP_TO_TERRAIN||n===Ye.RELATIVE_TO_TERRAIN,r=n===Ye.CLAMP_TO_3D_TILE||n===Ye.RELATIVE_TO_3D_TILE,s;!r&&l(this.globe)&&(s=this.globe._surface.updateHeight(e,i));let a={},c=this._ellipsoid,u=g=>{if(o||g.isDestroyed()||!g.isCesium3DTileset)return;let m=g.updateHeight(e,i,c);a[g.id]=m};if(!o){let g=this.primitives.length;for(let m=0;m<g;++m){let x=this.primitives.get(m);u(x)}}let f=this.primitives.primitiveAdded.addEventListener(u),h=this.primitives.primitiveRemoved.addEventListener(g=>{g.isDestroyed()||!g.isCesium3DTileset||(l(a[g.id])&&a[g.id](),delete a[g.id])});return()=>{s=s&&s(),Object.values(a).forEach(g=>g()),a={},f(),h()}};function q0t(e){let t=e.camera,n=e._mode,i=e._screenSpaceCameraController,o=t.positionCartographic;if(!l(o))return!1;if(!i.onMap()&&o.height<0)return!0;if(n===ne.SCENE2D||n===ne.MORPHING)return!1;let r=e._globeHeight;return l(r)&&o.height<r}ei.prototype.initializeFrame=function(){if(this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeightDirty){l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),this._globeHeight=j0t(this),this._globeHeightDirty=!1;let e=this.camera.positionCartographic;this._removeUpdateHeightCallback=this.updateHeight(e,t=>{this.isDestroyed()||(this._globeHeight=t.height)})}this._cameraUnderground=q0t(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),l(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function Y0t(e,t){if(e.debugShowFramesPerSecond){if(!l(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new $y({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else l(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function X0t(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),l(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function K0t(e){e.primitives.postPassesUpdate(e._frameState),Tc.update()}var Z0t=new z;function $0t(e){let t=e._frameState,n=e.context,{uniformState:i}=n,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=f0t;let r=y(e.backgroundColor,z.BLACK);e._hdr&&(r=z.clone(r,Z0t),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,t.atmosphere=e.atmosphere,e.fog.update(t),i.update(t);let s=e.shadowMap;l(s)&&s.enabled&&(!l(e.light)||e.light instanceof W_?d.negate(i.sunDirectionWC,e._shadowMapCamera.direction):d.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=qe.clone(a,c.viewport),l(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,D0t(e,c),l(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function Nb(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function Q0t(e){return e._picking.updateMostDetailedRayPicks(e)}ei.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,l(e)||(e=Z.now());let n=this._view.checkForCameraUpdates(this);n&&(this._globeHeightDirty=!0);let i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===ne.MORPHING;if(!i&&l(this.maximumRenderTimeChange)&&l(this._lastRenderTime)){let o=Math.abs(Z.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=Z.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=P.incrementWrap(t.frameNumber,15e6,1);xbe(this,o,e),t.newFrame=!0}Nb(this,X0t),this.primitives.show&&(Nb(this,Q0t),Nb(this,J0t),Nb(this,ext),i||Nb(this,txt)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),Nb(this,$0t)),Y0t(this,i),Nb(this,K0t),W0t(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};ei.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};ei.prototype.requestRender=function(){this._renderRequested=!0};ei.prototype.clampLineWidth=function(e){return Math.max(Ft.minimumAliasedLineWidth,Math.min(e,Ft.maximumAliasedLineWidth))};ei.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};ei.prototype.pickVoxel=function(e,t,n){let i=this.pick(e,t,n);if(!l(i))return;let o=i.primitive;if(!(o instanceof Lb))return;let r=this._picking.pickVoxelCoordinate(this,e,t,n),s=255*r[0]+r[1],a=o._traversal.findKeyframeNode(s);if(!l(a))return;let c=255*r[2]+r[3];return Y4.fromKeyframeNode(o,s,c,a)};ei.prototype.pickMetadata=function(e,t,n,i){let o=this.pick(e);if(!l(o))return;let r=o.detail?.model?.structuralMetadata;if(!l(r))return;let s=r.schema,a=bH(s,t,n,i);if(!l(a))return;let c=CH(r,n,i);if(!l(c))return;let u=new TH(t,n,i,a,c);return this._picking.pickMetadata(this,e,u)};ei.prototype.pickMetadataSchema=function(e){let t=this.pick(e);return l(t)?t.detail?.model?.structuralMetadata?.schema:void 0};ei.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};ei.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};ei.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function J0t(e){let t=e._frameState;AK.camera=t.camera,AK.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,AK)}function ext(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;EK.camera=e.preloadFlightCamera,EK.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,EK)}function txt(e){e.primitives.updateForPass(e._frameState,d0t)}ei.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};ei.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};ei.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};ei.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};ei.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};ei.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};ei.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};ei.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};ei.prototype.cartesianToCanvasCoordinates=function(e,t){return Hi.worldToWindowCoordinates(this,e,t)};ei.prototype.completeMorph=function(){this._transitioner.completeMorph()};ei.prototype.morphTo2D=function(e){e=y(e,2),this._transitioner.morphTo2D(e,this._ellipsoid)};ei.prototype.morphToColumbusView=function(e){e=y(e,2),this._transitioner.morphToColumbusView(e,this._ellipsoid)};ei.prototype.morphTo3D=function(e){e=y(e,2),this._transitioner.morphTo3D(e,this._ellipsoid)};function nxt(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){l(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{l(e)&&l(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}ei.prototype.setTerrain=function(e){return nxt(this,e),e};ei.prototype.isDestroyed=function(){return!1};ei.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),l(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),ue(this)};var SH=ei;function nS(e){e=y(e,ee.WGS84),this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=d.multiplyByScalar(e.radii,t,new d);this._scaleMatrix=F.fromScale(n),this._modelMatrix=new F,this._command=new Qe({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new d(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new d(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new d;let i=new d;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(nS.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});nS.prototype.setDynamicLighting=function(e){this._radiiAndDynamicAtmosphereColor.z=e};var DK=new F;nS.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==ne.SCENE3D&&n!==ne.MORPHING||!e.passes.render)return;let i=F.fromRotationTranslation(e.context.uniformState.inverseViewRotation,d.ZERO,DK),o=F.multiplyTransformation(i,Fo.Y_UP_TO_Z_UP,DK),r=F.multiply(this._scaleMatrix,o,DK);F.clone(r,this._modelMatrix);let s=e.context,a=ixt(this),c=e.globeTranslucencyState.translucent,u=this.perFragmentAtmosphere||c||!l(t)||!t.show,f=this._command;if(!l(f.vertexArray)){let p=fa.createGeometry(new fa({radii:new d(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:Ie.POSITION_ONLY}));f.vertexArray=ni.fromGeometry({context:s,geometry:p,attributeLocations:Nn.createAttributeLocations(p),bufferUsage:Fe.STATIC_DRAW}),f.renderState=Ve.fromCache({cull:{enabled:!0,face:bi.FRONT},blending:ln.ALPHA_BLEND,depthMask:!1})}let h=a|u<<2|c<<3;if(h!==this._flags){this._flags=h;let p=[];a&&p.push("COLOR_CORRECT"),u&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let g=new Ue({defines:p,sources:[Ih,sv,EL]}),m=new Ue({defines:p,sources:[Ih,sv,AL]});this._spSkyAtmosphere=Qt.fromCache({context:s,vertexShaderSource:g,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function ixt(e){return!(P.equalsEpsilon(e.hueShift,0,P.EPSILON7)&&P.equalsEpsilon(e.saturationShift,0,P.EPSILON7)&&P.equalsEpsilon(e.brightnessShift,0,P.EPSILON7))}nS.prototype.isDestroyed=function(){return!1};nS.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),ue(this)};var vH=nS;function oS(e){this.sources=e.sources,this._sources=void 0,this.show=y(e.show,!0),this._command=new Qe({modelMatrix:F.clone(F.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0,this._hasError=!1,this._error=void 0}oS.prototype.update=function(e,t){let n=this,{mode:i,passes:o,context:r}=e;if(!this.show||i!==ne.SCENE3D&&i!==ne.MORPHING||!o.render)return;if(this._hasError){let a=this._error;throw this._hasError=!1,this._error=void 0,a}if(this._sources!==this.sources){this._sources=this.sources;let a=this.sources;typeof a.positiveX=="string"?XM(r,this._sources).then(function(c){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=c}).catch(c=>{this._hasError=!0,this._error=c}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new wr({context:r,source:a}))}let s=this._command;if(!l(s.vertexArray)){s.uniformMap={u_cubeMap:function(){return n._cubeMap}};let a=qa.createGeometry(qa.fromDimensions({dimensions:new d(2,2,2),vertexFormat:Ie.POSITION_ONLY})),c=this._attributeLocations=Nn.createAttributeLocations(a);s.vertexArray=ni.fromGeometry({context:r,geometry:a,attributeLocations:c,bufferUsage:Fe.STATIC_DRAW}),s.renderState=Ve.fromCache({blending:ln.ALPHA_BLEND})}if(!l(s.shaderProgram)||this._useHdr!==t){let a=new Ue({defines:[t?"HDR":""],sources:[SL]});s.shaderProgram=Qt.fromCache({context:r,vertexShaderSource:vL,fragmentShaderSource:a,attributeLocations:this._attributeLocations}),this._useHdr=t}if(l(this._cubeMap))return s};oS.prototype.isDestroyed=function(){return!1};oS.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),ue(this)};function iS(e){return en(`Assets/Textures/SkyBox/tycho2t3_80_${e}.jpg`)}oS.createEarthSkyBox=function(){return new oS({sources:{positiveX:iS("px"),negativeX:iS("mx"),positiveY:iS("py"),negativeY:iS("my"),positiveZ:iS("pz"),negativeZ:iS("mz")}})};var wH=oS;function pP(){this.show=!0,this._drawCommand=new Qe({primitiveType:Me.TRIANGLES,boundingVolume:new ae,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new ae,this._boundingVolume2D=new ae,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(pP.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var oxt=new U,rxt=new U,sxt=new oe,mP=new oe;pP.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===ne.SCENE2D||i===ne.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!l(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let S=Math.max(r,s);S=Math.pow(2,Math.ceil(Math.log(S)/Math.log(2))-2),S=Math.max(1,S);let v=n?o.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._texture=new Rt({context:o,width:S,height:S,pixelFormat:tt.RGBA,pixelDatatype:v}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let D=this,O={u_radiusTS:function(){return D._radiusTS}};this._commands.computeCommand=new ll({fragmentShaderSource:DL,outputTexture:this._texture,uniformMap:O,persists:!1,owner:this,postExecute:function(){D._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!l(a.vertexArray)){let S={direction:0},v=new Uint8Array(4*2);v[0]=0,v[1]=0,v[2]=255,v[3]=0,v[4]=255,v[5]=255,v[6]=0,v[7]=255;let D=yt.createVertexBuffer({context:o,typedArray:v,usage:Fe.STATIC_DRAW}),O=[{index:S.direction,vertexBuffer:D,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],R=yt.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});a.vertexArray=new ni({context:o,attributes:O,indexBuffer:R}),a.shaderProgram=Qt.fromCache({context:o,vertexShaderSource:IL,fragmentShaderSource:wL,attributeLocations:S}),a.renderState=Ve.fromCache({blending:ln.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,u=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,h=this._boundingVolume2D;d.clone(c,f.center),h.center.x=u.z,h.center.y=u.x,h.center.z=u.y,f.radius=P.SOLAR_RADIUS+P.SOLAR_RADIUS*this._glowLengthTS,h.radius=f.radius,i===ne.SCENE3D?ae.clone(f,a.boundingVolume):i===ne.COLUMBUS_VIEW&&ae.clone(h,a.boundingVolume);let p=Hi.computeActualEllipsoidPosition(e,c,mP),g=d.magnitude(d.subtract(p,e.camera.position,mP)),m=o.uniformState.projection,x=sxt;x.x=0,x.y=0,x.z=-g,x.w=1;let b=F.multiplyByVector(m,x,mP),T=Hi.clipToGLWindowCoordinates(t.viewport,b,oxt);x.x=P.SOLAR_RADIUS;let C=F.multiplyByVector(m,x,mP),A=Hi.clipToGLWindowCoordinates(t.viewport,C,rxt);return this._size=U.magnitude(U.subtract(A,T,mP)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};pP.prototype.isDestroyed=function(){return!1};pP.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),ue(this)};var DH=pP;var vbe=Ur(ZP(),1);function axt(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var IH=axt;var cxt={modifyFragmentShader:function(t){return t=Ue.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},_P=cxt;var Fb={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function gP(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=z.clone(z.DARKGRAY),this._highlightColor=z.clone(z.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=Fb.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=y(e.opaquePass,we.OPAQUE),this._cull=y(e.cull,!0),this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=F.clone(F.IDENTITY),this._modelMatrix=F.clone(F.IDENTITY),this.time=0,this.shadows=xn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=y(e.splitDirection,Gr.NONE),this._splittingEnabled=!1,this._error=void 0,lxt(this,e)}Object.defineProperties(gP.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return z.clone(this._highlightColor)},set:function(e){this._highlightColor=z.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(l(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=ae.clone(e,this._boundingSphere)}}});function lxt(e,t){let n=GC.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&l(n.batchTableBinary)&&(n.styleableProperties=rg.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),l(n.draco)){let a=n.draco;e._decodingState=Fb.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;l(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;l(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;l(r)&&(l(r.constantColor)&&(e._constantColor=z.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;l(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var uxt=new d,fxt=new d,dxt=new d,Ebe,PH;function hxt(e){if(!l(PH)){Ebe=new vbe.default(0),PH=new Array(e);for(let t=0;t<e;++t)PH[t]=Ebe.random()}return PH}function mxt(e){let n=e.length/3,i=Math.min(n,20),o=hxt(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=d.fromElements(r,r,r,uxt),c=d.fromElements(s,s,s,fxt);for(let f=0;f<i;++f){let h=Math.floor(o[f]*n),p=d.unpack(e,h*3,dxt);d.minimumByComponent(a,p,a),d.maximumByComponent(c,p,c)}let u=ae.fromCornerPoints(a,c);return u.radius+=P.EPSILON2,u}function Sbe(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(xt("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var pxt=new oe,_xt=new oe,gxt=new z,wbe=0,RH=1,MK=2,Dbe=3,yxt=4,IK=new F,xxt=new F;function bxt(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,u=i.styleableProperties,f=l(u),h=e._isQuantized,p=e._isQuantizedDraco,g=e._isOctEncoded16P,m=e._isOctEncodedDraco,x=e._quantizedRange,b=e._octEncodedRange,T=e._isRGB565,C=e._isTranslucent,A=e._hasColors,S=e._hasNormals,v=e._hasBatchIds,D,O,R=[],M={};if(e._styleableShaderAttributes=M,f){let V=yxt;for(let G in u)if(u.hasOwnProperty(G)){let k=u[G],W=Sbe(k.typedArray,G);D=k.componentCount,O=X.fromTypedArray(W);let q=yt.createVertexBuffer({context:n,typedArray:W,usage:Fe.STATIC_DRAW});e._geometryByteLength+=q.sizeInBytes;let J={index:V,vertexBuffer:q,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0};R.push(J),M[G]={location:V,componentCount:D},++V}}let L=yt.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Fe.STATIC_DRAW});e._geometryByteLength+=L.sizeInBytes;let _;A&&(_=yt.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=_.sizeInBytes);let E;S&&(E=yt.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=E.sizeInBytes);let w;v&&(c.typedArray=Sbe(c.typedArray,"batchIds"),w=yt.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=w.sizeInBytes);let I=[];if(h?O=X.UNSIGNED_SHORT:p?O=x<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:O=X.FLOAT,I.push({index:wbe,vertexBuffer:L,componentsPerAttribute:3,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(h||p?e._boundingSphere=ae.fromCornerPoints(d.ZERO,e._quantizedVolumeScale):e._boundingSphere=mxt(r.typedArray)),A)if(T)I.push({index:RH,vertexBuffer:_,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let V=C?4:3;I.push({index:RH,vertexBuffer:_,componentsPerAttribute:V,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}S&&(g?(D=2,O=X.UNSIGNED_BYTE):m?(D=2,O=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(D=3,O=X.FLOAT),I.push({index:MK,vertexBuffer:E,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0})),v&&I.push({index:Dbe,vertexBuffer:w,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(I=I.concat(R));let N=new ni({context:n,attributes:I}),B={depthTest:{enabled:!0}},H={depthTest:{enabled:!0},depthMask:!1,blending:ln.ALPHA_BLEND};e._opaquePass===we.CESIUM_3D_TILE&&(B.stencilTest=Vt.setCesium3DTileBit(),B.stencilMask=Vt.CESIUM_3D_TILE_MASK,H.stencilTest=Vt.setCesium3DTileBit(),H.stencilMask=Vt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=Ve.fromCache(B),e._translucentRenderState=Ve.fromCache(H),e._drawCommand=new Qe({boundingVolume:new ae,cull:e._cull,modelMatrix:new F,primitiveType:Me.POINTS,vertexArray:N,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:C?e._translucentRenderState:e._opaqueRenderState,pass:C?we.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function Txt(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=pxt;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,u;t.mode===ne.SCENE2D||c instanceof nn?u=Number.POSITIVE_INFINITY:u=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=u}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!l(a))return z.TRANSPARENT;let c=z.clone(a.edgeColor,gxt);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!l(a))return F.IDENTITY;let c=y(e.clippingPlanesOriginMatrix,e._modelMatrix);F.multiply(n.uniformState.view3D,c,IK);let u=F.multiply(IK,a.modelMatrix,IK);return F.inverseTranspose(u,xxt)}};_P.addUniforms(e,s),(i||o||r)&&(s=bt(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=_xt;if(l(e._quantizedVolumeScale)){let c=d.clone(e._quantizedVolumeScale,a);d.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),l(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function PK(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function RK(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function OK(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var Cxt={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function Axt(e,t,n){let i,o,r,s=t.context,a=l(n),c=e._isQuantized,u=e._isQuantizedDraco,f=e._isOctEncoded16P,h=e._isOctEncodedDraco,p=e._isRGB565,g=e._isTranslucent,m=e._hasColors,x=e._hasNormals,b=e._hasBatchIds,T=e._backFaceCulling,C=e._normalShading,A=e._drawCommand.vertexArray,S=e.clippingPlanes,v=e._attenuation,D,O,R,M=g,L=Ge(Cxt),_={},E=e._styleableShaderAttributes;for(o in E)E.hasOwnProperty(o)&&(r=E[o],L[o]=`czm_3dtiles_property_${r.location}`,_[r.location]=r);if(a){let ce={translucent:!1},ge="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";D=n.getColorShaderFunction(`getColorFromStyle${ge}`,L,ce),O=n.getShowShaderFunction(`getShowFromStyle${ge}`,L,ce),R=n.getPointSizeShaderFunction(`getPointSizeFromStyle${ge}`,L,ce),l(D)&&ce.translucent&&(M=!0)}e._styleTranslucent=M;let w=l(D),I=l(O),N=l(R),B=e.isClipped,H=[],V=[];w&&(PK(D,H),RK(D,V)),I&&(PK(O,H),RK(O,V)),N&&(PK(R,H),RK(R,V));let G=V.indexOf("COLOR")>=0,k=V.indexOf("NORMAL")>=0;if(k&&!x)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");for(o in E)if(E.hasOwnProperty(o)){r=E[o];let ce=H.indexOf(r.location)>=0,ge=OK(A,r.location);ge.enabled=ce}let W=m&&(!w||G);if(m){let ce=OK(A,RH);ce.enabled=W}let q=x&&(C||T||k);if(x){let ce=OK(A,MK);ce.enabled=q}let J={a_position:wbe};W&&(J.a_color=RH),q&&(J.a_normal=MK),b&&(J.a_batchId=Dbe);let j="",K=H.length;for(i=0;i<K;++i){let ce=H[i];r=_[ce];let ge=r.componentCount,Te=`czm_3dtiles_property_${ce}`,De;ge===1?De="float":De=`vec${ge}`,j+=`in ${De} ${Te}; `,J[Te]=r.location}Txt(e,t);let Q=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;Q+=`float u_pointSize; float tiles3d_tileset_time; `,v&&(Q+=`float u_geometricError; float u_depthMultiplier; `),Q+=j,W&&(g?Q+=`in vec4 a_color; `:p?Q+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:Q+=`in vec3 a_color; `),q&&(f||h?Q+=`in vec2 a_normal; `:Q+=`in vec3 a_normal; `),b&&(Q+=`in float a_batchId; `),(c||u||h)&&(Q+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),w&&(Q+=D),I&&(Q+=O),N&&(Q+=R),Q+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,v&&(Q+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),W?g?Q+=` vec4 color = a_color; `:p?Q+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:Q+=` vec4 color = vec4(a_color, 1.0); `:Q+=` vec4 color = u_constantColor; `,c||u?Q+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:Q+=` vec3 position = a_position; `,Q+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,q?(f?Q+=` vec3 normal = czm_octDecode(a_normal); `:h?Q+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:Q+=` vec3 normal = a_normal; `,Q+=` vec3 normalEC = czm_normal * normal; `):Q+=` vec3 normal = vec3(1.0); `,w&&(Q+=` color = getColorFromStyle(position, position_absolute, color, normal); `),I&&(Q+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),N?Q+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:v?Q+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:Q+=` gl_PointSize = u_pointSize; `,Q+=` color = color * u_highlightColor; `,q&&C&&(Q+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),Q+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,q&&T&&(Q+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),I&&(Q+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),Q+=`} `;let de=`in vec4 v_color; `;B&&(de+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,de+=` `,de+=Uy(S,s),de+=` `),de+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,B&&(de+=IH("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),de+=`} `,e.splitDirection!==Gr.NONE&&(de=_P.modifyFragmentShader(de)),l(e._vertexShaderLoaded)&&(Q=e._vertexShaderLoaded(Q)),l(e._fragmentShaderLoaded)&&(de=e._fragmentShaderLoaded(de));let xe=e._drawCommand;l(xe.shaderProgram)&&xe.shaderProgram.destroy(),xe.shaderProgram=Qt.fromCache({context:s,vertexShaderSource:Q,fragmentShaderSource:de,attributeLocations:J});try{xe.shaderProgram._bind()}catch{throw new re("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function Ext(e,t){if(e._decodingState===Fb.READY)return!1;if(e._decodingState===Fb.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=mg.decodePointCloud(i,t);l(o)&&(e._decodingState=Fb.DECODING,o.then(function(r){e._decodingState=Fb.READY;let s=l(r.POSITION)?r.POSITION.array:void 0,a=l(r.RGB)?r.RGB.array:void 0,c=l(r.RGBA)?r.RGBA.array:void 0,u=l(r.NORMAL)?r.NORMAL.array:void 0,f=l(r.BATCH_ID)?r.BATCH_ID.array:void 0,h=l(s)&&l(r.POSITION.data.quantization),p=l(u)&&l(r.NORMAL.data.quantization);if(h){let b=r.POSITION.data.quantization,T=b.range;e._quantizedVolumeScale=d.fromElements(T,T,T),e._quantizedVolumeOffset=d.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let g=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let T=r[b];l(g)||(g={}),g[b]={typedArray:T.array,componentCount:T.data.componentsPerAttribute}}l(s)&&(n.positions={typedArray:s});let x=y(c,a);l(x)&&(n.colors={typedArray:x}),l(u)&&(n.normals={typedArray:u}),l(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=g}).catch(function(r){e._decodingState=Fb.FAILED,e._error=r}))}return!0}var Sxt=new oe,vxt=new d;gP.prototype.update=function(e){let t=e.context;if(l(this._error)){let u=this._error;throw this._error=void 0,u}if(Ext(this,t))return;let i=!1,o=!F.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),l(this._drawCommand)||(bxt(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){F.clone(this.modelMatrix,this._modelMatrix);let u=this._drawCommand.modelMatrix;if(F.clone(this._modelMatrix,u),l(this._rtcCenter)&&F.multiplyByTranslation(u,this._rtcCenter,u),l(this._quantizedVolumeOffset)&&F.multiplyByTranslation(u,this._quantizedVolumeOffset,u),e.mode!==ne.SCENE3D){let h=e.mapProjection,p=F.getColumn(u,3,Sxt);oe.equals(p,oe.UNIT_W)||Ot.basisTo2D(h,u,u)}let f=this._drawCommand.boundingVolume;if(ae.clone(this._boundingSphere,f),this._cull){let h=f.center;F.multiplyByPoint(u,h,h);let p=F.getScale(u,vxt);f.radius*=d.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==Gr.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&Axt(this,e,this._style),this._drawCommand.castShadows=xn.castShadows(this.shadows),this._drawCommand.receiveShadows=xn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?we.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};gP.prototype.isDestroyed=function(){return!1};gP.prototype.destroy=function(){let e=this._drawCommand;return l(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),ue(this)};var OH=gP;function kb(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this.shadows=y(e.shadows,xn.ENABLED),this.maximumMemoryUsage=y(e.maximumMemoryUsage,256),this.shading=new wp(e.shading),this.style=e.style,this.frameFailed=new me,this.frameChanged=new me,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new Og,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties(kb.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){xs.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(l(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function wxt(e){return`uniform vec4 czm_pickColor; ${e}`}function Dxt(e){return function(t){return bt(t,{czm_pickColor:function(){return e._pickId.color}})}}function Ixt(){return"czm_pickColor"}kb.prototype.makeStyleDirty=function(){this._styleDirty=!0};kb.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var Pxt=new Z;function NK(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function Bb(e,t){return e._intervals.indexOf(t.start)}function Rxt(e,t){let n=e._intervals,i=e._clock,o=NK(e);if(o===0)return;let r=e._getAverageLoadTime(),s=Z.addSeconds(i.currentTime,r*o,Pxt),a=n.indexOf(s),c=Bb(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function Oxt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function Mxt(e,t,n){let i=NK(e),o=Bb(e,t),r=Bb(e,n);return i>=0?o>=r:o<=r}function Pbe(e,t){return function(n){let i=l(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function Lxt(e,t,n){let i=Bb(e,t),o=e._frames,r=o[i];if(!l(r)){let s=t.data.transform,a=l(s)?F.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:Ai(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,Se.fetchArrayBuffer({url:c}).then(function(u){r.pointCloud=new OH({arrayBuffer:u,cull:!0,fragmentShaderLoaded:wxt,uniformMapLoaded:Dxt(e),pickIdLoaded:Ixt})}).catch(Pbe(e,c))}return r}function Nxt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function Fxt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(l(o)&&!t.ready){let r=i.commandList,s=r.length;if(Rbe(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(Ai()-t.timestamp)/1e3;Nxt(e,a)}}t.touchedFrameNumber=i.frameNumber}var Bxt=new F;function kxt(e,t){let n=e.shading;return l(n)&&l(n.baseResolution)?n.baseResolution:l(t.boundingSphere)?P.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function Vxt(e){let t=e.shading;return l(t)&&l(t.maximumAttenuation)?t.maximumAttenuation:10}var Uxt=new wp;function Rbe(e,t,n,i){let o=y(e.shading,Uxt),r=t.pointCloud,s=y(t.transform,F.IDENTITY);r.modelMatrix=F.multiplyTransformation(e.modelMatrix,s,Bxt),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=kxt(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=Vxt(e);try{r.update(i)}catch(a){Pbe(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function LK(e,t,n,i){let o=Lxt(e,t,i);Fxt(e,o,n,i)}function zxt(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function Obe(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(l(r)&&(!l(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),l(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function Hxt(e,t){let n=Bb(e,t),i=e._frames[n];if(l(i)&&i.ready)return i}function Ibe(e,t,n,i,o){return l(n)?n.ready?!0:(LK(e,t,i,o),n.ready):!1}function Gxt(e,t,n,i,o){let r,s,a,c=e._intervals,u=e._frames,f=Bb(e,n),h=Bb(e,t);if(f>=h){for(r=f;r>=h;--r)if(s=c.get(r),a=u[r],Ibe(e,s,a,i,o))return s}else for(r=f;r<=h;++r)if(s=c.get(r),a=u[r],Ibe(e,s,a,i,o))return s;return t}function Wxt(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];l(s)&&l(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var rS={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};kb.prototype.update=function(e){if(e.mode===ne.MORPHING||!this.show)return;l(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),l(this._loadTimestamp)||(this._loadTimestamp=Z.clone(e.time));let t=Math.max(Z.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=l(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&Wxt(this,o,s),rS.timeSinceLoad=t,rS.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,u=e.commandList,f=u.length,h=this._previousInterval,p=this._nextInterval,g=Oxt(this);if(!l(g))return;let m=!1,x=NK(this),b=x===0;x!==this._clockMultiplier&&(m=!0,this._clockMultiplier=x),(!l(h)||b)&&(h=g),(!l(p)||m||Mxt(this,g,p))&&(p=Rxt(this,g)),h=Gxt(this,h,g,rS,e);let T=Hxt(this,h);l(T)||(LK(this,h,rS,e),T=this._lastRenderedFrame),l(T)&&Rbe(this,T,rS,e),l(p)&&LK(this,p,rS,e);let C=this;l(T)&&!l(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),l(T)&&T!==this._lastRenderedFrame&&C.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return C.frameChanged.raiseEvent(C),!0}),this._previousInterval=h,this._nextInterval=p,this._lastRenderedFrame=T;let A=this._totalMemoryUsageInBytes,S=this.maximumMemoryUsage*1024*1024;A>S&&Obe(this,zxt(e));let D=u.length-f;l(a)&&a.attenuation&&a.eyeDomeLighting&&D>0&&c.update(e,f,a,this.boundingSphere)};kb.prototype.isDestroyed=function(){return!1};kb.prototype.destroy=function(){return Obe(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var yP=kb;function Nbe(e,t){if(l(t)){let n=t.clock;l(n)&&n.getValue(e)}}function jxt(e){e._renderLoopRunning=!0;let t=0;function n(i){if(!e.isDestroyed())if(e._useDefaultRenderLoop)try{let o=e._targetFrameRate;if(!l(o))e.resize(),e.render(),requestAnimationFrame(n);else{let r=1e3/o,s=i-t;s>r&&(e.resize(),e.render(),t=i-s%r),requestAnimationFrame(n)}}catch(o){e._useDefaultRenderLoop=!1,e._renderLoopRunning=!1,e._showRenderLoopErrors&&e.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,o)}else e._renderLoopRunning=!1}requestAnimationFrame(n)}function Fbe(e){let t=e._useBrowserRecommendedResolution?1:window.devicePixelRatio;return t*=e._resolutionScale,l(e._scene)&&(e._scene.pixelRatio=t),t}function Bbe(e){let t=e._canvas,n=t.clientWidth,i=t.clientHeight,o=Fbe(e);e._canvasClientWidth=n,e._canvasClientHeight=i,n*=o,i*=o,t.width=n,t.height=i,e._canRender=n!==0&&i!==0,e._lastDevicePixelRatio=window.devicePixelRatio}function kbe(e){let t=e._canvas,n=t.width,i=t.height;if(n!==0&&i!==0){let o=e._scene.camera.frustum;l(o.aspectRatio)?o.aspectRatio=n/i:(o.top=o.right*(i/n),o.bottom=-o.top)}}function Ao(e,t){e=On(e),t=y(t,y.EMPTY_OBJECT);let n=document.createElement("div");n.className="cesium-widget",e.appendChild(n);let i=document.createElement("canvas"),o=zt.supportsImageRenderingPixelated();this._supportsImageRenderingPixelated=o,o&&(i.style.imageRendering=zt.imageRenderingValue()),i.oncontextmenu=function(){return!1},i.onselectstart=function(){return!1};function r(){i!==i.ownerDocument.activeElement&&i.ownerDocument.activeElement.blur()}y(t.blurActiveElementOnCanvasFocus,!0)&&(i.addEventListener("mousedown",r),i.addEventListener("pointerdown",r)),n.appendChild(i);let a=document.createElement("div");a.className="cesium-widget-credits";let c=l(t.creditContainer)?On(t.creditContainer):n;c.appendChild(a);let u=l(t.creditViewport)?On(t.creditViewport):n,f=y(t.showRenderLoopErrors,!0),h=y(t.useBrowserRecommendedResolution,!0);this._element=n,this._container=e,this._canvas=i,this._canvasClientWidth=0,this._canvasClientHeight=0,this._lastDevicePixelRatio=0,this._creditViewport=u,this._creditContainer=c,this._innerCreditContainer=a,this._canRender=!1,this._renderLoopRunning=!1,this._showRenderLoopErrors=f,this._resolutionScale=1,this._useBrowserRecommendedResolution=h,this._forceResize=!1,this._entityView=void 0,this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._trackedEntityChanged=new me,this._allowDataSourcesToSuspendAnimation=!0,this._clock=l(t.clock)?t.clock:new um,l(t.shouldAnimate)&&(this._clock.shouldAnimate=t.shouldAnimate),Bbe(this);try{let p=y(t.ellipsoid,ee.default),g=new SH({canvas:i,contextOptions:t.contextOptions,creditContainer:a,creditViewport:u,ellipsoid:p,mapProjection:t.mapProjection,orderIndependentTranslucency:t.orderIndependentTranslucency,scene3DOnly:y(t.scene3DOnly,!1),shadows:t.shadows,mapMode2D:t.mapMode2D,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples});this._scene=g,g.camera.constrainedAxis=d.UNIT_Z,Fbe(this),kbe(this);let m=t.globe;l(m)||(m=new az(p)),m!==!1&&(g.globe=m,g.globe.shadows=y(t.terrainShadows,xn.RECEIVE_ONLY));let x=t.skyBox;!l(x)&&ee.WGS84.equals(p)&&(x=wH.createEarthSkyBox()),x!==!1&&(g.skyBox=x,g.sun=new DH,ee.WGS84.equals(p)&&(g.moon=new pz));let b=t.skyAtmosphere;!l(b)&&ee.WGS84.equals(p)&&(b=new vH(p),b.show=t.globe!==!1&&m.show),b!==!1&&(g.skyAtmosphere=b);let T=t.baseLayer;t.globe!==!1&&T!==!1&&(l(T)||(T=uc.fromWorldImagery()),g.imageryLayers.add(T)),l(t.terrainProvider)&&t.globe!==!1&&(g.terrainProvider=t.terrainProvider),l(t.terrain)&&t.globe!==!1&&g.setTerrain(t.terrain),this._screenSpaceEventHandler=new $f(i),l(t.sceneMode)&&(t.sceneMode===ne.SCENE2D&&this._scene.morphTo2D(0),t.sceneMode===ne.COLUMBUS_VIEW&&this._scene.morphToColumbusView(0)),this._useDefaultRenderLoop=void 0,this.useDefaultRenderLoop=y(t.useDefaultRenderLoop,!0),this._targetFrameRate=void 0,this.targetFrameRate=t.targetFrameRate;let C=this;this._onRenderError=function(R,M){C._useDefaultRenderLoop=!1,C._renderLoopRunning=!1,C._showRenderLoopErrors&&C.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,M)},g.renderError.addEventListener(this._onRenderError);let A=t.dataSources,S=!1;l(A)||(A=new ek,S=!0);let v=new Hk({scene:g,dataSourceCollection:A}),D=new gr;this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=t.automaticallyTrackDataSourceClocks??!0,this._dataSourceCollection=A,this._destroyDataSourceCollection=S,this._dataSourceDisplay=v,this._eventHelper=D,this._canAnimateUpdateCallback=this._updateCanAnimate,D.add(this._clock.onTick,Ao.prototype._onTick,this),D.add(g.morphStart,Ao.prototype._clearTrackedObject,this),D.add(A.dataSourceAdded,Ao.prototype._onDataSourceAdded,this),D.add(A.dataSourceRemoved,Ao.prototype._onDataSourceRemoved,this),D.add(g.postRender,Ao.prototype._postRender,this);let O=A.length;for(let R=0;R<O;R++)this._dataSourceAdded(A,A.get(R));this._dataSourceAdded(void 0,v.defaultDataSource),D.add(A.dataSourceAdded,Ao.prototype._dataSourceAdded,this),D.add(A.dataSourceRemoved,Ao.prototype._dataSourceRemoved,this)}catch(p){throw f&&this.showErrorPanel("Error constructing CesiumWidget.",'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:',p),p}}Object.defineProperties(Ao.prototype,{container:{get:function(){return this._container}},canvas:{get:function(){return this._canvas}},creditContainer:{get:function(){return this._creditContainer}},creditViewport:{get:function(){return this._creditViewport}},scene:{get:function(){return this._scene}},imageryLayers:{get:function(){return this._scene.imageryLayers}},terrainProvider:{get:function(){return this._scene.terrainProvider},set:function(e){this._scene.terrainProvider=e}},creditDisplay:{get:function(){return this._scene.frameState.creditDisplay}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},camera:{get:function(){return this._scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},clock:{get:function(){return this._clock}},screenSpaceEventHandler:{get:function(){return this._screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._targetFrameRate},set:function(e){this._targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._useDefaultRenderLoop},set:function(e){this._useDefaultRenderLoop!==e&&(this._useDefaultRenderLoop=e,e&&!this._renderLoopRunning&&jxt(this))}},resolutionScale:{get:function(){return this._resolutionScale},set:function(e){this._resolutionScale!==e&&(this._resolutionScale=e,this._forceResize=!0)}},useBrowserRecommendedResolution:{get:function(){return this._useBrowserRecommendedResolution},set:function(e){this._useBrowserRecommendedResolution!==e&&(this._useBrowserRecommendedResolution=e,this._forceResize=!0)}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,FK(this);let t=this.scene,n=t.mode;!l(e)||!l(e.position)?(this._needTrackedEntityUpdate=!1,(n===ne.COLUMBUS_VIEW||n===ne.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===ne.COLUMBUS_VIEW||n===ne.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(F.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,Nbe(this.clock,e))}}});Ao.prototype.showErrorPanel=function(e,t,n){let i=this._element,o=document.createElement("div");o.className="cesium-widget-errorPanel";let r=document.createElement("div");r.className="cesium-widget-errorPanel-content",o.appendChild(r);let s=document.createElement("div");s.className="cesium-widget-errorPanel-header",s.appendChild(document.createTextNode(e)),r.appendChild(s);let a=document.createElement("div");a.className="cesium-widget-errorPanel-scroll",r.appendChild(a);function c(){a.style.maxHeight=`${Math.max(Math.round(i.clientHeight*.9-100),30)}px`}c(),l(window.addEventListener)&&window.addEventListener("resize",c,!1);let u=l(t),f=l(n);if(u||f){let g=document.createElement("div");if(g.className="cesium-widget-errorPanel-message",a.appendChild(g),f){let m=d_(n);u||(typeof n=="string"&&(n=new Error(n)),t=d_({name:n.name,message:n.message}),m=n.stack),typeof console<"u"&&console.error(`${e} ${t} ${m}`);let x=document.createElement("div");x.className="cesium-widget-errorPanel-message-details collapsed";let b=document.createElement("span");b.className="cesium-widget-errorPanel-more-details",b.appendChild(document.createTextNode("See more...")),x.appendChild(b),x.onclick=function(T){x.removeChild(b),x.appendChild(document.createTextNode(m)),x.className="cesium-widget-errorPanel-message-details",r.className="cesium-widget-errorPanel-content expanded",x.onclick=void 0},a.appendChild(x)}g.innerHTML=`<p>${t}</p>`}let h=document.createElement("div");h.className="cesium-widget-errorPanel-buttonPanel",r.appendChild(h);let p=document.createElement("button");p.setAttribute("type","button"),p.className="cesium-button",p.appendChild(document.createTextNode("OK")),p.onclick=function(){l(c)&&l(window.removeEventListener)&&window.removeEventListener("resize",c,!1),i.removeChild(o)},h.appendChild(p),i.appendChild(o)};Ao.prototype.isDestroyed=function(){return!1};Ao.prototype.destroy=function(){let e=this.dataSources,t=e.length;for(let n=0;n<t;n++)this._dataSourceRemoved(e,e.get(n));this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),l(this._scene)&&(this._scene.renderError.removeEventListener(this._onRenderError),this._scene=this._scene.destroy()),this._container.removeChild(this._element),this._creditContainer.removeChild(this._innerCreditContainer),this._eventHelper.removeAll(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),ue(this)};Ao.prototype.resize=function(){let e=this._canvas;!this._forceResize&&this._canvasClientWidth===e.clientWidth&&this._canvasClientHeight===e.clientHeight&&this._lastDevicePixelRatio===window.devicePixelRatio||(this._forceResize=!1,Bbe(this),kbe(this),this._scene.requestRender())};Ao.prototype.render=function(){if(this._canRender){this._scene.initializeFrame();let e=this._clock.tick();this._scene.render(e)}else this._clock.tick()};Ao.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Ao.prototype._onEntityCollectionChanged,this)};Ao.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Ao.prototype._onEntityCollectionChanged,this),l(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0)};Ao.prototype._updateCanAnimate=function(e){this._clock.canAnimate=e};Ao.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&this._canAnimateUpdateCallback(n);let i=this._entityView;if(l(i)&&l(i.boundingSphere)){let o=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(o,!1,i.boundingSphere)===at.DONE&&i.update(t,i.boundingSphere)}};Ao.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0)}};Ao.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Ao.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&Nbe(this.clock,e)};Ao.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Ao.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Ao.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};Ao.prototype.zoomTo=function(e,t){return Vbe(this,e,{offset:t},!1)};Ao.prototype.flyTo=function(e,t){return Vbe(this,e,t,!0)};function Vbe(e,t,n,i){FK(e);let o=new Promise(r=>{e._completeZoom=function(s){r(s)}});return e._zoomPromise=o,e._zoomIsFlight=i,e._zoomOptions=n,Promise.resolve(t).then(function(r){if(e._zoomPromise===o){if(r instanceof uc){let s;l(r.imageryProvider)?s=Promise.resolve(r.getImageryRectangle()):s=new Promise(a=>{let c=r.readyEvent.addEventListener(()=>{c(),a(r.getImageryRectangle())})}),s.then(function(a){return CE(a,e.scene)}).then(function(a){e._zoomPromise===o&&(e._zoomTarget=a)});return}if(r instanceof Ts||r instanceof yP||r instanceof Lb){e._zoomTarget=r;return}if(r.isLoading&&l(r.loadingEvent)){let s=r.loadingEvent.addEventListener(function(){s(),e._zoomPromise===o&&(e._zoomTarget=r.entities.values.slice(0))});return}if(Array.isArray(r)){e._zoomTarget=r.slice(0);return}r=r.values??r,l(r.entities)&&(r=r.entities.values),Array.isArray(r)?e._zoomTarget=r.slice(0):e._zoomTarget=[r]}}),e.scene.requestRender(),o}function xP(e){e._zoomPromise=void 0,e._zoomTarget=void 0,e._zoomOptions=void 0}function FK(e){let t=e._zoomPromise;l(t)&&(xP(e),e._completeZoom(!1))}Ao.prototype._postRender=function(){qxt(this),Yxt(this)};var Mbe=new ae;function qxt(e){let t=e._zoomTarget;if(!l(t)||e.scene.mode===ne.MORPHING)return;let n=e.scene,i=n.camera,o=e._zoomOptions??{},r;function s(f){l(o.offset)||(o.offset=new Xd(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(F.IDENTITY),e._completeZoom(!0)),xP(e)}if(t instanceof yP){if(l(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(h){s(h.boundingSphere),f()});return}if(t instanceof Ts||t instanceof Lb){s(t.boundingSphere);return}if(t instanceof fe){r={destination:n.ellipsoid.cartographicToCartesian(t),duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyTo(r):(i.setView(r),e._completeZoom(!0)),xP(e);return}let a=t,c=[];for(let f=0,h=a.length;f<h;f++){let p=e._dataSourceDisplay.getBoundingSphere(a[f],!1,Mbe);if(p===at.PENDING)return;p!==at.FAILED&&c.push(ae.clone(Mbe))}if(c.length===0){FK(e);return}e.trackedEntity=void 0;let u=ae.fromBoundingSpheres(c);e._zoomIsFlight?(xP(e),i.flyToBoundingSphere(u,{duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)},offset:o.offset})):(i.viewBoundingSphere(u,o.offset),i.lookAtTransform(F.IDENTITY),xP(e),e._completeZoom(!0))}var Lbe=new ae;function Yxt(e){if(!e._needTrackedEntityUpdate)return;let t=e._trackedEntity,n=e.clock.currentTime,i=Y.getValueOrUndefined(t.position,n);if(!l(i))return;let o=e.scene,r=e._dataSourceDisplay.getBoundingSphere(t,!1,Lbe);if(r===at.PENDING)return;let s=o.mode;(s===ne.COLUMBUS_VIEW||s===ne.SCENE2D)&&(o.screenSpaceCameraController.enableTranslate=!1),(s===ne.COLUMBUS_VIEW||s===ne.SCENE3D)&&(o.screenSpaceCameraController.enableTilt=!1);let a=r!==at.FAILED?Lbe:void 0;e._entityView=new jk(t,o,o.ellipsoid),e._entityView.update(n,a),e._needTrackedEntityUpdate=!1}var MH=Ao;function cS(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var Vb=new se;function Xxt(e,t,n,i){let o=i.length;for(let r=0;r<o;++r){let s=i[r];if(s.x===t&&s.y===n&&s.level===e)return!0}return!1}cS.prototype.addAvailableTileRange=function(e,t,n,i,o){let r=this._tilingScheme,s=this._rootNodes;if(e===0)for(let p=n;p<=o;++p)for(let g=t;g<=i;++g)Xxt(e,g,p,s)||s.push(new sS(r,void 0,0,g,p));r.tileXYToRectangle(t,n,e,Vb);let a=Vb.west,c=Vb.north;r.tileXYToRectangle(i,o,e,Vb);let u=Vb.east,f=Vb.south,h=new Jxt(e,a,f,u,c);for(let p=0;p<s.length;++p){let g=s[p];BK(g.extent,h)&&ebt(this._maximumLevel,g,h)}};cS.prototype.computeMaximumLevelAtPosition=function(e){let t;for(let n=0;n<this._rootNodes.length;++n){let i=this._rootNodes[n];if(aS(i.extent,e)){t=i;break}}return l(t)?bP(void 0,t,e):-1};var Kxt=[],Zxt=[],$xt=new se,Qxt=new se;cS.prototype.computeBestAvailableLevelOverRectangle=function(e){let t=Kxt;t.length=0,e.east<e.west?(t.push(se.fromRadians(-Math.PI,e.south,e.east,e.north,$xt)),t.push(se.fromRadians(e.west,e.south,Math.PI,e.north,Qxt))):t.push(e);let n=Zxt;n.length=0;let i;for(i=0;i<this._rootNodes.length;++i)TP(n,this._rootNodes[i],t);for(i=n.length-1;i>=0;--i)if(l(n[i])&&n[i].length===0)return i;return 0};var Ube=new fe;cS.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,Vb);return se.center(i,Ube),this.computeMaximumLevelAtPosition(Ube)>=e};cS.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function sS(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(sS.prototype,{nw:{get:function(){return this._nw||(this._nw=new sS(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new sS(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new sS(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new sS(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function Jxt(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function BK(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i<r&&n<o}function ebt(e,t,n){for(;t.level<e;)if(LH(t.nw.extent,n))t=t.nw;else if(LH(t.ne.extent,n))t=t.ne;else if(LH(t.sw.extent,n))t=t.sw;else if(LH(t.se.extent,n))t=t.se;else break;if(t.rectangles.length===0||t.rectangles[t.rectangles.length-1].level<=n.level)t.rectangles.push(n);else{let i=Mo(t.rectangles,n.level,tbt);i<0&&(i=~i),t.rectangles.splice(i,0,n)}}function tbt(e,t){return e.level-t}function LH(e,t){return t.west>=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function aS(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function bP(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&aS(t._nw.extent,n),s=t._ne&&aS(t._ne.extent,n),a=t._sw&&aS(t._sw.extent,n),c=t._se&&aS(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,bP(t,t._nw,n))),s&&(i=Math.max(i,bP(t,t._ne,n))),a&&(i=Math.max(i,bP(t,t._sw,n))),c&&(i=Math.max(i,bP(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];aS(a,n)&&(i=a.level)}t=t.parent}return i}function TP(e,t,n){if(!t)return;let i,o=!1;for(i=0;i<n.length;++i)o=o||BK(t.extent,n[i]);if(!o)return;let r=t.rectangles;for(i=0;i<r.length;++i){let s=r[i];e[s.level]||(e[s.level]=n),e[s.level]=nbt(e[s.level],s)}TP(e,t._nw,n),TP(e,t._ne,n),TP(e,t._sw,n),TP(e,t._se,n)}function nbt(e,t){let n=[];for(let i=0;i<e.length;++i){let o=e[i];BK(o,t)?(o.west<t.west&&n.push(new se(o.west,o.south,t.west,o.north)),o.east>t.east&&n.push(new se(t.east,o.south,o.east,o.north)),o.south<t.south&&n.push(new se(Math.max(t.west,o.west),o.south,Math.min(t.east,o.east),t.south)),o.north>t.north&&n.push(new se(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var jm=cS;var ibt=15;function zbe(e){this.ellipsoid=y(e.ellipsoid,ee.default),this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}zbe.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function obt(e,t){let n=t.copyrightText;l(n)&&(e.credit=new At(n));let i=t.spatialReference,o=y(i.latestWkid,i.wkid),r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=se.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new Zi(s);else if(o===3857){let u=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>u&&(t.extent.xmax=u),t.extent.ymax>u&&(t.extent.ymax=u),t.extent.xmin<-u&&(t.extent.xmin=-u),t.extent.ymin<-u&&(t.extent.ymin=-u),s.rectangleSouthwestInMeters=new U(r.xmin,r.ymin),s.rectangleNortheastInMeters=new U(r.xmax,r.ymax),e.tilingScheme=new us(s)}else throw new re("Invalid spatial reference");let a=t.tileInfo;if(!l(a))throw new re("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?th.LERC:th.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new jm(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new jm(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=ls.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),l(t.minValues)&&l(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function rbt(e,t,n){try{let i=await t.fetchJson();obt(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw Po.reportError(void 0,n,l(n)?n._errorEvent:void 0,o),i}}function r0(e){e=y(e,y.EMPTY_OBJECT),this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new me}Object.defineProperties(r0.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});r0.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=Se.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new zbe(t);await rbt(o,i);let r=new r0(t);return o.build(r),r._resource=n,r};r0.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!l(kK(this,n+1,e*2,t*2))){let h=Hbe(this,n+1,e*2,t*2);s=h.promise,a=h.request}let c=o.fetchArrayBuffer();if(!l(c)||!l(s))return;let u=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(h){return new cc({buffer:h[0],width:u._width,height:u._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):ibt,structure:u._terrainDataStructure,encoding:u._encoding})}).catch(async function(h){if(l(a)&&a.state===$n.CANCELLED){i.cancel();try{await i.deferred?.promise}catch{}return i.state=$n.CANCELLED,Promise.reject(h)}return Promise.reject(h)})};function kK(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}r0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};r0.prototype.getTileDataAvailable=function(e,t,n){if(!this._hasAvailability)return;let i=kK(this,n,e,t);if(l(i))return i;Hbe(this,n,e,t)};r0.prototype.loadTileDataAvailability=function(e,t,n){};function sbt(e,t,n,i){let o=t-1,r=n-1,s=i[e.y*t+e.x],a=[],c={startX:e.x,startY:e.y,endX:0,endY:0},u=new U(e.x+1,e.y+1),f=!1,h=!1;for(;!(f&&h);){let p=u.x,g=h?u.y+1:u.y;if(!f){for(let m=e.y;m<g;++m)if(i[m*t+u.x]!==s){f=!0;break}f?(a.push(new U(u.x,e.y)),--u.x,--p,c.endX=u.x):u.x===o?(c.endX=u.x,f=!0):++u.x}if(!h){let m=u.y*t;for(let x=e.x;x<=p;++x)if(i[m+x]!==s){h=!0;break}h?(a.push(new U(e.x,u.y)),--u.y,c.endY=u.y):u.y===r?(c.endY=u.y,h=!0):++u.y}}return{endingIndices:a,range:c,value:s}}function abt(e,t,n,i,o){let r=[];if(o.every(function(c){return c===o[0]}))return o[0]===1&&r.push({startX:e,startY:t,endX:e+n-1,endY:t+i-1}),r;let a=[new U(0,0)];for(;a.length>0;){let c=a.pop(),u=sbt(c,n,i,o);if(u.value===1){let h=u.range;h.startX+=e,h.endX+=e,h.startY+=t,h.endY+=t,r.push(h)}let f=u.endingIndices;f.length>0&&(a=a.concat(f))}return r}function Hbe(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<<t,128),a=`tilemap/${t}/${r}/${o}/${s}/${s}`,c=e._availableCache;if(l(c[a]))return c[a];let u=new nr({throttle:!1,throttleByServer:!0,type:ps.TERRAIN}),h=e._resource.getDerivedResource({url:a,request:u}).fetchJson();return l(h)?(h=h.then(function(p){let g=abt(o,r,s,s,p.data);e._tilesAvailabilityLoaded.addAvailableTileRange(t,o,r,o+s,r+s);let m=e._tilesAvailable;for(let x=0;x<g.length;++x){let b=g[x];m.addAvailableTileRange(t,b.startX,b.startY,b.endX,b.endY)}return kK(e,t,n,i)}),c[a]={promise:h,request:u},h=h.finally(function(p){return delete c[a],p}),{promise:h,request:u}):{}}var Gbe=r0;var Wbe="https://dev.virtualearth.net/REST/v1/Locations";function VK(e){e=y(e,y.EMPTY_OBJECT);let t=e.key;this._key=t;let n={key:t};l(e.culture)&&(n.culture=e.culture),this._resource=new Se({url:Wbe,queryParameters:n}),this._credit=new At('<img src="http://dev.virtualearth.net/Branding/logo_powered_by.png"/>',!1)}Object.defineProperties(VK.prototype,{url:{get:function(){return Wbe}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});VK.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],u=r[3];return{displayName:o.name,destination:se.fromDegrees(a,s,u,c)}})})};var jbe=VK;function UK(){}Object.defineProperties(UK.prototype,{credit:{get:function(){}}});UK.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s<t.length;++s){let a=t[s].match(r);r.test(t[s])&&a.length===3&&(/^[ns]/i.test(a[2])?i=/^[n]/i.test(a[2])?+a[1]:-a[1]:/^[ew]/i.test(a[2])&&(n=/^[e]/i.test(a[2])?+a[1]:-a[1]))}}if(!isNaN(n)&&!isNaN(i)&&!isNaN(o)){let r={displayName:e,destination:d.fromDegrees(n,i,o)};return Promise.resolve([r])}}return Promise.resolve([])};var qbe=UK;var cbt=new oe,Ybe=new d,lS=new d;function lbt(e){let t=e.points,n=e.times;if(t.length<3){let i=n[0],o=1/(n[1]-i),r=t[0],s=t[1];return function(a,c){l(c)||(c=new d);let u=(a-i)*o;return d.lerp(r,s,u,c)}}return function(i,o){l(o)||(o=new d);let r=e._lastTimeIndex=e.findTimeInterval(i,e._lastTimeIndex),s=(i-n[r])/(n[r+1]-n[r]),a=cbt;a.z=s,a.y=s*s,a.x=a.y*s,a.w=1;let c,u,f,h,p;return r===0?(c=t[0],u=t[1],f=e.firstTangent,h=d.subtract(t[2],c,Ybe),d.multiplyByScalar(h,.5,h),p=F.multiplyByVector(yx.hermiteCoefficientMatrix,a,a)):r===t.length-2?(c=t[r],u=t[r+1],h=e.lastTangent,f=d.subtract(u,t[r-1],Ybe),d.multiplyByScalar(f,.5,f),p=F.multiplyByVector(yx.hermiteCoefficientMatrix,a,a)):(c=t[r-1],u=t[r],f=t[r+1],h=t[r+2],p=F.multiplyByVector(s0.catmullRomCoefficientMatrix,a,a)),o=d.multiplyByScalar(c,p.x,o),d.multiplyByScalar(u,p.y,lS),d.add(o,lS,o),d.multiplyByScalar(f,p.z,lS),d.add(o,lS,o),d.multiplyByScalar(h,p.w,lS),d.add(o,lS,o)}}var ubt=new d,fbt=new d;function s0(e){e=y(e,y.EMPTY_OBJECT);let t=e.points,n=e.times,i=e.firstTangent,o=e.lastTangent;if(t.length>2&&(l(i)||(i=ubt,d.multiplyByScalar(t[1],2,i),d.subtract(i,t[2],i),d.subtract(i,t[0],i),d.multiplyByScalar(i,.5,i)),!l(o))){let r=t.length-1;o=fbt,d.multiplyByScalar(t[r-1],2,o),d.subtract(t[r],o,o),d.add(o,t[r-2],o),d.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=d.clone(i),this._lastTangent=d.clone(o),this._evaluateFunction=lbt(this),this._lastTimeIndex=0}Object.defineProperties(s0.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});s0.catmullRomCoefficientMatrix=new F(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);s0.prototype.findTimeInterval=oo.prototype.findTimeInterval;s0.prototype.wrapTime=oo.prototype.wrapTime;s0.prototype.clampTime=oo.prototype.clampTime;s0.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var Xbe=s0;var NH={};NH.clipTriangleAtAxisAlignedThreshold=function(e,t,n,i,o,r){l(r)?r.length=0:r=[];let s,a,c;t?(s=n<e,a=i<e,c=o<e):(s=n>e,a=i>e,c=o>e);let u=s+a+c,f,h,p,g,m,x;return u===1?s?(f=(e-n)/(i-n),h=(e-n)/(o-n),r.push(1),r.push(2),h!==1&&(r.push(-1),r.push(0),r.push(2),r.push(h)),f!==1&&(r.push(-1),r.push(0),r.push(1),r.push(f))):a?(p=(e-i)/(o-i),g=(e-i)/(n-i),r.push(2),r.push(0),g!==1&&(r.push(-1),r.push(1),r.push(0),r.push(g)),p!==1&&(r.push(-1),r.push(1),r.push(2),r.push(p))):c&&(m=(e-o)/(n-o),x=(e-o)/(i-o),r.push(0),r.push(1),x!==1&&(r.push(-1),r.push(2),r.push(1),r.push(x)),m!==1&&(r.push(-1),r.push(2),r.push(0),r.push(m))):u===2?!s&&n!==e?(g=(e-i)/(n-i),m=(e-o)/(n-o),r.push(0),r.push(-1),r.push(1),r.push(0),r.push(g),r.push(-1),r.push(2),r.push(0),r.push(m)):!a&&i!==e?(x=(e-o)/(i-o),f=(e-n)/(i-n),r.push(1),r.push(-1),r.push(2),r.push(1),r.push(x),r.push(-1),r.push(0),r.push(1),r.push(f)):!c&&o!==e&&(h=(e-n)/(o-n),p=(e-i)/(o-i),r.push(2),r.push(-1),r.push(0),r.push(2),r.push(h),r.push(-1),r.push(1),r.push(2),r.push(p)):u!==3&&(r.push(0),r.push(1),r.push(2)),r};NH.computeBarycentricCoordinates=function(e,t,n,i,o,r,s,a,c){let u=n-s,f=s-o,h=r-a,p=i-a,g=1/(h*u+f*p),m=t-a,x=e-s,b=(h*x+f*m)*g,T=(-p*x+u*m)*g,C=1-b-T;return l(c)?(c.x=b,c.y=T,c.z=C,c):new d(b,T,C)};NH.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let u=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),h=(a-r)*(n-e)-(s-o)*(i-t);if(h===0)return;let p=u/h,g=f/h;if(p>=0&&p<=1&&g>=0&&g<=1)return l(c)||(c=new U),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var a0=NH;function c0(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return i[s]-i[a]}function r(s,a){return n[s]-n[a]}this._westIndices=BH(e.westIndices,o,t),this._southIndices=BH(e.southIndices,r,t),this._eastIndices=BH(e.eastIndices,o,t),this._northIndices=BH(e.northIndices,r,t),this._westSkirtHeight=e.westSkirtHeight,this._southSkirtHeight=e.southSkirtHeight,this._eastSkirtHeight=e.eastSkirtHeight,this._northSkirtHeight=e.northSkirtHeight,this._childTileMask=y(e.childTileMask,15),this._createdByUpsampling=y(e.createdByUpsampling,!1),this._waterMask=e.waterMask,this._mesh=void 0}Object.defineProperties(c0.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){return this._waterMask}},childTileMask:{get:function(){return this._childTileMask}},canUpsample:{get:function(){return l(this._mesh)}}});var FH=[];function BH(e,t,n){FH.length=e.length;let i=!1;for(let o=0,r=e.length;o<r;++o)FH[o]=e[o],i=i||o>0&&t(e[o-1],e[o])>0;return i?(FH.sort(t),Ne.createTypedArray(n,FH)):e}var Kbe="createVerticesFromQuantizedTerrainMesh",dbt=new yi(Kbe),hbt=new yi(Kbe,Om.maximumAsynchronousTasks);c0.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid,u=t.tileXYToRectangle(n,i,o),h=(a?hbt:dbt).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:u,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!l(h))return;let p=this;return Promise.resolve(h).then(function(g){let m=p._quantizedVertices.length/3,x=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=Ne.createTypedArray(x,g.indices),T=new Float32Array(g.vertices),C=g.center,A=g.minimumHeight,S=g.maximumHeight,v=p._boundingSphere,D=p._orientedBoundingBox,O=y(d.clone(g.occludeePointInScaledSpace),p._horizonOcclusionPoint),R=g.vertexStride,M=$c.clone(g.encoding);return p._mesh=new nh(C,T,b,g.indexCountWithoutSkirts,m,A,S,v,O,R,D,M,g.westIndicesSouthToNorth,g.southIndicesEastToWest,g.eastIndicesNorthToSouth,g.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var mbt=new yi("upsampleQuantizedTerrainMesh",Om.maximumAsynchronousTasks);c0.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,h=e.tileXYToRectangle(o,r,s),p=mbt.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:h,ellipsoid:f});if(!l(p))return;let g=Math.min(this._westSkirtHeight,this._eastSkirtHeight);g=Math.min(g,this._southSkirtHeight),g=Math.min(g,this._northSkirtHeight);let m=c?g*.5:this._westSkirtHeight,x=u?g*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:g*.5,T=u?this._northSkirtHeight:g*.5,C=this._credits;return Promise.resolve(p).then(function(A){let S=new Uint16Array(A.vertices),v=Ne.createTypedArray(S.length/3,A.indices),D;return l(A.encodedNormals)&&(D=new Uint8Array(A.encodedNormals)),new c0({quantizedVertices:S,indices:v,encodedNormals:D,minimumHeight:A.minimumHeight,maximumHeight:A.maximumHeight,boundingSphere:ae.clone(A.boundingSphere),orientedBoundingBox:wn.clone(A.orientedBoundingBox),horizonOcclusionPoint:d.clone(A.horizonOcclusionPoint),westIndices:A.westIndices,southIndices:A.southIndices,eastIndices:A.eastIndices,northIndices:A.northIndices,westSkirtHeight:m,southSkirtHeight:x,eastSkirtHeight:b,northSkirtHeight:T,childTileMask:0,credits:C,createdByUpsampling:!0})})};var zK=32767,Zbe=new d;c0.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1);i*=zK;let o=P.clamp((n-e.south)/e.height,0,1);return o*=zK,l(this._mesh)?ybt(this,i,o):xbt(this,i,o)};function $be(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),u=Math.max(n,o,s),f=Math.min(i,r,a),h=Math.max(i,r,a);return e>=c&&e<=u&&t>=f&&t<=h}var pbt=new U,_bt=new U,gbt=new U;function ybt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],h=s[a+2],p=r.decodeTextureCoordinates(o,u,pbt),g=r.decodeTextureCoordinates(o,f,_bt),m=r.decodeTextureCoordinates(o,h,gbt);if($be(t,n,p.x,p.y,g.x,g.y,m.x,m.y)){let x=a0.computeBarycentricCoordinates(t,n,p.x,p.y,g.x,g.y,m.x,m.y,Zbe);if(x.x>=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,u),T=r.decodeHeight(o,f),C=r.decodeHeight(o,h);return x.x*b+x.y*T+x.z*C}}}}function xbt(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],h=s[a+2],p=i[u],g=i[f],m=i[h],x=o[u],b=o[f],T=o[h];if($be(t,n,p,x,g,b,m,T)){let C=a0.computeBarycentricCoordinates(t,n,p,x,g,b,m,T,Zbe);if(C.x>=-1e-15&&C.y>=-1e-15&&C.z>=-1e-15){let A=C.x*r[u]+C.y*r[f]+C.z*r[h];return P.lerp(e._minimumHeight,e._maximumHeight,A/zK)}}}}c0.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};c0.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var uS=c0;function bbt(e){this.resource=e.resource,this.version=e.version,this.isHeightmap=e.isHeightmap,this.tileUrlTemplates=e.tileUrlTemplates,this.availability=e.availability,this.hasVertexNormals=e.hasVertexNormals,this.hasWaterMask=e.hasWaterMask,this.hasMetadata=e.hasMetadata,this.availabilityLevels=e.availabilityLevels,this.availabilityTilesLoaded=e.availabilityTilesLoaded,this.littleEndianExtensionSize=e.littleEndianExtensionSize,this.availabilityPromiseCache={}}function Jbe(e){this.requestVertexNormals=y(e.requestVertexNormals,!1),this.requestWaterMask=y(e.requestWaterMask,!1),this.requestMetadata=y(e.requestMetadata,!0),this.ellipsoid=y(e.ellipsoid,ee.default),this.heightmapWidth=65,this.heightmapStructure=void 0,this.hasWaterMask=!1,this.hasMetadata=!1,this.hasVertexNormals=!1,this.scheme=void 0,this.lastResource=void 0,this.layerJsonResource=void 0,this.previousError=void 0,this.availability=void 0,this.tilingScheme=void 0,this.levelZeroMaximumGeometricError=void 0,this.heightmapStructure=void 0,this.layers=[],this.attribution="",this.overallAvailability=[],this.overallMaxZoom=0,this.tileCredits=[]}Jbe.prototype.build=function(e){e._heightmapWidth=this.heightmapWidth,e._scheme=this.scheme;let t=l(this.lastResource.credits)?this.lastResource.credits:[];e._tileCredits=t.concat(this.tileCredits),e._availability=this.availability,e._tilingScheme=this.tilingScheme,e._requestWaterMask=this.requestWaterMask,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._heightmapStructure=this.heightmapStructure,e._layers=this.layers,e._hasWaterMask=this.hasWaterMask,e._hasVertexNormals=this.hasVertexNormals,e._hasMetadata=this.hasMetadata};async function eTe(e,t,n){if(!t.format){let x="The tile format is not specified in the layer.json file.";throw e.previousError=Po.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}if(!t.tiles||t.tiles.length===0){let x="The layer.json file does not specify any tile URL templates.";throw e.previousError=Po.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}let i=!1,o=!1,r=!1,s=!0,a=!1;if(t.format==="heightmap-1.0")a=!0,l(e.heightmapStructure)||(e.heightmapStructure={heightScale:1/5,heightOffset:-1e3,elementsPerHeight:1,stride:1,elementMultiplier:256,isBigEndian:!1,lowestEncodedHeight:0,highestEncodedHeight:256*256-1}),o=!0,e.requestWaterMask=!0;else if(t.format.indexOf("quantized-mesh-1.")!==0){let x=`The tile format "${t.format}" is invalid or not supported.`;throw e.previousError=Po.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}let c=t.tiles,u=t.maxzoom;if(e.overallMaxZoom=Math.max(e.overallMaxZoom,u),!t.projection||t.projection==="EPSG:4326")e.tilingScheme=new Zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else if(t.projection==="EPSG:3857")e.tilingScheme=new us({numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else{let x=`The projection "${t.projection}" is invalid or not supported.`;throw e.previousError=Po.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}if(e.levelZeroMaximumGeometricError=ls.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.heightmapWidth,e.tilingScheme.getNumberOfXTilesAtLevel(0)),!t.scheme||t.scheme==="tms"||t.scheme==="slippyMap")e.scheme=t.scheme;else{let x=`The scheme "${t.scheme}" is invalid or not supported.`;throw e.previousError=Po.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}let f;l(t.extensions)&&t.extensions.indexOf("octvertexnormals")!==-1?i=!0:l(t.extensions)&&t.extensions.indexOf("vertexnormals")!==-1&&(i=!0,s=!1),l(t.extensions)&&t.extensions.indexOf("watermask")!==-1&&(o=!0),l(t.extensions)&&t.extensions.indexOf("metadata")!==-1&&(r=!0);let h=t.metadataAvailability,p=t.available,g;if(l(p)&&!l(h)){g=new jm(e.tilingScheme,p.length);for(let x=0;x<p.length;++x){let b=p[x],T=e.tilingScheme.getNumberOfYTilesAtLevel(x);l(e.overallAvailability[x])||(e.overallAvailability[x]=[]);for(let C=0;C<b.length;++C){let A=b[C],S=T-A.endY-1,v=T-A.startY-1;e.overallAvailability[x].push([A.startX,S,A.endX,v]),g.addAvailableTileRange(x,A.startX,S,A.endX,v)}}}else l(h)&&(f=new jm(e.tilingScheme,u),g=new jm(e.tilingScheme,u),e.overallAvailability[0]=[[0,0,1,0]],g.addAvailableTileRange(0,0,0,1,0));e.hasWaterMask=e.hasWaterMask||o,e.hasVertexNormals=e.hasVertexNormals||i,e.hasMetadata=e.hasMetadata||r,l(t.attribution)&&(e.attribution.length>0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new bbt({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:g,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:h,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return l(m)?l(g)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await WK(e),!0):(console.log("A layer.json can't have a parentUrl if it does't have an available array."),!0):!0}function Tbt(e,t,n){let i=`An error occurred while accessing ${e.layerJsonResource.url}.`;if(l(t)&&(i+=` ${t.message}`),e.previousError=Po.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,i),e.previousError.retry)return WK(e,n);throw new re(i)}async function Cbt(e,t,n){await eTe(e,t,n);let i=e.overallAvailability.length;if(i>0){let o=e.availability=new jm(e.tilingScheme,e.overallMaxZoom);for(let r=0;r<i;++r){let s=e.overallAvailability[r];for(let a=0;a<s.length;++a){let c=s[a];o.addAvailableTileRange(r,c[0],c[1],c[2],c[3])}}}if(e.attribution.length>0){let o=new At(e.attribution);e.tileCredits.push(o)}return!0}async function WK(e,t){try{let n=await e.layerJsonResource.fetchJson();return Cbt(e,n,t)}catch(n){return l(n)&&n.statusCode===404?(await eTe(e,{tilejson:"2.1.0",format:"heightmap-1.0",version:"1.0.0",scheme:"tms",tiles:["{z}/{x}/{y}.terrain?v={version}"]},t),!0):Tbt(e,n,t)}}function dh(e){e=y(e,y.EMPTY_OBJECT),this._heightmapWidth=void 0,this._heightmapStructure=void 0,this._hasWaterMask=!1,this._hasVertexNormals=!1,this._hasMetadata=!1,this._scheme=void 0,this._ellipsoid=e.ellipsoid,this._requestVertexNormals=y(e.requestVertexNormals,!1),this._requestWaterMask=y(e.requestWaterMask,!1),this._requestMetadata=y(e.requestMetadata,!0),this._errorEvent=new me;let t=e.credit;typeof t=="string"&&(t=new At(t)),this._credit=t,this._availability=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._layers=void 0,this._tileCredits=void 0}var HK={OCT_VERTEX_NORMALS:1,WATER_MASK:2,METADATA:4};function Qbe(e){return!l(e)||e.length===0?{Accept:"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01"}:{Accept:`application/vnd.quantized-mesh;extensions=${e.join("-")},application/octet-stream;q=0.9,*/*;q=0.01`}}function Abt(e,t,n,i,o){let r=new Uint16Array(t,0,e._heightmapWidth*e._heightmapWidth);return new cc({buffer:r,childTileMask:new Uint8Array(t,r.byteLength,1)[0],waterMask:new Uint8Array(t,r.byteLength+1,t.byteLength-r.byteLength-1),width:e._heightmapWidth,height:e._heightmapWidth,structure:e._heightmapStructure,credits:e._tileCredits})}function Ebt(e,t,n,i,o,r){let s=r.littleEndianExtensionSize,a=0,c=3,u=c+1,f=Float64Array.BYTES_PER_ELEMENT*c,h=Float64Array.BYTES_PER_ELEMENT*u,g=Uint16Array.BYTES_PER_ELEMENT*3,m=3,x=Uint16Array.BYTES_PER_ELEMENT,b=x*m,T=new DataView(t),C=new d(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let A=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let S=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let v=new ae(new d(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0)),T.getFloat64(a+f,!0));a+=h;let D=new d(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let O=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let R=new Uint16Array(t,a,O*3);a+=O*g,O>64*1024&&(x=Uint32Array.BYTES_PER_ELEMENT,b=x*m);let M=R.subarray(0,O),L=R.subarray(O,2*O),_=R.subarray(O*2,3*O);Ln.zigZagDeltaDecode(M,L,_),a%x!==0&&(a+=x-a%x);let E=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let w=Ne.createTypedArrayFromArrayBuffer(O,t,a,E*m);a+=E*b;let I=0,N=w.length;for(let ce=0;ce<N;++ce){let ge=w[ce];w[ce]=I-ge,ge===0&&++I}let B=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let H=Ne.createTypedArrayFromArrayBuffer(O,t,a,B);a+=B*x;let V=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let G=Ne.createTypedArrayFromArrayBuffer(O,t,a,V);a+=V*x;let k=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let W=Ne.createTypedArrayFromArrayBuffer(O,t,a,k);a+=k*x;let q=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let J=Ne.createTypedArrayFromArrayBuffer(O,t,a,q);a+=q*x;let j,K;for(;a<T.byteLength;){let ce=T.getUint8(a,!0);a+=Uint8Array.BYTES_PER_ELEMENT;let ge=T.getUint32(a,s);if(a+=Uint32Array.BYTES_PER_ELEMENT,ce===HK.OCT_VERTEX_NORMALS&&e._requestVertexNormals)j=new Uint8Array(t,a,O*2);else if(ce===HK.WATER_MASK&&e._requestWaterMask)K=new Uint8Array(t,a,ge);else if(ce===HK.METADATA&&e._requestMetadata){let Te=T.getUint32(a,!0);if(Te>0){let Ae=Bo(new Uint8Array(t),a+Uint32Array.BYTES_PER_ELEMENT,Te).available;if(l(Ae))for(let Be=0;Be<Ae.length;++Be){let ze=n+Be+1,Ze=Ae[Be],Et=e._tilingScheme.getNumberOfYTilesAtLevel(ze);for(let Ct=0;Ct<Ze.length;++Ct){let ke=Ze[Ct],jt=Et-ke.endY-1,lt=Et-ke.startY-1;e.availability.addAvailableTileRange(ze,ke.startX,jt,ke.endX,lt),r.availability.addAvailableTileRange(ze,ke.startX,jt,ke.endX,lt)}}}r.availabilityTilesLoaded.addAvailableTileRange(n,i,o,i,o)}a+=ge}let Q=e.getLevelMaximumGeometricError(n)*5,de=e._tilingScheme.tileXYToRectangle(i,o,n),xe=wn.fromRectangle(de,A,S,e._tilingScheme.ellipsoid);return new uS({center:C,minimumHeight:A,maximumHeight:S,boundingSphere:v,orientedBoundingBox:xe,horizonOcclusionPoint:D,quantizedVertices:R,encodedNormals:j,indices:w,westIndices:H,southIndices:G,eastIndices:W,northIndices:J,westSkirtHeight:Q,southSkirtHeight:Q,eastSkirtHeight:Q,northSkirtHeight:Q,childTileMask:e.availability.computeChildMaskForTile(n,i,o),waterMask:K,credits:e._tileCredits})}dh.prototype.requestTileGeometry=function(e,t,n,i){let o=this._layers,r,s=o.length,a=!1,c=Promise.resolve();if(s===1)r=o[0];else for(let u=0;u<s;++u){let f=o[u];if(!l(f.availability)||f.availability.isTileAvailable(n,e,t)){r=f;break}let h=jK(this,e,t,n,f,u===0);h.result&&(a=!0,c=c.then(()=>h.promise))}return!l(r)&&a?c.then(()=>new Promise(u=>{setTimeout(()=>{let f=this.requestTileGeometry(e,t,n,i);u(f)},0)})):tTe(this,e,t,n,r,i)};function tTe(e,t,n,i,o,r){if(!l(o))return Promise.reject(new re("Terrain tile doesn't exist"));let s=o.tileUrlTemplates;if(s.length===0)return;let a;!e._scheme||e._scheme==="tms"?a=e._tilingScheme.getNumberOfYTilesAtLevel(i)-n-1:a=n;let c=[];e._requestVertexNormals&&o.hasVertexNormals&&c.push(o.littleEndianExtensionSize?"octvertexnormals":"vertexnormals"),e._requestWaterMask&&o.hasWaterMask&&c.push("watermask"),e._requestMetadata&&o.hasMetadata&&c.push("metadata");let u,f,h=s[(t+a+i)%s.length],p=o.resource;l(p._ionEndpoint)&&!l(p._ionEndpoint.externalType)?(c.length!==0&&(f={extensions:c.join("-")}),u=Qbe(void 0)):u=Qbe(c);let g=p.getDerivedResource({url:h,templateValues:{version:o.version,z:i,x:t,y:a},queryParameters:f,headers:u,request:r}).fetchArrayBuffer();if(l(g))return g.then(function(m){return l(m)?l(e._heightmapStructure)?Abt(e,m,i,t,n):Ebt(e,m,i,t,n,o):Promise.reject(new re("Mesh buffer doesn't exist."))})}Object.defineProperties(dh.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return this._hasWaterMask&&this._requestWaterMask}},hasVertexNormals:{get:function(){return this._hasVertexNormals&&this._requestVertexNormals}},hasMetadata:{get:function(){return this._hasMetadata&&this._requestMetadata}},requestVertexNormals:{get:function(){return this._requestVertexNormals}},requestWaterMask:{get:function(){return this._requestWaterMask}},requestMetadata:{get:function(){return this._requestMetadata}},availability:{get:function(){return this._availability}}});dh.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};dh.fromIonAssetId=async function(e,t){let n=await lf.fromAssetId(e);return dh.fromUrl(n,t)};dh.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=Se.createIfNeeded(e);n.appendForwardSlash();let i=new Jbe(t);i.lastResource=n,i.layerJsonResource=i.lastResource.getDerivedResource({url:"layer.json"}),await WK(i);let o=new dh(t);return i.build(o),o};dh.prototype.getTileDataAvailable=function(e,t,n){if(!l(this._availability))return;if(n>this._availability._maximumLevel)return!1;if(this._availability.isTileAvailable(n,e,t))return!0;if(!this._hasMetadata)return!1;let i=this._layers,o=i.length;for(let r=0;r<o;++r)if(jK(this,e,t,n,i[r],r===0).result)return;return!1};dh.prototype.loadTileDataAvailability=function(e,t,n){if(!l(this._availability)||n>this._availability._maximumLevel||this._availability.isTileAvailable(n,e,t)||!this._hasMetadata)return;let i=this._layers,o=i.length;for(let r=0;r<o;++r){let s=jK(this,e,t,n,i[r],r===0);if(l(s.promise))return s.promise}};function GK(e,t,n,i){if(i===0)return;let o=e.availabilityLevels,r=i%o===0?i-o:(i/o|0)*o,s=1<<i-r,a=t/s|0,c=n/s|0;return{level:r,x:a,y:c}}function jK(e,t,n,i,o,r){if(!l(o.availabilityLevels))return{result:!1};let s,a=function(){delete o.availabilityPromiseCache[s]},c=o.availabilityTilesLoaded,u=o.availability,f=GK(o,t,n,i);for(;l(f);){if(u.isTileAvailable(f.level,f.x,f.y)&&!c.isTileAvailable(f.level,f.x,f.y)){let h;if(!r&&(s=`${f.level}-${f.x}-${f.y}`,h=o.availabilityPromiseCache[s],!l(h))){let p=new nr({throttle:!1,throttleByServer:!0,type:ps.TERRAIN});h=tTe(e,f.x,f.y,f.level,o,p),l(h)&&(o.availabilityPromiseCache[s]=h,h.then(a))}return{result:!0,promise:h}}f=GK(o,f.x,f.y,f.level)}return{result:!1}}dh._getAvailabilityTile=GK;var fS=dh;function D_(e){e=y(e,y.EMPTY_OBJECT);let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,vertexFormat:e.vertexFormat,stRotation:e.stRotation,shadowVolume:e.shadowVolume};this._ellipseGeometry=new Pl(n),this._workerName="createCircleGeometry"}D_.packedLength=Pl.packedLength;D_.pack=function(e,t,n){return Pl.pack(e._ellipseGeometry,t,n)};var nTe=new Pl({center:new d,semiMajorAxis:1,semiMinorAxis:1}),Ma={center:new d,radius:void 0,ellipsoid:ee.clone(ee.default),height:void 0,extrudedHeight:void 0,granularity:void 0,vertexFormat:new Ie,stRotation:void 0,semiMajorAxis:void 0,semiMinorAxis:void 0,shadowVolume:void 0};D_.unpack=function(e,t,n){let i=Pl.unpack(e,t,nTe);return Ma.center=d.clone(i._center,Ma.center),Ma.ellipsoid=ee.clone(i._ellipsoid,Ma.ellipsoid),Ma.ellipsoid=ee.clone(i._ellipsoid,nTe._ellipsoid),Ma.height=i._height,Ma.extrudedHeight=i._extrudedHeight,Ma.granularity=i._granularity,Ma.vertexFormat=Ie.clone(i._vertexFormat,Ma.vertexFormat),Ma.stRotation=i._stRotation,Ma.shadowVolume=i._shadowVolume,l(n)?(Ma.semiMajorAxis=i._semiMajorAxis,Ma.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new Pl(Ma),n):(Ma.radius=i._semiMajorAxis,new D_(Ma))};D_.createGeometry=function(e){return Pl.createGeometry(e._ellipseGeometry)};D_.createShadowVolume=function(e,t,n){let i=e._ellipseGeometry._granularity,o=e._ellipseGeometry._ellipsoid,r=t(i,o),s=n(i,o);return new D_({center:e._ellipseGeometry._center,radius:e._ellipseGeometry._semiMajorAxis,ellipsoid:o,stRotation:e._ellipseGeometry._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};Object.defineProperties(D_.prototype,{rectangle:{get:function(){return this._ellipseGeometry.rectangle}},textureCoordinateRotationPoints:{get:function(){return this._ellipseGeometry.textureCoordinateRotationPoints}}});var iTe=D_;function dS(e){e=y(e,y.EMPTY_OBJECT);let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,numberOfVerticalLines:e.numberOfVerticalLines};this._ellipseGeometry=new Vf(n),this._workerName="createCircleOutlineGeometry"}dS.packedLength=Vf.packedLength;dS.pack=function(e,t,n){return Vf.pack(e._ellipseGeometry,t,n)};var Sbt=new Vf({center:new d,semiMajorAxis:1,semiMinorAxis:1}),Bu={center:new d,radius:void 0,ellipsoid:ee.clone(ee.UNIT_SPHERE),height:void 0,extrudedHeight:void 0,granularity:void 0,numberOfVerticalLines:void 0,semiMajorAxis:void 0,semiMinorAxis:void 0};dS.unpack=function(e,t,n){let i=Vf.unpack(e,t,Sbt);return Bu.center=d.clone(i._center,Bu.center),Bu.ellipsoid=ee.clone(i._ellipsoid,Bu.ellipsoid),Bu.height=i._height,Bu.extrudedHeight=i._extrudedHeight,Bu.granularity=i._granularity,Bu.numberOfVerticalLines=i._numberOfVerticalLines,l(n)?(Bu.semiMajorAxis=i._semiMajorAxis,Bu.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new Vf(Bu),n):(Bu.radius=i._semiMajorAxis,new dS(Bu))};dS.createGeometry=function(e){return Vf.createGeometry(e._ellipseGeometry)};var oTe=dS;function hS(e){e=y(e,y.EMPTY_OBJECT),this._callback=e.callback,this._tilingScheme=e.tilingScheme,l(this._tilingScheme)||(this._tilingScheme=new Zi({ellipsoid:y(e.ellipsoid,ee.default)})),this._width=e.width,this._height=e.height;let t=Math.max(this._width,this._height);this._levelZeroMaximumGeometricError=ls.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,t,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new me;let n=e.credit;typeof n=="string"&&(n=new At(n)),this._credit=n}Object.defineProperties(hS.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});hS.prototype.requestTileGeometry=function(e,t,n,i){let o=this._callback(e,t,n);if(!l(o))return;let r=this._width,s=this._height;return Promise.resolve(o).then(function(a){let c=a;return Array.isArray(c)&&(c=new Float64Array(c)),new cc({buffer:c,width:r,height:s})})};hS.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};hS.prototype.getTileDataAvailable=function(e,t,n){};hS.prototype.loadTileDataAvailability=function(e,t,n){};var rTe=hS;function sTe(e){this.proxy=e}sTe.prototype.getURL=function(e){let t=this.proxy.indexOf("?")===-1?"?":"";return this.proxy+t+encodeURIComponent(e)};var aTe=sTe;var vbt={SEARCH:0,AUTOCOMPLETE:1},Ub=Object.freeze(vbt);function kH(){he.throwInstantiationError()}Object.defineProperties(kH.prototype,{credit:{get:he.throwInstantiationError}});kH.getCreditsFromResult=function(e){if(l(e.attributions))return e.attributions.map(At.getIonCredit)};kH.prototype.geocode=he.throwInstantiationError;var CP=kH;function cTe(){he.throwInstantiationError()}cTe.createGeometry=function(e){he.throwInstantiationError()};var lTe=cTe;var Obt=Ur(qK(),1);function wbt(e,t){return(e&t)!==0}var nl=wbt;var Dbt=[1,2,4,8],uTe=15,Ibt=16,Pbt=64,Rbt=128;function qm(e,t,n,i,o,r){this._bits=e,this.cnodeVersion=t,this.imageryVersion=n,this.terrainVersion=i,this.imageryProvider=o,this.terrainProvider=r,this.ancestorHasTerrain=!1,this.terrainState=void 0}qm.clone=function(e,t){return l(t)?(t._bits=e._bits,t.cnodeVersion=e.cnodeVersion,t.imageryVersion=e.imageryVersion,t.terrainVersion=e.terrainVersion,t.imageryProvider=e.imageryProvider,t.terrainProvider=e.terrainProvider):t=new qm(e._bits,e.cnodeVersion,e.imageryVersion,e.terrainVersion,e.imageryProvider,e.terrainProvider),t.ancestorHasTerrain=e.ancestorHasTerrain,t.terrainState=e.terrainState,t};qm.prototype.setParent=function(e){this.ancestorHasTerrain=e.ancestorHasTerrain||this.hasTerrain()};qm.prototype.hasSubtree=function(){return nl(this._bits,Ibt)};qm.prototype.hasImagery=function(){return nl(this._bits,Pbt)};qm.prototype.hasTerrain=function(){return nl(this._bits,Rbt)};qm.prototype.hasChildren=function(){return nl(this._bits,uTe)};qm.prototype.hasChild=function(e){return nl(this._bits,Dbt[e])};qm.prototype.getChildBitmask=function(){return this._bits&uTe};var VH=qm;function Mbt(e){let t=e.length,n=new ArrayBuffer(t),i=new Uint8Array(n);for(let o=0;o<t;++o)i[o]=e.charCodeAt(o);return n}var Lbt=Mbt(`E\xF4\xBD\vy\xE2jE"\x92,\xCDq\xF8IFgQ\0B%\xC6\xE8a,f)\b\xC64\xDCjb%y wmi\xD6\xF0\x9Ck\x93\xA1\xBDNu\xE0A[\xDF@V\f\xD9\xBBr\x9B\x81|3S\xEEOl\xD4q\xB0{\xC0\x7FEVZ\xADwUe\v3\x92*\xACl5\xC50s\xF83>mF8J\xB4\xDD\xF0.\xDDu\xDA\x8CDt"\xFAa"\f3"So\xAF9D\v\x8C9\xD99L\xB9\xBF\x7F\xAB\\\x8CP_\x9F"ux\xE9\x07q\x91h;\xC1\xC4\x9B\x7F\xF0<VqH\x82'UfYNe\x98u\xA3aF}a?A\0\x9F\xD7\xB44M\xCE\x87F\xB0\xD5\xB8\x8A'{\x8B\xDC+\xBBMg0\xC8\xD1\xF6\\\x8FP\xFA[/F\x9Bn5/'C.\xEB \f^\xA5s\x1Be4\xE5l.jC'c#U\xA9?q{gC}:\xAF\xCD\xE2TU\x9C\xFDK\xC6\xE2\x9F/(\xED\xCB\\\xC6-f\x07\x88\xA7;/*"N\xB0k.\xDD\r\x95}}G\xBAC\xB2\xB2+>M\xAA>}\xE6\xCEI\x89\xC6\xE6x\fa1-\xA4O\xA5~q 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this._resource}}});ku.fromUrl=async function(e){let t=e;typeof t!="string"&&!(t instanceof Se)&&(t=e.url);let n=Se.createIfNeeded(t);n.appendForwardSlash();let i=new ku;i._resource=n;try{await Nbt(i),await i.getQuadTreePacket("",i._quadPacketVersion)}catch(o){let r=`An error occurred while accessing ${dTe(i,"",1).url}: ${o}`;throw new re(r)}return i};ku.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<<o,s=0;nl(t,r)?nl(e,r)&&(s|=1):(s|=2,nl(e,r)||(s|=1)),i+=s}return i};ku.quadKeyToTileXY=function(e){let t=0,n=0,i=e.length-1;for(let o=i;o>=0;--o){let r=1<<o,s=+e[i-o];nl(s,2)?nl(s,1)||(t|=r):(n|=r,nl(s,1)&&(t|=r))}return{x:t,y:n,level:i}};ku.prototype.isValid=function(e){let t=this.getTileInformationFromQuadKey(e);if(l(t))return t!==null;let n=!0,i=e,o;for(;i.length>1;)if(o=i.substring(i.length-1),i=i.substring(0,i.length-1),t=this.getTileInformationFromQuadKey(i),l(t)){!t.hasSubtree()&&!t.hasChild(parseInt(o))&&(n=!1);break}else if(t===null){n=!1;break}return n};var fTe=new yi("decodeGoogleEarthEnterprisePacket");ku.prototype.getQuadTreePacket=function(e,t,n){t=y(t,1),e=y(e,"");let o=dTe(this,e,t,n).fetchArrayBuffer();if(!l(o))return;let r=this._tileInfo,s=this.key;return o.then(function(a){return fTe.scheduleTask({buffer:a,quadKey:e,type:"Metadata",key:s},[a]).then(function(u){let f,h=-1;if(e!==""){h=e.length+1;let m=u[e];f=r[e],f._bits|=m._bits,delete u[e]}let p=Object.keys(u);p.sort(function(m,x){return m.length-x.length});let g=p.length;for(let m=0;m<g;++m){let x=p[m];if(u[x]!==null){let T=VH.clone(u[x]),C=x.length;if(C===h)T.setParent(f);else if(C>1){let A=r[x.substring(0,x.length-1)];T.setParent(A)}r[x]=T}else r[x]=null}})})};ku.prototype.populateSubtree=function(e,t,n,i){let o=ku.tileXYToQuadKey(e,t,n);return KK(this,o,i)};function KK(e,t,n){let i=e._tileInfo,o=t,r=i[o];if(l(r)&&(!r.hasSubtree()||r.hasChildren()))return r;for(;r===void 0&&o.length>1;)o=o.substring(0,o.length-1),r=i[o];let s,a=e._subtreePromises,c=a[o];if(l(c))return c.then(function(){return s=new nr({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),KK(e,t,s)});if(!l(r)||!r.hasSubtree())return Promise.reject(new re(`Couldn't load metadata for tile ${t}`));if(c=e.getQuadTreePacket(o,r.cnodeVersion,n),!!l(c))return a[o]=c,c.then(function(){return s=new nr({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),KK(e,t,s)}).finally(function(){delete a[o]})}ku.prototype.getTileInformation=function(e,t,n){let i=ku.tileXYToQuadKey(e,t,n);return this._tileInfo[i]};ku.prototype.getTileInformationFromQuadKey=function(e){return this._tileInfo[e]};function dTe(e,t,n,i){return e._resource.getDerivedResource({url:`flatfile?q2-0${t}-q.${n.toString()}`,request:i})}var YK,XK;function Nbt(e){let t=e._resource.getDerivedResource({url:"dbRoot.v5",queryParameters:{output:"proto"}});if(!l(XK)){let n=en("ThirdParty/google-earth-dbroot-parser.js"),i=window.cesiumGoogleEarthDbRootParser;XK=lT(n).then(function(){YK=window.cesiumGoogleEarthDbRootParser(Obt),l(i)?window.cesiumGoogleEarthDbRootParser=i:delete window.cesiumGoogleEarthDbRootParser})}return XK.then(function(){return t.fetchArrayBuffer()}).then(function(n){let i=YK.EncryptedDbRootProto.decode(new Uint8Array(n)),o=i.encryptionData,r=o.byteOffset,s=r+o.byteLength,a=e.key=o.buffer.slice(r,s);o=i.dbrootData,r=o.byteOffset,s=r+o.byteLength;let c=o.buffer.slice(r,s);return fTe.scheduleTask({buffer:c,type:"DbRoot",key:a},[c])}).then(function(n){let i=YK.DbRootProto.decode(new Uint8Array(n.buffer));if(e.imageryPresent=y(i.imageryPresent,e.imageryPresent),e.protoImagery=i.protoImagery,e.terrainPresent=y(i.terrainPresent,e.terrainPresent),l(i.endSnippet)&&l(i.endSnippet.model)){let a=i.endSnippet.model;e.negativeAltitudeExponentBias=y(a.negativeAltitudeExponentBias,e.negativeAltitudeExponentBias),e.negativeAltitudeThreshold=y(a.compressedNegativeAltitudeThreshold,e.negativeAltitudeThreshold)}l(i.databaseVersion)&&(e._quadPacketVersion=y(i.databaseVersion.quadtreeVersion,e._quadPacketVersion));let o=e.providers,r=y(i.providerInfo,[]),s=r.length;for(let a=0;a<s;++a){let c=r[a],u=c.copyrightString;l(u)&&(o[c.providerId]=new At(u.value))}}).catch(function(){console.log(`Failed to retrieve ${t.url}. Using defaults.`),e.key=Lbt})}var l0=ku;function zb(e){e=y(e,y.EMPTY_OBJECT),this._buffer=e.buffer,this._credits=e.credits,this._negativeAltitudeExponentBias=e.negativeAltitudeExponentBias,this._negativeElevationThreshold=e.negativeElevationThreshold;let t=y(e.childTileMask,15),n=t&3;n|=t&4?8:0,n|=t&8?4:0,this._childTileMask=n,this._createdByUpsampling=y(e.createdByUpsampling,!1),this._skirtHeight=void 0,this._bufferType=this._buffer.constructor,this._mesh=void 0,this._minimumHeight=void 0,this._maximumHeight=void 0}Object.defineProperties(zb.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){}}});var pTe="createVerticesFromGoogleEarthEnterpriseBuffer",Fbt=new yi(pTe),Bbt=new yi(pTe,Om.maximumAsynchronousTasks),hTe=new se,ZK=new se;zb.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid;t.tileXYToNativeRectangle(n,i,o,hTe),t.tileXYToRectangle(n,i,o,ZK);let u=c.cartographicToCartesian(se.center(ZK)),h=40075.16/(1<<o);this._skirtHeight=Math.min(h*8,1e3);let g=(a?Bbt:Fbt).scheduleTask({buffer:this._buffer,nativeRectangle:hTe,rectangle:ZK,relativeToCenter:u,ellipsoid:c,skirtHeight:this._skirtHeight,exaggeration:r,exaggerationRelativeHeight:s,includeWebMercatorT:!0,negativeAltitudeExponentBias:this._negativeAltitudeExponentBias,negativeElevationThreshold:this._negativeElevationThreshold});if(!l(g))return;let m=this;return g.then(function(x){return m._mesh=new nh(u,new Float32Array(x.vertices),new Uint16Array(x.indices),x.indexCountWithoutSkirts,x.vertexCountWithoutSkirts,x.minimumHeight,x.maximumHeight,ae.clone(x.boundingSphere3D),d.clone(x.occludeePointInScaledSpace),x.numberOfAttributes,wn.clone(x.orientedBoundingBox),$c.clone(x.encoding),x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),m._minimumHeight=x.minimumHeight,m._maximumHeight=x.maximumHeight,m._buffer=void 0,m._mesh})};zb.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1),o=P.clamp((n-e.south)/e.height,0,1);return l(this._mesh)?Hbt(this,i,o):jbt(this,i,o,e)};var kbt=new yi("upsampleQuantizedTerrainMesh",Om.maximumAsynchronousTasks);zb.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,h=e.tileXYToRectangle(o,r,s),p=kbt.scheduleTask({vertices:a.vertices,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:h,ellipsoid:f});if(!l(p))return;let g=this;return p.then(function(m){let x=new Uint16Array(m.vertices),b=Ne.createTypedArray(x.length/3,m.indices),T=g._skirtHeight;return new uS({quantizedVertices:x,indices:b,minimumHeight:m.minimumHeight,maximumHeight:m.maximumHeight,boundingSphere:ae.clone(m.boundingSphere),orientedBoundingBox:wn.clone(m.orientedBoundingBox),horizonOcclusionPoint:d.clone(m.horizonOcclusionPoint),westIndices:m.westIndices,southIndices:m.southIndices,eastIndices:m.eastIndices,northIndices:m.northIndices,westSkirtHeight:T,southSkirtHeight:T,eastSkirtHeight:T,northSkirtHeight:T,childTileMask:0,createdByUpsampling:!0,credits:g._credits})})};zb.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};zb.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var Vbt=new U,Ubt=new U,zbt=new U,_Te=new d;function Hbt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],h=s[a+2],p=r.decodeTextureCoordinates(o,u,Vbt),g=r.decodeTextureCoordinates(o,f,Ubt),m=r.decodeTextureCoordinates(o,h,zbt),x=a0.computeBarycentricCoordinates(t,n,p.x,p.y,g.x,g.y,m.x,m.y,_Te);if(x.x>=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,u),T=r.decodeHeight(o,f),C=r.decodeHeight(o,h);return x.x*b+x.y*T+x.z*C}}}var Gbt=Uint16Array.BYTES_PER_ELEMENT,mTe=Uint32Array.BYTES_PER_ELEMENT,$K=Int32Array.BYTES_PER_ELEMENT,Wbt=Float32Array.BYTES_PER_ELEMENT,QK=Float64Array.BYTES_PER_ELEMENT;function jbt(e,t,n,i){let o=e._buffer,r=0,s=0,a=0;n>.5?(t>.5?(r=2,s=.5):r=3,a=.5):t>.5&&(r=1,s=.5);let c=new DataView(o),u=0;for(let v=0;v<r;++v)u+=c.getUint32(u,!0),u+=mTe;u+=mTe,u+=2*QK;let f=P.toRadians(c.getFloat64(u,!0)*180);u+=QK;let h=P.toRadians(c.getFloat64(u,!0)*180);u+=QK;let p=i.width/f/2,g=i.height/h/2,m=c.getInt32(u,!0);u+=$K;let x=c.getInt32(u,!0)*3;u+=$K,u+=$K;let b=new Array(m),T=new Array(m),C=new Array(m),A;for(A=0;A<m;++A)b[A]=s+c.getUint8(u++)*p,T[A]=a+c.getUint8(u++)*g,C[A]=c.getFloat32(u,!0)*6371010,u+=Wbt;let S=new Array(x);for(A=0;A<x;++A)S[A]=c.getUint16(u,!0),u+=Gbt;for(A=0;A<x;A+=3){let v=S[A],D=S[A+1],O=S[A+2],R=b[v],M=b[D],L=b[O],_=T[v],E=T[D],w=T[O],I=a0.computeBarycentricCoordinates(t,n,R,_,M,E,L,w,_Te);if(I.x>=-1e-15&&I.y>=-1e-15&&I.z>=-1e-15)return I.x*C[v]+I.y*C[D]+I.z*C[O]}}var AP=zb;var td={UNKNOWN:0,NONE:1,SELF:2,PARENT:3},UH=new Z;function zH(){this._terrainCache={},this._lastTidy=Z.now()}zH.prototype.add=function(e,t){this._terrainCache[e]={buffer:t,timestamp:Z.now()}};zH.prototype.get=function(e){let n=this._terrainCache[e];if(l(n))return delete this._terrainCache[e],n.buffer};zH.prototype.tidy=function(){if(Z.now(UH),Z.secondsDifference(UH,this._lastTidy)>10){let e=this._terrainCache,t=Object.keys(e),n=t.length;for(let i=0;i<n;++i){let o=t[i],r=e[o];Z.secondsDifference(UH,r.timestamp)>10&&delete e[o]}Z.clone(UH,this._lastTidy)}};function u0(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=new Zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new At(t)),this._credit=t,this._levelZeroMaximumGeometricError=40075.16,this._terrainCache=new zH,this._terrainPromises={},this._terrainRequests={},this._errorEvent=new me}Object.defineProperties(u0.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tilingScheme:{get:function(){return this._tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});u0.fromMetadata=function(e,t){if(!e.terrainPresent)throw new re(`The server ${e.url} doesn't have terrain`);let n=new u0(t);return n._metadata=e,n};var qbt=new yi("decodeGoogleEarthEnterprisePacket");function gTe(e,t,n){let i=t.getChildBitmask();if(t.terrainState===td.PARENT){i=0;for(let o=0;o<4;++o){let r=n.getTileInformationFromQuadKey(e+o.toString());l(r)&&r.hasTerrain()&&(i|=1<<o)}}return i}u0.prototype.requestTileGeometry=function(e,t,n,i){let o=l0.tileXYToQuadKey(e,t,n),r=this._terrainCache,s=this._metadata,a=s.getTileInformationFromQuadKey(o);if(!l(a))return Promise.reject(new re("Terrain tile doesn't exist"));let c=a.terrainState;l(c)||(c=a.terrainState=td.UNKNOWN);let u=r.get(o);if(l(u)){let T=s.providers[a.terrainProvider];return Promise.resolve(new AP({buffer:u,childTileMask:gTe(o,a,s),credits:l(T)?[T]:void 0,negativeAltitudeExponentBias:s.negativeAltitudeExponentBias,negativeElevationThreshold:s.negativeAltitudeThreshold}))}if(r.tidy(),a.ancestorHasTerrain){if(c===td.NONE)return Promise.reject(new re("Terrain tile doesn't exist"))}else return Promise.resolve(new cc({buffer:new Uint8Array(16*16),width:16,height:16}));let f,h=o,p=-1;switch(c){case td.SELF:p=a.terrainVersion;break;case td.PARENT:h=h.substring(0,h.length-1),f=s.getTileInformationFromQuadKey(h),p=f.terrainVersion;break;case td.UNKNOWN:a.hasTerrain()?p=a.terrainVersion:(h=h.substring(0,h.length-1),f=s.getTileInformationFromQuadKey(h),l(f)&&f.hasTerrain()&&(p=f.terrainVersion));break}if(p<0)return Promise.reject(new re("Terrain tile doesn't exist"));let g=this._terrainPromises,m=this._terrainRequests,x,b;if(l(g[h]))x=g[h],b=m[h];else{b=i;let T=Ybt(this,h,p,b).fetchArrayBuffer();if(!l(T))return;x=T.then(function(C){return l(C)?qbt.scheduleTask({buffer:C,type:"Terrain",key:s.key},[C]).then(function(A){let S=s.getTileInformationFromQuadKey(h);S.terrainState=td.SELF,r.add(h,A[0]);let v=S.terrainProvider,D=A.length-1;for(let O=0;O<D;++O){let R=h+O.toString(),M=s.getTileInformationFromQuadKey(R);l(M)&&(r.add(R,A[O+1]),M.terrainState=td.PARENT,M.terrainProvider===0&&(M.terrainProvider=v))}}):Promise.reject(new re("Failed to load terrain."))}),g[h]=x,m[h]=b,x=x.finally(function(){delete g[h],delete m[h]})}return x.then(function(){let T=r.get(o);if(l(T)){let C=s.providers[a.terrainProvider];return new AP({buffer:T,childTileMask:gTe(o,a,s),credits:l(C)?[C]:void 0,negativeAltitudeExponentBias:s.negativeAltitudeExponentBias,negativeElevationThreshold:s.negativeAltitudeThreshold})}return Promise.reject(new re("Failed to load terrain."))}).catch(function(T){return b.state===$n.CANCELLED?(i.state=b.state,Promise.reject(T)):(a.terrainState=td.NONE,Promise.reject(T))})};u0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};u0.prototype.getTileDataAvailable=function(e,t,n){let i=this._metadata,o=l0.tileXYToQuadKey(e,t,n),r=i.getTileInformation(e,t,n);if(r===null)return!1;if(l(r)){if(!r.ancestorHasTerrain)return!0;let s=r.terrainState;if(s===td.NONE)return!1;if((!l(s)||s===td.UNKNOWN)&&(r.terrainState=td.UNKNOWN,!r.hasTerrain())){o=o.substring(0,o.length-1);let a=i.getTileInformationFromQuadKey(o);if(!l(a)||!a.hasTerrain())return!1}return!0}if(i.isValid(o)){let s=new nr({throttle:!1,throttleByServer:!0,type:ps.TERRAIN});i.populateSubtree(e,t,n,s)}return!1};u0.prototype.loadTileDataAvailability=function(e,t,n){};function Ybt(e,t,n,i){return n=l(n)&&n>0?n:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1c-0${t}-t.${n.toString()}`,request:i})}var yTe=u0;var Xbt="https://maps.googleapis.com/maps/api/geocode/json",xTe='<img alt="Google" src="https://assets.ion.cesium.com/google-credit.png" style="vertical-align:-5px">';function JK(e){e=y(e,y.EMPTY_OBJECT);let t=e.key;this._resource=new Se({url:Xbt,queryParameters:{key:t}}),this._credit=new At(xTe,!0)}Object.defineProperties(JK.prototype,{credit:{get:function(){return this._credit}}});JK.prototype.geocode=async function(e){let n=await this._resource.getDerivedResource({queryParameters:{address:e}}).fetchJson();if(n.status==="ZERO_RESULTS")return[];if(n.status!=="OK")throw new re(`GoogleGeocoderService got a bad response ${n.status}: ${n.error_message}`);return n.results.map(o=>{let r=o.geometry.viewport.southwest,s=o.geometry.viewport.northeast;return{displayName:o.formatted_address,destination:se.fromDegrees(r.lng,r.lat,s.lng,s.lat),attribution:{html:xTe,collapsible:!1}}})};var bTe=JK;var HH={};HH.defaultApiKey=void 0;HH.mapTilesApiEndpoint=new Se({url:"https://tile.googleapis.com/v1/"});HH.getDefaultCredit=function(){return new At('<img src="https://assets.ion.cesium.com/google-credit.png" style="vertical-align: -5px" alt="Google">',!0)};var mS=HH;var pc={};pc.ExportStatus=Object.freeze({NotStarted:"NotStarted",InProgress:"InProgress",Complete:"Complete",Invalid:"Invalid"});pc.ExportType=Object.freeze({IMODEL:"IMODEL",CESIUM:"CESIUM","3DTILES":"3DTILES"});pc.RealityDataType=Object.freeze({Cesium3DTiles:"Cesium3DTiles",PNTS:"PNTS",RealityMesh3DTiles:"RealityMesh3DTiles",Terrain3DTiles:"Terrain3DTiles",KML:"KML",GeoJSON:"GeoJSON",Unstructured:"Unstructured"});pc.defaultAccessToken=void 0;pc.apiEndpoint=new Se({url:"https://api.bentley.com"});pc.getExports=async function(e){let t=new Se({url:`${pc.apiEndpoint}mesh-export`,headers:{Authorization:`Bearer ${pc.defaultAccessToken}`,Accept:"application/vnd.bentley.itwin-platform.v1+json",Prefer:"return=representation"},queryParameters:{iModelId:e,exportType:pc.ExportType["3DTILES"],$top:"5",client:"CesiumJS"}});typeof CESIUM_VERSION<"u"&&t.appendQueryParameters({clientVersion:CESIUM_VERSION});try{return await t.fetchJson()}catch(n){let i=JSON.parse(n.response);throw n.statusCode===401?new re(`Unauthorized, bad token, wrong scopes or headers bad. ${i.error.details[0].code}`):n.statusCode===403?(console.error(i.error.code,i.error.message),new re("Not allowed, forbidden")):n.statusCode===422?new re(`Unprocessable Entity:${i.error.code} ${i.error.message}`):n.statusCode===429?new re("Too many requests"):new re(`Unknown request failure ${n.statusCode}`)}};pc.getRealityDataMetadata=async function(e,t){let n=new Se({url:`${pc.apiEndpoint}reality-management/reality-data/${t}`,headers:{Authorization:`Bearer ${pc.defaultAccessToken}`,Accept:"application/vnd.bentley.itwin-platform.v1+json"},queryParameters:{iTwinId:e}});try{return(await n.fetchJson()).realityData}catch(i){let o=JSON.parse(i.response);throw i.statusCode===401?new re(`Unauthorized, bad token, wrong scopes or headers bad. ${o.error.details[0].code}`):i.statusCode===403?(console.error(o.error.code,o.error.message),new re("Not allowed, forbidden")):i.statusCode===404?new re(`Reality data not found: ${e}, ${t}`):i.statusCode===422?new re(`Unprocessable Entity:${o.error.code} ${o.error.message}`):i.statusCode===429?new re("Too many requests"):new re(`Unknown request failure ${i.statusCode}`)}};pc.getRealityDataURL=async function(e,t,n){let i=new Se({url:`${pc.apiEndpoint}reality-management/reality-data/${t}/readaccess`,headers:{Authorization:`Bearer ${pc.defaultAccessToken}`,Accept:"application/vnd.bentley.itwin-platform.v1+json"},queryParameters:{iTwinId:e}});try{let r=(await i.fetchJson())._links.containerUrl.href,s=new URL(r);return s.pathname=`${s.pathname}/${n}`,s.toString()}catch(o){let r=JSON.parse(o.response);throw o.statusCode===401?new re(`Unauthorized, bad token, wrong scopes or headers bad. ${r.error.details[0].code}`):o.statusCode===403?(console.error(r.error.code,r.error.message),new re("Not allowed, forbidden")):o.statusCode===404?new re(`Reality data not found: ${e}, ${t}`):o.statusCode===422?new re(`Unprocessable Entity:${r.error.code} ${r.error.message}`):o.statusCode===429?new re("Too many requests"):new re(`Unknown request failure ${o.statusCode}`)}};var qs=pc;var EP={};EP.type=void 0;EP.getRequiredDataPoints=he.throwInstantiationError;EP.interpolateOrderZero=he.throwInstantiationError;EP.interpolate=he.throwInstantiationError;var TTe=EP;var Kbt={GOOGLE:"GOOGLE",BING:"BING",DEFAULT:"DEFAULT"},f0=Object.freeze(Kbt);function eZ(e){this._url=Se.createIfNeeded(e),this._url.appendForwardSlash()}Object.defineProperties(eZ.prototype,{url:{get:function(){return this._url}},credit:{get:function(){}}});eZ.prototype.geocode=async function(e,t){return this._url.getDerivedResource({url:t===Ub.AUTOCOMPLETE?"autocomplete":"search",queryParameters:{text:e}}).fetchJson().then(function(i){return i.features.map(function(o){let r,s=o.bbox;if(l(s))r=se.fromDegrees(s[0],s[1],s[2],s[3]);else{let a=o.geometry.coordinates[0],c=o.geometry.coordinates[1];r=d.fromDegrees(a,c)}return{displayName:o.properties.label,destination:r,attributions:i.attributions}})})};var GH=eZ;function Zbt(e){if(!Object.values(f0).some(t=>t===e))throw new he(`Invalid geocodeProviderType: "${e}"`)}var CTe=Object.freeze({[f0.GOOGLE]:"google",[f0.BING]:"bing",[f0.DEFAULT]:void 0});function $bt(e){return CTe[e]}function Qbt(e){return Object.entries(CTe).find(t=>t[1]===e)[0]}function tZ(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.geocodeProviderType,f0.DEFAULT),n=y(e.accessToken,zh.defaultAccessToken),i=Se.createIfNeeded(y(e.server,zh.defaultServer));i.appendForwardSlash();let o=zh.getDefaultTokenCredit(n);l(o)&&e.scene.frameState.creditDisplay.addStaticCredit(At.clone(o));let r=i.getDerivedResource({url:"v1/geocode"});l(n)&&r.appendQueryParameters({access_token:n}),this._accessToken=n,this._server=i,this._pelias=new GH(r),this.geocodeProviderType=t}Object.defineProperties(tZ.prototype,{credit:{get:function(){}},geocodeProviderType:{get:function(){return Qbt(this._pelias.url.queryParameters.geocoder)},set:function(e){Zbt(e);let t={...this._pelias.url.queryParameters,geocoder:$bt(e)};l(t.geocoder)||delete t.geocoder,this._pelias.url.setQueryParameters(t)}}});tZ.prototype.geocode=async function(e,t){return this._pelias.geocode(e,t)};var pS=tZ;function WH(){he.throwInstantiationError()}Object.defineProperties(WH.prototype,{ellipsoid:{get:he.throwInstantiationError}});WH.prototype.project=he.throwInstantiationError;WH.prototype.unproject=he.throwInstantiationError;var ATe=WH;function _S(e){e=y(e,y.EMPTY_OBJECT);let t=e.weights,n=e.times;this._times=n,this._weights=t,this._count=t.length/n.length,this._lastTimeIndex=0}Object.defineProperties(_S.prototype,{times:{get:function(){return this._times}},weights:{get:function(){return this._weights}}});_S.prototype.findTimeInterval=oo.prototype.findTimeInterval;_S.prototype.wrapTime=oo.prototype.wrapTime;_S.prototype.clampTime=oo.prototype.clampTime;_S.prototype.evaluate=function(e,t){let n=this.weights,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);l(t)||(t=new Array(this._count));for(let s=0;s<this._count;s++){let a=o*this._count+s;t[s]=n[a]*(1-r)+n[a+this._count]*r}return t};var ETe=_S;function nZ(e,t,n){e=Se.createIfNeeded(e),e.appendForwardSlash(),e.setQueryParameters({key:t}),this._url=e,this._params=y(n,{}),this._credit=new At('Geodata copyright <a href="https://www.openstreetmap.org/">OpenStreetMap</a> contributors',!1)}Object.defineProperties(nZ.prototype,{url:{get:function(){return this._url}},params:{get:function(){return this._params}},credit:{get:function(){return this._credit}}});nZ.prototype.geocode=async function(e){return this._url.getDerivedResource({url:"json",queryParameters:bt(this._params,{q:e})}).fetchJson().then(function(n){return n.results.map(function(i){let o,r=i.bounds;if(l(r))o=se.fromDegrees(r.southwest.lng,r.southwest.lat,r.northeast.lng,r.northeast.lat);else{let s=i.geometry.lat,a=i.geometry.lng;o=d.fromDegrees(s,a)}return{displayName:i.formatted,destination:o}})})};var STe=nZ;var Jbt={packedLength:void 0,pack:he.throwInstantiationError,unpack:he.throwInstantiationError},vTe=Jbt;var eTt={packedInterpolationLength:void 0,convertPackedArrayForInterpolation:he.throwInstantiationError,unpackInterpolationResult:he.throwInstantiationError},wTe=eTt;function DTe(){he.throwInstantiationError()}DTe.prototype.getURL=he.throwInstantiationError;var ITe=DTe;function tTt(e,t,n,i,o,r,s){let 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s=e._colors;for(r=l(s)?s.length:0,t[n++]=r,i=0;i<r;++i,n+=z.packedLength)z.pack(s[i],t,n);return ee.pack(e._ellipsoid,t,n),n+=ee.packedLength,t[n++]=e._colorsPerVertex?1:0,t[n++]=e._arcType,t[n]=e._granularity,t};SP.unpack=function(e,t,n){t=y(t,0);let i,o=e[t++],r=new Array(o);for(i=0;i<o;++i,t+=d.packedLength)r[i]=d.unpack(e,t);o=e[t++];let s=o>0?new Array(o):void 0;for(i=0;i<o;++i,t+=z.packedLength)s[i]=z.unpack(e,t);let a=ee.unpack(e,t);t+=ee.packedLength;let c=e[t++]===1,u=e[t++],f=e[t];return l(n)?(n._positions=r,n._colors=s,n._ellipsoid=a,n._colorsPerVertex=c,n._arcType=u,n._granularity=f,n):new SP({positions:r,colors:s,ellipsoid:a,colorsPerVertex:c,arcType:u,granularity:f})};var jH=new Array(2),qH=new Array(2),nTt={positions:jH,height:qH,ellipsoid:void 0,minDistance:void 0,granularity:void 0};SP.createGeometry=function(e){let t=e._positions,n=e._colors,i=e._colorsPerVertex,o=e._arcType,r=e._granularity,s=e._ellipsoid,a=P.chordLength(r,s.maximumRadius),c=l(n)&&!i,u,f=t.length,h,p,g,m,x=0;if(o===Jt.GEODESIC||o===Jt.RHUMB){let S,v,D;o===Jt.GEODESIC?(S=P.chordLength(r,s.maximumRadius),v=Ni.numberOfPoints,D=Ni.generateArc):(S=r,v=Ni.numberOfPointsRhumbLine,D=Ni.generateRhumbArc);let O=Ni.extractHeights(t,s),R=nTt;if(o===Jt.GEODESIC?R.minDistance=a:R.granularity=r,R.ellipsoid=s,c){let M=0;for(u=0;u<f-1;u++)M+=v(t[u],t[u+1],S)+1;h=new Float64Array(M*3),g=new Uint8Array(M*4),R.positions=jH,R.height=qH;let L=0;for(u=0;u<f-1;++u){jH[0]=t[u],jH[1]=t[u+1],qH[0]=O[u],qH[1]=O[u+1];let _=D(R);if(l(n)){let E=_.length/3;m=n[u];for(let w=0;w<E;++w)g[L++]=z.floatToByte(m.red),g[L++]=z.floatToByte(m.green),g[L++]=z.floatToByte(m.blue),g[L++]=z.floatToByte(m.alpha)}h.set(_,x),x+=_.length}}else if(R.positions=t,R.height=O,h=new Float64Array(D(R)),l(n)){for(g=new Uint8Array(h.length/3*4),u=0;u<f-1;++u){let L=t[u],_=t[u+1],E=n[u],w=n[u+1];x=tTt(L,_,E,w,a,g,x)}let M=n[f-1];g[x++]=z.floatToByte(M.red),g[x++]=z.floatToByte(M.green),g[x++]=z.floatToByte(M.blue),g[x++]=z.floatToByte(M.alpha)}}else{p=c?f*2-2:f,h=new Float64Array(p*3),g=l(n)?new Uint8Array(p*4):void 0;let S=0,v=0;for(u=0;u<f;++u){let D=t[u];if(c&&u>0&&(d.pack(D,h,S),S+=3,m=n[u-1],g[v++]=z.floatToByte(m.red),g[v++]=z.floatToByte(m.green),g[v++]=z.floatToByte(m.blue),g[v++]=z.floatToByte(m.alpha)),c&&u===f-1)break;d.pack(D,h,S),S+=3,l(n)&&(m=n[u],g[v++]=z.floatToByte(m.red),g[v++]=z.floatToByte(m.green),g[v++]=z.floatToByte(m.blue),g[v++]=z.floatToByte(m.alpha))}}let b=new dn;b.position=new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:h}),l(n)&&(b.color=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:4,values:g,normalize:!0})),p=h.length/3;let T=(p-1)*2,C=Ne.createTypedArray(p,T),A=0;for(u=0;u<p-1;++u)C[A++]=u,C[A++]=u+1;return new st({attributes:b,indices:C,primitiveType:Me.LINES,boundingSphere:ae.fromPoints(t)})};var PTe=SP;function gS(e){let t=y(e.radius,1),i={radii:new d(t,t,t),stackPartitions:e.stackPartitions,slicePartitions:e.slicePartitions,vertexFormat:e.vertexFormat};this._ellipsoidGeometry=new fa(i),this._workerName="createSphereGeometry"}gS.packedLength=fa.packedLength;gS.pack=function(e,t,n){return fa.pack(e._ellipsoidGeometry,t,n)};var iTt=new fa,d0={radius:void 0,radii:new d,vertexFormat:new Ie,stackPartitions:void 0,slicePartitions:void 0};gS.unpack=function(e,t,n){let i=fa.unpack(e,t,iTt);return d0.vertexFormat=Ie.clone(i._vertexFormat,d0.vertexFormat),d0.stackPartitions=i._stackPartitions,d0.slicePartitions=i._slicePartitions,l(n)?(d.clone(i._radii,d0.radii),n._ellipsoidGeometry=new fa(d0),n):(d0.radius=i._radii.x,new gS(d0))};gS.createGeometry=function(e){return fa.createGeometry(e._ellipsoidGeometry)};var RTe=gS;function h0(e){}Object.defineProperties(h0.prototype,{ellipsoid:{get:he.throwInstantiationError},rectangle:{get:he.throwInstantiationError},projection:{get:he.throwInstantiationError}});h0.prototype.getNumberOfXTilesAtLevel=he.throwInstantiationError;h0.prototype.getNumberOfYTilesAtLevel=he.throwInstantiationError;h0.prototype.rectangleToNativeRectangle=he.throwInstantiationError;h0.prototype.tileXYToNativeRectangle=he.throwInstantiationError;h0.prototype.tileXYToRectangle=he.throwInstantiationError;h0.prototype.positionToTileXY=he.throwInstantiationError;var OTe=h0;function oTt(e,t){this.rectangle=e,this.maxLevel=t}function MTe(e){this.ellipsoid=y(e.ellipsoid,ee.default),this.tilingScheme=void 0,this.heightmapWidth=void 0,this.heightmapHeight=void 0,this.levelZeroMaximumGeometricError=void 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cTt(e,t,n,i){let o=e._tilingScheme,r=e._rectangles,s=o.tileXYToRectangle(t,n,i),a=0;for(let c=0;c<r.length&&a!==15;++c){let u=r[c];if(u.maxLevel<=i)continue;let f=u.rectangle,h=se.intersection(f,s,LTe);l(h)&&(YH(o,f,t*2,n*2,i+1)&&(a|=4),YH(o,f,t*2+1,n*2,i+1)&&(a|=8),YH(o,f,t*2,n*2+1,i+1)&&(a|=1),YH(o,f,t*2+1,n*2+1,i+1)&&(a|=2))}return a}function YH(e,t,n,i,o){let r=e.tileXYToRectangle(n,i,o);return l(se.intersection(r,t,LTe))}m0.prototype.getTileDataAvailable=function(e,t,n){};m0.prototype.loadTileDataAvailability=function(e,t,n){};var NTe=m0;function Hb(e){e=y(e,y.EMPTY_OBJECT),this._clock=void 0,this._element=void 0,this._clockSubscription=void 0,this._seekFunction=void 0,this._lastPlaybackRate=void 0,this.clock=e.clock,this.element=e.element,this.epoch=y(e.epoch,He.MINIMUM_VALUE),this.tolerance=y(e.tolerance,1),this._seeking=!1,this._seekFunction=void 0,this._firstTickAfterSeek=!1}Object.defineProperties(Hb.prototype,{clock:{get:function(){return this._clock},set:function(e){let t=this._clock;t!==e&&(l(t)&&(this._clockSubscription(),this._clockSubscription=void 0),l(e)&&(this._clockSubscription=e.onTick.addEventListener(Hb.prototype._onTick,this)),this._clock=e)}},element:{get:function(){return this._element},set:function(e){let t=this._element;t!==e&&(l(t)&&t.removeEventListener("seeked",this._seekFunction,!1),l(e)&&(this._seeking=!1,this._seekFunction=lTt(this),e.addEventListener("seeked",this._seekFunction,!1)),this._element=e,this._seeking=!1,this._firstTickAfterSeek=!1)}}});Hb.prototype.destroy=function(){return this.element=void 0,this.clock=void 0,ue(this)};Hb.prototype.isDestroyed=function(){return!1};Hb.prototype._trySetPlaybackRate=function(e){if(this._lastPlaybackRate===e.multiplier)return;let t=this._element;try{t.playbackRate=e.multiplier}catch{t.playbackRate=0}this._lastPlaybackRate=e.multiplier};Hb.prototype._onTick=function(e){let t=this._element;if(!l(t)||t.readyState<2)return;let 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tangent space material normal to eye space materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC); // Convert view vector to world space vec3 positionToEyeEC = -v_positionEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var QH=`in vec3 position3DHigh; in vec3 position3DLow; in vec2 st; in float batchId; out vec3 v_positionMC; out vec3 v_positionEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionMC = position3DHigh + position3DLow; // position in model coordinates v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var UTe=`uniform 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HTe=Ym;function bS(e,t){this._conditionsExpression=Ge(e,!0),this._conditions=e.conditions,this._runtimeConditions=void 0,ATt(this,t)}Object.defineProperties(bS.prototype,{conditionsExpression:{get:function(){return this._conditionsExpression}}});function CTt(e,t){this.condition=e,this.expression=t}function ATt(e,t){let n=[],i=e._conditions;if(!l(i))return;let o=i.length;for(let r=0;r<o;++r){let s=i[r],a=String(s[0]),c=String(s[1]);n.push(new CTt(new yd(a,t),new yd(c,t)))}e._runtimeConditions=n}bS.prototype.evaluate=function(e,t){let n=this._runtimeConditions;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o){let r=n[o];if(r.condition.evaluate(e))return r.expression.evaluate(e,t)}};bS.prototype.evaluateColor=function(e,t){let n=this._runtimeConditions;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o){let r=n[o];if(r.condition.evaluate(e))return r.expression.evaluateColor(e,t)}};bS.prototype.getShaderFunction=function(e,t,n,i){let 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ETt(e,t){t=y(Ge(t,!0),e._style),e._style=t,e.show=t.show,e.color=t.color,e.pointSize=t.pointSize,e.pointOutlineColor=t.pointOutlineColor,e.pointOutlineWidth=t.pointOutlineWidth,e.labelColor=t.labelColor,e.labelOutlineColor=t.labelOutlineColor,e.labelOutlineWidth=t.labelOutlineWidth,e.labelStyle=t.labelStyle,e.font=t.font,e.labelText=t.labelText,e.backgroundColor=t.backgroundColor,e.backgroundPadding=t.backgroundPadding,e.backgroundEnabled=t.backgroundEnabled,e.scaleByDistance=t.scaleByDistance,e.translucencyByDistance=t.translucencyByDistance,e.distanceDisplayCondition=t.distanceDisplayCondition,e.heightOffset=t.heightOffset,e.anchorLineEnabled=t.anchorLineEnabled,e.anchorLineColor=t.anchorLineColor,e.image=t.image,e.disableDepthTestDistance=t.disableDepthTestDistance,e.horizontalOrigin=t.horizontalOrigin,e.verticalOrigin=t.verticalOrigin,e.labelHorizontalOrigin=t.labelHorizontalOrigin,e.labelVerticalOrigin=t.labelVerticalOrigin;let n={};if(l(t.meta)){let i=t.defines,o=y(t.meta,y.EMPTY_OBJECT);for(let r in o)o.hasOwnProperty(r)&&(n[r]=new yd(o[r],i))}e._meta=n,e._ready=!0}function er(e,t){let n=y(e._style,y.EMPTY_OBJECT).defines;if(l(t)){if(typeof t=="boolean"||typeof t=="number")return new yd(String(t));if(typeof t=="string")return new yd(t,n);if(l(t.conditions))return new JH(t,n)}else return;return t}function tr(e){if(l(e)){if(l(e.expression))return e.expression;if(l(e.conditionsExpression))return Ge(e.conditionsExpression,!0)}else return;return e}Object.defineProperties(p0.prototype,{style:{get:function(){return this._style}},show:{get:function(){return this._show},set:function(e){this._show=er(this,e),this._style.show=tr(this._show),this._showShaderFunctionReady=!1}},color:{get:function(){return this._color},set:function(e){this._color=er(this,e),this._style.color=tr(this._color),this._colorShaderFunctionReady=!1}},pointSize:{get:function(){return this._pointSize},set:function(e){this._pointSize=er(this,e),this._style.pointSize=tr(this._pointSize),this._pointSizeShaderFunctionReady=!1}},pointOutlineColor:{get:function(){return this._pointOutlineColor},set:function(e){this._pointOutlineColor=er(this,e),this._style.pointOutlineColor=tr(this._pointOutlineColor)}},pointOutlineWidth:{get:function(){return this._pointOutlineWidth},set:function(e){this._pointOutlineWidth=er(this,e),this._style.pointOutlineWidth=tr(this._pointOutlineWidth)}},labelColor:{get:function(){return this._labelColor},set:function(e){this._labelColor=er(this,e),this._style.labelColor=tr(this._labelColor)}},labelOutlineColor:{get:function(){return this._labelOutlineColor},set:function(e){this._labelOutlineColor=er(this,e),this._style.labelOutlineColor=tr(this._labelOutlineColor)}},labelOutlineWidth:{get:function(){return this._labelOutlineWidth},set:function(e){this._labelOutlineWidth=er(this,e),this._style.labelOutlineWidth=tr(this._labelOutlineWidth)}},font:{get:function(){return this._font},set:function(e){this._font=er(this,e),this._style.font=tr(this._font)}},labelStyle:{get:function(){return this._labelStyle},set:function(e){this._labelStyle=er(this,e),this._style.labelStyle=tr(this._labelStyle)}},labelText:{get:function(){return this._labelText},set:function(e){this._labelText=er(this,e),this._style.labelText=tr(this._labelText)}},backgroundColor:{get:function(){return this._backgroundColor},set:function(e){this._backgroundColor=er(this,e),this._style.backgroundColor=tr(this._backgroundColor)}},backgroundPadding:{get:function(){return this._backgroundPadding},set:function(e){this._backgroundPadding=er(this,e),this._style.backgroundPadding=tr(this._backgroundPadding)}},backgroundEnabled:{get:function(){return 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this._pointSizeShaderFunctionReady?this._pointSizeShaderFunction:(this._pointSizeShaderFunctionReady=!0,l(this.pointSize)&&l(this.pointSize.getShaderFunction)?this._pointSizeShaderFunction=this.pointSize.getShaderFunction(e,t,n,"float"):this._pointSizeShaderFunction=void 0,this._pointSizeShaderFunction)};p0.prototype.getVariables=function(){let e=[];return l(this.color)&&l(this.color.getVariables)&&e.push.apply(e,this.color.getVariables()),l(this.show)&&l(this.show.getVariables)&&e.push.apply(e,this.show.getVariables()),l(this.pointSize)&&l(this.pointSize.getVariables)&&e.push.apply(e,this.pointSize.getVariables()),e=e.filter(function(t,n,i){return i.indexOf(t)===n}),e};var TS=p0;function vP(e){e=y(e,y.EMPTY_OBJECT),this._maximumSubtreeCount=y(e.maximumSubtreeCount,0),this._subtreeRequestCounter=0,this._queue=new JE({comparator:vP.comparator})}vP.prototype.addSubtree=function(e){let t=new STt(e,this._subtreeRequestCounter);this._subtreeRequestCounter++,this._queue.insert(t);let 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l(r.padding)&&(T=d.unpack(r.padding.before),C=d.unpack(r.padding.after)),f.paddingBefore=T,f.paddingAfter=C,f._implicitTileset=h,f._availableLevels=h.availableLevels,vi.unload(i),f};function DTt(e){if(l(e.tileset))return e.tileset.getPropertyBySemantic(_C.TILESET_TILE_COUNT)}function ITt(e){let t=e.root;if(!l(t.content))throw new re("Root must have content");if(!ri(t.content,"3DTILES_content_voxels"))throw new re("Root tile content must have 3DTILES_content_voxels extension");if(!ri(t,"3DTILES_implicit_tiling")&&!l(t.implicitTiling))throw new re("Root tile must have implicit tiling");if(!l(e.schema)&&!l(e.schemaUri)&&!ri(e,"3DTILES_metadata"))throw new re("Tileset must have a metadata schema")}function PTt(e){let t=e.boundingVolume,n;if(l(e.transform)?n=F.unpack(e.transform):n=F.clone(F.IDENTITY),l(t.box))return OTt(t.box,n);if(l(t.region))return RTt(t.region);if(ri(t,"3DTILES_bounding_volume_cylinder"))return MTt(t.extensions["3DTILES_bounding_volume_cylinder"].cylinder,n);throw new re("Only box, region and 3DTILES_bounding_volume_cylinder are supported in Cesium3DTilesVoxelProvider")}function RTt(e){let t=e[0],n=e[1],i=e[2],o=e[3],r=e[4],s=e[5],a=F.fromScale(ee.WGS84.radii),c=new d(t,n,r),u=new d(i,o,s);return{shape:Vi.ELLIPSOID,minBounds:c,maxBounds:u,shapeTransform:a,globalTransform:F.clone(F.IDENTITY)}}function OTt(e,t){let n=wn.unpack(e),i=F.fromRotationTranslation(n.halfAxes,n.center);return{shape:Vi.BOX,minBounds:d.clone(E_.DefaultMinBounds),maxBounds:d.clone(E_.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function MTt(e,t){let n=wn.unpack(e),i=F.fromRotationTranslation(n.halfAxes,n.center);return{shape:Vi.CYLINDER,minBounds:d.clone(S_.DefaultMinBounds),maxBounds:d.clone(S_.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function LTt(e,t){let{schemaUri:n,schema:i}=e;return l(n)?vi.getSchemaLoader({resource:t.getDerivedResource({url:n})}):vi.getSchemaLoader({schema:i})}function NTt(e,t,n){let{schema:i,statistics:o}=t,r=o?.classes[n],s=i.classes[n].properties,a=Object.entries(s).map(([h,p])=>{let{type:g,componentType:m}=p,x=r?.properties[h].min,b=r?.properties[h].max,T=ct.getComponentCount(g),C=GTe(x,T),A=GTe(b,T);return{id:h,type:g,componentType:m,minValue:C,maxValue:A}});e.names=a.map(h=>h.id),e.types=a.map(h=>h.type),e.componentTypes=a.map(h=>h.componentType);let c=a.map(h=>h.minValue),u=a.map(h=>h.maxValue),f=c.some(l);e.minimumValues=f?c:void 0,e.maximumValues=f?u:void 0}function GTe(e,t){if(!l(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function FTt(e,t){let n=e.contentUriTemplates[0].getDerivedResource({templateValues:t.getTemplateValues()}),i=e.baseResource.getDerivedResource({url:n.url}),o=await i.fetchArrayBuffer(),r=Wp(o);return await n8.fromJson(i,r.jsonPayload,r.binaryPayload,e.metadataSchema)}async function BTt(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(l(o))return o;let r=n.subtreeUriTemplate.getDerivedResource({templateValues:t.getTemplateValues()}),s=n.baseResource.getDerivedResource({url:r.url}),a=await s.fetchArrayBuffer();if(o=i.find(t),l(o))return o;let c=Wp(a);return o=await pC.fromSubtreeJson(s,c.jsonPayload,c.binaryPayload,n,t),i.addSubtree(o),o}wP.prototype.requestData=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.tileLevel,0),n=y(e.tileX,0),i=y(e.tileY,0),o=y(e.tileZ,0);if(y(e.keyframe,0)!==0)return;let s=this._implicitTileset,a=this.names,c=new hA({subdivisionScheme:s.subdivisionScheme,subtreeLevels:s.subtreeLevels,level:t,x:n,y:i,z:o}),u=c.isSubtreeRoot()&&c.level>0,f=u?c.getParentSubtreeCoordinates():c.getSubtreeCoordinates();return BTt(this,f).then(function(p){return(u?p.childSubtreeIsAvailableAtCoordinates(c):p.tileIsAvailableAtCoordinates(c))?FTt(s,c):Promise.reject("Tile is not available")}).then(function(p){return a.map(function(g){return p.metadataTable.getPropertyTypedArray(g)})})};var WTe=wP;function rZ(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(rZ.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});rZ.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,this._radius),i=n*Math.cos(t),o=n*Math.sin(t),r=0;e.position=d.fromElements(i,o,r,e.position),e.velocity=d.clone(d.UNIT_Z,e.velocity)};var i8=rZ;var sZ={CUMULUS:0};sZ.validate=function(e){return e===sZ.CUMULUS};var DP=Object.freeze(sZ);function hh(e,t){if(e=y(e,y.EMPTY_OBJECT),this._show=y(e.show,!0),this._position=d.clone(y(e.position,d.ZERO)),!l(e.scale)&&l(e.maximumSize))this._maximumSize=d.clone(e.maximumSize),this._scale=new U(this._maximumSize.x,this._maximumSize.y);else{this._scale=U.clone(y(e.scale,new U(20,12)));let n=new d(this._scale.x,this._scale.y,Math.min(this._scale.x,this._scale.y)/1.5);this._maximumSize=d.clone(y(e.maximumSize,n))}this._slice=y(e.slice,-1),this._color=z.clone(y(e.color,z.WHITE)),this._brightness=y(e.brightness,1),this._cloudCollection=t,this._index=-1}var kTt=hh.SHOW_INDEX=0,VTt=hh.POSITION_INDEX=1,UTt=hh.SCALE_INDEX=2,zTt=hh.MAXIMUM_SIZE_INDEX=3,HTt=hh.SLICE_INDEX=4,GTt=hh.BRIGHTNESS_INDEX=5,WTt=hh.COLOR_INDEX=6;hh.NUMBER_OF_PROPERTIES=7;function Gb(e,t){let n=e._cloudCollection;l(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(hh.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Gb(this,kTt))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),Gb(this,VTt))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;U.equals(t,e)||(U.clone(e,t),Gb(this,UTt))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;d.equals(t,e)||(d.clone(e,t),Gb(this,zTt))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),Gb(this,WTt))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,Gb(this,HTt))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,Gb(this,GTt))}}});hh.prototype._destroy=function(){this._cloudCollection=void 0};var nd=hh;var Vu,o8=new d,jTt={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},qTt={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},YTt=nd.SHOW_INDEX,XTt=nd.POSITION_INDEX,KTt=nd.SCALE_INDEX,ZTt=nd.MAXIMUM_SIZE_INDEX,$Tt=nd.SLICE_INDEX,QTt=nd.BRIGHTNESS_INDEX,JTt=nd.NUMBER_OF_PROPERTIES,eCt=nd.COLOR_INDEX;function mh(e){e=y(e,y.EMPTY_OBJECT),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!1,this._propertiesChanged=new Uint32Array(JTt),this._noiseTexture=void 0,this._textureSliceWidth=128,this._noiseTextureRows=4,this.noiseDetail=y(e.noiseDetail,16),this.noiseOffset=d.clone(y(e.noiseOffset,d.ZERO)),this._loading=!1,this._ready=!1;let t=this;this._uniforms={u_noiseTexture:function(){return t._noiseTexture},u_noiseTextureDimensions:jTe(t),u_noiseDetail:function(){return t.noiseDetail}},this._vaNoise=void 0,this._spNoise=void 0,this._spCreated=!1,this._sp=void 0,this._rs=void 0,this.show=y(e.show,!0),this._colorCommands=[],this.debugBillboards=y(e.debugBillboards,!1),this._compiledDebugBillboards=!1,this.debugEllipsoids=y(e.debugEllipsoids,!1),this._compiledDebugEllipsoids=!1}function jTe(e){return function(){return o8.x=e._textureSliceWidth,o8.y=e._noiseTextureRows,o8.z=1/e._noiseTextureRows,o8}}Object.defineProperties(mh.prototype,{length:{get:function(){return cZ(this),this._clouds.length}}});function qTe(e){let t=e.length;for(let n=0;n<t;++n)e[n]&&e[n]._destroy()}mh.prototype.add=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.cloudType,DP.CUMULUS),n;return t===DP.CUMULUS&&(n=new nd(e,this),n._index=this._clouds.length,this._clouds.push(n),this._createVertexArray=!0),n};mh.prototype.remove=function(e){return this.contains(e)?(this._clouds[e._index]=void 0,this._cloudsRemoved=!0,this._createVertexArray=!0,e._destroy(),!0):!1};mh.prototype.removeAll=function(){qTe(this._clouds),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!0};function cZ(e){if(e._cloudsRemoved){e._cloudsRemoved=!1;let t=[],n=e._clouds,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];l(s)&&(n._index=r++,t.push(s))}e._clouds=t}}mh.prototype._updateCloud=function(e,t){e._dirty||(this._cloudsToUpdate[this._cloudsToUpdateIndex++]=e),++this._propertiesChanged[t]};mh.prototype.contains=function(e){return l(e)&&e._cloudCollection===this};mh.prototype.get=function(e){return cZ(this),this._clouds[e]};var tCt=new Float32Array([-1,-1,1,-1,1,1,-1,1]),nCt=new Uint16Array([0,1,2,0,2,3]);function iCt(e){let t=yt.createVertexBuffer({context:e,typedArray:tCt,usage:Fe.STATIC_DRAW}),n=yt.createIndexBuffer({context:e,typedArray:nCt,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),i=[{index:0,vertexBuffer:t,componentsPerAttribute:2,componentDatatype:X.FLOAT}];return new ni({context:e,attributes:i,indexBuffer:n})}var lZ;function oCt(e){let n=e.cache.cloudCollection_indexBufferBatched;if(l(n))return n;let i=16384*6-6,o=new Uint16Array(i);for(let r=0,s=0;r<i;r+=6,s+=4)o[r]=s,o[r+1]=s+1,o[r+2]=s+2,o[r+3]=s,o[r+4]=s+2,o[r+5]=s+3;return n=yt.createIndexBuffer({context:e,typedArray:o,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),n.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferBatched=n,n}function rCt(e){let t=e.cache.cloudCollection_indexBufferInstanced;return l(t)||(t=yt.createIndexBuffer({context:e,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferInstanced=t),t}function sCt(e){let t=e.cache.cloudCollection_vertexBufferInstanced;return l(t)||(t=yt.createVertexBuffer({context:e,typedArray:new Float32Array([0,0,1,0,1,1,0,1]),usage:Fe.STATIC_DRAW}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_vertexBufferInstanced=t),t}function aCt(e,t,n){let i=[{index:Vu.positionHighAndScaleX,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:Vu.positionLowAndScaleY,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:Vu.packedAttribute0,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:Vu.packedAttribute1,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:Vu.color,componentsPerAttribute:4,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,usage:Fe.STATIC_DRAW}];n&&i.push({index:Vu.direction,componentsPerAttribute:2,componentDatatype:X.FLOAT,vertexBuffer:sCt(e)});let o=n?t:4*t;return new j_(e,i,o,n)}var aZ=new Gn;function YTe(e,t,n,i){let o,r=n[Vu.positionHighAndScaleX],s=n[Vu.positionLowAndScaleY],a=i.position;Gn.fromCartesian(a,aZ);let c=i.scale,u=aZ.high,f=aZ.low;e._instanced?(o=i._index,r(o,u.x,u.y,u.z,c.x),s(o,f.x,f.y,f.z,c.y)):(o=i._index*4,r(o+0,u.x,u.y,u.z,c.x),r(o+1,u.x,u.y,u.z,c.x),r(o+2,u.x,u.y,u.z,c.x),r(o+3,u.x,u.y,u.z,c.x),s(o+0,f.x,f.y,f.z,c.y),s(o+1,f.x,f.y,f.z,c.y),s(o+2,f.x,f.y,f.z,c.y),s(o+3,f.x,f.y,f.z,c.y))}function XTe(e,t,n,i){let o,r=n[Vu.packedAttribute0],s=i.show,a=i.brightness;e._instanced?(o=i._index,r(o,s,a,0,0)):(o=i._index*4,r(o+0,s,a,0,0),r(o+1,s,a,1,0),r(o+2,s,a,1,1),r(o+3,s,a,0,1))}function KTe(e,t,n,i){let o,r=n[Vu.packedAttribute1],s=i.maximumSize,a=i.slice;e._instanced?(o=i._index,r(o,s.x,s.y,s.z,a)):(o=i._index*4,r(o+0,s.x,s.y,s.z,a),r(o+1,s.x,s.y,s.z,a),r(o+2,s.x,s.y,s.z,a),r(o+3,s.x,s.y,s.z,a))}function ZTe(e,t,n,i){let o,r=n[Vu.color],s=i.color,a=z.floatToByte(s.red),c=z.floatToByte(s.green),u=z.floatToByte(s.blue),f=z.floatToByte(s.alpha);e._instanced?(o=i._index,r(o,a,c,u,f)):(o=i._index*4,r(o+0,a,c,u,f),r(o+1,a,c,u,f),r(o+2,a,c,u,f),r(o+3,a,c,u,f))}function cCt(e,t,n,i){YTe(e,t,n,i),XTe(e,t,n,i),KTe(e,t,n,i),ZTe(e,t,n,i)}function lCt(e,t,n,i){let o=e,r=o._textureSliceWidth,s=o._noiseTextureRows,a=t.context;o._vaNoise=iCt(a),o._spNoise=Qt.fromCache({context:a,vertexShaderSource:n,fragmentShaderSource:i,attributeLocations:{position:0}});let c=o.noiseDetail,u=o.noiseOffset;o._noiseTexture=new Rt({context:a,width:r*r/s,height:r*s,pixelDatatype:Ke.UNSIGNED_BYTE,pixelFormat:tt.RGBA,sampler:new Zt({wrapS:An.REPEAT,wrapT:An.REPEAT,minificationFilter:Kt.NEAREST,magnificationFilter:hi.NEAREST})});let f=new ll({vertexArray:o._vaNoise,shaderProgram:o._spNoise,outputTexture:o._noiseTexture,uniformMap:{u_noiseTextureDimensions:jTe(o),u_noiseDetail:function(){return c},u_noiseOffset:function(){return u}},persists:!1,owner:e,postExecute:function(h){o._ready=!0,o._loading=!1}});t.commandList.push(f),o._loading=!0}function uCt(e,t){let n=e,i=t.context;n._createVertexArray=!1,n._vaf=n._vaf&&n._vaf.destroy();let o=e._clouds,r=o.length;if(r>0){n._vaf=aCt(i,r,n._instanced);let s=n._vaf.writers,a;for(a=0;a<r;++a){let c=o[a];cCt(e,t,s,c)}n._vaf.commit(lZ(i))}}var fCt=[];function dCt(e,t){let n=t.context,i=e,r=i._clouds.length,s=i._cloudsToUpdate,a=i._cloudsToUpdateIndex,c=i._propertiesChanged,u=fCt;u.length=0,(c[XTt]||c[KTt])&&u.push(YTe),(c[YTt]||c[QTt])&&u.push(XTe),(c[ZTt]||c[$Tt])&&u.push(KTe),c[eCt]&&u.push(ZTe);let f=u.length,h=i._vaf.writers,p,g,m;if(a/r>.1){for(p=0;p<a;++p)for(g=s[p],g._dirty=!1,m=0;m<f;++m)u[m](e,t,h,g);i._vaf.commit(lZ(n))}else{for(p=0;p<a;++p){for(g=s[p],g._dirty=!1,m=0;m<f;++m)u[m](e,t,h,g);i._instanced?i._vaf.subCommit(g._index,1):i._vaf.subCommit(g._index*4,4)}i._vaf.endSubCommits()}i._cloudsToUpdateIndex=0}function hCt(e,t,n,i){let o=t.context,r=e,s=new Ue({defines:[],sources:[n]});r._instanced&&s.defines.push("INSTANCED");let a=new Ue({defines:[],sources:[i]});r.debugBillboards&&a.defines.push("DEBUG_BILLBOARDS"),r.debugEllipsoids&&a.defines.push("DEBUG_ELLIPSOIDS"),r._sp=Qt.replaceCache({context:o,shaderProgram:r._sp,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:Vu}),r._rs=Ve.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!1,blending:ln.ALPHA_BLEND}),r._spCreated=!0,r._compiledDebugBillboards=r.debugBillboards,r._compiledDebugEllipsoids=r.debugEllipsoids}function mCt(e,t){let n=e,i=t.passes,o=n._uniforms,r=t.commandList;if(i.render){let s=n._colorCommands,a=n._vaf.va,c=a.length;s.length=c;for(let u=0;u<c;u++){let f=s[u];l(f)||(f=s[u]=new Qe),f.pass=we.TRANSLUCENT,f.owner=e,f.uniformMap=o,f.count=a[u].indicesCount,f.vertexArray=a[u].va,f.shaderProgram=n._sp,f.renderState=n._rs,n._instanced&&(f.count=6,f.instanceCount=n._clouds.length),r.push(f)}}}mh.prototype.update=function(e){if(cZ(this),!this.show)return;let t=this.debugBillboards||this.debugEllipsoids;this._ready=t?!0:l(this._noiseTexture),!this._ready&&!this._loading&&!t&&lCt(this,e,tL,eL),this._instanced=e.context.instancedArrays,Vu=this._instanced?qTt:jTt,lZ=this._instanced?rCt:oCt;let i=this._clouds.length,o=this._cloudsToUpdate,r=this._cloudsToUpdateIndex;this._createVertexArray?uCt(this,e):r>0&&dCt(this,e),r>i*1.5&&(o.length=i),!(!l(this._vaf)||!l(this._vaf.va)||!this._ready&!t)&&((!this._spCreated||this.debugBillboards!==this._compiledDebugBillboards||this.debugEllipsoids!==this._compiledDebugEllipsoids)&&hCt(this,e,JM,QM),mCt(this,e))};mh.prototype.isDestroyed=function(){return!1};mh.prototype.destroy=function(){return this._noiseTexture=this._noiseTexture&&this._noiseTexture.destroy(),this._sp=this._sp&&this._sp.destroy(),this._vaf=this._vaf&&this._vaf.destroy(),qTe(this._clouds),ue(this)};var $Te=mh;var pCt=P.toRadians(30);function uZ(e){this._angle=y(e,pCt)}Object.defineProperties(uZ.prototype,{angle:{get:function(){return this._angle},set:function(e){this._angle=e}}});uZ.prototype.emit=function(e){let t=Math.tan(this._angle),n=P.randomBetween(0,P.TWO_PI),i=P.randomBetween(0,t),o=i*Math.cos(n),r=i*Math.sin(n),s=1;e.velocity=d.fromElements(o,r,s,e.velocity),d.normalize(e.velocity,e.velocity),e.position=d.clone(d.ZERO,e.position)};var QTe=uZ;function IP(e){e=y(e,y.EMPTY_OBJECT);let t=e.attributeName,n=e.perInstanceAttribute;l(n)||(n=!1);let i=y(e.glslDatatype,"vec3"),o=`v_${t}`,r;if(t==="normal"||t==="tangent"||t==="bitangent")r=`vec4 getColor() { return vec4((${o} + vec3(1.0)) * 0.5, 1.0); } `;else switch(t==="st"&&(i="vec2"),i){case"float":r=`vec4 getColor() { return vec4(vec3(${o}), 1.0); } `;break;case"vec2":r=`vec4 getColor() { return vec4(${o}, 0.0, 1.0); } `;break;case"vec3":r=`vec4 getColor() { return vec4(${o}, 1.0); } `;break;case"vec4":r=`vec4 getColor() { return ${o}; } `;break}let s=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; ${n?"":`in ${i} ${t}; `}out ${i} ${o}; void main() { vec4 p = czm_translateRelativeToEye(position3DHigh, position3DLow); ${n?`${o} = czm_batchTable_${t}(batchId); `:`${o} = ${t}; `}gl_Position = czm_modelViewProjectionRelativeToEye * p; }`,a=`in ${i} ${o}; ${r} void main() { out_FragColor = getColor(); }`;this.material=void 0,this.translucent=y(e.translucent,!1),this._vertexShaderSource=y(e.vertexShaderSource,s),this._fragmentShaderSource=y(e.fragmentShaderSource,a),this._renderState=io.getDefaultRenderState(!1,!1,e.renderState),this._closed=y(e.closed,!1),this._attributeName=t,this._glslDatatype=i}Object.defineProperties(IP.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},attributeName:{get:function(){return this._attributeName}},glslDatatype:{get:function(){return this._glslDatatype}}});IP.prototype.getFragmentShaderSource=io.prototype.getFragmentShaderSource;IP.prototype.isTranslucent=io.prototype.isTranslucent;IP.prototype.getRenderState=io.prototype.getRenderState;var JTe=IP;function r8(e){e=y(e,y.EMPTY_OBJECT),this.length=y(e.length,1e7),this._length=void 0,this.width=y(e.width,2),this._width=void 0,this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this.id=e.id,this._id=void 0,this._primitive=void 0}r8.prototype.update=function(e){if(this.show){if(!l(this._primitive)||!F.equals(this._modelMatrix,this.modelMatrix)||this._length!==this.length||this._width!==this.width||this._id!==this.id){this._modelMatrix=F.clone(this.modelMatrix,this._modelMatrix),this._length=this.length,this._width=this.width,this._id=this.id,l(this._primitive)&&this._primitive.destroy(),this.modelMatrix[12]===0&&this.modelMatrix[13]===0&&this.modelMatrix[14]===0&&(this.modelMatrix[14]=.01);let t=new wt({geometry:new Cy({positions:[d.ZERO,d.UNIT_X],width:this.width,vertexFormat:is.VERTEX_FORMAT,colors:[z.RED,z.RED],arcType:Jt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this}),n=new wt({geometry:new Cy({positions:[d.ZERO,d.UNIT_Y],width:this.width,vertexFormat:is.VERTEX_FORMAT,colors:[z.GREEN,z.GREEN],arcType:Jt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this}),i=new wt({geometry:new Cy({positions:[d.ZERO,d.UNIT_Z],width:this.width,vertexFormat:is.VERTEX_FORMAT,colors:[z.BLUE,z.BLUE],arcType:Jt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this});this._primitive=new Pn({geometryInstances:[t,n,i],appearance:new is,asynchronous:!1})}this._primitive.update(e)}};r8.prototype.isDestroyed=function(){return!1};r8.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var s8=r8;function _Ct(e){this.direction=d.clone(e.direction),this.color=z.clone(y(e.color,z.WHITE)),this.intensity=y(e.intensity,1)}var eCe=_Ct;function Wb(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=y(e.aboveGround,!1);this.material=l(e.material)?e.material:Ki.fromType(Ki.ColorType),this.translucent=y(e.translucent,!0),this._vertexShaderSource=y(e.vertexShaderSource,QH),this._fragmentShaderSource=y(e.fragmentShaderSource,$H),this._renderState=io.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=y(e.flat,!1),this._faceForward=y(e.faceForward,n),this._aboveGround=n}Object.defineProperties(Wb.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return Wb.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return this._aboveGround}}});Wb.VERTEX_FORMAT=Ie.POSITION_AND_ST;Wb.prototype.getFragmentShaderSource=io.prototype.getFragmentShaderSource;Wb.prototype.isTranslucent=io.prototype.isTranslucent;Wb.prototype.getRenderState=io.prototype.getRenderState;var tCe=Wb;function Hl(e){this._scene=e.scene,this.samplingWindow=y(e.samplingWindow,Hl.defaultSettings.samplingWindow),this.quietPeriod=y(e.quietPeriod,Hl.defaultSettings.quietPeriod),this.warmupPeriod=y(e.warmupPeriod,Hl.defaultSettings.warmupPeriod),this.minimumFrameRateDuringWarmup=y(e.minimumFrameRateDuringWarmup,Hl.defaultSettings.minimumFrameRateDuringWarmup),this.minimumFrameRateAfterWarmup=y(e.minimumFrameRateAfterWarmup,Hl.defaultSettings.minimumFrameRateAfterWarmup),this._lowFrameRate=new me,this._nominalFrameRate=new me,this._frameTimes=[],this._needsQuietPeriod=!0,this._quietPeriodEndTime=0,this._warmupPeriodEndTime=0,this._frameRateIsLow=!1,this._lastFramesPerSecond=void 0,this._pauseCount=0;let t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){gCt(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){yCt(t)}this._visibilityChangeRemoveListener=void 0,l(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}Hl.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};Hl.fromScene=function(e){return(!l(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new Hl({scene:e})),e._frameRateMonitor};Object.defineProperties(Hl.prototype,{scene:{get:function(){return this._scene}},lowFrameRate:{get:function(){return this._lowFrameRate}},nominalFrameRate:{get:function(){return this._nominalFrameRate}},lastFramesPerSecond:{get:function(){return this._lastFramesPerSecond}}});Hl.prototype.pause=function(){++this._pauseCount,this._pauseCount===1&&(this._frameTimes.length=0,this._lastFramesPerSecond=void 0)};Hl.prototype.unpause=function(){--this._pauseCount,this._pauseCount<=0&&(this._pauseCount=0,this._needsQuietPeriod=!0)};Hl.prototype.isDestroyed=function(){return!1};Hl.prototype.destroy=function(){return this._preUpdateRemoveListener(),l(this._visibilityChangeRemoveListener)&&this._visibilityChangeRemoveListener(),ue(this)};function gCt(e,t){if(e._pauseCount>0)return;let n=Ai();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/qn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/qn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/qn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]<i;)e._frameTimes.shift();let o=(n-e._frameTimes[0])/(e._frameTimes.length-1);e._lastFramesPerSecond=1e3/o;let r=1e3/(n>e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function yCt(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var a8=Hl;var nCe=Ur(qK(),1);function fZ(){this._image=new Image}fZ.prototype.isReady=function(){return!0};fZ.prototype.shouldDiscardImage=function(e){return e===this._image};function jb(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=new Zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new At(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new fZ),this._errorEvent=new me}Object.defineProperties(jb.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});jb.fromMetadata=function(e,t){if(!e.imageryPresent)throw new re(`The server ${e.url} doesn't have imagery`);let n=new jb(t);return n._metadata=e,n};jb.prototype.getTileCredits=function(e,t,n){let i=this._metadata,o=i.getTileInformation(e,t,n);if(l(o)){let r=i.providers[o.imageryProvider];if(l(r))return[r]}};jb.prototype.requestImage=function(e,t,n,i){let o=this._tileDiscardPolicy._image,r=this._metadata,s=l0.tileXYToQuadKey(e,t,n),a=r.getTileInformation(e,t,n);if(!l(a)){if(r.isValid(s)){let u=new nr({throttle:i.throttle,throttleByServer:i.throttleByServer,type:i.type,priorityFunction:i.priorityFunction});r.populateSubtree(e,t,n,u);return}return Promise.resolve(o)}if(!a.hasImagery())return Promise.resolve(o);let c=xCt(this,a,e,t,n,i).fetchArrayBuffer();if(l(c))return c.then(function(u){KH(r.key,u);let f=new Uint8Array(u),h,p=r.protoImagery;if((!l(p)||!p)&&(h=bCt(f)),!l(h)&&(!l(p)||p)){let g=TCt(f);h=g.imageType,f=g.imageData}return!l(h)||!l(f)?o:uC({uint8Array:f,format:h,flipY:!0})})};jb.prototype.pickFeatures=function(e,t,n,i,o){};function xCt(e,t,n,i,o,r){let s=l0.tileXYToQuadKey(n,i,o),a=t.imageryVersion;return a=l(a)&&a>0?a:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1-0${s}-i.${a.toString()}`,request:r})}function bCt(e){let t="JFIF";if(e[6]===t.charCodeAt(0)&&e[7]===t.charCodeAt(1)&&e[8]===t.charCodeAt(2)&&e[9]===t.charCodeAt(3))return"image/jpeg";let n="PNG";if(e[1]===n.charCodeAt(0)&&e[2]===n.charCodeAt(1)&&e[3]===n.charCodeAt(2))return"image/png"}function TCt(e){let t=nCe.Reader.create(e),n=t.len,i={};for(;t.pos<n;){let s=t.uint32(),a;switch(s>>>3){case 1:i.imageType=t.uint32();break;case 2:i.imageData=t.bytes();break;case 3:i.alphaType=t.uint32();break;case 4:i.imageAlpha=t.bytes();break;case 5:if(a=i.copyrightIds,l(a)||(a=i.copyrightIds=[]),(s&7)===2){let c=t.uint32()+t.pos;for(;t.pos<c;)a.push(t.uint32())}else a.push(t.uint32());break;default:t.skipType(s&7);break}}let o=i.imageType;if(l(o))switch(o){case 0:i.imageType="image/jpeg";break;case 4:i.imageType="image/png";break;default:throw new re("GoogleEarthEnterpriseImageryProvider: Unsupported image type.")}let r=i.alphaType;return l(r)&&r!==0&&(console.log("GoogleEarthEnterpriseImageryProvider: External alpha not supported."),delete i.alphaType,delete i.imageAlpha),i}var iCe=jb;var CCt=new z(1,1,1,.4),ACt=new z(0,1,0,.05),ECt=new z(0,.5,0,.2);function qb(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new Zi({ellipsoid:e.ellipsoid}),this._cells=y(e.cells,8),this._color=y(e.color,CCt),this._glowColor=y(e.glowColor,ACt),this._glowWidth=y(e.glowWidth,6),this._backgroundColor=y(e.backgroundColor,ECt),this._errorEvent=new me,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._canvasSize=y(e.canvasSize,256),this._canvas=this._createGridCanvas()}Object.defineProperties(qb.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});qb.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};qb.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};qb.prototype.getTileCredits=function(e,t,n){};qb.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};qb.prototype.pickFeatures=function(e,t,n,i,o){};var oCe=qb;function ph(){}ph._maxDecodingConcurrency=Math.max(zt.hardwareConcurrency-1,1);ph._decodeTaskProcessor=new yi("decodeI3S",ph._maxDecodingConcurrency);ph._promise=void 0;async function SCt(){if(await ph._decodeTaskProcessor.initWebAssemblyModule({wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}))return ph._decodeTaskProcessor;throw new re("I3S decoder could not be initialized.")}ph.decode=async function(e,t,n,i,o){return l(ph._promise)||(ph._promise=SCt()),ph._promise.then(function(r){let s=n._parent._data,a=n._parent._inverseRotationMatrix,c=0,u=0,f=0;l(s.obb)?(c=s.obb.center[0],u=s.obb.center[1],f=s.obb.center[2]):l(s.mbs)&&(c=s.mbs[0],u=s.mbs[1],f=s.mbs[2]);let h=$.fromRotationX(-P.PI_OVER_TWO),p=new $;$.multiply(h,a,p);let g=fe.fromDegrees(c,u,f),m=ee.WGS84.cartographicToCartesian(g),x={binaryData:n._data,featureData:l(i)&&l(i[0])?i[0].data:void 0,schema:t,bufferInfo:n._geometryBufferInfo,ellipsoidRadiiSquare:ee.WGS84.radiiSquared,url:e,geoidDataList:n._dataProvider._geoidDataList,cartographicCenter:g,cartesianCenter:m,parentRotation:p,enableFeatures:n._dataProvider.showFeatures,splitGeometryByColorTransparency:n._dataProvider.adjustMaterialAlphaMode,symbologyData:o,calculateNormals:n._dataProvider.calculateNormals};return r.scheduleTask(x)})};var c8=ph;function dZ(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties(dZ.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});dZ.prototype.load=async function(){return this._data=await Xm.loadJson(this._resource),this._data};var l8=dZ;function I_(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider,this._loadPromise=void 0;let n=`attributes/${t.key}/0`;l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(I_.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){if(l(this._values)){if(l(this._values.attributeValues))return this._values.attributeValues;if(l(this._values.objectIds))return this._values.objectIds}return[]}},name:{get:function(){return this._storageInfo.name}}});function u8(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}function vCt(e){return e==="String"?1:u8(e)}async function wCt(e){let t=await e._dataProvider._loadBinary(e._resource),n=new DataView(t);e._data=t,e._validateHeader(n);let i=e._parseHeader(n),o=e._getBodyOffset(i);e._validateBody(n,o),e._parseBody(n,o)}I_.prototype.load=function(){return l(this._loadPromise)?this._loadPromise:(this._loadPromise=wCt(this).catch(function(e){console.error(e)}),this._loadPromise)};I_.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};I_.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};I_.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=i==="ObjectIds"?"objectIds":i,r=this._storageInfo[o];if(l(r)){this._values[o]=[];for(let s=0;s<this._header.count;++s)if(r.valueType!=="String"){let a=this._parseValue(e,r.valueType,t);this._values[o].push(a.value),t=a.offset}else{let a=this._values.attributeByteCounts[s],c="";for(let u=0;u<a;++u){let f=this._parseValue(e,r.valueType,t);f.value.charCodeAt(0)!==0&&(c+=f.value),t=f.offset}this._values[o].push(c)}}}};I_.prototype._getBodyOffset=function(e){let t=0;return l(this._storageInfo.attributeValues)?t=u8(this._storageInfo.attributeValues.valueType):l(this._storageInfo.objectIds)&&(t=u8(this._storageInfo.objectIds.valueType)),t>0?Math.ceil(e/t)*t:e};I_.prototype._validateHeader=function(e){let t=0;for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n];t+=vCt(i.valueType)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, header: ${t}, actual: ${e.byteLength})`)};I_.prototype._validateBody=function(e,t){if(!l(this._header.count))throw new re(`Invalid attribute buffer (field: ${this.name}, count is missing)`);let n;for(let i=0;i<this._storageInfo.ordering.length&&t<e.byteLength;i++){let o=this._storageInfo.ordering[i],r=o==="ObjectIds"?"objectIds":o,s=this._storageInfo[r];if(l(s))if(s.valueType!=="String"){r==="attributeByteCounts"&&(n=t);let a=u8(s.valueType);t+=a*this._header.count}else{if(!l(n))throw new re(`Invalid attribute buffer (field: ${this.name}, attributeByteCounts is missing)`);for(let a=0;a<this._header.count&&t<e.byteLength;++a){let c=this._parseValue(e,this._storageInfo.attributeByteCounts.valueType,n);t+=c.value,n=c.offset}}else throw new re(`Invalid attribute buffer (field: ${this.name}, ${r} is missing)`)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, expected: ${t}, actual: ${e.byteLength})`)};var f8=I_;function PP(e,t){let n=e._dataProvider,i=e._layer,o;l(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(PP.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});PP.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var DCt=new d,ICt=new d,PCt=new d,RCt=new d,OCt=new d;function hZ(e,t,n,i){let o=d.subtract(i,n,DCt),r=d.cross(o,d.subtract(e,n,ICt),RCt),s=d.cross(o,d.subtract(t,n,PCt),OCt);return d.dot(r,s)>=0}var MCt=new d,LCt=new d,NCt=new d,FCt=new d,BCt=new d,kCt=new d,VCt=new d,UCt=new d,zCt=new d,HCt=new d;PP.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(l(this._customAttributes)&&l(this._customAttributes.positions)){let i=new d(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,$.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,u=this._customAttributes.positions,f=this._customAttributes.indices,h;l(f)?h=f.length:h=u.length/3;for(let p=0;p<h;p++){let g,m,x;l(f)?(g=f[p],m=f[p+1],x=f[p+2]):(g=p*3,m=p*3+1,x=p*3+2);let b=d.fromElements(u[g*3],u[g*3+1],u[g*3+2],MCt),T=d.fromElements(u[m*3],u[m*3+1],u[m*3+2],LCt),C=new d(u[x*3],u[x*3+1],u[x*3+2],NCt);if(!hZ(i,b,T,C)||!hZ(i,T,b,C)||!hZ(i,C,b,T))continue;let A=d.subtract(T,b,FCt),S=d.subtract(C,b,BCt),v=d.cross(A,S,kCt);if(d.magnitude(v)===0)continue;let D=d.normalize(v,VCt),O=d.subtract(i,b,UCt),R=Math.abs(d.dot(O,D));if(R<o){o=R,r=p;let M=d.magnitudeSquared(d.subtract(i,b,O)),L=d.magnitudeSquared(d.subtract(i,T,zCt)),_=d.magnitudeSquared(d.subtract(i,C,HCt));M<L&&M<_?(a=g,c=b,s=M):L<_?(a=m,c=T,s=L):(a=x,c=C,s=_)}}if(l(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:d.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};function rCe(e){let t=[],n=e.length;for(let i=0;i<n;i++)i<3?t.push(xS(e[i])):t.push(e[i]);return t}PP.prototype._generateGltf=function(e,t,n,i,o,r,s,a){let c={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},u=!1,f,h="";if(l(this._parent._data.mesh)&&l(this._layer._data.materialDefinitions)){let A=this._parent._data.mesh.material.definition;if(A>=0&&A<this._layer._data.materialDefinitions.length){if(f=this._layer._data.materialDefinitions[A],c=f,l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorTexture)){u=!0,c.pbrMetallicRoughness.baseColorTexture.index=0;let S="0";if(l(this._layer._data.textureSetDefinitions))for(let v=0;v<this._layer._data.textureSetDefinitions.length;v++){let D=this._layer._data.textureSetDefinitions[v];for(let O=0;O<D.formats.length;O++){let R=D.formats[O];if(R.format==="jpg"){S=R.name;break}}}l(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(h=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${S}`}).url)}l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorFactor)&&(c.pbrMetallicRoughness.baseColorFactor=rCe(c.pbrMetallicRoughness.baseColorFactor)),l(c.emissiveFactor)&&(c.emissiveFactor=rCe(c.emissiveFactor))}}else l(this._parent._data.textureData)&&(u=!0,h=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,c.pbrMetallicRoughness.baseColorTexture={index:0});l(c.alphaMode)&&(c.alphaMode=c.alphaMode.toUpperCase());let p=[],g=[],m=[];u&&(p=[{sampler:0,source:0}],g=[{uri:h}],m=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]);let x=[],b=n.length;for(let C=0;C<b;C++){let A=n[C].primitives,S=A.length;for(let v=0;v<S;v++){let D=A[v];if(l(D.material)){for(;D.material>=x.length;){let R=Ge(c,!0);x.push(R)}let O=x[D.material];l(D.extra)&&D.extra.isTransparent?l(O.alphaMode)||(O.alphaMode="BLEND"):O.alphaMode==="BLEND"&&(O.alphaMode="OPAQUE")}}}return{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:x,textures:p,images:g,samplers:m,asset:{version:"2.0"},extensions:s,extensionsUsed:a}};var RP=PP;function _c(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0,this._symbologyData=void 0}Object.defineProperties(_c.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});_c.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new Ld(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!l(this._nodeIndex)){let o=await Xm.loadJson(this._resource);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":l(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),l(i)&&l(e._parent.resource)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};function sCe(e,t){let n=new f8(e,t);return e._fields[t.name]=n,n.load()}_c.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=[];if(l(e))for(let n=0;n<e.length;n++){let i=e[n],o=this._fields[i.name];l(o)?t.push(o.load()):t.push(sCe(this,i))}return Promise.all(t)};_c.prototype.loadField=function(e){let t=this._fields[e];if(l(t))return t.load();let n=this._layer._data.attributeStorageInfo;if(l(n))for(let i=0;i<n.length;i++){let o=n[i];if(o.name===e)return sCe(this,o)}return Promise.resolve()};_c.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!l(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};_c.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};_c.prototype._loadChildren=function(){let e=this;if(l(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(l(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new _c(e,y(i.href,i),!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};_c.prototype._loadGeometryData=function(){let e=[];if(l(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new RP(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(l(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new RP(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};_c.prototype._loadFeatureData=function(){let e=[];if(l(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new l8(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};_c.prototype._clearGeometryData=function(){this._geometryData=[]};_c.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!l(e)&&!l(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(l(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),l(this._dataProvider._geoidDataList)&&l(n))for(let T=0;T<this._dataProvider._geoidDataList.length;T++){let C=this._dataProvider._geoidDataList[T],A=C.projection.project(n);if(A.x>C.nativeExtent.west&&A.x<C.nativeExtent.east&&A.y>C.nativeExtent.south&&A.y<C.nativeExtent.north){n.height+=qCt(A.x,A.y,C);break}}let i={},o,r=0;l(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=ee.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=ee.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(l(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let T=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/T}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let T=this._data.lodThreshold;s=r/T}else console.error("Invalid lodSelectionMetricType in Layer");else if(l(this._data.lodSelection))for(let T=0;T<this._data.lodSelection.length;T++)this._data.lodSelection[T].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[T].maxError);s===1/0&&(s=1e5);let a=s*16,c=new Ga(0,0,0),u=Ot.headingPitchRollQuaternion(o,c);l(this._data.obb)&&(u=new Oe(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=$.fromQuaternion(u),h=$.inverse(f,new $),p=new F(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),g=F.inverse(p,new F),m=F.clone(p);l(this._parent._globalTransform)&&F.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=g,this._inverseRotationMatrix=h;let x=[];for(let T=0;T<this._children.length;T++)x.push(this._children[T]._create3DTileDefinition());return{children:x,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:l(this._resource)?this._resource.url:void 0},geometricError:a}};_c.prototype._loadSymbology=async function(){!l(this._symbologyData)&&l(this._layer._symbology)&&(this._symbologyData=await this._layer._symbology._getSymbology(this))};_c.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=[this._loadGeometryData()];if(this._dataProvider.legacyVersion16&&t.push(this._loadFeatureData()),await Promise.all(t),l(this._geometryData)&&this._geometryData.length>0){this._dataProvider._applySymbology&&await this._loadSymbology();let o=this._geometryData[0].resource.url,r=this._layer._data.store.defaultGeometrySchema,s=this._geometryData[0],a=await c8.decode(o,r,s,this._featureData[0],this._symbologyData);if(!l(a))return;e=s._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors,a.meshData.rootExtensions,a.meshData.extensionsUsed),this._geometryData[0]._customAttributes=a.meshData._customAttributes}let n=this._dataProvider._binarizeGltf(e),i=new Blob([n],{type:"application/binary"});return URL.createObjectURL(i)};async function GCt(e){let t=e._layer._filters,n=[];for(let i=0;i<t.length;i++){let o=e.loadField(t[i].name);n.push(o)}return await Promise.all(n),t}function WCt(e,t,n){if(!l(n.values)||n.values.length===0)return!1;let i=l(t)?t.values:[],o;e<i.length&&(o=i[e]);let r=!1;for(let s=0;s<n.values.length;s++)if(n.values[s]===o){r=!0;break}return r}async function aCe(e,t){let n=e._tile.content.batchTable;if(l(n)&&n.featuresLength>0){n.setAllShow(!0);let i=await GCt(e);if(i.length>0)for(let o=0;o<n.featuresLength;o++)for(let r=0;r<i.length;r++){let s=i[r];if(!WCt(o,e._fields[s.name],s)){n.setShow(o,!1);break}}}t.show=!0}_c.prototype._filterFeatures=function(){let e=[];for(let n=0;n<this._children.length;n++){let i=this._children[n]._filterFeatures();e.push(i)}let t=this._tile?.content?._model;if(l(this._geometryData)&&this._geometryData.length>0&&l(t)&&t.ready){t.show=!1;let n=aCe(this,t);e.push(n)}return Promise.all(e)};Ld.prototype._hookedRequestContent=Ld.prototype.requestContent;Ld.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading){this._isLoading=!0;let e=this;return this._i3sNode._createContentURL().then(t=>{if(!l(t)){e._isLoading=!1;return}return e._contentResource=new Se({url:t}),e._hookedRequestContent()}).then(t=>{let n=t?._model;return l(e._i3sNode._geometryData)&&e._i3sNode._geometryData.length>0&&l(n)&&(n.show=!1,n.readyEvent.addEventListener(()=>{aCe(e._i3sNode,n)})),e._isLoading=!1,t})}};function jCt(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function d8(e,t,n,i){let o=e+t*n;return i[o]}function qCt(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,u=a<n.height?a+1:a;a=n.height-1-a,u=n.height-1-u;let f=d8(s,a,n.width,n.buffer),h=d8(c,a,n.width,n.buffer),p=d8(s,u,n.width,n.buffer),g=d8(c,u,n.width,n.buffer),m=jCt(o,r,f,h,p,g);return m=m*n.scale+n.offset,m}Object.defineProperties(Ld.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var OP=_c;function h8(e){this._layer=e,this._defaultSymbology=void 0,this._valueFields=[],this._uniqueValueHash=void 0,this._classBreaksHash=void 0,this._parseLayerSymbology()}Object.defineProperties(h8.prototype,{defaultSymbology:{get:function(){return this._defaultSymbology}}});function mZ(e,t){let n=[];for(let i=0;i<e.length;i++){let o=z.byteToFloat(e[i]);i<3?n.push(xS(o)):n.push(o)}return n.length===3&&(l(t)?n.push(1-t/100):n.push(1)),n}function CS(e,t){let n={edges:void 0,material:void 0};if(l(e)&&l(e.symbolLayers))for(let i=0;i<e.symbolLayers.length;i++){let o=e.symbolLayers[i];if(o.type==="Fill"){let r=o.edges,s=o.outline;if(l(r)?(n.edges={},l(r.color)&&(n.edges.color=mZ(r.color,r.transparency))):l(s)&&(n.edges={},l(s.color)&&(n.edges.color=mZ(s.color,s.transparency))),!t){let a=o.material;l(a)&&(n.material={colorMixMode:a.colorMixMode},l(a.color)&&(n.material.color=mZ(a.color,a.transparency)))}break}}return n}function YCt(e,t){if(l(e.uniqueValueGroups)){let n={};for(let i=0;i<e.uniqueValueGroups.length;i++){let o=e.uniqueValueGroups[i].classes;if(l(o))for(let r=0;r<o.length;r++){let s=CS(o[r].symbol,t),a=o[r].values;for(let c=0;c<a.length;c++){let u=a[c],f=n;for(let h=0;h<u.length;h++){let p=u[h];h===u.length-1?f[p]=s:(l(f[p])||(f[p]={}),f=f[p])}}}}return n}if(l(e.uniqueValueInfos)){let n={};for(let i=0;i<e.uniqueValueInfos.length;i++){let o=e.uniqueValueInfos[i];n[o.value]=CS(o.symbol,t)}return n}}function XCt(e,t){if(l(e.classBreakInfos)){let n=[...e.classBreakInfos];n.sort(function(o,r){let s=y(o.classMaxValue,o.classMinValue),a=y(r.classMaxValue,r.classMinValue);return s-a});let i={ranges:[],symbols:[]};l(e.minValue)&&(i.ranges.push(e.minValue),i.symbols.push(void 0));for(let o=0;o<n.length;o++){let r=n[o];l(r.classMinValue)&&(i.ranges.length===0||r.classMinValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMinValue),i.symbols.push(void 0)),l(r.classMaxValue)&&(i.ranges.length===0||r.classMaxValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMaxValue),i.symbols.push(CS(r.symbol,t)))}return i.symbols.push(void 0),i}}h8.prototype._parseLayerSymbology=function(){let e=this._layer.data.drawingInfo;if(l(e)&&l(e.renderer)){let t=this._layer.data.cachedDrawingInfo,n=l(t)&&t.color===!0,i=e.renderer;i.type==="simple"?this._defaultSymbology=CS(i.symbol,n):i.type==="uniqueValue"?(this._defaultSymbology=CS(i.defaultSymbol,n),this._valueFields.push(i.field1),l(i.field2)&&this._valueFields.push(i.field2),l(i.field3)&&this._valueFields.push(i.field3),this._uniqueValueHash=YCt(i,n)):i.type==="classBreaks"&&(this._defaultSymbology=CS(i.defaultSymbol,n),this._valueFields.push(i.field),this._classBreaksHash=XCt(i,n))}};function cCe(e,t,n,i){let o=t[n];if(i<o.length){let r=o[i],s=e[r];return l(s)&&++n<t.length?cCe(s,t,n,i):s}}function KCt(e,t){let n=0,i=e.length;if(n<i)do{let o=n+i>>>1;e[o]<t?n=o+1:i=o}while(n<i);return n}function ZCt(e,t,n){let i=t[n],o=KCt(e.ranges,i);return e.symbols[o]}h8.prototype._getSymbology=async function(e){let t={default:this._defaultSymbology};if(this._valueFields.length>0){let n=[];for(let r=0;r<this._valueFields.length;r++)n.push(e.loadField(this._valueFields[r]));await Promise.all(n);let i=[];for(let r=0;r<this._valueFields.length;r++)i.push(e.fields[this._valueFields[r]].values);let o;if(l(this._uniqueValueHash)?o=r=>cCe(this._uniqueValueHash,i,0,r):l(this._classBreaksHash)&&(o=r=>ZCt(this._classBreaksHash,i[0],r)),l(o)){let r=i[0];for(let s=0;s<r.length;s++){let a=o(s);l(a)&&(t[s]=a)}}}return t};var m8=h8;function Gl(e,t,n){this._dataProvider=e,this._parent=n,!l(t.href)&&l(t.id)&&(t.href=`layers/${t.id}`);let i=this._parent.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new Se({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._filters=[],this._symbology=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(Gl.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(l(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});Gl.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new re(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(this._dataProvider.applySymbology&&(this._symbology=new m8(this)),await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};Gl.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],l(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(l(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let u=0;u<c.length;u++)s.push(c[u])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};Gl.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(l(n)){for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}if(l(n[0]))return{bufferIndex:0,definition:n,geometryBufferInfo:n[0]}}};Gl.prototype._loadRootNode=function(e){if(l(this._data.nodePages)){let t=0;l(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new OP(this,t,!0)}else this._rootNode=new OP(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};Gl.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};Gl._fetchJson=function(e){return e.fetchJson()};Gl.prototype._loadNodePage=function(e){let t=this;if(!l(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=Gl._fetchJson(n).then(function(o){return l(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};Gl.prototype._computeExtent=function(){l(this._data.fullExtent)?this._extent=se.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):l(this._data.store.extent)&&(this._extent=se.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};Gl.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n),o=this._symbology?.defaultSymbology?.edges?.color;l(o)&&!l(e?.outlineColor)&&(e=l(e)?Ge(e):{},e.outlineColor=z.fromCartesian4(oe.fromArray(o))),this._tileset=await Ts.fromUrl(i,e),this._tileset.show=this._parent.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(r){r._i3sNode._clearGeometryData(),URL.revokeObjectURL(r._contentResource._url),r._contentResource=r._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(r){l(r._i3sNode)&&r._i3sNode._loadChildren()})};Gl.prototype._updateVisibility=function(){l(this._tileset)&&(this._tileset.show=this._parent.show)};Gl.prototype.filterByAttributes=function(e){this._filters=l(e)?Ge(e,!0):[];let t=this._rootNode;return l(t)?t._filterFeatures():Promise.resolve()};var AS=Gl;function p8(e,t){this._dataProvider=e,this._resource=new Se({url:t}),this._resource.setQueryParameters(e.resource.queryParameters),this._resource.appendForwardSlash()}Object.defineProperties(p8.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},names:{get:function(){let e=[],t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n)e.push(t[n].fieldName);return e}}});p8.prototype.load=async function(){return this._data=await Xm.loadJson(this._resource),this._data};p8.prototype._getValues=function(e){let t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n){let i=t[n];if(i.fieldName===e)return l(i.mostFrequentValues)?[...i.mostFrequentValues]:[]}};var _8=p8;function MP(e,t,n){this._dataProvider=e,this._parent=t,this._data=n,this._name=n.name,this._modelName=n.modelName,this._visibility=y(n.visibility,!0),this._resource=void 0,this._sublayers=[],this._i3sLayers=[]}Object.defineProperties(MP.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},name:{get:function(){return this._name}},modelName:{get:function(){return this._modelName}},sublayers:{get:function(){return this._sublayers}},visibility:{get:function(){return this._visibility},set:function(e){if(this._visibility!==e){this._visibility=e;for(let t=0;t<this._i3sLayers.length;t++)this._i3sLayers[t]._updateVisibility()}}},show:{get:function(){return this._visibility&&this._parent.show}}});MP._fromData=async function(e,t,n,i){let o=new MP(e,i,n);if(o._data.layerType==="group"){let r=o._data.sublayers;if(l(r)){let s=[];for(let c=0;c<r.length;c++){let u=MP._fromData(e,t,r[c],o);s.push(u)}let a=await Promise.all(s);for(let c=0;c<a.length;c++){let u=a[c];o._sublayers.push(u),o._i3sLayers.push(...u._i3sLayers)}}}else if(o._data.layerType==="3DObject"){let r=t.concat(`/sublayers/${o._data.id}`),s=new Se({url:r});s.setQueryParameters(e.resource.queryParameters),s.appendForwardSlash(),o._resource=s;let a=await Xm.loadJson(o._resource),c=new AS(e,a,o);o._i3sLayers.push(c)}else console.log(`${o._data.layerType} layer ${o._data.name} is skipped as not supported.`);return o};var g8=MP;var fCe=Ur(lCe(),1);function fs(e){e=y(e,y.EMPTY_OBJECT),this._name=e.name,this._show=y(e.show,!0),this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._showFeatures=y(e.showFeatures,!1),this._adjustMaterialAlphaMode=y(e.adjustMaterialAlphaMode,!1),this._applySymbology=y(e.applySymbology,!1),this._calculateNormals=y(e.calculateNormals,!1),this._cesium3dTilesetOptions=y(e.cesium3dTilesetOptions,y.EMPTY_OBJECT),this._layers=[],this._sublayers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0,this._attributeStatistics=[],this._layersExtent=[]}Object.defineProperties(fs.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){if(this._show!==e){this._show=e;for(let t=0;t<this._layers.length;t++)this._layers[t]._updateVisibility()}}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},sublayers:{get:function(){return this._sublayers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}},showFeatures:{get:function(){return this._showFeatures}},adjustMaterialAlphaMode:{get:function(){return this._adjustMaterialAlphaMode}},applySymbology:{get:function(){return this._applySymbology}},calculateNormals:{get:function(){return this._calculateNormals}}});fs.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)l(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return ue(this)};fs.prototype.isDestroyed=function(){return!1};fs.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};fs.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};fs.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};fs.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)l(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};function $Ct(e,t){let n=e.resource.getUrlComponent(),i="";return n.match(/layers\/\d/)?i=`${n}`.replace(/\/+$/,""):i=`${n}`.replace(/\/?$/,"/").concat(`layers/${t}`),i}async function uCe(e,t,n){if(t.layerType==="Building"){l(n.showFeatures)||(e._showFeatures=!0),l(n.adjustMaterialAlphaMode)||(e._adjustMaterialAlphaMode=!0),l(n.applySymbology)||(e._applySymbology=!0),l(n.calculateNormals)||(e._calculateNormals=!0);let i=$Ct(e,t.id);if(l(t.sublayers)){let o=[];for(let s=0;s<t.sublayers.length;s++){let a=g8._fromData(e,i,t.sublayers[s],e);o.push(a)}let r=await Promise.all(o);for(let s=0;s<r.length;s++){let a=r[s];e._sublayers.push(a),e._layers.push(...a._i3sLayers)}}if(l(t.statisticsHRef)){let o=i.concat(`/${t.statisticsHRef}`),r=new _8(e,o);await r.load(),e._attributeStatistics.push(r)}if(l(t.fullExtent)){let o=se.fromDegrees(t.fullExtent.xmin,t.fullExtent.ymin,t.fullExtent.xmax,t.fullExtent.ymax);e._layersExtent.push(o)}}else if(t.layerType==="3DObject"||t.layerType==="IntegratedMesh"){!l(n.calculateNormals)&&!l(t.textureSetDefinitions)&&(e._calculateNormals=!0);let i=new AS(e,t,e);e._layers.push(i),l(i._extent)&&e._layersExtent.push(i._extent)}else console.log(`${t.layerType} layer ${t.name} is skipped as not supported.`)}fs.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=Se.createIfNeeded(e);n.setQueryParameters({f:"pjson"},!0);let i=await fs.loadJson(n),o=new fs(t);if(o._resource=n,o._data=i,l(i.layers)){let s=[];for(let a=0;a<i.layers.length;a++){let c=uCe(o,i.layers[a],t);s.push(c)}await Promise.all(s)}else await uCe(o,i,t);o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};fs._fetchJson=function(e){return e.fetchJson()};fs.loadJson=async function(e){let t=await fs._fetchJson(e);if(l(t.error)){if(console.error("Failed to fetch I3S ",e.url),l(t.error.message)&&console.error(t.error.message),l(t.error.details))for(let n=0;n<t.error.details.length;n++)console.log(t.error.details[n]);throw new re(t.error)}return t};fs.prototype._loadBinary=async function(e){let t=await e.fetchArrayBuffer();if(t.byteLength>0&&new Uint8Array(t)[0]===123&&new TextDecoder().decode(t).includes("404"))throw new re(`Failed to load binary: ${e.url}`);return t};fs.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]=103,o.magic[1]=108,o.magic[2]=84,o.magic[3]=70,o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};var QCt=new U;function JCt(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),u=n.positionToTileXY(a,r);for(let h=c.x;h<=u.x;h++)for(let p=c.y;p<=u.y;p++){let g=U.fromElements(h,p,QCt),m=g.toString();if(!o.hasOwnProperty(m)){let x={x:g.x,y:g.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=x,i.push(x)}}let f=[];for(let h=0;h<i.length;++h){let p=i[h],g=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(g)}return Promise.all(f).then(function(h){let p=[];for(let g=0;g<h.length;g++){let m={tilingScheme:n,x:i[g].x,y:i[g].y,level:i[g].level},x=h[g],b="Geographic";n._projection instanceof Mi&&(b="WebMercator");let T={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:x._height,width:x._width,scale:x._structure.heightScale,offset:x._structure.heightOffset};if(x._encoding===th.LERC){let C=fCe.default.decode(x._buffer);T.buffer=C.pixels[0]}else T.buffer=x._buffer;p.push(T)}return p})}async function eAt(e){let t=e._geoidTiledTerrainProvider;if(l(t))try{let n=await JCt(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}fs.prototype.loadGeoidData=async function(){return l(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=eAt(this),this._geoidDataPromise)};fs.prototype._computeExtent=function(){let e;for(let t=0;t<this._layersExtent.length;t++){let n=this._layersExtent[t];l(e)?se.union(e,n,e):e=se.clone(n)}this._extent=e};fs.prototype.getAttributeNames=function(){let e=[];for(let t=0;t<this._attributeStatistics.length;++t)e.push(...this._attributeStatistics[t].names);return e};fs.prototype.getAttributeValues=function(e){for(let t=0;t<this._attributeStatistics.length;++t){let n=this._attributeStatistics[t]._getValues(e);if(l(n))return n}return[]};fs.prototype.filterByAttributes=function(e){let t=[];for(let n=0;n<this._layers.length;n++){let i=this._layers[n].filterByAttributes(e);t.push(i)}return Promise.all(t)};var Xm=fs;var LP={};LP.createTilesetFromIModelId=async function(e,t){let{exports:n}=await qs.getExports(e);if(n.length>0&&n.every(a=>a.status===qs.ExportStatus.Invalid))throw new re(`All exports for this iModel are Invalid: ${e}`);let i=n.find(a=>a.status===qs.ExportStatus.Complete);if(!l(i))return;let o=new URL(i._links.mesh.href);o.pathname=`${o.pathname}/tileset.json`;let r=o.toString(),s=new Se({url:r});return Ts.fromUrl(s,t)};LP.createTilesetForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await qs.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![qs.RealityDataType.Cesium3DTiles,qs.RealityDataType.PNTS,qs.RealityDataType.RealityMesh3DTiles,qs.RealityDataType.Terrain3DTiles].includes(n))throw new re(`Reality data type is not a mesh type: ${n}`);let r=await qs.getRealityDataURL(e,t,i);return Ts.fromUrl(r,{maximumScreenSpaceError:4})};LP.createDataSourceForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await qs.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![qs.RealityDataType.KML,qs.RealityDataType.GeoJSON].includes(n))throw new re(`Reality data type is not a data source type: ${n}`);let r=await qs.getRealityDataURL(e,t,i);return n===qs.RealityDataType.GeoJSON?nb.load(r):bE.load(r)};LP.loadGeospatialFeatures=async function(e,t,n){let i=n??1e4,o=`${qs.apiEndpoint}geospatial-features/itwins/${e}/ogc/collections/${t}/items`,r=new Se({url:o,headers:{Authorization:`Bearer ${qs.defaultAccessToken}`,Accept:"application/vnd.bentley.itwin-platform.v1+json"},queryParameters:{limit:i,client:"CesiumJS"}});return nb.load(r)};var dCe=LP;function hCe(){}Object.defineProperties(hCe.prototype,{color:{get:he.throwInstantiationError},intensity:{get:he.throwInstantiationError}});var mCe=hCe;var tAt=/\/$/,pCe=new At('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function ES(e){e=y(e,y.EMPTY_OBJECT);let t=e.styleId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Se.createIfNeeded(y(e.url,"https://api.mapbox.com/styles/v1/"));this._styleId=t,this._accessToken=n;let o=y(e.tilesize,512);this._tilesize=o;let r=y(e.username,"mapbox");this._username=r;let s=l(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();tAt.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;l(e.credit)?(c=e.credit,typeof c=="string"&&(c=new At(c))):c=pCe,this._resource=i,this._imageryProvider=new lc({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(ES.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});ES.prototype.getTileCredits=function(e,t,n){};ES.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};ES.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};ES._defaultCredit=pCe;var _Ce=ES;function pZ(e){}pZ.prototype.isReady=function(){return!0};pZ.prototype.shouldDiscardImage=function(e){return!1};var gCe=pZ;var nAt=new At("MapQuest, Open Street Map and contributors, CC-BY-SA");function x8(e){e=y(e,y.EMPTY_OBJECT);let t=Se.createIfNeeded(y(e.url,"https://tile.openstreetmap.org/"));t.appendForwardSlash(),t.url+=`{z}/{x}/{y}${e.retinaTiles?"@2x":""}.${y(e.fileExtension,"png")}`;let n=new us({ellipsoid:e.ellipsoid}),i=256,o=256,r=y(e.minimumLevel,0),s=e.maximumLevel,a=y(e.rectangle,n.rectangle),c=n.positionToTileXY(se.southwest(a),r),u=n.positionToTileXY(se.northeast(a),r),f=(Math.abs(u.x-c.x)+1)*(Math.abs(u.y-c.y)+1),h=y(e.credit,nAt);typeof h=="string"&&(h=new At(h)),lc.call(this,{url:t,credit:h,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}l(Object.create)&&(x8.prototype=Object.create(lc.prototype),x8.prototype.constructor=x8);var _0=x8;var iAt=new U(1,1);function _Z(e){e=y(e,y.EMPTY_OBJECT),this.mass=y(e.mass,1),this.position=d.clone(y(e.position,d.ZERO)),this.velocity=d.clone(y(e.velocity,d.ZERO)),this.life=y(e.life,Number.MAX_VALUE),this.image=e.image,this.startColor=z.clone(y(e.startColor,z.WHITE)),this.endColor=z.clone(y(e.endColor,z.WHITE)),this.startScale=y(e.startScale,1),this.endScale=y(e.endScale,1),this.imageSize=U.clone(y(e.imageSize,iAt)),this._age=0,this._normalizedAge=0,this._billboard=void 0}Object.defineProperties(_Z.prototype,{age:{get:function(){return this._age}},normalizedAge:{get:function(){return this._normalizedAge}}});var yCe=new d;_Z.prototype.update=function(e,t){return d.multiplyByScalar(this.velocity,e,yCe),d.add(this.position,yCe,this.position),l(t)&&t(this,e),this._age+=e,this.life===Number.MAX_VALUE?this._normalizedAge=0:this._normalizedAge=this._age/this.life,this._age<=this.life};var NP=_Z;function xCe(e){e=y(e,y.EMPTY_OBJECT),this.time=y(e.time,0),this.minimum=y(e.minimum,0),this.maximum=y(e.maximum,50),this._complete=!1}Object.defineProperties(xCe.prototype,{complete:{get:function(){return this._complete}}});var bCe=xCe;function TCe(e){}TCe.prototype.emit=function(e){he.throwInstantiationError()};var CCe=TCe;var ACe=new U(1,1);function FP(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.updateCallback=e.updateCallback,this.loop=y(e.loop,!0),this.image=y(e.image,void 0);let t=e.emitter;l(t)||(t=new i8(.5)),this._emitter=t,this._bursts=e.bursts,this._modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._emitterModelMatrix=F.clone(y(e.emitterModelMatrix,F.IDENTITY)),this._matrixDirty=!0,this._combinedMatrix=new F,this._startColor=z.clone(y(e.color,y(e.startColor,z.WHITE))),this._endColor=z.clone(y(e.color,y(e.endColor,z.WHITE))),this._startScale=y(e.scale,y(e.startScale,1)),this._endScale=y(e.scale,y(e.endScale,1)),this._emissionRate=y(e.emissionRate,5),this._minimumSpeed=y(e.speed,y(e.minimumSpeed,1)),this._maximumSpeed=y(e.speed,y(e.maximumSpeed,1)),this._minimumParticleLife=y(e.particleLife,y(e.minimumParticleLife,5)),this._maximumParticleLife=y(e.particleLife,y(e.maximumParticleLife,5)),this._minimumMass=y(e.mass,y(e.minimumMass,1)),this._maximumMass=y(e.mass,y(e.maximumMass,1)),this._minimumImageSize=U.clone(y(e.imageSize,y(e.minimumImageSize,ACe))),this._maximumImageSize=U.clone(y(e.imageSize,y(e.maximumImageSize,ACe))),this._sizeInMeters=y(e.sizeInMeters,!1),this._lifetime=y(e.lifetime,Number.MAX_VALUE),this._billboardCollection=void 0,this._particles=[],this._particlePool=[],this._previousTime=void 0,this._currentTime=0,this._carryOver=0,this._complete=new me,this._isComplete=!1,this._updateParticlePool=!0,this._particleEstimate=0}Object.defineProperties(FP.prototype,{emitter:{get:function(){return this._emitter},set:function(e){this._emitter=e}},bursts:{get:function(){return this._bursts},set:function(e){this._bursts=e,this._updateParticlePool=!0}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!F.equals(this._modelMatrix,e),F.clone(e,this._modelMatrix)}},emitterModelMatrix:{get:function(){return this._emitterModelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!F.equals(this._emitterModelMatrix,e),F.clone(e,this._emitterModelMatrix)}},startColor:{get:function(){return this._startColor},set:function(e){z.clone(e,this._startColor)}},endColor:{get:function(){return this._endColor},set:function(e){z.clone(e,this._endColor)}},startScale:{get:function(){return this._startScale},set:function(e){this._startScale=e}},endScale:{get:function(){return this._endScale},set:function(e){this._endScale=e}},emissionRate:{get:function(){return this._emissionRate},set:function(e){this._emissionRate=e,this._updateParticlePool=!0}},minimumSpeed:{get:function(){return this._minimumSpeed},set:function(e){this._minimumSpeed=e}},maximumSpeed:{get:function(){return this._maximumSpeed},set:function(e){this._maximumSpeed=e}},minimumParticleLife:{get:function(){return this._minimumParticleLife},set:function(e){this._minimumParticleLife=e}},maximumParticleLife:{get:function(){return this._maximumParticleLife},set:function(e){this._maximumParticleLife=e,this._updateParticlePool=!0}},minimumMass:{get:function(){return this._minimumMass},set:function(e){this._minimumMass=e}},maximumMass:{get:function(){return this._maximumMass},set:function(e){this._maximumMass=e}},minimumImageSize:{get:function(){return this._minimumImageSize},set:function(e){this._minimumImageSize=e}},maximumImageSize:{get:function(){return this._maximumImageSize},set:function(e){this._maximumImageSize=e}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters=e}},lifetime:{get:function(){return this._lifetime},set:function(e){this._lifetime=e}},complete:{get:function(){return this._complete}},isComplete:{get:function(){return this._isComplete}}});function oAt(e){let t=e._emissionRate,n=e._maximumParticleLife,i=0,o=e._bursts;if(l(o)){let h=o.length;for(let p=0;p<h;++p)i+=o[p].maximum}let r=e._billboardCollection,s=e.image,a=Math.ceil(t*n+i),c=e._particles,u=e._particlePool,f=Math.max(a-c.length-u.length,0);for(let h=0;h<f;++h){let p=new NP;p._billboard=r.add({image:s,show:!1}),u.push(p)}e._particleEstimate=a}function rAt(e){let t=e._particlePool.pop();return l(t)||(t=new NP),t}function sAt(e,t){e._particlePool.push(t)}function aAt(e){let t=e._particles,n=e._particlePool,i=e._billboardCollection,o=t.length,r=n.length,s=e._particleEstimate,a=r-Math.max(s-o-r,0);for(let c=a;c<r;++c){let u=n[c];i.remove(u._billboard)}n.length=a}function cAt(e){l(e._billboard)&&(e._billboard.show=!1)}function ECe(e,t){let n=t._billboard;l(n)||(n=t._billboard=e._billboardCollection.add({image:t.image})),n.width=t.imageSize.x,n.height=t.imageSize.y,n.position=t.position,n.sizeInMeters=e.sizeInMeters,n.show=!0;let i=P.lerp(t.startColor.red,t.endColor.red,t.normalizedAge),o=P.lerp(t.startColor.green,t.endColor.green,t.normalizedAge),r=P.lerp(t.startColor.blue,t.endColor.blue,t.normalizedAge),s=P.lerp(t.startColor.alpha,t.endColor.alpha,t.normalizedAge);n.color=new z(i,o,r,s),n.scale=P.lerp(t.startScale,t.endScale,t.normalizedAge)}function lAt(e,t){t.startColor=z.clone(e._startColor,t.startColor),t.endColor=z.clone(e._endColor,t.endColor),t.startScale=e._startScale,t.endScale=e._endScale,t.image=e.image,t.life=P.randomBetween(e._minimumParticleLife,e._maximumParticleLife),t.mass=P.randomBetween(e._minimumMass,e._maximumMass),t.imageSize.x=P.randomBetween(e._minimumImageSize.x,e._maximumImageSize.x),t.imageSize.y=P.randomBetween(e._minimumImageSize.y,e._maximumImageSize.y),t._normalizedAge=0,t._age=0;let n=P.randomBetween(e._minimumSpeed,e._maximumSpeed);d.multiplyByScalar(t.velocity,n,t.velocity),e._particles.push(t)}function uAt(e,t){if(e._isComplete)return 0;t=P.mod(t,e._lifetime);let n=t*e._emissionRate,i=Math.floor(n);if(e._carryOver+=n-i,e._carryOver>1&&(i++,e._carryOver-=1),l(e.bursts)){let o=e.bursts.length;for(let r=0;r<o;r++){let s=e.bursts[r],a=e._currentTime;l(s)&&!s._complete&&a>s.time&&(i+=P.randomBetween(s.minimum,s.maximum),s._complete=!0)}}return i}var b8=new 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t=this._rs;if((!l(t)||!qe.equals(t.viewport,this.rectangle))&&(this._rs=Ve.fromCache({blending:ln.ALPHA_BLEND,viewport:this.rectangle})),e.passes.render){let i=e.context;if(this._material!==this.material||!l(this._overlayCommand)){this._material=this.material,l(this._overlayCommand)&&this._overlayCommand.shaderProgram.destroy();let o=new Ue({sources:[this._material.shaderSource,ML]});this._overlayCommand=i.createViewportQuadCommand(o,{renderState:this._rs,uniformMap:this._material._uniforms,owner:this}),this._overlayCommand.pass=we.OVERLAY}this._material.update(i),this._overlayCommand.renderState=this._rs,this._overlayCommand.uniformMap=this._material._uniforms,e.commandList.push(this._overlayCommand)}};A8.prototype.isDestroyed=function(){return!1};A8.prototype.destroy=function(){return l(this._overlayCommand)&&(this._overlayCommand.shaderProgram=this._overlayCommand.shaderProgram&&this._overlayCommand.shaderProgram.destroy()),ue(this)};var OCe=A8;function 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u=document.createElement("div");u.className="cesium-baseLayerPicker-categoryTitle",u.setAttribute("data-bind","text: name"),c.appendChild(u);let f=document.createElement("div");f.className="cesium-baseLayerPicker-choices",f.setAttribute("data-bind","foreach: providers"),c.appendChild(f);let h=document.createElement("div");h.className="cesium-baseLayerPicker-item",h.setAttribute("data-bind",'css: { "cesium-baseLayerPicker-selectedItem" : $data === $parents[1].selectedImagery },attr: { title: tooltip },visible: creationCommand.canExecute,click: function($data) { $parents[1].selectedImagery = $data; }'),f.appendChild(h);let p=document.createElement("img");p.className="cesium-baseLayerPicker-itemIcon",p.setAttribute("data-bind","attr: { src: iconUrl }"),p.setAttribute("draggable","false"),h.appendChild(p);let g=document.createElement("div");g.className="cesium-baseLayerPicker-itemLabel",g.setAttribute("data-bind","text: name"),h.appendChild(g);let m=document.createElement("div");m.className="cesium-baseLayerPicker-sectionTitle",m.setAttribute("data-bind","visible: terrainProviderViewModels.length > 0"),m.innerHTML="Terrain",r.appendChild(m);let x=document.createElement("div");x.className="cesium-baseLayerPicker-section",x.setAttribute("data-bind","foreach: _terrainProviders"),r.appendChild(x);let b=document.createElement("div");b.className="cesium-baseLayerPicker-category",x.appendChild(b);let T=document.createElement("div");T.className="cesium-baseLayerPicker-categoryTitle",T.setAttribute("data-bind","text: name"),b.appendChild(T);let C=document.createElement("div");C.className="cesium-baseLayerPicker-choices",C.setAttribute("data-bind","foreach: providers"),b.appendChild(C);let A=document.createElement("div");A.className="cesium-baseLayerPicker-item",A.setAttribute("data-bind",'css: { "cesium-baseLayerPicker-selectedItem" : $data === $parents[1].selectedTerrain },attr: { title: tooltip },visible: creationCommand.canExecute,click: function($data) { $parents[1].selectedTerrain = $data; }'),C.appendChild(A);let S=document.createElement("img");S.className="cesium-baseLayerPicker-itemIcon",S.setAttribute("data-bind","attr: { src: iconUrl }"),S.setAttribute("draggable","false"),A.appendChild(S);let v=document.createElement("div");v.className="cesium-baseLayerPicker-itemLabel",v.setAttribute("data-bind","text: name"),A.appendChild(v),be.applyBindings(n,i),be.applyBindings(n,r),this._viewModel=n,this._container=e,this._element=i,this._dropPanel=r,this._closeDropDown=function(D){i.contains(D.target)||r.contains(D.target)||(n.dropDownVisible=!1)},zt.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(N8.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});N8.prototype.isDestroyed=function(){return!1};N8.prototype.destroy=function(){return zt.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),be.cleanNode(this._element),be.cleanNode(this._dropPanel),this._container.removeChild(this._element),this._container.removeChild(this._dropPanel),ue(this)};var F8=N8;function rAe(e){let t=e.creationFunction;l(t.canExecute)||(t=Sn(t)),this._creationCommand=t,this.name=e.name,this.tooltip=e.tooltip,this.iconUrl=e.iconUrl,this._category=y(e.category,""),be.track(this,["name","tooltip","iconUrl"])}Object.defineProperties(rAe.prototype,{creationCommand:{get:function(){return this._creationCommand}},category:{get:function(){return this._category}}});var ds=rAe;function KAt(){let e=[],t=devicePixelRatio>=2;return e.push(new ds({name:"Bing Maps Aerial",iconUrl:en("Widgets/Images/ImageryProviders/bingAerial.png"),tooltip:"Bing Maps aerial imagery, provided by Cesium ion",category:"Cesium ion",creationFunction:function(){return jy({style:Wy.AERIAL})}})),e.push(new ds({name:"Bing Maps Aerial with Labels",iconUrl:en("Widgets/Images/ImageryProviders/bingAerialLabels.png"),tooltip:"Bing Maps aerial imagery with labels, provided by Cesium ion",category:"Cesium ion",creationFunction:function(){return jy({style:Wy.AERIAL_WITH_LABELS})}})),e.push(new ds({name:"Bing Maps Roads",iconUrl:en("Widgets/Images/ImageryProviders/bingRoads.png"),tooltip:"Bing Maps standard road maps, provided by Cesium ion",category:"Cesium ion",creationFunction:function(){return jy({style:Wy.ROAD})}})),e.push(new ds({name:"ArcGIS World Imagery",iconUrl:en("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldImagery.png"),tooltip:`ArcGIS World Imagery provides one meter or better satellite and aerial imagery in many parts of the world and lower resolution satellite imagery worldwide. The map includes 15m TerraColor imagery at small and mid-scales (~1:591M down to ~1:288k) for the world. The map features Maxar imagery at 0.3m resolution for select metropolitan areas around the world, 0.5m resolution across the United States and parts of Western Europe, and 1m resolution imagery across the rest of the world. In addition to commercial sources, the World Imagery map features high-resolution aerial photography contributed by the GIS User Community. This imagery ranges from 0.3m to 0.03m resolution (down to ~1:280 nin select communities). For more information on this map, including the terms of use, visit us online at https://www.arcgis.com/home/item.html?id=10df2279f9684e4a9f6a7f08febac2a9`,category:"Other",creationFunction:function(){return Hy.fromBasemapType(Lm.SATELLITE,{enablePickFeatures:!1})}})),e.push(new ds({name:"ArcGIS World Hillshade",iconUrl:en("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldHillshade.png"),tooltip:`ArcGIS World Hillshade map portrays elevation as an artistic hillshade. This map is designed to be used as a backdrop for topographical, soil, hydro, landcover or other outdoor recreational maps. The map was compiled from a variety of sources from several data providers. The basemap has global coverage down to a scale of ~1:72k. In select areas of the United States and Europe, coverage is available down to ~1:9k. For more information on this map, including the terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1b243539f4514b6ba35e7d995890db1d`,category:"Other",creationFunction:function(){return Hy.fromBasemapType(Lm.HILLSHADE,{enablePickFeatures:!1})}})),e.push(new ds({name:"Esri World Ocean",iconUrl:en("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldOcean.png"),tooltip:`ArcGIS World Ocean map is designed to be used as a base map by marine GIS professionals and as a reference map by anyone interested in ocean data. The base map features marine bathymetry. Land features include inland waters and roads overlaid on land cover and shaded relief imagery. The map was compiled from a variety of best available sources from several data providers, including General Bathymetric Chart of the Oceans GEBCO_08 Grid, National Oceanic and Atmospheric Administration (NOAA), and National Geographic, Garmin, HERE, Geonames.org, and Esri, and various other contributors. The base map currently provides coverage for the world down to a scale of ~1:577k, and coverage down to 1:72k in US coastal areas, and various other areas. Coverage down to ~ 1:9k is available limited areas based on regional hydrographic survey data. The base map was designed and developed by Esri. For more information on this map, including our terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1e126e7520f9466c9ca28b8f28b5e500`,category:"Other",creationFunction:function(){return Hy.fromBasemapType(Lm.OCEANS,{enablePickFeatures:!1})}})),e.push(new ds({name:"Open\xADStreet\xADMap",iconUrl:en("Widgets/Images/ImageryProviders/openStreetMap.png"),tooltip:`OpenStreetMap (OSM) is a collaborative project to create a free editable map of the world. http://www.openstreetmap.org`,category:"Other",creationFunction:function(){return new _0({url:"https://tile.openstreetmap.org/"})}})),e.push(new ds({name:"Stadia x Stamen Watercolor",iconUrl:en("Widgets/Images/ImageryProviders/stamenWatercolor.png"),tooltip:`Based on the original basemaps created for the Knight Foundation and reminiscent of hand drawn maps, the watercolor maps from Stamen Design apply raster effect area washes and organic edges over a paper texture to add warm pop to any map. https://docs.stadiamaps.com/map-styles/stamen-watercolor/`,category:"Other",creationFunction:function(){return new _0({url:"https://tiles.stadiamaps.com/tiles/stamen_watercolor/",fileExtension:"jpg",credit:`© <a href="https://stamen.com/" target="_blank">Stamen Design</a> © <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new ds({name:"Stadia x Stamen Toner",iconUrl:en("Widgets/Images/ImageryProviders/stamenToner.png"),tooltip:`Based on the original basemaps created for the Knight Foundation and the most popular of the excellent styles from Stamen Design, these high-contrast B+W (black and white) maps are the perfect backdrop for your colorful and eye-catching overlays. https://docs.stadiamaps.com/map-styles/stamen-toner/`,category:"Other",creationFunction:function(){return new _0({url:"https://tiles.stadiamaps.com/tiles/stamen_toner/",retinaTiles:t,credit:`© <a href="https://stamen.com/" target="_blank">Stamen Design</a> © <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new ds({name:"Stadia Alidade Smooth",iconUrl:en("Widgets/Images/ImageryProviders/stadiaAlidadeSmooth.png"),tooltip:`Stadia's custom Alidade Smooth style is designed for maps that use a lot of markers or overlays. It features a muted color scheme and fewer points of interest to allow your added data to shine. https://docs.stadiamaps.com/map-styles/alidade-smooth/`,category:"Other",creationFunction:function(){return new _0({url:"https://tiles.stadiamaps.com/tiles/alidade_smooth/",retinaTiles:t,credit:`© <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new ds({name:"Stadia Alidade Smooth Dark",iconUrl:en("Widgets/Images/ImageryProviders/stadiaAlidadeSmoothDark.png"),tooltip:`Stadia Alidade Smooth Dark, like its lighter cousin, is also designed to stay out of the way. It just flips the dark mode switch on the color scheme. With the lights out, your data can now literally shine. https://docs.stadiamaps.com/map-styles/alidade-smooth-dark/`,category:"Other",creationFunction:function(){return new _0({url:"https://tiles.stadiamaps.com/tiles/alidade_smooth_dark/",retinaTiles:t,credit:`© <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new ds({name:"Sentinel-2",iconUrl:en("Widgets/Images/ImageryProviders/sentinel-2.png"),tooltip:"Sentinel-2 cloudless by EOX IT Services GmbH (Contains modified Copernicus Sentinel data 2016 and 2017).",category:"Cesium ion",creationFunction:function(){return Gy.fromAssetId(3954)}})),e.push(new ds({name:"Blue Marble",iconUrl:en("Widgets/Images/ImageryProviders/blueMarble.png"),tooltip:"Blue Marble Next Generation July, 2004 imagery from NASA.",category:"Cesium ion",creationFunction:function(){return Gy.fromAssetId(3845)}})),e.push(new ds({name:"Earth at night",iconUrl:en("Widgets/Images/ImageryProviders/earthAtNight.png"),tooltip:"The Earth at night, also known as The Black Marble, is a 500 meter resolution global composite imagery layer released by NASA.",category:"Cesium ion",creationFunction:function(){return Gy.fromAssetId(3812)}})),e.push(new ds({name:"Natural Earth\xA0II",iconUrl:en("Widgets/Images/ImageryProviders/naturalEarthII.png"),tooltip:`Natural Earth II, darkened for contrast. http://www.naturalearthdata.com/`,category:"Cesium ion",creationFunction:function(){return hb.fromUrl(en("Assets/Textures/NaturalEarthII"))}})),e}var B8=KAt;function ZAt(){let e=[];return e.push(new ds({name:"WGS84 Ellipsoid",iconUrl:en("Widgets/Images/TerrainProviders/Ellipsoid.png"),tooltip:"WGS84 standard ellipsoid, also known as EPSG:4326",category:"Cesium ion",creationFunction:function(){return new m_({ellipsoid:ee.WGS84})}})),e.push(new ds({name:"Cesium World Terrain",iconUrl:en("Widgets/Images/TerrainProviders/CesiumWorldTerrain.png"),tooltip:"High-resolution global terrain tileset curated from several datasources and hosted by Cesium ion",category:"Cesium ion",creationFunction:function(){return yS({requestWaterMask:!0,requestVertexNormals:!0})}})),e}var k8=ZAt;function $At(e){return function(t){let n=e._scene.pick(t.position);l(n)&&n.primitive instanceof Ts&&(e.tileset=n.primitive),e.pickActive=!1}}function aAe(e,t){t?e._eventHandler.setInputAction(function(n){let i=e._scene.pick(n.endPosition);l(i)&&i.primitive instanceof Ts&&(e.tileset=i.primitive)},Tn.MOUSE_MOVE):(e._eventHandler.removeInputAction(Tn.MOUSE_MOVE),e.picking=e.picking)}var QAt={maximumFractionDigits:3};function jP(e){let t=e/1048576;return t<1?t.toLocaleString(void 0,QAt):Math.round(t).toLocaleString()}function qP(e,t){if(!l(e))return"";let n=t?e._statisticsPerPass[Uo.PICK]:e._statisticsPerPass[Uo.RENDER],i='<ul 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</strong>${jP(n.batchTableByteLength)}</li>`,i+="</ul>"),i}function cAe(){let e=vi.statistics;return` <ul class="cesium-cesiumInspector-statistics"> <li><strong>Geometry Memory (MB): </strong>${jP(e.geometryByteLength)}</li> <li><strong>Texture Memory (MB): </strong>${jP(e.texturesByteLength)}</li> </ul> `}var JAt=[{text:"Highlight",value:tu.HIGHLIGHT},{text:"Replace",value:tu.REPLACE},{text:"Mix",value:tu.MIX}],sAe=new z(1,1,0,.4),eEt=new z,V8=new z;function xa(e,t){let n=this,i=e.canvas;this._eventHandler=new $f(i),this._scene=e,this._performanceContainer=t,this._canvas=i,this._performanceDisplay=new 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G()},set:function(k){G(k),l(n._tileset)&&(n._tileset.loadSiblings=k)}}),this.loadSiblings=!1,this._style=void 0,this._shouldStyle=!1,this._definedProperties=["properties","dynamicScreenSpaceError","colorBlendMode","picking","colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","maximumScreenSpaceError","dynamicScreenSpaceErrorDensity","baseScreenSpaceError","skipScreenSpaceErrorFactor","skipLevelOfDetail","skipLevels","immediatelyLoadDesiredLevelOfDetail","loadSiblings","dynamicScreenSpaceErrorDensitySliderValue","dynamicScreenSpaceErrorFactor","pickActive","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl","pointCloudShading","geometricErrorScale","maximumAttenuation","baseResolution","eyeDomeLighting","eyeDomeLightingStrength","eyeDomeLightingRadius"],this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()}),l(this._tileset)||aAe(this,!0)}Object.defineProperties(xa.prototype,{scene:{get:function(){return 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r=t[o];this[r]=this[r]}this.maximumScreenSpaceError=e.maximumScreenSpaceError,this.dynamicScreenSpaceError=e.dynamicScreenSpaceError,this.dynamicScreenSpaceErrorDensity=e.dynamicScreenSpaceErrorDensity,this.dynamicScreenSpaceErrorFactor=e.dynamicScreenSpaceErrorFactor,this.colorBlendMode=e.colorBlendMode,this.skipLevelOfDetail=e.skipLevelOfDetail,this.skipScreenSpaceErrorFactor=e.skipScreenSpaceErrorFactor,this.baseScreenSpaceError=e.baseScreenSpaceError,this.skipLevels=e.skipLevels,this.immediatelyLoadDesiredLevelOfDetail=e.immediatelyLoadDesiredLevelOfDetail,this.loadSiblings=e.loadSiblings,this.hasEnabledWireframe=e._enableDebugWireframe;let i=e.pointCloudShading;this.pointCloudShading=i.attenuation,this.geometricErrorScale=i.geometricErrorScale,this.maximumAttenuation=i.maximumAttenuation?i.maximumAttenuation:0,this.baseResolution=i.baseResolution?i.baseResolution:0,this.eyeDomeLighting=i.eyeDomeLighting,this.eyeDomeLightingStrength=i.eyeDomeLightingStrength,this.eyeDomeLightingRadius=i.eyeDomeLightingRadius,this._scene.requestRender()}else this._properties({});this._statisticsText=qP(e,!1),this._pickStatisticsText=qP(e,!0),this._resourceCacheStatisticsText=cAe(),aAe(this,!1)}},feature:{get:function(){return this._feature},set:function(e){if(this._feature===e)return;let t=this._feature;l(t)&&!t.content.isDestroyed()&&(!this.colorize&&l(this._style)?t.color=l(this._style.color)?this._style.color.evaluateColor(t,eEt):z.WHITE:t.color=V8,this._scene.requestRender()),l(e)&&(z.clone(e.color,V8),e.color=sAe,this._scene.requestRender()),this._feature=e}},tile:{get:function(){return this._tile},set:function(e){if(this._tile===e)return;let t=this._tile;l(t)&&!t.isDestroyed()&&!vZ(t.content)&&(t.color=V8,this._scene.requestRender()),l(e)&&!vZ(e.content)&&(z.clone(e.color,V8),e.color=sAe,this._scene.requestRender()),this._tile=e}}});function vZ(e){if(!l(e))return!1;if(e.featuresLength>0)return!0;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i<n;++i)if(!vZ(t[i]))return!1;return!0}return!1}xa.prototype.togglePickTileset=function(){this.pickActive=!this.pickActive};xa.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};xa.prototype.toggleTileset=function(){this.tilesetVisible=!this.tilesetVisible};xa.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};xa.prototype.toggleUpdate=function(){this.updateVisible=!this.updateVisible};xa.prototype.toggleLogging=function(){this.loggingVisible=!this.loggingVisible};xa.prototype.toggleStyle=function(){this.styleVisible=!this.styleVisible};xa.prototype.toggleTileDebugLabels=function(){this.tileDebugLabelsVisible=!this.tileDebugLabelsVisible};xa.prototype.toggleOptimization=function(){this.optimizationVisible=!this.optimizationVisible};xa.prototype.trimTilesCache=function(){l(this._tileset)&&this._tileset.trimLoadedTiles()};xa.prototype.compileStyle=function(){let e=this._tileset;if(!(!l(e)||this.styleString===JSON.stringify(e.style))){this._editorError="";try{this.styleString.length===0&&(this.styleString="{}"),this._style=new TS(JSON.parse(this.styleString)),this._shouldStyle=!0,this._scene.requestRender()}catch(t){this._editorError=t.toString()}this.feature=this._feature,this.tile=this._tile}};xa.prototype.styleEditorKeyPress=function(e,t){if(t.keyCode===9){t.preventDefault();let n=t.target,i=n.selectionStart,o=n.selectionEnd,r=o,a=n.value.slice(i,o).split(` `),c=a.length,u;if(t.shiftKey)for(u=0;u<c;++u)a[u][0]===" "&&(a[u][1]===" "?(a[u]=a[u].substr(2),r-=2):(a[u]=a[u].substr(1),r-=1));else for(u=0;u<c;++u)a[u]=` ${a[u]}`,r+=2;let f=a.join(` `);n.value=n.value.slice(0,i)+f+n.value.slice(o),n.selectionStart=i!==o?i:r,n.selectionEnd=r}else t.ctrlKey&&(t.keyCode===10||t.keyCode===13)&&this.compileStyle();return!0};xa.prototype._update=function(){let e=this._tileset;if(this.performance&&this._performanceDisplay.update(),l(e)){if(e.isDestroyed()){this.tile=void 0,this.feature=void 0,this.tileset=void 0;return}let t=e.style;this._style!==e.style&&(this._shouldStyle?(e.style=this._style,this._shouldStyle=!1):(this._style=t,this.styleString=JSON.stringify(t.style,null," ")))}this.showStatistics&&(this._statisticsText=qP(e,!1),this._pickStatisticsText=qP(e,!0),this._resourceCacheStatisticsText=cAe())};xa.prototype.isDestroyed=function(){return!1};xa.prototype.destroy=function(){this._eventHandler.destroy(),this._removePostRenderEvent();let e=this;return this._definedProperties.forEach(function(t){be.getObservable(e,t).dispose()}),ue(this)};xa.getStatistics=qP;var U8=xa;function z8(e,t){e=On(e);let n=document.createElement("div"),i=document.createElement("div");i.setAttribute("data-bind","visible: performance");let o=new U8(t,i);this._viewModel=o,this._container=e,this._element=n;let r=document.createElement("div");r.textContent="3D Tiles Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleInspector"),n.appendChild(r),n.className="cesium-cesiumInspector cesium-3DTilesInspector",n.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : inspectorVisible, "cesium-cesiumInspector-hidden" : !inspectorVisible}'),e.appendChild(n);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",n.appendChild(s);let a=gc.createSection,c=gc.createCheckbox,u=gc.createRangeInput,f=gc.createButton,h=a(s,"Tileset","tilesetVisible","toggleTileset"),p=a(s,"Display","displayVisible","toggleDisplay"),g=a(s,"Update","updateVisible","toggleUpdate"),m=a(s,"Logging","loggingVisible","toggleLogging"),x=a(s,"Tile Debug Labels","tileDebugLabelsVisible","toggleTileDebugLabels"),b=a(s,"Style","styleVisible","toggleStyle"),T=a(s,"Optimization","optimizationVisible","toggleOptimization"),C=document.createElement("div");C.className="field-group";let A=document.createElement("label");A.className="field-label",A.appendChild(document.createTextNode("Properties: "));let S=document.createElement("div");S.setAttribute("data-bind","text: properties"),C.appendChild(A),C.appendChild(S),h.appendChild(C),h.appendChild(f("Pick Tileset","togglePickTileset","pickActive")),h.appendChild(f("Trim Tiles Cache","trimTilesCache")),h.appendChild(c("Enable Picking","picking")),p.appendChild(c("Colorize","colorize"));let v=p.appendChild(c("Wireframe","wireframe","_tileset === undefined || hasEnabledWireframe")),D=document.createElement("p");D.setAttribute("data-bind","visible: _tileset !== undefined && !hasEnabledWireframe"),D.setAttribute("class","cesium-3DTilesInspector-disabledElementsInfo"),D.innerText="Set enableDebugWireframe to true in the tileset constructor to enable this option.",v.appendChild(D),p.appendChild(c("Bounding Volumes","showBoundingVolumes")),p.appendChild(c("Content Volumes","showContentBoundingVolumes")),p.appendChild(c("Request Volumes","showRequestVolumes")),p.appendChild(c("Point Cloud Shading","pointCloudShading"));let O=document.createElement("div");O.setAttribute("data-bind","visible: pointCloudShading"),O.appendChild(u("Geometric Error Scale","geometricErrorScale",0,2,.01)),O.appendChild(u("Maximum Attenuation","maximumAttenuation",0,32,1)),O.appendChild(u("Base Resolution","baseResolution",0,1,.01)),O.appendChild(c("Eye Dome Lighting (EDL)","eyeDomeLighting")),p.appendChild(O);let R=document.createElement("div");R.setAttribute("data-bind","visible: eyeDomeLighting"),R.appendChild(u("EDL Strength","eyeDomeLightingStrength",0,2,.1)),R.appendChild(u("EDL Radius","eyeDomeLightingRadius",0,4,.1)),O.appendChild(R),g.appendChild(c("Freeze Frame","freezeFrame")),g.appendChild(c("Dynamic Screen Space Error","dynamicScreenSpaceError"));let M=document.createElement("div");M.appendChild(u("Maximum Screen Space Error","maximumScreenSpaceError",0,128,1)),g.appendChild(M);let L=document.createElement("div");L.setAttribute("data-bind","visible: dynamicScreenSpaceError"),L.appendChild(u("Screen Space Error Density","dynamicScreenSpaceErrorDensitySliderValue",0,1,.005,"dynamicScreenSpaceErrorDensity")),L.appendChild(u("Screen Space Error Factor","dynamicScreenSpaceErrorFactor",1,32,.1)),g.appendChild(L),m.appendChild(c("Performance","performance")),m.appendChild(i),m.appendChild(c("Statistics","showStatistics"));let _=document.createElement("div");_.className="cesium-3dTilesInspector-statistics",_.setAttribute("data-bind","html: statisticsText, visible: showStatistics"),m.appendChild(_),m.appendChild(c("Pick Statistics","showPickStatistics"));let E=document.createElement("div");E.className="cesium-3dTilesInspector-statistics",E.setAttribute("data-bind","html: pickStatisticsText, visible: showPickStatistics"),m.appendChild(E),m.appendChild(c("Resource Cache Statistics","showResourceCacheStatistics"));let w=document.createElement("div");w.className="cesium-3dTilesInspector-statistics",w.setAttribute("data-bind","html: resourceCacheStatisticsText, visible: showResourceCacheStatistics"),m.appendChild(w);let I=document.createElement("div");b.appendChild(I),I.appendChild(document.createTextNode("Color Blend Mode: "));let N=document.createElement("select");N.setAttribute("data-bind",'options: colorBlendModes, optionsText: "text", optionsValue: "value", value: colorBlendMode'),I.appendChild(N);let B=document.createElement("textarea");B.setAttribute("data-bind","textInput: styleString, event: { keydown: styleEditorKeyPress }"),I.className="cesium-cesiumInspector-styleEditor",I.appendChild(B);let H=f("Compile (Ctrl+Enter)","compileStyle");I.appendChild(H);let V=document.createElement("div");V.className="cesium-cesiumInspector-error",V.setAttribute("data-bind","text: editorError"),I.appendChild(V),x.appendChild(c("Show Picked Only","showOnlyPickedTileDebugLabel")),x.appendChild(c("Geometric 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this._viewModel}}});z8.prototype.isDestroyed=function(){return!1};z8.prototype.destroy=function(){return be.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),ue(this)};var H8=z8;function G8(e,t){l(t)||(t=document.body),t=On(t);let n=this,i=be.observable(Sr.fullscreen),o=be.observable(Sr.enabled),r=t.ownerDocument;this.isFullscreen=void 0,be.defineProperty(this,"isFullscreen",{get:function(){return i()}}),this.isFullscreenEnabled=void 0,be.defineProperty(this,"isFullscreenEnabled",{get:function(){return o()},set:function(s){o(s&&Sr.enabled)}}),this.tooltip=void 0,be.defineProperty(this,"tooltip",function(){return this.isFullscreenEnabled?i()?"Exit full screen":"Full screen":"Full screen 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76.15625 L 76.15625 76.1875 L 76.1875 102.4375 L 83.46875 109.71875 L 83.5625 89.53125 L 104.40625 110.375 L 110.25 104.53125 L 89.25 83.53125 L 109.6875 83.46875 L 102.375 76.15625 z";function j8(e,t){e=On(e);let n=new W8(t,e);n._exitFullScreenPath=nEt,n._enterFullScreenPath=tEt;let i=document.createElement("button");i.type="button",i.className="cesium-button cesium-fullscreenButton",i.setAttribute("data-bind","attr: { title: tooltip },click: command,enable: isFullscreenEnabled,cesiumSvgPath: { path: isFullscreen ? _exitFullScreenPath : _enterFullScreenPath, width: 128, height: 128 }"),e.appendChild(i),be.applyBindings(n,i),this._container=e,this._viewModel=n,this._element=i}Object.defineProperties(j8.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});j8.prototype.isDestroyed=function(){return!1};j8.prototype.destroy=function(){return this._viewModel.destroy(),be.cleanNode(this._element),this._container.removeChild(this._element),ue(this)};var q8=j8;function lAe(e,t){this._scene=e,this._duration=t;let n=this;this._command=Sn(function(){n._scene.camera.flyHome(n._duration)}),this.tooltip="View Home",be.track(this,["tooltip"])}Object.defineProperties(lAe.prototype,{scene:{get:function(){return this._scene}},command:{get:function(){return this._command}},duration:{get:function(){return this._duration},set:function(e){this._duration=e}}});var Y8=lAe;function X8(e,t,n){e=On(e);let i=new Y8(t,n);i._svgPath="M14,4l-10,8.75h20l-4.25-3.7188v-4.6562h-2.812v2.1875l-2.938-2.5625zm-7.0938,9.906v10.094h14.094v-10.094h-14.094zm2.1876,2.313h3.3122v4.25h-3.3122v-4.25zm5.8442,1.281h3.406v6.438h-3.406v-6.438z";let o=document.createElement("button");o.type="button",o.className="cesium-button cesium-toolbar-button cesium-home-button",o.setAttribute("data-bind","attr: { title: tooltip },click: command,cesiumSvgPath: { path: _svgPath, width: 28, height: 28 }"),e.appendChild(o),be.applyBindings(i,o),this._container=e,this._viewModel=i,this._element=o}Object.defineProperties(X8.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});X8.prototype.isDestroyed=function(){return!1};X8.prototype.destroy=function(){return be.cleanNode(this._element),this._container.removeChild(this._element),ue(this)};var K8=X8;function iEt(e){let t;if(l(e)){t="Command Statistics";let n=e.commandsInFrustums;for(let i in n)if(n.hasOwnProperty(i)){let o=parseInt(i,10),r;if(o===7)r="1, 2 and 3";else{let s=[];for(let a=2;a>=0;a--){let c=Math.pow(2,a);o>=c&&(s.push(a+1),o-=c)}r=s.reverse().join(" and ")}t+=`<br>    ${n[i]} in frustum ${r}`}t+=`<br>Total: ${e.totalCommands}`}return t}function wZ(e,t,n){let i=Math.min(n,t);return i=Math.max(i,e),i}var oEt=new pn,rEt=new d;function YP(e,t){let n=this,i=e.canvas,o=new $f(i);this._eventHandler=o,this._scene=e,this._canvas=i,this._primitive=void 0,this._tile=void 0,this._modelMatrixPrimitive=void 0,this._performanceDisplay=void 0,this._performanceContainer=t;let r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",be.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=Sn(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=Sn(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=Sn(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=Sn(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=be.getObservable(this,"frustums").subscribe(function(u){n._scene.debugShowFrustums=u,n._scene.requestRender()}),this._frustumPlanesSubscription=be.getObservable(this,"frustumPlanes").subscribe(function(u){n._scene.debugShowFrustumPlanes=u,n._scene.requestRender()}),this._performanceSubscription=be.getObservable(this,"performance").subscribe(function(u){u?n._performanceDisplay=new $y({container:n._performanceContainer}):n._performanceContainer.innerHTML=""}),this._showPrimitiveBoundingSphere=Sn(function(){return n._primitive.debugShowBoundingVolume=n.primitiveBoundingSphere,n._scene.requestRender(),!0}),this._primitiveBoundingSphereSubscription=be.getObservable(this,"primitiveBoundingSphere").subscribe(function(){n._showPrimitiveBoundingSphere()}),this._showPrimitiveReferenceFrame=Sn(function(){if(n.primitiveReferenceFrame){let u=n._primitive.modelMatrix;n._modelMatrixPrimitive=new s8({modelMatrix:u}),n._scene.primitives.add(n._modelMatrixPrimitive)}else l(n._modelMatrixPrimitive)&&(n._scene.primitives.remove(n._modelMatrixPrimitive),n._modelMatrixPrimitive=void 0);return n._scene.requestRender(),!0}),this._primitiveReferenceFrameSubscription=be.getObservable(this,"primitiveReferenceFrame").subscribe(function(){n._showPrimitiveReferenceFrame()}),this._doFilterPrimitive=Sn(function(){return n.filterPrimitive?n._scene.debugCommandFilter=function(u){return l(n._modelMatrixPrimitive)&&u.owner===n._modelMatrixPrimitive._primitive?!0:l(n._primitive)?u.owner===n._primitive||u.owner===n._primitive._billboardCollection||u.owner.primitive===n._primitive:!1}:n._scene.debugCommandFilter=void 0,!0}),this._filterPrimitiveSubscription=be.getObservable(this,"filterPrimitive").subscribe(function(){n._doFilterPrimitive(),n._scene.requestRender()}),this._wireframeSubscription=be.getObservable(this,"wireframe").subscribe(function(u){r._surface.tileProvider._debug.wireframe=u,n._scene.requestRender()}),this._depthFrustumSubscription=be.getObservable(this,"depthFrustum").subscribe(function(u){n._scene.debugShowDepthFrustum=u,n._scene.requestRender()}),this._incrementDepthFrustum=Sn(function(){let u=n.depthFrustum+1;return n.depthFrustum=wZ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._decrementDepthFrustum=Sn(function(){let u=n.depthFrustum-1;return n.depthFrustum=wZ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._suspendUpdatesSubscription=be.getObservable(this,"suspendUpdates").subscribe(function(u){r._surface._debug.suspendLodUpdate=u,u||(n.filterTile=!1)});let s;this._showTileCoordinates=Sn(function(){return n.tileCoordinates&&!l(s)?s=e.imageryLayers.addImageryProvider(new C8({tilingScheme:e.terrainProvider.tilingScheme})):!n.tileCoordinates&&l(s)&&(e.imageryLayers.remove(s),s=void 0),!0}),this._tileCoordinatesSubscription=be.getObservable(this,"tileCoordinates").subscribe(function(){n._showTileCoordinates(),n._scene.requestRender()}),this._tileBoundingSphereSubscription=be.getObservable(this,"tileBoundingSphere").subscribe(function(){n._showTileBoundingSphere(),n._scene.requestRender()}),this._showTileBoundingSphere=Sn(function(){return n.tileBoundingSphere?r._surface.tileProvider._debug.boundingSphereTile=n._tile:r._surface.tileProvider._debug.boundingSphereTile=void 0,n._scene.requestRender(),!0}),this._doFilterTile=Sn(function(){return n.filterTile?(n.suspendUpdates=!0,r._surface._tilesToRender=[],l(n._tile)&&n._tile.renderable&&r._surface._tilesToRender.push(n._tile)):n.suspendUpdates=!1,!0}),this._filterTileSubscription=be.getObservable(this,"filterTile").subscribe(function(){n.doFilterTile(),n._scene.requestRender()});function a(u){let f=n._scene.pick({x:u.position.x,y:u.position.y});l(f)&&(n.primitive=l(f.collection)?f.collection:f.primitive),n._scene.requestRender(),n.pickPrimitiveActive=!1}this._pickPrimitive=Sn(function(){n.pickPrimitiveActive=!n.pickPrimitiveActive}),this._pickPrimitiveActiveSubscription=be.getObservable(this,"pickPrimitiveActive").subscribe(function(u){u?o.setInputAction(a,Tn.LEFT_CLICK):o.removeInputAction(Tn.LEFT_CLICK)});function c(u){let f,h=r.ellipsoid,p=n._scene.camera.getPickRay(u.position,oEt),g=r.pick(p,n._scene,rEt);if(l(g)){let m=h.cartesianToCartographic(g),x=r._surface.tileProvider._tilesToRenderByTextureCount;for(let b=0;!f&&b<x.length;++b){let T=x[b];if(l(T))for(let C=0;!f&&C<T.length;++C){let A=T[C];se.contains(A.rectangle,m)&&(f=A)}}}n.tile=f,n.pickTileActive=!1}this._pickTile=Sn(function(){n.pickTileActive=!n.pickTileActive}),this._pickTileActiveSubscription=be.getObservable(this,"pickTileActive").subscribe(function(u){u?o.setInputAction(c,Tn.LEFT_CLICK):o.removeInputAction(Tn.LEFT_CLICK)}),this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()})}Object.defineProperties(YP.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},toggleDropDown:{get:function(){return this._toggleDropDown}},showPrimitiveBoundingSphere:{get:function(){return this._showPrimitiveBoundingSphere}},showPrimitiveReferenceFrame:{get:function(){return this._showPrimitiveReferenceFrame}},doFilterPrimitive:{get:function(){return this._doFilterPrimitive}},incrementDepthFrustum:{get:function(){return this._incrementDepthFrustum}},decrementDepthFrustum:{get:function(){return this._decrementDepthFrustum}},showTileCoordinates:{get:function(){return this._showTileCoordinates}},showTileBoundingSphere:{get:function(){return this._showTileBoundingSphere}},doFilterTile:{get:function(){return this._doFilterTile}},toggleGeneral:{get:function(){return this._toggleGeneral}},togglePrimitives:{get:function(){return this._togglePrimitives}},toggleTerrain:{get:function(){return this._toggleTerrain}},pickPrimitive:{get:function(){return this._pickPrimitive}},pickTile:{get:function(){return this._pickTile}},selectParent:{get:function(){let e=this;return Sn(function(){e.tile=e.tile.parent})}},selectNW:{get:function(){let e=this;return Sn(function(){e.tile=e.tile.northwestChild})}},selectNE:{get:function(){let e=this;return Sn(function(){e.tile=e.tile.northeastChild})}},selectSW:{get:function(){let e=this;return Sn(function(){e.tile=e.tile.southwestChild})}},selectSE:{get:function(){let e=this;return Sn(function(){e.tile=e.tile.southeastChild})}},primitive:{get:function(){return this._primitive},set:function(e){let t=this._primitive;e!==t&&(this.hasPickedPrimitive=!0,l(t)&&(t.debugShowBoundingVolume=!1),this._scene.debugCommandFilter=void 0,l(this._modelMatrixPrimitive)&&(this._scene.primitives.remove(this._modelMatrixPrimitive),this._modelMatrixPrimitive=void 0),this._primitive=e,e.show=!1,setTimeout(function(){e.show=!0},50),this.showPrimitiveBoundingSphere(),this.showPrimitiveReferenceFrame(),this.doFilterPrimitive())}},tile:{get:function(){return this._tile},set:function(e){if(l(e)){this.hasPickedTile=!0;let t=this._tile;if(e!==t){this.tileText=`L: ${e.level} X: ${e.x} Y: ${e.y}`,this.tileText+=`<br>SW corner: ${e.rectangle.west}, ${e.rectangle.south}`,this.tileText+=`<br>NE corner: ${e.rectangle.east}, ${e.rectangle.north}`;let n=e.data;l(n)&&l(n.tileBoundingRegion)?this.tileText+=`<br>Min: ${n.tileBoundingRegion.minimumHeight} Max: ${n.tileBoundingRegion.maximumHeight}`:this.tileText+="<br>(Tile is not loaded)"}this._tile=e,this.showTileBoundingSphere(),this.doFilterTile()}else this.hasPickedTile=!1,this._tile=void 0}}});YP.prototype._update=function(){this.frustums&&(this.frustumStatisticText=iEt(this._scene.debugFrustumStatistics));let e=this._scene.numberOfFrustums;this._numberOfFrustums=e,this.depthFrustum=wZ(1,e,this.depthFrustum),this.depthFrustumText=`${this.depthFrustum} of ${e}`,this.performance&&this._performanceDisplay.update(),this.primitiveReferenceFrame&&(this._modelMatrixPrimitive.modelMatrix=this._primitive.modelMatrix),this.shaderCacheText=`Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`};YP.prototype.isDestroyed=function(){return!1};YP.prototype.destroy=function(){return this._eventHandler.destroy(),this._removePostRenderEvent(),this._frustumsSubscription.dispose(),this._frustumPlanesSubscription.dispose(),this._performanceSubscription.dispose(),this._primitiveBoundingSphereSubscription.dispose(),this._primitiveReferenceFrameSubscription.dispose(),this._filterPrimitiveSubscription.dispose(),this._wireframeSubscription.dispose(),this._depthFrustumSubscription.dispose(),this._suspendUpdatesSubscription.dispose(),this._tileCoordinatesSubscription.dispose(),this._tileBoundingSphereSubscription.dispose(),this._filterTileSubscription.dispose(),this._pickPrimitiveActiveSubscription.dispose(),this._pickTileActiveSubscription.dispose(),ue(this)};var Z8=YP;function $8(e,t){e=On(e);let n=document.createElement("div"),i=new Z8(t,n);this._viewModel=i,this._container=e;let o=document.createElement("div");this._element=o;let r=document.createElement("div");r.textContent="Cesium Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleDropDown"),o.appendChild(r),o.className="cesium-cesiumInspector",o.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : dropDownVisible, "cesium-cesiumInspector-hidden" : !dropDownVisible }'),e.appendChild(this._element);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",o.appendChild(s);let a=gc.createSection,c=gc.createCheckbox,u=a(s,"General","generalVisible","toggleGeneral"),f=c("Show Frustums","frustums"),h=document.createElement("div");h.className="cesium-cesiumInspector-frustumStatistics",h.setAttribute("data-bind","visible: frustums, html: frustumStatisticText"),f.appendChild(h),u.appendChild(f),u.appendChild(c("Show Frustum Planes","frustumPlanes")),u.appendChild(c("Performance Display","performance")),n.className="cesium-cesiumInspector-performanceDisplay",u.appendChild(n);let p=document.createElement("div");p.className="cesium-cesiumInspector-shaderCache",p.setAttribute("data-bind","html: shaderCacheText"),u.appendChild(p);let g=document.createElement("div");u.appendChild(g);let m=document.createElement("span");m.setAttribute("data-bind",'html: "     Frustum:"'),g.appendChild(m);let x=document.createElement("span");x.setAttribute("data-bind","text: depthFrustumText"),g.appendChild(x);let b=document.createElement("input");b.type="button",b.value="-",b.className="cesium-cesiumInspector-pickButton",b.setAttribute("data-bind","click: decrementDepthFrustum"),g.appendChild(b);let T=document.createElement("input");T.type="button",T.value="+",T.className="cesium-cesiumInspector-pickButton",T.setAttribute("data-bind","click: incrementDepthFrustum"),g.appendChild(T);let C=a(s,"Primitives","primitivesVisible","togglePrimitives"),A=document.createElement("div");A.className="cesium-cesiumInspector-pickSection",C.appendChild(A);let S=document.createElement("input");S.type="button",S.value="Pick a primitive",S.className="cesium-cesiumInspector-pickButton",S.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickPrimitiveActive}, click: pickPrimitive');let v=document.createElement("div");v.className="cesium-cesiumInspector-center",v.appendChild(S),A.appendChild(v),A.appendChild(c("Show bounding sphere","primitiveBoundingSphere","hasPickedPrimitive")),A.appendChild(c("Show reference frame","primitiveReferenceFrame","hasPickedPrimitive")),this._primitiveOnly=c("Show only selected","filterPrimitive","hasPickedPrimitive"),A.appendChild(this._primitiveOnly);let D=a(s,"Terrain","terrainVisible","toggleTerrain"),O=document.createElement("div");O.className="cesium-cesiumInspector-pickSection",D.appendChild(O);let R=document.createElement("input");R.type="button",R.value="Pick a tile",R.className="cesium-cesiumInspector-pickButton",R.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickTileActive}, click: pickTile'),v=document.createElement("div"),v.appendChild(R),v.className="cesium-cesiumInspector-center",O.appendChild(v);let M=document.createElement("div");O.appendChild(M);let L=document.createElement("input");L.type="button",L.value="Parent",L.className="cesium-cesiumInspector-pickButton",L.setAttribute("data-bind","click: selectParent");let _=document.createElement("input");_.type="button",_.value="NW",_.className="cesium-cesiumInspector-pickButton",_.setAttribute("data-bind","click: selectNW");let E=document.createElement("input");E.type="button",E.value="NE",E.className="cesium-cesiumInspector-pickButton",E.setAttribute("data-bind","click: selectNE");let w=document.createElement("input");w.type="button",w.value="SW",w.className="cesium-cesiumInspector-pickButton",w.setAttribute("data-bind","click: selectSW");let I=document.createElement("input");I.type="button",I.value="SE",I.className="cesium-cesiumInspector-pickButton",I.setAttribute("data-bind","click: selectSE");let N=document.createElement("div");N.className="cesium-cesiumInspector-tileText",M.className="cesium-cesiumInspector-frustumStatistics",M.appendChild(N),M.setAttribute("data-bind","visible: hasPickedTile"),N.setAttribute("data-bind","html: tileText");let B=document.createElement("div");B.className="cesium-cesiumInspector-relativeText",B.textContent="Select relative:",M.appendChild(B);let H=document.createElement("table"),V=document.createElement("tr"),G=document.createElement("tr"),k=document.createElement("td");k.appendChild(L);let W=document.createElement("td");W.appendChild(_);let q=document.createElement("td");q.appendChild(E),V.appendChild(k),V.appendChild(W),V.appendChild(q);let J=document.createElement("td"),j=document.createElement("td");j.appendChild(w);let K=document.createElement("td");K.appendChild(I),G.appendChild(J),G.appendChild(j),G.appendChild(K),H.appendChild(V),H.appendChild(G),M.appendChild(H),O.appendChild(c("Show bounding 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me,this._suggestions=[],this._selectedSuggestion=void 0,this._showSuggestions=!0,this._handleArrowDown=dAe,this._handleArrowUp=fAe;let t=this;this._suggestionsVisible=be.pureComputed(function(){let o=be.getObservable(t,"_suggestions")().length>0,r=be.getObservable(t,"_showSuggestions")();return o&&r}),this._searchCommand=Sn(function(i){if(i=y(i,Ub.SEARCH),t._focusTextbox=!1,l(t._selectedSuggestion))return t.activateSuggestion(t._selectedSuggestion),!1;if(t.hideSuggestions(),t.isSearchInProgress)fEt(t);else return lEt(t,t._geocoderServices,i)}),this.deselectSuggestion=function(){t._selectedSuggestion=void 0},this.handleKeyDown=function(i,o){let r=o.key==="ArrowDown"||o.key==="Down"||o.keyCode===40,s=o.key==="ArrowUp"||o.key==="Up"||o.keyCode===38;return(r||s)&&o.preventDefault(),!0},this.handleKeyUp=function(i,o){let r=o.key==="ArrowDown"||o.key==="Down"||o.keyCode===40,s=o.key==="ArrowUp"||o.key==="Up"||o.keyCode===38,a=o.key==="Enter"||o.keyCode===13;return s?fAe(t):r?dAe(t):a&&t._searchCommand(),!0},this.activateSuggestion=function(i){t.hideSuggestions(),t._searchText=i.displayName;let o=i.destination;pAe(t),t.destinationFound(t,o)},this.hideSuggestions=function(){t._showSuggestions=!1,t._selectedSuggestion=void 0},this.showSuggestions=function(){t._showSuggestions=!0},this.handleMouseover=function(i,o){i!==t._selectedSuggestion&&(t._selectedSuggestion=i)},this.keepExpanded=!1,this.autoComplete=y(e.autocomplete,!0),this.destinationFound=y(e.destinationFound,od.flyToDestination),this._focusTextbox=!1,be.track(this,["_searchText","_isSearchInProgress","keepExpanded","_suggestions","_selectedSuggestion","_showSuggestions","_focusTextbox"]);let n=be.getObservable(this,"_searchText");n.extend({rateLimit:{timeout:500}}),this._suggestionSubscription=n.subscribe(function(){od._updateSearchSuggestions(t)}),this.isSearchInProgress=void 0,be.defineProperty(this,"isSearchInProgress",{get:function(){return this._isSearchInProgress}}),this.searchText=void 0,be.defineProperty(this,"searchText",{get:function(){return this.isSearchInProgress?"Searching...":this._searchText},set:function(i){this._searchText=i}}),this.flightDuration=void 0,be.defineProperty(this,"flightDuration",{get:function(){return this._flightDuration},set:function(i){this._flightDuration=i}})}Object.defineProperties(od.prototype,{complete:{get:function(){return this._complete}},scene:{get:function(){return this._scene}},search:{get:function(){return this._searchCommand}},selectedSuggestion:{get:function(){return this._selectedSuggestion}},suggestions:{get:function(){return this._suggestions}}});od.prototype.destroy=function(){this._suggestionSubscription.dispose()};function fAe(e){if(e._suggestions.length===0)return;let t=e._suggestions.indexOf(e._selectedSuggestion);if(t===-1||t===0){e._selectedSuggestion=void 0;return}let n=t-1;e._selectedSuggestion=e._suggestions[n],od._adjustSuggestionsScroll(e,n)}function dAe(e){if(e._suggestions.length===0)return;let t=e._suggestions.length,i=(e._suggestions.indexOf(e._selectedSuggestion)+1)%t;e._selectedSuggestion=e._suggestions[i],od._adjustSuggestionsScroll(e,i)}function sEt(e,t){let n=l(t)?t.availability:void 0;return l(n)?TE(t,[e]).then(function(i){return e=i[0],e.height+=uAe,e}):(e.height+=uAe,Promise.resolve(e))}function aEt(e,t){let n=e._scene,i=n.ellipsoid,o=n.camera,r=n.terrainProvider,s=t,a;return t instanceof se?P.equalsEpsilon(t.south,t.north,P.EPSILON7)&&P.equalsEpsilon(t.east,t.west,P.EPSILON7)?t=se.center(t):a=CE(t,n):t=i.cartesianToCartographic(t),l(a)||(a=sEt(t,r)),a.then(function(c){s=i.cartographicToCartesian(c)}).finally(function(){o.flyTo({destination:s,complete:function(){e._complete.raiseEvent()},duration:e._flightDuration,endTransform:F.IDENTITY})})}async function cEt(e,t,n){try{return{state:"fulfilled",value:await e.geocode(t,n),credits:e.credit}}catch(i){return{state:"rejected",reason:i}}}async function lEt(e,t,n){let i=e._searchText;if(mAe(i)){e.showSuggestions();return}e._isSearchInProgress=!0,e._wasGeocodeCancelled=!1;let o,r;for(o=0;o<t.length;o++){if(e._wasGeocodeCancelled)return;if(r=await cEt(t[o],i,n),l(r)&&r.state==="fulfilled"&&r.value.length>0)break}if(e._wasGeocodeCancelled)return;e._isSearchInProgress=!1,IZ(e);let s=r.value;if(r.state==="fulfilled"&&l(s)&&s.length>0){e._searchText=s[0].displayName,e.destinationFound(e,s[0].destination);let a=hAe(e,CP.getCreditsFromResult(s[0]));l(a)||DZ(e,t[o].credit);return}e._searchText=`${i} (not found)`}function DZ(e,t){l(t)&&!e._scene.isDestroyed()&&!e._scene.frameState.creditDisplay.isDestroyed()&&(e._scene.frameState.creditDisplay.addStaticCredit(t),e._previousCredits.push(t))}function hAe(e,t){return l(t)&&t.forEach(n=>DZ(e,n)),t}function IZ(e){!e._scene.isDestroyed()&&!e._scene.frameState.creditDisplay.isDestroyed()&&e._previousCredits.forEach(t=>{e._scene.frameState.creditDisplay.removeStaticCredit(t)}),e._previousCredits.length=0}function uEt(e,t){let n=On(e._viewContainer),i=n.getElementsByClassName("search-results")[0],r=n.getElementsByTagName("li")[t];if(t===0){i.scrollTop=0;return}let s=r.offsetTop;s+r.clientHeight>i.clientHeight?i.scrollTop=s+r.clientHeight:s<i.scrollTop&&(i.scrollTop=s)}function fEt(e){e._isSearchInProgress&&(e._isSearchInProgress=!1,e._wasGeocodeCancelled=!0)}function mAe(e){return/^\s*$/.test(e)}function pAe(e){be.getObservable(e,"_suggestions").removeAll()}async function dEt(e){if(!e.autoComplete)return;let t=e._searchText;if(pAe(e),IZ(e),!mAe(t))for(let n of e._geocoderServices){let i=await n.geocode(t,Ub.AUTOCOMPLETE);if(e._suggestions=e._suggestions.concat(i),i.length>0){let o=!0;i.forEach(r=>{let s=CP.getCreditsFromResult(r);o=o&&!l(s),hAe(e,s)}),o&&DZ(e,n.credit)}if(e._suggestions.length>=5)return}}od.flyToDestination=aEt;od._updateSearchSuggestions=dEt;od._adjustSuggestionsScroll=uEt;od.prototype.isDestroyed=function(){return!1};od.prototype.destroy=function(){return 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u.composedPath=="function"&&(f=u.composedPath()[0]),t.contains(f)||(n._focusTextbox=!1,n.hideSuggestions())},this._onInputEnd=function(u){n._focusTextbox=!0,n.showSuggestions()},zt.supportsPointerEvents()?(document.addEventListener("pointerdown",this._onInputBegin,!0),t.addEventListener("pointerup",this._onInputEnd,!0),t.addEventListener("pointercancel",this._onInputEnd,!0)):(document.addEventListener("mousedown",this._onInputBegin,!0),t.addEventListener("mouseup",this._onInputEnd,!0),document.addEventListener("touchstart",this._onInputBegin,!0),t.addEventListener("touchend",this._onInputEnd,!0),t.addEventListener("touchcancel",this._onInputEnd,!0))}Object.defineProperties(eG.prototype,{container:{get:function(){return this._container}},searchSuggestionsContainer:{get:function(){return this._searchSuggestionsContainer}},viewModel:{get:function(){return this._viewModel}}});eG.prototype.isDestroyed=function(){return!1};eG.prototype.destroy=function(){let e=this._container;return 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f=c.createElement("div");f.className="cesium-infoBox-description",c.head.appendChild(u),c.body.appendChild(f),a._descriptionSubscription=La(s,"description",function(h){r.style.height="5px",f.innerHTML=h;let p=null,g=f.firstElementChild;if(g!==null&&f.childNodes.length===1){let x=window.getComputedStyle(g);if(x!==null){let b=x["background-color"],T=z.fromCssColorString(b);l(T)&&T.alpha!==0&&(p=x["background-color"])}}t.style["background-color"]=p;let m=f.getBoundingClientRect().height;r.style.height=`${m}px`})}),r.setAttribute("src","about:blank")}Object.defineProperties(iG.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}},frame:{get:function(){return this._frame}}});iG.prototype.isDestroyed=function(){return!1};iG.prototype.destroy=function(){let e=this._container;return be.cleanNode(this._element),e.removeChild(this._element),l(this._descriptionSubscription)&&this._descriptionSubscription.dispose(),ue(this)};var oG=iG;function _Ae(){this.showInstructions=!1;let e=this;this._command=Sn(function(){e.showInstructions=!e.showInstructions}),this._showClick=Sn(function(){e._touch=!1}),this._showTouch=Sn(function(){e._touch=!0}),this._touch=!1,this.tooltip="Navigation Instructions",be.track(this,["tooltip","showInstructions","_touch"])}Object.defineProperties(_Ae.prototype,{command:{get:function(){return this._command}},showClick:{get:function(){return this._showClick}},showTouch:{get:function(){return this._showTouch}}});var rG=_Ae;function sG(e){let t=On(e.container),n=new rG,i=y(e.instructionsInitiallyVisible,!1);n.showInstructions=i,n._svgPath="M16,1.466C7.973,1.466,1.466,7.973,1.466,16c0,8.027,6.507,14.534,14.534,14.534c8.027,0,14.534-6.507,14.534-14.534C30.534,7.973,24.027,1.466,16,1.466z 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n={name:e.name,modelName:e.modelName,disable:be.observable(!1),index:t.sublayers.length};return t.topLayers.push(n),t.sublayers.push(e),n}}function yEt(e,t){if(bAe(e)){t.sublayers.forEach(i=>i.visibility=!1),t.sublayers[e.index].visibility=!0;let n=document.getElementById("bsl-wrapper");cG(e)?(t.currentLevel=t.selectedLevel,n.style.display="block"):(t.selectedLevel=t.currentLevel,t.currentLevel="All",n.style.display="none")}}async function xEt(e,t){try{let n=e.getAttributeNames();for(let i=0;i<n.length;i++)if(n[i]==="BldgLevel"){let o=e.getAttributeValues(n[i]);for(let r=0;r<o.length;r++)t.push(o[r])}t.sort((i,o)=>i-o),t.unshift("All")}catch(n){console.log(`There was an error getting attributes: ${n}`)}}function bEt(e){let t=this;this.levels=[],this.viewModel={sublayers:[],levels:this.levels,currentLevel:be.observable(),selectedLevel:"All",topLayers:[{name:"Select a layer to 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class="cesium-timeline-ruler"></span>',this._timeBarEle=this._topDiv.childNodes[0],this._trackContainer=this._topDiv.childNodes[1],this._trackListEle=this._topDiv.childNodes[1].childNodes[0],this._needleEle=this._topDiv.childNodes[2],this._rulerEle=this._topDiv.childNodes[3],this._context=this._trackListEle.getContext("2d"),this._trackList=[],this._highlightRanges=[],this.zoomTo(t.startTime,t.stopTime),this._onMouseDown=IEt(this),this._onMouseUp=PEt(this),this._onMouseMove=REt(this),this._onMouseWheel=OEt(this),this._onTouchStart=MEt(this),this._onTouchMove=NEt(this),this._onTouchEnd=LEt(this);let o=this._timeBarEle;n.addEventListener("mouseup",this._onMouseUp,!1),n.addEventListener("mousemove",this._onMouseMove,!1),o.addEventListener("mousedown",this._onMouseDown,!1),o.addEventListener("DOMMouseScroll",this._onMouseWheel,!1),o.addEventListener("mousewheel",this._onMouseWheel,!1),o.addEventListener("touchstart",this._onTouchStart,!1),o.addEventListener("touchmove",this._onTouchMove,!1),o.addEventListener("touchend",this._onTouchEnd,!1),o.addEventListener("touchcancel",this._onTouchEnd,!1),this._topDiv.oncontextmenu=function(){return!1},t.onTick.addEventListener(this.updateFromClock,this),this.updateFromClock()}ol.prototype.addEventListener=function(e,t,n){this._topDiv.addEventListener(e,t,n)};ol.prototype.removeEventListener=function(e,t,n){this._topDiv.removeEventListener(e,t,n)};ol.prototype.isDestroyed=function(){return!1};ol.prototype.destroy=function(){this._clock.onTick.removeEventListener(this.updateFromClock,this);let e=this.container.ownerDocument;e.removeEventListener("mouseup",this._onMouseUp,!1),e.removeEventListener("mousemove",this._onMouseMove,!1);let t=this._timeBarEle;t.removeEventListener("mousedown",this._onMouseDown,!1),t.removeEventListener("DOMMouseScroll",this._onMouseWheel,!1),t.removeEventListener("mousewheel",this._onMouseWheel,!1),t.removeEventListener("touchstart",this._onTouchStart,!1),t.removeEventListener("touchmove",this._onTouchMove,!1),t.removeEventListener("touchend",this._onTouchEnd,!1),t.removeEventListener("touchcancel",this._onTouchEnd,!1),this.container.removeChild(this._topDiv),ue(this)};ol.prototype.addHighlightRange=function(e,t,n){let i=new SG(e,t,n);return this._highlightRanges.push(i),this.resize(),i};ol.prototype.addTrack=function(e,t,n,i){let o=new vG(e,t,n,i);return this._trackList.push(o),this._lastHeight=void 0,this.resize(),o};ol.prototype.zoomTo=function(e,t){if(this._startJulian=e,this._endJulian=t,this._timeBarSecondsSpan=Z.secondsDifference(t,e),this._clock&&this._clock.clockRange!==Kr.UNBOUNDED){let i=this._clock.startTime,o=this._clock.stopTime,r=Z.secondsDifference(o,i),s=Z.secondsDifference(i,this._startJulian),a=Z.secondsDifference(o,this._endJulian);this._timeBarSecondsSpan>=r?(this._timeBarSecondsSpan=r,this._startJulian=this._clock.startTime,this._endJulian=this._clock.stopTime):s>0?(this._endJulian=Z.addSeconds(this._endJulian,s,new Z),this._startJulian=i,this._timeBarSecondsSpan=Z.secondsDifference(this._endJulian,this._startJulian)):a<0&&(this._startJulian=Z.addSeconds(this._startJulian,a,new Z),this._endJulian=o,this._timeBarSecondsSpan=Z.secondsDifference(this._endJulian,this._startJulian))}this._makeTics();let n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};ol.prototype.zoomFrom=function(e){let t=Z.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(Z.addSeconds(this._startJulian,t-t*e,new Z),Z.addSeconds(this._endJulian,n*e-n,new Z))};function MZ(e){return e<10?`0${e.toString()}`:e.toString()}ol.prototype.makeLabel=function(e){let t=Z.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${DEt[t.month-1]} ${t.day} ${t.year} ${MZ(t.hour)}:${MZ(t.minute)}:${MZ(t.second)}${i}`};ol.prototype.smallestTicInPixels=7;ol.prototype._makeTics=function(){let e=this._timeBarEle,t=Z.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan),i=n-8,o,r=this;this._needleEle.style.left=`${n.toString()}px`;let s="",a=.01,c=31536e6,u=1e-10,f=0,h=this._timeBarSecondsSpan;h<a?(h=a,this._timeBarSecondsSpan=a,this._endJulian=Z.addSeconds(this._startJulian,a,new Z)):h>c&&(h=c,this._timeBarSecondsSpan=c,this._endJulian=Z.addSeconds(this._startJulian,c,new Z));let p=this._timeBarEle.clientWidth;p<10&&(p=10);let g=this._startJulian,m=Math.min(h/p*1e-5,.4),x,b=Z.toGregorianDate(g);h>31536e4?x=Z.fromDate(new Date(Date.UTC(Math.floor(b.year/100)*100,0))):h>31536e3?x=Z.fromDate(new Date(Date.UTC(Math.floor(b.year/10)*10,0))):h>86400?x=Z.fromDate(new Date(Date.UTC(b.year,0))):x=Z.fromDate(new Date(Date.UTC(b.year,b.month,b.day)));let T=Z.secondsDifference(this._startJulian,Z.addSeconds(x,m,new Z)),C=T+h;this._epochJulian=x;function A(k){return Math.floor(T/k)*k}function S(k,W){return Math.ceil(k/W+.5)*W}function v(k){return(k-T)/h}function D(k,W){return k-W*Math.round(k/W)}this._rulerEle.innerHTML=this.makeLabel(Z.addSeconds(this._endJulian,-a,new Z));let O=this._rulerEle.offsetWidth+20;O<30&&(O=180);let R=f;f-=u;let M={startTime:T,startJulian:g,epochJulian:x,duration:h,timeBarWidth:p,getAlpha:v};this._highlightRanges.forEach(function(k){s+=k.render(M)});let L=0,_=0,E=0,w=O/p;w>1&&(w=1),w*=this._timeBarSecondsSpan;let I=-1,N=-1,B=x0.length,H;for(H=0;H<B;++H){let k=x0[H];if(++I,L=k,k>w&&k>f)break;N<0&&p*(k/this._timeBarSecondsSpan)>=this.smallestTicInPixels&&(N=I)}if(I>0){for(;I>0;)if(--I,Math.abs(D(L,x0[I]))<1e-5){x0[I]>=f&&(_=x0[I]);break}if(N>=0)for(;N<I;){if(Math.abs(D(_,x0[N]))<1e-5&&x0[N]>=f){E=x0[N];break}++N}}f=R,f>u&&E<1e-5&&Math.abs(f-L)>u&&(E=f,f<=L+u&&(_=0));let V=-999999,G;if(p*(E/this._timeBarSecondsSpan)>=3)for(o=A(E);o<=C;o=S(o,E))s+=`<span class="cesium-timeline-ticTiny" style="left: 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0;"></span>`,e.innerHTML=s,this._scrubElement=e.lastChild,this._context.clearRect(0,0,this._trackListEle.width,this._trackListEle.height),M.y=0,this._trackList.forEach(function(k){k.render(r._context,M),M.y+=k.height})};ol.prototype.updateFromClock=function(){this._scrubJulian=this._clock.currentTime;let e=this._scrubElement;if(l(this._scrubElement)){let t=Z.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan);this._lastXPos!==n&&(this._lastXPos=n,e.style.left=`${n-8}px`,this._needleEle.style.left=`${n}px`)}l(this._timelineDragLocation)&&(this._setTimeBarTime(this._timelineDragLocation,this._timelineDragLocation*this._timeBarSecondsSpan/this._topDiv.clientWidth),this.zoomTo(Z.addSeconds(this._startJulian,this._timelineDrag,new Z),Z.addSeconds(this._endJulian,this._timelineDrag,new Z)))};ol.prototype._setTimeBarTime=function(e,t){if(e=Math.round(e),this._scrubJulian=Z.addSeconds(this._startJulian,t,new Z),this._scrubElement){let i=e-8;this._scrubElement.style.left=`${i.toString()}px`,this._needleEle.style.left=`${e.toString()}px`}let n=document.createEvent("Event");n.initEvent("settime",!0,!0),n.clientX=e,n.timeSeconds=t,n.timeJulian=this._scrubJulian,n.clock=this._clock,this._topDiv.dispatchEvent(n)};function IEt(e){return function(t){e._mouseMode!==rd.touchOnly&&(t.button===0?(e._mouseMode=rd.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition="-16px 0"),e._onMouseMove(t)):(e._mouseX=t.clientX,t.button===2?e._mouseMode=rd.zoom:e._mouseMode=rd.slide)),t.preventDefault()}}function PEt(e){return function(t){e._mouseMode=rd.none,e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0"),e._timelineDrag=0,e._timelineDragLocation=void 0}}function REt(e){return function(t){let n;if(e._mouseMode===rd.scrub){t.preventDefault();let i=t.clientX-e._topDiv.getBoundingClientRect().left;i<0?(e._timelineDragLocation=0,e._timelineDrag=-.01*e._timeBarSecondsSpan):i>e._topDiv.clientWidth?(e._timelineDragLocation=e._topDiv.clientWidth,e._timelineDrag=.01*e._timeBarSecondsSpan):(e._timelineDragLocation=void 0,e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))}else if(e._mouseMode===rd.slide){if(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0){let i=n*e._timeBarSecondsSpan/e._topDiv.clientWidth;e.zoomTo(Z.addSeconds(e._startJulian,i,new Z),Z.addSeconds(e._endJulian,i,new Z))}}else e._mouseMode===rd.zoom&&(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0&&e.zoomFrom(Math.pow(1.01,n)))}}function OEt(e){return function(t){let n=t.wheelDeltaY||t.wheelDelta||-t.detail;OZ=Math.max(Math.min(Math.abs(n),OZ),1),n/=OZ,e.zoomFrom(Math.pow(1.05,-n))}}function MEt(e){return function(t){let n=t.touches.length,i,o,r=e._topDiv.getBoundingClientRect().left;t.preventDefault(),e._mouseMode=rd.touchOnly,n===1?(i=Z.secondsDifference(e._scrubJulian,e._startJulian),o=Math.round(i*e._topDiv.clientWidth/e._timeBarSecondsSpan+r),Math.abs(t.touches[0].clientX-o)<50?(e._touchMode=il.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition=n===1?"-16px 0":"0 0")):(e._touchMode=il.singleTap,e._touchState.centerX=t.touches[0].clientX-r)):n===2?(e._touchMode=il.slideZoom,e._touchState.centerX=(t.touches[0].clientX+t.touches[1].clientX)*.5-r,e._touchState.spanX=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):e._touchMode=il.ignore}}function LEt(e){return function(t){let n=t.touches.length,i=e._topDiv.getBoundingClientRect().left;e._touchMode===il.singleTap?(e._touchMode=il.scrub,e._onTouchMove(t)):e._touchMode===il.scrub&&e._onTouchMove(t),e._mouseMode=rd.touchOnly,n!==1?e._touchMode=n>0?il.ignore:il.none:e._touchMode===il.slideZoom&&(e._touchState.centerX=t.touches[0].clientX-i),e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0")}}function NEt(e){return function(t){let n,i,o,r,s,a,c=1,u=e._topDiv.getBoundingClientRect().left;e._touchMode===il.singleTap&&(e._touchMode=il.slideZoom),e._mouseMode=rd.touchOnly,e._touchMode===il.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-u,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===il.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-u,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-u,s=0),l(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=Z.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new Z)):(n=e._touchState.centerX-r,a=Z.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new Z)),e.zoomTo(a,Z.addSeconds(a,e._timeBarSecondsSpan*c,new Z)),e._touchState.centerX=r,e._touchState.spanX=s))}}ol.prototype.resize=function(){let e=this.container.clientWidth,t=this.container.clientHeight;if(e===this._lastWidth&&t===this._lastHeight)return;this._trackContainer.style.height=`${t}px`;let n=1;this._trackList.forEach(function(i){n+=i.height}),this._trackListEle.style.height=`${n.toString()}px`,this._trackListEle.width=this._trackListEle.clientWidth,this._trackListEle.height=n,this._makeTics(),this._lastXPos=void 0,this._lastWidth=e,this._lastHeight=t};var wG=ol;var wAe=Ur(vAe(),1);function kEt(e){let t=!1,n=window.screen;return l(n)&&(l(n.lockOrientation)?t=n.lockOrientation(e):l(n.mozLockOrientation)?t=n.mozLockOrientation(e):l(n.msLockOrientation)?t=n.msLockOrientation(e):l(n.orientation&&n.orientation.lock)&&(t=n.orientation.lock(e))),t}function DAe(){let e=window.screen;l(e)&&(l(e.unlockOrientation)?e.unlockOrientation():l(e.mozUnlockOrientation)?e.mozUnlockOrientation():l(e.msUnlockOrientation)?e.msUnlockOrientation():l(e.orientation&&e.orientation.unlock)&&e.orientation.unlock())}function VEt(e,t,n,i){i()||(n()?(t.useWebVR=!1,e._locked&&(DAe(),e._locked=!1),e._noSleep.disable(),Sr.exitFullscreen(),n(!1)):(Sr.fullscreen||Sr.requestFullscreen(e._vrElement),e._noSleep.enable(),e._locked||(e._locked=kEt("landscape")),t.useWebVR=!0,n(!0)))}function DG(e,t){let n=this,i=be.observable(Sr.enabled),o=be.observable(!1);this.isVRMode=void 0,be.defineProperty(this,"isVRMode",{get:function(){return o()}}),this.isVREnabled=void 0,be.defineProperty(this,"isVREnabled",{get:function(){return i()},set:function(s){i(s&&Sr.enabled)}}),this.tooltip=void 0,be.defineProperty(this,"tooltip",function(){return i()?o()?"Exit VR mode":"Enter VR mode":"VR mode is unavailable"});let r=be.observable(!1);this._isOrthographic=void 0,be.defineProperty(this,"_isOrthographic",{get:function(){return r()}}),this._eventHelper=new gr,this._eventHelper.add(e.preRender,function(){r(e.camera.frustum instanceof nn)}),this._locked=!1,this._noSleep=new 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t=e.clock;t.currentTime=e.timeJulian,t.shouldAnimate=!1}function HEt(e){let t=e.getPropertyIds(),n="";return t.forEach(function(i){let o=e.getProperty(i);l(o)&&(n+=`<tr><th>${i}</th><td>${o}</td></tr>`)}),n.length>0&&(n=`<table class="cesium-infoBox-defaultTable"><tbody>${n}</tbody></table>`),n}function GEt(e){let t,n=[],i=e.getPropertyIds();for(t=0;t<i.length;t++){let r=i[t];/^name$/i.test(r)?n[0]=e.getProperty(r):/name/i.test(r)?n[1]=e.getProperty(r):/^title$/i.test(r)?n[2]=e.getProperty(r):/^(id|identifier)$/i.test(r)?n[3]=e.getProperty(r):/element/i.test(r)?n[4]=e.getProperty(r):/(id|identifier)$/i.test(r)&&(n[5]=e.getProperty(r))}let o=n.length;for(t=0;t<o;t++){let r=n[t];if(l(r)&&r!=="")return r}return"Unnamed Feature"}function PAe(e,t){let n=e.scene.pick(t.position);if(l(n)){let i=y(n.id,n.primitive.id);if(i instanceof or)return i;if(n instanceof ea)return new or({name:GEt(n),description:HEt(n),feature:n})}if(l(e.scene.globe))return qEt(e,t.position)}var WEt=new Z;function 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n=e._geocoder,i=e._homeButton,o=e._sceneModePicker,r=e._projectionPicker,s=e._baseLayerPicker,a=e._animation,c=e._timeline,u=e._fullscreenButton,f=e._infoBox,h=e._selectionIndicator,p=t?"hidden":"visible";if(l(n)&&(n.container.style.visibility=p),l(i)&&(i.container.style.visibility=p),l(o)&&(o.container.style.visibility=p),l(r)&&(r.container.style.visibility=p),l(s)&&(s.container.style.visibility=p),l(a)&&(a.container.style.visibility=p),l(c)&&(c.container.style.visibility=p),l(u)&&u.viewModel.isFullscreenEnabled&&(u.container.style.visibility=p),l(f)&&(f.container.style.visibility=p),l(h)&&(h.container.style.visibility=p),e._container){let g=t||!l(u)?0:u.container.clientWidth;e._vrButton.container.style.right=`${g}px`,e.forceResize()}}function Yi(e,t){e=On(e),t=y(t,y.EMPTY_OBJECT);let n=(!l(t.globe)||t.globe!==!1)&&(!l(t.baseLayerPicker)||t.baseLayerPicker!==!1),i=this,o=document.createElement("div");o.className="cesium-viewer",e.appendChild(o);let r=document.createElement("div");r.className="cesium-viewer-cesiumWidgetContainer",o.appendChild(r);let s=document.createElement("div");s.className="cesium-viewer-bottom",o.appendChild(s);let a=y(t.scene3DOnly,!1),c,u,f=!1;l(t.clockViewModel)?(u=t.clockViewModel,c=u.clock):(c=new um,u=new w8(c),f=!0);let h=new MH(r,{baseLayer:n&&l(t.selectedImageryProviderViewModel)||l(t.baseLayer)||l(t.imageryProvider)?!1:void 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gr;g.add(c.onTick,Yi.prototype._onTick,this);let m;if(!l(t.selectionIndicator)||t.selectionIndicator!==!1){let W=document.createElement("div");W.className="cesium-viewer-selectionIndicatorContainer",o.appendChild(W),m=new EG(W,p)}let x;if(!l(t.infoBox)||t.infoBox!==!1){let W=document.createElement("div");W.className="cesium-viewer-infoBoxContainer",o.appendChild(W),x=new oG(W);let q=x.viewModel;g.add(q.cameraClicked,Yi.prototype._onInfoBoxCameraClicked,this),g.add(q.closeClicked,Yi.prototype._onInfoBoxClockClicked,this)}let b=document.createElement("div");b.className="cesium-viewer-toolbar",o.appendChild(b);let T;if(!l(t.geocoder)||t.geocoder!==!1){let W=document.createElement("div");W.className="cesium-viewer-geocoderContainer",b.appendChild(W);let q;typeof t.geocoder=="string"?q=[new pS({scene:p,geocodeProviderType:t.geocoder})]:l(t.geocoder)&&typeof t.geocoder!="boolean"&&(q=Array.isArray(t.geocoder)?t.geocoder:[t.geocoder]),T=new tG({container:W,geocoderServices:q,scene:p}),g.add(T.viewModel.search.beforeExecute,Yi.prototype._clearObjects,this)}let C;(!l(t.homeButton)||t.homeButton!==!1)&&(C=new K8(b,p),l(T)&&g.add(C.viewModel.command.afterExecute,function(){let W=T.viewModel;W.searchText="",W.isSearchInProgress&&W.search()}),g.add(C.viewModel.command.beforeExecute,Yi.prototype._clearTrackedObject,this));let A;!a&&(!l(t.sceneModePicker)||t.sceneModePicker!==!1)&&(A=new bG(b,p));let S;t.projectionPicker&&(S=new hG(b,p));let v,D;if(n){let W=y(t.imageryProviderViewModels,B8()),q=y(t.terrainProviderViewModels,k8());v=new F8(b,{globe:p.globe,imageryProviderViewModels:W,selectedImageryProviderViewModel:t.selectedImageryProviderViewModel,terrainProviderViewModels:q,selectedTerrainProviderViewModel:t.selectedTerrainProviderViewModel}),D=b.getElementsByClassName("cesium-baseLayerPicker-dropDown")[0]}l(t.baseLayer)&&t.baseLayer!==!1&&(n&&(v.viewModel.selectedImagery=void 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L,_,E;(!l(t.fullscreenButton)||t.fullscreenButton!==!1)&&(E=document.createElement("div"),E.className="cesium-viewer-fullscreenContainer",o.appendChild(E),L=new q8(E,t.fullscreenElement),_=La(L.viewModel,"isFullscreenEnabled",function(W){E.style.display=W?"block":"none",l(M)&&(M.container.style.right=`${E.clientWidth}px`,M.resize())}));let w,I,N;if(t.vrButton){let W=document.createElement("div");W.className="cesium-viewer-vrContainer",o.appendChild(W),w=new RG(W,p,t.fullScreenElement),I=La(w.viewModel,"isVREnabled",function(q){W.style.display=q?"block":"none",l(L)&&(W.style.right=`${E.clientWidth}px`),l(M)&&(M.container.style.right=`${W.clientWidth}px`,M.resize())}),N=La(w.viewModel,"isVRMode",function(q){YEt(i,q)})}this._baseLayerPickerDropDown=D,this._fullscreenSubscription=_,this._vrSubscription=I,this._vrModeSubscription=N,this._dataSourceChangedListeners={},this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=h,this._selectionIndicator=m,this._infoBox=x,this._clockViewModel=u,this._destroyClockViewModel=f,this._toolbar=b,this._homeButton=C,this._sceneModePicker=A,this._projectionPicker=S,this._baseLayerPicker=v,this._navigationHelpButton=O,this._animation=R,this._timeline=M,this._fullscreenButton=L,this._vrButton=w,this._geocoder=T,this._eventHelper=g,this._lastWidth=0,this._lastHeight=0,this._enableInfoOrSelection=l(x)||l(m),this._selectedEntity=void 0,this._selectedEntityChanged=new me;let B=this._cesiumWidget.dataSources,H=this._cesiumWidget.dataSourceDisplay;g.add(B.dataSourceAdded,Yi.prototype._onDataSourceAdded,this),g.add(B.dataSourceRemoved,Yi.prototype._onDataSourceRemoved,this),g.add(p.postUpdate,Yi.prototype.resize,this);let V=B.length;for(let W=0;W<V;W++)this._dataSourceAdded(B,B.get(W));this._dataSourceAdded(void 0,H.defaultDataSource),g.add(B.dataSourceAdded,Yi.prototype._dataSourceAdded,this),g.add(B.dataSourceRemoved,Yi.prototype._dataSourceRemoved,this);function G(W){let q=PAe(i,W);l(q)?Y.getValueOrUndefined(q.position,i.clock.currentTime)?i.trackedEntity=q:i.zoomTo(q):l(i.trackedEntity)&&(i.trackedEntity=void 0)}function k(W){i.selectedEntity=PAe(i,W)}h.screenSpaceEventHandler.setInputAction(k,Tn.LEFT_CLICK),h.screenSpaceEventHandler.setInputAction(G,Tn.LEFT_DOUBLE_CLICK),h._canAnimateUpdateCallback=this._updateCanAnimate(this)}Object.defineProperties(Yi.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._cesiumWidget.dataSourceDisplay}},entities:{get:function(){return this._cesiumWidget.entities}},dataSources:{get:function(){return this._cesiumWidget.dataSources}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._cesiumWidget.allowDataSourcesToSuspendAnimation},set:function(e){this._cesiumWidget.allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._cesiumWidget.trackedEntity},set:function(e){this._cesiumWidget.trackedEntity=e}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(e)?l(t)&&t.animateAppear():l(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._cesiumWidget.trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._cesiumWidget.clockTrackedDataSource},set:function(e){this._cesiumWidget.clockTrackedDataSource!==e&&(this._cesiumWidget.clockTrackedDataSource=e,BZ(this._timeline,e))}}});Yi.prototype.extend=function(e,t){e(this,t)};Yi.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=l(this._animation),r=l(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(l(a)&&(a.style.maxHeight=`${s}px`),l(this._geocoder)){let m=this._geocoder.searchSuggestionsContainer;m.style.maxHeight=`${s}px`}l(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,u,f=0,h=5,p=3,g=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let m=this._lastWidth;u=this._animation.container,n>900?(f=169,m<=900&&(u.style.width="169px",u.style.height="112px",this._animation.resize())):n>=600?(f=136,(m<600||m>900)&&(u.style.width="136px",u.style.height="90px",this._animation.resize())):(f=106,(m>600||m===0)&&(u.style.width="106px",u.style.height="70px",this._animation.resize())),h=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let m=this._fullscreenButton,x=this._vrButton,b=c.container,T=b.style;p=b.clientHeight+3,T.left=`${f}px`;let C=0;l(m)&&(C+=m.container.clientWidth),l(x)&&(C+=x.container.clientWidth),T.right=`${C}px`,c.resize()}!r&&l(this._fullscreenButton)&&(g=this._fullscreenButton.container.clientWidth),this._bottomContainer.style.left=`${h}px`,this._bottomContainer.style.bottom=`${p}px`,this._bottomContainer.style.right=`${g}px`,this._lastWidth=n,this._lastHeight=i};Yi.prototype.forceResize=function(){this._lastWidth=0,this.resize()};Yi.prototype.render=function(){this._cesiumWidget.render()};Yi.prototype.isDestroyed=function(){return!1};Yi.prototype.destroy=function(){return l(this.screenSpaceEventHandler)&&!this.screenSpaceEventHandler.isDestroyed()&&(this.screenSpaceEventHandler.removeInputAction(Tn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(Tn.LEFT_DOUBLE_CLICK)),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),l(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),l(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),l(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),l(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),l(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),l(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),l(this._timeline)&&(this._timeline.removeEventListener("settime",OAe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),l(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),l(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),l(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),l(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._cesiumWidget=this._cesiumWidget.destroy(),ue(this)};Yi.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Yi.prototype._onEntityCollectionChanged,this)};Yi.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Yi.prototype._onEntityCollectionChanged,this),l(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};Yi.prototype._updateCanAnimate=function(e){return function(t){e._clockViewModel.canAnimate=t}};Yi.prototype._onTick=function(e){let t=e.currentTime,n,i=!1,o=this.selectedEntity,r=l(o)&&this._enableInfoOrSelection;r&&o.isShowing&&o.isAvailable(t)&&(this._cesiumWidget.dataSourceDisplay.getBoundingSphere(o,!0,IAe)!==at.FAILED?n=IAe.center:l(o.position)&&(n=o.position.getValue(t,n)),i=l(n));let s=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(s)&&(s.position=d.clone(n,s.position),s.showSelection=r&&i,s.update());let a=l(this._infoBox)?this._infoBox.viewModel:void 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UAe=oSt;globalThis.CESIUM_VERSION="1.126";var Blo="1.126";export{Sp as AlphaMode,R2 as AlphaPipelineStage,RF as AnchorPointDirect,OF as AnchorPointIndirect,O8 as Animation,M8 as AnimationViewModel,io as Appearance,ui as ApproximateTerrainHeights,Gbe as ArcGISTiledElevationTerrainProvider,Lm as ArcGisBaseMapType,Hy as ArcGisMapServerImageryProvider,jf as ArcGisMapService,Jt as ArcType,Vc as ArticulationStageType,vt as AssociativeArray,EC as Atmosphere,u2 as AtmospherePipelineStage,Ln as AttributeCompression,tn as AttributeType,w4 as AutoExposure,R_ as AutomaticUniforms,Fo as Axis,G0 as AxisAlignedBoundingBox,WF as B3dmLoader,GF as B3dmParser,F8 as BaseLayerPicker,L8 as BaseLayerPickerViewModel,BT as BatchTable,sC as BatchTableHierarchy,Cl as BatchTexture,O2 as BatchTexturePipelineStage,uo as Billboard,Af as BillboardCollection,Sc as BillboardGraphics,LL as BillboardVisualizer,jbe as BingMapsGeocoderService,wU as BingMapsImageryProvider,SI as BingMapsStyle,Ya as BlendEquation,vo as BlendFunction,Io as BlendOption,ln as BlendingState,qe as BoundingRectangle,ae as BoundingSphere,at as BoundingSphereState,gC as BoundingVolumeSemantics,zTe as BoxEmitter,qa as BoxGeometry,SN as BoxGeometryUpdater,WT as BoxGraphics,Rh as BoxOutlineGeometry,bz as BrdfLutGenerator,yt as Buffer,lC as BufferLoader,Fe as BufferUsage,F2 as CPUStylingPipelineStage,vN as CallbackPositionProperty,kh as CallbackProperty,ao as Camera,O4 as CameraEventAggregator,ki as CameraEventType,Tz as CameraFlightPath,U as Cartesian2,d as Cartesian3,oe as Cartesian4,fe as Cartographic,qbe as CartographicGeocoderService,Xbe as CatmullRomSpline,rC as Cesium3DContentGroup,Ld as Cesium3DTile,rg as Cesium3DTileBatchTable,tu as Cesium3DTileColorBlendMode,HTe as Cesium3DTileContent,$C as Cesium3DTileContentFactory,Ko as Cesium3DTileContentState,Bs as Cesium3DTileContentType,ea as Cesium3DTileFeature,$h as Cesium3DTileFeatureTable,Od as Cesium3DTileOptimizationHint,h3 as Cesium3DTileOptimizations,Uo as Cesium3DTilePass,ah as Cesium3DTilePassState,Gg as Cesium3DTilePointFeature,Yo as Cesium3DTileRefine,TS as Cesium3DTileStyle,y3 as Cesium3DTileStyleEngine,H8 as Cesium3DTilesInspector,U8 as Cesium3DTilesInspectorViewModel,WTe as Cesium3DTilesVoxelProvider,Ts as Cesium3DTileset,b3 as Cesium3DTilesetBaseTraversal,p3 as Cesium3DTilesetCache,$T as Cesium3DTilesetGraphics,g3 as Cesium3DTilesetHeatmap,uA as Cesium3DTilesetMetadata,x3 as Cesium3DTilesetMostDetailedTraversal,C3 as Cesium3DTilesetSkipTraversal,am as Cesium3DTilesetStatistics,aa as Cesium3DTilesetTraversal,E3 as Cesium3DTilesetVisualizer,Q8 as CesiumInspector,Z8 as CesiumInspectorViewModel,fS as CesiumTerrainProvider,MH as CesiumWidget,xo as Check,uD as CheckerboardMaterialProperty,i8 as CircleEmitter,iTe as CircleGeometry,oTe as CircleOutlineGeometry,wB as ClassificationModelDrawCommand,M2 as ClassificationPipelineStage,gv as ClassificationPrimitive,Vn as ClassificationType,ti as ClearCommand,xC as ClippingPlane,xs as ClippingPlaneCollection,_w as ClippingPolygon,Kh as ClippingPolygonCollection,um as Clock,Kr as ClockRange,go as ClockStep,w8 as ClockViewModel,$Te as CloudCollection,DP as CloudType,z as Color,kc as ColorBlendMode,Gt as ColorGeometryInstanceAttribute,Ut as ColorMaterialProperty,QCe as Command,X as ComponentDatatype,RN as Composite3DTileContent,cle as CompositeEntityCollection,mD as CompositeMaterialProperty,wa as CompositePositionProperty,Gc as CompositeProperty,j1 as CompressedTextureBuffer,ll as ComputeCommand,W1 as ComputeEngine,JH as ConditionsExpression,QTe as ConeEmitter,yl as ConstantPositionProperty,Xn as ConstantProperty,QF as ConstantSpline,t3 as ContentMetadata,WM as Context,Ft as ContextLimits,gk as CoplanarPolygonGeometry,Yg as CoplanarPolygonGeometryLibrary,Md as CoplanarPolygonOutlineGeometry,Fi as CornerType,MF as CorrelationGroup,xA as CorridorGeometry,Gi as CorridorGeometryLibrary,L3 as CorridorGeometryUpdater,qT as CorridorGraphics,M3 as CorridorOutlineGeometry,At as Credit,Rz as CreditDisplay,wr as CubeMap,rR as CubeMapFace,bT as CubicRealPolynomial,bi as CullFace,gs as CullingVolume,nd as CumulusCloud,k3 as CustomDataSource,rTe as CustomHeightmapTerrainProvider,tS as CustomShader,kg as CustomShaderMode,G2 as CustomShaderPipelineStage,Cx as CustomShaderTranslucencyMode,V3 as CylinderGeometry,TA as CylinderGeometryLibrary,z3 as CylinderGeometryUpdater,YT as CylinderGraphics,U3 as CylinderOutlineGeometry,Q3 as CzmlDataSource,Xr as DataSource,fm as DataSourceClock,ek as DataSourceCollection,Hk as DataSourceDisplay,JTe as DebugAppearance,__ as DebugCameraPrimitive,q4 as DebugInspector,s8 as DebugModelMatrixPrimitive,aTe as DefaultProxy,wc as DepthFunction,Fz as DepthPlane,W2 as DequantizationPipelineStage,g_ as DerivedCommand,he as DeveloperError,kz as DeviceOrientationCameraController,eCe as DirectionalLight,wI as DiscardEmptyTileImagePolicy,SU as DiscardMissingTileImagePolicy,Mt as DistanceDisplayCondition,kn as DistanceDisplayConditionGeometryInstanceAttribute,JE as DoubleEndedPriorityQueue,m3 as DoublyLinkedList,mg as DracoLoader,Qe as DrawCommand,vg as DynamicAtmosphereLightingType,wg as DynamicEnvironmentMapManager,LA as DynamicGeometryBatch,ii as DynamicGeometryUpdater,D1 as EarthOrientationParameters,A0 as EarthOrientationParametersSample,$r as EasingFunction,Pl as EllipseGeometry,gu as EllipseGeometryLibrary,lk as EllipseGeometryUpdater,XT as EllipseGraphics,Vf as EllipseOutlineGeometry,ee as Ellipsoid,Z_ as EllipsoidGeodesic,fa as EllipsoidGeometry,uk as EllipsoidGeometryUpdater,KT as EllipsoidGraphics,Pf as EllipsoidOutlineGeometry,dz as EllipsoidPrimitive,Xa as EllipsoidRhumbLine,tCe as EllipsoidSurfaceAppearance,ns as EllipsoidTangentPlane,m_ as EllipsoidTerrainProvider,oy as EllipsoidalOccluder,$w as Empty3DTileContent,Gn as EncodedCartesian3,or as Entity,Lf as EntityCluster,ca as EntityCollection,jk as EntityView,me as Event,gr as EventHelper,yd as Expression,pt as ExpressionNodeType,Nf as ExtrapolationType,zt as FeatureDetection,Tx as FeatureIdPipelineStage,Vz as Fog,Pe as ForEach,a8 as FrameRateMonitor,Uz as FrameState,zr as Framebuffer,mi as FramebufferManager,Yz as FrustumCommands,kE as FrustumGeometry,Mz as FrustumOutlineGeometry,Sr as Fullscreen,q8 as FullscreenButton,W8 as FullscreenButtonViewModel,nb as GeoJsonDataSource,qF as GeoJsonLoader,Ub as GeocodeType,tG as Geocoder,CP as GeocoderService,J8 as GeocoderViewModel,Pi as GeographicProjection,Zi as GeographicTilingScheme,st as Geometry,VN as Geometry3DTileContent,ve as GeometryAttribute,dn as GeometryAttributes,lTe as GeometryFactory,wt as GeometryInstance,Dc as GeometryInstanceAttribute,sn as GeometryOffsetAttribute,Nn as GeometryPipeline,Y2 as GeometryPipelineStage,ld as GeometryType,oi as GeometryUpdater,ZA as GeometryUpdaterSet,Ok as GeometryVisualizer,PE as GetFeatureInfoFormat,az as Globe,Xz as GlobeDepth,AU as GlobeSurfaceShaderSet,ih as GlobeSurfaceTile,ZU as GlobeSurfaceTileProvider,$U as GlobeTranslucency,Kz as GlobeTranslucencyFramebuffer,zz as GlobeTranslucencyState,Zv as GltfBufferViewLoader,$v as GltfDracoLoader,NF as GltfGpmLoader,Cw as GltfGpmLocal,Qv as GltfImageLoader,Jv as GltfIndexBufferLoader,tw as GltfJsonLoader,Rg as GltfLoader,ru as GltfLoaderUtil,VF as GltfMeshPrimitiveGpmLoader,wF as GltfStructuralMetadataLoader,rw as GltfTextureLoader,sw as GltfVertexBufferLoader,iCe as GoogleEarthEnterpriseImageryProvider,MU as GoogleEarthEnterpriseMapsProvider,l0 as GoogleEarthEnterpriseMetadata,AP as GoogleEarthEnterpriseTerrainData,yTe as GoogleEarthEnterpriseTerrainProvider,VH as GoogleEarthEnterpriseTileInformation,bTe as GoogleGeocoderService,mS as GoogleMaps,rV as GpxDataSource,M_ as GregorianDate,oCe as GridImageryProvider,ED as GridMaterialProperty,Wn as GroundGeometryUpdater,HT as GroundPolylineGeometry,Mh as GroundPolylinePrimitive,gl as GroundPrimitive,tD as GroupMetadata,Xd as HeadingPitchRange,Ga as HeadingPitchRoll,A1 as Heap,Ye as HeightReference,th as HeightmapEncoding,cc as HeightmapTerrainData,EI as HeightmapTessellator,G3 as HermitePolynomialApproximation,yx as HermiteSpline,qv as HilbertOrder,K8 as HomeButton,Y8 as HomeButtonViewModel,xi as HorizontalOrigin,TAe as I3SBuildingSceneLayerExplorer,lG as I3SBuildingSceneLayerExplorerViewModel,Xm as I3SDataProvider,c8 as I3SDecoder,l8 as I3SFeature,f8 as I3SField,RP as I3SGeometry,AS as I3SLayer,OP as I3SNode,_8 as I3SStatistics,g8 as I3SSublayer,m8 as I3SSymbology,$F as I3dmLoader,XF as I3dmParser,dCe as ITwinData,qs as ITwinPlatform,lz as Iau2000Orientation,R1 as Iau2006XysData,mT as Iau2006XysSample,uz as IauOrientationAxes,cz as IauOrientationParameters,oC as ImageBasedLighting,d2 as ImageBasedLightingPipelineStage,X0 as ImageMaterialProperty,OI as Imagery,uc as ImageryLayer,JU as ImageryLayerCollection,Mm as ImageryLayerFeatureInfo,Bl as ImageryProvider,ai as ImageryState,fw as Implicit3DTileContent,Yv as ImplicitAvailabilityBitstream,Xv as ImplicitMetadataView,os as ImplicitSubdivisionScheme,pC as ImplicitSubtree,e8 as ImplicitSubtreeCache,GN as ImplicitSubtreeMetadata,hA as ImplicitTileCoordinates,dA as ImplicitTileset,Ne as IndexDatatype,oG as InfoBox,nG as InfoBoxViewModel,gc as InspectorShared,rs as InstanceAttributeSemantic,w2 as InstancingPipelineStage,TTe as InterpolationAlgorithm,Zh as InterpolationType,Wt as Intersect,Qn as IntersectionTests,a0 as Intersections2D,ja as Interval,KI as InvertClassification,zh as Ion,f0 as IonGeocodeProviderType,pS as IonGeocoderService,Gy as IonImageryProvider,lf as IonResource,Wy as IonWorldImageryStyle,He as Iso8601,Gz as JobScheduler,$a as JobType,Dg as JsonMetadataTable,Z as JulianDate,q1 as KTX2Transcoder,ya as KeyboardEventModifier,Ui as KeyframeNode,sV as KmlCamera,bE as KmlDataSource,iU as KmlLookAt,rU as KmlTour,aU as KmlTourFlyTo,cU as KmlTourWait,Ix as Label,Bp as LabelCollection,Nh as LabelGraphics,Xo as LabelStyle,Mk as LabelVisualizer,W3 as LagrangePolynomialApproximation,Xi as LeapSecond,mCe as Light,Mp as LightingModel,K2 as LightingPipelineStage,SA as LinearApproximation,gx as LinearSpline,Tl as ManagedArray,Pu as MapMode2D,ATe as MapProjection,LU as MapboxImageryProvider,_Ce as MapboxStyleImageryProvider,Ki as Material,co as MaterialAppearance,$2 as MaterialPipelineStage,ir as MaterialProperty,P as Math,Ri as Matrix2,$ as Matrix3,F as Matrix4,lP as Megatexture,kF as MeshPrimitiveGpmLocal,Yh as MetadataClass,Cp as MetadataClassProperty,kt as MetadataComponentType,Bn as MetadataEntity,dF as MetadataEnum,uF as MetadataEnumValue,jz as MetadataPicking,gf as MetadataPickingPipelineStage,Ed as MetadataPipelineStage,mf as MetadataSchema,cw as MetadataSchemaLoader,_C as MetadataSemantic,iu as MetadataTable,jN as MetadataTableProperty,ct as MetadataType,ap as MipmapHint,em as Model,yf as Model3DTileContent,pB as ModelAlphaOptions,n2 as ModelAnimation,t2 as ModelAnimationChannel,o2 as ModelAnimationCollection,au as ModelAnimationLoop,Qh as ModelAnimationState,p2 as ModelArticulation,h2 as ModelArticulationStage,y2 as ModelClippingPlanesPipelineStage,T2 as ModelClippingPolygonsPipelineStage,bx as ModelColorPipelineStage,bn as ModelComponents,IB as ModelDrawCommand,OB as ModelDrawCommands,r2 as ModelFeature,s2 as ModelFeatureTable,J_ as ModelGraphics,SB as ModelLightingOptions,D2 as ModelMatrixUpdateStage,C2 as ModelNode,_B as ModelRenderResources,P2 as ModelRuntimeNode,hB as ModelRuntimePrimitive,LB as ModelSceneGraph,bB as ModelSilhouettePipelineStage,mB as ModelSkin,AB as ModelSplitterPipelineStage,NB as ModelStatistics,_r as ModelType,Xt as ModelUtility,Nk as ModelVisualizer,pz as Moon,J2 as MorphTargetsPipelineStage,ETe as MorphWeightSpline,Bx as MortonOrder,o3 as Multiple3DTileContent,jM as MultisampleFramebuffer,aG as NavigationHelpButton,rG as NavigationHelpButtonViewModel,Bt as NearFarScalar,gCe as NeverTileDiscardPolicy,EB as NodeRenderResources,I2 as NodeStatisticsPipelineStage,ZT as NodeTransformationProperty,Zz as OIT,xz as Occluder,eo as OffsetGeometryInstanceAttribute,STe as OpenCageGeocoderService,_0 as OpenStreetMapImageryProvider,nk as OrderedGroundPrimitiveCollection,wn as OrientedBoundingBox,nn as OrthographicFrustum,Hr as OrthographicOffCenterFrustum,vTe as Packable,wTe as PackableForInterpolation,NP as Particle,bCe as ParticleBurst,CCe as ParticleEmitter,SCe as ParticleSystem,we as Pass,Ac as PassState,eg as PathGraphics,Fk as PathVisualizer,GH as PeliasGeocoderService,cn as PerInstanceColorAppearance,$y as PerformanceDisplay,_G as PerformanceWatchdog,mG as PerformanceWatchdogViewModel,Ii as PerspectiveFrustum,Vl as PerspectiveOffCenterFrustum,qz as PickDepth,$z as PickDepthFramebuffer,Qz as PickFramebuffer,TH as PickedMetadataInfo,c4 as Picking,eB as PickingPipelineStage,Ay as PinBuilder,Ke as PixelDatatype,tt as PixelFormat,an as Plane,hk as PlaneGeometry,_k as PlaneGeometryUpdater,EN as PlaneGraphics,pk as PlaneOutlineGeometry,BB as PntsLoader,GC as PntsParser,OH as PointCloud,Og as PointCloudEyeDomeLighting,wp as PointCloudShading,nB as PointCloudStylingPipelineStage,QT as PointGraphics,Us as PointPrimitive,bD as PointPrimitiveCollection,Bk as PointVisualizer,Sg as PolygonGeometry,zn as PolygonGeometryLibrary,bk as PolygonGeometryUpdater,Fh as PolygonGraphics,Ka as PolygonHierarchy,xk as PolygonOutlineGeometry,si as PolygonPipeline,vd as Polyline,SD as PolylineArrowMaterialProperty,om as PolylineCollection,is as PolylineColorAppearance,vD as PolylineDashMaterialProperty,Cy as PolylineGeometry,Vk as PolylineGeometryUpdater,wD as PolylineGlowMaterialProperty,Pc as PolylineGraphics,Aa as PolylineMaterialAppearance,Hx as PolylineOutlineMaterialProperty,Ni as PolylinePipeline,zk as PolylineVisualizer,Tk as PolylineVolumeGeometry,cm as PolylineVolumeGeometryLibrary,Ak as PolylineVolumeGeometryUpdater,JT as PolylineVolumeGraphics,Ck as PolylineVolumeOutlineGeometry,Lh as PositionProperty,sy as PositionPropertyArray,mo as PostProcessStage,D4 as PostProcessStageCollection,Ou as PostProcessStageComposite,Zf as PostProcessStageLibrary,Kf as PostProcessStageSampleMode,YE as PostProcessStageTextureCache,BF as PpeMetadata,jCe as PpeSource,FF as PpeTexture,Pn as Primitive,_u as PrimitiveCollection,DC as PrimitiveLoadPlan,wC as PrimitiveOutlineGenerator,rB as PrimitiveOutlinePipelineStage,kT as PrimitivePipeline,vB as PrimitiveRenderResources,Ir as PrimitiveState,sB as PrimitiveStatisticsPipelineStage,Me as PrimitiveType,hG as ProjectionPicker,fG as ProjectionPickerViewModel,Y as Property,DD as PropertyArray,SC as PropertyAttribute,EF as PropertyAttributeProperty,bl as PropertyBag,El as PropertyTable,Ig as PropertyTexture,AF as PropertyTextureProperty,ds as ProviderViewModel,ITe as Proxy,fl as QuadraticRealPolynomial,ez as QuadtreeOccluders,sz as QuadtreePrimitive,nz as QuadtreeTile,pa as QuadtreeTileLoadState,vCe as QuadtreeTileProvider,uS as QuantizedMeshTerrainData,X1 as QuarticRealPolynomial,Oe as Quaternion,e2 as QuaternionSpline,dx as Queue,pn as Ray,se as Rectangle,JA as RectangleCollisionChecker,qA as RectangleGeometry,Vs as RectangleGeometryLibrary,Ek as RectangleGeometryUpdater,Bh as RectangleGraphics,nA as RectangleOutlineGeometry,zi as ReferenceFrame,cy as ReferenceProperty,Ve as RenderState,ef as Renderbuffer,ml as RenderbufferFormat,nr as Request,ep as RequestErrorEvent,Tc as RequestScheduler,$n as RequestState,ps as RequestType,Se as Resource,vi as ResourceCache,su as ResourceCacheKey,pF as ResourceCacheStatistics,$i as ResourceLoader,_t as ResourceLoaderState,kd as Rotation,re as RuntimeError,dg as S2Cell,ra as SDFSettings,Da as SampledPositionProperty,Bf as SampledProperty,Zt as Sampler,s_ as ScaledPositionProperty,SH as Scene,GE as SceneFramebuffer,ne as SceneMode,aB as SceneMode2DPipelineStage,bG as SceneModePicker,yG as SceneModePickerViewModel,Hi as SceneTransforms,R4 as SceneTransitioner,H4 as ScreenSpaceCameraController,$f as ScreenSpaceEventHandler,Tn as ScreenSpaceEventType,Ax as SelectedFeatureIdPipelineStage,EG as SelectionIndicator,CG as SelectionIndicatorViewModel,RD as SensorVolumePortionToDisplay,IT as ShaderBuilder,kM as ShaderCache,_e as ShaderDestination,YM as ShaderFunction,Qt as ShaderProgram,Ue as ShaderSource,qM as ShaderStruct,Jy as ShadowMap,b_ as ShadowMapShader,xn as ShadowMode,sf as ShadowVolumeAppearance,yn as ShowGeometryInstanceAttribute,F0 as Simon1994PlanetaryPositions,PTe as SimplePolylineGeometry,NU as SingleTileImageryProvider,lB as SkinningPipelineStage,vH as SkyAtmosphere,wH as SkyBox,pH as SpatialNode,LF as Spdcf,Uh as SpecularEnvironmentCubeMap,wCe as SphereEmitter,RTe as SphereGeometry,Kg as SphereOutlineGeometry,j3 as Spherical,oo as Spline,Gr as SplitDirection,_P as Splitter,Gd as StaticGeometryColorBatch,jd as StaticGeometryPerMaterialBatch,WD as StaticGroundGeometryColorBatch,Rk as StaticGroundGeometryPerMaterialBatch,Uk as StaticGroundPolylinePerMaterialBatch,jD as StaticOutlineGeometryBatch,Vt as StencilConstants,Un as StencilFunction,ft as StencilOperation,JF as SteppedSpline,Bc as Stereographic,px as StorageType,ID as StripeMaterialProperty,dm as StripeOrientation,ia as StructuralMetadata,Jh as StyleCommandsNeeded,DCe as StyleExpression,DH as Sun,W_ as SunLight,j4 as SunPostProcess,PF as SupportedImageFormats,v8 as SvgPathBindingHandler,yi as TaskProcessor,T8 as Terrain,Om as TerrainData,$c as TerrainEncoding,NI as TerrainFillMesh,nh as TerrainMesh,nC as TerrainOffsetProperty,ls as TerrainProvider,ma as TerrainQuantization,ho as TerrainState,Rt as Texture,vx as TextureAtlas,UM as TextureCache,hi as TextureMagnificationFilter,xH as TextureManager,Kt as TextureMinificationFilter,GCe as TextureUniform,An as TextureWrap,jm as TileAvailability,If as TileBoundingRegion,c3 as TileBoundingS2Cell,Zg as TileBoundingSphere,ICe as TileBoundingVolume,C8 as TileCoordinatesImageryProvider,PCe as TileDiscardPolicy,_n as TileEdge,MI as TileImagery,hb as TileMapServiceImageryProvider,n3 as TileMetadata,fu as TileOrientedBoundingBox,Po as TileProviderError,oz as TileReplacementQueue,Yn as TileSelectionResult,RCe as TileState,VB as Tileset3DTileContent,d3 as TilesetMetadata,a2 as TilesetPipelineStage,OTe as TilingScheme,qn as TimeConstants,RE as TimeDynamicImagery,yP as TimeDynamicPointCloud,En as TimeInterval,Yr as TimeIntervalCollection,uy as TimeIntervalCollectionPositionProperty,fy as TimeIntervalCollectionProperty,jn as TimeStandard,wG as Timeline,SG as TimelineHighlightRange,vG as TimelineTrack,$1 as Tipsify,Xb as ToggleButtonViewModel,t0 as Tonemapper,K_ as TrackingReferenceFrame,Ot as Transforms,Z0 as TranslationRotationScale,e4 as TranslucentTileClassification,vw as TridiagonalSystemSolver,BS as TrustedServers,KE as TweenCollection,GM as UniformState,dP as UniformType,lc as UrlTemplateImageryProvider,Blo as VERSION,RG as VRButton,IG as VRButtonViewModel,NTe as VRTheWorldTerrainProvider,WCe as VaryingType,yp as Vector3DTileBatch,QB as Vector3DTileClampedPolylines,e3 as Vector3DTileContent,cg as Vector3DTileGeometry,ZB as Vector3DTilePoints,$B as Vector3DTilePolygons,ZC as Vector3DTilePolylines,aC as Vector3DTilePrimitive,Y3 as VelocityOrientationProperty,dy as VelocityVectorProperty,ni as VertexArray,j_ as VertexArrayFacade,dt as VertexAttributeSemantic,Ie as VertexFormat,Dr as VerticalExaggeration,fB as VerticalExaggerationPipelineStage,Fn as VerticalOrigin,FTe as VideoSynchronizer,jE as View,MAe as Viewer,OCe as ViewportQuad,br as Visibility,g_e as Visualizer,E_ as VoxelBoxShape,Y4 as VoxelCell,n8 as VoxelContent,S_ as VoxelCylinderShape,QE as VoxelEllipsoidShape,LG as VoxelInspector,OG as VoxelInspectorViewModel,Lb as VoxelPrimitive,MCe as VoxelProvider,cH as VoxelRenderResources,LCe as VoxelShape,Vi as VoxelShapeType,fP as VoxelTraversal,BTe as VulkanConstants,vk as WallGeometry,XA as WallGeometryLibrary,Dk as WallGeometryUpdater,tg as WallGraphics,wk as WallOutlineGeometry,te as WebGLConstants,BU as WebMapServiceImageryProvider,kU as WebMapTileServiceImageryProvider,Mi as WebMercatorProjection,us as WebMercatorTilingScheme,_s as WindingOrder,Ow as WireframeIndexGenerator,dB as WireframePipelineStage,l4 as _shadersAcesTonemappingStage,G4 as _shadersAdditiveBlend,tv as _shadersAdjustTranslucentFS,FL as _shadersAllMaterialAppearanceFS,BL as _shadersAllMaterialAppearanceVS,u4 as _shadersAmbientOcclusionGenerate,f4 as _shadersAmbientOcclusionModulate,HL as _shadersAspectRampMaterial,Ih as _shadersAtmosphereCommon,c2 as _shadersAtmosphereStageFS,l2 as _shadersAtmosphereStageVS,kL as _shadersBasicMaterialAppearanceFS,VL as _shadersBasicMaterialAppearanceVS,KM as _shadersBillboardCollectionFS,ZM as _shadersBillboardCollectionVS,d4 as _shadersBlackAndWhite,h4 as _shadersBloomComposite,$M as _shadersBrdfLutGeneratorFS,W4 as _shadersBrightPass,m4 as _shadersBrightness,GL as _shadersBumpMapMaterial,N2 as _shadersCPUStylingStageFS,L2 as _shadersCPUStylingStageVS,WL as _shadersCheckerboardMaterial,QM as _shadersCloudCollectionFS,JM as _shadersCloudCollectionVS,eL as _shadersCloudNoiseFS,tL as _shadersCloudNoiseVS,nL as _shadersCompareAndPackTranslucentDepth,iL as _shadersCompositeOITFS,WE as _shadersCompositeTranslucentClassification,oL as _shadersComputeIrradianceFS,rL as _shadersComputeRadianceMapFS,p4 as _shadersContrastBias,sL as _shadersConvolveSpecularMapFS,aL as _shadersConvolveSpecularMapVS,k2 as _shadersCustomShaderStageFS,B2 as _shadersCustomShaderStageVS,ST as _shadersCzmBuiltins,_4 as _shadersDepthOfField,cL as _shadersDepthPlaneFS,lL as _shadersDepthPlaneVS,g4 as _shadersDepthView,UTe as _shadersDepthViewPacked,jL as _shadersDotMaterial,y4 as _shadersEdgeDetection,qL as _shadersElevationBandMaterial,YL as _shadersElevationContourMaterial,XL as _shadersElevationRampMaterial,nv as _shadersEllipsoidFS,$H as _shadersEllipsoidSurfaceAppearanceFS,QH as _shadersEllipsoidSurfaceAppearanceVS,iv as _shadersEllipsoidVS,T4 as _shadersFXAA,uL as _shadersFXAA3_11,KL as _shadersFadeMaterial,V2 as _shadersFeatureIdStageFS,U2 as _shadersFeatureIdStageVS,x4 as _shadersFilmicTonemapping,Ab as _shadersGaussianBlur1D,j2 as _shadersGeometryStageFS,q2 as _shadersGeometryStageVS,fL as _shadersGlobeFS,dL as _shadersGlobeVS,ZL as _shadersGridMaterial,ov as _shadersGroundAtmosphere,tO as _shadersHSBToRGB,nO as _shadersHSLToRGB,f2 as _shadersImageBasedLightingStageFS,A2 as _shadersInstancingStageCommon,E2 as _shadersInstancingStageVS,eH as _shadersIntersectBox,J4 as _shadersIntersectClippingPlanes,tH as _shadersIntersectCylinder,Q4 as _shadersIntersectDepth,nH as _shadersIntersectEllipsoid,aP as _shadersIntersectLongitude,$E as _shadersIntersection,$4 as _shadersIntersectionUtils,S2 as _shadersLegacyInstancingStageVS,C4 as _shadersLensFlare,X2 as _shadersLightingStageFS,Z2 as _shadersMaterialStageFS,aH as _shadersMegatexture,z2 as _shadersMetadataStageFS,H2 as _shadersMetadataStageVS,g2 as _shadersModelClippingPlanesStageFS,b2 as _shadersModelClippingPolygonsStageFS,x2 as _shadersModelClippingPolygonsStageVS,_2 as _shadersModelColorStageFS,RB as _shadersModelFS,gB as _shadersModelSilhouetteStageFS,yB as _shadersModelSilhouetteStageVS,TB as _shadersModelSplitterStageFS,PB as _shadersModelVS,A4 as _shadersModifiedReinhardTonemapping,Q2 as _shadersMorphTargetsStageVS,E4 as _shadersNightVision,$L as _shadersNormalMapMaterial,sH as _shadersOctree,Ru as _shadersPassThrough,bb as _shadersPassThroughDepth,b4 as _shadersPbrNeutralTonemapping,aN as _shadersPerInstanceColorAppearanceFS,cN as _shadersPerInstanceColorAppearanceVS,NT as _shadersPerInstanceFlatColorAppearanceFS,lN as _shadersPerInstanceFlatColorAppearanceVS,HF as _shadersPointCloudEyeDomeLighting,tB as _shadersPointCloudStylingStageVS,k0 as _shadersPointPrimitiveCollectionFS,hL as _shadersPointPrimitiveCollectionVS,mL as _shadersPolygonSignedDistanceFS,QL as _shadersPolylineArrowMaterial,CN as _shadersPolylineColorAppearanceVS,tf as _shadersPolylineCommon,JL as _shadersPolylineDashMaterial,PT as _shadersPolylineFS,eN as _shadersPolylineGlowMaterial,AN as _shadersPolylineMaterialAppearanceVS,tN as _shadersPolylineOutlineMaterial,pL as _shadersPolylineShadowVolumeFS,_L as _shadersPolylineShadowVolumeMorphFS,gL as _shadersPolylineShadowVolumeMorphVS,yL as _shadersPolylineShadowVolumeVS,xL as _shadersPolylineVS,oB as _shadersPrimitiveOutlineStageFS,iB as _shadersPrimitiveOutlineStageVS,iO as _shadersRGBToHSB,oO as _shadersRGBToHSL,rO as _shadersRGBToXYZ,S4 as _shadersReinhardTonemapping,bL as _shadersReprojectWebMercatorFS,TL as _shadersReprojectWebMercatorVS,nN as _shadersRimLightingMaterial,Pw as _shadersSelectedFeatureIdStageCommon,rv as _shadersShadowVolumeAppearanceFS,CL as _shadersShadowVolumeAppearanceVS,V0 as _shadersShadowVolumeFS,v4 as _shadersSilhouette,cB as _shadersSkinningStageVS,sv as _shadersSkyAtmosphereCommon,AL as _shadersSkyAtmosphereFS,EL as _shadersSkyAtmosphereVS,SL as _shadersSkyBoxFS,vL as _shadersSkyBoxVS,iN as _shadersSlopeRampMaterial,oN as _shadersStripeMaterial,wL as _shadersSunFS,DL as _shadersSunTextureFS,IL as _shadersSunVS,UL as _shadersTexturedMaterialAppearanceFS,zL as _shadersTexturedMaterialAppearanceVS,PL as _shadersVector3DTileClampedPolylinesFS,RL as _shadersVector3DTileClampedPolylinesVS,OL as _shadersVector3DTilePolylinesVS,av as _shadersVectorTileVS,uB as _shadersVerticalExaggerationStageVS,ML as _shadersViewportQuadFS,gT as _shadersViewportQuadVS,K4 as _shadersVoxelFS,X4 as _shadersVoxelUtils,Z4 as _shadersVoxelVS,sN as _shadersWater,rN as _shadersWaterMaskMaterial,sO as _shadersXYZToRGB,aO as _shadersacesTonemapping,cO as _shadersalphaWeight,lO as _shadersantialias,uO as _shadersapplyHSBShift,fO as _shadersapproximateSphericalCoordinates,dO as _shadersapproximateTanh,hO as _shadersbackFacing,mO as _shadersbranchFreeTernary,pO as _shaderscascadeColor,_O as _shaderscascadeDistance,gO as _shaderscascadeMatrix,yO as _shaderscascadeWeights,xO as _shadersclipPolygons,bO as _shaderscolumbusViewMorph,TO as _shaderscomputeAtmosphereColor,CO as _shaderscomputeGroundAtmosphereScattering,AO as _shaderscomputePosition,EO as _shaderscomputeScattering,iH as _shadersconvertUvToBox,oH as _shadersconvertUvToCylinder,rH as _shadersconvertUvToEllipsoid,SO as _shaderscosineAndSine,vO as _shadersdecompressTextureCoordinates,lR as _shadersdegreesPerRadian,wO as _shadersdepthClamp,uR as _shadersdepthRange,YR as _shadersdepthRangeStruct,DO as _shaderseastNorthUpToEyeCoordinates,IO as _shadersellipsoidContainsPoint,PO as _shadersellipsoidTextureCoordinates,fR as _shadersepsilon1,dR as _shadersepsilon2,hR as _shadersepsilon3,mR as _shadersepsilon4,pR as _shadersepsilon5,_R as _shadersepsilon6,gR as _shadersepsilon7,RO as _shadersequalsEpsilon,OO as _shaderseyeOffset,MO as _shaderseyeToWindowCoordinates,LO as _shadersfastApproximateAtan,NO as _shadersfog,FO as _shadersgammaCorrect,BO as _shadersgeodeticSurfaceNormal,kO as _shadersgetDefaultMaterial,VO as _shadersgetDynamicAtmosphereLightDirection,UO as _shadersgetLambertDiffuse,zO as _shadersgetSpecular,HO as _shadersgetWaterNoise,GO as _shadershue,yR as _shadersinfinity,WO as _shadersinverseGamma,jO as _shadersisEmpty,qO as _shadersisFull,YO as _shaderslatitudeToWebMercatorFraction,XO as _shaderslineDistance,KO as _shaderslinearToSrgb,ZO as _shadersluminance,XR as _shadersmaterial,KR as _shadersmaterialInput,$O as _shadersmaximumComponent,QO as _shadersmetersPerPixel,ZR as _shadersmodelMaterial,JO as _shadersmodelToWindowCoordinates,$R as _shadersmodelVertexOutput,eM as _shadersmultiplyWithColorBalance,tM as _shadersnearFarScalar,nM as _shadersoctDecode,xR as _shadersoneOverPi,bR as _shadersoneOverTwoPi,iM as _shaderspackDepth,TR as _shaderspassCesium3DTile,CR as _shaderspassCesium3DTileClassification,AR as _shaderspassCesium3DTileClassificationIgnoreShow,ER as _shaderspassClassification,SR as _shaderspassCompute,vR as _shaderspassEnvironment,wR as _shaderspassGlobe,DR as _shaderspassOpaque,IR as _shaderspassOverlay,PR as _shaderspassTerrainClassification,RR as _shaderspassTranslucent,OR as _shaderspassVoxels,oM as _shaderspbrLighting,rM as _shaderspbrNeutralTonemapping,sM as _shadersphong,MR as _shaderspi,LR as _shaderspiOverFour,NR as _shaderspiOverSix,FR as _shaderspiOverThree,BR as _shaderspiOverTwo,aM as _shadersplaneDistance,cM as _shaderspointAlongRay,kR as _shadersradiansPerDegree,QR as _shadersray,lM as _shadersrayEllipsoidIntersectionInterval,JR as _shadersraySegment,uM as _shadersraySphereIntersectionInterval,fM as _shadersreadDepth,dM as _shadersreadNonPerspective,hM as _shadersreverseLogDepth,mM as _shadersround,pM as _shaderssaturation,VR as _shaderssceneMode2D,UR as _shaderssceneMode3D,zR as _shaderssceneModeColumbusView,HR as _shaderssceneModeMorphing,_M as _shadersshadowDepthCompare,eO as _shadersshadowParameters,gM as _shadersshadowVisibility,yM as _shaderssignNotZero,GR as _shaderssolarRadius,xM as _shaderssphericalHarmonics,bM as _shaderssrgbToLinear,TM as _shaderstangentToEyeSpaceMatrix,CM as _shaderstextureCube,WR as _shadersthreePiOver2,AM as _shaderstransformPlane,EM as _shaderstranslateRelativeToEye,SM as _shaderstranslucentPhong,vM as _shaderstranspose,jR as _shaderstwoPi,wM as _shadersunpackClippingExtents,DM as _shadersunpackDepth,IM as _shadersunpackFloat,PM as _shadersunpackUint,RM as _shadersvalueTransform,OM as _shadersvertexLogDepth,qR as _shaderswebMercatorMaxLatitude,MM as _shaderswindowToEyeCoordinates,LM as _shaderswriteDepthClamp,NM as _shaderswriteLogDepth,FM as _shaderswriteNonPerspective,nF as addBuffer,qN as addDefaults,JN as addExtensionsRequired,bd as addExtensionsUsed,ax as addPipelineExtras,Ns as addToArray,x1 as appendForwardSlash,bo as arrayRemoveDuplicates,xT as barycentricCoordinates,Mo as binarySearch,en as buildModuleUrl,fH as buildVoxelDrawCommands,Ge as clone,bt as combine,CE as computeFlyToLocationForRectangle,jC as createBillboardPointCallback,Sn as createCommand,B8 as createDefaultImageryProviderViewModels,k8 as createDefaultTerrainProviderViewModels,kCe as createElevationBandMaterial,UCe as createGooglePhotorealistic3DTileset,Hn as createGuid,No as createMaterialPropertyDescriptor,zCe as createOsmBuildingsAsync,le as createPropertyDescriptor,xl as createRawPropertyDescriptor,HCe as createTangentSpaceDebugPrimitive,qCe as createTaskProcessorWorker,U1 as createUniform,z1 as createUniformArray,XH as createWorldBathymetryAsync,jy as createWorldImageryAsync,yS as createWorldTerrainAsync,KH as decodeGoogleEarthEnterpriseData,JB as decodeVectorPolylinePositions,y as defaultValue,ql as defer,l as defined,BM as demodernizeShader,$s as deprecationWarning,ue as destroyObject,w_e as exportKml,dC as findAccessorMinMax,QC as findContentMetadata,JC as findGroupMetadata,i3 as findTileMetadata,ew as forEachTextureInMaterial,d_ as formatError,eQ as freezeRenderState,Jm as getAbsoluteUri,ou as getAccessorByteStride,b1 as getBaseUri,ff as getBinaryAccessor,IH as getClipAndStyleCode,Uy as getClippingFunction,gg as getComponentReader,On as getElement,aT as getExtensionFromUri,ry as getFilenameFromUri,gH as getImageFromTypedArray,xh as getImagePixels,Bo as getJsonFromTypedArray,Gh as getMagic,bH as getMetadataClassProperty,CH as getMetadataProperty,eu as getStringFromTypedArray,Ai as getTimestamp,ri as hasExtension,ng as heightReferenceOnEntityPropertyChanged,nl as isBitSet,cT as isBlobUri,E0 as isCrossOriginUrl,N_ as isDataUri,yh as isLeapYear,be as knockout,wS as knockout_3_5_1,S8 as knockout_es5,lT as loadAndExecuteScript,XM as loadCubeMap,uC as loadImageFromTypedArray,Yl as loadKTX2,Yy as mergeSort,QN as moveTechniqueRenderStates,eF as moveTechniquesToExtension,hf as numberOfComponentsForType,uT as objectToQuery,xt as oneTimeWarning,Mg as parseBatchTable,vF as parseFeatureMetadataLegacy,KN as parseGlb,C1 as parseResponseHeaders,SF as parseStructuralMetadata,Nw as pickModel,kTe as pointInsideTriangle,Wp as preprocess3DTileContent,uH as processVoxelProperties,Ku as queryToObject,iF as readAccessorPacked,hC as removeExtension,XN as removeExtensionsRequired,fC as removeExtensionsUsed,$N as removePipelineExtras,tF as removeUnusedElements,lx as resizeImageToNextPowerOfTwo,gU as sampleTerrain,TE as sampleTerrainMostDetailed,iT as scaleToGeodeticSurface,xS as srgbToLinear,hN as subdivideArray,La as subscribeAndEvaluate,rF as updateAccessorComponentTypes,aF as updateVersion,mr as usesExtension,LAe as viewerCesium3DTilesInspectorMixin,NAe as viewerCesiumInspectorMixin,BAe as viewerDragDropMixin,kAe as viewerPerformanceWatchdogMixin,UAe as viewerVoxelInspectorMixin,VTe as webGLConstantToGlslType,ZH as wrapFunction,YC as writeTextToCanvas};